diff options
author | Paul Janzen <pjanzen@cvs.openbsd.org> | 1999-01-18 21:14:16 +0000 |
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committer | Paul Janzen <pjanzen@cvs.openbsd.org> | 1999-01-18 21:14:16 +0000 |
commit | 05cf270e66e47b2531cc36a550970a99a229dada (patch) | |
tree | 342cafbaba7a016a49b55251bff1609fc0706858 /games | |
parent | fbe3d5a17fec76f230fca90b428bbc0fa3420852 (diff) |
Whoops, this should be in there too
Diffstat (limited to 'games')
-rw-r--r-- | games/sail/extern.h | 444 |
1 files changed, 444 insertions, 0 deletions
diff --git a/games/sail/extern.h b/games/sail/extern.h new file mode 100644 index 00000000000..ce4a8432410 --- /dev/null +++ b/games/sail/extern.h @@ -0,0 +1,444 @@ +/* $OpenBSD: extern.h,v 1.1 1999/01/18 21:14:15 pjanzen Exp $ */ +/* $NetBSD: extern.h,v 1.8 1998/09/13 15:27:30 hubertf Exp $ */ + +/* + * Copyright (c) 1983, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * @(#)externs.h 8.1 (Berkeley) 5/31/93 + */ + +#include <stdio.h> +#include <signal.h> +#include <string.h> +#include <ctype.h> +#include <setjmp.h> +#include <sys/types.h> +#include "machdep.h" + + /* program mode */ +int mode; +jmp_buf restart; +#define MODE_PLAYER 1 +#define MODE_DRIVER 2 +#define MODE_LOGGER 3 + + /* command line flags */ +char debug; /* -D */ +char randomize; /* -x, give first available ship */ +char longfmt; /* -l, print score in long format */ +char nobells; /* -b, don't ring bell before Signal */ + + /* other initial modes */ +gid_t gid; +gid_t egid; + +#define die() ((random() >> 3) % 6 + 1) +#define sqr(a) ((a) * (a)) +#define abs(a) ((a) > 0 ? (a) : -(a)) +#define min(a,b) ((a) < (b) ? (a) : (b)) + +#define grappled(a) ((a)->file->ngrap) +#define fouled(a) ((a)->file->nfoul) +#define snagged(a) (grappled(a) + fouled(a)) + +#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count) +#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count) +#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b)) + +#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0) +#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0) +#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b)) + +#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1) +#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2) +#define cleansnag(a, b, c) Cleansnag(a, b, c, 3) + +#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0)) +#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir]) +#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir]) + +#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp)) + +#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' ')) + +/* loadL and loadR, should match loadname[] */ +#define L_EMPTY 0 /* should be 0, don't change */ +#define L_GRAPE 1 +#define L_CHAIN 2 +#define L_ROUND 3 +#define L_DOUBLE 4 +#define L_EXPLODE 5 + +/* + * readyL and readyR, these are bits, except R_EMPTY + */ +#define R_EMPTY 0 /* not loaded and not loading */ +#define R_LOADING 1 /* loading */ +#define R_DOUBLE 2 /* loading double */ +#define R_LOADED 4 /* loaded */ +#define R_INITIAL 8 /* loaded initial */ + +#define HULL 0 +#define RIGGING 1 + +#define W_CAPTAIN 1 +#define W_CAPTURED 2 +#define W_CLASS 3 +#define W_CREW 4 +#define W_DBP 5 +#define W_DRIFT 6 +#define W_EXPLODE 7 +#define W_FILE 8 +#define W_FOUL 9 +#define W_GUNL 10 +#define W_GUNR 11 +#define W_HULL 12 +#define W_MOVE 13 +#define W_OBP 14 +#define W_PCREW 15 +#define W_UNFOUL 16 +#define W_POINTS 17 +#define W_QUAL 18 +#define W_UNGRAP 19 +#define W_RIGG 20 +#define W_COL 21 +#define W_DIR 22 +#define W_ROW 23 +#define W_SIGNAL 24 +#define W_SINK 25 +#define W_STRUCK 26 +#define W_TA 27 +#define W_ALIVE 28 +#define W_TURN 29 +#define W_WIND 30 +#define W_FS 31 +#define W_GRAP 32 +#define W_RIG1 33 +#define W_RIG2 34 +#define W_RIG3 35 +#define W_RIG4 36 +#define W_BEGIN 37 +#define W_END 38 +#define W_DDEAD 39 + +#define NLOG 10 +struct logs { + char l_name[20]; + uid_t l_uid; + int l_shipnum; + int l_gamenum; + int l_netpoints; +}; + +struct BP { + short turnsent; + struct ship *toship; + short mensent; +}; + +struct snag { + short sn_count; + short sn_turn; +}; + +#define NSCENE nscene +#define NSHIP 10 +#define NBP 3 + +#define NNATION 8 +#define N_A 0 +#define N_B 1 +#define N_S 2 +#define N_F 3 +#define N_J 4 +#define N_D 5 +#define N_K 6 +#define N_O 7 + +struct File { + int index; + char captain[20]; /* 0 */ + short points; /* 20 */ + unsigned char loadL; /* 22 */ + unsigned char loadR; /* 24 */ + unsigned char readyL; /* 26 */ + unsigned char readyR; /* 28 */ + struct BP OBP[NBP]; /* 30 */ + struct BP DBP[NBP]; /* 48 */ + char struck; /* 66 */ + struct ship *captured; /* 68 */ + short pcrew; /* 70 */ + char movebuf[10]; /* 72 */ + char drift; /* 82 */ + short nfoul; + short ngrap; + struct snag foul[NSHIP]; /* 84 */ + struct snag grap[NSHIP]; /* 124 */ + char RH; /* 224 */ + char RG; /* 226 */ + char RR; /* 228 */ + char FS; /* 230 */ + char explode; /* 232 */ + char sink; /* 234 */ + unsigned char dir; + short col; + short row; + char loadwith; + char stern; +}; + +struct ship { + const char *shipname; /* 0 */ + struct shipspecs *specs; /* 2 */ + unsigned char nationality; /* 4 */ + short shiprow; /* 6 */ + short shipcol; /* 8 */ + char shipdir; /* 10 */ + struct File *file; /* 12 */ +}; + +struct scenario { + char winddir; /* 0 */ + char windspeed; /* 2 */ + char windchange; /* 4 */ + unsigned char vessels; /* 12 */ + const char *name; /* 14 */ + struct ship ship[NSHIP]; /* 16 */ +}; +extern struct scenario scene[]; +extern int nscene; + +struct shipspecs { + char bs; + char fs; + char ta; + short guns; + unsigned char class; + char hull; + unsigned char qual; + char crew1; + char crew2; + char crew3; + char gunL; + char gunR; + char carL; + char carR; + int rig1; + int rig2; + int rig3; + int rig4; + short pts; +}; +extern struct shipspecs specs[]; + +struct scenario *cc; /* the current scenario */ +struct ship *ls; /* &cc->ship[cc->vessels] */ + +#define SHIP(s) (&cc->ship[s]) +#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++) + +struct windeffects { + char A, B, C, D; +}; +extern const struct windeffects WET[7][6]; + +struct Tables { + char H, G, C, R; +}; +extern const struct Tables RigTable[11][6]; +extern const struct Tables HullTable[11][6]; + +extern const char AMMO[9][4]; +extern const char HDT[9][10]; +extern const char HDTrake[9][10]; +extern const char QUAL[9][5]; +extern const char MT[9][3]; + +extern const char *const countryname[]; +extern const char *const classname[]; +extern const char *const directionname[]; +extern const char *const qualname[]; +extern const char loadname[]; + +extern const char rangeofshot[]; + +extern const char dr[], dc[]; + +int winddir; +int windspeed; +int turn; +int game; +int alive; +int people; +char hasdriver; + +/* assorted.c */ +void table __P((int, int, int, struct ship *, struct ship *, int)); +void Cleansnag __P((struct ship *, struct ship *, int, int)); + +/* dr_1.c */ +void unfoul __P((void)); +void boardcomp __P((void)); +int fightitout __P((struct ship *, struct ship *, int)); +void resolve __P((void)); +void compcombat __P((void)); +int next __P((void)); + +/* dr_2.c */ +void thinkofgrapples __P((void)); +void checkup __P((void)); +void prizecheck __P((void)); +int str_end __P((const char *)); +void closeon __P((struct ship *, struct ship *, char[], int, int, int)); +int score __P((char[], struct ship *, struct ship *, int)); +void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *)); +void try __P((char[], char [], int, int, int, int, int, struct ship *, + struct ship *, int *, int)); +void rmend __P((char *)); + +/* dr_3.c */ +void moveall __P((void)); +int stillmoving __P((int)); +int is_isolated __P((struct ship *)); +int push __P((struct ship *, struct ship *)); +void step __P((int, struct ship *, char *)); +void sendbp __P((struct ship *, struct ship *, int, int)); +int is_toughmelee __P((struct ship *, struct ship *, int, int)); +void reload __P((void)); +void checksails __P((void)); + +/* dr_4.c */ +void ungrap __P((struct ship *, struct ship *)); +void grap __P((struct ship *, struct ship *)); + +/* dr_5.c */ +void subtract __P((struct ship *, int, int [3], struct ship *, int)); +int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *, + int)); + +/* dr_main.c */ +int dr_main __P((void)); + +/* game.c */ +int maxturns __P((struct ship *, char *)); +int maxmove __P((struct ship *, int, int)); + +/* lo_main.c */ +int lo_main __P((void)); + +/* misc.c */ +int range __P((struct ship *, struct ship *)); +struct ship *closestenemy __P((struct ship *, int, int)); +int angle __P((int, int)); +int gunsbear __P((struct ship *, struct ship *)); +int portside __P((struct ship *, struct ship *, int)); +int colours __P((struct ship *)); +void logger __P((struct ship *)); + +/* parties.c */ +int meleeing __P((struct ship *, struct ship *)); +int boarding __P((struct ship *, int)); +void unboard __P((struct ship *, struct ship *, int)); + +/* pl_1.c */ +void leave __P((int)) __attribute__((__noreturn__)); +void choke __P((int)) __attribute__((__noreturn__)); +void child __P((int)); + +/* pl_2.c */ +void play __P((void)); + +/* pl_3.c */ +void acceptcombat __P((void)); +void grapungrap __P((void)); +void unfoulplayer __P((void)); + +/* pl_4.c */ +void changesail __P((void)); +void acceptsignal __P((void)); +void lookout __P((void)); +const char *saywhat __P((struct ship *, int)); +void eyeball __P((struct ship *)); + +/* pl_5.c */ +void acceptmove __P((void)); +void acceptboard __P((void)); +void parties __P((int[3], struct ship *, int, int)); + +/* pl_6.c */ +void repair __P((void)); +int turned __P((void)); +void loadplayer __P((void)); + +/* pl_7.c */ +void initscreen __P((void)); +void cleanupscreen __P((void)); +void newturn __P((int)); +void Signal __P((char *, struct ship *, ...)) + __attribute__((__format__(__printf__,1,3))); +void Msg __P((char *, ...)) + __attribute__((__format__(__printf__,1,2))); +void Scroll __P((void)); +void prompt __P((const char *, struct ship *)); +void endprompt __P((int)); +int sgetch __P((const char *, struct ship *, int)); +void sgetstr __P((const char *, char *, int)); +void draw_screen __P((void)); +void draw_view __P((void)); +void draw_turn __P((void)); +void draw_stat __P((void)); +void draw_slot __P((void)); +void draw_board __P((void)); +void centerview __P((void)); +void upview __P((void)); +void downview __P((void)); +void leftview __P((void)); +void rightview __P((void)); +void adjustview __P((void)); + +/* pl_main.c */ +int pl_main __P((void)); +void initialize __P((void)); + +/* sync.c */ +void fmtship __P((char *, size_t, const char *, struct ship *)); +void makesignal __P((struct ship *, const char *, struct ship *, ...)) + __attribute__((__format__(__printf__,2,4))); +void makemsg __P((struct ship *, const char *, ...)) + __attribute__((__format__(__printf__,2,3))); +int sync_exists __P((int)); +int sync_open __P((void)); +void sync_close __P((int)); +void Write __P((int, struct ship *, long, long, long, long)); +void Writestr __P((int, struct ship *, const char *)); +int Sync __P((void)); +int sync_update __P((int, struct ship *, const char *, long, long, long, long)); |