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authorTodd C. Miller <millert@cvs.openbsd.org>2012-03-21 12:36:50 +0000
committerTodd C. Miller <millert@cvs.openbsd.org>2012-03-21 12:36:50 +0000
commit66b3f8db630a38fd7fbd0bad090499ba0a25a2de (patch)
tree0b5b6cb0321ba9f3e9d37e15b14ace90975eaccf /lib
parentfb44f6e2a6eef242e86c5b9ef8587ebbf7bcd71c (diff)
Fix a bug where random() always returns 0 when srandom() is seeded
with 0. Use 1 and not 0 as the first element of the state array, similar to what glibc does. OK nicm@
Diffstat (limited to 'lib')
-rw-r--r--lib/libc/stdlib/random.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/lib/libc/stdlib/random.c b/lib/libc/stdlib/random.c
index 48e892042ba..5a9a7c33136 100644
--- a/lib/libc/stdlib/random.c
+++ b/lib/libc/stdlib/random.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: random.c,v 1.15 2005/11/30 07:51:02 otto Exp $ */
+/* $OpenBSD: random.c,v 1.16 2012/03/21 12:36:49 millert Exp $ */
/*
* Copyright (c) 1983 Regents of the University of California.
* All rights reserved.
@@ -196,7 +196,8 @@ srandom(unsigned int x)
if (rand_type == TYPE_0)
state[0] = x;
else {
- state[0] = x;
+ /* A seed of 0 would result in state[] always being zero. */
+ state[0] = x ? x : 1;
for (i = 1; i < rand_deg; i++) {
/*
* Implement the following, without overflowing 31 bits: