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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /sys/arch/sparc/dev/if_ie.h
initial import of NetBSD tree
Diffstat (limited to 'sys/arch/sparc/dev/if_ie.h')
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diff --git a/sys/arch/sparc/dev/if_ie.h b/sys/arch/sparc/dev/if_ie.h
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+/* $NetBSD: if_ie.h,v 1.4 1994/12/16 22:01:11 deraadt Exp $ */
+
+/*
+ * if_sunie.h
+ *
+ * sun's ie interface
+ */
+
+/*
+ * programming notes:
+ *
+ * the ie chip operates in a 24 bit address space.
+ *
+ * most ie interfaces appear to be divided into two parts:
+ * - generic 586 stuff
+ * - board specific
+ *
+ * generic:
+ * the generic stuff of the ie chip is all done with data structures
+ * that live in the chip's memory address space. the chip expects
+ * its main data structure (the sys conf ptr -- SCP) to be at a fixed
+ * address in its 24 bit space: 0xfffff4
+ *
+ * the SCP points to another structure called the ISCP.
+ * the ISCP points to another structure called the SCB.
+ * the SCB has a status field, a linked list of "commands", and
+ * a linked list of "receive buffers". these are data structures that
+ * live in memory, not registers.
+ *
+ * board:
+ * to get the chip to do anything, you first put a command in the
+ * command data structure list. then you have to signal "attention"
+ * to the chip to get it to look at the command. how you
+ * signal attention depends on what board you have... on PC's
+ * there is an i/o port number to do this, on sun's there is a
+ * register bit you toggle.
+ *
+ * to get data from the chip you program it to interrupt...
+ *
+ *
+ * sun issues:
+ *
+ * there are 3 kinds of sun "ie" interfaces:
+ * 1 - a VME/multibus card
+ * 2 - an on-board interface (sun3's, sun-4/100's, and sun-4/200's)
+ * 3 - another VME board called the 3E
+ *
+ * the VME boards lives in vme16 space. only 16 and 8 bit accesses
+ * are allowed, so functions that copy data must be aware of this.
+ *
+ * the chip is an intel chip. this means that the byte order
+ * on all the "short"s in the chip's data structures is wrong.
+ * so, constants described in the intel docs are swapped for the sun.
+ * that means that any buffer pointers you give the chip must be
+ * swapped to intel format. yuck.
+ *
+ * VME/multibus interface:
+ * for the multibus interface the board ignores the top 4 bits
+ * of the chip address. the multibus interface seems to have its
+ * own MMU like page map (without protections or valid bits, etc).
+ * there are 256 pages of physical memory on the board (each page
+ * is 1024 bytes). there are 1024 slots in the page map. so,
+ * a 1024 byte page takes up 10 bits of address for the offset,
+ * and if there are 1024 slots in the page that is another 10 bits
+ * of the address. that makes a 20 bit address, and as stated
+ * earlier the board ignores the top 4 bits, so that accounts
+ * for all 24 bits of address.
+ *
+ * note that the last entry of the page map maps the top of the
+ * 24 bit address space and that the SCP is supposed to be at
+ * 0xfffff4 (taking into account allignment). so,
+ * for multibus, that entry in the page map has to be used for the SCP.
+ *
+ * the page map effects BOTH how the ie chip sees the
+ * memory, and how the host sees it.
+ *
+ * the page map is part of the "register" area of the board
+ *
+ * on-board interface:
+ *
+ * <fill in useful info later>
+ *
+ *
+ * VME3E interface:
+ *
+ * <fill in useful info later>
+ *
+ */
+
+/*
+ * PART 1: VME/multibus defs
+ */
+#define IEVME_PAGESIZE 1024 /* bytes */
+#define IEVME_PAGSHIFT 10 /* bits */
+#define IEVME_NPAGES 256 /* number of pages on chip */
+#define IEVME_MAPSZ 1024 /* number of entries in the map */
+
+/*
+ * PTE for the page map
+ */
+#define IEVME_SBORDR 0x8000 /* sun byte order */
+#define IEVME_IBORDR 0x0000 /* intel byte ordr */
+
+#define IEVME_P2MEM 0x2000 /* memory is on P2 */
+#define IEVME_OBMEM 0x0000 /* memory is on board */
+
+#define IEVME_PGMASK 0x0fff /* gives the physical page frame number */
+
+struct ievme {
+ u_short pgmap[IEVME_MAPSZ];
+ u_short xxx[32]; /* prom */
+ u_short status; /* see below for bits */
+ u_short xxx2; /* filler */
+ u_short pectrl; /* parity control (see below) */
+ u_short peaddr; /* low 16 bits of address */
+};
+
+/*
+ * status bits
+ */
+#define IEVME_RESET 0x8000 /* reset board */
+#define IEVME_ONAIR 0x4000 /* go out of loopback 'on-air' */
+#define IEVME_ATTEN 0x2000 /* attention */
+#define IEVME_IENAB 0x1000 /* interrupt enable */
+#define IEVME_PEINT 0x0800 /* parity error interrupt enable */
+#define IEVME_PERR 0x0200 /* parity error flag */
+#define IEVME_INT 0x0100 /* interrupt flag */
+#define IEVME_P2EN 0x0020 /* enable p2 bus */
+#define IEVME_256K 0x0010 /* 256kb rams */
+#define IEVME_HADDR 0x000f /* mask for bits 17-20 of address */
+
+/*
+ * parity control
+ */
+#define IEVME_PARACK 0x0100 /* parity error ack */
+#define IEVME_PARSRC 0x0080 /* parity error source */
+#define IEVME_PAREND 0x0040 /* which end of the data got the error */
+#define IEVME_PARADR 0x000f /* mask to get bits 17-20 of parity address */
+
+
+/*
+ * PART 2: the on-board interface
+ */
+struct ieob {
+ u_char obctrl;
+};
+#define IEOB_NORSET 0x80 /* don't reset the board */
+#define IEOB_ONAIR 0x40 /* put us on the air */
+#define IEOB_ATTEN 0x20 /* attention! */
+#define IEOB_IENAB 0x10 /* interrupt enable */
+#define IEOB_XXXXX 0x08 /* free bit */
+#define IEOB_XCVRL2 0x04 /* level 2 transceiver? */
+#define IEOB_BUSERR 0x02 /* bus error */
+#define IEOB_INT 0x01 /* interrupt */
+
+#define IEOB_ADBASE 0xff000000 /* KVA base addr of 24 bit address space */
+
+/*
+ * PART 3: the 3E board
+ */
+
+/*
+ * not supported (yet?)
+ */