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authorNiklas Hallqvist <niklas@cvs.openbsd.org>1996-11-09 08:40:55 +0000
committerNiklas Hallqvist <niklas@cvs.openbsd.org>1996-11-09 08:40:55 +0000
commita31304b7294308a29186961501c105dfa68d4c32 (patch)
tree4dabbdf3992c2e63c9cd027613b1ae95cb0fe263 /games
parent9dae3abc7afe805c5670fa11c9967cca8a7cdfbb (diff)
Altered wds_wait's interface as the current one didn't have a chance to work
in early probe code under the bus.h system. Make debugging runtime configurable. Some s/u_char/u_int8_t/ work. Set ia_iosize to a sane value. Move wds_init up before the setting of the DMA machinery to cascade mode (from Charles Hannum). Add ISA bounce-buffering code inside #ifdef notyet. In the -ASC case buffers could never be gotten due to forgetting some braces, added them. Removed a possibility of a NULL deref in some diagnostic printouts. Unmap the I/O area after the probe. Cache the bustag and the iohandle in wds_init. Did set WDS_IO_PORTS to 8 as some code indicated it might take up that much even though I only know of three ports in there.. This might be changed down later again.
Diffstat (limited to 'games')
0 files changed, 0 insertions, 0 deletions