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authorPaul Janzen <pjanzen@cvs.openbsd.org>1999-01-18 21:14:16 +0000
committerPaul Janzen <pjanzen@cvs.openbsd.org>1999-01-18 21:14:16 +0000
commit05cf270e66e47b2531cc36a550970a99a229dada (patch)
tree342cafbaba7a016a49b55251bff1609fc0706858 /games
parentfbe3d5a17fec76f230fca90b428bbc0fa3420852 (diff)
Whoops, this should be in there too
Diffstat (limited to 'games')
-rw-r--r--games/sail/extern.h444
1 files changed, 444 insertions, 0 deletions
diff --git a/games/sail/extern.h b/games/sail/extern.h
new file mode 100644
index 00000000000..ce4a8432410
--- /dev/null
+++ b/games/sail/extern.h
@@ -0,0 +1,444 @@
+/* $OpenBSD: extern.h,v 1.1 1999/01/18 21:14:15 pjanzen Exp $ */
+/* $NetBSD: extern.h,v 1.8 1998/09/13 15:27:30 hubertf Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)externs.h 8.1 (Berkeley) 5/31/93
+ */
+
+#include <stdio.h>
+#include <signal.h>
+#include <string.h>
+#include <ctype.h>
+#include <setjmp.h>
+#include <sys/types.h>
+#include "machdep.h"
+
+ /* program mode */
+int mode;
+jmp_buf restart;
+#define MODE_PLAYER 1
+#define MODE_DRIVER 2
+#define MODE_LOGGER 3
+
+ /* command line flags */
+char debug; /* -D */
+char randomize; /* -x, give first available ship */
+char longfmt; /* -l, print score in long format */
+char nobells; /* -b, don't ring bell before Signal */
+
+ /* other initial modes */
+gid_t gid;
+gid_t egid;
+
+#define die() ((random() >> 3) % 6 + 1)
+#define sqr(a) ((a) * (a))
+#define abs(a) ((a) > 0 ? (a) : -(a))
+#define min(a,b) ((a) < (b) ? (a) : (b))
+
+#define grappled(a) ((a)->file->ngrap)
+#define fouled(a) ((a)->file->nfoul)
+#define snagged(a) (grappled(a) + fouled(a))
+
+#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
+#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
+#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
+
+#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
+#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
+#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
+
+#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
+#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
+#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
+
+#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
+#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
+#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
+
+#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
+
+#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
+
+/* loadL and loadR, should match loadname[] */
+#define L_EMPTY 0 /* should be 0, don't change */
+#define L_GRAPE 1
+#define L_CHAIN 2
+#define L_ROUND 3
+#define L_DOUBLE 4
+#define L_EXPLODE 5
+
+/*
+ * readyL and readyR, these are bits, except R_EMPTY
+ */
+#define R_EMPTY 0 /* not loaded and not loading */
+#define R_LOADING 1 /* loading */
+#define R_DOUBLE 2 /* loading double */
+#define R_LOADED 4 /* loaded */
+#define R_INITIAL 8 /* loaded initial */
+
+#define HULL 0
+#define RIGGING 1
+
+#define W_CAPTAIN 1
+#define W_CAPTURED 2
+#define W_CLASS 3
+#define W_CREW 4
+#define W_DBP 5
+#define W_DRIFT 6
+#define W_EXPLODE 7
+#define W_FILE 8
+#define W_FOUL 9
+#define W_GUNL 10
+#define W_GUNR 11
+#define W_HULL 12
+#define W_MOVE 13
+#define W_OBP 14
+#define W_PCREW 15
+#define W_UNFOUL 16
+#define W_POINTS 17
+#define W_QUAL 18
+#define W_UNGRAP 19
+#define W_RIGG 20
+#define W_COL 21
+#define W_DIR 22
+#define W_ROW 23
+#define W_SIGNAL 24
+#define W_SINK 25
+#define W_STRUCK 26
+#define W_TA 27
+#define W_ALIVE 28
+#define W_TURN 29
+#define W_WIND 30
+#define W_FS 31
+#define W_GRAP 32
+#define W_RIG1 33
+#define W_RIG2 34
+#define W_RIG3 35
+#define W_RIG4 36
+#define W_BEGIN 37
+#define W_END 38
+#define W_DDEAD 39
+
+#define NLOG 10
+struct logs {
+ char l_name[20];
+ uid_t l_uid;
+ int l_shipnum;
+ int l_gamenum;
+ int l_netpoints;
+};
+
+struct BP {
+ short turnsent;
+ struct ship *toship;
+ short mensent;
+};
+
+struct snag {
+ short sn_count;
+ short sn_turn;
+};
+
+#define NSCENE nscene
+#define NSHIP 10
+#define NBP 3
+
+#define NNATION 8
+#define N_A 0
+#define N_B 1
+#define N_S 2
+#define N_F 3
+#define N_J 4
+#define N_D 5
+#define N_K 6
+#define N_O 7
+
+struct File {
+ int index;
+ char captain[20]; /* 0 */
+ short points; /* 20 */
+ unsigned char loadL; /* 22 */
+ unsigned char loadR; /* 24 */
+ unsigned char readyL; /* 26 */
+ unsigned char readyR; /* 28 */
+ struct BP OBP[NBP]; /* 30 */
+ struct BP DBP[NBP]; /* 48 */
+ char struck; /* 66 */
+ struct ship *captured; /* 68 */
+ short pcrew; /* 70 */
+ char movebuf[10]; /* 72 */
+ char drift; /* 82 */
+ short nfoul;
+ short ngrap;
+ struct snag foul[NSHIP]; /* 84 */
+ struct snag grap[NSHIP]; /* 124 */
+ char RH; /* 224 */
+ char RG; /* 226 */
+ char RR; /* 228 */
+ char FS; /* 230 */
+ char explode; /* 232 */
+ char sink; /* 234 */
+ unsigned char dir;
+ short col;
+ short row;
+ char loadwith;
+ char stern;
+};
+
+struct ship {
+ const char *shipname; /* 0 */
+ struct shipspecs *specs; /* 2 */
+ unsigned char nationality; /* 4 */
+ short shiprow; /* 6 */
+ short shipcol; /* 8 */
+ char shipdir; /* 10 */
+ struct File *file; /* 12 */
+};
+
+struct scenario {
+ char winddir; /* 0 */
+ char windspeed; /* 2 */
+ char windchange; /* 4 */
+ unsigned char vessels; /* 12 */
+ const char *name; /* 14 */
+ struct ship ship[NSHIP]; /* 16 */
+};
+extern struct scenario scene[];
+extern int nscene;
+
+struct shipspecs {
+ char bs;
+ char fs;
+ char ta;
+ short guns;
+ unsigned char class;
+ char hull;
+ unsigned char qual;
+ char crew1;
+ char crew2;
+ char crew3;
+ char gunL;
+ char gunR;
+ char carL;
+ char carR;
+ int rig1;
+ int rig2;
+ int rig3;
+ int rig4;
+ short pts;
+};
+extern struct shipspecs specs[];
+
+struct scenario *cc; /* the current scenario */
+struct ship *ls; /* &cc->ship[cc->vessels] */
+
+#define SHIP(s) (&cc->ship[s])
+#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
+
+struct windeffects {
+ char A, B, C, D;
+};
+extern const struct windeffects WET[7][6];
+
+struct Tables {
+ char H, G, C, R;
+};
+extern const struct Tables RigTable[11][6];
+extern const struct Tables HullTable[11][6];
+
+extern const char AMMO[9][4];
+extern const char HDT[9][10];
+extern const char HDTrake[9][10];
+extern const char QUAL[9][5];
+extern const char MT[9][3];
+
+extern const char *const countryname[];
+extern const char *const classname[];
+extern const char *const directionname[];
+extern const char *const qualname[];
+extern const char loadname[];
+
+extern const char rangeofshot[];
+
+extern const char dr[], dc[];
+
+int winddir;
+int windspeed;
+int turn;
+int game;
+int alive;
+int people;
+char hasdriver;
+
+/* assorted.c */
+void table __P((int, int, int, struct ship *, struct ship *, int));
+void Cleansnag __P((struct ship *, struct ship *, int, int));
+
+/* dr_1.c */
+void unfoul __P((void));
+void boardcomp __P((void));
+int fightitout __P((struct ship *, struct ship *, int));
+void resolve __P((void));
+void compcombat __P((void));
+int next __P((void));
+
+/* dr_2.c */
+void thinkofgrapples __P((void));
+void checkup __P((void));
+void prizecheck __P((void));
+int str_end __P((const char *));
+void closeon __P((struct ship *, struct ship *, char[], int, int, int));
+int score __P((char[], struct ship *, struct ship *, int));
+void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *));
+void try __P((char[], char [], int, int, int, int, int, struct ship *,
+ struct ship *, int *, int));
+void rmend __P((char *));
+
+/* dr_3.c */
+void moveall __P((void));
+int stillmoving __P((int));
+int is_isolated __P((struct ship *));
+int push __P((struct ship *, struct ship *));
+void step __P((int, struct ship *, char *));
+void sendbp __P((struct ship *, struct ship *, int, int));
+int is_toughmelee __P((struct ship *, struct ship *, int, int));
+void reload __P((void));
+void checksails __P((void));
+
+/* dr_4.c */
+void ungrap __P((struct ship *, struct ship *));
+void grap __P((struct ship *, struct ship *));
+
+/* dr_5.c */
+void subtract __P((struct ship *, int, int [3], struct ship *, int));
+int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *,
+ int));
+
+/* dr_main.c */
+int dr_main __P((void));
+
+/* game.c */
+int maxturns __P((struct ship *, char *));
+int maxmove __P((struct ship *, int, int));
+
+/* lo_main.c */
+int lo_main __P((void));
+
+/* misc.c */
+int range __P((struct ship *, struct ship *));
+struct ship *closestenemy __P((struct ship *, int, int));
+int angle __P((int, int));
+int gunsbear __P((struct ship *, struct ship *));
+int portside __P((struct ship *, struct ship *, int));
+int colours __P((struct ship *));
+void logger __P((struct ship *));
+
+/* parties.c */
+int meleeing __P((struct ship *, struct ship *));
+int boarding __P((struct ship *, int));
+void unboard __P((struct ship *, struct ship *, int));
+
+/* pl_1.c */
+void leave __P((int)) __attribute__((__noreturn__));
+void choke __P((int)) __attribute__((__noreturn__));
+void child __P((int));
+
+/* pl_2.c */
+void play __P((void));
+
+/* pl_3.c */
+void acceptcombat __P((void));
+void grapungrap __P((void));
+void unfoulplayer __P((void));
+
+/* pl_4.c */
+void changesail __P((void));
+void acceptsignal __P((void));
+void lookout __P((void));
+const char *saywhat __P((struct ship *, int));
+void eyeball __P((struct ship *));
+
+/* pl_5.c */
+void acceptmove __P((void));
+void acceptboard __P((void));
+void parties __P((int[3], struct ship *, int, int));
+
+/* pl_6.c */
+void repair __P((void));
+int turned __P((void));
+void loadplayer __P((void));
+
+/* pl_7.c */
+void initscreen __P((void));
+void cleanupscreen __P((void));
+void newturn __P((int));
+void Signal __P((char *, struct ship *, ...))
+ __attribute__((__format__(__printf__,1,3)));
+void Msg __P((char *, ...))
+ __attribute__((__format__(__printf__,1,2)));
+void Scroll __P((void));
+void prompt __P((const char *, struct ship *));
+void endprompt __P((int));
+int sgetch __P((const char *, struct ship *, int));
+void sgetstr __P((const char *, char *, int));
+void draw_screen __P((void));
+void draw_view __P((void));
+void draw_turn __P((void));
+void draw_stat __P((void));
+void draw_slot __P((void));
+void draw_board __P((void));
+void centerview __P((void));
+void upview __P((void));
+void downview __P((void));
+void leftview __P((void));
+void rightview __P((void));
+void adjustview __P((void));
+
+/* pl_main.c */
+int pl_main __P((void));
+void initialize __P((void));
+
+/* sync.c */
+void fmtship __P((char *, size_t, const char *, struct ship *));
+void makesignal __P((struct ship *, const char *, struct ship *, ...))
+ __attribute__((__format__(__printf__,2,4)));
+void makemsg __P((struct ship *, const char *, ...))
+ __attribute__((__format__(__printf__,2,3)));
+int sync_exists __P((int));
+int sync_open __P((void));
+void sync_close __P((int));
+void Write __P((int, struct ship *, long, long, long, long));
+void Writestr __P((int, struct ship *, const char *));
+int Sync __P((void));
+int sync_update __P((int, struct ship *, const char *, long, long, long, long));