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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /gnu/games/chess
initial import of NetBSD tree
Diffstat (limited to 'gnu/games/chess')
-rw-r--r--gnu/games/chess/DOCUMENTATION/ARTICLE66
-rw-r--r--gnu/games/chess/DOCUMENTATION/ARTICLE.2123
-rw-r--r--gnu/games/chess/DOCUMENTATION/CHANGES362
-rw-r--r--gnu/games/chess/DOCUMENTATION/COPYING123
-rw-r--r--gnu/games/chess/DOCUMENTATION/GENERAL34
-rw-r--r--gnu/games/chess/DOCUMENTATION/HEURISTICS122
-rw-r--r--gnu/games/chess/DOCUMENTATION/MAN-PAGE161
-rw-r--r--gnu/games/chess/Makefile21
-rw-r--r--gnu/games/chess/gnuchess.book3878
-rw-r--r--gnu/games/chess/gnuchess.c2310
-rw-r--r--gnu/games/chess/gnuchess.h99
-rw-r--r--gnu/games/chess/move.c361
-rw-r--r--gnu/games/chess/move.h83
-rw-r--r--gnu/games/chess/nondsp.c794
-rw-r--r--gnu/games/chess/pathnames.h37
-rw-r--r--gnu/games/chess/uxdsp.c936
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diff --git a/gnu/games/chess/DOCUMENTATION/ARTICLE b/gnu/games/chess/DOCUMENTATION/ARTICLE
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+++ b/gnu/games/chess/DOCUMENTATION/ARTICLE
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+[This article was reproduced from a GNU Bulletin.]
+
+ GNU Chess
+ by Stuart Cracraft
+ copyright 1987 Stuart Cracraft
+
+
+ GNU Chess is a communal chess program. Contributors donate their
+time and effort in order to make it a stronger, better, sleeker program.
+Contributions take many forms: interfaces to high-resolution displays,
+opening book treatises, speedups of the underlying algorithms, additions
+of extra heuristics. These contributions are then distributed to the
+large user-base so that all may enjoy the fruits of our labor. The
+original and continuing purpose of this project is to permanently end
+the rampant hoarding of computer chess software that has been the
+case for the past 20 years.
+
+ Many people have contributed to GNU Chess. Their contributions have
+improved the program from being a patzer (weak program) to being a
+grandpatzer (decently strong program). In its growth since initial
+release, GNU Chess has gone from approximately class D to expert
+strength. It beats the Fidelity Excel commercial unit rather handily.
+
+ GNU Chess's structure is a hybrid of the Shannon Type-A and
+Type-B methods. It conducts a full-width search to a fixed-depth
+and then continues with a quiescence search for many more ply.
+This quiescence search helps the program find positions which
+can be safely evaluated and which are not too turbulent. If
+a terminal position is too turbulent, the evaluation will be
+highly inaccurate. Additional searching by investigating series
+of captures, checks, and other potentially imbalance-producing
+moves is quite helpful.
+
+ GNU Chess will sacrifice pieces in order to reach known winning
+endings. Also, it uses a trade-down bonus to encourage the stronger
+side to trade off certain types of pieces thus reaching a more
+simplified and therefore ostensibly "clearer" position.
+
+ GNU Chess has certain types of knowledge regarding easier endgames.
+This allows it to play these endings somewhat better than might be
+expected.
+
+ GNU Chess has time heuristics that it uses to improve its handling
+of time-controls and hasten its making of "obvious" moves.
+
+ GNU Chess is interfaced to the SUN Windows and X Windows
+display protocols and can display its pieces in elaborate format,
+similar to chess diagrams.
+
+ GNU Chess has an opening book which consists of many variations
+from MCO (Modern Chess Openings).
+
+ For comparison purposes, GNU Chess running on a VAX 8650 is
+stronger than the famous Chess 4.5 running on a CDC 6400.
+
+ We wish to acknowledge the contributions of the following
+individuals: (in alphabetical order) Jim Aspnes, Wayne Christopher,
+Steve Dougherty, David Goldberg, Richard Greenblatt, David Kittinger,
+Richard Stallman, John Stanback, and Ken Thompson.
+
+ Contact information: The author may be reached by a variety of
+methods. Via U.S. mail: Stuart Cracraft, 5 Via Amistosa, Suite G,
+Rancho Santa Margarita, Ca. 92688 USA.
+ By Internet: 'cracraft at wheaties.ai.mit.edu'
+The author may also be contacted via the Free Software Foundation, Inc.
+675 Massachusetts Ave.,Cambridge MA 02139.
diff --git a/gnu/games/chess/DOCUMENTATION/ARTICLE.2 b/gnu/games/chess/DOCUMENTATION/ARTICLE.2
new file mode 100644
index 00000000000..031ae18f9e4
--- /dev/null
+++ b/gnu/games/chess/DOCUMENTATION/ARTICLE.2
@@ -0,0 +1,123 @@
+
+
+ GNU Chess: Experiences Learned
+ with Communal Sharing
+ by Stuart Cracraft
+ (and contributors to the GNU Project)
+
+
+Limited sharing has characterized the computer chess community
+for the past two decades. Occasional research articles give hints
+and suggestions for useful features, but rarely reveal the real
+details of the critically important advances. We will here
+describe an effort underway (titled "GNU Chess") to create a more
+open and friendly environment of sharing.
+
+GNU Chess is part of Project GNU, a large-scale effort in which
+the philosophical goals are far-reaching. We will not go into any
+great depth about these goals as they relate to the larger pro-
+ject, because these are described elsewhere [1]. However, we will
+mention the basic issues and the changes we hope to encourage.
+
+The start of the GNU Chess project was a natural result of the
+experiences gleaned in writing a chess program. While the author
+was at a progressive academic location [2], he was able to con-
+ceive the idea of a communal chess program only after much heart-
+ache. During the period of writing the initial version (which
+has since undergone many improvements and whole revisions), it
+became clear that the best features and most useful hints, the
+very best of the heuristics, were hidden and difficult to find in
+the literature.
+
+Sprinkled across many books, research papers, magazine articles,
+accumulated in the community, during the past 25 years, there was
+literally a void of true, empirical programs. Locating usable
+programs was difficult. Many programs were the result of academic
+work in "ivory towers", and hence were inaccessible to the common
+man. Other programs were sequestered in research think-tanks. Na-
+turally, developers of commercial programs carefully guarded
+their source in order to protect their investment. On the other
+hand, a few chess program source listings had actually been pub-
+lished, but these were not really very strong, often written in a
+non-general language, and frequently more pedantic than practi-
+cal.
+
+The idea of a reasonably strong communal program solidified.
+When we refer to a communal program, we do not regard this as
+public-domain software. Rather, we refer to a program which is
+under the shared authority of a number of individuals, the prin-
+cipal contributors. These individuals have experienced and real-
+ized the positive results of a sharing community and the rapid
+improvements that come through contributing in such a community.
+Further, these individuals devote time and energy to coordinating
+the contributions of other individuals. While they exercise a
+certain editorial right, this is usually not exercised arbitrari-
+ly; instead, a discussion is often undertaken.
+
+Eventually, a working C program that played chess was available.
+The coordinating institution for Project GNU [3], accepted our
+suggestion of inclusion of a chess program in the GNU distribu-
+tion. Initial distribution of GNU Chess commenced in October of
+1986. Interest in the project increased rapidly.
+
+Contributions came in from many places and people. Interfaces to
+X-windows and SUN-windows were donated, thus allowing very fancy
+chess fonts on bit-mapped screens. Also, contributions involving
+large portions of opening books such as MCO and collections of
+master games were added to the distribution. Additionally,
+tree-search modifications and heuristics were provided, and occa-
+sionally even entire rewrites.
+
+The program advanced in strength by several USCF class intervals
+during a period of less than one year. During this time, many
+unusual features and enhancements were added to the program, usu-
+ally under the coordination of two or more people, with one work-
+ing in a distant-advisory capacity to the other. Frequently, gra-
+duate students would give up significant time from their thesis
+work to devote energy to contributing. Their corporate counter-
+parts would often give up project time to make their donation.
+
+Contributors would often enter the project in a very forceful way
+and then having made their contribution, learn the viability of
+communal sharing once others had stepped in and contributed to
+them, thus providing considerable reinforcement. Frequently, con-
+tributors would then go into "hibernation" for a long period of
+time, but most of them remained open to contributing and were
+helpful when asked to reprogram their particular contribution in
+a more recent version.
+
+GNU Chess has made great strides in relatively little time. It
+has run on many different hardware architectures and has been
+compiled by a number of C compilers [4]. A sampling of the com-
+puters on which the program has run is: National 32032, Vax
+11/750, 8550, 8600, 8650, Motorola 68020, CCI 5/32, CCI 6/32
+(tahoe), Cray XMP.
+
+It is our belief that GNU Chess will stimulate graduate research
+in computer chess theory and practice. When students are able to
+easily obtain a state-of-the-art program in order to test out
+their ideas, they will no longer need to reinvent the wheel. The
+students will be able to investigate their research areas much
+more thoroughly, because they will spend more time on the specif-
+ic research areas they are concerned about. Basically, GNU Chess
+"frees up" time in order to get on to more fundamental issues.
+
+We also feel that as other researchers gain trust in the GNU
+Chess project, they will be more likely to release their results
+directly and rapidly, through journal articles, or directly to
+the GNU project, and in fact become contributors and join the
+present list [5]. At the very least, a communal, ever-growing
+program will encourage the few "closeted" researchers to be some-
+what more open in their approach to disseminating advances.
+
+In whatever form it takes, the progress toward elaboration of
+machine chess is ongoing, and we hope that GNU chess will be
+helpful to the community. Copies of GNU Chess source and "book",
+as well as additional experimental code are available from the
+Free Software Foundation [3] or the author [6].
+
+
+[1] The GNU Manifesto, Richard Stallman, Free Software Foundation, Inc.
+
+[2] University of Southern California, Information Sciences Institute.
+
diff --git a/gnu/games/chess/DOCUMENTATION/CHANGES b/gnu/games/chess/DOCUMENTATION/CHANGES
new file mode 100644
index 00000000000..9866075ab8a
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+++ b/gnu/games/chess/DOCUMENTATION/CHANGES
@@ -0,0 +1,362 @@
+ GNU CHESS HISTORY
+ (#include "../version.h")
+
+August 1, 1989 -- Jay Scott
+He proofread the opening book and made
+corrections.
+
+June 21, 1989 -- Hes @log-se.sv
+He contributed new move generation routines (move.c move.h) to speedup
+move generation and the overall program, by about 15-30%
+
+June 9, 1989 -- Tim Radzy (unet!nplab4!radz@ames.arc.nasa.gov)
+He fixed a bug in xchess/board.c. In a post-game new-game situation,
+castling wouldn't be permitted under circumstances. Tim made
+it possible to castle again.
+
+May 12, 1989 -- Joe Garbarini (garbarini%kegger@circus.llnl.gov)
+Recommended changes to documentation vis a vis chesstool usage.
+
+May 5, 1989 -- Jouko Holopainen (jhol@tolsun.oulu.fi)
+Wrote code to support underpromotion.
+Changed interface to accept ECO/Informator style moves.
+
+April 30, 1989 -- Various GNU contributors
+setlinebuf() modification for xchess/chesstool.
+check for zero division in time printout.
+
+January 17, 1989 -- Anders Thulin
+Provided extensive addition to the opening book for his
+favorite opening the Vienna Game. This was drawn from ECO.
+
+November 23, 1988 -- Stuart Cracraft
+Installed new version of Xchess that is better debugged, works on
+the next version of X. Thanks to Wayne Christopher and Arturo Perez.
+
+August 28, 1988 -- Stuart Cracraft
+Removed a sacrifice line from the Giuoco Piano entry in the opening
+book; the program didn't seem to like the positions it got from this line.
+
+December 30, 1987 -- John Stanback
+Wrote a short blurb on the heuristics contained in GNU Chess. It resides
+in the subdirectory DOCUMENTATION as the file HEURISTICS.
+
+December 17, 1987 -- John Stanback
+Modified criteria for positional evaluation in quiescence search
+to include positions in which the estimated score lies within
+the alpha-beta window; fixed a bug in the king proximity to pawns heuristic;
+fixed a bug involving passed pawn heuristics;
+
+December 16, 1987 -- Stuart Cracraft
+Added automatic 'list' upon exit (both in display, non-display, and
+chesstool mode); command-line setting of tournament time controls
+bug fixed.
+
+December 14, 1987 -- John Stanback
+GNU defeated the commercial product 'Fidelity Excellence' 5.5-4.5 in
+a 10-game match. It was running at about 500 nodes per second (typical
+of its speed on a VAX 8650) and this would indicate its strength
+would be about USCF 1875-1900.
+
+December 4, 1987 -- John Stanback
+Man page added. Command line arguments now specify regular clock
+settings if so desired (useful for SUN players). Thinking
+on opponent's time is now disabled by default. Estimated
+rating is 1850 at 500 nodes per second.
+
+October 20, 1987 -- Stuart Cracraft
+Fixed GNU/SUN interaction. Chesstool and its features now
+seem to fully work.
+
+October 5, 1987 -- Ken Thompson
+GNU beat Belle (actually drew due to a bug, but
+Ken kept GNU playing through to the win) while
+running on a Cray XMP-48. In this 3-1 time handicap game
+Belle outsearched Cray GNU by 10-1 (even with the handicap).
+
+September 26, 1987 -- John Stanback at HP
+Hash table functioning. Thinking on opponent's
+time functioning.
+
+August 20, 1987 -- Mike Meyer at Berkeley
+Mike ran GNU Chess on a Cray 1 supercomputer.
+The system was very heavily loaded, so the
+program was not as speedy as with the Cray below.
+
+August 16, 1987 -- David Goldberg at SUN
+He added "chesstool" support so that this
+version of GNU Chess can run under the
+display manager "chesstool".
+
+August 15, 1987 -- John Stanback at HP
+Hash tables, more heuristics, a modified
+search which is more efficient. He also
+discovered a bug in the piece-exchanger. This
+would cause the program to exchange pieces suboptimally.
+With this fix, the program should play much
+more strongly.
+
+August 13, 1987 -- Ken Thompson at Bell Labs
+Ken ran GNU Chess on a Cray XMP supercomputer
+ (among other processors). The program got
+ about 3000-4000 chess positions per second
+ which is comprable to today's fastest bit-slice
+ commercial machines. Also, he had GNU Chess
+ play two games against Belle.
+
+July 19, 1987 -- Jay Scott & John Stanback
+ Many positional heuristics have been added.
+
+July 18, 1987 -- Stuart Cracraft
+ Improvements have been made to the opening
+ book. It is mostly an MCO book, containing
+ major variations from many of the major openings
+ and particularly in-depth on Sicilian.
+
+May 11, 1987 -- John Stanback at HP
+ He donated his chess program, a fairly mature
+ and strong program.
+
+May 1, 1987 -- Stuart Cracraft
+ He added several bug fixes various people
+ had reported. He also changed makemove() so that
+ the calling syntax is makemove(movelist,index,board)
+ rather than makemove(move,board). Having the latter
+ tickled a bug in at least one manufacturer's C-compiler,
+ so rather than write fancy code, we simplified it.
+
+April 25, 1987-- Jim Aspnes at MIT
+He added all sorts of useful capabilities,
+including positional evaluation in the tree
+search using a table-driven algorithm,
+modifying transposition table code in order
+to work properly, though it doesn't improve
+speed too much, checkmates/stalemates detected
+in the search, en passant captures allowed,
+detect repeated positions, iterative deepening,
+quicker quiescence search, tournament time controls,
+sqattacked sped up by a factor of 4, compile-time
+debugging options.
+
+January 2, 1987 -- Stuart Cracraft
+ He added a few more Tal games to the collection.
+
+January 2, 1987 -- Jim Aspnes at MIT
+ He contributed MCO variations for the Catalan,
+ Queen's Indian, and Reti openings.
+
+December 29, 1986 -- Jim Aspnes at MIT
+ He contributed all MCO variations of the Najdorf
+ to the opening book. He also contributed a LISP
+ macro (written in GNU Emacs Lisp) to convert
+ xchess game formats to GNU Chess opening book
+ format.
+
+December 14, 1986 -- Ken Thompson at Bell Labs
+ He contributed almost 200 games by Tal to
+ our collection of Tal-games, bringing the
+ total number of Tal positions in the book
+ to 10,692. Total book positions now 13,207.
+ These reside in bookin, bookin.bdg, bookin.tal.
+ Note that presently, only bookin and bookin.tal
+ can be used. The new Tal positions came in a
+ slightly different format, which we have chosen
+ to adopt as our standard format. All book
+ games in bookin and bookin.bdg will gradually
+ change into the new standard format.
+
+December 11, 1986 -- Stuart Cracraft
+ Added "averages" for node-count per move,
+ cpu per move, rate per move to list_history
+ and write_history.
+ New version of Xchess installed.
+ Started typing in Tal games into "bookin.tal".
+ Added "total book positions" printout to "book"
+ and "enter" statistics printout.
+
+December 10, 1986 -- Stuart Cracraft
+ Implemented aspiration search in normal
+ alpha-beta search. Speedups of 3% to 40%
+ have been noticed in most positions.
+ Occasionally a slower search will result,
+ but it is thought these are worth the
+ usual speedups.
+
+December 9, 1986 -- Stuart Cracraft
+ Fixed minor bug in write_history()
+ Added another Tal game, 2nd game of 1st world
+ championship match with Botvinnik, a Benoni.
+
+December 9, 1986 -- Stuart Cracraft
+ Enhanced parallelism. All parallel processors
+ now communicate via a shared data file and
+ are kept running (in idle loops watching the
+ shared data file). This saves us a few seconds
+ on each move since the 'rsh' need not be invoked
+ more than once (at the beginning). Since the
+ shared data file is now implemented, we will
+ next work towards a "parallel anarchy" in which
+ any processor can use any other processor in
+ order to reduce its search. The current scheme
+ with the program being only as fast as its slowest
+ processor, is quite inefficient.
+
+December 1, 1986 -- Jim Aspnes at MIT
+ Added a couple of Master games from
+ Modern Chess Openings 12 (a Fischer game,
+ and a Matanovic game).
+
+November 30, 1986 -- Stuart Cracraft
+ Added parallelism. Can now handle multiple
+ processors (sharing same disk). Later we will
+ add the capability to use processors not sharing
+ the same disk. Modified README and MAN-PAGE.
+
+November 26, 1986 -- Stuart Cracraft
+ Fixed a few bugs in book-mailing mechanism.
+ Fixed a bug regarding situations where only
+ one move is available.
+ Fixed a bug in read_history() that caused
+ Black queenside castles to be mishandled.
+
+November 25, 1986 -- Stuart Cracraft
+ Added two pawn heuristics. Reward pawns moving into
+ a phalanx of pawns. A phalanx is two or more
+ horizontally-connected pawns. Likewise, penalize
+ pawns leaving a phalanx of pawns. The penalty for
+ leaving is a little more than the reward for
+ entering.
+
+November 24, 1986 -- Stuart Cracraft
+ A user reported an unbelievable bug. Investigation
+ of this bug led to the discovery that GNU Chess was
+ not picking the move judged best by the tree search
+ in all cases. This resulted in the bug showing
+ itself which further showed that the program was
+ selecting an inferior move. This may result in an
+ improvement to the program's play.
+
+November 24, 1986 -- Stuart Cracraft
+ Added two heuristics. Penalize king moves if
+ the king hasn't castled yet. Also, penalize pawn
+ moves which produce doubled pawns. Should
+ probably have something for isolated pawns
+ too.
+
+November 23, 1986 -- Wayne Christopher at Berkeley
+ New version of X chess display front-end.
+ Fixed bugs include multiple pieces, runs
+ on SUNS & Bobcats, loads saved games.
+
+November 23, 1986 -- Stuart Cracraft
+ Cleaned up some minor bugs regarding history.
+ Added "Illegal command" error message at Wayne's
+ request.
+
+November 22, 1986 -- David Goldberg at SUN Microsystems
+ He complained that GNU Chess was memory-hungry.
+ A few minor modifications to hash.c reduced
+ uninitialized data space 87% and text space
+ 12%. This should make it easier for GNU Chess
+ to run on small computers.
+
+November 22, 1986 -- Stuart Cracraft
+ "read" command was working, but needed
+ additional tweaking so that history
+ array would be printed by list_history().
+
+November 19, 1986 -- Stuart Cracraft
+ Added "read" command which reads a history
+ file (game listing) and restores the board
+ to as if the person was still playing that.
+ particular game. Generally cleaned up
+ history mechanism, made it more orthogonal.
+ Revised README. Added doc to MAN-PAGE.
+
+November 16, 1986 -- Stuart Cracraft
+ More opening book bugs found and fixed.
+ Added capability to accept abbreviated-algebraic notation
+ for entering "book" games from files.
+ Added approximately 2500 new positions to
+ opening book from games involving the
+ opening called Blackmar-Diemer Gambit,
+ a hoary line developed by Diemer in
+ Germany years ago.
+
+November 15, 1986 -- Wayne Christopher at Berkeley
+ He modified the move generator, resulting in
+ a 28% speedup.
+
+November 14, 1986 -- Stuart Cracraft
+ He documented a lot of the GNU Chess modules
+ with brief comments for each function. More
+ extensive internal documentation may go in
+ later.
+
+November 14, 1986 -- Wayne Christopher at Berkeley
+ He created the Xchess interface for
+ GNU Chess to have windowing with X windows.
+
+November 14, 1986 -- Stuart Cracraft
+ He added a "randomization" feature to
+ the opening book. This will cause the
+ program to select randomly from alternate
+ variations whenever -DBEST is removed
+ from Makefile's CFLAGS. If this is not
+ removed, the opening play selects the
+ first move found in the book as it appears
+ "in order" in the human-readable book.
+
+November 14, 1986 -- David Goldberg at SUN Microsystems
+ He responded to a query about dbm(3) which
+ eventually resulted in the fixing of a subtle
+ bug in the book code which was causing the
+ program to sometimes hash to the incorrect
+ address and thereby produce a book move which
+ didn't even exist in the book. Thanks David!
+
+November 14, 1986 -- Stuart Cracraft
+ He added the "oboard" routine in util.c. This
+ is the reverse of the already extant "iboard"
+ (same module). These two routines translate
+ between GNU Chess internal format and
+ Forsythe notation.
+
+November 10, 1986 -- Stuart Cracraft
+ He added the "enter" command. This causes
+ the current game to be entered in the book.
+ Then, GNU Chess tries to mail this new entry
+ to the book maintainers (for inclusion in
+ the master copy of the book).
+
+November 9, 1986 -- Stuart Cracraft
+He added code for an opening book. MAN-PAGE
+and README were modified accordingly.
+
+November 8, 1986 -- Stuart Cracraft
+Checks and mates are now noticed at ply-1.
+This is a more complete fix to the Oct 31 fix.
+
+October 31, 1986 -- Stuart Cracraft
+First attempt at fix to bug which causes
+program to check human's king when program
+itself is in check.
+
+October 31, 1986 -- Mly at MIT
+Reported a bug which caused program to crash
+when an illegal human move was played. Fixed.
+Also, program was unable to play as White. Fixed.
+
+October 22, 1986 -- Stuart Cracraft
+Pps now rewards moves which liberate bishops.
+
+October 19, 1986 -- Stuart Cracraft
+Added bitmapper routines to distribution.
+Added version notice.
+
+October 19, 1986 -- David Goldberg at SUN Microsystems
+Interfaced GNU Chess with SUN's chesstool.
+
+October 18, 1986 -- Initial release date.
+
+
diff --git a/gnu/games/chess/DOCUMENTATION/COPYING b/gnu/games/chess/DOCUMENTATION/COPYING
new file mode 100644
index 00000000000..17847b71307
--- /dev/null
+++ b/gnu/games/chess/DOCUMENTATION/COPYING
@@ -0,0 +1,123 @@
+ GNU CHESS GENERAL PUBLIC LICENSE
+
+ Copyright (C) 1986,1987 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license, but changing it is not allowed.
+
+ The license agreements of most software companies keep you at the
+mercy of those companies. By contrast, our general public license is
+intended to give everyone the right to share GNU Chess. To make
+sure that you get the rights we want you to have, we need to make
+restrictions that forbid anyone to deny you these rights or to ask you
+to surrender the rights. Hence this license agreement.
+
+ Specifically, we want to make sure that you have the right to give
+away copies of GNU Chess, that you receive source code or else can get it
+if you want it, that you can change GNU Chess or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To make sure that everyone has such rights, we have to forbid you to
+deprive anyone else of these rights. For example, if you distribute
+copies of GNU Chess, you must give the recipients all the rights that you
+have. You must make sure that they, too, receive or can get the
+source code. And you must tell them their rights.
+
+ Also, for our own protection, we must make certain that everyone
+finds out that there is no warranty for GNU Chess. If GNU Chess is
+modified by someone else and passed on, we want its recipients to know
+that what they have is not what we distributed, so that any problems
+introduced by others will not reflect on our reputation.
+
+ Therefore the Free Software Foundation, Inc. makes the following
+terms which say what you must do to be allowed to distribute or change
+GNU Chess.
+
+ COPYING POLICIES
+
+ 1. You may copy and distribute verbatim copies of GNU Chess source
+code as you receive it, in any medium, provided that you conspicuously
+and appropriately publish on each file a valid copyright notice
+"Copyright (C) 1986,1987 Free Software Foundation, Inc.", containing the
+year of last change for the file in question; keep intact the notices
+on all files that refer to this License Agreement and to the absence
+of any warranty; and give any other recipients of the GNU Chess
+program a copy of this License Agreement along with the program.
+
+ 2. You may modify your copy or copies of GNU Chess source code or
+any portion of it, and copy and distribute such modifications under
+the terms of Paragraph 1 above, provided that you also do the following:
+
+ a) cause the modified files to carry prominent notices stating
+ who last changed such files and the date of any change; and
+
+ b) cause the whole of any work that you distribute or publish,
+ that in whole or in part contains or is a derivative of GNU Chess
+ or any part thereof, to be freely distributed
+ and licensed to all third parties on terms identical to those
+ contained in this License Agreement (except that you may choose
+ to grant more extensive warranty protection to third parties,
+ at your option).
+
+ c) if the modified program serves as a text editor, cause it
+ when started running in the simplest and usual way, to print
+ an announcement including a valid copyright notice ("Copyright
+ (C)", the year of authorship, and all copyright owners' names),
+ saying that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of
+ this License Agreement.
+
+ 3. You may copy and distribute GNU Chess or any portion of it in
+compiled, executable or object code form under the terms of Paragraphs
+1 and 2 above provided that you do the following:
+
+ a) cause each such copy of GNU Chess to be accompanied by the
+ corresponding machine-readable source code; or
+
+ b) cause each such copy of GNU Chess to be accompanied by a
+ written offer, with no time limit, to give any third party
+ free (except for a nominal shipping charge) machine readable
+ copy of the corresponding source code; or
+
+ c) in the case of a recipient of GNU Chess in compiled, executable
+ or object code form (without the corresponding source code) you
+ shall cause copies you distribute to be accompanied by a copy
+ of the written offer of source code which you received along
+ with the copy of GNU Chess.
+
+ 4. You may not copy, sublicense, distribute or transfer GNU Chess
+except as expressly provided under this License Agreement. Any attempt
+otherwise to copy, sublicense, distribute or transfer GNU Chess is void and
+your rights to use GNU Chess under this License agreement shall be
+automatically terminated. However, parties who have received computer
+software programs from you with this License Agreement will not have
+their licenses terminated so long as such parties remain in full compliance.
+
+Your comments and suggestions about our licensing policies and our
+software are welcome! Please contact the Free Software Foundation, Inc.,
+1000 Mass Ave, Cambridge, MA 02138, or call (617) 876-3296.
+
+ NO WARRANTY
+
+ BECAUSE GNU CHESS IS LICENSED FREE OF CHARGE, WE PROVIDE ABSOLUTELY
+NO WARRANTY, TO THE EXTENT PERMITTED BY APPLICABLE STATE LAW. EXCEPT
+WHEN OTHERWISE STATED IN WRITING, FREE SOFTWARE FOUNDATION, INC,
+AND/OR OTHER PARTIES PROVIDE GNU CHESS "AS IS" WITHOUT WARRANTY OF ANY
+KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+PROGRAM IS WITH YOU. SHOULD THE GNU CHESS PROGRAM PROVE DEFECTIVE,
+YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL FREE SOFTWARE
+FOUNDATION, INC., AND/OR ANY OTHER PARTY WHO MAY MODIFY AND
+REDISTRIBUTE GNU CHESS AS PERMITTED ABOVE, BE LIABLE TO YOU FOR
+DAMAGES, INCLUDING ANY LOST PROFITS, LOST MONIES, OR OTHER SPECIAL,
+INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
+INABILITY TO USE (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA
+BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY THIRD PARTIES OR A
+FAILURE OF THE PROGRAM TO OPERATE WITH PROGRAMS NOT DISTRIBUTED BY
+FREE SOFTWARE FOUNDATION, INC.) THE PROGRAM, EVEN IF YOU HAVE BEEN
+ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY
+OTHER PARTY.
+======================================================================
diff --git a/gnu/games/chess/DOCUMENTATION/GENERAL b/gnu/games/chess/DOCUMENTATION/GENERAL
new file mode 100644
index 00000000000..aafb7ed335e
--- /dev/null
+++ b/gnu/games/chess/DOCUMENTATION/GENERAL
@@ -0,0 +1,34 @@
+ GNU Chess
+
+Copyright (C) 1987 Stuart Cracraft
+ (Copying permission notice at the end.)
+
+GNU Chess is your program (as long as you follow the copyright and
+licensing rules listed in the file COPYING). Your contributioinspire current and future software
+developers.
+
+This document
+-------------
+This document is not meant to be a an introduction to computer chess.
+The following books are excellent introductions and treatises.
+They are listed in order of difficulty:
+
+ Computer Chess (2nd edition), by David Welsh and Boris Bazcynski
+ The Joy of Computer Chess, by David Levy
+ Chess Skill in Man and Machine (2nd edition), by Peter Frey
+
+
+Current Distribution
+--------------------
+The most recent distribution of GNU Chess contains the following
+main-level files and directories:
+
+ Filename Purpose
+ ------------------------------------------------------
+ README Pointer to main README below.
+ gnuchess.c Most recent version of GNU Chess
+ nondsp.c Non-display interface, and chesstool/xchess interface
+ uxdsp.c Unix (curses) display interface
+ ansidsp.c ANSI display interface
+ gnuchess.book Most recent version of opening book
+
diff --git a/gnu/games/chess/DOCUMENTATION/HEURISTICS b/gnu/games/chess/DOCUMENTATION/HEURISTICS
new file mode 100644
index 00000000000..254b34472ab
--- /dev/null
+++ b/gnu/games/chess/DOCUMENTATION/HEURISTICS
@@ -0,0 +1,122 @@
+This file contains a description of GNU's heuristics.
+ Copyright (C) 1986, 1987 Free Software Foundation, Inc.
+
+This file is part of CHESS.
+
+CHESS is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY. No author or distributor
+accepts responsibility to anyone for the consequences of using it
+or for whether it serves any particular purpose or works at all,
+unless he says so in writing. Refer to the CHESS General Public
+License for full details.
+
+Everyone is granted permission to copy, modify and redistribute
+CHESS, but only under the conditions described in the
+CHESS General Public License. A copy of this license is
+supposed to have been given to you along with CHESS so you
+can know your rights and responsibilities. It should be in a
+file named COPYING. Among other things, the copyright notice
+and this notice must be preserved on all copies. */
+
+ -- requested by main author
+Heuristic descriptions for CHESS.
+
+Revision: 12-16-87
+
+Copyright (c) 1987 by John Stanback
+
+ Here is a brief description of the heuristics used in the positional
+ evaluator of the GNU Chess program. Many heuristics are functions of the
+ stage of the game which is based on the total non-pawn material remaining
+ for both sides.
+
+
+PAWNS
+ The material value of a pawn is 100 points. Isolated pawns get a
+ penalty depending on which file they occupy:
+ (12,14,16,20,20,16,14,12) for files (a..h).
+ Doubled pawns (which are not also isolated) get a penalty of 12
+ points. Backward pawns (defined simply as not being defended by a
+ pawn with the square in front also not defended by a a pawn) are
+ penalized 6 points. A 4 point penalty is also invoked for each attack
+ by the opponent to a backward pawn and for a backward pawn on a
+ half-open file. Pawn Advancement in the centre is given a bonus of
+ about 4 points per rank in the opening increasing to about 8 points
+ per rank in the ending. Advancement on the edges is given a lower
+ bonus. Pawns on the e and d files and on the 2nd rank are given a 10
+ point penalty. An additional penalty of 15 points is invoked if these
+ pawns are also blocked. Pawns within 2 squares of the king are given
+ a 10 point bonus. Passed pawns are given a bonus for increasing rank
+ which is a function of stage of the game and of whether the opponent
+ blocks or attacks one or more squares in front of the pawn or if the
+ opponents king is in the square of the pawn. This bonus ranges from
+ about 15 points for a pawn on the second rank up to about 300 points
+ for a passed pawn on the 7th rank which can't be stopped from
+ queening.
+
+
+KNIGHTS
+ The material value of a knight is 330 points. The main heuristic for
+ knights is a bonus for proximity to the centre. This varies from 0
+ points in the corners to 30 points in the centre. Knights are also
+ given a bonus for being within 2 squares of each enemy piece. This
+ bonus is a function of the stage of the game, equalling 4 points in
+ the end game. A penalty of 1 point per square is given for distance
+ from either king. A bonus of up to 8 points (depends on stage) is
+ given for knights which can't be driven away by enemy pawns.
+
+
+BISHOPS
+ The material value of a bishop is 330 points. Bishops are given a
+ bonus as material falls off the board equalling 10 points in the end
+ game. Bishops get a bonus for mobility and Xray mobility thru pieces
+ but not pawns. This bonus ranges from -4 points for a totally blocked
+ bishop up to 18 points for a bishop attacking 12 or more squares.
+ Xray attacks on an enemy R,Q,K or any undefended piece are given an 8
+ point bonus. Bishops are given a bonus of 14 points if they lie on
+ the edge of the board up to 22 points if the lie in the centre. A
+ bishop is given a bonus of up to 5 points for each attack to a square
+ adjacent to the enemy king.
+
+
+ROOKS
+ The material value of a rook is 520 points. Rook mobility is handled
+ similiarly to bishops with a bonus of 0 points if blocked up to 20
+ points if attacking 12 squares or more. A bonus of 8 points for Xray
+ attacks is handled as it is for bishops. Rooks are given a bonus of
+ 10 points for occupying a file with no friendly pawns and a bonus of
+ 4 points if no enemy pawns lie on that file. After the opening Rooks
+ are penalized slightly depending on "taxicab" distance to the enemy
+ king.
+
+
+QUEENS
+ The material value of a queen is 980 points. The only heuristic for a
+ queen is that after the opening it is penalized slightly for
+ "taxicab" distance to the enemy king.
+
+
+KINGS
+ Kings are given a penalty for proximity to the centre in the opening
+ and a bonus for proximity to the centre in the endgame. The penalty
+ is about 24 points for being in the centre in the opening with a
+ bonus of about 36 points for being in the centre in the endgame.
+ Kings are penalized for lying on an open or half-open file or if the
+ adjacent file closest to the corner is open or half-open. This
+ penalty is up to 23 points in the opening and goes to zero in the end
+ game. The King is penalized up to 8 points if there are no pawns
+ immediately adjacent. A penalty is invoked depending on the number of
+ "safe" checks available by the opponent. This penalty ranges from 6
+ points for one such check to 50 points for 4 or more. Depending on
+ game stage, Kings are given up to 10 points for castling and a
+ penalty of up to 40 points for moving before castling.
+
+
+SPECIAL
+ If more than one piece is "hung" (attacked and not defended or
+ attacked by an enemy piece of lower value) an extra penalty of 10
+ points is invoked for that side and the search may be extended one
+ ply. Pinned or trapped pieces are treated similarly. A special mating
+ routine is used if one side has only a king and the other has mating
+ material.
+
diff --git a/gnu/games/chess/DOCUMENTATION/MAN-PAGE b/gnu/games/chess/DOCUMENTATION/MAN-PAGE
new file mode 100644
index 00000000000..bbf0aa4abf9
--- /dev/null
+++ b/gnu/games/chess/DOCUMENTATION/MAN-PAGE
@@ -0,0 +1,161 @@
+.TH Chess GNU
+.SH NAME
+Chess \- GNU Chess
+.SH SYNOPSIS
+.B Chess
+[
+.B arg1 arg2
+]
+.SH DESCRIPTION
+.I Chess
+plays a game of chess against the user or it plays against itself.
+.PP
+.I Chess
+has a simple alpha-numeric board display or it can be compiled for
+use with the CHESSTOOL program on a SUN workstation.
+The program gets its opening moves from the file gnuchess.book which
+should be located in the same directory as gnuchess.
+To invoke the prgram, type 'gnuchess' or type 'chesstool gnuchess'
+on a SUN workstation where 'CHESSTOOL' is installed.
+The 'gnuchess' command can be followed by up to 2 command line arguments.
+If one argument is given it determines the programs search time in
+seconds. If two arguments are given, they will be used to set tournament
+time controls with the first argument being the number of moves and the second
+being the total clock time in minutes. Thus, entering 'chess 60 5' will set
+the clocks for 5 minutes (300 seconds) for the first 60 moves.
+If no argument is given the program will prompt the user for level of
+play.
+For use with CHESSTOOL, see the documentation on that program.
+.PP
+Once
+.I Chess
+is invoked, the program will display the board and prompt the user
+for a move. To enter a move, use the notation 'e2e4' where the first
+letter-number pair indicates the origination square
+and the second letter-number pair indicates the destination square.
+An alternative is to use the notation 'nf3' where
+the first letter indicates the piece type (p,n,b,r,q,k).
+To castle, type the origin and destination squares
+of the king just as you would do for a regular move, or type
+"o-o" for kingside castling and "o-o-o" for queenside.
+.SH COMMANDS
+.PP
+In addition to legal moves, the following commands are available as responses.
+.PP
+.I beep
+-- causes the program to beep after each move.
+.PP
+.I bd
+-- updates the current board position on the display.
+.PP
+.I book
+-- turns off use of the opening library.
+.PP
+.I both
+-- causes the computer to play both sides of a chess game.
+.PP
+.I black
+-- causes the computer to take the black pieces with the move
+and begin searching.
+.PP
+.I level
+-- allows the user to set time controls such as
+60 moves in 5 minutes etc. In tournament mode, the program will
+vary the time it takes for each
+move depending on the situation. If easy mode is disabled (using
+the 'easy' command), the program
+will often respond with its move immediately, saving time on
+its clock for use later on.
+.PP
+.I depth
+-- allows the user to change the
+search depth of the program. The maximum depth is 29 ply.
+Normally the depth is set to 29 and the computer terminates
+its search based on elapsed time rather than depth.
+Using the depth command allows setting depth to say
+4 ply and setting response time to a large number such as
+9999 seconds. The program will then search until all moves
+have been examined to a depth of 4 ply (with extensions up
+to 11 additional ply for sequences of checks and captures).
+.PP
+.I easy
+-- toggles easy mode (thinking on opponents time)
+on and off. The default is easy mode ON. If easy mode is disabled,
+the user must enter a 'break' or '^C' to get the programs
+attention before entering each move.
+.PP
+.I edit
+-- allows the user to set up a board position.
+In this mode, the '#' command will clear the board, the 'c'
+command will toggle piece color, and the '.' command will exit
+setup mode. Pieces are entered by typing a letter (p,n,b,r,q,k) for
+the piece followed by the coordinate. For example "pb3" would
+place a pawn on square b3.
+.PP
+.I force
+-- allows the user to enter moves for both
+sides. To get the program to play after a sequence of moves
+has been entered use the 'white' or 'black' commands.
+.PP
+.I get
+-- retrieves a game from disk. The program will
+prompt the user for a file name.
+.PP
+.I help
+-- displays a short description of the commands.
+.PP
+.I hint
+-- causes the program to supply the user with
+its predicted move.
+.PP
+.I list
+-- writes the game moves and some statistics
+on search depth, nodes, and time to the file 'chess.lst'.
+.PP
+.I new
+-- starts a new game.
+.PP
+.I post
+-- causes the program to display the principle
+variation and the score during the search. A score of
+100 is equivalent to a 1 pawn advantage for the computer.
+.PP
+.I random
+-- causes the program to randomize its move
+selection slightly.
+.PP
+.I reverse
+-- causes the board display to be reversed. That
+is, the white pieces will now appear at the top of the board.
+.PP
+.I quit
+-- exits the game.
+.PP
+.I save
+-- saves a game to disk. The program will prompt
+the user for a file name.
+.PP
+.I switch
+-- causes the program to switch places with
+the opponent and begin searching.
+.PP
+.I undo
+-- undoes the last move whether it was the computer's
+or the human's. You may also type "remove". This is equivalent
+to two "undo's" (e.g. retract one move for each side).
+.PP
+.I white
+-- causes the computer to take the white pieces
+with the move and begin searching.
+.SH BUGS
+.PP
+Pawn promotion to pieces other than a queen is not allowed.
+En-Passant does not work properly with CHESSTOOOL.
+The transposition table may not work properly in some
+positions so the default is to turn this off.
+.fi
+.SH SEE ALSO
+.nf
+chesstool(6)
+.fi
+
diff --git a/gnu/games/chess/Makefile b/gnu/games/chess/Makefile
new file mode 100644
index 00000000000..611a02d2980
--- /dev/null
+++ b/gnu/games/chess/Makefile
@@ -0,0 +1,21 @@
+# from: @(#)Makefile 5.4 (Berkeley) 5/11/90
+# $Id: Makefile,v 1.1 1995/10/18 08:41:10 deraadt Exp $
+
+PROG= chess
+SRCS= gnuchess.c uxdsp.c move.c
+CFLAGS+=-DNEWMOVE=12
+MAN= chess.6
+DPADD= ${LIBCURSES} ${LIBTERM} /usr/lib/libgnumalloc.a
+LDADD= -lcurses -ltermlib -lgnumalloc
+HIDEGAME=hidegame
+CLEANFILES += chess.6
+
+chess.6:
+ /bin/rm -rf ${.OBJDIR}/chess.6
+ ln -s ${.CURDIR}/DOCUMENTATION/MAN-PAGE ${.OBJDIR}/chess.6
+
+beforeinstall:
+ install -c -o ${BINOWN} -g ${BINGRP} -m 444 ${.CURDIR}/gnuchess.book \
+ ${DESTDIR}/usr/share/games
+
+.include <bsd.prog.mk>
diff --git a/gnu/games/chess/gnuchess.book b/gnu/games/chess/gnuchess.book
new file mode 100644
index 00000000000..7e8a3b5d756
--- /dev/null
+++ b/gnu/games/chess/gnuchess.book
@@ -0,0 +1,3878 @@
+!
+! Opening Library for CHESS
+!
+! Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
+! Copyright (c) 1987 by Stuart Cracraft and John Stanback
+!
+! This file is part of CHESS.
+!
+! CHESS is distributed in the hope that it will be useful,
+! but WITHOUT ANY WARRANTY. No author or distributor
+! accepts responsibility to anyone for the consequences of using it
+! or for whether it serves any particular purpose or works at all,
+! unless he says so in writing. Refer to the CHESS General Public
+! License for full details.
+!
+! Everyone is granted permission to copy, modify and redistribute
+! CHESS, but only under the conditions described in the
+! CHESS General Public License. A copy of this license is
+! supposed to have been given to you along with CHESS so you
+! can know your rights and responsibilities. It should be in a
+! file named COPYING. Among other things, the copyright notice
+! and this notice must be preserved on all copies.
+!
+!
+!
+! Four Knight's Game
+e2e4 e7e5
+g1f3 b8c6
+b1c3 g8f6
+f1b5 f8b4
+o-o o-o
+d2d3 b4c3
+b2c3 d7d6
+c1g5 d8e7
+f1e1 c6d8
+d3d4 d8e6
+! Giuoco Piano
+e2e4 e7e5
+g1f3 b8c6
+f1c4 f8c5
+d2d3 g8f6
+b1c3 d7d6
+c1g5 h7h6
+g5f6 d8f6
+c3d5 f6d8
+! Two Knights Defence
+e2e4 e7e5
+g1f3 b8c6
+f1c4 g8f6
+f3g5 d7d5
+e4d5 c6a5
+c4b5 c7c6
+d5c6 b7c6
+b5e2 h7h6
+! Two Knights Defence -- Max Lange Attack
+e2e4 e7e5
+g1f3 b8c6
+f1c4 g8f6
+d2d4 e5d4
+o-o f8c5
+e4e5 d7d5
+e5f6 d5c4
+f6g7 h8g8
+! Petrov's Defence
+e2e4 e7e5
+g1f3 g8f6
+f3e5 d7d6
+e5f3 f6e4
+d2d4 d6d5
+f1d3 f8d6
+o-o o-o
+c2c4 c8g4
+c4d5 f7f5
+b1c3 b8d7
+! Petrov's Defence
+e2e4 e7e5
+g1f3 g8f6
+d2d4 e5d4
+e4e5 f6e4
+d1d4 d7d5
+!
+! Vienna Game
+e2e4 e7e5
+b1c3 f8c5
+g1f3 d7d6
+d2d4 e5d4
+f3d4 g8f6
+c1g5 h7h6
+g5h4 b1c3
+!
+e2e4 e7e5
+b1c3 b8c6
+g1f3 g7g6
+d2d4 e5d4
+c3d5 f8g7
+c1g5 c6e7
+f3d4 c7c6
+d5c3 h7h6
+! - - - - - -
+! ECO C25/1-2
+e2e4 e7e5
+b1c3 f8c5
+f1c4 d7d6
+d2d3 c8e6
+c4e6 f7f6
+d1h5 e7d7
+c1e3 c5b6
+g1e2 b8c6
+o-o g8f6
+h5h3 d8e8
+!
+e2e4 e7e5
+b1c3 f8c5
+g1f3 d7d6
+d2d4 e5d4
+f3d4 g8f6
+c1g5 h7h6
+g5h4 b8c6
+d4c6 b7c6
+f1d3 e8e7
+o-o g7g5
+! ECO C25/3-9
+e2e4 e7e5
+b1c3 b8c6
+f2f4 e5f4
+g1f3 g7g5
+h2h4 g5g4
+f3g5 h7h6
+g5f7 e7f7
+d2d4 d7d5
+c1f4 f8b4
+f1e2 b4c3
+b2c3 g8f6
+!
+e2e4 e7e5
+b1c3 b8c6
+f2f4 e5f4
+g1f3 g7g5
+d2d4 g5g4
+f1c4 g4f3
+o-o d7d5
+e4d5 c8g4
+d1d2 c6e7
+d2f4 g8h6
+!
+e2e4 e7e5
+b1c3 b8c6
+f2f4 e5f4
+d2d4 d8h4
+e1e2 d7d5
+e4d5 c8g4
+g1f3 o-o-o
+d5c6 f8c5
+d1e1 h4h5
+c6b7 e8b8
+e2d2 g4f3
+!
+e2e4 e7e5
+b1c3 b8c6
+f2f4 e5f4
+d2d4 d8h4
+e1e2 d7d6
+g1f3 c8g4
+c1f4 o-o-o
+e2e3 h4h5
+f1e2 g7g5
+f3g5 f7f5
+h2h3 g4e2
+!
+e2e4 e7e5
+b1c3 b8c6
+g2g3 f8c5
+f1g2 a7a6
+g1e2 d7d6
+d1d3 c8g4
+h2h3 g4e6
+o-o g8e7
+c3d5 o-o
+c2c3 c5a7
+g1h2 f7f6
+!
+e2e4 e7e5
+b1c3 b8c6
+g2g3 f8c5
+f1g2 d7d6
+c3a4 g8e7
+a4c5 d6c5
+d2d3 o-o
+g2e3 b7b6
+d1d2 c8e6
+g1e2 d8d7
+o-o a8d8
+!
+e2e4 e7e5
+b1c3 b8c6
+f1c4 f8c5
+d1g4 g7g6
+d4f3 g8f6
+g1e2 d7d6
+d2d3 c8g4
+f3g3 h7h6
+f2f4 d7e7
+c3d5 f6d5
+g3g4 d5e3
+! ECO C26/1-10
+e2e4 e7e5
+b1c3 g8f6
+g2g3 c7c6
+f1g2 d7d6
+g1e2 b7b5
+o-o b8d7
+h2h3 d8c7
+g3g4 b5b4
+c3b1 a7a5
+a2a3 c8a6
+a3b4 a5b4
+!
+e2e4 e7e5
+b1c3 g8f6
+g2g3 d7d5
+e4d5 f6d5
+f1g2 c8e6
+g1f3 b8c6
+o-o f8e7
+f1e1 e7f6
+c3e4 o-o
+d2d3 f6e7
+a2a3 d5b6
+!
+e2e4 e7e5
+b1c3 g8f6
+g2g3 d7d5
+e4d5 f6d5
+f1g2 d5c3
+b2c3 f8d6
+g1f3 o-o
+o-o b8d7
+d2d3 a1b8
+a2a4 b7b6
+a4a5 c8b7
+!
+e2e4 e7e5
+b1c3 g8f6
+g2g3 f8b4
+f1g2 c7c6
+g1e2 o-o
+o-o d7d5
+e4d5 c6d5
+d2d4 e5d4
+e2d4 b8c6
+c1g5 b4e7
+f1e1 h7h6
+!
+e2e4 e7e5
+b1c3 g8f6
+g2g3 f8c5
+f1g2 b8c6
+g1e2 d7d6
+o-o o-o
+d2d3 c8e6
+c3d5 e6d5
+e4d5 c6e7
+c1g5 f6d7
+d3d4 e5d4
+!
+e2e4 e7e5
+b1c3 g8f6
+g2g3 f8c5
+f1g2 b8c6
+g1f3 d7d6
+d2d3 a7a6
+o-o o-o
+c1g5 h7h6
+g5e3 c5e3
+f2e3 d6d5
+e4d5 f6d5
+!
+e2e4 e7e5
+b1c3 g8f6
+g2g3 f8c5
+f1g2 o-o
+d2d3 f8e8
+g1e2 c7c6
+o-o d7d5
+e5d5 f6d5
+g1h1 c8g4
+h2h3 g4e6
+c3e4 c5e7
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f8b4
+g1e2 o-o
+d2d3 c7c6
+o-o d7d5
+c4b3 d5e4
+c3e4 b8d7
+e2g3 f6e4
+d3e4 d7c5
+d1h5 c5b3
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f8c5
+d2d3 d7d6
+c1g5 c8e6
+d1d2 b8d7
+g1e2 e6c4
+d3c4 h7h6
+g5e3 d8e7
+e2g3 c5e3
+f2e3 g7g6
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f8c5
+d2d3 d7d6
+f2f4 b8c6
+f4f5 b6d4
+g1f3 c7c6
+f3d4 c5d4
+d1f3 b7b5
+c4b3 a7a5
+a2a3 a5a4
+! ECO C27/1-2
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f6e4
+d1h5 e4d6
+h5e5 d8e7
+e5e7 f8e7
+c4b3 d6f5
+c3d5 e7d8
+d5e3 f5d4
+b3c4 c7c6
+g1e2 d4e2
+c4e2 d7d5
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f6e4
+d1h5 e4d6
+c4b3 b8c6
+c3b5 g7g6
+h5f3 f7f6
+b5c7 d8c7
+f3f6 b7b6
+g1f3 c8a6
+f3e5 c6e5
+f6e5 e8d8
+! ECO C27/3-5
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f6e4
+d1h5 e4d6
+c4b3 b8c6
+c3b5 g7g6
+h5f3 f7f5
+f3d5 d8e7
+b5c7 e8d8
+c7a8 b7b6
+d2d3 c8b7
+h2h4 f5f4
+d5f3 f8h6
+b3d5 b7a8
+f3g4 h8f8
+g1e2 e5e4
+c1f4 h6f4
+e2f4 e7e5
+g4g5 e5g5
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f6e4
+d1h5 e4d6
+c4b3 b8c6
+c3b5 g7g6
+h5f3 f7f5
+f3d5 d8e7
+b5c7 e8d8
+c7a8 b7b6
+g1f3 c8b7
+d3d4 c6d4
+c1g5 d4f3
+d5f3 e7g5
+b3d5 e5e4
+f3b3 b7a6
+b3a4 f8h6
+a4d4 h8e8
+g2g3 g5g4
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f6e4
+d1h5 e4d6
+c4b3 b8c6
+c3b5 g7g6
+h5f3 f7f5
+f3d5 d8e7
+b5c7 e8d8
+c7a8 b7b6
+a8b6 a7b6
+d5f3 c8b7
+d2d3 c6d4
+f3h3 e5e4
+c1e3 e4d3
+o-o-o d4c2
+e3b6 d8e8
+h3d3 f8h6
+c1b1 b7e4
+! ECO C27/6-7
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f6e4
+d1h5 e4d6
+c4b3 f8e7
+g1f3 b8c6
+f3e5 o-o
+o-o c6d4
+c3d5 d4b3
+a2b3 d6e8
+h5e2 e8f6
+e5c6 d7c6
+d5e7 g8h8
+e7c8 d8c8
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 f6e4
+d1h5 e4d6
+c4b3 f8e7
+g1f3 o-o
+h2h4 b8c6
+f3g5 h7h6
+h5g6 e7g5
+h4g5 d8g5
+d2d3 d6f5
+c1g5 c6d4
+c3d5 d4b3
+! ECO C28/1-7
+e2e4 e7e5
+b1c3 g8f6
+f1c4 b8c6
+f2f3 f6e4
+g1f3 e4c3
+d2c3 d8e7
+b2b4 d7d6
+o-o c8e6
+c4e6 e7e6
+b4b5 c6d8
+f4e5 d6e5
+f3e5 f8d6
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 b8c6
+d2d3 c6a5
+g1e2 a5c4
+d3c4 d7d6
+o-o c8e6
+b2b3 c7c6
+e2g3 g7g6
+h2h3 h7h5
+d1d3 f8e7
+c1e3 d8d7
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 b8c6
+d2d3 f8c5
+c1g5 h7h6
+g5h4 d7d6
+c3a4 c8e6
+a4c5 d6c5
+b2b3 e6c4
+b3c4 d8d6
+g1e2 c6d4
+h4f6
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 b8c6
+d2d3 f8b4
+g1e2 d7d5
+e4d5 f6d5
+c4d5 d8d5
+o-o d5d8
+f2f4 e5f4
+c1f4 o-o
+d1e1 b4d6
+e1g3 b6f4
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 b8c6
+d2d3 f8b4
+c1g5 d7d6
+g1e2 c8e6
+o-o h7h6
+g5f6 d8f6
+c3d5 e6d5
+c4d5 b4c5
+c2c3 o-o
+g1h1 c6e7
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 b8c6
+d2d3 f8b4
+c1g5 h7h6
+g5f6 b4c3
+b2c3 d8f6
+g1e2 d7d6
+d1d2 c1e6
+c4b5 f6g5
+e2g3 o-o
+b5c6 b7c6
+!
+e2e4 e7e5
+b1c3 g8f6
+f1c4 b8c6
+d2d3 f8b4
+g1f3 d7d6
+o-o b4c3
+b2c3 c6a5
+c4b3 a5b3
+a2b3 o-o
+c3c4 b7b6
+d1e2 f6d7
+c1g5 f7f6
+! ECO C29/1
+e2e4 e7e5
+b1c3 g8f6
+f1f4 d7d5
+d2d3 e5f4
+e4d5 f6d5
+c3d5 d8d5
+c1f4 f8d6
+f4d6 d5d6
+d1d2 o-o
+g1f3 c8g4
+f1e2 g4f3
+! ECO C29/2-12
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+d1f3 b8c6
+f1b5 e4c3
+b2c3 f8e7
+d2d4 o-o
+b5d3 f7f6
+f3h5 g7g6
+d3g6 h7g6
+h5g6 g8h8
+g6h6 h8g8
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+d1f3 f7f5
+d2d3 e4c3
+b2c3 d5d4
+f3g3 b8c6
+f1e2 c8e6
+e2f3 d8d7
+g1e2 f8c5
+c3c4 o-o
+o-o e6c4
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+d2d3 d8h4
+g2g3 e4g3
+g1f3 h4h5
+c3d5 c8g4
+f1g2 g3h1
+d5c7 e8d7
+c7h8 b8c6
+c1e3 f7f6
+d3d4 f6e5
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+d2d3 f1b4
+d3e4 d8h4
+e1e2 b8c6
+g1f3 c8g4
+c3d5 o-o-o
+c2c3 f7f5
+e5f6 h8e8
+c3b4 e8e4
+c1e3 g7f6
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+d2d3 e4c3
+b2c3 d5d4
+g1f3 b8c6
+c3d4 f8b4
+c1d2 b4d2
+d1d2 c6d4
+c2c3 d4f3
+g2f3 d8h4
+d2f2 h4f2
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+g1f3 f1b4
+d1e2 b4c3
+b2c3 o-o
+e2e3 b8c6
+f1d3 f7f5
+o-o c8e6
+c1a3 f8e8
+a1b1 a8b8
+a3b5 e6d7
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+g1f3 b8c6
+f1b5 f8c5
+d2d4 c5b4
+c1d2 b4c3
+b2c3 o-o
+o-o c1g4
+d1e1 f7f6
+d2e3 g4d7
+e5f6 d8f6
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+g1f3 f8c5
+d1e2 c5f2
+e1d1 e4c3
+d2c3 f2b6
+c3g5 d8d7
+d1d2 o-o
+a1d1 d7a4
+a2a3 c7c5
+d2c1 c8e6
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+g1f3 c8g4
+d1e2 e4g5
+h2h4 g5f3
+g2f3 g4e6
+d2d4 b8c6
+c1e3 f8e7
+e2f2 d8d7
+o-o-o o-o-o
+f1b5 a7a6
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+g1f3 f8e7
+d1e2 e4c3
+d2c3 o-o
+c1f4 c7c5
+o-o-o d8a5
+c1b1 b8c6
+a4b5 c8e6
+b5a5 f3g5
+!
+e2e4 e7e5
+b1c3 g8f6
+f2f4 d7d5
+f4e5 f6e4
+g1f3 f8e7
+d2d4 o-o
+f1d3 f7f6
+e5f6 e7f6
+o-o b8c6
+c3e4 d5e4
+d3e4 c6d4
+f3g5 c8f5
+c2c3 f7g5
+!
+! Vienna Game
+e2e4 e7e5
+b1c3 f8c5
+g1f3 d7d6
+d2d4 e5d4
+f3d4 g8f6
+c1g5 h7h6
+g5h4 b1c3
+! Three Knights Game
+e2e4 e7e5
+b1c3 b8c6
+g1f3 g7g6
+d2d4 e5d4
+c3d5 f8g7
+c1g5 c6e7
+f3d4 c7c6
+d5c3 h7h6
+! Bishop's Opening
+e2e4 e7e5
+f1c4 g8f6
+d2d4 e5d4
+g1f3 f6e4
+d1d4 e4c5
+o-o c5e6
+f1e1 c7c6
+b1c3 d7d5
+c4d3 f8e7
+! Ruy Lopez -- Classical Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 f8c5
+c2c3 g8f6
+d2d4 e5d4
+e4e5 f6e4
+o-o d7d5
+! Ruy Lopez -- Birds Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 c6d4
+b5a4 f8c5
+o-o d4f3
+d1f3 g8e7
+d2d3 o-o
+c1e3 c5b6
+b1c3 d7d6
+! Ruy Lopez -- Schliemann Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 f7f5
+b1c3 f5e4
+c3e4 d7d5
+f3e5 d5e4
+e5c6 d8d5
+c2c4 d5d6
+c6a7 c8d7
+! Ruy Lopez -- Old Steinitz Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 d7d6
+d2d4 c8d7
+b1c3 g8f6
+o-o f8e7
+f1e1 e5d4
+f3d4 o-o
+d4f5 f8e8
+! Ruy Lopez -- Old Steinitz Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 d7d6
+d2d4 c8d7
+b1c3 g8f6
+b5c6 d7c6
+d1d3 e5d4
+f3d4 f8e7
+c1g5 c6d7
+! Ruy Lopez -- Modern Steinitz Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 a7a6
+b5a4 d7d6
+d2d4 b7b5
+a4b3 c6d4
+f3d4 e5d4
+c2c3 d4c3
+b1c3 c8b7
+! Ruy Lopez -- Open Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 a7a6
+b5a4 g8f6
+o-o f6e4
+d2d4 b7b5
+a4b3 d7d5
+d4e5 c8e6
+c2c3 f8c5
+b1d2 o-o
+! Ruy Lopez -- Open Defence
+e2e4 e7e5
+g1f3 b8c6
+f1b5 a7a6
+b5a4 g8f6
+o-o f8e7
+f1e1 b7b5
+a4b3 d7d6
+c2c3 o-o
+h2h3 c6a5
+b3c2 c2c4
+d2d4 d8c7
+! Ruy Lopez
+e2e4 e7e5
+g1f3 b8c6
+f1b5 a7a6
+b5c6 d7c6
+d2d4 e5d4
+d1d4 d8d4
+f3d4 c8d7
+c1e3 o-o-o
+b1d2 g8e7
+! Scotch Game
+e2e4 e7e5
+g1f3 b8c6
+d2d4 e5d4
+f3d4 f8c5
+c1e3 d8f6
+c2c3 g8e7
+b1d2 d7d6
+e3c5 d6c5
+! Philidor's Defence
+e2e4 e7e5
+g1f3 d7d6
+d2d4 g8f6
+b8c6 b1d2
+f8c5 f1e2
+o-o o-o
+d1e2 c7c6
+! Alekhine's Defence
+e2e4 g8f6
+e4e5 f6d5
+c2c4 d5b6
+d2d4 d7d6
+f2f4 d6e5
+f4e5 b8c6
+c1e3 c8f5
+b1c3 e7e6
+g1f3 f8e7
+! Alekhine's Defence
+e2e4 g8f6
+e4e5 f6d5
+d2d4 d7d6
+g1f3 c8g4
+f1e2 e7e6
+o-o f8e7
+h2h3 g4h5
+c2c4 d5b6
+! Kings Gambit Accepted
+e2e4 e7e5
+f2f4 e5f4
+g1f3 d7d6
+f1c4 h7h6
+d2d4 g7g5
+o-o f8g7
+c2c3 b8c6
+d1b3 d8e7
+! Ponziani's Opening
+e2e4 e7e5
+g1f3 b8c6
+c2c3 d7d5
+d1a4 g8f6
+f3e5 f8d6
+e5c6 b7c6
+d2d3 o-o
+c1g5 h7h6
+! Caro-Kann Defence
+e2e4 c7c6
+d2d4 d7d5
+e4d5 c6d5
+c2c4 g8f6
+b1c3 b8c6
+c1g5 e7e6
+c4c5 f8e7
+f1b5 o-o
+g1f3 f6e4
+! Caro-Kann Defence
+e2e4 c7c6
+d2d4 d7d5
+e4e5 c8f5
+f1d3 f5d3
+d1d3 e7e6
+b1c3 d8b6
+b1d2 c6c5
+d4c5 f8c5
+! Caro-Kann Defence
+e2e4 c7c6
+b1c3 d7d5
+g1f3 c8g4
+h2h3 g4f3
+d1f3 e7e6
+d2d4 g8f6
+f1d3 d5e4
+c3e4 d8d4
+c2c3 d4d8
+! French Defence -- Classical
+e2e4 e7e6
+d2d4 d7d5
+b1c3 g8f6
+c1g5 f8e7
+e4e5 f6d7
+g5e7 d8e7
+d1d2 o-o
+f2f4 c7c5
+g1f3 b8c6
+o-o-o c5c4
+! French Defence -- MacCutcheon
+e2e4 e7e6
+d2d4 d7d5
+b1c3 g8f6
+c1g5 c8g4
+e4e5 h7h6
+g5d2 g4f3
+g2f3 f6e4
+d1g4 e8f8
+h2h4 c7c5
+! French Defence -- Rubenstein
+e2e4 e7e6
+d2d4 d7d5
+b1c3 d5e4
+c3e4 b8d7
+g1f3 g8f6
+e4f6 d7f6
+f1d3 b7b6
+d1e2 c8b7
+c1g5 f8e7
+! French Defence -- Winawer
+e2e4 e7e6
+d2d4 d7d5
+b1c3 f8b4
+e4e5 c7c5
+a2a3 b4c3
+b2c3 b8d7
+d1g4 o-o
+g1f3 b8c6
+f1e3 f7f5
+! French Defence -- Tarrasch
+e2e4 e7e6
+d2d4 d7d5
+b1d2 b8c6
+g1f3 g8f6
+e4e5 f6d7
+d2b3 f7f6
+f1b5 f8e7
+c1f4 o-o
+! Sicilian Defence -- Dragon Variation
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+f1e2 g7g6
+c1e3 f8g7
+o-o o-o
+d4b3 c8e6
+f2f4 c6a5
+f4f5 e6c4
+! Sicilian Defence -- Dragon Variation
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g7g6
+b1c3 f8g7
+c1e3 g8f6
+f1c4 o-o
+! Sicilian Defence -- Boleslavsky Variation
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+f1e2 e7e5
+d4b3 f8e7
+o-o o-o
+c1e3 c8e6
+! Sicilian Defence -- Najdorf
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o o-o
+! Sicilian Defence -- Najdorf
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+f1e2 e7e5
+d4b3 f8e7
+o-o o-o
+f2f4 b7b5
+a2a3 c8b7
+! Sicilian Defence -- Najdorf
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+g2g3 e7e5
+d4e2 c8e6
+f1g2 b7b5
+o-o b8d7
+! Sicilian Defence -- Closed
+e2e4 c7c5
+b1c3 b8c6
+g2g3 g7g6
+f1g2 f8g7
+d2d3 e7e6
+c1e3 d7d6
+g1e2 c6d4
+d1d2 d8h4
+o-o g8d7
+! Nimzowitsch Defence
+e2e4 b8c6
+d2d4 d7d5
+e4e5 f7f6
+g1f3 c1g4
+f1e2 e7e6
+e5f6 g8f6
+c2c3 f8d6
+c1g5 d8d7
+! Queens Gambit Accepted
+d2d4 d7d5
+c2c4 d5c4
+g1f3 g8f6
+e2e3 e7e6
+f1c4 c7c5
+o-o a7a6
+d1e2 b7b5
+c4d3 c5d4
+e3d4 b8c6
+! Queens Gambit -- Catalan
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 f8e7
+f1g2 o-o
+o-o f6d7
+d1c2 c7c6
+b1d2 b7b6
+e2e4 c8b7
+b2b3 a8c8
+! Queens Gambit Declined -- Orthodox
+d2d4 d7d5
+c2c4 e7e6
+b1c3 g8f6
+c1g5 f8e7
+e2e3 o-o
+g1f3 b8d7
+a1c1 c7c6
+f8d3 d5c4
+f1c4 f6d5
+! Queens Gambit Declined -- Cambridge Springs
+d2d4 d7d5
+c2c4 e7e6
+b1c3 g8f6
+c1g5 b8d7
+e2e3 c7c6
+g1f3 d8a5
+f3d2 f8b4
+d1c2 o-o
+g5h4 c6c5
+! Queens Gambit Declined -- Exchange Var.
+d2d4 d7d5
+c2c4 e7e6
+b1c3 g8f6
+c1g5 b8d7
+c4d5 e6d5
+e2e3 c7c6
+f1d3 f8e7
+d1c2 o-o
+g1e2 f8e8
+! Queens Gambit Declined -- Semi-Tarrasch
+d2d4 d7d5
+c2c4 e7e6
+b1c3 g8f6
+g1f3 c7c5
+c4d5 c5d4
+d1d4 e6d5
+e2e4 b8c6
+f1b5 f6e4
+! Queens Gambit Declined -- Tarrasch
+d2d4 d7d5
+c2c4 e7e6
+b1c3 c7c5
+c4d5 e6d5
+g1f3 b8c6
+g2g3 g8f6
+f1g2 f8e7
+o-o o-o
+! Queens Gambit Declined -- Vienna
+d2d4 d7d5
+c2c4 e7e6
+g1f3 g8f6
+f1b5 f8b4
+b1c3 d5c4
+e2e4 c7c5
+e4e5 c5d4
+d1a4 b8c6
+o-o-o c1d2
+! Queens Gambit Declined -- Slav (Marshall Gambit)
+d2d4 d7d5
+c2c4 c7c6
+b1c3 e7e6
+e2e4 d4e4
+c3e4 f8b4
+c1d2 d8d4
+d2b4 d4e4
+f1e2 b8a6
+b4d6 b7b6
+! Queens Gambit --Slav (Krause)
+d2d4 d7d5
+c2c4 c7c6
+g1f3 g8f6
+b1c3 d5c4
+a2a4 c8f5
+f3e5 e7e6
+f2f3 f8b4
+c1g5 h7h6
+g5f6 d8f6
+e2e4 f5h7
+! Modern Benoni Counter Gambit
+d2d4 g8f6
+c2c4 c7c5
+d4d5 e7e6
+b1c3 e6d5
+c4d5 d7d6
+e2e4 g7g6
+f1d3 f8g7
+g1e2 o-o
+o-o a7a6
+a2a4 d8c7
+! Queens Pawn Game
+d2d4 d7d5
+g1f3 g8f6
+c1f4 c7c5
+e2e3 b8c6
+c2c3 d8b6
+d1c1 c8f5
+d4c5 b6c5
+b1d2 a8c8
+f3d4 c6d4
+e3d4 c5b6
+! Pirc-Robatsch Defence
+d2d4 d7d6
+e2e4 g8f6
+b1c3 g7g6
+c1g5 f8g7
+d1d2 b8d7
+o-o-o e7e5
+d4e5 d6e5
+g1f3 h7h6
+g5h4 g6g5
+h4g3 d8e7
+! Pirc-Robatsch Defence
+d2d4 d7d6
+e2e4 g8f6
+b1c3 g7g6
+f1c4 c7c6
+d1e2 f8g7
+g1f3 o-o
+c1g5 b7b5
+c4d3 d8c7
+! Queens Indian Defence
+d2d4 g8f6
+c2c4 e7e6
+g1f3 b7b6
+g2g3 c8b7
+f1g2 f8e7
+o-o o-o
+b1c3 f6e4
+d1c2 e4c3
+c2c3 d7d6
+c3c2 f7f5
+! Queens Indian Defence
+d2d4 g8f6
+c2c4 e7e6
+g1f3 b7b6
+e2e3 c8b7
+f1d3 f8e7
+b1c3 d7d5
+o-o o-o
+d1e2 b8d7
+! Nimzo-Indian Defence
+d2d4 g8f6
+c2c4 e7e6
+b1c3 f8b4
+d1c2 d7d5
+a2a3 b4c3
+c2c3 b8c6
+g1f3 f6e4
+c3b3 c6a5
+b3a4 c7c6
+! Nimzo-Indian Defence (Rubenstein)
+d2d4 g8f6
+c2c4 e7e6
+b1c3 f8b4
+e2e3 o-o
+f1d3 d7d5
+g1f3 c7c5
+o-o b8c6
+a2a3 b4c3
+b2c3 d5c4
+d3c4 d8c7
+! Nimzo-Indian Defence -- Samisch
+d2d4 g8f6
+c2c4 e7e6
+b1c3 f8b4
+a2a3 b4c3
+b2c3 o-o
+f2f3 d7d5
+c4d5 e6d5
+e2e3 c8f5
+g1e2 b8d7
+e2g3 f5g6
+! Nimzo-Indian Defence
+d2d4 g8f6
+c2c4 e7e6
+b1c3 f8b4
+c1d2 o-o
+e2e3 d7d5
+g1f3 c7c5
+a2a3 b4c3
+d2c3 f6e4
+a1c1 e4c3
+c1c3 c5d4
+! Grunfeld Defence
+d2d4 g8f6
+c2c4 g7g6
+b1c3 d7d5
+c4d5 f6d5
+e2e4 d5c3
+b2c3 c7c5
+f1c4 f8g7
+g1e2 o-o
+o-o c5d4
+c3d4 b8c6
+! Grunfeld Defence -- Smyslov
+d2d4 g8f6
+c2c4 g7g6
+b1c3 d7d5
+g1f3 f8g7
+d1b3 d5c4
+b3c4 o-o
+e2e4 c8g4
+c1e3 f6d7
+o-o-o b8c6
+! Grunfeld Defence
+d2d4 g8f6
+c2c4 g7g6
+b1c3 d7d5
+c1f4 f8g7
+d2d3 o-o
+c4d5 f6d5
+c3d5 d8d5
+f4c7 b8c6
+! Kings Indian Defence -- Classical
+d2d4 g8f6
+c2c4 g7g6
+b1c3 f8g7
+e2e4 d7d6
+g1f3 o-o
+f1e2 e7e5
+o-o b8c6
+c1e3 f8e8
+d4e5 d6e5
+! Kings Indian Defence -- 4 pawns attack
+d2d4 g8f6
+c2c4 g7g6
+b1c3 f8g7
+e2e4 d7d6
+f2f4 c7c5
+g1f3 o-o
+d4d5 e7e6
+f1d3 e6d5
+c4d5 d8b6
+! Kings Indian Defence -- Samisch
+d2d4 g8f6
+c2c4 g7g6
+b1c3 f8g7
+e2e4 d7d6
+f2f3 o-o
+c1e3 e7e5
+d4d5 c7c6
+g1e2 c6d5
+c3d5 f6d5
+! Kings Indian Defence -- Main Line
+d2d4 g8f6
+c2c4 g7g6
+g2g3 f8g7
+f1g2 o-o
+b1c3 d7d6
+g1f3 b8d7
+o-o e7e5
+e2e4 c7c6
+h2h3 d8b6
+! Kings Indian Defence
+d2d4 g8f6
+c2c4 g7g6
+b1c3 f8g7
+g1f3 o-o
+c1f4 d7d6
+h2h3 b8d7
+e2e3 c7c6
+! Dutch Defence
+d2d4 f7f5
+g2g3 e7e6
+f1g2 g8f6
+g1f3 f8e7
+o-o o-o
+c2c4 d7d6
+b1c3 d8e8
+d1c2 e8h5
+b2b3 b8c6
+c1a3 a7a5
+! English Opening
+c2c4 e7e5
+b1c3 g8f6
+g1f3 b8c6
+e2e4 f8b4
+d2d3 d7d6
+f1e2 o-o
+o-o b4c3
+b2c3 d8e7
+! English Opening
+c2c4 g8f6
+b1c3 d7d5
+c4d5 f6d5
+e2e4 d5f4
+f1c4 c8e6
+c4e6 f7e6
+! English Opening
+c2c4 e7e5
+b1c3 g8f6
+g1f3 b8c6
+g2g3 d7d5
+c4d5 f6d5
+f1g2 d5b6
+o-o f8e7
+d2d3 o-o
+c1e3 f7f5
+! Reti -- Accepted
+g1f3 d7d5
+c2c4 d5c4
+e2e3 c7c5
+f1c4 e7e6
+o-o g8f6
+b2b3 b8c6
+c1b2 a7a6
+a2a4 f8e7
+! Reti -- Neo Catalan
+g1f3 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 f8e7
+o-o o-o
+b2b3 c7c5
+c4d5 f6d5
+c1b2 b8c6
+d2d4 b7b6
+b1c3 d5c3
+! Reti -- Barcza
+g1f3 d7d5
+g2g3 g8f6
+f1g2 g7g6
+o-o f8g7
+d2d3 o-o
+b1d2 b8c6
+e2e4 e7e5
+c2c3 a7a5
+f1e1 d5e4
+d3e4 f6d7
+! Sicilian Najdorf
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+a1b1 b2a3
+e4e5 d6e5
+f4e5 f6d7
+c3e4 h7h6
+g5h4 a3a2
+b1b3 b8c6
+d4c6 b7c6
+e4d6 f8d6
+e5d6 a6a5
+f1e2 a5a4
+b3c3 a2a1
+e2d1 a4a3
+o-o a3a2
+d2e3 o-o
+! # Sicilian Defense col. 2f p. 176 MCO 12. (Incomplete game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+a1b1 b2a3
+e4e5 d6e5
+f4e5 f6d7
+f1c4 f8b4
+b1b3 a3a5
+o-o o-o
+g5f6 d7f6
+e5f6 f8d8
+b3b4 a5b4
+d2g5 g7g6
+f1f4 b7b6
+f4h4 b4f8
+g1f1 a8a7
+! # Sicilian Defense col. 3g p. 176 MCO (Incomplete Game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+a1b1 b2a3
+e4e5 d6e5
+f4e5 f6d7
+f1c4 a3a5
+c4e6 f7e6
+d4e6 d7e5
+c3d5 a5d2
+e1d2 e8d7
+e6c7 a8a7
+h1e1 e5c4
+! # Parma vs. Fischer, Havana 1965. Sicilian Defense col. 4j p. 176
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+a1b1 b2a3
+g5f6 g7f6
+f1e2 f8g7
+o-o f6f5
+f1d1 b8c6
+d4c6 g7c3
+d2e3 b7c6
+b1b3 a3c5
+e3c5 d6c5
+b3c3 f5e4
+c3c5 c8d7
+c5e5 f7f5
+g2g4 h8g8
+g1g2 f5g4
+e5e4 h7h5
+g2g3 e8e7
+! # Matanovic, Sicilian Defense col. 5k p. 176 MCO (partial game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+a1b1 b2a3
+g5f6 g7f6
+f1e2 b8c6
+d4c6 b7c6
+o-o a3a5
+g1h1 f8e7
+f4f5 e6f5
+e4f5 c8f5
+e2a6 a5a6
+f1f5 d6d5
+b1e1 a6b7
+d2h6 o-o-o
+h6h3 b7d7
+c3a4
+! # col. 6a
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+a1b1 b2a3
+f4f5 b8c6
+f5e6 f7e6
+d4c6 b7c6
+e4e5 d6e5
+g5f6 g7f6
+c3e4 f8e7
+f1e2 h7h6
+c2c4 f6f5
+b1b3 a3a4
+o-o f5e4
+g1h1 c6c5
+d2c3 a4c6
+c3e5 h8f8
+! # col. 7d
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+a1b1 b2a3
+f4f5 b8c6
+f5e6 f7e6
+d4c6 b7c6
+e4e5 f6d5
+c3d5 c6d5
+f1e2 d6e5
+o-o a8a7
+g1h1 a3c5
+c2c4 d5d4
+e2h5 g7g6
+h5d1 f8e7
+d1a4 e8d8
+f1f7 h7h6
+g5h6 e5e4
+! # col. 8
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+d4b3 b8d7
+g5f6 g7f6
+f1e2 h7h5
+o-o b2a3
+a1d1 f8e7
+g1h1 d7c5
+e2f3 a8a7
+b3c5 a3c5
+! # col. 9g; Minic-Barczay, Varna 1967 (partial game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+d4b3 b8c6
+f1d3 d6d5
+g5f6 g7f6
+c3a4 b2a3
+a4b6 d5d4
+o-o a8b8
+f4f5 a3b4
+d2b4 f8b4
+b6c8 b8c8
+f5e6 f7e6
+f1f6 e8e7
+a1f1 c6e5
+! # col. 10i; Matulovic-Kavalek, Sousse 1967
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d1d2 b6b2
+d4b3 b8c6
+a1b1 b2a3
+g5f6 g7f6
+f1d3 f8g7
+o-o o-o
+f1f3 g8h8
+f3h3 c6e7
+f4f5 e6f5
+e4f5 c8f5
+d3f5 e7f5
+c3d5
+! # col. 11b; Joppen-Bronstein, Belgrade 1954 (partial game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d4b3 b6e3
+d1e2 e3e2
+f1e2 b8d7
+a2a4 f8e7
+o-o-o h7h6
+g5h4 e6e5
+f4f5 b7b6
+e2f3 c8b7
+! # col. 12e; Rajkovic-Udovcic, Yugoslav Chp. 1962 (partial game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 d8b6
+d4b3 b8d7
+d1f3 f8e7
+o-o-o b6c7
+f1d3 h7h6
+g5h4 g7g5
+f4g5 d7e5
+f3e2 f6g4
+b3d4 h6g5
+h4g3 c8d7
+d4f3 c7c5
+! # col. 13i; Fischer-Vukovic (partial game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 f8e7
+d1f3 d8c7
+o-o-o b8d7
+g2g4 b7b5
+g5f6 d7f6
+g4g5 f6d7
+a2a3 a8b8
+h2h4 b5b4
+a3b4 b8b4
+f1h3 o-o
+d4e6 f7e6
+h3e6 g8h8
+c3d5 c7c4
+e6f5 f8f5
+e4f5 c8b7
+h1e1 e7f8
+! # col. 14m Parma-Tatai, Athens 1968 (partial game)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 b7b5
+e4e5 d6e5
+f4e5 d8c7
+e5f6 c7e5
+f1e2 e5g5
+d1d3 a8a7
+c3e4 g5e5
+d4f3 e5b2
+o-o a7d7
+d3e3 c8b7
+a1b1 b2c2
+f3g5 c2c6
+f6g7 f8g7
+! # col. 15; slight advantage for white.
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+f2f4 h7h6
+g5h4 d8b6
+d1d3 b6b2
+a1b1 b2a3
+e4e5 f6d5
+c3d5 a3d3
+f1d3 e6d5
+e5e6
+! # col. 16c; Fichtl-Dolezal, CSSR 1954
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+d1f3 b8d7
+o-o-o d8c7
+f3g3 b7b5
+f1b5 a6b5
+d4b5 c7b8
+b5d6 f8d6
+g3d6 b8d6
+d1d6 h7h6
+g5f6 d7f6
+h1d1 c8b7
+f2f3
+! # col. 17e; Vasyukov-Zukharov, USSR 1960
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 e7e6
+d1d2 b8c6
+o-o-o h7h6
+g5h4 f6e4
+d2f4 e4g5
+d4c6 b7c6
+f4a4 d8b6
+f2f4 g5h7
+f4f5 a8b8
+f5e6 c8e6
+f1c4
+! # col. 18g (somewhat questionable)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1g5 b8d7
+f1c4 d8a5
+d1d2 e7e6
+o-o-o b7b5
+c4b3 c8b7
+h1e1 a8c8
+e4e5 d7e5
+d4e6 f7e6
+e1e5 d6e5
+g5f6
+! # col. 19m; Yanofsky-Bolbochan, Stockholm 1962
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+f1e2 e7e5
+d4b3 f8e7
+o-o o-o
+f2f4 b7b5
+a2a3 c8b7
+e2f3 b8d7
+g2g3 a8c8
+d1e1 d7b6
+g1h1 b6c4
+b3d2 d8d7
+d2c4 c8c4
+c1d2 d6d5
+! # col. 20p
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+f1e2 e7e5
+d4b3 f8e7
+o-o o-o
+c1e3 b8d7
+a2a4 b7b6
+d1d2 c8b7
+f2f3 d8c7
+f1d1 f8c8
+b3c1
+! # col. 21b
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+g2g3 e7e5
+d4e2 f8e7
+f1g2 o-o
+o-o b7b5
+h2h3 c8b7
+c3d5 f6d5
+e4d5 b8d7
+a2a4 d7c5
+e2c3 d8d7
+a4b5 a6b5
+a1a8 f8a8
+! # col. 22
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+f2f4 e7e6
+d1f3 d8b6
+d4b3 b8c6
+f1d3 f8e7
+c1e3 b6c7
+o-o o-o
+a1e1 c6b4
+! # col. 23f
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+c1e3 e7e5
+d4b3 c8e6
+d1d2 b8d7
+f2f3 f8e7
+g2g4 b7b5
+g4g5 f6h5
+o-o-o o-o
+h1g1 a8c8
+c3e2
+! # col. 24k; Kotkov-Polugayevski, USSR 1959
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+f1c4 e7e6
+o-o f8e7
+c4b3 o-o
+f2f4 b7b5
+a2a3 c8b7
+f4f5 e6e5
+d4e2 b8d7
+e2g3 d7c5
+b3d5 b7d5
+e4d5 a8c8
+c1g5 c5d7
+g5f6 d7f6
+c3e4 c8c4
+! # col. 25o; Ciocaltea-Minic, Bucharest 1966
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 a7a6
+f1c4 e7e6
+c4b3 b7b5
+f2f4 c8b7
+f4f5 e6e5
+d4e2 b8d7
+o-o f8e7
+e2g3 a8c8
+c1g5 o-o
+! # col. 26e
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+c1e3 f8g7
+f2f3 o-o
+d1d2 b8c6
+o-o-o d6d5
+e4d5 f6d5
+d4c6 b7c6
+c3d5 c6d5
+d2d5 d8c7
+d5a8 c8f5
+a8f8 g8f8
+d1d2 h7h5
+f1e2 f8g8
+a2a3 c7b8
+! # col. 27i; Bikhovski-Gik, Moscow 1968
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+c1e3 f8g7
+f2f3 o-o
+d1d2 b8c6
+f1c4 c8d7
+o-o-o d8a5
+c4b3 f8c8
+g2g4 c6e5
+h2h4 e5c4
+b3c4 c8c4
+d4b3 a5a6
+h4h5 c4c3
+b2c3 d7e6
+c1b1 a8c8
+e3d4 c8c4
+h5g6 h7g6
+! # col. 28k
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+c1e3 f8g7
+f2f3 o-o
+d1d2 b8c6
+f1c4 c8d7
+o-o-o d8a5
+c4b3 f8c8
+h2h4 c6e5
+h4h5 f6h5
+e3h6 e5d3
+c1b1 d3b2
+b1b2 g7h6
+d2h6 c8c3
+g2g4 h5f6
+g4g5 f6h5
+! # col. 29m; Ostojic-Honfi, Monte Carlo 1968
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+c1e3 f8g7
+f2f3 o-o
+d1d2 b8c6
+f1c4 c8d7
+o-o-o d8a5
+c4b3 f8c8
+c1b1 c6e5
+h2h4 e5c4
+b3c4 c8c4
+d4b3 a5c7
+h4h5 c4c3
+d2c3 c7c3
+b2c3 f6h5
+e3d4 d7e6
+h1e1 h5f6
+e4e5 d6e5
+d4e5 f6d5
+b1b2 a8c8
+! # col. 30p; Karpov-Korchnoi, 2nd match game 1974.
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+c1e3 f8g7
+f2f3 o-o
+d1d2 b8c6
+f1c4 c8d7
+h2h4 a8c8
+c4b3 c6e5
+h4h5 f6h5
+o-o-o e5c4
+b3c4 c8c4
+g2g4 h5f6
+d4e2 d8a5
+e3h6 g7h6
+d2h6 f8c8
+d1d3 c4c5
+g4g5 c5g5
+d3d5 g5d5
+c3d5 c8e8
+e2c3 d7c6
+e4e5 c6d5
+e5f6 e7f6
+h6h7 g8f8
+h7h8 f8e7
+c3d5
+! # col. 31
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+g2g3 b8c6
+f1g2 c6d4
+d1d4 f8g7
+o-o o-o
+d4d3 c8e6
+c3d5 f6d5
+e4d5 e6f5
+! # col. 32c; Pulsen-Cortlever, Buenos Aires 1939.
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+c1g5 f8g7
+d1d2 b8c6
+o-o-o o-o
+d4b3 f8e8
+f2f3 a7a6
+c1b1 b7b5
+h2h4 c8e6
+g2g4 c6e5
+! # col. 33h
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f2f4 b8c6
+d4c6 b7c6
+e4e5 d6e5
+d1d8 e8d8
+f4e5 f6g4
+c1f4 c8e6
+c3e4 f8g7
+e4g5 g7e5
+o-o-o d8c7
+g5e6 f7e6
+f4e5 g4e5
+d1e1 c7d6
+g2g3 e5g4
+f1c4 e6e5
+e1e2
+! # col. 34j
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f2f4 b8c6
+f1b5 d8c7
+c3d5 f6d5
+e4d5 a7a6
+b5c6 b7c6
+d4c6 c8b7
+c1e3 f8g7
+e3d4 g7d4
+d1d4 o-o
+o-o b7c6
+! # col. 35l
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f2f4 b8d7
+f1e2 f8g7
+c1e3 o-o
+e2f3 d7b6
+d1e2 e7e5
+d4b3 f6g4
+f3g4 d8h4
+g2g3 h4g4
+e2g4 c8g4
+! # col. 36a
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+o-o o-o
+d4b3 c8e6
+f2f4 c6a5
+f4f5 e6c4
+b3a5 c4e2
+d1e2 d8a5
+g2g4 a8c8
+g4g5 c8c3
+g5f6 c3e3
+e2e3 g7f6
+c2c3 f8c8
+a2a3 c8c4
+a1e1 b7b5
+! # col. 37c; Domnitz-Kraidman, Tel Aviv 1964
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+o-o o-o
+d4b3 c8e6
+f2f4 d8c8
+d1e1 f6g4
+e2g4 e6g4
+f4f5 g6f5
+h2h3 g4h3
+g2h3 f5e4
+e1h4 f7f5
+g1h1 f8f7
+f1g1 c6e5
+c3d5 c8d7
+b3d4 e5g6
+g1g6 h7g6
+a1g1 e7e5
+g1g6 d7d8
+e3g5 d8a5
+d5f6 g8f8
+d4e6
+! # col. 38f; Unzicker-Geller, W. Germany-USSR 1960 (drawn)
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+o-o o-o
+d1d2 f6g4
+e2g4 c8g4
+f2f4 c6d4
+e3d4 e7e5
+d4e3 e5f4
+f1f4 g4e6
+f4f2 g7e5
+e3d4 a8c8
+a1d1 d8a5
+a2a3 c8c4
+c3e2 a5d2
+d1d2
+! # col. 39
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+o-o o-o
+f2f4 d8b6
+d1d3 f6g4
+c3d5 g7d4
+e2g4 d4e3
+d3e3 b6b2
+g4c8 a8c8
+a1b1 b2a2
+b1b7 e7e6
+! # col. 40h
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+o-o o-o
+f2f4 d8b6
+e4e5 d6e5
+f4e5 c6e5
+d4f5 b6b2
+f5e7 g8h8
+e3d4 b2b4
+d4e5 b4e7
+d1d4 f6e8
+e5g7 e8g7
+e2d3 c8e6
+! # col. 41b; Smyslov-Botvinnik, match 1958
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+h2h4 h7h5
+f2f3 o-o
+d1d2 d6d5
+d4c6 b7c6
+e4e5 f6e8
+f3f4 f7f6
+o-o-o f6e5
+f4e5 g7e5
+g2g4 c8g4
+e2g4 h5g4
+h4h5 g6g5
+! # col. 42d; Van den Burg-Rajkovic, Orebro 1966
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+d4b3 o-o
+f2f4 c6a5
+g2g4 b7b6
+g4g5 f6d7
+o-o c8b7
+e2d3 a8c8
+b3a5 b6a5
+d1e1 d7c5
+f4f5 g7e5
+e1h4 e7e6
+f5f6 h7h5
+d3e2 g8h7
+e2h5 f8h8
+! # col. 43f
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+c1e3 b8c6
+d4b3 o-o
+f2f4 c6a5
+g2g4 c8e6
+g4g5 f6d7
+e3d4 f7f6
+h2h4 f6g5
+d4g7 g8g7
+b3d4 e6g8
+f4f5 d8b6
+! # col. 44
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+o-o b8c6
+d4b3 o-o
+f2f4 b7b5
+e2f3 b5b4
+c3d5 f6d5
+e4d5 c6a5
+b3a5 d8a5
+f1e1 f8e8
+! # col. 45i; Smyslov-Korchnoi, Moscow 1960
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 g7g6
+f1e2 f8g7
+d4b3 b8c6
+g2g4 b7b6
+f2f4 c8b7
+e2f3 o-o
+h2h4 a7a5
+a2a4 c6b4
+h4h5 d6d5
+e4e5 f6g4
+b3d4 g4h6
+h5g6 f7g6
+d4e6 d8d7
+e6f8 a8f8
+c3b5 d5d4
+! # col. 46
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+f3d4 g8f6
+f2f3 e7e5
+f1b5 c8d7
+b5d7 b8d7
+d4f5 d6d5
+e4d5 d8a5
+b1c3 d7b6
+! # col. 47h; Schweber-Najdorf, Buenos Aires 1970
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+d1d4 b8c6
+f1b5 c8d7
+b5c6 d7c6
+c2c4 g8f6
+b1c3 e7e6
+c1g5 f8e7
+o-o o-o
+f1e1 h7h6
+g5h4 a7a6
+a1d1 d8a5
+d4d2 a5b6
+f3d4 a8c8
+e1e3 f8e8
+! # col. 48i
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+d1d4 a7a6
+c1e3 g8f6
+b1c3 b8c6
+d4b6 d8b6
+e3b6 g7g6
+o-o-o f8h6
+c1b1 o-o
+f3d4 c8d7
+f2f3 c6e5
+d4b3 f8c8
+b3a5 d7c6
+c3d5 c6d5
+e4d5 f6d7
+b6d4 b7b6
+! # col. 49m; Fischer-Korchnoi, Buenos-Aires 1960
+e2e4 c7c5
+g1f3 d7d6
+d2d4 c5d4
+c2c3 d4c3
+b1c3 b8c6
+f1c4 e7e6
+o-o a7a6
+d1e2 g8f6
+f1d1 d8c7
+c1g5 f8e7
+a1c1 o-o
+c4b3 h7h6
+g5f4 e6e5
+f4e3 c7d8
+c3d5 f6d5
+b3d5 c8d7
+! # col. 50
+e2e4 c7c5
+g1f3 d7d6
+d2d4 g8f6
+d4c5 f6e4
+c5d6 e7e6
+d1d3 e4d6
+b1c3 b8c6
+c1f4 f7f6
+o-o-o e6e5
+c3b5
+! # col. 51c; Pfeiffer-Kottnauer, Helsinki 1952
+e2e4 c7c5
+g1f3 d7d6
+c2c3 g8f6
+f1d3 b8c6
+d3c2 c8g4
+h2h3 g4h5
+d2d3 d6d5
+d1e2 e7e6
+b1d2 f8e7
+d2f1 d8a5
+! # col. 52d; Brasket-Evans, U.S. Open Chp. 1960
+e2e4 c7c5
+g1f3 d7d6
+c2c3 g8f6
+d2d3 g7g6
+g2g3 f8g7
+b1d2 o-o
+f1g2 e7e5
+o-o b8c6
+a2a4 h7h6
+d2b1 d8a5
+! # col. 53h; Ciocaltea-Fischer, Varna 1962
+e2e4 c7c5
+g1f3 d7d6
+g2g3 g7g6
+f1g2 f8g7
+o-o b8c6
+c2c3 e7e5
+d2d3 g8e7
+f3h4 o-o
+f2f4 e5f4
+g3f4 f7f5
+b1d2 g8h8
+d2f3
+! # col. 54k; Tarjan-Mednis, U.S. Chp. 1973
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 e7e6
+f1e2 g7g6
+d4b3
+! e2e4 c7c5
+g1f3 d7d6
+b1c3 g8f6
+e4e5 d6e5
+f3e5 a7a6
+f1e2 e7e6
+o-o d8c7
+e5c4 b7b5
+c4e3 f8d6
+h2h3 b8c6
+a2a4 b5b4
+c3b1 c8b7
+d2d3 c6d4
+b1d2 o-o
+d2f3 d4e2
+d1e2 f8e8
+e3c4 e6e5
+f3g5 e5e4
+c4d6 c7d6
+g5e4 f6e4
+d3e4 b7e4
+c1e3 d6c6
+! # col. 55o; Medina-Pomar, Santander 1947
+e2e4 c7c5
+g1f3 d7d6
+b2b4 c5b4
+d2d4 g8f6
+f1d3 d6d5
+b1d2 d5e4
+d2e4 b8d7
+e4g5 d8c7
+c2c4 h7h6
+g5h3 g7g5
+h3g1 f8g7
+g1e2 e7e5
+e2g3 e5e4
+d1e2 o-o
+! # col. 56e; del Corral-Benko, Mallorca 1968
+e2e4 c7c5
+g1f3 d7d6
+f1b5 c8d7
+b5d7 d8d7
+o-o b8c6
+f1e1 g8f6
+c2c3 e7e6
+d2d3 f8e7
+a2a4 o-o
+b1d2 d7c7
+! # col. 57g; Radovich-Lombardy, Leipzig 1960
+e2e4 c7c5
+g1f3 d7d6
+f1b5 b8c6
+o-o a7a6
+b5c6 b7c6
+d2d4 c5d4
+d1d4 e7e5
+d4d3 f7f6
+c2c4 c8e6
+b1c3 d8c7
+! # col. 58j; Gurgenidze-Osnos, Alma Ata 1969
+e2e4 c7c5
+g1f3 b8c6
+f1b5 e7e6
+b1c3 g8e7
+o-o a7a6
+b5c6 e7c6
+d2d4 c5d4
+f3d4 d7d6
+d4c6 b7c6
+d1g4 g7g6
+e4e5 d6d5
+c1g5 f8e7
+! # col. 59m
+e2e4 c7c5
+g1f3 b8c6
+f1b5 g7g6
+o-o f8g7
+c2c3 g8f6
+f1e1 o-o
+d2d4 c5d4
+c3d4 d7d5
+e4e5 f6e4
+b1c3 e4c3
+b2c3 c6a5
+c1g5 c8f5
+f3d2 f8e8
+! # col. 60o
+e2e4 c7c5
+g1f3 b8c6
+f1b5 g7g6
+o-o f8g7
+f1e1 e7e5
+f1e1 o-o
+d2d4 c5d4
+c3d4 d7d5
+e4e5 f6e4
+b1c3 e4c3
+b2c3 c6a5
+c1g5 c8f5
+f3d2 f8e8
+! # col. 61c; Barczay-Szilagyi, Hungarian Chp. 1969
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+g5f6 g7f6
+d4b3 h8g8
+g2g3 f6f5
+d1d2 f8g7
+e4f5 d7f5
+f1g2 d8d7
+o-o g7c3
+b2c3 f5h3
+g2h3 d7h3
+! # col. 62e
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d4b3 h7h6
+g5h4 a8c8
+f1e2 g7g5
+h4g3 h6h5
+h2h4 g5g4
+g3f4 c6e5
+d1d4 e5g6
+f4g5 f8g7
+o-o
+! # col. 63g; Matulovic-Masic, Sombor 1968
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+f2f4 d8b6
+d4b3 f6g4
+d1e2 c6d4
+c3d5 d4e2
+d5b6 a7b6
+e1e2 h7h6
+g5h4 g7g5
+h4g3 g5f4
+g3f4 f8g7
+c2c3 d7c6
+! # col. 64j; Liberzo-Stein, USSR Chp. 1969-70. Complete game (draw).
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d3 c6d4
+d3d4 d8a5
+f2f4 e7e5
+d4d3 f8e7
+o-o-o d7c6
+c1b1 e5f4
+g5f4 o-o
+f1e2 f8e8
+e2f3 e7f8
+c3d5 f6d7
+d3d2 a5d2
+d1d2 a8c8
+h1d1 d7e5
+b2b3
+! # col. 65m; Bronstein-Stein, USSR 1969
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d3 c6d4
+d3d4 d8a5
+f1e2 e7e5
+d4d3 a5c7
+e2g4 f8e7
+g5f6 e7f6
+o-o-o f6e7
+c3b5 d7b5
+d3b5 c7c6
+b5d5 c6d5
+d1d5
+! # col. 66b; Benko-R. Byrne, US Open Chp. 1968
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d2 a8c8
+o-o-o c6d4
+d2d4 d8a5
+g5d2 a7a6
+f1c4 a5c5
+d4c5 c8c5
+c4b3 g7g6
+d2e3 c5c8
+e3d4 f8g7
+c3d5 f6h5
+d4g7 h5g7
+e4e5 c8c6
+d5b4 c6b6
+! # col. 66b alternate; Polgar-Nagy, Hungarian Chp. 1972
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d2 a8c8
+o-o-o c6d4
+d2d4 d8a5
+g5d2 e7e5
+d4d3 a7a6
+c1b1 h7h6
+f2f3 a5c7
+g2g3 f8e7
+h2h4 b7b5
+! # col. 67c; Suetin-Gheorghiu, Hastings 1967/8. Draw.
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d2 a8c8
+o-o-o c6d4
+d2d4 d8a5
+g5e3 a7a6
+f2f3 e7e6
+d4b6 a5b6
+e3b6 d7c6
+f1c4 c6e4
+c4e6 f7e6
+c3e4 f6e4
+f3e4 f8e7
+h1f1 e7g5
+c1b1 e8e7
+c2c3 h8f8
+b1c2 f8f1
+d1f1 c8f8
+! # col. 68d
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d2 a8c8
+o-o-o c6d4
+d2d4 d8a5
+f2f4 e7e6
+e4e5 d6e5
+f4e5 c8c3
+g5d2 a5a2
+d2c3 g7g6
+! # col. 69fA1; Janosevic-Larsen, Belgrade 1964
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d2 a8c8
+o-o-o c6d4
+d2d4 d8a5
+f2f4 c8c3
+b2c3 e7e5
+d4b4 a5b4
+c3b4 f6e4
+f1c4 b7b5
+c4d5 e4c3
+f4e5 h7h6
+g5h4 g7g5
+h4g3 c3e2
+c1b2 e2g3
+h2g3 f8g7
+! # col. 70g; Bednarski-Simagin, Polanica Zdroj 1968
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 c8d7
+d1d2 a8c8
+o-o-o c6d4
+d2d4 c8c3
+d4c3 f6e4
+c3e3 e4g5
+e3g5 d8b6
+f1c4 e7e6
+g5g3 g7g6
+c4b3 f8e7
+h2h4 h7h5
+h1e1 b6b4
+g3e3 a7a5
+e3d4
+! # col. 71d
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o c6d4
+d2d4 o-o
+f2f4 h7h6
+g5h4 d8a5
+f1c4 e6e5
+f4e5 d6e5
+d4d3 a5c5
+h4f6 e7f6
+! # col. 72g
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o c6d4
+d2d4 o-o
+f2f4 d8a5
+f1c4 c8d7
+c4b3 d7c6
+h1f1 b7b5
+g5f6 e7f6
+d4d6 f6c3
+d6c6 a8c8
+c6d7 c8d8
+d7e7 c3d2
+c1b1 d2f4
+d1d8 a5d8
+! # col. 73i
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o o-o
+d4b3 d8b6
+f2f3 a7a6
+g2g4 f8d8
+g5e3 b6c7
+h2h4 b7b5
+g4g5 f6d7
+g5g6 f7g6
+h4h5 g6h5
+h1h5 d7f6
+h5g5 c6e5
+d2g2 e7f8
+f3f4 e5c4
+f1c4 b5c4
+b3d4 a8b8
+d1g1 b8b7
+! # col. 74; Tal-Larsen, match 1969
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o o-o
+d4b3 a7a6
+g5f6 g7f6
+f1e2 g8h8
+e2h5 c8d7
+f2f4 b7b5
+c1b1
+! # col. 75k
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o o-o
+d4b5 d8a5
+g5f6 e7f6
+b5d6 f8d8
+f2f4 e6e5
+d2d5 a5c7
+f4f5 c6d4
+d6b5 c7a5
+d5c4 c8f5
+b2b4 a5a6
+! # col. 76b; Spasski-Larsen, Santa Monica 1966
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o o-o
+f2f4 h7h6
+g5h4 e6e5
+d4f5 c8f5
+e4f5 d8a5
+c1b1 a8d8
+h4f6 e7f6
+c3d5 a5d2
+d5f6 g7f6
+d1d2 e5f4
+! # col. 77e; Kujpers-Minev, Halle 1967
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 f8e7
+o-o-o o-o
+f2f4 d6d5
+e4e5 f6d7
+h2h4 d7b6
+d2e3 c8d7
+g5e7 d8e7
+h4h5 c6a5
+d4b3 a5c4
+e3d4 f8c8
+c1b1 a7a5
+f4f5 a5a4
+f5f6 e7f8
+h1h3 c4b2
+b1b2 b6c4
+f1c4 c8c4
+d4d2
+! # col. 78h
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 a7a6
+o-o-o c8d7
+f2f4 h7h6
+g5h4 f6e4
+d2e1 e4f6
+d4f5 d8a5
+f5d6 f8d6
+d1d6 o-o-o
+d6d1 e6e5
+f1c4 e5f4
+c3e4 d7e6
+c4e6 f7e6
+e4d6 c8b8
+e1e6 h8f8
+! # col. 79j; O'Kelly-Simagin corr. 1964
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 a7a6
+o-o-o h7h6
+g5h4 f6e4
+d2f4 e4g5
+d4c6 b7c6
+f4a4 d8b6
+f2f4 g5h7
+f4f5 f8e7
+c3e4 a8b8
+a4a3 b6b5
+! # col. 80k; Di Camillo-R. Byrne, US Open Chp. 1958
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d2 h7h6
+g5f6 g7f6
+o-o-o a7a6
+f2f4 c8d7
+f1e2 h6h5
+c1b1 d8b6
+d4b3 o-o-o
+h1f1 f8e7
+c3a4 b6a7
+c2c4 c6d4
+! # col. 81b
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d4c6 b7c6
+e4e5 d6e5
+d1f3 f8e7
+f3c6 c8d7
+c6f3 e5e4
+c3e4 f6e4
+g5e7 d8a5
+! # col. 82e
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1g5 e7e6
+d1d3 f8e7
+a1d1 o-o
+f1e2 c8d7
+o-o c6d4
+d3d4 d7c6
+g1h1 d8a5
+f2f4 f8e8
+! # col. 83
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+h2h3 g7g6
+c1e3 f8g7
+d1d2 o-o
+o-o-o c6d4
+e3d4 d8a5
+c1b1 e7e5
+d4e3 c8e6
+! # BAD! -- col. 84i; Karaklajic-Taimanov, Yugoslavia-USSR, match 1956
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+c1e3 f6g4
+f1b5 g4e3
+f2e3 c8d7
+o-o e7e6
+5c6 b7c6
+e4e5 f8e7
+d1h5 o-o
+e5d6 e7d6
+c3e4 d6e7
+a1d1 d8c7
+d4b3 h7h6
+! # col. 85
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+d4e2 e7e6
+g2g3 d6d5
+e4d5 f6d5
+f1g2 d5c3
+d1d8 e8d8
+e2c3 c8d7
+c1d2 f8e7
+! # col. 86c; Carcia-Pomar, Havana 1969
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+f1c4 e7e5
+d4e2 c8e6
+c4e6 f7e6
+o-o f8e7
+f2f4 o-o
+e2g3 e5f4
+f1f4 d8b6
+g1h1 a8d8
+b2b3 d6d5
+e4d5 f6d5
+f4f8 e7f8
+c3d5 d8d5
+d1e1 c6d4
+c1e3 f8c5
+! # col. 87
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+f1c4 d8b6
+d4b3 e7e6
+o-o f8e7
+c1e3 b6c7
+f2f4 o-o
+c4d3 a7a6
+d1f3
+! # col. 88
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+f1c4 e7e6
+c1e3 d8c7
+d1e2 a7a6
+c4b3 c6a5
+g2g4 b7b5
+g4g5 f6d7
+o-o-o d7c5
+! # col. 89mA; Spasjevic-Ostojic, Belgrade 1966 (draw)
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+f1c4 e7e6
+c1e3 f8e7
+d1e2 a7a6
+o-o-o o-o
+c4b3 d8c7
+g2g4 c6d4
+d1d4 e6e5
+d4c4 c7d8
+g4g5 f6e8
+h1g1 c8d7
+c3d5 d7b5
+e3b6 d8d7
+e2g4 e7d8
+g4d7 b5d7
+c4c3 d7e6
+b6d8 a8d8
+d5e3 d8d7
+b3a4 d7c7
+! # col. 90o; Bogdanovic-Shamkovich, Sarajevo 1963
+e2e4 c7c5
+g1f3 b8c6
+d2d4 c5d4
+f3d4 g8f6
+b1c3 d7d6
+f1c4 e7e6
+c1e3 f8e7
+d1e2 o-o
+o-o-o c6d4
+e3d4 d8a5
+e4e5 d6e5
+d4e5 b7b6
+c3b5 c8a6
+e5c3 a5a4
+d1d4 a6b5
+c4b5 a4a2
+h1d1 f8d8
+d4a4 d8d1
+e2d1 a2d5
+d1d5 f6d5
+c3d4 e7g5
+c1b1 h7h5
+b5c6 a8d8
+a4a7 d5b4
+c6d7 b4c6
+! # Queen's Catalan, col. 1c; Kramer-Fichtl, Varna Olympics 1962
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 f8e7
+f1g2 o-o
+o-o b8d7
+b1c3 c7c6
+b2b3 b7b6
+c1b2 c8b7
+d1c2 a8c8
+a1d1 d8c7
+e2e4 d5e4
+c3e4 f6e4
+c2e4 c6c5
+d4d5 e7f6
+e4c2 e6d5
+c4d5 f6b2
+c2b2 c8d8
+! # col. 2f
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 f8e7
+f1g2 o-o
+o-o b8d7
+b1c3 d5c4
+e2e4 c7c6
+a2a4 a7a5
+d1e2 d7b6
+f1d1 e7b4
+f3e5 d8e7
+c1e3 c8d7
+e5c4 b6c4
+e2c4 e6e5
+d4e5 f6g4
+! # col. 3i; Geller-Medina, Beverwijk 1965
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 f8e7
+f1g2 o-o
+o-o b8d7
+d1c2 b7b6
+c4d5 f6d5
+b1c3 c8b7
+c3d5 b7d5
+e2e4 d5b7
+f1d1 c7c5
+d4d5 e6d5
+e4d5 e7f6
+h2h4 h7h6
+! # col. 4k; Geller-Bisguier, Bled 1961
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 f8e7
+f1g2 o-o
+o-o b8d7
+d1c2 c7c6
+b2b3 b7b6
+c1b2 c8b7
+b1c3 a8c8
+a1d1 b6b5
+c4c5 b5b4
+c3b1 f6e4
+f3e1 f7f5
+e1d3 a7a5
+d3f4 f8f6
+f2f3 e4g5
+! # col. 5m; Benko-Pachman, Budapest 1948
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 f8e7
+f1g2 o-o
+o-o b8d7
+d1c2 c7c6
+b1d2 b7b6
+e2e4 c8b7
+b2b3 a8c8
+f1d1 d8c7
+c1b2 f8d8
+a1c1 c7b8
+c2b1 a7a5
+f3e5 b8a8
+! # col. 6
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 f8e7
+f1g2 o-o
+o-o c7c6
+b1c3 b7b6
+f3e5 a7a5
+d1c2 c8a6
+f1d1 b6b5
+! # col. 7d; Evans-Poschel, US Jr. Chp. 1947
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 c7c5
+c4d5 f6d5
+f1g2 c5d4
+o-o f8c5
+f3d4 o-o
+a2a3 b8c6
+d4c6 b7c6
+b2b4 c5e7
+c1b2 e7f6
+d1c2 f6b2
+c2b2 a7a5
+! # col. 8g; O'Kelly-Euwe, New York 1951
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 d5c4
+f1g2 c7c5
+o-o b8c6
+d1a4 f6d7
+d4c5 f8c5
+a4c4 o-o
+b1c3 a7a6
+c3e4 c5e7
+c1e3 d7b6
+c4b3 b6d5
+f1d1 d8c7
+! # col. 9
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 d5c4
+f1g2 b7b5
+a2a4 c7c6
+o-o c8b7
+f3e5 d8c8
+b2b3 c4b3
+d1b3 b5b4
+a4a5 f6d7
+! # col. 10l; Keres-Korchnoi, Curacao 1962
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+g1f3 d5c4
+d1a4 b8d7
+f1g2 a7a6
+a4c4 c7c5
+d4c5 f8c5
+o-o b7b5
+c4h4 c8b7
+b1d2 c5e7
+d2b3 a8c8
+h4d4 o-o
+c1d2 d7c5
+! # col. -- Accelerated Catalan
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 d5c4
+d1a4 b8d7
+b1d2 c7c6
+a4c4 e6e5
+g1f3 d7b6
+c4d3 e5d4
+f3d4 f8e7
+o-o o-o
+! # col. 12e; Muller-Ratzek, Vienna 1951
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 d5c4
+d1a4 c8d7
+a4c4 d7c6
+g1f3 c6d5
+c4d3 c7c5
+b1c3 d5c6
+o-o b8d7
+f1d1 d8b6
+e2e4 c5d4
+f3d4 f8c5
+d4c6 c5f2
+g1f1 b7c6
+c3a4 b6a5
+f1f2 a5a4
+d3d6
+! # col. 13f; Smyslov-Kere, USSR Chp. 1948
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 d5c4
+d1a4 c8d7
+a4c4 d7c6
+g1f3 b8d7
+b1c3 d7b6
+c4d3 f8b4
+o-o o-o
+f1d1 h7h6
+c1d2 d8e7
+a2a3 b4c3
+d3c3 f8d8
+! # col. 14g
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+b1c3 d5c4
+d1a4 b8c6
+f1g2 c8d7
+a4c4 c6b4
+c4b3 c7c5
+g1f3 c5d4
+f3d4 e6e5
+d4f3 d7e6
+b3a4 e6d7
+! # col. 15; Stoltz-Vidmar, Groningen 1946
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+b1c3 f8e7
+f1g2 o-o
+g1f3 d5c4
+d1a4 a7a6
+a4c4 b7b5
+c4d3 c8b7
+! # col. 16
+d2d4 d7d5
+c2c4 e7e6
+g2g3 g8f6
+b1d2 c7c5
+d4c5 f8c5
+f1g2 b8c6
+g1f3 o-o
+o-o a7a5
+c4d5 e6d5
+d2b3 c5b6
+! # col. 17d; Mikenas-Aronin, USSR Chp. 1963
+d2d4 d7d5
+c2c4 e7e6
+g2g3 c7c5
+c4d5 e6d5
+g1f3 b8c6
+f1g2 g8f6
+o-o f8e7
+d4c5 e7c5
+b1d2 o-o
+d2b3 c5b6
+b3d4 f8e8
+b2b3 c6d4
+f3d4 b6d4
+d1d4 e8e2
+! # col. 18e
+d2d4 d7d5
+c2c4 e7e6
+g2g3 d5c4
+d1a4 c8d7
+a4c4 c7c5
+d4c5 d7c6
+g1f3 b8d7
+c1e3 g8f6
+f1g2 d8c7
+o-o c6d5
+c4a4 f8c5
+e3c5 c7c5
+b1c3 d5c6
+! # col. 19
+d2d4 d7d5
+c2c4 e7e6
+g2g3 f8b4
+c1d2 b4d2
+d1d2 g8f6
+g1f3 o-o
+f1g2 d8e7
+o-o b8c6
+f1c1
+! # col. 20
+d2d4 d7d5
+c2c4 e7e6
+g2g3 f8b4
+c1d2 b4e7
+f1g2 g8f6
+g1f3 o-o
+d1b3 b7b6
+c4d5 e6d5
+b1c3 c8b7
+o-o
+! # col. 21
+d2d4 g8f6
+c2c4 e7e6
+g2g3 e6e5
+g1f3 e5d4
+f3d4 d7d5
+f1g2 d5c4
+d1a4 c7c6
+a4c4 f8e7
+o-o o-o
+f1d1
+! # col. 22
+d2d4 g8f6
+c2c4 e7e6
+g2g3 c7c5
+g1f3 c5d4
+f3d4 d7d5
+f1g2 e6e5
+d4f3 d5d4
+o-o b8c6
+e2e3 f8e7
+e3d4 e5d4
+! # col. 23g
+d2d4 g8f6
+c2c4 e7e6
+g2g3 c7c5
+g1f3 c5d4
+f3d4 b8c6
+f1g2 d8b6
+d4c2 f8c5
+e2e3 o-o
+b1c3 b6a6
+d1d2 f8d8
+a2a3 d7d5
+b2b4 d5d4
+c3e4
+! # col. 24j; Smyslov-Petrosian, Moscow 1967
+d2d4 g8f6
+c2c4 e7e6
+g2g3 f8b4
+b1d2 c7c5
+d4c5 b4c5
+f1g2 b8c6
+g1f3 b7b6
+o-o c8b7
+a2a3 o-o
+b2b4 c5e7
+c1b2 a8c8
+d1b1
+! # col. 25
+d2d4 g8f6
+c2c4 e7e6
+g2g3 f8b4
+c1d2 b4d2
+d1d2 f6e4
+d2c2 f7f5
+f2f3 e4f6
+e2e4 f5e4
+f3e4 e6e5
+! # Alternate openings leading to the Catalan, line C
+g1f3 d7d5
+c2c4 e7e6
+g2g3 g8f6
+d2d4
+! # line D
+c2c4 g8f6
+d2d4 e7e6
+g2g3 d7d5
+! # line E
+d2d4 g8f6
+c2c4 e7e6
+g2g3 d7d5
+! # The Reti Opening, col. 1c; Muller-Lilenthal, Budapest 1933
+g1f3 d7d5
+c2c4 c7c6
+b2b3 g8f6
+g2g3 c8f5
+c1b2 e7e6
+f1g2 b8d7
+o-o f8d6
+d2d3 o-o
+b1c3 d8e7
+f1e1 e6e5
+c4d5 c6d5
+e2e4 d5e4
+d3e4 f5g6
+! # col. 2g; Bilek-Geller, Sousse 1967
+g1f3 d7d5
+c2c4 c7c6
+b2b3 g8f6
+g2g3 c8g4
+f1g2 e7e6
+c1b2 b8d7
+o-o f8e7
+d2d3 o-o
+b1d2 a7a5
+a2a3 d8b6
+d1c2 h7h6
+b2c3 f8c8
+f1e1 b6d8
+e2e4 d8f8
+! # col. 3k; Botvinnik-Fine, Nottingham 1936
+g1f3 d7d5
+c2c4 d5c4
+b1a3 c7c5
+a3c4 b8c6
+g2g3 e7e5
+f1g2 f7f6
+b2b3 g8e7
+c1b2 e7d5
+o-o f8e7
+f3h4 o-o
+d1b1 f8f7
+h4f5 c8e6
+f2f4 e5f4
+g3f4 d5b6
+g2e4 e6c4
+! # col. 4n; Katetov-Alekhin, Prague 1943
+g1f3 d7d5
+c2c4 d5d4
+e2e3 b8c6
+e3d4 c6d4
+f3d4 d8d4
+b1c3 e7e5
+d2d3 f8c5
+c1e3 d4d6
+c3b5 d6e7
+e3c5 e7c5
+d3d4 e5d4
+d1d4 c5d4
+b5d4 c8g4
+! # col. 5o
+g1f3 d7d5
+c2c4 d5d4
+e2e3 c7c5
+e3d4 c5d4
+g2g3 b8c6
+f1g2 g7g6
+d2d3 f8g7
+o-o e7e5
+f1e1 f7f6
+b2b4 c6b4
+d1a4 b4c6
+f3d4 d8d4
+g2c6 c8d7
+! # col. 6
+g1f3 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 f8e7
+o-o o-o
+b2b3 c7c5
+c4d5 f6d5
+c1b2 b8c6
+d2d4 d5b4
+a2a3 b4a6
+d4c5 d8d1
+! # col. 7
+g1f3 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 f8e7
+b1c3 o-o
+b2b3 c7c5
+c1b2 b8c6
+c4d5 e6d5
+a1c1 c8e6
+o-o a8c8
+d2d4 f8e8
+! # col. 8g; Kashdan-Horowitz, New York 1931
+g1f3 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 b8d7
+b2b3 c7c6
+o-o f8d6
+c1b2 o-o
+b1c3 b7b6
+d2d3 c8b7
+e2e4 d5e4
+d3e4 d8c7
+d1e2 f8d8
+f1d1
+! # col. 9h; Abroshin-Krykov corr. 1960
+g1f3 d7d5
+c2c4 e7e6
+g2g3 g8f6
+f1g2 d5c4
+d1a4 c8d7
+a4c4 d7c6
+o-o c6d5
+c4a4 d8d7
+a4c2 b8c6
+b1c3 d5f3
+g2f3 c6d4
+c2d3 c7c6
+! # col. 10m; Teti-Tartakover, Semmering 1926
+g1f3 d7d5
+c2c4 e7e6
+g2g3 d5c4
+d1a4 c8d7
+a4c4 c7c5
+f3e5 b8c6
+e5d7 d8d7
+f1g2 g8f6
+d2d3 f8e7
+o-o c6d4
+b1c3 a8d8
+a2a4 f6d5
+! # Barcza System, col. 11
+g1f3 d7d5
+g2g3 g8f6
+f1g2 c8f5
+o-o c7c6
+c2c4 d5c4
+b1a3 e7e5
+a3c4 e5e4
+f3e1 f8c5
+d2d3 o-o
+c1e3 b8d7
+! # col. 12d; Benko-Petrosian, Curacao 1962
+g1f3 d7d5
+g2g3 g8f6
+f1g2 c8f5
+o-o c7c6
+d2d3 b8d7
+b1d2 h7h6
+d1e1 e7e6
+e2e4 f5h7
+e1e2 f8e7
+e4e5 f6g8
+d2b3 e7f8
+c2c4 g8e7
+b3d4 e7f5
+d4f5 h7f5
+c4d5 c6d5
+d3d4 a7a5
+c1e3 f8e7
+f1c1 o-o
+! # col. 13f; Bronstein-O'Kelly, Beverwijk 1963
+g1f3 d7d5
+g2g3 g8f6
+f1g2 c7c5
+o-o e7e6
+d2d3 b8c6
+b1d2 f8e7
+e2e4 o-o
+f1e1 d8c7
+e4e5 f6d7
+d1e2 b7b5
+h2h4 a7a5
+d2f1 c8a6
+f1h2 c6b4
+h4h5
+! # col. 14i; Evans-Olafsson, Dallas 1957
+g1f3 d7d5
+g2g3 g8f6
+f1g2 g7g6
+o-o f8g7
+d2d3 o-o
+b1d2 b8c6
+e2e4 e7e5
+c2c3 a7a5
+f1e1 d5e4
+d3e4 f6d7
+d1e2 b7b6
+d2c4 c8a6
+g2f1 d8f6
+! # col. 15
+g1f3 d7d5
+g2g3 g8f6
+f1g2 g7g6
+d2d4 f8g7
+o-o c7c6
+b2b3 b8d7
+c1b2 e7e5
+d4e5 f6g4
+b1d2 d7e5
+f3e5 g4e5
+! # col. 16d; Larsen-Mecking, Mallorca 1969
+g1f3 d7d5
+g2g3 c7c5
+f1g2 b8c6
+o-o e7e6
+d2d3 g7g6
+b1c3 f8g7
+a2a3 g8e7
+a1b1 o-o
+c1d2 a8b8
+b2b4 c5b4
+a3b4 b7b5
+e2e4 a7a5
+! # col. 17h; Benko-Bisguier, US Chp. 1963
+g1f3 d7d5
+g2g3 c8g4
+f1g2 b8d7
+c2c4 c7c6
+c4d5 c6d5
+b1c3 e7e6
+d1b3 d8b6
+b3b6 d7b6
+d2d3 a8c8
+c1e3 f8d6
+c3b5 d6b8
+o-o g8e7
+f1c1 c8c1
+a1c1 e7c6
+f3d4 e8d7
+! # col. 18j; Keene-Basman, Hastings 1966-7
+g1f3 d7d5
+g2g3 c8g4
+f1g2 g8f6
+c2c4 c7c6
+c4d5 g4f3
+g2f3 c6d5
+d1b3 d8d7
+b1c3 e7e6
+o-o b8c6
+f3g2 f8e7
+d2d3 o-o
+! # col. 19k
+g1f3 d7d5
+g2g3 c8g4
+f1g2 g8f6
+c2c4 c7c6
+d1c2 e7e6
+o-o f8e7
+b2b3 b8d7
+c1b2 o-o
+d2d3 a7a5
+b1d2 a5a4
+b2c3 a4b3
+a2b3 d8b6
+! # col. 20m
+g1f3 d7d5
+g2g3 c8g4
+f1g2 g8f6
+o-o c7c6
+c2c4 e7e6
+c4d5 g4f3
+g2f3 c6d5
+b1c3 b8c6
+d2d3 f8e7
+f3g2
+! # col. 21b; Savon-Aronin, USSR 1963
+g1f3 d7d5
+g2g3 b8c6
+d2d4 c8f5
+f1g2 c6b4
+b1a3 e7e6
+o-o g8f6
+f3h4 f5g4
+c2c4 c7c6
+a3c2 b4c2
+d1c2 f8e7
+h2h3 g4h5
+f2f3 h5g6
+h4g6 h7g6
+! # col. 22d; Fischer-Ivkov, Santa Monica 1966
+g1f3 d7d5
+g2g3 e7e6
+f1g2 c7c5
+o-o b8c6
+d2d3 f8d6
+e2e4 g8e7
+b1d2 o-o
+f3h4 b7b6
+f2f4 d5e4
+d3e4 c8a6
+f1e1 c5c4
+c2c3
+! # col. 23
+g1f3 d7d5
+g2g3 b8d7
+c2c4 e7e6
+f1g2 g8f6
+b1c3 f8e7
+o-o o-o
+d2d3 c7c5
+c4d5 e6d5
+c1g5 b7b6
+! # col. 24g; Benko-Bisguier, US Chp. 1976-7
+g1f3 d7d5
+g2g3 g8f6
+f1g2 b7b6
+c2c4 e7e6
+c4d5 e6d5
+o-o f8d6
+d2d4 o-o
+b1c3 c7c6
+f3e5 c8b7
+c1g5 h7h6
+g5f6 d8f6
+f2f4 f8d8
+e2e4
+! # col. 25; Rabinovich-Rauser, Moscow 1934
+g1f3 d7d5
+b2b3 c8g4
+c1b2 b8d7
+c2c4 e7e6
+e2e3 g8f6
+f1e2 c7c6
+f3d4 g4e2
+d1e2 f8d6
+f2f4 o-o
+! # col. 26e; Evans-Najdorf, Dallas 1967
+g1f3 c7c5
+g2g3 b8c6
+f1g2 g7g6
+o-o f8g7
+e2e4 d7d6
+c2c3 e7e5
+d2d3 g8h6
+f3e1 o-o
+f2f4 e5f4
+c1f4 h6g4
+b1a3 g4e5
+g1h1 d8b6
+d1d2 c8e6
+! # col. 27h; Van den Pol-Barden, Holland v. England 1960
+g1f3 f7f5
+g2g3 g8f6
+f1g2 g7g6
+d2d3 f8g7
+b1d2 d7d6
+e2e4 e7e5
+d2c4 o-o
+e4f5 g6f5
+c1e3 b8c6
+d3d4 e5e4
+! # col. 28m; Gufeld-Bokuchava, USSR Chp. prelims 1968
+g1f3 f7f5
+g2g3 g8f6
+f1g2 e7e6
+c2c4 f8e7
+o-o o-o
+d2d3 d7d6
+b1c3 b8c6
+a1b1 a7a5
+a2a3 d8e8
+b2b4 a5b4
+a3b4 e6e5
+! # col. 29p; Lundin-Tartakover, Groningen 1946
+g1f3 f7f5
+g2g3 g8f6
+f1g2 e7e6
+c2c4 f8e7
+o-o o-o
+b2b3 c7c5
+c1b2 b8c6
+b1c3 e6e5
+e2e3 d7d6
+d2d4
+! # col. 30
+g1f3 g7g6
+g2g3 f8g7
+f1g2 e7e5
+d2d3 b8c6
+e2e4 d7d6
+b1c3 g8e7
+c1e3 o-o
+d1d2 c6d4
+o-o
+! # King's Indian attack, col. 31a
+g1f3 g8f6
+g2g3 b7b5
+h2h4 b5b4
+d2d3 c8b7
+e2e4 d7d6
+f1g2 b8d7
+o-o e7e6
+h4h5 a8b8
+b1d2 f8e7
+d2c4 o-o
+! # col. 32d
+g1f3 g8f6
+g2g3 g7g6
+b2b4 f8g7
+c1b2 o-o
+f1g2 d7d5
+o-o c8g4
+c2c4 c7c6
+b1a3 b8d7
+a1c1 a7a5
+b4b5 a5a4
+d2d3 e7e5
+! # col. 33e; Olafsson-Kavalek, Wijik aan Zee 1969
+g1f3 g8f6
+g2g3 g7g6
+b2b3 f8g7
+c1b2 o-o
+f1g2 d7d6
+d2d4 f6d7
+b1c3 e7e5
+d1d2 f8e8
+d4e5 d7e5
+f3e5 g7e5
+! # col. 34h
+g1f3 g8f6
+g2g3 g7g6
+c2c4 d7d6
+f1g2 f8g7
+o-o o-o
+b1c3 b8d7
+d2d3 e7e5
+c1d2 d7c5
+b2b4 c5e6
+a1b1 f6e8
+a2a4 c7c6
+a4a5 e8c7
+! # col. 35
+g1f3 g8f6
+c2c4 g7g6
+b2b3 f8g7
+c1b2 o-o
+e2e3 d7d6
+f1e2 e7e5
+o-o f8e8
+b1c3 b8d7
+d2d3 c7c6
+! # col. 36d
+g1f3 g8f6
+c2c4 g7g6
+b1c3 d7d5
+c4d5 f6d5
+d1a4 c8d7
+a4b3 d5b6
+d2d4 f8g7
+c1f4 d7e6
+b3c2 b8c6
+a1d1
+! # col. 37f
+g1f3 g8f6
+c2c4 b7b6
+g2g3 c8b7
+f1g2 c7c5
+o-o g7g6
+b2b3 f8g7
+c1b2 o-o
+b1c3 d7d5
+c3d5 f6d5
+b2g7 g8g7
+c4d5 d8d5
+d2d4 b8a6
+! # col. 38h; Geller-Kholmov, Moscow 1969
+g1f3 g8f6
+c2c4 b7b6
+g2g3 c8b7
+f1g2 e7e6
+o-o f8e7
+b2b3 o-o
+c1b2 d7d5
+e2e3 b8d7
+b1c3 f6e4
+c4d5 e4c3
+b2c3 e6d5
+! # col. 39
+g1f3 g8f6
+b2b3 g7g6
+c2c4 f8g7
+c1b2 o-o
+g2g3 c7c5
+f1g2 b7b6
+o-o c8b7
+b1c3 e7e6
+a1b1 d8e7
+! # col. 40o; Lombardy-Burger, US Chp. 1969-70
+g1f3 g8f6
+b2b3 d7d5
+c1b2 e7e6
+e2e3 f8e7
+c2c4 o-o
+d2d4 b7b6
+f1d3 c8b7
+o-o b8d7
+b1d2 c7c5
+d1e2 f6e4
+a1c1 a8c8
+!
diff --git a/gnu/games/chess/gnuchess.c b/gnu/games/chess/gnuchess.c
new file mode 100644
index 00000000000..4a363e21176
--- /dev/null
+++ b/gnu/games/chess/gnuchess.c
@@ -0,0 +1,2310 @@
+/*
+ C source for CHESS
+
+ Revision: 4-25-88
+
+ Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
+ Copyright (c) 1988 John Stanback
+
+ This file is part of CHESS.
+
+ CHESS is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY. No author or distributor
+ accepts responsibility to anyone for the consequences of using it
+ or for whether it serves any particular purpose or works at all,
+ unless he says so in writing. Refer to the CHESS General Public
+ License for full details.
+
+ Everyone is granted permission to copy, modify and redistribute
+ CHESS, but only under the conditions described in the
+ CHESS General Public License. A copy of this license is
+ supposed to have been given to you along with CHESS so you
+ can know your rights and responsibilities. It should be in a
+ file named COPYING. Among other things, the copyright notice
+ and this notice must be preserved on all copies.
+*/
+
+#ifndef lint
+static char rcsid[] = "$Id: gnuchess.c,v 1.1 1995/10/18 08:41:10 deraadt Exp $";
+#endif /* not lint */
+
+#include <stdio.h>
+#include <ctype.h>
+
+#ifdef MSDOS
+#include <stdlib.h>
+#include <time.h>
+#include <alloc.h>
+#define ttblsz 4096
+#else
+#include <sys/param.h>
+#include <sys/times.h>
+#define ttblsz 16384
+#define huge
+#endif MSDOS
+
+#include "move.h"
+
+#define neutral 2
+#define white 0
+#define black 1
+#define no_piece 0
+#define pawn 1
+#define knight 2
+#define bishop 3
+#define rook 4
+#define queen 5
+#define king 6
+#define valueP 100
+#define valueN 350
+#define valueB 355
+#define valueR 550
+#define valueQ 1100
+#define valueK 1200
+#define ctlP 0x4000
+#define ctlN 0x2800
+#define ctlB 0x1800
+#define ctlR 0x0400
+#define ctlQ 0x0200
+#define ctlK 0x0100
+#define ctlBQ 0x1200
+#define ctlRQ 0x0600
+#define ctlNN 0x2000
+#define pxx " PNBRQK"
+#define qxx " pnbrqk"
+#define rxx "12345678"
+#define cxx "abcdefgh"
+#define check 0x0001
+#define capture 0x0002
+#define draw 0x0004
+#define promote 0x0008
+#define cstlmask 0x0010
+#define epmask 0x0020
+#define exact 0x0040
+#define pwnthrt 0x0080
+#define truescore 0x0001
+#define lowerbound 0x0002
+#define upperbound 0x0004
+#define maxdepth 30
+#define true 1
+#define false 0
+#define absv(x) ((x) < 0 ? -(x) : (x))
+#if (NEWMOVE < 1)
+#define taxicab(a,b) (abs(column[a]-column[b]) + abs(row[a]-row[b]))
+#endif
+struct leaf
+ {
+ short f,t,score,reply;
+ unsigned short flags;
+ };
+struct GameRec
+ {
+ unsigned short gmove;
+ short score,depth,time,piece,color;
+ long nodes;
+ };
+struct TimeControlRec
+ {
+ short moves[2];
+ long clock[2];
+ };
+struct BookEntry
+ {
+ struct BookEntry *next;
+ unsigned short *mv;
+ };
+struct hashval
+ {
+ unsigned long bd;
+ unsigned short key;
+ };
+struct hashentry
+ {
+ unsigned long hashbd;
+ unsigned short mv,flags;
+ short score,depth;
+ };
+
+char mvstr1[5],mvstr2[5];
+struct leaf Tree[2000],*root;
+short TrPnt[maxdepth],board[64],color[64];
+short row[64],column[64],locn[8][8],Pindex[64],svalue[64];
+short PieceList[2][16],PieceCnt[2],atak[2][64],PawnCnt[2][8];
+short castld[2],kingmoved[2],mtl[2],pmtl[2],emtl[2],hung[2];
+short c1,c2,*atk1,*atk2,*PC1,*PC2,EnemyKing;
+short mate,post,opponent,computer,Sdepth,Awindow,Bwindow,dither;
+long ResponseTime,ExtraTime,Level,et,et0,time0,cputimer,ft;
+long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt;
+short quit,reverse,bothsides,hashflag,InChk,player,force,easy,beep;
+short wking,bking,FROMsquare,TOsquare,timeout,Zscore,zwndw,xwndw,slk;
+short INCscore;
+short HasPawn[2],HasKnight[2],HasBishop[2],HasRook[2],HasQueen[2];
+short ChkFlag[maxdepth],CptrFlag[maxdepth],PawnThreat[maxdepth];
+short Pscore[maxdepth],Tscore[maxdepth],Threat[maxdepth];
+struct GameRec GameList[240];
+short GameCnt,Game50,epsquare,lpost,rcptr,contempt;
+short MaxSearchDepth;
+struct BookEntry *Book;
+struct TimeControlRec TimeControl;
+short TCflag,TCmoves,TCminutes,OperatorTime;
+short otherside[3]={1,0,2};
+short rank7[3]={6,1,0};
+short map[64]=
+ {0,1,2,3,4,5,6,7,
+ 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,
+ 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,
+ 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,
+ 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,
+ 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,
+ 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,
+ 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77};
+short unmap[120]=
+ {0,1,2,3,4,5,6,7,-1,-1,-1,-1,-1,-1,-1,-1,
+ 8,9,10,11,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1,
+ 16,17,18,19,20,21,22,23,-1,-1,-1,-1,-1,-1,-1,-1,
+ 24,25,26,27,28,29,30,31,-1,-1,-1,-1,-1,-1,-1,-1,
+ 32,33,34,35,36,37,38,39,-1,-1,-1,-1,-1,-1,-1,-1,
+ 40,41,42,43,44,45,46,47,-1,-1,-1,-1,-1,-1,-1,-1,
+ 48,49,50,51,52,53,54,55,-1,-1,-1,-1,-1,-1,-1,-1,
+ 56,57,58,59,60,61,62,63};
+short Dcode[120]=
+ {0,1,1,1,1,1,1,1,0,0,0,0,0,0,0x0E,0x0F,
+ 0x10,0x11,0x12,0,0,0,0,0,0,0,0,0,0,0,0x0F,0x1F,
+ 0x10,0x21,0x11,0,0,0,0,0,0,0,0,0,0,0x0F,0,0,
+ 0x10,0,0,0x11,0,0,0,0,0,0,0,0,0x0F,0,0,0,
+ 0x10,0,0,0,0x11,0,0,0,0,0,0,0x0F,0,0,0,0,
+ 0x10,0,0,0,0,0x11,0,0,0,0,0x0F,0,0,0,0,0,
+ 0x10,0,0,0,0,0,0x11,0,0,0x0F,0,0,0,0,0,0,
+ 0x10,0,0,0,0,0,0,0x11};
+short Stboard[64]=
+ {rook,knight,bishop,queen,king,bishop,knight,rook,
+ pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn,
+ rook,knight,bishop,queen,king,bishop,knight,rook};
+short Stcolor[64]=
+ {white,white,white,white,white,white,white,white,
+ white,white,white,white,white,white,white,white,
+ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ black,black,black,black,black,black,black,black,
+ black,black,black,black,black,black,black,black};
+short sweep[7]= {false,false,false,true,true,true,false};
+short Dpwn[3]={4,6,0};
+short Dstart[7]={6,4,8,4,0,0,0};
+short Dstop[7]={7,5,15,7,3,7,7};
+short Dir[16]={1,0x10,-1,-0x10,0x0F,0x11,-0x0F,-0x11,
+ 0x0E,-0x0E,0x12,-0x12,0x1F,-0x1F,0x21,-0x21};
+short Pdir[34]={0,0x38,0,0,0,0,0,0,0,0,0,0,0,0,0x02,0x35,
+ 0x38,0x35,0x02,0,0,0,0,0,0,0,0,0,0,0,0,0x02,
+ 0,0x02};
+short pbit[7]={0,0x01,0x02,0x04,0x08,0x10,0x20};
+unsigned short killr0[maxdepth],killr1[maxdepth],killr2[maxdepth];
+unsigned short killr3[maxdepth],PrVar[maxdepth];
+unsigned short PV,hint,Swag0,Swag1,Swag2,Swag3,Swag4;
+unsigned short hashkey;
+unsigned long hashbd;
+struct hashval hashcode[2][7][64];
+struct hashentry huge *ttable,*ptbl;
+unsigned char history[8192];
+
+short Mwpawn[64],Mbpawn[64],Mknight[2][64],Mbishop[2][64];
+short Mking[2][64],Kfield[2][64];
+short value[7]={0,valueP,valueN,valueB,valueR,valueQ,valueK};
+short control[7]={0,ctlP,ctlN,ctlB,ctlR,ctlQ,ctlK};
+short PassedPawn0[8]={0,60,80,120,200,360,600,800};
+short PassedPawn1[8]={0,30,40,60,100,180,300,800};
+short PassedPawn2[8]={0,15,25,35,50,90,140,800};
+short PassedPawn3[8]={0,5,10,15,20,30,140,800};
+short ISOLANI[8] = {-12,-16,-20,-24,-24,-20,-16,-12};
+short BACKWARD[8] = {-6,-10,-15,-21,-28,-28,-28,-28};
+short BMBLTY[14] = {-2,0,2,4,6,8,10,12,13,14,15,16,16,16};
+short RMBLTY[14] = {0,2,4,6,8,10,11,12,13,14,14,14,14,14};
+short Kthreat[16] = {0,-8,-20,-36,-52,-68,-80,-80,-80,-80,-80,-80,
+ -80,-80,-80,-80};
+short KNIGHTPOST,KNIGHTSTRONG,BISHOPSTRONG,KATAK,KBNKsq;
+short PEDRNK2B,PWEAKH,PADVNCM,PADVNCI,PAWNSHIELD,PDOUBLED,PBLOK;
+short RHOPN,RHOPNX,KHOPN,KHOPNX,KSFTY;
+short ATAKD,HUNGP,HUNGX,KCASTLD,KMOVD,XRAY,PINVAL;
+short stage,stage2,Zwmtl,Zbmtl,Developed[2],PawnStorm;
+short PawnBonus,BishopBonus,RookBonus;
+short KingOpening[64]=
+ { 0, 0, -4,-10,-10, -4, 0, 0,
+ -4, -4, -8,-12,-12, -8, -4, -4,
+ -12,-16,-20,-20,-20,-20,-16,-12,
+ -16,-20,-24,-24,-24,-24,-20,-16,
+ -16,-20,-24,-24,-24,-24,-20,-16,
+ -12,-16,-20,-20,-20,-20,-16,-12,
+ -4, -4, -8,-12,-12, -8, -4, -4,
+ 0, 0, -4,-10,-10, -4, 0, 0};
+short KingEnding[64]=
+ { 0, 6,12,18,18,12, 6, 0,
+ 6,12,18,24,24,18,12, 6,
+ 12,18,24,30,30,24,18,12,
+ 18,24,30,36,36,30,24,18,
+ 18,24,30,36,36,30,24,18,
+ 12,18,24,30,30,24,18,12,
+ 6,12,18,24,24,18,12, 6,
+ 0, 6,12,18,18,12, 6, 0};
+short DyingKing[64]=
+ { 0, 8,16,24,24,16, 8, 0,
+ 8,32,40,48,48,40,32, 8,
+ 16,40,56,64,64,56,40,16,
+ 24,48,64,72,72,64,48,24,
+ 24,48,64,72,72,64,48,24,
+ 16,40,56,64,64,56,40,16,
+ 8,32,40,48,48,40,32, 8,
+ 0, 8,16,24,24,16, 8, 0};
+short KBNK[64]=
+ {99,90,80,70,60,50,40,40,
+ 90,80,60,50,40,30,20,40,
+ 80,60,40,30,20,10,30,50,
+ 70,50,30,10, 0,20,40,60,
+ 60,40,20, 0,10,30,50,70,
+ 50,30,10,20,30,40,60,80,
+ 40,20,30,40,50,60,80,90,
+ 40,40,50,60,70,80,90,99};
+short pknight[64]=
+ { 0, 4, 8,10,10, 8, 4, 0,
+ 4, 8,16,20,20,16, 8, 4,
+ 8,16,24,28,28,24,16, 8,
+ 10,20,28,32,32,28,20,10,
+ 10,20,28,32,32,28,20,10,
+ 8,16,24,28,28,24,16, 8,
+ 4, 8,16,20,20,16, 8, 4,
+ 0, 4, 8,10,10, 8, 4, 0};
+short pbishop[64]=
+ {14,14,14,14,14,14,14,14,
+ 14,22,18,18,18,18,22,14,
+ 14,18,22,22,22,22,18,14,
+ 14,18,22,22,22,22,18,14,
+ 14,18,22,22,22,22,18,14,
+ 14,18,22,22,22,22,18,14,
+ 14,22,18,18,18,18,22,14,
+ 14,14,14,14,14,14,14,14};
+short PawnAdvance[64]=
+ { 0, 0, 0, 0, 0, 0, 0, 0,
+ 4, 4, 4, 0, 0, 4, 4, 4,
+ 6, 8, 2,10,10, 2, 8, 6,
+ 6, 8,12,16,16,12, 8, 6,
+ 8,12,16,24,24,16,12, 8,
+ 12,16,24,32,32,24,16,12,
+ 12,16,24,32,32,24,16,12,
+ 0, 0, 0, 0, 0, 0, 0, 0};
+
+
+main(argc,argv)
+int argc; char *argv[];
+{
+#ifdef MSDOS
+ ttable = (struct hashentry huge *)farmalloc(ttblsz *
+ (unsigned long)sizeof(struct hashentry));
+#else
+ ttable = (struct hashentry *)malloc(ttblsz *
+ (unsigned long)sizeof(struct hashentry));
+#endif
+ Level = 0; TCflag = false; OperatorTime = 0;
+ if (argc == 2) Level = atoi(argv[1]);
+ if (argc == 3)
+ {
+ TCmoves = atoi(argv[1]); TCminutes = atoi(argv[2]); TCflag = true;
+ }
+ Initialize();
+ NewGame();
+#if (NEWMOVE > 0)
+ Initialize_dist();
+#if (NEWMOVE > 1)
+ Initialize_moves();
+#endif
+#endif
+ while (!(quit))
+ {
+ if (bothsides && !mate) SelectMove(opponent,1); else InputCommand();
+ if (!(quit || mate || force)) SelectMove(computer,1);
+ }
+ ExitChess();
+}
+
+
+
+/* ............ INTERFACE ROUTINES ........................... */
+
+int VerifyMove(s,iop,mv)
+char s[];
+short iop;
+unsigned short *mv;
+
+/*
+ Compare the string 's' to the list of legal moves available for the
+ opponent. If a match is found, make the move on the board.
+*/
+
+{
+static short pnt,tempb,tempc,tempsf,tempst,cnt;
+static struct leaf xnode;
+struct leaf *node;
+
+ *mv = 0;
+ if (iop == 2)
+ {
+ UnmakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst);
+ return(false);
+ }
+ cnt = 0;
+ MoveList(opponent,2);
+ pnt = TrPnt[2];
+ while (pnt < TrPnt[3])
+ {
+ node = &Tree[pnt++];
+ algbr(node->f,node->t,(short) node->flags & cstlmask);
+ if (strcmp(s,mvstr1) == 0 || strcmp(s,mvstr2) == 0)
+ {
+ cnt++; xnode = *node;
+ }
+ }
+ if (cnt == 1)
+ {
+ MakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst);
+ if (SqAtakd(PieceList[opponent][0],computer))
+ {
+ UnmakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst);
+ ShowMessage("Illegal Move!!");
+ return(false);
+ }
+ else
+ {
+ if (iop == 1) return(true);
+ if (xnode.flags & epmask) UpdateDisplay(0,0,1,0);
+ else UpdateDisplay(xnode.f,xnode.t,0,xnode.flags & cstlmask);
+ if (xnode.flags & cstlmask) Game50 = GameCnt;
+ else if (board[xnode.t] == pawn || (xnode.flags & capture))
+ Game50 = GameCnt;
+ GameList[GameCnt].depth = GameList[GameCnt].score = 0;
+ GameList[GameCnt].nodes = 0;
+ ElapsedTime(1);
+ GameList[GameCnt].time = (short)et;
+ TimeControl.clock[opponent] -= et;
+ --TimeControl.moves[opponent];
+ *mv = (xnode.f << 8) + xnode.t;
+ algbr(xnode.f,xnode.t,false);
+ return(true);
+ }
+ }
+ if (cnt > 1) ShowMessage("Ambiguous Move!");
+ return(false);
+}
+
+
+NewGame()
+
+/*
+ Reset the board and other variables to start a new game.
+*/
+
+{
+short l,r,c,p;
+
+ mate = quit = reverse = bothsides = post = false;
+ hashflag = force = PawnStorm = false;
+ beep = rcptr = easy = true;
+ lpost = NodeCnt = epsquare = et0 = 0;
+ dither = 0;
+ Awindow = 90;
+ Bwindow = 90;
+ xwndw = 90;
+ MaxSearchDepth = 29;
+ contempt = 0;
+ GameCnt = -1; Game50 = 0;
+ Zwmtl = Zbmtl = 0;
+ Developed[white] = Developed[black] = false;
+ castld[white] = castld[black] = false;
+ kingmoved[white] = kingmoved[black] = 0;
+ PawnThreat[0] = CptrFlag[0] = Threat[0] = false;
+ Pscore[0] = 12000; Tscore[0] = 12000;
+ opponent = white; computer = black;
+ for (r = 0; r < 8; r++)
+ for (c = 0; c < 8; c++)
+ {
+ l = 8*r+c; locn[r][c] = l;
+ row[l] = r; column[l] = c;
+ board[l] = Stboard[l]; color[l] = Stcolor[l];
+ }
+ for (c = white; c <= black; c++)
+ for (p = pawn; p <= king; p++)
+ for (l = 0; l < 64; l++)
+ {
+ hashcode[c][p][l].key = (unsigned short)rand();
+ hashcode[c][p][l].bd = ((unsigned long)rand() << 16) +
+ (unsigned long)rand();
+ }
+ ClrScreen();
+ if (TCflag) SetTimeControl();
+ else if (Level == 0) SelectLevel();
+ UpdateDisplay(0,0,1,0);
+ InitializeStats();
+ time0 = time((long *)0);
+ ElapsedTime(1);
+ GetOpenings();
+}
+
+
+algbr(f,t,iscastle)
+short f,t,iscastle;
+{
+ mvstr1[0] = cxx[column[f]]; mvstr1[1] = rxx[row[f]];
+ mvstr1[2] = cxx[column[t]]; mvstr1[3] = rxx[row[t]];
+ mvstr2[0] = qxx[board[f]];
+ mvstr2[1] = mvstr1[2]; mvstr2[2] = mvstr1[3];
+ mvstr1[4] = '\0'; mvstr2[3] = '\0';
+ if (iscastle)
+ if (t > f) strcpy(mvstr2,"o-o");
+ else strcpy(mvstr2,"o-o-o");
+}
+
+
+/* ............ MOVE GENERATION & SEARCH ROUTINES .............. */
+
+SelectMove(side,iop)
+short side,iop;
+
+/*
+ Select a move by calling function search() at progressively deeper
+ ply until time is up or a mate or draw is reached. An alpha-beta
+ window of -90 to +90 points is set around the score returned from the
+ previous iteration. If Sdepth != 0 then the program has correctly
+ predicted the opponents move and the search will start at a depth of
+ Sdepth+1 rather than a depth of 1.
+*/
+
+{
+static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt;
+
+ timeout = false;
+ xside = otherside[side];
+ if (iop != 2) player = side;
+ if (TCflag)
+ {
+ if (((TimeControl.moves[side] + 3) - OperatorTime) != 0)
+ ResponseTime = (TimeControl.clock[side]) /
+ (TimeControl.moves[side] + 3) -
+ OperatorTime;
+ else ResponseTime = 0;
+ ResponseTime += (ResponseTime*TimeControl.moves[side])/(2*TCmoves+1);
+ }
+ else ResponseTime = Level;
+ if (iop == 2) ResponseTime = 999;
+ if (Sdepth > 0 && root->score > Zscore-zwndw) ResponseTime -= ft;
+ else if (ResponseTime < 1) ResponseTime = 1;
+ ExtraTime = 0;
+ ExaminePosition();
+ ScorePosition(side,&score);
+ ShowSidetomove();
+
+ if (Sdepth == 0)
+ {
+ ZeroTTable();
+ SearchStartStuff(side);
+ for (i = 0; i < 8192; i++) history[i] = 0;
+ FROMsquare = TOsquare = -1;
+ PV = 0;
+ if (iop != 2) hint = 0;
+ for (i = 0; i < maxdepth; i++)
+ PrVar[i] = killr0[i] = killr1[i] = killr2[i] = killr3[i] = 0;
+ alpha = score-90; beta = score+90;
+ rpt = 0;
+ TrPnt[1] = 0; root = &Tree[0];
+ MoveList(side,1);
+ for (i = TrPnt[1]; i < TrPnt[2]; i++) pick(i,TrPnt[2]-1);
+ if (Book != NULL) OpeningBook();
+ if (Book != NULL) timeout = true;
+ NodeCnt = ETnodes = EvalNodes = HashCnt = 0;
+ Zscore = 0; zwndw = 20;
+ }
+
+ while (!timeout && Sdepth < MaxSearchDepth)
+ {
+ Sdepth++;
+ ShowDepth(' ');
+ score = search(side,1,Sdepth,alpha,beta,PrVar,&rpt);
+ for (i = 1; i <= Sdepth; i++) killr0[i] = PrVar[i];
+ if (score < alpha)
+ {
+ ShowDepth('-');
+ ExtraTime = 10*ResponseTime;
+ ZeroTTable();
+ score = search(side,1,Sdepth,-9000,beta,PrVar,&rpt);
+ }
+ if (score > beta && !(root->flags & exact))
+ {
+ ShowDepth('+');
+ ExtraTime = 0;
+ ZeroTTable();
+ score = search(side,1,Sdepth,alpha,9000,PrVar,&rpt);
+ }
+ score = root->score;
+ if (!timeout)
+ for (i = TrPnt[1]+1; i < TrPnt[2]; i++) pick(i,TrPnt[2]-1);
+ ShowResults(score,PrVar,'.');
+ for (i = 1; i <= Sdepth; i++) killr0[i] = PrVar[i];
+ if (score > Zscore-zwndw && score > Tree[1].score+250) ExtraTime = 0;
+ else if (score > Zscore-3*zwndw) ExtraTime = ResponseTime;
+ else ExtraTime = 3*ResponseTime;
+ if (root->flags & exact) timeout = true;
+ if (Tree[1].score < -9000) timeout = true;
+ if (4*et > 2*ResponseTime + ExtraTime) timeout = true;
+ if (!timeout)
+ {
+ Tscore[0] = score;
+ if (Zscore == 0) Zscore = score;
+ else Zscore = (Zscore+score)/2;
+ }
+ zwndw = 20+abs(Zscore/12);
+ beta = score + Bwindow;
+ if (Zscore < score) alpha = Zscore - Awindow - zwndw;
+ else alpha = score - Awindow - zwndw;
+ }
+
+ score = root->score;
+ if (rpt >= 2 || score < -12000) root->flags |= draw;
+ if (iop == 2) return(0);
+ if (Book == NULL) hint = PrVar[2];
+ ElapsedTime(1);
+
+ if (score > -9999 && rpt <= 2)
+ {
+ MakeMove(side,root,&tempb,&tempc,&tempsf,&tempst);
+ algbr(root->f,root->t,(short) root->flags & cstlmask);
+ }
+ else mvstr1[0] = '\0';
+ OutputMove();
+ if (score == -9999 || score == 9998) mate = true;
+ if (mate) hint = 0;
+ if (root->flags & cstlmask) Game50 = GameCnt;
+ else if (board[root->t] == pawn || (root->flags & capture))
+ Game50 = GameCnt;
+ GameList[GameCnt].score = score;
+ GameList[GameCnt].nodes = NodeCnt;
+ GameList[GameCnt].time = (short)et;
+ GameList[GameCnt].depth = Sdepth;
+ if (TCflag)
+ {
+ TimeControl.clock[side] -= (et + OperatorTime);
+ if (--TimeControl.moves[side] == 0) SetTimeControl();
+ }
+ if ((root->flags & draw) && bothsides) quit = true;
+ if (GameCnt > 238) quit = true;
+ player = xside;
+ Sdepth = 0;
+ fflush(stdin);
+ return(0);
+}
+
+
+OpeningBook()
+
+/*
+ Go thru each of the opening lines of play and check for a match with
+ the current game listing. If a match occurs, generate a random number.
+ If this number is the largest generated so far then the next move in
+ this line becomes the current "candidate". After all lines are
+ checked, the candidate move is put at the top of the Tree[] array and
+ will be played by the program. Note that the program does not handle
+ book transpositions.
+*/
+
+{
+short j,pnt;
+unsigned short m,*mp;
+unsigned r,r0;
+struct BookEntry *p;
+
+ srand((unsigned)time0);
+ r0 = m = 0;
+ p = Book;
+ while (p != NULL)
+ {
+ mp = p->mv;
+ for (j = 0; j <= GameCnt; j++)
+ if (GameList[j].gmove != *(mp++)) break;
+ if (j > GameCnt)
+ if ((r=rand()) > r0)
+ {
+ r0 = r; m = *mp;
+ hint = *(++mp);
+ }
+ p = p->next;
+ }
+
+ for (pnt = TrPnt[1]; pnt < TrPnt[2]; pnt++)
+ if ((Tree[pnt].f<<8) + Tree[pnt].t == m) Tree[pnt].score = 0;
+ pick(TrPnt[1],TrPnt[2]-1);
+ if (Tree[TrPnt[1]].score < 0) Book = NULL;
+}
+
+
+#define UpdateSearchStatus\
+{\
+ if (post) ShowCurrentMove(pnt,node->f,node->t);\
+ if (pnt > TrPnt[1])\
+ {\
+ d = best-Zscore; e = best-node->score;\
+ if (best < alpha) ExtraTime = 10*ResponseTime;\
+ else if (d > -zwndw && e > 4*zwndw) ExtraTime = -ResponseTime/3;\
+ else if (d > -zwndw) ExtraTime = 0;\
+ else if (d > -3*zwndw) ExtraTime = ResponseTime;\
+ else if (d > -9*zwndw) ExtraTime = 3*ResponseTime;\
+ else ExtraTime = 5*ResponseTime;\
+ }\
+}
+
+int search(side,ply,depth,alpha,beta,bstline,rpt)
+short side,ply,depth,alpha,beta,*rpt;
+unsigned short bstline[];
+
+/*
+ Perform an alpha-beta search to determine the score for the current
+ board position. If depth <= 0 only capturing moves, pawn promotions
+ and responses to check are generated and searched, otherwise all
+ moves are processed. The search depth is modified for check evasions,
+ certain re-captures and threats. Extensions may continue for up to 11
+ ply beyond the nominal search depth.
+*/
+
+#define prune (cf && score+node->score < alpha)
+#define ReCapture (rcptr && score > alpha && score < beta &&\
+ ply > 2 && CptrFlag[ply-1] && CptrFlag[ply-2])
+#define MateThreat (ply < Sdepth+4 && ply > 4 &&\
+ ChkFlag[ply-2] && ChkFlag[ply-4] &&\
+ ChkFlag[ply-2] != ChkFlag[ply-4])
+
+{
+register short j,pnt;
+short best,tempb,tempc,tempsf,tempst;
+short xside,pbst,d,e,cf,score,rcnt;
+unsigned short mv,nxtline[maxdepth];
+struct leaf *node,tmp;
+
+ NodeCnt++;
+ xside = otherside[side];
+ if (depth < 0) depth = 0;
+
+ if (ply <= Sdepth+3) repetition(rpt); else *rpt = 0;
+ if (*rpt >= 2) return(0);
+
+ score = evaluate(side,xside,ply,alpha,beta);
+ if (score > 9000)
+ {
+ bstline[ply] = 0;
+ return(score);
+ }
+
+ if (depth > 0)
+ {
+ if (InChk || PawnThreat[ply-1] || ReCapture) ++depth;
+ }
+ else
+ {
+ if (score >= alpha &&
+ (InChk || PawnThreat[ply-1] || Threat[ply-1])) ++depth;
+ else if (score <= beta && MateThreat) ++depth;
+ }
+
+ if (depth > 0 && hashflag && ply > 1)
+ {
+ ProbeTTable(side,depth,&alpha,&beta,&score);
+ bstline[ply] = PV;
+ bstline[ply+1] = 0;
+ if (beta == -20000) return(score);
+ if (alpha > beta) return(alpha);
+ }
+
+ if (Sdepth == 1) d = 7; else d = 11;
+ if (ply > Sdepth+d || (depth < 1 && score > beta)) return(score);
+
+ if (ply > 1)
+ if (depth > 0) MoveList(side,ply);
+ else CaptureList(side,xside,ply);
+
+ if (TrPnt[ply] == TrPnt[ply+1]) return(score);
+
+ cf = (depth < 1 && ply > Sdepth+1 && !ChkFlag[ply-2] && !slk);
+
+ if (depth > 0) best = -12000; else best = score;
+ if (best > alpha) alpha = best;
+
+ for (pnt = pbst = TrPnt[ply];
+ pnt < TrPnt[ply+1] && best <= beta;
+ pnt++)
+ {
+ if (ply > 1) pick(pnt,TrPnt[ply+1]-1);
+ node = &Tree[pnt];
+ mv = (node->f << 8) + node->t;
+ nxtline[ply+1] = 0;
+
+ if (prune) break;
+ if (ply == 1) UpdateSearchStatus;
+
+ if (!(node->flags & exact))
+ {
+ MakeMove(side,node,&tempb,&tempc,&tempsf,&tempst);
+ CptrFlag[ply] = (node->flags & capture);
+ PawnThreat[ply] = (node->flags & pwnthrt);
+ Tscore[ply] = node->score;
+ PV = node->reply;
+ node->score = -search(xside,ply+1,depth-1,-beta,-alpha,
+ nxtline,&rcnt);
+ if (abs(node->score) > 9000) node->flags |= exact;
+ else if (rcnt == 1) node->score /= 2;
+ if (rcnt >= 2 || GameCnt-Game50 > 99 ||
+ (node->score == 9999-ply && !ChkFlag[ply]))
+ {
+ node->flags |= draw; node->flags |= exact;
+ if (side == computer) node->score = contempt;
+ else node->score = -contempt;
+ }
+ node->reply = nxtline[ply+1];
+ UnmakeMove(side,node,&tempb,&tempc,&tempsf,&tempst);
+ }
+ if (node->score > best && !timeout)
+ {
+ if (depth > 0)
+ if (node->score > alpha && !(node->flags & exact))
+ node->score += depth;
+ best = node->score; pbst = pnt;
+ if (best > alpha) alpha = best;
+ for (j = ply+1; nxtline[j] > 0; j++) bstline[j] = nxtline[j];
+ bstline[j] = 0;
+ bstline[ply] = mv;
+ if (ply == 1)
+ {
+ if (best == alpha)
+ {
+ tmp = Tree[pnt];
+ for (j = pnt-1; j >= 0; j--) Tree[j+1] = Tree[j];
+ Tree[0] = tmp;
+ pbst = 0;
+ }
+ if (Sdepth > 2)
+ if (best > beta) ShowResults(best,bstline,'+');
+ else if (best < alpha) ShowResults(best,bstline,'-');
+ else ShowResults(best,bstline,'&');
+ }
+ }
+ if (NodeCnt > ETnodes) ElapsedTime(0);
+ if (timeout) return(-Tscore[ply-1]);
+ }
+
+ node = &Tree[pbst];
+ mv = (node->f<<8) + node->t;
+ if (hashflag && ply <= Sdepth && *rpt == 0 && best == alpha)
+ PutInTTable(side,best,depth,alpha,beta,mv);
+ if (depth > 0)
+ {
+ j = (node->f<<6) + node->t; if (side == black) j |= 0x1000;
+ if (history[j] < 150) history[j] += 2*depth;
+ if (node->t != (GameList[GameCnt].gmove & 0xFF))
+ if (best <= beta) killr3[ply] = mv;
+ else if (mv != killr1[ply])
+ {
+ killr2[ply] = killr1[ply];
+ killr1[ply] = mv;
+ }
+ if (best > 9000) killr0[ply] = mv; else killr0[ply] = 0;
+ }
+ return(best);
+}
+
+
+evaluate(side,xside,ply,alpha,beta)
+short side,xside,ply,alpha,beta;
+
+/*
+ Compute an estimate of the score by adding the positional score from
+ the previous ply to the material difference. If this score falls
+ inside a window which is 180 points wider than the alpha-beta window
+ (or within a 50 point window during quiescence search) call
+ ScorePosition() to determine a score, otherwise return the estimated
+ score. If one side has only a king and the other either has no pawns
+ or no pieces then the function ScoreLoneKing() is called.
+*/
+
+{
+short s,evflag;
+
+ hung[white] = hung[black] = 0;
+ slk = ((mtl[white] == valueK && (pmtl[black] == 0 || emtl[black] == 0)) ||
+ (mtl[black] == valueK && (pmtl[white] == 0 || emtl[white] == 0)));
+ s = -Pscore[ply-1] + mtl[side] - mtl[xside];
+ s -= INCscore;
+
+ if (slk) evflag = false;
+ else evflag =
+ (ply == 1 || ply < Sdepth ||
+ ((ply == Sdepth+1 || ply == Sdepth+2) &&
+ (s > alpha-xwndw && s < beta+xwndw)) ||
+ (ply > Sdepth+2 && s >= alpha-25 && s <= beta+25));
+
+ if (evflag)
+ {
+ EvalNodes++;
+ ataks(side,atak[side]);
+ if (atak[side][PieceList[xside][0]] > 0) return(10001-ply);
+ ataks(xside,atak[xside]);
+ InChk = (atak[xside][PieceList[side][0]] > 0);
+ ScorePosition(side,&s);
+ }
+ else
+ {
+ if (SqAtakd(PieceList[xside][0],side)) return(10001-ply);
+ InChk = SqAtakd(PieceList[side][0],xside);
+ if (slk) ScoreLoneKing(side,&s);
+ }
+
+ Pscore[ply] = s - mtl[side] + mtl[xside];
+ if (InChk) ChkFlag[ply-1] = Pindex[TOsquare];
+ else ChkFlag[ply-1] = 0;
+ Threat[ply-1] = (hung[side] > 1 && ply == Sdepth+1);
+ return(s);
+}
+
+
+ProbeTTable(side,depth,alpha,beta,score)
+short side,depth,*alpha,*beta,*score;
+
+/*
+ Look for the current board position in the transposition table.
+*/
+
+{
+short hindx;
+ if (side == white) hashkey |= 1; else hashkey &= 0xFFFE;
+ hindx = (hashkey & (ttblsz-1));
+ ptbl = (ttable + hindx);
+ if (ptbl->depth >= depth && ptbl->hashbd == hashbd)
+ {
+ HashCnt++;
+ PV = ptbl->mv;
+ if (ptbl->flags & truescore)
+ {
+ *score = ptbl->score;
+ *beta = -20000;
+ return(true);
+ }
+/*
+ else if (ptbl->flags & upperbound)
+ {
+ if (ptbl->score < *beta) *beta = ptbl->score+1;
+ }
+*/
+ else if (ptbl->flags & lowerbound)
+ {
+ if (ptbl->score > *alpha) *alpha = ptbl->score-1;
+ }
+ }
+ return(false);
+}
+
+
+PutInTTable(side,score,depth,alpha,beta,mv)
+short side,score,depth,alpha,beta;
+unsigned short mv;
+
+/*
+ Store the current board position in the transposition table.
+*/
+
+{
+short hindx;
+ if (side == white) hashkey |= 1; else hashkey &= 0xFFFE;
+ hindx = (hashkey & (ttblsz-1));
+ ptbl = (ttable + hindx);
+ ptbl->hashbd = hashbd;
+ ptbl->depth = depth;
+ ptbl->score = score;
+ ptbl->mv = mv;
+ ptbl->flags = 0;
+ if (score < alpha) ptbl->flags |= upperbound;
+ else if (score > beta) ptbl->flags |= lowerbound;
+ else ptbl->flags |= truescore;
+}
+
+
+ZeroTTable()
+{
+int i;
+ if (hashflag)
+ for (i = 0; i < ttblsz; i++)
+ {
+ ptbl = (ttable + i);
+ ptbl->depth = 0;
+ }
+}
+
+
+MoveList(side,ply)
+short side,ply;
+
+/*
+ Fill the array Tree[] with all available moves for side to play. Array
+ TrPnt[ply] contains the index into Tree[] of the first move at a ply.
+*/
+
+{
+register short i;
+short xside,f;
+
+ xside = otherside[side];
+ if (PV == 0) Swag0 = killr0[ply]; else Swag0 = PV;
+ Swag1 = killr1[ply]; Swag2 = killr2[ply];
+ Swag3 = killr3[ply]; Swag4 = 0;
+ if (ply > 2) Swag4 = killr1[ply-2];
+ TrPnt[ply+1] = TrPnt[ply];
+ Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
+ for (i = PieceCnt[side]; i >= 0; i--)
+ GenMoves(ply,PieceList[side][i],side,xside);
+ if (kingmoved[side] == 0 && !castld[side])
+ {
+ f = PieceList[side][0];
+ if (castle(side,f,f+2,0))
+ {
+ LinkMove(ply,f,f+2,xside);
+ Tree[TrPnt[ply+1]-1].flags |= cstlmask;
+ }
+ if (castle(side,f,f-2,0))
+ {
+ LinkMove(ply,f,f-2,xside);
+ Tree[TrPnt[ply+1]-1].flags |= cstlmask;
+ }
+ }
+}
+
+#if (NEWMOVE < 11)
+GenMoves(ply,sq,side,xside)
+short ply,sq,side,xside;
+
+/*
+ Generate moves for a piece. The from square is mapped onto a special
+ board and offsets (taken from array Dir[]) are added to the mapped
+ location. The newly generated square is tested to see if it falls off
+ the board by ANDing the square with 88 HEX. Legal moves are linked
+ into the tree.
+*/
+
+{
+register short m,u,d;
+short i,m0,piece;
+
+ piece = board[sq]; m0 = map[sq];
+ if (sweep[piece])
+ for (i = Dstart[piece]; i <= Dstop[piece]; i++)
+ {
+ d = Dir[i]; m = m0+d;
+ while (!(m & 0x88))
+ {
+ u = unmap[m];
+ if (color[u] == neutral)
+ {
+ LinkMove(ply,sq,u,xside);
+ m += d;
+ }
+ else if (color[u] == xside)
+ {
+ LinkMove(ply,sq,u,xside);
+ break;
+ }
+ else break;
+ }
+ }
+ else if (piece == pawn)
+ {
+ if (side == white && color[sq+8] == neutral)
+ {
+ LinkMove(ply,sq,sq+8,xside);
+ if (row[sq] == 1)
+ if (color[sq+16] == neutral)
+ LinkMove(ply,sq,sq+16,xside);
+ }
+ else if (side == black && color[sq-8] == neutral)
+ {
+ LinkMove(ply,sq,sq-8,xside);
+ if (row[sq] == 6)
+ if (color[sq-16] == neutral)
+ LinkMove(ply,sq,sq-16,xside);
+ }
+ for (i = Dstart[piece]; i <= Dstop[piece]; i++)
+ if (!((m = m0+Dir[i]) & 0x88))
+ {
+ u = unmap[m];
+ if (color[u] == xside || u == epsquare)
+ LinkMove(ply,sq,u,xside);
+ }
+ }
+ else
+ {
+ for (i = Dstart[piece]; i <= Dstop[piece]; i++)
+ if (!((m = m0+Dir[i]) & 0x88))
+ {
+ u = unmap[m];
+ if (color[u] != side) LinkMove(ply,sq,u,xside);
+ }
+ }
+}
+#endif
+
+LinkMove(ply,f,t,xside)
+short ply,f,t,xside;
+
+/*
+ Add a move to the tree. Assign a bonus to order the moves
+ as follows:
+ 1. Principle variation
+ 2. Capture of last moved piece
+ 3. Other captures (major pieces first)
+ 4. Killer moves
+ 5. "history" killers
+*/
+
+{
+register short s,z;
+unsigned short mv;
+struct leaf *node;
+
+ node = &Tree[TrPnt[ply+1]];
+ ++TrPnt[ply+1];
+ node->flags = node->reply = 0;
+ node->f = f; node->t = t;
+ mv = (f<<8) + t;
+ s = 0;
+ if (mv == Swag0) s = 2000;
+ else if (mv == Swag1) s = 60;
+ else if (mv == Swag2) s = 50;
+ else if (mv == Swag3) s = 40;
+ else if (mv == Swag4) s = 30;
+ if (color[t] != neutral)
+ {
+ node->flags |= capture;
+ if (t == TOsquare) s += 500;
+ s += value[board[t]] - board[f];
+ }
+ if (board[f] == pawn)
+ if (row[t] == 0 || row[t] == 7)
+ {
+ node->flags |= promote;
+ s += 800;
+ }
+ else if (row[t] == 1 || row[t] == 6)
+ {
+ node->flags |= pwnthrt;
+ s += 600;
+ }
+ else if (t == epsquare) node->flags |= epmask;
+ z = (f<<6) + t; if (xside == white) z |= 0x1000;
+ s += history[z];
+ node->score = s - 20000;
+}
+
+#if (NEWMOVE < 10)
+CaptureList(side,xside,ply)
+short side,xside,ply;
+
+/*
+ Generate captures and Pawn promotions only.
+*/
+
+#define LinkCapture\
+{\
+ node->f = sq; node->t = u;\
+ node->reply = 0;\
+ node->flags = capture;\
+ node->score = value[board[u]] + svalue[board[u]] - piece;\
+ if (piece == pawn && (u < 8 || u > 55))\
+ {\
+ node->flags |= promote;\
+ node->score = valueQ;\
+ }\
+ ++node;\
+ ++TrPnt[ply+1];\
+}
+
+{
+register short m,u;
+short d,sq,i,j,j1,j2,m0,r7,d0,piece,*PL;
+struct leaf *node;
+
+ TrPnt[ply+1] = TrPnt[ply];
+ node = &Tree[TrPnt[ply]];
+ Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
+ if (side == white)
+ {
+ r7 = 6; d0 = 8;
+ }
+ else
+ {
+ r7 = 1; d0 = -8;
+ }
+ PL = PieceList[side];
+ for (i = 0; i <= PieceCnt[side]; i++)
+ {
+ sq = PL[i];
+ m0 = map[sq]; piece = board[sq];
+ j1 = Dstart[piece]; j2 = Dstop[piece];
+ if (sweep[piece])
+ for (j = j1; j <= j2; j++)
+ {
+ d = Dir[j]; m = m0+d;
+ while (!(m & 0x88))
+ {
+ u = unmap[m];
+ if (color[u] == neutral) m += d;
+ else
+ {
+ if (color[u] == xside) LinkCapture;
+ break;
+ }
+ }
+ }
+ else
+ {
+ for (j = j1; j <= j2; j++)
+ if (!((m = m0+Dir[j]) & 0x88))
+ {
+ u = unmap[m];
+ if (color[u] == xside) LinkCapture;
+ }
+ if (piece == pawn && row[sq] == r7)
+ {
+ u = sq+d0;
+ if (color[u] == neutral) LinkCapture;
+ }
+ }
+ }
+}
+#endif
+
+int castle(side,kf,kt,iop)
+short side,kf,kt,iop;
+
+/*
+ Make or Unmake a castling move.
+*/
+
+{
+short rf,rt,d,t0,xside;
+
+ xside = otherside[side];
+ if (kt > kf)
+ {
+ rf = kf+3; rt = kt-1; d = 1;
+ }
+ else
+ {
+ rf = kf-4; rt = kt+1; d = -1;
+ }
+ if (iop == 0)
+ {
+ if (board[kf] != king || board[rf] != rook || color[rf] != side)
+ return(false);
+ if (color[kt] != neutral || color[rt] != neutral) return(false);
+ if (d == -1 && color[kt+d] != neutral) return(false);
+ if (SqAtakd(kf,xside)) return(false);
+ if (SqAtakd(kt,xside)) return(false);
+ if (SqAtakd(kf+d,xside)) return(false);
+ }
+ else
+ {
+ if (iop == 1) castld[side] = true; else castld[side] = false;
+ if (iop == 2)
+ {
+ t0 = kt; kt = kf; kf = t0;
+ t0 = rt; rt = rf; rf = t0;
+ }
+ board[kt] = king; color[kt] = side; Pindex[kt] = 0;
+ board[kf] = no_piece; color[kf] = neutral;
+ board[rt] = rook; color[rt] = side; Pindex[rt] = Pindex[rf];
+ board[rf] = no_piece; color[rf] = neutral;
+ PieceList[side][Pindex[kt]] = kt;
+ PieceList[side][Pindex[rt]] = rt;
+ if (hashflag)
+ {
+ UpdateHashbd(side,king,kf,kt);
+ UpdateHashbd(side,rook,rf,rt);
+ }
+ }
+ return(true);
+}
+
+
+EnPassant(xside,f,t,iop)
+short xside,f,t,iop;
+
+/*
+ Make or unmake an en passant move.
+*/
+
+{
+short l;
+ if (t > f) l = t-8; else l = t+8;
+ if (iop == 1)
+ {
+ board[l] = no_piece; color[l] = neutral;
+ }
+ else
+ {
+ board[l] = pawn; color[l] = xside;
+ }
+ InitializeStats();
+}
+
+
+MakeMove(side,node,tempb,tempc,tempsf,tempst)
+short side,*tempc,*tempb,*tempsf,*tempst;
+struct leaf *node;
+
+/*
+ Update Arrays board[], color[], and Pindex[] to reflect the new board
+ position obtained after making the move pointed to by node. Also
+ update miscellaneous stuff that changes when a move is made.
+*/
+
+{
+register short f,t;
+short xside,ct,cf;
+
+ xside = otherside[side];
+ f = node->f; t = node->t; epsquare = -1;
+ FROMsquare = f; TOsquare = t;
+ INCscore = 0;
+ GameList[++GameCnt].gmove = (f<<8) + t;
+ if (node->flags & cstlmask)
+ {
+ GameList[GameCnt].piece = no_piece;
+ GameList[GameCnt].color = side;
+ castle(side,f,t,1);
+ }
+ else
+ {
+ *tempc = color[t]; *tempb = board[t];
+ *tempsf = svalue[f]; *tempst = svalue[t];
+ GameList[GameCnt].piece = *tempb;
+ GameList[GameCnt].color = *tempc;
+ if (*tempc != neutral)
+ {
+ UpdatePieceList(*tempc,t,1);
+ if (*tempb == pawn) --PawnCnt[*tempc][column[t]];
+ if (board[f] == pawn)
+ {
+ --PawnCnt[side][column[f]];
+ ++PawnCnt[side][column[t]];
+ cf = column[f]; ct = column[t];
+ if (PawnCnt[side][ct] > 1+PawnCnt[side][cf])
+ INCscore -= 15;
+ else if (PawnCnt[side][ct] < 1+PawnCnt[side][cf])
+ INCscore += 15;
+ else if (ct == 0 || ct == 7 || PawnCnt[side][ct+ct-cf] == 0)
+ INCscore -= 15;
+ }
+ mtl[xside] -= value[*tempb];
+ if (*tempb == pawn) pmtl[xside] -= valueP;
+ if (hashflag) UpdateHashbd(xside,*tempb,-1,t);
+ INCscore += *tempst;
+ }
+ color[t] = color[f]; board[t] = board[f]; svalue[t] = svalue[f];
+ Pindex[t] = Pindex[f]; PieceList[side][Pindex[t]] = t;
+ color[f] = neutral; board[f] = no_piece;
+ if (board[t] == pawn)
+ if (t-f == 16) epsquare = f+8;
+ else if (f-t == 16) epsquare = f-8;
+ if (node->flags & promote)
+ {
+ board[t] = queen;
+ --PawnCnt[side][column[t]];
+ mtl[side] += valueQ - valueP;
+ pmtl[side] -= valueP;
+ HasQueen[side] = true;
+ if (hashflag)
+ {
+ UpdateHashbd(side,pawn,f,-1);
+ UpdateHashbd(side,queen,f,-1);
+ }
+ INCscore -= *tempsf;
+ }
+ if (board[t] == king) ++kingmoved[side];
+ if (node->flags & epmask) EnPassant(xside,f,t,1);
+ else if (hashflag) UpdateHashbd(side,board[t],f,t);
+ }
+}
+
+
+UnmakeMove(side,node,tempb,tempc,tempsf,tempst)
+short side,*tempc,*tempb,*tempsf,*tempst;
+struct leaf *node;
+
+/*
+ Take back a move.
+*/
+
+{
+register short f,t;
+short xside;
+
+ xside = otherside[side];
+ f = node->f; t = node->t; epsquare = -1;
+ GameCnt--;
+ if (node->flags & cstlmask) castle(side,f,t,2);
+ else
+ {
+ color[f] = color[t]; board[f] = board[t]; svalue[f] = *tempsf;
+ Pindex[f] = Pindex[t]; PieceList[side][Pindex[f]] = f;
+ color[t] = *tempc; board[t] = *tempb; svalue[t] = *tempst;
+ if (node->flags & promote)
+ {
+ board[f] = pawn;
+ ++PawnCnt[side][column[t]];
+ mtl[side] += valueP - valueQ;
+ pmtl[side] += valueP;
+ if (hashflag)
+ {
+ UpdateHashbd(side,queen,-1,t);
+ UpdateHashbd(side,pawn,-1,t);
+ }
+ }
+ if (*tempc != neutral)
+ {
+ UpdatePieceList(*tempc,t,2);
+ if (*tempb == pawn) ++PawnCnt[*tempc][column[t]];
+ if (board[f] == pawn)
+ {
+ --PawnCnt[side][column[t]];
+ ++PawnCnt[side][column[f]];
+ }
+ mtl[xside] += value[*tempb];
+ if (*tempb == pawn) pmtl[xside] += valueP;
+ if (hashflag) UpdateHashbd(xside,*tempb,-1,t);
+ }
+ if (board[f] == king) --kingmoved[side];
+ if (node->flags & epmask) EnPassant(xside,f,t,2);
+ else if (hashflag) UpdateHashbd(side,board[f],f,t);
+ }
+}
+
+
+UpdateHashbd(side,piece,f,t)
+short side,piece,f,t;
+
+/*
+ hashbd contains a 32 bit "signature" of the board position. hashkey
+ contains a 16 bit code used to address the hash table. When a move is
+ made, XOR'ing the hashcode of moved piece on the from and to squares
+ with the hashbd and hashkey values keeps things current.
+*/
+
+{
+ if (f >= 0)
+ {
+ hashbd ^= hashcode[side][piece][f].bd;
+ hashkey ^= hashcode[side][piece][f].key;
+ }
+ if (t >= 0)
+ {
+ hashbd ^= hashcode[side][piece][t].bd;
+ hashkey ^= hashcode[side][piece][t].key;
+ }
+}
+
+
+UpdatePieceList(side,sq,iop)
+short side,sq,iop;
+
+/*
+ Update the PieceList and Pindex arrays when a piece is captured or
+ when a capture is unmade.
+*/
+
+{
+register short i;
+ if (iop == 1)
+ {
+ PieceCnt[side]--;
+ for (i = Pindex[sq]; i <= PieceCnt[side]; i++)
+ {
+ PieceList[side][i] = PieceList[side][i+1];
+ Pindex[PieceList[side][i]] = i;
+ }
+ }
+ else
+ {
+ PieceCnt[side]++;
+ PieceList[side][PieceCnt[side]] = sq;
+ Pindex[sq] = PieceCnt[side];
+ }
+}
+
+
+InitializeStats()
+
+/*
+ Scan thru the board seeing what's on each square. If a piece is found,
+ update the variables PieceCnt, PawnCnt, Pindex and PieceList. Also
+ determine the material for each side and set the hashkey and hashbd
+ variables to represent the current board position. Array
+ PieceList[side][indx] contains the location of all the pieces of
+ either side. Array Pindex[sq] contains the indx into PieceList for a
+ given square.
+*/
+
+{
+register short i,sq;
+ epsquare = -1;
+ for (i = 0; i < 8; i++)
+ PawnCnt[white][i] = PawnCnt[black][i] = 0;
+ mtl[white] = mtl[black] = pmtl[white] = pmtl[black] = 0;
+ PieceCnt[white] = PieceCnt[black] = 0;
+ hashbd = hashkey = 0;
+ for (sq = 0; sq < 64; sq++)
+ if (color[sq] != neutral)
+ {
+ mtl[color[sq]] += value[board[sq]];
+ if (board[sq] == pawn)
+ {
+ pmtl[color[sq]] += valueP;
+ ++PawnCnt[color[sq]][column[sq]];
+ }
+ if (board[sq] == king) Pindex[sq] = 0;
+ else Pindex[sq] = ++PieceCnt[color[sq]];
+ PieceList[color[sq]][Pindex[sq]] = sq;
+ hashbd ^= hashcode[color[sq]][board[sq]][sq].bd;
+ hashkey ^= hashcode[color[sq]][board[sq]][sq].key;
+ }
+}
+
+
+pick(p1,p2)
+short p1,p2;
+
+/*
+ Find the best move in the tree between indexes p1 and p2. Swap the
+ best move into the p1 element.
+*/
+
+{
+register short p,s;
+short p0,s0;
+struct leaf temp;
+
+ s0 = Tree[p1].score; p0 = p1;
+ for (p = p1+1; p <= p2; p++)
+ if ((s = Tree[p].score) > s0)
+ {
+ s0 = s; p0 = p;
+ }
+ if (p0 != p1)
+ {
+ temp = Tree[p1]; Tree[p1] = Tree[p0]; Tree[p0] = temp;
+ }
+}
+
+
+repetition(cnt)
+short *cnt;
+
+/*
+ Check for draw by threefold repetition.
+*/
+
+{
+register short i,c;
+short f,t,b[64];
+unsigned short m;
+ *cnt = c = 0;
+ if (GameCnt > Game50+3)
+ {
+/*
+ memset((char *)b,0,64*sizeof(short));
+*/
+ for (i = 0; i < 64; b[i++] = 0);
+ for (i = GameCnt; i > Game50; i--)
+ {
+ m = GameList[i].gmove; f = m>>8; t = m & 0xFF;
+ if (++b[f] == 0) c--; else c++;
+ if (--b[t] == 0) c--; else c++;
+ if (c == 0) (*cnt)++;
+ }
+ }
+}
+
+#if (NEWMOVE < 3)
+int SqAtakd(sq,side)
+short sq,side;
+
+/*
+ See if any piece with color 'side' ataks sq. First check for pawns
+ or king, then try other pieces. Array Dcode is used to check for
+ knight attacks or R,B,Q co-linearity.
+*/
+
+{
+register short m,d;
+short i,m0,m1,loc,piece,*PL;
+
+ m1 = map[sq];
+ if (side == white) m = m1-0x0F; else m = m1+0x0F;
+ if (!(m & 0x88))
+ if (board[unmap[m]] == pawn && color[unmap[m]] == side) return(true);
+ if (side == white) m = m1-0x11; else m = m1+0x11;
+ if (!(m & 0x88))
+ if (board[unmap[m]] == pawn && color[unmap[m]] == side) return(true);
+ if (distance(sq,PieceList[side][0]) == 1) return(true);
+
+ PL = PieceList[side];
+ for (i = 1; i <= PieceCnt[side]; i++)
+ {
+ loc = PL[i]; piece = board[loc];
+ if (piece == pawn) continue;
+ m0 = map[loc]; d = Dcode[abs(m1-m0)];
+ if (d == 0 || (Pdir[d] & pbit[piece]) == 0) continue;
+ if (piece == knight) return(true);
+ else
+ {
+ if (m1 < m0) d = -d;
+ for (m = m0+d; m != m1; m += d)
+ if (color[unmap[m]] != neutral) break;
+ if (m == m1) return(true);
+ }
+ }
+ return(false);
+}
+#endif
+
+#if (NEWMOVE < 2)
+ataks(side,a)
+short side,*a;
+
+/*
+ Fill array atak[][] with info about ataks to a square. Bits 8-15
+ are set if the piece (king..pawn) ataks the square. Bits 0-7
+ contain a count of total ataks to the square.
+*/
+
+{
+register short u,m;
+short d,c,j,j1,j2,piece,i,m0,sq,*PL;
+
+/*
+ memset((char *)a,0,64*sizeof(short));
+*/
+ for (u = 0; u < 64; a[u++] = 0);
+ Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
+ PL = PieceList[side];
+ for (i = 0; i <= PieceCnt[side]; i++)
+ {
+ sq = PL[i];
+ m0 = map[sq];
+ piece = board[sq];
+ c = control[piece]; j1 = Dstart[piece]; j2 = Dstop[piece];
+ if (sweep[piece])
+ for (j = j1; j <= j2; j++)
+ {
+ d = Dir[j]; m = m0+d;
+ while (!(m & 0x88))
+ {
+ u = unmap[m];
+ a[u] = ++a[u] | c;
+ if (color[u] == neutral) m += d;
+ else break;
+ }
+ }
+ else
+ for (j = j1; j <= j2; j++)
+ if (!((m = m0+Dir[j]) & 0x88))
+ {
+ u = unmap[m];
+ a[u] = ++a[u] | c;
+ }
+ }
+}
+#endif
+
+/* ............ POSITIONAL EVALUATION ROUTINES ............ */
+
+ScorePosition(side,score)
+short side,*score;
+
+/*
+ Perform normal static evaluation of board position. A score is
+ generated for each piece and these are summed to get a score for each
+ side.
+*/
+
+{
+register short sq,s;
+short i,xside,pscore[3];
+
+ wking = PieceList[white][0]; bking = PieceList[black][0];
+ UpdateWeights();
+ xside = otherside[side];
+ pscore[white] = pscore[black] = 0;
+
+ for (c1 = white; c1 <= black; c1++)
+ {
+ c2 = otherside[c1];
+ if (c1 == white) EnemyKing = bking; else EnemyKing = wking;
+ atk1 = atak[c1]; atk2 = atak[c2];
+ PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2];
+ for (i = 0; i <= PieceCnt[c1]; i++)
+ {
+ sq = PieceList[c1][i];
+ s = SqValue(sq,side);
+ pscore[c1] += s;
+ svalue[sq] = s;
+ }
+ }
+ if (hung[side] > 1) pscore[side] += HUNGX;
+ if (hung[xside] > 1) pscore[xside] += HUNGX;
+
+ *score = mtl[side] - mtl[xside] + pscore[side] - pscore[xside] + 10;
+ if (dither) *score += rand() % dither;
+
+ if (*score > 0 && pmtl[side] == 0)
+ if (emtl[side] < valueR) *score = 0;
+ else if (*score < valueR) *score /= 2;
+ if (*score < 0 && pmtl[xside] == 0)
+ if (emtl[xside] < valueR) *score = 0;
+ else if (-*score < valueR) *score /= 2;
+
+ if (mtl[xside] == valueK && emtl[side] > valueB) *score += 200;
+ if (mtl[side] == valueK && emtl[xside] > valueB) *score -= 200;
+}
+
+
+ScoreLoneKing(side,score)
+short side,*score;
+
+/*
+ Static evaluation when loser has only a king and winner has no pawns
+ or no pieces.
+*/
+
+{
+short winner,loser,king1,king2,s,i;
+
+ UpdateWeights();
+ if (mtl[white] > mtl[black]) winner = white; else winner = black;
+ loser = otherside[winner];
+ king1 = PieceList[winner][0]; king2 = PieceList[loser][0];
+
+ s = 0;
+
+ if (pmtl[winner] > 0)
+ for (i = 1; i <= PieceCnt[winner]; i++)
+ s += ScoreKPK(side,winner,loser,king1,king2,PieceList[winner][i]);
+
+ else if (emtl[winner] == valueB+valueN)
+ s = ScoreKBNK(winner,king1,king2);
+
+ else if (emtl[winner] > valueB)
+ s = 500 + emtl[winner] - DyingKing[king2] - 2*distance(king1,king2);
+
+ if (side == winner) *score = s; else *score = -s;
+}
+
+
+int ScoreKPK(side,winner,loser,king1,king2,sq)
+short side,winner,loser,king1,king2,sq;
+
+/*
+ Score King and Pawns versus King endings.
+*/
+
+{
+short s,r;
+
+ if (PieceCnt[winner] == 1) s = 50; else s = 120;
+ if (winner == white)
+ {
+ if (side == loser) r = row[sq]-1; else r = row[sq];
+ if (row[king2] >= r && distance(sq,king2) < 8-r) s += 10*row[sq];
+ else s = 500+50*row[sq];
+ if (row[sq] < 6) sq += 16; else sq += 8;
+ }
+ else
+ {
+ if (side == loser) r = row[sq]+1; else r = row[sq];
+ if (row[king2] <= r && distance(sq,king2) < r+1) s += 10*(7-row[sq]);
+ else s = 500+50*(7-row[sq]);
+ if (row[sq] > 1) sq -= 16; else sq -= 8;
+ }
+ s += 8*(taxicab(king2,sq) - taxicab(king1,sq));
+ return(s);
+}
+
+
+int ScoreKBNK(winner,king1,king2)
+short winner,king1,king2;
+
+/*
+ Score King+Bishop+Knight versus King endings.
+ This doesn't work all that well but it's better than nothing.
+*/
+
+{
+short s;
+ s = emtl[winner] - 300;
+ if (KBNKsq == 0) s += KBNK[king2];
+ else s += KBNK[locn[row[king2]][7-column[king2]]];
+ s -= taxicab(king1,king2);
+ s -= distance(PieceList[winner][1],king2);
+ s -= distance(PieceList[winner][2],king2);
+ return(s);
+}
+
+
+SqValue(sq,side)
+short sq,side;
+
+/*
+ Calculate the positional value for the piece on 'sq'.
+*/
+
+{
+register short j,fyle,rank;
+short s,piece,a1,a2,in_square,r,mob,e,c;
+
+ piece = board[sq];
+ a1 = (atk1[sq] & 0x4FFF); a2 = (atk2[sq] & 0x4FFF);
+ rank = row[sq]; fyle = column[sq];
+ s = 0;
+ if (piece == pawn && c1 == white)
+ {
+ s = Mwpawn[sq];
+ if (sq == 11 || sq == 12)
+ if (color[sq+8] != neutral) s += PEDRNK2B;
+ if ((fyle == 0 || PC1[fyle-1] == 0) &&
+ (fyle == 7 || PC1[fyle+1] == 0))
+ s += ISOLANI[fyle];
+ else if (PC1[fyle] > 1) s += PDOUBLED;
+ if (a1 < ctlP && atk1[sq+8] < ctlP)
+ {
+ s += BACKWARD[a2 & 0xFF];
+ if (PC2[fyle] == 0) s += PWEAKH;
+ if (color[sq+8] != neutral) s += PBLOK;
+ }
+ if (PC2[fyle] == 0)
+ {
+ if (side == black) r = rank-1; else r = rank;
+ in_square = (row[bking] >= r && distance(sq,bking) < 8-r);
+ if (a2 == 0 || side == white) e = 0; else e = 1;
+ for (j = sq+8; j < 64; j += 8)
+ if (atk2[j] >= ctlP) { e = 2; break; }
+ else if (atk2[j] > 0 || color[j] != neutral) e = 1;
+ if (e == 2) s += (stage*PassedPawn3[rank]) / 10;
+ else if (in_square || e == 1) s += (stage*PassedPawn2[rank]) / 10;
+ else if (emtl[black] > 0) s += (stage*PassedPawn1[rank]) / 10;
+ else s += PassedPawn0[rank];
+ }
+ }
+ else if (piece == pawn && c1 == black)
+ {
+ s = Mbpawn[sq];
+ if (sq == 51 || sq == 52)
+ if (color[sq-8] != neutral) s += PEDRNK2B;
+ if ((fyle == 0 || PC1[fyle-1] == 0) &&
+ (fyle == 7 || PC1[fyle+1] == 0))
+ s += ISOLANI[fyle];
+ else if (PC1[fyle] > 1) s += PDOUBLED;
+ if (a1 < ctlP && atk1[sq-8] < ctlP)
+ {
+ s += BACKWARD[a2 & 0xFF];
+ if (PC2[fyle] == 0) s += PWEAKH;
+ if (color[sq-8] != neutral) s += PBLOK;
+ }
+ if (PC2[fyle] == 0)
+ {
+ if (side == white) r = rank+1; else r = rank;
+ in_square = (row[wking] <= r && distance(sq,wking) < r+1);
+ if (a2 == 0 || side == black) e = 0; else e = 1;
+ for (j = sq-8; j >= 0; j -= 8)
+ if (atk2[j] >= ctlP) { e = 2; break; }
+ else if (atk2[j] > 0 || color[j] != neutral) e = 1;
+ if (e == 2) s += (stage*PassedPawn3[7-rank]) / 10;
+ else if (in_square || e == 1) s += (stage*PassedPawn2[7-rank]) / 10;
+ else if (emtl[white] > 0) s += (stage*PassedPawn1[7-rank]) / 10;
+ else s += PassedPawn0[7-rank];
+ }
+ }
+ else if (piece == knight)
+ {
+ s = Mknight[c1][sq];
+ }
+ else if (piece == bishop)
+ {
+ s = Mbishop[c1][sq];
+ BRscan(sq,&s,&mob);
+ s += BMBLTY[mob];
+ }
+ else if (piece == rook)
+ {
+ s += RookBonus;
+ BRscan(sq,&s,&mob);
+ s += RMBLTY[mob];
+ if (PC1[fyle] == 0) s += RHOPN;
+ if (PC2[fyle] == 0) s += RHOPNX;
+ if (rank == rank7[c1] && pmtl[c2] > 100) s += 10;
+ if (stage > 2) s += 14 - taxicab(sq,EnemyKing);
+ }
+ else if (piece == queen)
+ {
+ if (stage > 2) s += 14 - taxicab(sq,EnemyKing);
+ if (distance(sq,EnemyKing) < 3) s += 12;
+ }
+ else if (piece == king)
+ {
+ s = Mking[c1][sq];
+ if (KSFTY > 0)
+ if (Developed[c2] || stage > 0) KingScan(sq,&s);
+ if (castld[c1]) s += KCASTLD;
+ else if (kingmoved[c1]) s += KMOVD;
+
+ if (PC1[fyle] == 0) s += KHOPN;
+ if (PC2[fyle] == 0) s += KHOPNX;
+ if (fyle == 1 || fyle == 2 || fyle == 3 || fyle == 7)
+ {
+ if (PC1[fyle-1] == 0) s += KHOPN;
+ if (PC2[fyle-1] == 0) s += KHOPNX;
+ }
+ if (fyle == 4 || fyle == 5 || fyle == 6 || fyle == 0)
+ {
+ if (PC1[fyle+1] == 0) s += KHOPN;
+ if (PC2[fyle+1] == 0) s += KHOPNX;
+ }
+ if (fyle == 2)
+ {
+ if (PC1[0] == 0) s += KHOPN;
+ if (PC2[0] == 0) s += KHOPNX;
+ }
+ if (fyle == 5)
+ {
+ if (PC1[7] == 0) s += KHOPN;
+ if (PC2[7] == 0) s += KHOPNX;
+ }
+ }
+
+ if (a2 > 0)
+ {
+ c = (control[piece] & 0x4FFF);
+ if (a1 == 0 || a2 > c+1)
+ {
+ s += HUNGP;
+ ++hung[c1];
+ if (piece != king && trapped(sq,piece)) ++hung[c1];
+ }
+ else if (piece != pawn || a2 > a1)
+ if (a2 >= c || a1 < ctlP) s += ATAKD;
+ }
+ return(s);
+}
+
+#if (NEWMOVE > 6)
+KingScan(sq,s)
+short sq,*s;
+
+/*
+ Assign penalties if king can be threatened by checks, if squares
+ near the king are controlled by the enemy (especially the queen),
+ or if there are no pawns near the king.
+*/
+
+#define ScoreThreat\
+ if (color[u] != c2)\
+ if (atk1[u] == 0 || (atk2[u] & 0xFF) > 1) ++cnt;\
+ else *s -= 3
+
+{
+register short m,u;
+short d,i,m0,cnt,ok;
+
+ cnt = 0;
+ m0 = map[sq];
+ if (HasBishop[c2] || HasQueen[c2])
+ for (i = Dstart[bishop]; i <= Dstop[bishop]; i++)
+ {
+ d = Dir[i]; m = m0+d;
+ while (!(m & 0x88))
+ {
+ u = unmap[m];
+ if (atk2[u] & ctlBQ) ScoreThreat;
+ if (color[u] != neutral) break;
+ m += d;
+ }
+ }
+ if (HasRook[c2] || HasQueen[c2])
+ for (i = Dstart[rook]; i <= Dstop[rook]; i++)
+ {
+ d = Dir[i]; m = m0+d;
+ while (!(m & 0x88))
+ {
+ u = unmap[m];
+ if (atk2[u] & ctlRQ) ScoreThreat;
+ if (color[u] != neutral) break;
+ m += d;
+ }
+ }
+ if (HasKnight[c2])
+ for (i = Dstart[knight]; i <= Dstop[knight]; i++)
+ if (!((m = m0+Dir[i]) & 0x88))
+ {
+ u = unmap[m];
+ if (atk2[u] & ctlNN) ScoreThreat;
+ }
+ *s += (KSFTY*Kthreat[cnt]) / 16;
+
+ cnt = 0; ok = false;
+ m0 = map[sq];
+ for (i = Dstart[king]; i <= Dstop[king]; i++)
+ if (!((m = m0+Dir[i]) & 0x88))
+ {
+ u = unmap[m];
+ if (board[u] == pawn) ok = true;
+ if (atk2[u] > atk1[u])
+ {
+ ++cnt;
+ if (atk2[u] & ctlQ)
+ if (atk2[u] > ctlQ+1 && atk1[u] < ctlQ) *s -= 4*KSFTY;
+ }
+ }
+ if (!ok) *s -= KSFTY;
+ if (cnt > 1) *s -= KSFTY;
+}
+#endif
+
+#if (NEWMOVE < 4)
+BRscan(sq,s,mob)
+short sq,*s,*mob;
+
+/*
+ Find Bishop and Rook mobility, XRAY attacks, and pins. Increment the
+ hung[] array if a pin is found.
+*/
+
+{
+register short m,u;
+short d,j,m0,piece,pin,*Kf;
+
+ Kf = Kfield[c1];
+ *mob = 0;
+ m0 = map[sq]; piece = board[sq];
+ for (j = Dstart[piece]; j <= Dstop[piece]; j++)
+ {
+ pin = -1;
+ d = Dir[j]; m = m0+d;
+ while (!(m & 0x88))
+ {
+ u = unmap[m]; *s += Kf[u];
+ if (color[u] == neutral)
+ {
+ (*mob)++;
+ m += d;
+ }
+ else if (pin < 0)
+ {
+ if (board[u] == pawn || board[u] == king) break;
+ pin = u;
+ m += d;
+ }
+ else if (color[u] == c2 && (board[u] > piece || atk2[u] == 0))
+ {
+ if (color[pin] == c2)
+ {
+ *s += PINVAL;
+ if (atk2[pin] == 0 ||
+ atk1[pin] > control[board[pin]]+1)
+ ++hung[c2];
+ }
+ else *s += XRAY;
+ break;
+ }
+ else break;
+ }
+ }
+}
+#endif
+
+#if (NEWMOVE > 5)
+int trapped(sq,piece)
+short sq,piece;
+
+/*
+ See if the attacked piece has unattacked squares to move to.
+*/
+
+{
+register short u,m,d;
+short i,m0;
+
+ m0 = map[sq];
+ if (sweep[piece])
+ for (i = Dstart[piece]; i <= Dstop[piece]; i++)
+ {
+ d = Dir[i]; m = m0+d;
+ while (!(m & 0x88))
+ {
+ u = unmap[m];
+ if (color[u] == c1) break;
+ if (atk2[u] == 0 || board[u] >= piece) return(false);
+ if (color[u] == c2) break;
+ m += d;
+ }
+ }
+ else if (piece == pawn)
+ {
+ if (c1 == white) u = sq+8; else u = sq-8;
+ if (color[u] == neutral && atk1[u] >= atk2[u])
+ return(false);
+ if (!((m = m0+Dir[Dpwn[c1]]) & 0x88))
+ if (color[unmap[m]] == c2) return(false);
+ if (!((m = m0+Dir[Dpwn[c1]+1]) & 0x88))
+ if (color[unmap[m]] == c2) return(false);
+ }
+ else
+ {
+ for (i = Dstart[piece]; i <= Dstop[piece]; i++)
+ if (!((m = m0+Dir[i]) & 0x88))
+ {
+ u = unmap[m];
+ if (color[u] != c1)
+ if (atk2[u] == 0 || board[u] >= piece) return(false);
+ }
+ }
+ return(true);
+}
+#endif
+
+ExaminePosition()
+
+/*
+ This is done one time before the search is started. Set up arrays
+ Mwpawn, Mbpawn, Mknight, Mbishop, Mking which are used in the
+ SqValue() function to determine the positional value of each piece.
+*/
+
+{
+register short i,sq;
+short wpadv,bpadv,wstrong,bstrong,z,side,pp,j,val,Pd,fyle,rank;
+
+ wking = PieceList[white][0]; bking = PieceList[black][0];
+ ataks(white,atak[white]); ataks(black,atak[black]);
+ Zwmtl = Zbmtl = 0;
+ UpdateWeights();
+ HasPawn[white] = HasPawn[black] = 0;
+ HasKnight[white] = HasKnight[black] = 0;
+ HasBishop[white] = HasBishop[black] = 0;
+ HasRook[white] = HasRook[black] = 0;
+ HasQueen[white] = HasQueen[black] = 0;
+ for (side = white; side <= black; side++)
+ for (i = 0; i <= PieceCnt[side]; i++)
+ switch (board[PieceList[side][i]])
+ {
+ case pawn : ++HasPawn[side]; break;
+ case knight : ++HasKnight[side]; break;
+ case bishop : ++HasBishop[side]; break;
+ case rook : ++HasRook[side]; break;
+ case queen : ++HasQueen[side]; break;
+ }
+ if (!Developed[white])
+ Developed[white] = (board[1] != knight && board[2] != bishop &&
+ board[5] != bishop && board[6] != knight);
+ if (!Developed[black])
+ Developed[black] = (board[57] != knight && board[58] != bishop &&
+ board[61] != bishop && board[62] != knight);
+ if (!PawnStorm && stage < 5)
+ PawnStorm = ((column[wking] < 3 && column[bking] > 4) ||
+ (column[wking] > 4 && column[bking] < 3));
+
+ CopyBoard(pknight,Mknight[white]);
+ CopyBoard(pknight,Mknight[black]);
+ CopyBoard(pbishop,Mbishop[white]);
+ CopyBoard(pbishop,Mbishop[black]);
+ BlendBoard(KingOpening,KingEnding,Mking[white]);
+ BlendBoard(KingOpening,KingEnding,Mking[black]);
+
+ for (sq = 0; sq < 64; sq++)
+ {
+ fyle = column[sq]; rank = row[sq];
+ wstrong = bstrong = true;
+ for (i = sq; i < 64; i += 8)
+ if (atak[black][i] >= ctlP) wstrong = false;
+ for (i = sq; i >= 0; i -= 8)
+ if (atak[white][i] >= ctlP) bstrong = false;
+ wpadv = bpadv = PADVNCM;
+ if ((fyle == 0 || PawnCnt[white][fyle-1] == 0) &&
+ (fyle == 7 || PawnCnt[white][fyle+1] == 0)) wpadv = PADVNCI;
+ if ((fyle == 0 || PawnCnt[black][fyle-1] == 0) &&
+ (fyle == 7 || PawnCnt[black][fyle+1] == 0)) bpadv = PADVNCI;
+ Mwpawn[sq] = (wpadv*PawnAdvance[sq]) / 10;
+ Mbpawn[sq] = (bpadv*PawnAdvance[63-sq]) / 10;
+ Mwpawn[sq] += PawnBonus; Mbpawn[sq] += PawnBonus;
+ if (castld[white] || kingmoved[white])
+ {
+ if ((fyle < 3 || fyle > 4) && distance(sq,wking) < 3)
+ Mwpawn[sq] += PAWNSHIELD;
+ }
+ else if (rank < 3 && (fyle < 2 || fyle > 5))
+ Mwpawn[sq] += PAWNSHIELD / 2;
+ if (castld[black] || kingmoved[black])
+ {
+ if ((fyle < 3 || fyle > 4) && distance(sq,bking) < 3)
+ Mbpawn[sq] += PAWNSHIELD;
+ }
+ else if (rank > 4 && (fyle < 2 || fyle > 5))
+ Mbpawn[sq] += PAWNSHIELD / 2;
+ if (PawnStorm)
+ {
+ if ((column[wking] < 4 && fyle > 4) ||
+ (column[wking] > 3 && fyle < 3)) Mwpawn[sq] += 3*rank - 21;
+ if ((column[bking] < 4 && fyle > 4) ||
+ (column[bking] > 3 && fyle < 3)) Mbpawn[sq] -= 3*rank;
+ }
+
+ Mknight[white][sq] += 5 - distance(sq,bking);
+ Mknight[white][sq] += 5 - distance(sq,wking);
+ Mknight[black][sq] += 5 - distance(sq,wking);
+ Mknight[black][sq] += 5 - distance(sq,bking);
+ Mbishop[white][sq] += BishopBonus;
+ Mbishop[black][sq] += BishopBonus;
+ for (i = 0; i <= PieceCnt[black]; i++)
+ if (distance(sq,PieceList[black][i]) < 3)
+ Mknight[white][sq] += KNIGHTPOST;
+ for (i = 0; i <= PieceCnt[white]; i++)
+ if (distance(sq,PieceList[white][i]) < 3)
+ Mknight[black][sq] += KNIGHTPOST;
+ if (wstrong) Mknight[white][sq] += KNIGHTSTRONG;
+ if (bstrong) Mknight[black][sq] += KNIGHTSTRONG;
+ if (wstrong) Mbishop[white][sq] += BISHOPSTRONG;
+ if (bstrong) Mbishop[black][sq] += BISHOPSTRONG;
+
+ if (HasBishop[white] == 2) Mbishop[white][sq] += 8;
+ if (HasBishop[black] == 2) Mbishop[black][sq] += 8;
+ if (HasKnight[white] == 2) Mknight[white][sq] += 5;
+ if (HasKnight[black] == 2) Mknight[black][sq] += 5;
+
+ if (board[sq] == bishop)
+ if (rank % 2 == fyle % 2) KBNKsq = 0; else KBNKsq = 7;
+
+ Kfield[white][sq] = Kfield[black][sq] = 0;
+ if (distance(sq,wking) == 1) Kfield[black][sq] = KATAK;
+ if (distance(sq,bking) == 1) Kfield[white][sq] = KATAK;
+
+ Pd = 0;
+ for (i = 0; i < 64; i++)
+ if (board[i] == pawn)
+ {
+ if (color[i] == white)
+ {
+ pp = true;
+ if (row[i] == 6) z = i+8; else z = i+16;
+ for (j = i+8; j < 64; j += 8)
+ if (atak[black][j] > ctlP || board[j] == pawn) pp = false;
+ }
+ else
+ {
+ pp = true;
+ if (row[i] == 1) z = i-8; else z = i-16;
+ for (j = i-8; j >= 0; j -= 8)
+ if (atak[white][j] > ctlP || board[j] == pawn) pp = false;
+ }
+ if (pp) Pd += 5*taxicab(sq,z); else Pd += taxicab(sq,z);
+ }
+ if (Pd != 0)
+ {
+ val = (Pd*stage2) / 10;
+ Mking[white][sq] -= val;
+ Mking[black][sq] -= val;
+ }
+ }
+}
+
+
+UpdateWeights()
+
+/*
+ If material balance has changed, determine the values for the
+ positional evaluation terms.
+*/
+
+{
+short tmtl;
+
+ if (mtl[white] != Zwmtl || mtl[black] != Zbmtl)
+ {
+ Zwmtl = mtl[white]; Zbmtl = mtl[black];
+ emtl[white] = Zwmtl - pmtl[white] - valueK;
+ emtl[black] = Zbmtl - pmtl[black] - valueK;
+ tmtl = emtl[white] + emtl[black];
+ if (tmtl > 6600) stage = 0;
+ else if (tmtl < 1400) stage = 10;
+ else stage = (6600-tmtl) / 520;
+ if (tmtl > 3600) stage2 = 0;
+ else if (tmtl < 1400) stage2 = 10;
+ else stage2 = (3600-tmtl) / 220;
+
+ PEDRNK2B = -15; /* centre pawn on 2nd rank & blocked */
+ PBLOK = -4; /* blocked backward pawn */
+ PDOUBLED = -14; /* doubled pawn */
+ PWEAKH = -4; /* weak pawn on half open file */
+ PAWNSHIELD = 10-stage; /* pawn near friendly king */
+ PADVNCM = 10; /* advanced pawn multiplier */
+ PADVNCI = 7; /* muliplier for isolated pawn */
+ PawnBonus = stage;
+
+ KNIGHTPOST = (stage+2)/3; /* knight near enemy pieces */
+ KNIGHTSTRONG = (stage+6)/2; /* occupies pawn hole */
+
+ BISHOPSTRONG = (stage+6)/2; /* occupies pawn hole */
+ BishopBonus = 2*stage;
+
+ RHOPN = 10; /* rook on half open file */
+ RHOPNX = 4;
+ RookBonus = 6*stage;
+
+ XRAY = 8; /* Xray attack on piece */
+ PINVAL = 10; /* Pin */
+
+ KHOPN = (3*stage-30) / 2; /* king on half open file */
+ KHOPNX = KHOPN / 2;
+ KCASTLD = 10 - stage;
+ KMOVD = -40 / (stage+1); /* king moved before castling */
+ KATAK = (10-stage) / 2; /* B,R attacks near enemy king */
+ if (stage < 8) KSFTY = 16-2*stage; else KSFTY = 0;
+
+ ATAKD = -6; /* defender > attacker */
+ HUNGP = -8; /* each hung piece */
+ HUNGX = -12; /* extra for >1 hung piece */
+ }
+}
+
+#if (NEWMOVE < 1)
+int distance(a,b)
+short a,b;
+{
+register short d1,d2;
+
+ d1 = abs(column[a]-column[b]);
+ d2 = abs(row[a]-row[b]);
+ return(d1 > d2 ? d1 : d2);
+}
+#endif
+
+BlendBoard(a,b,c)
+short a[64],b[64],c[64];
+{
+register int sq;
+ for (sq = 0; sq < 64; sq++)
+ c[sq] = (a[sq]*(10-stage) + b[sq]*stage) / 10;
+}
+
+
+CopyBoard(a,b)
+short a[64],b[64];
+{
+register int sq;
+ for (sq = 0; sq < 64; sq++)
+ b[sq] = a[sq];
+}
diff --git a/gnu/games/chess/gnuchess.h b/gnu/games/chess/gnuchess.h
new file mode 100644
index 00000000000..4d4d1d84161
--- /dev/null
+++ b/gnu/games/chess/gnuchess.h
@@ -0,0 +1,99 @@
+/*
+ This file contains code for CHESS.
+ Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
+
+ This file is part of CHESS.
+
+ CHESS is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY. No author or distributor
+ accepts responsibility to anyone for the consequences of using it
+ or for whether it serves any particular purpose or works at all,
+ unless he says so in writing. Refer to the CHESS General Public
+ License for full details.
+
+ Everyone is granted permission to copy, modify and redistribute
+ CHESS, but only under the conditions described in the
+ CHESS General Public License. A copy of this license is
+ supposed to have been given to you along with CHESS so you
+ can know your rights and responsibilities. It should be in a
+ file named COPYING. Among other things, the copyright notice
+ and this notice must be preserved on all copies.
+
+ $Id: gnuchess.h,v 1.1 1995/10/18 08:41:11 deraadt Exp $
+*/
+
+
+/* Header file for GNU CHESS */
+
+#define neutral 2
+#define white 0
+#define black 1
+#define no_piece 0
+#define pawn 1
+#define knight 2
+#define bishop 3
+#define rook 4
+#define queen 5
+#define king 6
+#define pxx " PNBRQK"
+#define qxx " pnbrqk"
+#define rxx "12345678"
+#define cxx "abcdefgh"
+#define check 0x0001
+#define capture 0x0002
+#define draw 0x0004
+#define promote 0x0008
+#define cstlmask 0x0010
+#define epmask 0x0020
+#define exact 0x0040
+#define pwnthrt 0x0080
+#define maxdepth 30
+#define true 1
+#define false 0
+
+struct leaf
+ {
+ short f,t,score,reply;
+ unsigned short flags;
+ };
+struct GameRec
+ {
+ unsigned short gmove;
+ short score,depth,time,piece,color;
+ long nodes;
+ };
+struct TimeControlRec
+ {
+ short moves[2];
+ long clock[2];
+ };
+struct BookEntry
+ {
+ struct BookEntry *next;
+ unsigned short *mv;
+ };
+
+extern char mvstr1[5],mvstr2[5];
+extern struct leaf Tree[2000],*root;
+extern short TrPnt[maxdepth],board[64],color[64];
+extern short row[64],column[64],locn[8][8];
+extern short atak[2][64],PawnCnt[2][8];
+extern short castld[2],kingmoved[2];
+extern short c1,c2,*atk1,*atk2,*PC1,*PC2;
+extern short mate,post,opponent,computer,Sdepth,Awindow,Bwindow,dither;
+extern long ResponseTime,ExtraTime,Level,et,et0,time0,cputimer,ft;
+extern long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt;
+extern short quit,reverse,bothsides,hashflag,InChk,player,force,easy,beep,meter;
+extern short timeout,xwndw;
+extern struct GameRec GameList[240];
+extern short GameCnt,Game50,epsquare,lpost,rcptr,contempt;
+extern short MaxSearchDepth;
+extern struct BookEntry *Book;
+extern struct TimeControlRec TimeControl;
+extern short TCflag,TCmoves,TCminutes,OperatorTime;
+extern short otherside[3];
+extern short Stboard[64];
+extern short Stcolor[64];
+extern unsigned short hint,PrVar[maxdepth];
+
+#define HZ 60
diff --git a/gnu/games/chess/move.c b/gnu/games/chess/move.c
new file mode 100644
index 00000000000..59aea96192d
--- /dev/null
+++ b/gnu/games/chess/move.c
@@ -0,0 +1,361 @@
+#ifndef lint
+static char rcsid[] = "$Id: move.c,v 1.1 1995/10/18 08:41:11 deraadt Exp $";
+#endif /* not lint */
+
+/* move generator hes@log-sv.se 890318
+ Modified: 890606 NEWMOVE Levels 1-6 for easier debugging */
+#include "move.h"
+#include "gnuchess.h"
+
+short distdata[64][64];
+short taxidata[64][64];
+
+void Initialize_dist() {
+register short a,b,d,di;
+
+ /* init taxi and dist data */
+ for(a=0;a<64;a++)
+ for(b=0;b<64;b++) {
+ d = abs(column[a]-column[b]);
+ di = abs(row[a]-row[b]);
+ taxidata[a][b] = d + di;
+ distdata[a][b] = (d > di ? d : di);
+ };
+}
+
+#if (NEWMOVE > 1)
+struct sqdata posdata[3][8][64][64];
+
+static short direc[8][8] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, /* no_piece = 0 */
+ -10,-11, -9, 0, 0, 0, 0, 0, /* wpawn = 1 */
+ -21,-19,-12, -8, 21, 19, 12, 8, /* knight = 2 */
+ -11, -9, 11, 9, 0, 0, 0, 0, /* bishop = 3 */
+ -10, -1, 10, 1, 0, 0, 0, 0, /* rook = 4 */
+ -11, -9,-10, -1, 11, 9, 10, 1, /* queen = 5 */
+ -11, -9,-10, -1, 11, 9, 10, 1, /* king = 6 */
+ 0, 0, 0, 0, 0, 0, 0, 0};/* no_piece = 7 */
+
+static short dc[3] = {-1,1,0};
+
+static short max_steps [8] = {0,2,1,7,7,7,1,0};
+
+static short unmap[120] = {
+ -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
+ -1, 0, 1, 2, 3, 4, 5, 6, 7,-1,
+ -1, 8, 9,10,11,12,13,14,15,-1,
+ -1,16,17,18,19,20,21,22,23,-1,
+ -1,24,25,26,27,28,29,30,31,-1,
+ -1,32,33,34,35,36,37,38,39,-1,
+ -1,40,41,42,43,44,45,46,47,-1,
+ -1,48,49,50,51,52,53,54,55,-1,
+ -1,56,57,58,59,60,61,62,63,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
+ -1,-1,-1,-1,-1,-1,-1,-1,-1,-1};
+
+void Initialize_moves() {
+ short c,ptyp,po,p0,d,di,s;
+ struct sqdata *p;
+ short dest[8][8];
+ short steps[8];
+ short sorted[8];
+
+ /* init posdata */
+ for(c=0;c<3;c++)
+ for(ptyp=0;ptyp<8;ptyp++)
+ for(po=0;po<64;po++)
+ for(p0=0;p0<64;p0++) {
+ posdata[c][ptyp][po][p0].nextpos = po;
+ posdata[c][ptyp][po][p0].nextdir = po;
+ };
+ /* dest is a function of dir and step */
+ for(c=0;c<2;c++)
+ for(ptyp=1;ptyp<7;ptyp++)
+ for(po=21;po<99;po++)
+ if (unmap[po] >= 0) {
+ p = posdata[c][ptyp][unmap[po]];
+ for(d=0;d<8;d++) {
+ dest[d][0] = unmap[po];
+ if (dc[c]*direc[ptyp][d] != 0) {
+ p0=po;
+ for(s=0;s<max_steps[ptyp];s++) {
+ p0 = p0 + dc[c]*direc[ptyp][d];
+ /* break if (off board) or
+ (pawns move two steps from home square) */
+ if (unmap[p0] < 0 ||
+ (ptyp == pawn && s>0 && (d>0 || Stboard[unmap[po]] != ptyp)))
+ break;
+ else
+ dest[d][s] = unmap[p0];
+ }
+ }
+ else s=0;
+ /* sort dest in number of steps order */
+ steps[d] = s;
+ for(di=d;di>0;di--)
+ if (steps[sorted[di-1]] < s)
+ sorted[di] = sorted[di-1];
+ else
+ break;
+ sorted[di] = d;
+ }
+ /* update posdata, pawns have two threads (capture and no capture) */
+ p0=unmap[po];
+ if (ptyp == pawn) {
+ for(s=0;s<steps[0];s++) {
+ p[p0].nextpos = dest[0][s];
+ p0 = dest[0][s];
+ }
+ p0=unmap[po];
+ for(d=1;d<3;d++) {
+ p[p0].nextdir = dest[d][0];
+ p0 = dest[d][0];
+ }
+ }
+ else {
+ p[p0].nextdir = dest[sorted[0]][0];
+ for(d=0;d<8;d++)
+ for(s=0;s<steps[sorted[d]];s++) {
+ p[p0].nextpos = dest[sorted[d]][s];
+ p0 = dest[sorted[d]][s];
+ if (d < 7)
+ p[p0].nextdir = dest[sorted[d+1]][0];
+ /* else is already initialised */
+ }
+ }
+#ifdef DEBUG
+ printf("Ptyp:%d Position:%d\n{",ptyp,unmap[po]);
+ for(p0=0;p0<63;p0++) printf("%d,",p[p0].nextpos);
+ printf("%d};\n",p[63].nextpos);
+ for(p0=0;p0<63;p0++) printf("%d,",p[p0].nextdir);
+ printf("%d};\n",p[63].nextdir);
+#endif DEBUG
+ }
+}
+#endif
+
+
+#if (NEWMOVE > 2)
+int SqAtakd(sq,side)
+short sq,side;
+
+/*
+ See if any piece with color 'side' ataks sq. First check pawns
+ Then Queen, Bishop, Rook and King and last Knight.
+*/
+
+{
+ register short u;
+ register struct sqdata *p;
+
+ p = posdata[1-side][pawn][sq];
+ u = p[sq].nextdir; /* follow captures thread */
+ while (u != sq) {
+ if (board[u] == pawn && color[u] == side) return(true);
+ u = p[u].nextdir;
+ }
+ /* king capture */
+ if (distance(sq,PieceList[side][0]) == 1) return(true);
+ /* try a queen bishop capture */
+ p = posdata[side][bishop][sq];
+ u = p[sq].nextpos;
+ while (u != sq) {
+ if (color[u] == neutral) {
+ u = p[u].nextpos;
+ }
+ else {
+ if (color[u] == side &&
+ (board[u] == queen || board[u] == bishop))
+ return(true);
+ u = p[u].nextdir;
+ }
+ }
+ /* try a queen rook capture */
+ p = posdata[side][rook][sq];
+ u = p[sq].nextpos;
+ while (u != sq) {
+ if (color[u] == neutral) {
+ u = p[u].nextpos;
+ }
+ else {
+ if (color[u] == side &&
+ (board[u] == queen || board[u] == rook))
+ return(true);
+ u = p[u].nextdir;
+ }
+ }
+ /* try a knight capture */
+ p = posdata[side][knight][sq];
+ u = p[sq].nextpos;
+ while (u != sq) {
+ if (color[u] == neutral) {
+ u = p[u].nextpos;
+ }
+ else {
+ if (color[u] == side && board[u] == knight) return(true);
+ u = p[u].nextdir;
+ }
+ }
+ return(false);
+}
+#endif
+
+#if (NEWMOVE > 3)
+BRscan(sq,s,mob)
+short sq,*s,*mob;
+/*
+ Find Bishop and Rook mobility, XRAY attacks, and pins. Increment the
+ hung[] array if a pin is found.
+*/
+{
+ register short u,piece,pin;
+ register struct sqdata *p;
+ short *Kf;
+
+ Kf = Kfield[c1];
+ *mob = 0;
+ piece = board[sq];
+ p = posdata[color[sq]][piece][sq];
+ u = p[sq].nextpos;
+ pin = -1; /* start new direction */
+ while (u != sq) {
+ *s += Kf[u];
+ if (color[u] == neutral) {
+ (*mob)++;
+ if (p[u].nextpos == p[u].nextdir) pin = -1; /* oops new direction */
+ u = p[u].nextpos;
+ }
+ else if (pin < 0) {
+ if (board[u] == pawn || board[u] == king)
+ u = p[u].nextdir;
+ else {
+ if (p[u].nextpos != p[u].nextdir)
+ pin = u; /* not on the edge and on to find a pin */
+ u = p[u].nextpos;
+ }
+ }
+ else if (color[u] == c2 && (board[u] > piece || atk2[u] == 0))
+ {
+ if (color[pin] == c2)
+ {
+ *s += PINVAL;
+ if (atk2[pin] == 0 ||
+ atk1[pin] > control[board[pin]]+1)
+ ++hung[c2];
+ }
+ else *s += XRAY;
+ pin = -1; /* new direction */
+ u = p[u].nextdir;
+ }
+ else {
+ pin = -1; /* new direction */
+ u = p[u].nextdir;
+ }
+ }
+}
+#endif
+
+#if (NEWMOVE >= 5)
+CaptureList(side,xside,ply)
+short side,xside,ply;
+{
+ register short u,sq;
+ register struct sqdata *p;
+ short i,piece,*PL;
+ struct leaf *node;
+
+ TrPnt[ply+1] = TrPnt[ply];
+ node = &Tree[TrPnt[ply]];
+ PL = PieceList[side];
+ for (i = 0; i <= PieceCnt[side]; i++)
+ {
+ sq = PL[i];
+ piece = board[sq];
+ p = posdata[side][piece][sq];
+ if (piece == pawn) {
+ u = p[sq].nextdir; /* follow captures thread */
+ while (u != sq) {
+ if (color[u] == xside) {
+ node->f = sq; node->t = u;
+ node->flags = capture;
+ if (u < 8 || u > 55)
+ {
+ node->flags |= promote;
+ node->score = valueQ;
+ }
+ else
+ node->score = value[board[u]] + svalue[board[u]] - piece;
+ ++node;
+ ++TrPnt[ply+1];
+ }
+ u = p[u].nextdir;
+ }
+ }
+ else {
+ u = p[sq].nextpos;
+ while (u != sq) {
+ if (color[u] == neutral)
+ u = p[u].nextpos;
+ else {
+ if (color[u] == xside) {
+ node->f = sq; node->t = u;
+ node->flags = capture;
+ node->score = value[board[u]] + svalue[board[u]] - piece;
+ ++node;
+ ++TrPnt[ply+1];
+ }
+ u = p[u].nextdir;
+ }
+ }
+ }
+ }
+}
+#endif
+
+#if (NEWMOVE > 5)
+GenMoves(ply,sq,side,xside)
+ short ply,sq,side,xside;
+
+/*
+ Generate moves for a piece. The moves are taken from the
+ precalulated array posdata. If the board is free, next move
+ is choosen from nextpos else from nextdir.
+*/
+
+{
+ register short u,piece;
+ register struct sqdata *p;
+
+ piece = board[sq];
+ p = posdata[side][piece][sq];
+ if (piece == pawn) {
+ u = p[sq].nextdir; /* follow captures thread */
+ while (u != sq) {
+ if (color[u] == xside) LinkMove(ply,sq,u,xside);
+ u = p[u].nextdir;
+ }
+ u = p[sq].nextpos; /* and follow no captures thread */
+ while (u != sq) {
+ if (color[u] == neutral && (u != sq+16 || color[u-8] == neutral)
+ && (u != sq-16 || color[u+8] == neutral)) {
+ LinkMove(ply,sq,u,xside);
+ }
+ u = p[u].nextpos;
+ }
+ }
+ else {
+ u = p[sq].nextpos;
+ while (u != sq) {
+ if (color[u] == neutral) {
+ LinkMove(ply,sq,u,xside);
+ u = p[u].nextpos;
+ }
+ else {
+ if (color[u] == xside) LinkMove(ply,sq,u,xside);
+ u = p[u].nextdir;
+ }
+ }
+ }
+}
+#endif
diff --git a/gnu/games/chess/move.h b/gnu/games/chess/move.h
new file mode 100644
index 00000000000..c309a5ff0de
--- /dev/null
+++ b/gnu/games/chess/move.h
@@ -0,0 +1,83 @@
+/* $Id: move.h,v 1.1 1995/10/18 08:41:11 deraadt Exp $ */
+
+/* header file for move generator hes 890318
+ Modified: 890510 minor bug fixed in Newataks
+ 890606 NEWMOVE levels 1-6 */
+
+#if (NEWMOVE >= 1)
+extern short distdata[64][64];
+extern short taxidata[64][64];
+
+#define taxicab(a,b) taxidata[a][b]
+#define distance(a,b) distdata[a][b]
+
+extern void Initialize_dist();
+#endif
+
+#if (NEWMOVE >= 2)
+struct sqdata {
+ short nextpos;
+ short nextdir;
+};
+extern struct sqdata posdata[3][8][64][64];
+
+extern void Initialize_moves();
+
+#define ataks(side,a)\
+{\
+ register short u,c,sq;\
+ register struct sqdata *p;\
+ short i,piece,*PL;\
+ \
+ for (u = 64; u; a[--u] = 0); \
+ PL = PieceList[side];\
+ for (i = 0; i <= PieceCnt[side]; i++)\
+ {\
+ sq = PL[i];\
+ piece = board[sq];\
+ c = control[piece];\
+ p = posdata[side][piece][sq];\
+ if (piece == pawn) {\
+ u = p[sq].nextdir; /* follow captures thread */\
+ while (u != sq) {\
+ a[u] = ++a[u] | c;\
+ u = p[u].nextdir;\
+ }\
+ }\
+ else {\
+ u = p[sq].nextpos;\
+ while (u != sq) {\
+ a[u] = ++a[u] | c;\
+ if (color[u] == neutral)\
+ u = p[u].nextpos;\
+ else\
+ u = p[u].nextdir;\
+ }\
+ }\
+ }\
+}
+#endif
+
+#if (NEWMOVE >= 3)
+extern short PieceList[2][16];
+
+extern int Sqatakd();
+#endif
+
+#if (NEWMOVE > 3)
+extern short Kfield[2][64],PINVAL,control[7],hung[2],XRAY;
+
+extern BRscan();
+#endif
+
+#if (NEWMOVE > 4)
+#define valueQ 1100
+
+extern short PieceCnt[2],value[7],svalue[64];
+
+extern CaptureList();
+#endif
+
+#if (NEWMOVE > 5)
+extern GenMoves();
+#endif
diff --git a/gnu/games/chess/nondsp.c b/gnu/games/chess/nondsp.c
new file mode 100644
index 00000000000..ca89c936bd9
--- /dev/null
+++ b/gnu/games/chess/nondsp.c
@@ -0,0 +1,794 @@
+/*
+ UNIX & MSDOS NON-DISPLAY, AND CHESSTOOL interface for Chess
+
+ Revision: 4-25-88
+
+ Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
+ Copyright (c) 1988 John Stanback
+
+ This file is part of CHESS.
+
+ CHESS is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY. No author or distributor
+ accepts responsibility to anyone for the consequences of using it
+ or for whether it serves any particular purpose or works at all,
+ unless he says so in writing. Refer to the CHESS General Public
+ License for full details.
+
+ Everyone is granted permission to copy, modify and redistribute
+ CHESS, but only under the conditions described in the
+ CHESS General Public License. A copy of this license is
+ supposed to have been given to you along with CHESS so you
+ can know your rights and responsibilities. It should be in a
+ file named COPYING. Among other things, the copyright notice
+ and this notice must be preserved on all copies.
+*/
+
+#ifndef lint
+static char rcsid[] = "$Id: nondsp.c,v 1.1 1995/10/18 08:41:11 deraadt Exp $";
+#endif /* not lint */
+
+#include <stdio.h>
+#include <ctype.h>
+#ifdef MSDOS
+#include <dos.h>
+#include <stdlib.h>
+#include <time.h>
+#else
+#include <sys/param.h>
+#include <sys/times.h>
+#include <sys/file.h>
+struct tms tmbuf1,tmbuf2;
+int TerminateSearch(),Die();
+#endif MSDOS
+
+#include "gnuchess.h"
+#ifdef NEWMOVE
+#include "move.h"
+#endif
+
+#define printz printf
+#define scanz scanf
+int mycnt1,mycnt2;
+
+
+Initialize()
+{
+ mycnt1 = mycnt2 = 0;
+#ifndef MSDOS
+#endif
+#ifdef CHESSTOOL
+ setlinebuf(stdout);
+/*
+ setvbuf(stdout,NULL,_IOLBF,BUFSIZ);
+*/
+ printf("Chess\n");
+ if (Level == 0 && !TCflag) Level = 15;
+#endif CHESSTOOL
+}
+
+ExitChess()
+{
+ ListGame();
+ exit(0);
+}
+
+#ifndef MSDOS
+Die()
+{
+char s[80];
+ printz("Abort? ");
+ scanz("%s",s);
+ if (strcmp(s,"yes") == 0) ExitChess();
+}
+
+TerminateSearch()
+{
+ timeout = true;
+ bothsides = false;
+}
+#endif MSDOS
+
+
+InputCommand()
+
+/*
+ Process the users command. If easy mode is OFF (the computer is
+ thinking on opponents time) and the program is out of book, then make
+ the 'hint' move on the board and call SelectMove() to find a response.
+ The user terminates the search by entering ^C (quit siqnal) before
+ entering a command. If the opponent does not make the hint move, then
+ set Sdepth to zero.
+*/
+
+{
+int i;
+short ok,tmp;
+long cnt,rate,t1,t2;
+unsigned short mv;
+char s[80];
+
+ ok = quit = false;
+ player = opponent;
+ ft = 0;
+ if (hint > 0 && !easy && Book == NULL)
+ {
+ fflush(stdout);
+ time0 = time((long *)0);
+ algbr(hint>>8,hint & 0xFF,false);
+ strcpy(s,mvstr1);
+ tmp = epsquare;
+ if (VerifyMove(s,1,&mv))
+ {
+ SelectMove(computer,2);
+ VerifyMove(mvstr1,2,&mv);
+ if (Sdepth > 0) Sdepth--;
+ }
+ ft = time((long *)0) - time0;
+ epsquare = tmp;
+ }
+
+#ifndef MSDOS
+#endif
+ while (!(ok || quit))
+ {
+ PromptForMove();
+ i = scanz("%s",s);
+ if (i == EOF || s[0] == 0) ExitChess();
+ player = opponent;
+ ok = VerifyMove(s,0,&mv);
+ if (ok && mv != hint)
+ {
+ Sdepth = 0;
+ ft = 0;
+ }
+
+ if (strcmp(s,"bd") == 0)
+ {
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+ }
+ if (strcmp(s,"quit") == 0) quit = true;
+ if (strcmp(s,"post") == 0) post = !post;
+ if (strcmp(s,"set") == 0) EditBoard();
+ if (strcmp(s,"go") == 0) ok = true;
+ if (strcmp(s,"help") == 0) help();
+ if (strcmp(s,"force") == 0) force = !force;
+ if (strcmp(s,"book") == 0) Book = NULL;
+ if (strcmp(s,"new") == 0) NewGame();
+ if (strcmp(s,"list") == 0) ListGame();
+ if (strcmp(s,"level") == 0) SelectLevel();
+ if (strcmp(s,"hash") == 0) hashflag = !hashflag;
+ if (strcmp(s,"beep") == 0) beep = !beep;
+ if (strcmp(s,"Awindow") == 0) ChangeAlphaWindow();
+ if (strcmp(s,"Bwindow") == 0) ChangeBetaWindow();
+ if (strcmp(s,"rcptr") == 0) rcptr = !rcptr;
+ if (strcmp(s,"hint") == 0) GiveHint();
+ if (strcmp(s,"zero") == 0) ZeroTTable();
+ if (strcmp(s,"both") == 0)
+ {
+ bothsides = !bothsides;
+ Sdepth = 0;
+ SelectMove(opponent,1);
+ ok = true;
+ }
+ if (strcmp(s,"reverse") == 0)
+ {
+ reverse = !reverse;
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+ }
+ if (strcmp(s,"switch") == 0)
+ {
+ computer = otherside[computer];
+ opponent = otherside[opponent];
+ force = false;
+ Sdepth = 0;
+ ok = true;
+ }
+ if (strcmp(s,"white") == 0)
+ {
+ computer = white; opponent = black;
+ ok = true; force = false;
+ Sdepth = 0;
+ }
+ if (strcmp(s,"black") == 0)
+ {
+ computer = black; opponent = white;
+ ok = true; force = false;
+ Sdepth = 0;
+ }
+ if (strcmp(s,"undo") == 0 && GameCnt >= 0) Undo();
+ if (strcmp(s,"remove") == 0 && GameCnt >= 1)
+ {
+ Undo(); Undo();
+ }
+ if (strcmp(s,"get") == 0) GetGame();
+ if (strcmp(s,"save") == 0) SaveGame();
+ if (strcmp(s,"depth") == 0) ChangeSearchDepth();
+ if (strcmp(s,"random") == 0) dither = 6;
+ if (strcmp(s,"easy") == 0) easy = !easy;
+ if (strcmp(s,"contempt") == 0) SetContempt();
+ if (strcmp(s,"xwndw") == 0) ChangeXwindow();
+ if (strcmp(s,"test") == 0)
+ {
+ t1 = time(0);
+ cnt = 0;
+ for (i = 0; i < 10000; i++)
+ {
+ MoveList(opponent,2);
+ cnt += TrPnt[3] - TrPnt[2];
+ }
+ t2 = time(0);
+ rate = cnt / (t2-t1);
+ printz("cnt= %ld rate= %ld\n",cnt,rate);
+ }
+ }
+
+ ElapsedTime(1);
+ if (force)
+ {
+ computer = opponent; opponent = otherside[computer];
+ }
+#ifndef MSDOS
+ (void) times(&tmbuf1);
+#ifdef CHESSTOOL
+ printf("%d. %s\n",++mycnt2,s);
+#endif CHESSTOOL
+#endif MSDOS
+}
+
+
+help()
+{
+ ClrScreen();
+ printz("CHESS command summary\n");
+ printz("g1f3 move from g1 to f3\n");
+ printz("nf3 move knight to f3\n");
+ printz("o-o castle king side\n");
+ printz("o-o-o castle queen side\n");
+ printz("set edit board\n");
+ printz("switch sides with computer\n");
+ printz("white computer plays white\n");
+ printz("black computer plays black\n");
+ printz("reverse board display\n");
+ printz("both computer match\n");
+ printz("random randomize play\n");
+ printz("undo undo last move\n");
+ printz("time change level\n");
+ printz("depth set search depth\n");
+ printz("post principle variation\n");
+ printz("hint suggest a move\n");
+ printz("bd redraw board\n");
+ printz("clock set time control\n");
+ printz("force enter game moves\n");
+ printz("list game to chess.lst\n");
+ printz("save game to file\n");
+ printz("get game from file\n");
+ printz("new start new game\n");
+ printz("quit exit CHESS\n");
+ printz("Computer: ");
+ if (computer == white) printz("WHITE\n"); else printz("BLACK\n");
+ printz("Opponent: ");
+ if (opponent == white) printz("WHITE\n"); else printz("BLACK\n");
+ printz("Response time: %ld",Level," sec.\n");
+ printz("Easy mode: ");
+ if (easy) printz("ON\n"); else printz("OFF\n");
+ printz("Depth: %d\n",MaxSearchDepth);
+ printz("Random: ");
+ if (dither) printz("ON\n"); else printz("OFF\n");
+ printz("Transposition table: ");
+ if (hashflag) printz("ON\n"); else printz("OFF\n");
+ UpdateDisplay(0,0,1,0);
+}
+
+
+EditBoard()
+
+/*
+ Set up a board position. Pieces are entered by typing the piece
+ followed by the location. For example, Nf3 will place a knight on
+ square f3.
+*/
+
+{
+short a,r,c,sq;
+char s[80];
+
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+ printz(". exit to main\n");
+ printz("# clear board\n");
+ printz("enter piece & location: \n");
+
+ a = white;
+ do
+ {
+ scanz("%s",s);
+ if (s[0] == '#')
+ {
+ for (sq = 0; sq < 64; sq++)
+ {
+ board[sq] = no_piece; color[sq] = neutral;
+ }
+ UpdateDisplay(0,0,1,0);
+ }
+ if (s[0] == 'c' || s[0] == 'C') a = otherside[a];
+ c = s[1]-'a'; r = s[2]-'1';
+ if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
+ {
+ sq = locn[r][c];
+ color[sq] = a;
+ if (s[0] == 'p') board[sq] = pawn;
+ else if (s[0] == 'n') board[sq] = knight;
+ else if (s[0] == 'b') board[sq] = bishop;
+ else if (s[0] == 'r') board[sq] = rook;
+ else if (s[0] == 'q') board[sq] = queen;
+ else if (s[0] == 'k') board[sq] = king;
+ else { board[sq] = no_piece; color[sq] = neutral; }
+ }
+ }
+ while (s[0] != '.');
+ if (board[4] != king) kingmoved[white] = 10;
+ if (board[60] != king) kingmoved[black] = 10;
+ GameCnt = -1; Game50 = 0; Sdepth = 0;
+ InitializeStats();
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+}
+
+
+ShowDepth(ch)
+char ch;
+{
+}
+
+ShowResults(score,bstline,ch)
+short score;
+unsigned short bstline[];
+char ch;
+{
+#ifndef CHESSTOOL
+register int i;
+ printz("%2d%c %5d %4ld %7ld ",Sdepth,ch,score,et,NodeCnt);
+ for (i = 1; bstline[i] > 0; i++)
+ {
+ algbr((short)(bstline[i] >> 8),(short)(bstline[i] & 0xFF),false);
+ if (i == 9 || i == 17) printz("\n ");
+ printz("%5s ",mvstr1);
+ }
+ printz("\n");
+#endif
+}
+
+
+SearchStartStuff(side)
+short side;
+{
+#ifndef MSDOS
+#endif
+#ifndef CHESSTOOL
+ printz("\nMove# %d Target= %ld Clock: %ld\n",
+ TCmoves-TimeControl.moves[side]+1,
+ ResponseTime,TimeControl.clock[side]);
+#endif
+}
+
+
+OutputMove()
+{
+#ifdef CHESSTOOL
+ printz("%d. ... %s\n",++mycnt1,mvstr1);
+ if (root->flags & draw)
+ {
+ printz("Draw\n");
+ ListGame();
+ exit(0);
+ }
+ if (root->score == -9999)
+ {
+ if (opponent == white) printz("White\n"); else printz("Black\n");
+ ListGame();
+ exit(0);
+ }
+ if (root->score == 9998)
+ {
+ if (computer == white) printz("White\n"); else printz("Black\n");
+ ListGame();
+ exit(0);
+ }
+#else
+ printz("Nodes= %ld Eval= %ld Hash= %ld Rate= %ld ",
+ NodeCnt,EvalNodes,HashCnt,evrate);
+ printz("CPU= %.2ld:%.2ld.%.2ld\n\n",
+ cputimer/6000,(cputimer % 6000)/100,cputimer % 100);
+
+ if (root->flags & epmask) UpdateDisplay(0,0,1,0);
+ else UpdateDisplay(root->f,root->t,0,root->flags & cstlmask);
+ printz("My move is: %s\n\n",mvstr1);
+ if (beep) printz("%c",7);
+
+ if (root->flags & draw) printz("Draw game!\n");
+ else if (root->score == -9999) printz("opponent mates!\n");
+ else if (root->score == 9998) printz("computer mates!\n");
+ else if (root->score < -9000) printz("opponent will soon mate!\n");
+ else if (root->score > 9000) printz("computer will soon mate!\n");
+#endif CHESSTOOL
+}
+
+
+ElapsedTime(iop)
+short iop;
+
+/*
+ Determine the time that has passed since the search was started. If
+ the elapsed time exceeds the target (ResponseTime+ExtraTime) then set
+ timeout to true which will terminate the search.
+*/
+
+{
+ et = time((long *)0) - time0;
+ if (et < 0) et = 0;
+ ETnodes += 50;
+ if (et > et0 || iop == 1)
+ {
+ if (et > ResponseTime+ExtraTime && Sdepth > 1) timeout = true;
+ et0 = et;
+ if (iop == 1)
+ {
+ time0 = time((long *)0); et0 = 0;
+ }
+#ifdef MSDOS
+ cputimer = 100*et;
+ if (et > 0) evrate = NodeCnt/(et+ft); else evrate = 0;
+ if (kbhit() && Sdepth > 1)
+ {
+ timeout = true;
+ bothsides = false;
+ }
+#else
+ (void) times(&tmbuf2);
+ cputimer = 100*(tmbuf2.tms_utime - tmbuf1.tms_utime) / HZ;
+ if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft);
+ else evrate = 0;
+#endif MSDOS
+ ETnodes = NodeCnt + 50;
+ }
+}
+
+
+SetTimeControl()
+{
+ if (TCflag)
+ {
+ TimeControl.moves[white] = TimeControl.moves[black] = TCmoves;
+ TimeControl.clock[white] = TimeControl.clock[black] = 60*(long)TCminutes;
+ }
+ else
+ {
+ TimeControl.moves[white] = TimeControl.moves[black] = 0;
+ TimeControl.clock[white] = TimeControl.clock[black] = 0;
+ Level = 60*(long)TCminutes;
+ }
+ et = 0;
+ ElapsedTime(1);
+}
+
+
+ClrScreen()
+{
+#ifndef CHESSTOOL
+ printz("\n");
+#endif
+}
+
+
+UpdateDisplay(f,t,flag,iscastle)
+short f,t,flag,iscastle;
+{
+#ifndef CHESSTOOL
+short r,c,l;
+ if (flag)
+ {
+ printz("\n");
+ for (r = 7; r >= 0; r--)
+ {
+ for (c = 0; c <= 7; c++)
+ {
+ if (reverse) l = locn[7-r][7-c]; else l = locn[r][c];
+ if (color[l] == neutral) printz(" -");
+ else if (color[l] == white) printz(" %c",qxx[board[l]]);
+ else printz(" %c",pxx[board[l]]);
+ }
+ printz("\n");
+ }
+ printz("\n");
+ }
+#endif CHESSTOOL
+}
+
+
+GetOpenings()
+
+/*
+ Read in the Opening Book file and parse the algebraic notation for a
+ move into an unsigned integer format indicating the from and to
+ square. Create a linked list of opening lines of play, with
+ entry->next pointing to the next line and entry->move pointing to a
+ chunk of memory containing the moves. More Opening lines of up to 256
+ half moves may be added to gnuchess.book.
+*/
+
+{
+FILE *fd;
+int c,i,j,side;
+char buffr[2048];
+struct BookEntry *entry;
+unsigned short mv,*mp,tmp[100];
+
+ if ((fd = fopen("gnuchess.book","r")) != NULL)
+ {
+/*
+ setvbuf(fd,buffr,_IOFBF,2048);
+*/
+ Book = NULL;
+ i = 0; side = white;
+ while ((c = parse(fd,&mv,side)) >= 0)
+ if (c == 1)
+ {
+ tmp[++i] = mv;
+ side = otherside[side];
+ }
+ else if (c == 0 && i > 0)
+ {
+ entry = (struct BookEntry *)malloc(sizeof(struct BookEntry));
+ mp = (unsigned short *)malloc((i+1)*sizeof(unsigned short));
+ entry->mv = mp;
+ entry->next = Book;
+ Book = entry;
+ for (j = 1; j <= i; j++) *(mp++) = tmp[j];
+ *mp = 0;
+ i = 0; side = white;
+ }
+ fclose(fd);
+ }
+}
+
+
+int parse(fd,mv,side)
+FILE *fd;
+unsigned short *mv;
+short side;
+{
+int c,i,r1,r2,c1,c2;
+char s[100];
+ while ((c = getc(fd)) == ' ');
+ i = 0; s[0] = c;
+ while (c != ' ' && c != '\n' && c != EOF) s[++i] = c = getc(fd);
+ s[++i] = '\0';
+ if (c == EOF) return(-1);
+ if (s[0] == '!' || i < 3)
+ {
+ while (c != '\n' && c != EOF) c = getc(fd);
+ return(0);
+ }
+ if (s[4] == 'o')
+ if (side == black) *mv = 0x3C3A; else *mv = 0x0402;
+ else if (s[0] == 'o')
+ if (side == black) *mv = 0x3C3E; else *mv = 0x0406;
+ else
+ {
+ c1 = s[0] - 'a'; r1 = s[1] - '1';
+ c2 = s[2] - 'a'; r2 = s[3] - '1';
+ *mv = (locn[r1][c1]<<8) + locn[r2][c2];
+ }
+ return(1);
+}
+
+
+GetGame()
+{
+FILE *fd;
+char fname[40];
+int c;
+short sq;
+unsigned short m;
+
+ printz("Enter file name: ");
+ scanz("%s",fname);
+ if (fname[0] == '\0') strcpy(fname,"chess.000");
+ if ((fd = fopen(fname,"r")) != NULL)
+ {
+ fscanf(fd,"%hd%hd%hd",&computer,&opponent,&Game50);
+ fscanf(fd,"%hd%hd%hd%hd",
+ &castld[white],&castld[black],
+ &kingmoved[white],&kingmoved[black]);
+ fscanf(fd,"%hd%hd",&TCflag,&OperatorTime);
+ fscanf(fd,"%ld%ld%hd%hd",
+ &TimeControl.clock[white],&TimeControl.clock[black],
+ &TimeControl.moves[white],&TimeControl.moves[black]);
+ for (sq = 0; sq < 64; sq++)
+ {
+ fscanf(fd,"%hd",&m);
+ board[sq] = (m >> 8); color[sq] = (m & 0xFF);
+ if (color[sq] == 0) color[sq] = neutral; else --color[sq];
+ }
+ GameCnt = -1; c = '?';
+ while (c != EOF)
+ {
+ ++GameCnt;
+ c = fscanf(fd,"%hd%hd%hd%ld%hd%hd%hd",&GameList[GameCnt].gmove,
+ &GameList[GameCnt].score,&GameList[GameCnt].depth,
+ &GameList[GameCnt].nodes,&GameList[GameCnt].time,
+ &GameList[GameCnt].piece,&GameList[GameCnt].color);
+ if (GameList[GameCnt].color == 0) GameList[GameCnt].color = neutral;
+ else --GameList[GameCnt].color;
+ }
+ GameCnt--;
+ if (TimeControl.clock[white] > 0) TCflag = true;
+ computer--; opponent--;
+ }
+ fclose(fd);
+ InitializeStats();
+ UpdateDisplay(0,0,1,0);
+ Sdepth = 0;
+}
+
+
+SaveGame()
+{
+FILE *fd;
+char fname[40];
+short sq,i,c;
+
+ printz("Enter file name: ");
+ scanz("%s",fname);
+
+ if (fname[0] == '\0' || access(fname,W_OK) == -1) strcpy(fname,"chess.000");
+ fd = fopen(fname,"w");
+ fprintf(fd,"%d %d %d\n",computer+1,opponent+1,Game50);
+ fprintf(fd,"%d %d %d %d\n",
+ castld[white],castld[black],kingmoved[white],kingmoved[black]);
+ fprintf(fd,"%d %d\n",TCflag,OperatorTime);
+ fprintf(fd,"%ld %ld %d %d\n",
+ TimeControl.clock[white],TimeControl.clock[black],
+ TimeControl.moves[white],TimeControl.moves[black]);
+ for (sq = 0; sq < 64; sq++)
+ {
+ if (color[sq] == neutral) c = 0; else c = color[sq]+1;
+ fprintf(fd,"%d\n",256*board[sq] + c);
+ }
+ for (i = 0; i <= GameCnt; i++)
+ {
+ if (GameList[i].color == neutral) c = 0;
+ else c = GameList[i].color + 1;
+ fprintf(fd,"%d %d %d %ld %d %d %d\n",
+ GameList[i].gmove,GameList[i].score,GameList[i].depth,
+ GameList[i].nodes,GameList[i].time,
+ GameList[i].piece,c);
+ }
+ fclose(fd);
+}
+
+
+ListGame()
+{
+FILE *fd;
+short i,f,t;
+ fd = fopen("chess.lst","w");
+ fprintf(fd,"\n");
+ fprintf(fd," score depth nodes time ");
+ fprintf(fd," score depth nodes time\n");
+ for (i = 0; i <= GameCnt; i++)
+ {
+ f = GameList[i].gmove>>8; t = (GameList[i].gmove & 0xFF);
+ algbr(f,t,false);
+ if ((i % 2) == 0) fprintf(fd,"\n"); else fprintf(fd," ");
+ fprintf(fd,"%5s %5d %2d %6ld %5d",mvstr1,
+ GameList[i].score,GameList[i].depth,
+ GameList[i].nodes,GameList[i].time);
+ }
+ fprintf(fd,"\n\n");
+ fclose(fd);
+}
+
+
+Undo()
+
+/*
+ Undo the most recent half-move.
+*/
+
+{
+short f,t;
+ f = GameList[GameCnt].gmove>>8;
+ t = GameList[GameCnt].gmove & 0xFF;
+ if (board[t] == king && distance(t,f) > 1)
+ castle(GameList[GameCnt].color,f,t,2);
+ else
+ {
+ board[f] = board[t]; color[f] = color[t];
+ board[t] = GameList[GameCnt].piece;
+ color[t] = GameList[GameCnt].color;
+ if (board[f] == king) --kingmoved[color[f]];
+ }
+ if (TCflag) ++TimeControl.moves[color[f]];
+ GameCnt--; mate = false; Sdepth = 0;
+ UpdateDisplay(0,0,1,0);
+ InitializeStats();
+}
+
+
+ShowMessage(s)
+char *s;
+{
+#ifndef CHESSTOOL
+ printz("%s\n");
+#endif CHESSTOOL
+}
+
+ShowSidetomove()
+{
+}
+
+PromptForMove()
+{
+#ifndef CHESSTOOL
+ printz("\nYour move is? ");
+#endif CHESSTOOL
+}
+
+
+ShowCurrentMove(pnt,f,t)
+short pnt,f,t;
+{
+}
+
+ChangeAlphaWindow()
+{
+ printz("window: ");
+ scanz("%hd",&Awindow);
+}
+
+ChangeBetaWindow()
+{
+ printz("window: ");
+ scanz("%hd",&Bwindow);
+}
+
+GiveHint()
+{
+ algbr((short)(hint>>8),(short)(hint & 0xFF),false);
+ printz("try %s\n",mvstr1);
+}
+
+
+SelectLevel()
+{
+ OperatorTime = 30000;
+ printz("Enter #moves #minutes: ");
+ scanz("%hd %hd",&TCmoves,&TCminutes);
+ printz("Operator time= ");
+ scanz("%hd",&OperatorTime);
+ TCflag = (TCmoves > 1);
+ SetTimeControl();
+}
+
+
+ChangeSearchDepth()
+{
+ printz("depth= ");
+ scanz("%hd",&MaxSearchDepth);
+}
+
+SetContempt()
+{
+ printz("contempt= ");
+ scanz("%hd",&contempt);
+}
+
+ChangeXwindow()
+{
+ printz("xwndw= ");
+ scanz("%hd",&xwndw);
+}
diff --git a/gnu/games/chess/pathnames.h b/gnu/games/chess/pathnames.h
new file mode 100644
index 00000000000..46d6b6c6494
--- /dev/null
+++ b/gnu/games/chess/pathnames.h
@@ -0,0 +1,37 @@
+/*-
+ * Copyright (c) 1990 The Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * from: @(#)pathnames.h 5.1 (Berkeley) 5/2/90
+ * $Id: pathnames.h,v 1.1 1995/10/18 08:41:11 deraadt Exp $
+ */
+
+#define _PATH_CHESSBOOK "/usr/share/games/gnuchess.book"
diff --git a/gnu/games/chess/uxdsp.c b/gnu/games/chess/uxdsp.c
new file mode 100644
index 00000000000..a0a5ba2599d
--- /dev/null
+++ b/gnu/games/chess/uxdsp.c
@@ -0,0 +1,936 @@
+/*
+ ALPHA interface for CHESS
+
+ Revision: 4-25-88
+
+ Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
+ Copyright (c) 1988 John Stanback
+
+ This file is part of CHESS.
+
+ CHESS is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY. No author or distributor
+ accepts responsibility to anyone for the consequences of using it
+ or for whether it serves any particular purpose or works at all,
+ unless he says so in writing. Refer to the CHESS General Public
+ License for full details.
+
+ Everyone is granted permission to copy, modify and redistribute
+ CHESS, but only under the conditions described in the
+ CHESS General Public License. A copy of this license is
+ supposed to have been given to you along with CHESS so you
+ can know your rights and responsibilities. It should be in a
+ file named COPYING. Among other things, the copyright notice
+ and this notice must be preserved on all copies.
+*/
+
+#ifndef lint
+static char rcsid[] = "$Id: uxdsp.c,v 1.1 1995/10/18 08:41:11 deraadt Exp $";
+#endif /* not lint */
+
+#include <stdio.h>
+#include <ctype.h>
+#include <sys/param.h>
+#include <sys/times.h>
+#include <sys/file.h>
+#include <curses.h>
+#include <signal.h>
+#include "gnuchess.h"
+#ifdef NEWMOVE
+#include "move.h"
+#endif
+#include "pathnames.h"
+
+struct tms tmbuf1,tmbuf2;
+void TerminateSearch(),Die();
+
+#define scanz fflush(stdout),scanw
+#define printz printw
+
+
+Initialize()
+{
+ signal(SIGINT,Die); signal(SIGQUIT,Die);
+ initscr();
+ crmode();
+}
+
+
+ExitChess()
+{
+ nocrmode();
+ endwin();
+ exit(0);
+}
+
+
+void
+Die()
+{
+char s[80];
+ signal(SIGINT,SIG_IGN);
+ signal(SIGQUIT,SIG_IGN);
+ ShowMessage("Abort? ");
+ scanz("%s",s);
+ if (strcmp(s,"yes") == 0) ExitChess();
+ signal(SIGINT,Die); signal(SIGQUIT,Die);
+}
+
+
+void
+TerminateSearch()
+{
+ signal(SIGINT,SIG_IGN);
+ signal(SIGQUIT,SIG_IGN);
+ timeout = true;
+ bothsides = false;
+ signal(SIGINT,Die); signal(SIGQUIT,Die);
+}
+
+
+InputCommand()
+
+/*
+ Process the users command. If easy mode is OFF (the computer is
+ thinking on opponents time) and the program is out of book, then make
+ the 'hint' move on the board and call SelectMove() to find a response.
+ The user terminates the search by entering ^C (quit siqnal) before
+ entering a command. If the opponent does not make the hint move, then
+ set Sdepth to zero.
+*/
+
+{
+short ok,i,tmp;
+long cnt,rate,t1,t2;
+unsigned short mv;
+char s[80];
+
+ ok = quit = false;
+ player = opponent;
+ ShowSidetomove();
+ ft = 0;
+ if (hint > 0 && !easy && Book == NULL)
+ {
+ fflush(stdout);
+ time0 = time((long *)0);
+ algbr(hint>>8,hint & 0xFF,false);
+ strcpy(s,mvstr1);
+ tmp = epsquare;
+ if (VerifyMove(s,1,&mv))
+ {
+ PromptForMove();
+ SelectMove(computer,2);
+ VerifyMove(mvstr1,2,&mv);
+ if (Sdepth > 0) Sdepth--;
+ }
+ ft = time((time_t *)0) - time0;
+ epsquare = tmp;
+ }
+
+ signal(SIGINT,Die); signal(SIGQUIT,Die);
+ while (!(ok || quit))
+ {
+ PromptForMove();
+ scanz("%s",s);
+ player = opponent;
+ ok = VerifyMove(s,0,&mv);
+ if (ok && mv != hint)
+ {
+ Sdepth = 0;
+ ft = 0;
+ }
+
+ if (strcmp(s,"bd") == 0)
+ {
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+ }
+ if (strcmp(s,"quit") == 0) quit = true;
+ if (strcmp(s,"post") == 0) post = !post;
+ if (strcmp(s,"edit") == 0) EditBoard();
+ if (strcmp(s,"go") == 0) ok = true;
+ if (strcmp(s,"help") == 0) help();
+ if (strcmp(s,"force") == 0) force = !force;
+ if (strcmp(s,"book") == 0) Book = NULL;
+ if (strcmp(s,"undo") == 0 && GameCnt >= 0) Undo();
+ if (strcmp(s,"new") == 0) NewGame();
+ if (strcmp(s,"list") == 0) ListGame();
+ if (strcmp(s,"level") == 0) SelectLevel();
+ if (strcmp(s,"hash") == 0) hashflag = !hashflag;
+ if (strcmp(s,"beep") == 0) beep = !beep;
+ if (strcmp(s,"Awindow") == 0) ChangeAlphaWindow();
+ if (strcmp(s,"Bwindow") == 0) ChangeBetaWindow();
+ if (strcmp(s,"hint") == 0) GiveHint();
+ if (strcmp(s,"both") == 0)
+ {
+ bothsides = !bothsides;
+ Sdepth = 0;
+ SelectMove(opponent,1);
+ ok = true;
+ }
+ if (strcmp(s,"reverse") == 0)
+ {
+ reverse = !reverse;
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+ }
+ if (strcmp(s,"switch") == 0)
+ {
+ computer = otherside[computer];
+ opponent = otherside[opponent];
+ force = false;
+ Sdepth = 0;
+ ok = true;
+ }
+ if (strcmp(s,"white") == 0)
+ {
+ computer = white; opponent = black;
+ ok = true; force = false;
+ Sdepth = 0;
+ }
+ if (strcmp(s,"black") == 0)
+ {
+ computer = black; opponent = white;
+ ok = true; force = false;
+ Sdepth = 0;
+ }
+ if (strcmp(s,"remove") == 0 && GameCnt >= 1)
+ {
+ Undo(); Undo();
+ }
+ if (strcmp(s,"get") == 0) GetGame();
+ if (strcmp(s,"save") == 0) SaveGame();
+ if (strcmp(s,"depth") == 0) ChangeSearchDepth();
+ if (strcmp(s,"random") == 0) dither = 6;
+ if (strcmp(s,"easy") == 0) easy = !easy;
+ if (strcmp(s,"contempt") == 0) SetContempt();
+ if (strcmp(s,"xwndw") == 0) ChangeXwindow();
+ if (strcmp(s,"test") == 0)
+ {
+ t1 = time(0);
+ cnt = 0;
+ for (i = 0; i < 10000; i++)
+ {
+ MoveList(opponent,2);
+ cnt += TrPnt[3] - TrPnt[2];
+ }
+ t2 = time(0);
+ rate = cnt / (t2-t1);
+ gotoXY(50,24);
+ printz("cnt= %ld rate= %ld",cnt,rate);
+ ClrEoln();
+ }
+ if (strcmp(s,"p") == 0) ShowPostnValues();
+ if (strcmp(s,"debug") == 0) DoDebug();
+ }
+
+ ClearMessage();
+ ElapsedTime(1);
+ if (force)
+ {
+ computer = opponent; opponent = otherside[computer];
+ }
+ (void) times(&tmbuf1);
+ signal(SIGINT,TerminateSearch); signal(SIGQUIT,TerminateSearch);
+}
+
+
+EditBoard()
+
+/*
+ Set up a board position. Pieces are entered by typing the piece
+ followed by the location. For example, Nf3 will place a knight on
+ square f3.
+*/
+
+{
+short a,r,c,sq;
+char s[80];
+
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+ gotoXY(50,2); printz(". Exit to main");
+ gotoXY(50,3); printz("# Clear board");
+ gotoXY(49,5); printz("Enter piece & location: ");
+ a = white;
+ do
+ {
+ gotoXY(73,5); ClrEoln(); scanz("%s",s);
+ if (s[0] == '#')
+ {
+ for (sq = 0; sq < 64; sq++)
+ {
+ board[sq] = no_piece; color[sq] = neutral;
+ }
+ UpdateDisplay(0,0,1,0);
+ }
+ if (s[0] == 'c' || s[0] == 'C') a = otherside[a];
+ c = s[1]-'a'; r = s[2]-'1';
+ if ((c >= 0) && (c < 8) && (r >= 0) && (r < 8))
+ {
+ sq = locn[r][c];
+ color[sq] = a;
+ if (s[0] == 'p') board[sq] = pawn;
+ else if (s[0] == 'n') board[sq] = knight;
+ else if (s[0] == 'b') board[sq] = bishop;
+ else if (s[0] == 'r') board[sq] = rook;
+ else if (s[0] == 'q') board[sq] = queen;
+ else if (s[0] == 'k') board[sq] = king;
+ else { board[sq] = no_piece; color[sq] = neutral; }
+ DrawPiece(sq);
+ }
+ }
+ while (s[0] != '.');
+ if (board[4] != king) kingmoved[white] = 10;
+ if (board[60] != king) kingmoved[black] = 10;
+ GameCnt = -1; Game50 = 0; Sdepth = 0;
+ InitializeStats();
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+}
+
+
+help()
+{
+ ClrScreen();
+ gotoXY(28,1); printz("CHESS command summary");
+ gotoXY(1,3); printz("g1f3 move from g1 to f3");
+ gotoXY(1,4); printz("nf3 move knight to f3");
+ gotoXY(1,5); printz("o-o castle king side");
+ gotoXY(1,6); printz("o-o-o castle queen side");
+ gotoXY(1,7); printz("edit edit board");
+ gotoXY(1,8); printz("switch sides with computer");
+ gotoXY(1,9); printz("white computer plays white");
+ gotoXY(1,10); printz("black computer plays black");
+ gotoXY(1,11); printz("reverse board display");
+ gotoXY(1,12); printz("both computer match");
+ gotoXY(1,13); printz("random randomize play");
+ gotoXY(1,14); printz("undo undo last move");
+ gotoXY(42,3); printz("level change level");
+ gotoXY(42,4); printz("depth set search depth");
+ gotoXY(42,5); printz("post principle variation");
+ gotoXY(42,6); printz("hint suggest a move");
+ gotoXY(42,7); printz("bd redraw board");
+ gotoXY(42,8); printz("force enter game moves");
+ gotoXY(42,9); printz("list game to chess.lst");
+ gotoXY(42,10); printz("save game to file");
+ gotoXY(42,11); printz("get game from file");
+ gotoXY(42,12); printz("new start new game");
+ gotoXY(42,13); printz("quit exit CHESS");
+ gotoXY(10,21); printz("Computer: ");
+ if (computer == white) printz("WHITE"); else printz("BLACK");
+ gotoXY(10,22); printz("Opponent: ");
+ if (opponent == white) printz("WHITE"); else printz("BLACK");
+ gotoXY(10,23); printz("Level: %ld",Level," sec.");
+ gotoXY(10,24); printz("Easy mode: ");
+ if (easy) printz("ON"); else printz("OFF");
+ gotoXY(40,21); printz("Depth: %d",MaxSearchDepth);
+ gotoXY(40,22); printz("Random: ");
+ if (dither) printz("ON"); else printz("OFF");
+ gotoXY(40,23); printz("Transposition table: ");
+ if (hashflag) printz("ON"); else printz("OFF");
+ refresh();
+ while (getchar() != 27);
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+}
+
+
+ShowDepth(ch)
+char ch;
+{
+ gotoXY(50,4); printz("Depth= %d%c ",Sdepth,ch); ClrEoln();
+}
+
+
+ShowResults(score,bstline,ch)
+short score;
+unsigned short bstline[];
+char ch;
+{
+short d,e,ply;
+ if (post && player == computer)
+ {
+ e = lpost;
+ gotoXY(50,5); printz("Score= %d",score); ClrEoln();
+ d = 8; gotoXY(50,d); ClrEoln();
+ for (ply = 1; bstline[ply] > 0; ply++)
+ {
+ algbr(bstline[ply] >> 8,bstline[ply] & 0xFF,false);
+ if (ply == 5 || ply == 9 || ply == 13 || ply == 17)
+ {
+ gotoXY(50,++d); ClrEoln();
+ }
+ printz("%5s ",mvstr1);
+ }
+ ClrEoln();
+ lpost = d;
+ while (++d <= e)
+ {
+ gotoXY(50,d); ClrEoln();
+ }
+ }
+}
+
+
+SearchStartStuff(side)
+short side;
+{
+short i;
+ signal(SIGINT,TerminateSearch); signal(SIGQUIT,TerminateSearch);
+ if (player == computer)
+ for (i = 5; i < 14; i++)
+ {
+ gotoXY(50,i); ClrEoln();
+ }
+}
+
+
+OutputMove()
+{
+ if (root->flags & epmask) UpdateDisplay(0,0,1,0);
+ else UpdateDisplay(root->f,root->t,0,root->flags & cstlmask);
+ gotoXY(50,17); printz("My move is: %s",mvstr1);
+ if (beep) putchar(7);
+ ClrEoln();
+
+ gotoXY(50,24);
+ if (root->flags & draw) printz("Draw game!");
+ else if (root->score == -9999) printz("opponent mates!");
+ else if (root->score == 9998) printz("computer mates!");
+ else if (root->score < -9000) printz("opponent will soon mate!");
+ else if (root->score > 9000) printz("computer will soon mate!");
+ ClrEoln();
+
+ if (post)
+ {
+ gotoXY(50,22); printz("Nodes= %6ld",NodeCnt); ClrEoln();
+ gotoXY(50,23); printz("Nodes/Sec= %4ld",evrate); ClrEoln();
+ }
+}
+
+
+ElapsedTime(iop)
+
+/*
+ Determine the time that has passed since the search was started. If
+ the elapsed time exceeds the target (ResponseTime+ExtraTime) then set
+ timeout to true which will terminate the search.
+*/
+
+short iop;
+{
+ et = time((time_t *)0) - time0;
+ if (et < 0) et = 0;
+ ETnodes += 50;
+ if (et > et0 || iop == 1)
+ {
+ if (et > ResponseTime+ExtraTime && Sdepth > 1) timeout = true;
+ et0 = et;
+ if (iop == 1)
+ {
+ time0 = time((time_t *)0); et0 = 0;
+ }
+ (void) times(&tmbuf2);
+ cputimer = 100*(tmbuf2.tms_utime - tmbuf1.tms_utime) / HZ;
+ if (cputimer > 0) evrate = (100*NodeCnt)/(cputimer+100*ft);
+ else evrate = 0;
+ ETnodes = NodeCnt + 50;
+ UpdateClocks();
+ }
+}
+
+
+UpdateClocks()
+{
+short m,s;
+ m = et/60; s = (et - 60*m);
+ if (TCflag)
+ {
+ m = (TimeControl.clock[player] - et) / 60;
+ s = TimeControl.clock[player] - et - 60*m;
+ }
+ if (m < 0) m = 0;
+ if (s < 0) s = 0;
+ if (player == white)
+ if (reverse) gotoXY(20,2); else gotoXY(20,23);
+ else
+ if (reverse) gotoXY(20,23); else gotoXY(20,2);
+ printz("%d:%2d ",m,s);
+ if (post)
+ {
+ gotoXY(50,22); printz("Nodes= %6ld",NodeCnt);
+ gotoXY(50,23); printz("Nodes/Sec= %4ld",evrate);
+ }
+ refresh();
+}
+
+
+
+SetTimeControl()
+{
+ if (TCflag)
+ {
+ TimeControl.moves[white] = TimeControl.moves[black] = TCmoves;
+ TimeControl.clock[white] = TimeControl.clock[black] = 60*(long)TCminutes;
+ }
+ else
+ {
+ TimeControl.moves[white] = TimeControl.moves[black] = 0;
+ TimeControl.clock[white] = TimeControl.clock[black] = 0;
+ Level = 60*(long)TCminutes;
+ }
+ et = 0;
+ ElapsedTime(1);
+}
+
+
+gotoXY(x,y)
+short x,y;
+{
+ move(y-1,x-1);
+}
+
+
+ClrScreen()
+{
+ clear(); refresh();
+}
+
+
+ClrEoln()
+{
+ clrtoeol(); refresh();
+}
+
+
+DrawPiece(sq)
+short sq;
+{
+short r,c; char x;
+ if (reverse) r = 7-row[sq]; else r = row[sq];
+ if (reverse) c = 7-column[sq]; else c = column[sq];
+ if (color[sq] == black) x = '*'; else x = ' ';
+ gotoXY(5+5*c,5+2*(7-r)); printz("%c%c ",x,pxx[board[sq]]);
+}
+
+
+UpdateDisplay(f,t,flag,iscastle)
+short f,t,flag,iscastle;
+{
+short i,l,z;
+ if (flag)
+ {
+ gotoXY(56,2); printz("CHESS");
+ i = 3;
+ gotoXY(3,++i);
+ printz("|----|----|----|----|----|----|----|----|");
+ while (i<19)
+ {
+ gotoXY(1,++i);
+ if (reverse) z = (i/2)-1; else z = 10-(i/2);
+ printz("%d | | | | | | | | |",z);
+ gotoXY(3,++i);
+ if (i < 19)
+ printz("+----+----+----+----+----+----+----+----+");
+ }
+ printz("|----|----|----|----|----|----|----|----|");
+ gotoXY(3,21);
+ if (reverse) printz(" h g f e d c b a");
+ else printz(" a b c d e f g h");
+ if (reverse) gotoXY(5,23); else gotoXY(5,2);
+ if (computer == black) printz("Computer"); else printz("Human ");
+ if (reverse) gotoXY(5,2); else gotoXY(5,23);
+ if (computer == white) printz("Computer"); else printz("Human ");
+ for (l = 0; l < 64; l++) DrawPiece(l);
+ }
+ else
+ {
+ DrawPiece(f); DrawPiece(t);
+ if (iscastle)
+ if (t > f)
+ { DrawPiece(f+3); DrawPiece(t-1); }
+ else
+ { DrawPiece(f-4); DrawPiece(t+1); }
+ }
+ refresh();
+}
+
+
+GetOpenings()
+
+/*
+ Read in the Opening Book file and parse the algebraic notation for a
+ move into an unsigned integer format indicating the from and to
+ square. Create a linked list of opening lines of play, with
+ entry->next pointing to the next line and entry->move pointing to a
+ chunk of memory containing the moves. More Opening lines of up to 256
+ half moves may be added to gnuchess.book.
+*/
+
+{
+FILE *fd;
+int c,i,j,side;
+struct BookEntry *entry;
+unsigned short mv,*mp,tmp[100];
+
+ if ((fd = fopen(_PATH_CHESSBOOK,"r")) != NULL)
+ {
+ Book = NULL;
+ i = 0; side = white;
+ while ((c = parse(fd,&mv,side)) >= 0)
+ if (c == 1)
+ {
+ tmp[++i] = mv;
+ side = otherside[side];
+ }
+ else if (c == 0 && i > 0)
+ {
+ entry = (struct BookEntry *)malloc(sizeof(struct BookEntry));
+ mp = (unsigned short *)malloc((i+1)*sizeof(unsigned short));
+ entry->mv = mp;
+ entry->next = Book;
+ Book = entry;
+ for (j = 1; j <= i; j++) *(mp++) = tmp[j];
+ *mp = 0;
+ i = 0; side = white;
+ }
+ fclose(fd);
+ }
+ else
+ {
+ fprintf(stderr, "\nchess: can't read %s.\n", _PATH_CHESSBOOK);
+ exit(1);
+ }
+}
+
+
+int parse(fd,mv,side)
+FILE *fd;
+unsigned short *mv;
+short side;
+{
+int c,i,r1,r2,c1,c2;
+char s[100];
+ while ((c = getc(fd)) == ' ');
+ i = 0; s[0] = c;
+ while (c != ' ' && c != '\n' && c != EOF) s[++i] = c = getc(fd);
+ s[++i] = '\0';
+ if (c == EOF) return(-1);
+ if (s[0] == '!' || i < 3)
+ {
+ while (c != '\n' && c != EOF) c = getc(fd);
+ return(0);
+ }
+ if (s[4] == 'o')
+ if (side == black) *mv = 0x3C3A; else *mv = 0x0402;
+ else if (s[0] == 'o')
+ if (side == black) *mv = 0x3C3E; else *mv = 0x0406;
+ else
+ {
+ c1 = s[0] - 'a'; r1 = s[1] - '1';
+ c2 = s[2] - 'a'; r2 = s[3] - '1';
+ *mv = (locn[r1][c1]<<8) + locn[r2][c2];
+ }
+ return(1);
+}
+
+
+GetGame()
+{
+FILE *fd;
+char fname[40];
+int c;
+short sq;
+unsigned short m;
+
+ ShowMessage("File name: ");
+ scanz("%s",fname);
+ if (fname[0] == '\0') strcpy(fname,"chess.000");
+ if ((fd = fopen(fname,"r")) != NULL)
+ {
+ fscanf(fd,"%hd%hd%hd",&computer,&opponent,&Game50);
+ fscanf(fd,"%hd%hd%hd%hd",
+ &castld[white],&castld[black],
+ &kingmoved[white],&kingmoved[black]);
+ fscanf(fd,"%hd%hd",&TCflag,&OperatorTime);
+ fscanf(fd,"%ld%ld%hd%hd",
+ &TimeControl.clock[white],&TimeControl.clock[black],
+ &TimeControl.moves[white],&TimeControl.moves[black]);
+ for (sq = 0; sq < 64; sq++)
+ {
+ fscanf(fd,"%hd",&m);
+ board[sq] = (m >> 8); color[sq] = (m & 0xFF);
+ if (color[sq] == 0) color[sq] = neutral; else --color[sq];
+ }
+ GameCnt = -1; c = '?';
+ while (c != EOF)
+ {
+ ++GameCnt;
+ c = fscanf(fd,"%hd%hd%hd%ld%hd%hd%hd",&GameList[GameCnt].gmove,
+ &GameList[GameCnt].score,&GameList[GameCnt].depth,
+ &GameList[GameCnt].nodes,&GameList[GameCnt].time,
+ &GameList[GameCnt].piece,&GameList[GameCnt].color);
+ if (GameList[GameCnt].color == 0) GameList[GameCnt].color = neutral;
+ else --GameList[GameCnt].color;
+ }
+ GameCnt--;
+ if (TimeControl.clock[white] > 0) TCflag = true;
+ computer--; opponent--;
+ }
+ fclose(fd);
+ InitializeStats();
+ UpdateDisplay(0,0,1,0);
+ Sdepth = 0;
+}
+
+
+SaveGame()
+{
+FILE *fd;
+char fname[40];
+short sq,i,c;
+
+ ShowMessage("File name: ");
+ scanz("%s",fname);
+
+ if (fname[0] == '\0' || access(fname,W_OK) == -1) strcpy(fname,"chess.000");
+ fd = fopen(fname,"w");
+ fprintf(fd,"%d %d %d\n",computer+1,opponent+1,Game50);
+ fprintf(fd,"%d %d %d %d\n",
+ castld[white],castld[black],kingmoved[white],kingmoved[black]);
+ fprintf(fd,"%d %d\n",TCflag,OperatorTime);
+ fprintf(fd,"%ld %ld %d %d\n",
+ TimeControl.clock[white],TimeControl.clock[black],
+ TimeControl.moves[white],TimeControl.moves[black]);
+ for (sq = 0; sq < 64; sq++)
+ {
+ if (color[sq] == neutral) c = 0; else c = color[sq]+1;
+ fprintf(fd,"%d\n",256*board[sq] + c);
+ }
+ for (i = 0; i <= GameCnt; i++)
+ {
+ if (GameList[i].color == neutral) c = 0;
+ else c = GameList[i].color + 1;
+ fprintf(fd,"%d %d %d %ld %d %d %d\n",
+ GameList[i].gmove,GameList[i].score,GameList[i].depth,
+ GameList[i].nodes,GameList[i].time,
+ GameList[i].piece,c);
+ }
+ fclose(fd);
+}
+
+
+ListGame()
+{
+FILE *fd;
+short i,f,t;
+ fd = fopen("chess.lst","w");
+ fprintf(fd,"\n");
+ fprintf(fd," score depth nodes time ");
+ fprintf(fd," score depth nodes time\n");
+ for (i = 0; i <= GameCnt; i++)
+ {
+ f = GameList[i].gmove>>8; t = (GameList[i].gmove & 0xFF);
+ algbr(f,t,false);
+ if ((i % 2) == 0) fprintf(fd,"\n"); else fprintf(fd," ");
+ fprintf(fd,"%5s %5d %2d %6ld %5d",mvstr1,
+ GameList[i].score,GameList[i].depth,
+ GameList[i].nodes,GameList[i].time);
+ }
+ fprintf(fd,"\n\n");
+ fclose(fd);
+}
+
+
+Undo()
+
+/*
+ Undo the most recent half-move.
+*/
+
+{
+short f,t;
+ f = GameList[GameCnt].gmove>>8;
+ t = GameList[GameCnt].gmove & 0xFF;
+ if (board[t] == king && distance(t,f) > 1)
+ castle(GameList[GameCnt].color,f,t,2);
+ else
+ {
+ board[f] = board[t]; color[f] = color[t];
+ board[t] = GameList[GameCnt].piece;
+ color[t] = GameList[GameCnt].color;
+ if (board[f] == king) --kingmoved[color[f]];
+ }
+ if (TCflag) ++TimeControl.moves[color[f]];
+ GameCnt--; mate = false; Sdepth = 0;
+ UpdateDisplay(0,0,1,0);
+ InitializeStats();
+}
+
+
+ShowMessage(s)
+char *s;
+{
+ gotoXY(50,24); printz("%s",s); ClrEoln();
+}
+
+ClearMessage()
+{
+ gotoXY(50,24); ClrEoln();
+}
+
+ShowSidetomove()
+{
+ gotoXY(50,14);
+ if (player == white) printz("%2d: WHITE",1+(GameCnt+1)/2);
+ else printz("%2d: BLACK",1+(GameCnt+1)/2);
+ ClrEoln();
+}
+
+PromptForMove()
+{
+ gotoXY(50,19); printz("Your move is? "); ClrEoln();
+}
+
+ShowCurrentMove(pnt,f,t)
+short pnt,f,t;
+{
+ algbr(f,t,false);
+ gotoXY(50,7); printz("(%2d) %4s",pnt,mvstr1);
+}
+
+ChangeAlphaWindow()
+{
+ ShowMessage("window: ");
+ scanz("%hd",&Awindow);
+}
+
+ChangeBetaWindow()
+{
+ ShowMessage("window: ");
+ scanz("%hd",&Bwindow);
+}
+
+GiveHint()
+{
+char s[40];
+ algbr((short)(hint>>8),(short)(hint & 0xFF),false);
+ strcpy(s,"try ");
+ strcat(s,mvstr1);
+ ShowMessage(s);
+}
+
+ChangeSearchDepth()
+{
+ ShowMessage("depth= ");
+ scanz("%hd",&MaxSearchDepth);
+}
+
+SetContempt()
+{
+ ShowMessage("contempt= ");
+ scanz("%hd",&contempt);
+}
+
+ChangeXwindow()
+{
+ ShowMessage("xwndw= ");
+ scanz("%hd",&xwndw);
+}
+
+
+SelectLevel()
+{
+ ClrScreen();
+ gotoXY(32,2); printz("CHESS");
+ gotoXY(20,4); printz(" 1. 60 moves in 5 minutes");
+ gotoXY(20,5); printz(" 2. 60 moves in 15 minutes");
+ gotoXY(20,6); printz(" 3. 60 moves in 30 minutes");
+ gotoXY(20,7); printz(" 4. 40 moves in 30 minutes");
+ gotoXY(20,8); printz(" 5. 40 moves in 60 minutes");
+ gotoXY(20,9); printz(" 6. 40 moves in 120 minutes");
+ gotoXY(20,10); printz(" 7. 40 moves in 240 minutes");
+ gotoXY(20,11); printz(" 8. 1 move in 15 minutes");
+ gotoXY(20,12); printz(" 9. 1 move in 60 minutes");
+ gotoXY(20,13); printz("10. 1 move in 600 minutes");
+
+ OperatorTime = 0; TCmoves = 60; TCminutes = 5;
+
+ gotoXY(20,17); printz("Enter Level: ");
+ refresh();
+ scanz("%ld",&Level);
+ switch (Level)
+ {
+ case 1 : TCmoves = 60; TCminutes = 5; break;
+ case 2 : TCmoves = 60; TCminutes = 15; break;
+ case 3 : TCmoves = 60; TCminutes = 30; break;
+ case 4 : TCmoves = 40; TCminutes = 30; break;
+ case 5 : TCmoves = 40; TCminutes = 60; break;
+ case 6 : TCmoves = 40; TCminutes = 120; break;
+ case 7 : TCmoves = 40; TCminutes = 240; break;
+ case 8 : TCmoves = 1; TCminutes = 15; break;
+ case 9 : TCmoves = 1; TCminutes = 60; break;
+ case 10 : TCmoves = 1; TCminutes = 600; break;
+ }
+
+ TCflag = (TCmoves > 1);
+ SetTimeControl();
+ ClrScreen();
+ UpdateDisplay(0,0,1,0);
+}
+
+
+ShowPostnValues()
+{
+short i,r,c;
+ ExaminePosition();
+ for (i = 0; i < 64; i++)
+ {
+ if (reverse) r = 7-row[i]; else r = row[i];
+ if (reverse) c = 7-column[i]; else c = column[i];
+ gotoXY(4+5*c,5+2*(7-r));
+ c1 = color[i]; c2 = otherside[c1];
+ PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2];
+ atk1 = atak[c1]; atk2 = atak[c2];
+ if (color[i] == neutral) printz(" ");
+ else printz("%3d ",SqValue(i,opponent));
+ }
+ ScorePosition(opponent,&i);
+ gotoXY(50,24);
+ printz("Score= %d",i); ClrEoln();
+}
+
+
+DoDebug()
+{
+short k,p,i,r,c,tp,tc;
+char s[40];
+ ExaminePosition();
+ ShowMessage("Enter piece: ");
+ scanz("%s",s);
+ if (s[0] == 'w') k = white; else k = black;
+ if (s[1] == 'p') p = pawn;
+ else if (s[1] == 'n') p = knight;
+ else if (s[1] == 'b') p = bishop;
+ else if (s[1] == 'r') p = rook;
+ else if (s[1] == 'q') p = queen;
+ else if (s[1] == 'k') p = king;
+ else p = no_piece;
+ for (i = 0; i < 64; i++)
+ {
+ if (reverse) r = 7-row[i]; else r = row[i];
+ if (reverse) c = 7-column[i]; else c = column[i];
+ gotoXY(4+5*c,5+2*(7-r));
+ tp = board[i]; tc = color[i];
+ board[i] = p; color[i] = k;
+ c1 = k; c2 = otherside[c1];
+ PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2];
+ atk1 = atak[c1]; atk2 = atak[c2];
+ printz("%3d ",SqValue(i,opponent));
+ board[i] = tp; color[i] = tc;
+ }
+ ScorePosition(opponent,&i);
+ gotoXY(50,24);
+ printz("Score= %d",i); ClrEoln();
+}