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authorJason McIntyre <jmc@cvs.openbsd.org>2003-09-05 16:23:21 +0000
committerJason McIntyre <jmc@cvs.openbsd.org>2003-09-05 16:23:21 +0000
commit0f268fbfa2e09e63aff74d55e85dbb130181ee84 (patch)
tree84c55c31483e99eecc4df0f05fbc249a7bfcb466 /games/sail
parent34209191e666f86169eebc489e2fd6b0c1604482 (diff)
add some spacing after displays;
Diffstat (limited to 'games/sail')
-rw-r--r--games/sail/sail.619
1 files changed, 11 insertions, 8 deletions
diff --git a/games/sail/sail.6 b/games/sail/sail.6
index 43bfcd79d4c..133f450e5c0 100644
--- a/games/sail/sail.6
+++ b/games/sail/sail.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: sail.6,v 1.9 2003/09/02 18:14:18 jmc Exp $
+.\" $OpenBSD: sail.6,v 1.10 2003/09/05 16:23:20 jmc Exp $
.\" $NetBSD: sail.6,v 1.4 1995/04/22 10:37:24 cgd Exp $
.\"
.\" Copyright (c) 1988, 1993
@@ -120,6 +120,7 @@ Processes do a busy wait in the loop
for (n = 0; link(sync_file, sync_lock) < 0 && n < 30; n++)
sleep(2);
.Ed
+.Pp
until they are able to create a link to a file named
.Pa /tmp/#saillock.?? .
The
@@ -198,8 +199,8 @@ The guns bear approximately like so:
\\
\\
\\
-
.Ed
+.Pp
An interesting phenomenon occurred when a broadside was fired
down the length of an enemy ship.
The shot tended to bounce along the deck and did several times more damage.
@@ -209,12 +210,11 @@ target than the stern, a stern rake
.Pq firing from the stern to the bow
causes more damage than a bow rake.
.Bd -literal -offset indent
-
b
00 ---- Stern rake!
a
-
.Ed
+.Pp
Most ships were equipped with carronades, which were very large,
close-range cannons.
American ships from the revolution until the War of 1812
@@ -356,12 +356,12 @@ Movement is the most confusing part of
.Nm
to many.
Ships can head in 8 directions:
-.Bd -literal -offset indent
+.Bd -literal
0 0 0
b b b0 b b b 0b b
0 0 0
-
.Ed
+.Pp
The stern of a ship moves when it turns.
The bow remains stationary.
Ships can always turn, regardless of the wind (unless they are becalmed).
@@ -384,7 +384,9 @@ When
.Nm
prompts you for a move, it prints three characters of import.
E.g.,
+.Pp
.Dl move (7, 4):
+.Pp
The first number is the maximum number of moves you can make,
including turns.
The second number is the maximum number of turns you can make.
@@ -413,6 +415,7 @@ move (7, 4): l1l4
Movement Error;
Helm: l1l
.Ed
+.Pp
Moreover, whenever you make a turn, your movement allowance drops to
the lesser of what's left or what you would have at the new attitude.
In short,
@@ -431,15 +434,14 @@ possible movements for your ship at all positions to the wind.
Battle sail speeds are given first,
and full sail speeds are given in parentheses.
.Bd -literal
-
0 1(2)
\\|/
-^-3(6)
/|\\
| 4(7)
3(6)
-
.Ed
+.Pp
Pretend the bow of your ship
.Pq the Sq ^
is pointing upward and the wind is
@@ -565,6 +567,7 @@ Guns 4 4
Carr 2 2
Rigg 5 5 5 5
.Ed
+.Pp
"Load" shows what your port (left) and starboard (right) broadsides are
loaded with.
A