diff options
author | Jason McIntyre <jmc@cvs.openbsd.org> | 2003-09-05 16:23:21 +0000 |
---|---|---|
committer | Jason McIntyre <jmc@cvs.openbsd.org> | 2003-09-05 16:23:21 +0000 |
commit | 0f268fbfa2e09e63aff74d55e85dbb130181ee84 (patch) | |
tree | 84c55c31483e99eecc4df0f05fbc249a7bfcb466 /games/sail | |
parent | 34209191e666f86169eebc489e2fd6b0c1604482 (diff) |
add some spacing after displays;
Diffstat (limited to 'games/sail')
-rw-r--r-- | games/sail/sail.6 | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/games/sail/sail.6 b/games/sail/sail.6 index 43bfcd79d4c..133f450e5c0 100644 --- a/games/sail/sail.6 +++ b/games/sail/sail.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: sail.6,v 1.9 2003/09/02 18:14:18 jmc Exp $ +.\" $OpenBSD: sail.6,v 1.10 2003/09/05 16:23:20 jmc Exp $ .\" $NetBSD: sail.6,v 1.4 1995/04/22 10:37:24 cgd Exp $ .\" .\" Copyright (c) 1988, 1993 @@ -120,6 +120,7 @@ Processes do a busy wait in the loop for (n = 0; link(sync_file, sync_lock) < 0 && n < 30; n++) sleep(2); .Ed +.Pp until they are able to create a link to a file named .Pa /tmp/#saillock.?? . The @@ -198,8 +199,8 @@ The guns bear approximately like so: \\ \\ \\ - .Ed +.Pp An interesting phenomenon occurred when a broadside was fired down the length of an enemy ship. The shot tended to bounce along the deck and did several times more damage. @@ -209,12 +210,11 @@ target than the stern, a stern rake .Pq firing from the stern to the bow causes more damage than a bow rake. .Bd -literal -offset indent - b 00 ---- Stern rake! a - .Ed +.Pp Most ships were equipped with carronades, which were very large, close-range cannons. American ships from the revolution until the War of 1812 @@ -356,12 +356,12 @@ Movement is the most confusing part of .Nm to many. Ships can head in 8 directions: -.Bd -literal -offset indent +.Bd -literal 0 0 0 b b b0 b b b 0b b 0 0 0 - .Ed +.Pp The stern of a ship moves when it turns. The bow remains stationary. Ships can always turn, regardless of the wind (unless they are becalmed). @@ -384,7 +384,9 @@ When .Nm prompts you for a move, it prints three characters of import. E.g., +.Pp .Dl move (7, 4): +.Pp The first number is the maximum number of moves you can make, including turns. The second number is the maximum number of turns you can make. @@ -413,6 +415,7 @@ move (7, 4): l1l4 Movement Error; Helm: l1l .Ed +.Pp Moreover, whenever you make a turn, your movement allowance drops to the lesser of what's left or what you would have at the new attitude. In short, @@ -431,15 +434,14 @@ possible movements for your ship at all positions to the wind. Battle sail speeds are given first, and full sail speeds are given in parentheses. .Bd -literal - 0 1(2) \\|/ -^-3(6) /|\\ | 4(7) 3(6) - .Ed +.Pp Pretend the bow of your ship .Pq the Sq ^ is pointing upward and the wind is @@ -565,6 +567,7 @@ Guns 4 4 Carr 2 2 Rigg 5 5 5 5 .Ed +.Pp "Load" shows what your port (left) and starboard (right) broadsides are loaded with. A |