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authorTed Unangst <tedu@cvs.openbsd.org>2019-01-20 04:14:20 +0000
committerTed Unangst <tedu@cvs.openbsd.org>2019-01-20 04:14:20 +0000
commit5413b9cb713756215f1b6efdccba539f56dc222c (patch)
treee7288be0aff2b2a658042f366c5f1124387a40bd /games
parent1e595bda1126f2652bbfde8dddd2aa3ba02d1b60 (diff)
printing the pinball bonus in the corner is confusing when you lose.
just let the bonus happen if it does, players will figure it out.
Diffstat (limited to 'games')
-rw-r--r--games/snake/snake.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/games/snake/snake.c b/games/snake/snake.c
index ad344a6a954..b7a115fb645 100644
--- a/games/snake/snake.c
+++ b/games/snake/snake.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: snake.c,v 1.32 2019/01/20 04:12:58 tedu Exp $ */
+/* $OpenBSD: snake.c,v 1.33 2019/01/20 04:14:19 tedu Exp $ */
/* $NetBSD: snake.c,v 1.8 1995/04/29 00:06:41 mycroft Exp $ */
/*
@@ -822,7 +822,6 @@ pushsnake(void)
surround(&you);
i = (cashvalue) % 10;
bonus = arc4random_uniform(10);
- mvprintw(lcnt + 1, 0, "%d\n", bonus);
refresh();
delay(30);
if (bonus == i) {