diff options
author | Todd C. Miller <millert@cvs.openbsd.org> | 2002-10-27 22:15:15 +0000 |
---|---|---|
committer | Todd C. Miller <millert@cvs.openbsd.org> | 2002-10-27 22:15:15 +0000 |
commit | 74cfb115ac810480c0000dc742b20383c1578bac (patch) | |
tree | 316d96e5123617976f1637b143570c309a662045 /gnu/usr.bin/perl/pod/perltooc.pod | |
parent | 453ade492b8e06c619009d6cd52a85cb04e8cf17 (diff) |
stock perl 5.8.0 from CPAN
Diffstat (limited to 'gnu/usr.bin/perl/pod/perltooc.pod')
-rw-r--r-- | gnu/usr.bin/perl/pod/perltooc.pod | 1339 |
1 files changed, 1339 insertions, 0 deletions
diff --git a/gnu/usr.bin/perl/pod/perltooc.pod b/gnu/usr.bin/perl/pod/perltooc.pod new file mode 100644 index 00000000000..fdddb02531d --- /dev/null +++ b/gnu/usr.bin/perl/pod/perltooc.pod @@ -0,0 +1,1339 @@ +=head1 NAME + +perltooc - Tom's OO Tutorial for Class Data in Perl + +=head1 DESCRIPTION + +When designing an object class, you are sometimes faced with the situation +of wanting common state shared by all objects of that class. +Such I<class attributes> act somewhat like global variables for the entire +class, but unlike program-wide globals, class attributes have meaning only to +the class itself. + +Here are a few examples where class attributes might come in handy: + +=over 4 + +=item * + +to keep a count of the objects you've created, or how many are +still extant. + +=item * + +to extract the name or file descriptor for a logfile used by a debugging +method. + +=item * + +to access collective data, like the total amount of cash dispensed by +all ATMs in a network in a given day. + +=item * + +to access the last object created by a class, or the most accessed object, +or to retrieve a list of all objects. + +=back + +Unlike a true global, class attributes should not be accessed directly. +Instead, their state should be inspected, and perhaps altered, only +through the mediated access of I<class methods>. These class attributes +accessor methods are similar in spirit and function to accessors used +to manipulate the state of instance attributes on an object. They provide a +clear firewall between interface and implementation. + +You should allow access to class attributes through either the class +name or any object of that class. If we assume that $an_object is of +type Some_Class, and the &Some_Class::population_count method accesses +class attributes, then these two invocations should both be possible, +and almost certainly equivalent. + + Some_Class->population_count() + $an_object->population_count() + +The question is, where do you store the state which that method accesses? +Unlike more restrictive languages like C++, where these are called +static data members, Perl provides no syntactic mechanism to declare +class attributes, any more than it provides a syntactic mechanism to +declare instance attributes. Perl provides the developer with a broad +set of powerful but flexible features that can be uniquely crafted to +the particular demands of the situation. + +A class in Perl is typically implemented in a module. A module consists +of two complementary feature sets: a package for interfacing with the +outside world, and a lexical file scope for privacy. Either of these +two mechanisms can be used to implement class attributes. That means you +get to decide whether to put your class attributes in package variables +or to put them in lexical variables. + +And those aren't the only decisions to make. If you choose to use package +variables, you can make your class attribute accessor methods either ignorant +of inheritance or sensitive to it. If you choose lexical variables, +you can elect to permit access to them from anywhere in the entire file +scope, or you can limit direct data access exclusively to the methods +implementing those attributes. + +=head1 Class Data in a Can + +One of the easiest ways to solve a hard problem is to let someone else +do it for you! In this case, Class::Data::Inheritable (available on a +CPAN near you) offers a canned solution to the class data problem +using closures. So before you wade into this document, consider +having a look at that module. + + +=head1 Class Data as Package Variables + +Because a class in Perl is really just a package, using package variables +to hold class attributes is the most natural choice. This makes it simple +for each class to have its own class attributes. Let's say you have a class +called Some_Class that needs a couple of different attributes that you'd +like to be global to the entire class. The simplest thing to do is to +use package variables like $Some_Class::CData1 and $Some_Class::CData2 +to hold these attributes. But we certainly don't want to encourage +outsiders to touch those data directly, so we provide methods +to mediate access. + +In the accessor methods below, we'll for now just ignore the first +argument--that part to the left of the arrow on method invocation, which +is either a class name or an object reference. + + package Some_Class; + sub CData1 { + shift; # XXX: ignore calling class/object + $Some_Class::CData1 = shift if @_; + return $Some_Class::CData1; + } + sub CData2 { + shift; # XXX: ignore calling class/object + $Some_Class::CData2 = shift if @_; + return $Some_Class::CData2; + } + +This technique is highly legible and should be completely straightforward +to even the novice Perl programmer. By fully qualifying the package +variables, they stand out clearly when reading the code. Unfortunately, +if you misspell one of these, you've introduced an error that's hard +to catch. It's also somewhat disconcerting to see the class name itself +hard-coded in so many places. + +Both these problems can be easily fixed. Just add the C<use strict> +pragma, then pre-declare your package variables. (The C<our> operator +will be new in 5.6, and will work for package globals just like C<my> +works for scoped lexicals.) + + package Some_Class; + use strict; + our($CData1, $CData2); # our() is new to perl5.6 + sub CData1 { + shift; # XXX: ignore calling class/object + $CData1 = shift if @_; + return $CData1; + } + sub CData2 { + shift; # XXX: ignore calling class/object + $CData2 = shift if @_; + return $CData2; + } + + +As with any other global variable, some programmers prefer to start their +package variables with capital letters. This helps clarity somewhat, but +by no longer fully qualifying the package variables, their significance +can be lost when reading the code. You can fix this easily enough by +choosing better names than were used here. + +=head2 Putting All Your Eggs in One Basket + +Just as the mindless enumeration of accessor methods for instance attributes +grows tedious after the first few (see L<perltoot>), so too does the +repetition begin to grate when listing out accessor methods for class +data. Repetition runs counter to the primary virtue of a programmer: +Laziness, here manifesting as that innate urge every programmer feels +to factor out duplicate code whenever possible. + +Here's what to do. First, make just one hash to hold all class attributes. + + package Some_Class; + use strict; + our %ClassData = ( # our() is new to perl5.6 + CData1 => "", + CData2 => "", + ); + +Using closures (see L<perlref>) and direct access to the package symbol +table (see L<perlmod>), now clone an accessor method for each key in +the %ClassData hash. Each of these methods is used to fetch or store +values to the specific, named class attribute. + + for my $datum (keys %ClassData) { + no strict "refs"; # to register new methods in package + *$datum = sub { + shift; # XXX: ignore calling class/object + $ClassData{$datum} = shift if @_; + return $ClassData{$datum}; + } + } + +It's true that you could work out a solution employing an &AUTOLOAD +method, but this approach is unlikely to prove satisfactory. Your +function would have to distinguish between class attributes and object +attributes; it could interfere with inheritance; and it would have to +careful about DESTROY. Such complexity is uncalled for in most cases, +and certainly in this one. + +You may wonder why we're rescinding strict refs for the loop. We're +manipulating the package's symbol table to introduce new function names +using symbolic references (indirect naming), which the strict pragma +would otherwise forbid. Normally, symbolic references are a dodgy +notion at best. This isn't just because they can be used accidentally +when you aren't meaning to. It's also because for most uses +to which beginning Perl programmers attempt to put symbolic references, +we have much better approaches, like nested hashes or hashes of arrays. +But there's nothing wrong with using symbolic references to manipulate +something that is meaningful only from the perspective of the package +symbol table, like method names or package variables. In other +words, when you want to refer to the symbol table, use symbol references. + +Clustering all the class attributes in one place has several advantages. +They're easy to spot, initialize, and change. The aggregation also +makes them convenient to access externally, such as from a debugger +or a persistence package. The only possible problem is that we don't +automatically know the name of each class's class object, should it have +one. This issue is addressed below in L<"The Eponymous Meta-Object">. + +=head2 Inheritance Concerns + +Suppose you have an instance of a derived class, and you access class +data using an inherited method call. Should that end up referring +to the base class's attributes, or to those in the derived class? +How would it work in the earlier examples? The derived class inherits +all the base class's methods, including those that access class attributes. +But what package are the class attributes stored in? + +The answer is that, as written, class attributes are stored in the package into +which those methods were compiled. When you invoke the &CData1 method +on the name of the derived class or on one of that class's objects, the +version shown above is still run, so you'll access $Some_Class::CData1--or +in the method cloning version, C<$Some_Class::ClassData{CData1}>. + +Think of these class methods as executing in the context of their base +class, not in that of their derived class. Sometimes this is exactly +what you want. If Feline subclasses Carnivore, then the population of +Carnivores in the world should go up when a new Feline is born. +But what if you wanted to figure out how many Felines you have apart +from Carnivores? The current approach doesn't support that. + +You'll have to decide on a case-by-case basis whether it makes any sense +for class attributes to be package-relative. If you want it to be so, +then stop ignoring the first argument to the function. Either it will +be a package name if the method was invoked directly on a class name, +or else it will be an object reference if the method was invoked on an +object reference. In the latter case, the ref() function provides the +class of that object. + + package Some_Class; + sub CData1 { + my $obclass = shift; + my $class = ref($obclass) || $obclass; + my $varname = $class . "::CData1"; + no strict "refs"; # to access package data symbolically + $$varname = shift if @_; + return $$varname; + } + +And then do likewise for all other class attributes (such as CData2, +etc.) that you wish to access as package variables in the invoking package +instead of the compiling package as we had previously. + +Once again we temporarily disable the strict references ban, because +otherwise we couldn't use the fully-qualified symbolic name for +the package global. This is perfectly reasonable: since all package +variables by definition live in a package, there's nothing wrong with +accessing them via that package's symbol table. That's what it's there +for (well, somewhat). + +What about just using a single hash for everything and then cloning +methods? What would that look like? The only difference would be the +closure used to produce new method entries for the class's symbol table. + + no strict "refs"; + *$datum = sub { + my $obclass = shift; + my $class = ref($obclass) || $obclass; + my $varname = $class . "::ClassData"; + $varname->{$datum} = shift if @_; + return $varname->{$datum}; + } + +=head2 The Eponymous Meta-Object + +It could be argued that the %ClassData hash in the previous example is +neither the most imaginative nor the most intuitive of names. Is there +something else that might make more sense, be more useful, or both? + +As it happens, yes, there is. For the "class meta-object", we'll use +a package variable of the same name as the package itself. Within the +scope of a package Some_Class declaration, we'll use the eponymously +named hash %Some_Class as that class's meta-object. (Using an eponymously +named hash is somewhat reminiscent of classes that name their constructors +eponymously in the Python or C++ fashion. That is, class Some_Class would +use &Some_Class::Some_Class as a constructor, probably even exporting that +name as well. The StrNum class in Recipe 13.14 in I<The Perl Cookbook> +does this, if you're looking for an example.) + +This predictable approach has many benefits, including having a well-known +identifier to aid in debugging, transparent persistence, +or checkpointing. It's also the obvious name for monadic classes and +translucent attributes, discussed later. + +Here's an example of such a class. Notice how the name of the +hash storing the meta-object is the same as the name of the package +used to implement the class. + + package Some_Class; + use strict; + + # create class meta-object using that most perfect of names + our %Some_Class = ( # our() is new to perl5.6 + CData1 => "", + CData2 => "", + ); + + # this accessor is calling-package-relative + sub CData1 { + my $obclass = shift; + my $class = ref($obclass) || $obclass; + no strict "refs"; # to access eponymous meta-object + $class->{CData1} = shift if @_; + return $class->{CData1}; + } + + # but this accessor is not + sub CData2 { + shift; # XXX: ignore calling class/object + no strict "refs"; # to access eponymous meta-object + __PACKAGE__ -> {CData2} = shift if @_; + return __PACKAGE__ -> {CData2}; + } + +In the second accessor method, the __PACKAGE__ notation was used for +two reasons. First, to avoid hardcoding the literal package name +in the code in case we later want to change that name. Second, to +clarify to the reader that what matters here is the package currently +being compiled into, not the package of the invoking object or class. +If the long sequence of non-alphabetic characters bothers you, you can +always put the __PACKAGE__ in a variable first. + + sub CData2 { + shift; # XXX: ignore calling class/object + no strict "refs"; # to access eponymous meta-object + my $class = __PACKAGE__; + $class->{CData2} = shift if @_; + return $class->{CData2}; + } + +Even though we're using symbolic references for good not evil, some +folks tend to become unnerved when they see so many places with strict +ref checking disabled. Given a symbolic reference, you can always +produce a real reference (the reverse is not true, though). So we'll +create a subroutine that does this conversion for us. If invoked as a +function of no arguments, it returns a reference to the compiling class's +eponymous hash. Invoked as a class method, it returns a reference to +the eponymous hash of its caller. And when invoked as an object method, +this function returns a reference to the eponymous hash for whatever +class the object belongs to. + + package Some_Class; + use strict; + + our %Some_Class = ( # our() is new to perl5.6 + CData1 => "", + CData2 => "", + ); + + # tri-natured: function, class method, or object method + sub _classobj { + my $obclass = shift || __PACKAGE__; + my $class = ref($obclass) || $obclass; + no strict "refs"; # to convert sym ref to real one + return \%$class; + } + + for my $datum (keys %{ _classobj() } ) { + # turn off strict refs so that we can + # register a method in the symbol table + no strict "refs"; + *$datum = sub { + use strict "refs"; + my $self = shift->_classobj(); + $self->{$datum} = shift if @_; + return $self->{$datum}; + } + } + +=head2 Indirect References to Class Data + +A reasonably common strategy for handling class attributes is to store +a reference to each package variable on the object itself. This is +a strategy you've probably seen before, such as in L<perltoot> and +L<perlbot>, but there may be variations in the example below that you +haven't thought of before. + + package Some_Class; + our($CData1, $CData2); # our() is new to perl5.6 + + sub new { + my $obclass = shift; + return bless my $self = { + ObData1 => "", + ObData2 => "", + CData1 => \$CData1, + CData2 => \$CData2, + } => (ref $obclass || $obclass); + } + + sub ObData1 { + my $self = shift; + $self->{ObData1} = shift if @_; + return $self->{ObData1}; + } + + sub ObData2 { + my $self = shift; + $self->{ObData2} = shift if @_; + return $self->{ObData2}; + } + + sub CData1 { + my $self = shift; + my $dataref = ref $self + ? $self->{CData1} + : \$CData1; + $$dataref = shift if @_; + return $$dataref; + } + + sub CData2 { + my $self = shift; + my $dataref = ref $self + ? $self->{CData2} + : \$CData2; + $$dataref = shift if @_; + return $$dataref; + } + +As written above, a derived class will inherit these methods, which +will consequently access package variables in the base class's package. +This is not necessarily expected behavior in all circumstances. Here's an +example that uses a variable meta-object, taking care to access the +proper package's data. + + package Some_Class; + use strict; + + our %Some_Class = ( # our() is new to perl5.6 + CData1 => "", + CData2 => "", + ); + + sub _classobj { + my $self = shift; + my $class = ref($self) || $self; + no strict "refs"; + # get (hard) ref to eponymous meta-object + return \%$class; + } + + sub new { + my $obclass = shift; + my $classobj = $obclass->_classobj(); + bless my $self = { + ObData1 => "", + ObData2 => "", + CData1 => \$classobj->{CData1}, + CData2 => \$classobj->{CData2}, + } => (ref $obclass || $obclass); + return $self; + } + + sub ObData1 { + my $self = shift; + $self->{ObData1} = shift if @_; + return $self->{ObData1}; + } + + sub ObData2 { + my $self = shift; + $self->{ObData2} = shift if @_; + return $self->{ObData2}; + } + + sub CData1 { + my $self = shift; + $self = $self->_classobj() unless ref $self; + my $dataref = $self->{CData1}; + $$dataref = shift if @_; + return $$dataref; + } + + sub CData2 { + my $self = shift; + $self = $self->_classobj() unless ref $self; + my $dataref = $self->{CData2}; + $$dataref = shift if @_; + return $$dataref; + } + +Not only are we now strict refs clean, using an eponymous meta-object +seems to make the code cleaner. Unlike the previous version, this one +does something interesting in the face of inheritance: it accesses the +class meta-object in the invoking class instead of the one into which +the method was initially compiled. + +You can easily access data in the class meta-object, making +it easy to dump the complete class state using an external mechanism such +as when debugging or implementing a persistent class. This works because +the class meta-object is a package variable, has a well-known name, and +clusters all its data together. (Transparent persistence +is not always feasible, but it's certainly an appealing idea.) + +There's still no check that object accessor methods have not been +invoked on a class name. If strict ref checking is enabled, you'd +blow up. If not, then you get the eponymous meta-object. What you do +with--or about--this is up to you. The next two sections demonstrate +innovative uses for this powerful feature. + +=head2 Monadic Classes + +Some of the standard modules shipped with Perl provide class interfaces +without any attribute methods whatsoever. The most commonly used module +not numbered amongst the pragmata, the Exporter module, is a class with +neither constructors nor attributes. Its job is simply to provide a +standard interface for modules wishing to export part of their namespace +into that of their caller. Modules use the Exporter's &import method by +setting their inheritance list in their package's @ISA array to mention +"Exporter". But class Exporter provides no constructor, so you can't +have several instances of the class. In fact, you can't have any--it +just doesn't make any sense. All you get is its methods. Its interface +contains no statefulness, so state data is wholly superfluous. + +Another sort of class that pops up from time to time is one that supports +a unique instance. Such classes are called I<monadic classes>, or less +formally, I<singletons> or I<highlander classes>. + +If a class is monadic, where do you store its state, that is, +its attributes? How do you make sure that there's never more than +one instance? While you could merely use a slew of package variables, +it's a lot cleaner to use the eponymously named hash. Here's a complete +example of a monadic class: + + package Cosmos; + %Cosmos = (); + + # accessor method for "name" attribute + sub name { + my $self = shift; + $self->{name} = shift if @_; + return $self->{name}; + } + + # read-only accessor method for "birthday" attribute + sub birthday { + my $self = shift; + die "can't reset birthday" if @_; # XXX: croak() is better + return $self->{birthday}; + } + + # accessor method for "stars" attribute + sub stars { + my $self = shift; + $self->{stars} = shift if @_; + return $self->{stars}; + } + + # oh my - one of our stars just went out! + sub supernova { + my $self = shift; + my $count = $self->stars(); + $self->stars($count - 1) if $count > 0; + } + + # constructor/initializer method - fix by reboot + sub bigbang { + my $self = shift; + %$self = ( + name => "the world according to tchrist", + birthday => time(), + stars => 0, + ); + return $self; # yes, it's probably a class. SURPRISE! + } + + # After the class is compiled, but before any use or require + # returns, we start off the universe with a bang. + __PACKAGE__ -> bigbang(); + +Hold on, that doesn't look like anything special. Those attribute +accessors look no different than they would if this were a regular class +instead of a monadic one. The crux of the matter is there's nothing +that says that $self must hold a reference to a blessed object. It merely +has to be something you can invoke methods on. Here the package name +itself, Cosmos, works as an object. Look at the &supernova method. Is that +a class method or an object method? The answer is that static analysis +cannot reveal the answer. Perl doesn't care, and neither should you. +In the three attribute methods, C<%$self> is really accessing the %Cosmos +package variable. + +If like Stephen Hawking, you posit the existence of multiple, sequential, +and unrelated universes, then you can invoke the &bigbang method yourself +at any time to start everything all over again. You might think of +&bigbang as more of an initializer than a constructor, since the function +doesn't allocate new memory; it only initializes what's already there. +But like any other constructor, it does return a scalar value to use +for later method invocations. + +Imagine that some day in the future, you decide that one universe just +isn't enough. You could write a new class from scratch, but you already +have an existing class that does what you want--except that it's monadic, +and you want more than just one cosmos. + +That's what code reuse via subclassing is all about. Look how short +the new code is: + + package Multiverse; + use Cosmos; + @ISA = qw(Cosmos); + + sub new { + my $protoverse = shift; + my $class = ref($protoverse) || $protoverse; + my $self = {}; + return bless($self, $class)->bigbang(); + } + 1; + +Because we were careful to be good little creators when we designed our +Cosmos class, we can now reuse it without touching a single line of code +when it comes time to write our Multiverse class. The same code that +worked when invoked as a class method continues to work perfectly well +when invoked against separate instances of a derived class. + +The astonishing thing about the Cosmos class above is that the value +returned by the &bigbang "constructor" is not a reference to a blessed +object at all. It's just the class's own name. A class name is, for +virtually all intents and purposes, a perfectly acceptable object. +It has state, behavior, and identify, the three crucial components +of an object system. It even manifests inheritance, polymorphism, +and encapsulation. And what more can you ask of an object? + +To understand object orientation in Perl, it's important to recognize the +unification of what other programming languages might think of as class +methods and object methods into just plain methods. "Class methods" +and "object methods" are distinct only in the compartmentalizing mind +of the Perl programmer, not in the Perl language itself. + +Along those same lines, a constructor is nothing special either, which +is one reason why Perl has no pre-ordained name for them. "Constructor" +is just an informal term loosely used to describe a method that returns +a scalar value that you can make further method calls against. So long +as it's either a class name or an object reference, that's good enough. +It doesn't even have to be a reference to a brand new object. + +You can have as many--or as few--constructors as you want, and you can +name them whatever you care to. Blindly and obediently using new() +for each and every constructor you ever write is to speak Perl with +such a severe C++ accent that you do a disservice to both languages. +There's no reason to insist that each class have but one constructor, +or that a constructor be named new(), or that a constructor be +used solely as a class method and not an object method. + +The next section shows how useful it can be to further distance ourselves +from any formal distinction between class method calls and object method +calls, both in constructors and in accessor methods. + +=head2 Translucent Attributes + +A package's eponymous hash can be used for more than just containing +per-class, global state data. It can also serve as a sort of template +containing default settings for object attributes. These default +settings can then be used in constructors for initialization of a +particular object. The class's eponymous hash can also be used to +implement I<translucent attributes>. A translucent attribute is one +that has a class-wide default. Each object can set its own value for the +attribute, in which case C<< $object->attribute() >> returns that value. +But if no value has been set, then C<< $object->attribute() >> returns +the class-wide default. + +We'll apply something of a copy-on-write approach to these translucent +attributes. If you're just fetching values from them, you get +translucency. But if you store a new value to them, that new value is +set on the current object. On the other hand, if you use the class as +an object and store the attribute value directly on the class, then the +meta-object's value changes, and later fetch operations on objects with +uninitialized values for those attributes will retrieve the meta-object's +new values. Objects with their own initialized values, however, won't +see any change. + +Let's look at some concrete examples of using these properties before we +show how to implement them. Suppose that a class named Some_Class +had a translucent data attribute called "color". First you set the color +in the meta-object, then you create three objects using a constructor +that happens to be named &spawn. + + use Vermin; + Vermin->color("vermilion"); + + $ob1 = Vermin->spawn(); # so that's where Jedi come from + $ob2 = Vermin->spawn(); + $ob3 = Vermin->spawn(); + + print $obj3->color(); # prints "vermilion" + +Each of these objects' colors is now "vermilion", because that's the +meta-object's value that attribute, and these objects do not have +individual color values set. + +Changing the attribute on one object has no effect on other objects +previously created. + + $ob3->color("chartreuse"); + print $ob3->color(); # prints "chartreuse" + print $ob1->color(); # prints "vermilion", translucently + +If you now use $ob3 to spawn off another object, the new object will +take the color its parent held, which now happens to be "chartreuse". +That's because the constructor uses the invoking object as its template +for initializing attributes. When that invoking object is the +class name, the object used as a template is the eponymous meta-object. +When the invoking object is a reference to an instantiated object, the +&spawn constructor uses that existing object as a template. + + $ob4 = $ob3->spawn(); # $ob3 now template, not %Vermin + print $ob4->color(); # prints "chartreuse" + +Any actual values set on the template object will be copied to the +new object. But attributes undefined in the template object, being +translucent, will remain undefined and consequently translucent in the +new one as well. + +Now let's change the color attribute on the entire class: + + Vermin->color("azure"); + print $ob1->color(); # prints "azure" + print $ob2->color(); # prints "azure" + print $ob3->color(); # prints "chartreuse" + print $ob4->color(); # prints "chartreuse" + +That color change took effect only in the first pair of objects, which +were still translucently accessing the meta-object's values. The second +pair had per-object initialized colors, and so didn't change. + +One important question remains. Changes to the meta-object are reflected +in translucent attributes in the entire class, but what about +changes to discrete objects? If you change the color of $ob3, does the +value of $ob4 see that change? Or vice-versa. If you change the color +of $ob4, does then the value of $ob3 shift? + + $ob3->color("amethyst"); + print $ob3->color(); # prints "amethyst" + print $ob4->color(); # hmm: "chartreuse" or "amethyst"? + +While one could argue that in certain rare cases it should, let's not +do that. Good taste aside, we want the answer to the question posed in +the comment above to be "chartreuse", not "amethyst". So we'll treat +these attributes similar to the way process attributes like environment +variables, user and group IDs, or the current working directory are +treated across a fork(). You can change only yourself, but you will see +those changes reflected in your unspawned children. Changes to one object +will propagate neither up to the parent nor down to any existing child objects. +Those objects made later, however, will see the changes. + +If you have an object with an actual attribute value, and you want to +make that object's attribute value translucent again, what do you do? +Let's design the class so that when you invoke an accessor method with +C<undef> as its argument, that attribute returns to translucency. + + $ob4->color(undef); # back to "azure" + +Here's a complete implementation of Vermin as described above. + + package Vermin; + + # here's the class meta-object, eponymously named. + # it holds all class attributes, and also all instance attributes + # so the latter can be used for both initialization + # and translucency. + + our %Vermin = ( # our() is new to perl5.6 + PopCount => 0, # capital for class attributes + color => "beige", # small for instance attributes + ); + + # constructor method + # invoked as class method or object method + sub spawn { + my $obclass = shift; + my $class = ref($obclass) || $obclass; + my $self = {}; + bless($self, $class); + $class->{PopCount}++; + # init fields from invoking object, or omit if + # invoking object is the class to provide translucency + %$self = %$obclass if ref $obclass; + return $self; + } + + # translucent accessor for "color" attribute + # invoked as class method or object method + sub color { + my $self = shift; + my $class = ref($self) || $self; + + # handle class invocation + unless (ref $self) { + $class->{color} = shift if @_; + return $class->{color} + } + + # handle object invocation + $self->{color} = shift if @_; + if (defined $self->{color}) { # not exists! + return $self->{color}; + } else { + return $class->{color}; + } + } + + # accessor for "PopCount" class attribute + # invoked as class method or object method + # but uses object solely to locate meta-object + sub population { + my $obclass = shift; + my $class = ref($obclass) || $obclass; + return $class->{PopCount}; + } + + # instance destructor + # invoked only as object method + sub DESTROY { + my $self = shift; + my $class = ref $self; + $class->{PopCount}--; + } + +Here are a couple of helper methods that might be convenient. They aren't +accessor methods at all. They're used to detect accessibility of data +attributes. The &is_translucent method determines whether a particular +object attribute is coming from the meta-object. The &has_attribute +method detects whether a class implements a particular property at all. +It could also be used to distinguish undefined properties from non-existent +ones. + + # detect whether an object attribute is translucent + # (typically?) invoked only as object method + sub is_translucent { + my($self, $attr) = @_; + return !defined $self->{$attr}; + } + + # test for presence of attribute in class + # invoked as class method or object method + sub has_attribute { + my($self, $attr) = @_; + my $class = ref $self if $self; + return exists $class->{$attr}; + } + +If you prefer to install your accessors more generically, you can make +use of the upper-case versus lower-case convention to register into the +package appropriate methods cloned from generic closures. + + for my $datum (keys %{ +__PACKAGE__ }) { + *$datum = ($datum =~ /^[A-Z]/) + ? sub { # install class accessor + my $obclass = shift; + my $class = ref($obclass) || $obclass; + return $class->{$datum}; + } + : sub { # install translucent accessor + my $self = shift; + my $class = ref($self) || $self; + unless (ref $self) { + $class->{$datum} = shift if @_; + return $class->{$datum} + } + $self->{$datum} = shift if @_; + return defined $self->{$datum} + ? $self -> {$datum} + : $class -> {$datum} + } + } + +Translations of this closure-based approach into C++, Java, and Python +have been left as exercises for the reader. Be sure to send us mail as +soon as you're done. + +=head1 Class Data as Lexical Variables + +=head2 Privacy and Responsibility + +Unlike conventions used by some Perl programmers, in the previous +examples, we didn't prefix the package variables used for class attributes +with an underscore, nor did we do so for the names of the hash keys used +for instance attributes. You don't need little markers on data names to +suggest nominal privacy on attribute variables or hash keys, because these +are B<already> notionally private! Outsiders have no business whatsoever +playing with anything within a class save through the mediated access of +its documented interface; in other words, through method invocations. +And not even through just any method, either. Methods that begin with +an underscore are traditionally considered off-limits outside the class. +If outsiders skip the documented method interface to poke around the +internals of your class and end up breaking something, that's not your +fault--it's theirs. + +Perl believes in individual responsibility rather than mandated control. +Perl respects you enough to let you choose your own preferred level of +pain, or of pleasure. Perl believes that you are creative, intelligent, +and capable of making your own decisions--and fully expects you to +take complete responsibility for your own actions. In a perfect world, +these admonitions alone would suffice, and everyone would be intelligent, +responsible, happy, and creative. And careful. One probably shouldn't +forget careful, and that's a good bit harder to expect. Even Einstein +would take wrong turns by accident and end up lost in the wrong part +of town. + +Some folks get the heebie-jeebies when they see package variables +hanging out there for anyone to reach over and alter them. Some folks +live in constant fear that someone somewhere might do something wicked. +The solution to that problem is simply to fire the wicked, of course. +But unfortunately, it's not as simple as all that. These cautious +types are also afraid that they or others will do something not so +much wicked as careless, whether by accident or out of desperation. +If we fire everyone who ever gets careless, pretty soon there won't be +anybody left to get any work done. + +Whether it's needless paranoia or sensible caution, this uneasiness can +be a problem for some people. We can take the edge off their discomfort +by providing the option of storing class attributes as lexical variables +instead of as package variables. The my() operator is the source of +all privacy in Perl, and it is a powerful form of privacy indeed. + +It is widely perceived, and indeed has often been written, that Perl +provides no data hiding, that it affords the class designer no privacy +nor isolation, merely a rag-tag assortment of weak and unenforcible +social conventions instead. This perception is demonstrably false and +easily disproven. In the next section, we show how to implement forms +of privacy that are far stronger than those provided in nearly any +other object-oriented language. + +=head2 File-Scoped Lexicals + +A lexical variable is visible only through the end of its static scope. +That means that the only code able to access that variable is code +residing textually below the my() operator through the end of its block +if it has one, or through the end of the current file if it doesn't. + +Starting again with our simplest example given at the start of this +document, we replace our() variables with my() versions. + + package Some_Class; + my($CData1, $CData2); # file scope, not in any package + sub CData1 { + shift; # XXX: ignore calling class/object + $CData1 = shift if @_; + return $CData1; + } + sub CData2 { + shift; # XXX: ignore calling class/object + $CData2 = shift if @_; + return $CData2; + } + +So much for that old $Some_Class::CData1 package variable and its brethren! +Those are gone now, replaced with lexicals. No one outside the +scope can reach in and alter the class state without resorting to the +documented interface. Not even subclasses or superclasses of +this one have unmediated access to $CData1. They have to invoke the &CData1 +method against Some_Class or an instance thereof, just like anybody else. + +To be scrupulously honest, that last statement assumes you haven't packed +several classes together into the same file scope, nor strewn your class +implementation across several different files. Accessibility of those +variables is based uniquely on the static file scope. It has nothing to +do with the package. That means that code in a different file but +the same package (class) could not access those variables, yet code in the +same file but a different package (class) could. There are sound reasons +why we usually suggest a one-to-one mapping between files and packages +and modules and classes. You don't have to stick to this suggestion if +you really know what you're doing, but you're apt to confuse yourself +otherwise, especially at first. + +If you'd like to aggregate your class attributes into one lexically scoped, +composite structure, you're perfectly free to do so. + + package Some_Class; + my %ClassData = ( + CData1 => "", + CData2 => "", + ); + sub CData1 { + shift; # XXX: ignore calling class/object + $ClassData{CData1} = shift if @_; + return $ClassData{CData1}; + } + sub CData2 { + shift; # XXX: ignore calling class/object + $ClassData{CData2} = shift if @_; + return $ClassData{CData2}; + } + +To make this more scalable as other class attributes are added, we can +again register closures into the package symbol table to create accessor +methods for them. + + package Some_Class; + my %ClassData = ( + CData1 => "", + CData2 => "", + ); + for my $datum (keys %ClassData) { + no strict "refs"; + *$datum = sub { + shift; # XXX: ignore calling class/object + $ClassData{$datum} = shift if @_; + return $ClassData{$datum}; + }; + } + +Requiring even your own class to use accessor methods like anybody else is +probably a good thing. But demanding and expecting that everyone else, +be they subclass or superclass, friend or foe, will all come to your +object through mediation is more than just a good idea. It's absolutely +critical to the model. Let there be in your mind no such thing as +"public" data, nor even "protected" data, which is a seductive but +ultimately destructive notion. Both will come back to bite at you. +That's because as soon as you take that first step out of the solid +position in which all state is considered completely private, save from the +perspective of its own accessor methods, you have violated the envelope. +And, having pierced that encapsulating envelope, you shall doubtless +someday pay the price when future changes in the implementation break +unrelated code. Considering that avoiding this infelicitous outcome was +precisely why you consented to suffer the slings and arrows of obsequious +abstraction by turning to object orientation in the first place, such +breakage seems unfortunate in the extreme. + +=head2 More Inheritance Concerns + +Suppose that Some_Class were used as a base class from which to derive +Another_Class. If you invoke a &CData method on the derived class or +on an object of that class, what do you get? Would the derived class +have its own state, or would it piggyback on its base class's versions +of the class attributes? + +The answer is that under the scheme outlined above, the derived class +would B<not> have its own state data. As before, whether you consider +this a good thing or a bad one depends on the semantics of the classes +involved. + +The cleanest, sanest, simplest way to address per-class state in a +lexical is for the derived class to override its base class's version +of the method that accesses the class attributes. Since the actual method +called is the one in the object's derived class if this exists, you +automatically get per-class state this way. Any urge to provide an +unadvertised method to sneak out a reference to the %ClassData hash +should be strenuously resisted. + +As with any other overridden method, the implementation in the +derived class always has the option of invoking its base class's +version of the method in addition to its own. Here's an example: + + package Another_Class; + @ISA = qw(Some_Class); + + my %ClassData = ( + CData1 => "", + ); + + sub CData1 { + my($self, $newvalue) = @_; + if (@_ > 1) { + # set locally first + $ClassData{CData1} = $newvalue; + + # then pass the buck up to the first + # overridden version, if there is one + if ($self->can("SUPER::CData1")) { + $self->SUPER::CData1($newvalue); + } + } + return $ClassData{CData1}; + } + +Those dabbling in multiple inheritance might be concerned +about there being more than one override. + + for my $parent (@ISA) { + my $methname = $parent . "::CData1"; + if ($self->can($methname)) { + $self->$methname($newvalue); + } + } + +Because the &UNIVERSAL::can method returns a reference +to the function directly, you can use this directly +for a significant performance improvement: + + for my $parent (@ISA) { + if (my $coderef = $self->can($parent . "::CData1")) { + $self->$coderef($newvalue); + } + } + +=head2 Locking the Door and Throwing Away the Key + +As currently implemented, any code within the same scope as the +file-scoped lexical %ClassData can alter that hash directly. Is that +ok? Is it acceptable or even desirable to allow other parts of the +implementation of this class to access class attributes directly? + +That depends on how careful you want to be. Think back to the Cosmos +class. If the &supernova method had directly altered $Cosmos::Stars or +C<$Cosmos::Cosmos{stars}>, then we wouldn't have been able to reuse the +class when it came to inventing a Multiverse. So letting even the class +itself access its own class attributes without the mediating intervention of +properly designed accessor methods is probably not a good idea after all. + +Restricting access to class attributes from the class itself is usually +not enforcible even in strongly object-oriented languages. But in Perl, +you can. + +Here's one way: + + package Some_Class; + + { # scope for hiding $CData1 + my $CData1; + sub CData1 { + shift; # XXX: unused + $CData1 = shift if @_; + return $CData1; + } + } + + { # scope for hiding $CData2 + my $CData2; + sub CData2 { + shift; # XXX: unused + $CData2 = shift if @_; + return $CData2; + } + } + +No one--absolutely no one--is allowed to read or write the class +attributes without the mediation of the managing accessor method, since +only that method has access to the lexical variable it's managing. +This use of mediated access to class attributes is a form of privacy far +stronger than most OO languages provide. + +The repetition of code used to create per-datum accessor methods chafes +at our Laziness, so we'll again use closures to create similar +methods. + + package Some_Class; + + { # scope for ultra-private meta-object for class attributes + my %ClassData = ( + CData1 => "", + CData2 => "", + ); + + for my $datum (keys %ClassData ) { + no strict "refs"; + *$datum = sub { + use strict "refs"; + my ($self, $newvalue) = @_; + $ClassData{$datum} = $newvalue if @_ > 1; + return $ClassData{$datum}; + } + } + + } + +The closure above can be modified to take inheritance into account using +the &UNIVERSAL::can method and SUPER as shown previously. + +=head2 Translucency Revisited + +The Vermin class demonstrates translucency using a package variable, +eponymously named %Vermin, as its meta-object. If you prefer to +use absolutely no package variables beyond those necessary to appease +inheritance or possibly the Exporter, this strategy is closed to you. +That's too bad, because translucent attributes are an appealing +technique, so it would be valuable to devise an implementation using +only lexicals. + +There's a second reason why you might wish to avoid the eponymous +package hash. If you use class names with double-colons in them, you +would end up poking around somewhere you might not have meant to poke. + + package Vermin; + $class = "Vermin"; + $class->{PopCount}++; + # accesses $Vermin::Vermin{PopCount} + + package Vermin::Noxious; + $class = "Vermin::Noxious"; + $class->{PopCount}++; + # accesses $Vermin::Noxious{PopCount} + +In the first case, because the class name had no double-colons, we got +the hash in the current package. But in the second case, instead of +getting some hash in the current package, we got the hash %Noxious in +the Vermin package. (The noxious vermin just invaded another package and +sprayed their data around it. :-) Perl doesn't support relative packages +in its naming conventions, so any double-colons trigger a fully-qualified +lookup instead of just looking in the current package. + +In practice, it is unlikely that the Vermin class had an existing +package variable named %Noxious that you just blew away. If you're +still mistrustful, you could always stake out your own territory +where you know the rules, such as using Eponymous::Vermin::Noxious or +Hieronymus::Vermin::Boschious or Leave_Me_Alone::Vermin::Noxious as class +names instead. Sure, it's in theory possible that someone else has +a class named Eponymous::Vermin with its own %Noxious hash, but this +kind of thing is always true. There's no arbiter of package names. +It's always the case that globals like @Cwd::ISA would collide if more +than one class uses the same Cwd package. + +If this still leaves you with an uncomfortable twinge of paranoia, +we have another solution for you. There's nothing that says that you +have to have a package variable to hold a class meta-object, either for +monadic classes or for translucent attributes. Just code up the methods +so that they access a lexical instead. + +Here's another implementation of the Vermin class with semantics identical +to those given previously, but this time using no package variables. + + package Vermin; + + + # Here's the class meta-object, eponymously named. + # It holds all class data, and also all instance data + # so the latter can be used for both initialization + # and translucency. it's a template. + my %ClassData = ( + PopCount => 0, # capital for class attributes + color => "beige", # small for instance attributes + ); + + # constructor method + # invoked as class method or object method + sub spawn { + my $obclass = shift; + my $class = ref($obclass) || $obclass; + my $self = {}; + bless($self, $class); + $ClassData{PopCount}++; + # init fields from invoking object, or omit if + # invoking object is the class to provide translucency + %$self = %$obclass if ref $obclass; + return $self; + } + + # translucent accessor for "color" attribute + # invoked as class method or object method + sub color { + my $self = shift; + + # handle class invocation + unless (ref $self) { + $ClassData{color} = shift if @_; + return $ClassData{color} + } + + # handle object invocation + $self->{color} = shift if @_; + if (defined $self->{color}) { # not exists! + return $self->{color}; + } else { + return $ClassData{color}; + } + } + + # class attribute accessor for "PopCount" attribute + # invoked as class method or object method + sub population { + return $ClassData{PopCount}; + } + + # instance destructor; invoked only as object method + sub DESTROY { + $ClassData{PopCount}--; + } + + # detect whether an object attribute is translucent + # (typically?) invoked only as object method + sub is_translucent { + my($self, $attr) = @_; + $self = \%ClassData if !ref $self; + return !defined $self->{$attr}; + } + + # test for presence of attribute in class + # invoked as class method or object method + sub has_attribute { + my($self, $attr) = @_; + return exists $ClassData{$attr}; + } + +=head1 NOTES + +Inheritance is a powerful but subtle device, best used only after careful +forethought and design. Aggregation instead of inheritance is often a +better approach. + +You can't use file-scoped lexicals in conjunction with the SelfLoader +or the AutoLoader, because they alter the lexical scope in which the +module's methods wind up getting compiled. + +The usual mealy-mouthed package-mungeing doubtless applies to setting +up names of object attributes. For example, C<< $self->{ObData1} >> +should probably be C<< $self->{ __PACKAGE__ . "_ObData1" } >>, but that +would just confuse the examples. + +=head1 SEE ALSO + +L<perltoot>, L<perlobj>, L<perlmod>, and L<perlbot>. + +The Tie::SecureHash and Class::Data::Inheritable modules from CPAN are +worth checking out. + +=head1 AUTHOR AND COPYRIGHT + +Copyright (c) 1999 Tom Christiansen. +All rights reserved. + +This documentation is free; you can redistribute it and/or modify it +under the same terms as Perl itself. + +Irrespective of its distribution, all code examples in this file +are hereby placed into the public domain. You are permitted and +encouraged to use this code in your own programs for fun +or for profit as you see fit. A simple comment in the code giving +credit would be courteous but is not required. + +=head1 ACKNOWLEDGEMENTS + +Russ Allbery, Jon Orwant, Randy Ray, Larry Rosler, Nat Torkington, +and Stephen Warren all contributed suggestions and corrections to this +piece. Thanks especially to Damian Conway for his ideas and feedback, +and without whose indirect prodding I might never have taken the time +to show others how much Perl has to offer in the way of objects once +you start thinking outside the tiny little box that today's "popular" +object-oriented languages enforce. + +=head1 HISTORY + +Last edit: Sun Feb 4 20:50:28 EST 2001 |