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author | Miod Vallat <miod@cvs.openbsd.org> | 2009-01-21 17:01:32 +0000 |
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committer | Miod Vallat <miod@cvs.openbsd.org> | 2009-01-21 17:01:32 +0000 |
commit | bfd46f718e22f99ba43d3ecadfdd66792dad1e82 (patch) | |
tree | 0526b538d3f2e0d0574e6a07cf82c0b0e5ad760f /games | |
parent | 0feab27359e5707bbfecbdb0c711d0b3cb380011 (diff) |
Extend the acceleration code to handle jfb (XVR-600, XVR-1200) models, the
software only code is kept in case we can't reliably figure out what kind
of device we are facing.
Tested on XVR-1200 by Mattieu Baptiste, and on Expert3D-Lite by me.
Diffstat (limited to 'games')
0 files changed, 0 insertions, 0 deletions