diff options
author | Thorsten Lockert <tholo@cvs.openbsd.org> | 1996-06-02 06:06:27 +0000 |
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committer | Thorsten Lockert <tholo@cvs.openbsd.org> | 1996-06-02 06:06:27 +0000 |
commit | 97548ea6b6ae9322fb78df90b7633d40df4e11df (patch) | |
tree | ab5a82d85a6c89f0dfdb1e44cc10cc6d80167d0c /lib/libocurses/PSD.doc/appen.C | |
parent | 4eae3aa9e113650162ffb0bbb09e47503936e77e (diff) |
Install ncurses as -lcurses and <curses.h>
Install BSD curses library as -locurses and <ocurses.h>
Diffstat (limited to 'lib/libocurses/PSD.doc/appen.C')
-rw-r--r-- | lib/libocurses/PSD.doc/appen.C | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/lib/libocurses/PSD.doc/appen.C b/lib/libocurses/PSD.doc/appen.C new file mode 100644 index 00000000000..65bef2bcb98 --- /dev/null +++ b/lib/libocurses/PSD.doc/appen.C @@ -0,0 +1,127 @@ +.\" Copyright (c) 1980, 1993 +.\" The Regents of the University of California. All rights reserved. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. All advertising materials mentioning features or use of this software +.\" must display the following acknowledgement: +.\" This product includes software developed by the University of +.\" California, Berkeley and its contributors. +.\" 4. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)appen.C 8.1 (Berkeley) 6/8/93 +.\" +.ie t .oh '\*(Ln Appendix A''PS1:19-%' +.eh 'PS1:19-%''\*(Ln Appendix A' +.el .he ''\fIAppendix A\fR'' +.bp +.(x +.ti 0 +.b "Appendix A" +.)x +.sh 1 "Examples" 1 +.pp +Here we present a few examples +of how to use the package. +They attempt to be representative, +though not comprehensive. Further examples can be found in the games section +of the source tree and in various utilities that use the screen such as +.i systat(1) . +.sh 2 "Screen Updating" +.pp +The following examples are intended to demonstrate +the basic structure of a program +using the screen updating sections of the package. +Several of the programs require calculational sections +which are irrelevant of to the example, +and are therefore usually not included. +It is hoped that the data structure definitions +give enough of an idea to allow understanding +of what the relevant portions do. +.sh 3 "Simple Character Output" +.pp +This program demonstrates how to set up a window and output characters to it. +Also, it demonstrates how one might control the output to the window. If +you run this program, you will get a demonstration of the character output +chracteristics discussed in the above Character Output section. +.(l I +.so t2.gr +.)l +.sh 3 "A Small Screen Manipulator" +.pp +The next example follows the lines of the previous one but extends then to +demonstrate the various othe uses of the package. Make sure you understand +how this program works as it encompasses most of anything you will +need to do with the package. +.(l I +.so t3.gr +.)l +.sh 3 "Twinkle" +.pp +This is a moderately simple program which prints +patterns on the screen. +It switches between patterns of asterisks, +putting them on one by one in random order, +and then taking them off in the same fashion. +It is more efficient to write this +using only the motion optimization, +as is demonstrated below. +.(l I +.so twinkle1.gr +.)l +.sh 3 "Life" +.pp +This program fragment models the famous computer pattern game of life +(Scientific American, May, 1974). +The calculational routines create a linked list of structures +defining where each piece is. +Nothing here claims to be optimal, +merely demonstrative. +This code, however, +is a very good place to use the screen updating routines, +as it allows them to worry about what the last position looked like, +so you don't have to. +It also demonstrates some of the input routines. +.(l I +.so life.gr +.)l +.sh 2 "Motion optimization" +.pp +The following example shows how motion optimization +is written on its own. +Programs which flit from one place to another without +regard for what is already there +usually do not need the overhead of both space and time +associated with screen updating. +They should instead use motion optimization. +.sh 3 "Twinkle" +.pp +The +.b twinkle +program +is a good candidate for simple motion optimization. +Here is how it could be written +(only the routines that have been changed are shown): +.(l +.so twinkle2.gr +.)l |