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authorTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>1995-10-18 08:53:40 +0000
commitd6583bb2a13f329cf0332ef2570eb8bb8fc0e39c (patch)
treeece253b876159b39c620e62b6c9b1174642e070e /sys/arch/sparc/include/cgtworeg.h
initial import of NetBSD tree
Diffstat (limited to 'sys/arch/sparc/include/cgtworeg.h')
-rw-r--r--sys/arch/sparc/include/cgtworeg.h266
1 files changed, 266 insertions, 0 deletions
diff --git a/sys/arch/sparc/include/cgtworeg.h b/sys/arch/sparc/include/cgtworeg.h
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+/* $NetBSD: cgtworeg.h,v 1.3 1995/10/04 00:21:27 pk Exp $ */
+
+/*
+ * Copyright (c) 1994 Dennis Ferguson
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/* cgtworeg.h - CG2 colour frame buffer definitions
+ *
+ * The mapped memory looks like:
+ *
+ * offset contents
+ * 0x000000 bit plane map - 1st (of 8) plane used by the X server in -mono mode
+ * 0x100000 pixel map - used by the X server in color mode
+ * 0x200000 raster op mode memory map - unused by X server
+ * 0x300000 random control registers (lots of spaces in between)
+ * 0x310000 shadow colour map
+ */
+
+/* Frame buffer memory size and depth */
+#define CG2_FBSIZE (1024 * 1024)
+#define CG2_N_PLANE 8
+
+/* Screen dimensions */
+#define CG2_WIDTH 1152
+#define CG2_HEIGHT 900
+
+/* Colourmap size */
+#define CG2_CMSIZE 256
+
+#define CG2_BITPLANE_OFF 0
+#define CG2_BITPLANE_SIZE 0x100000
+#define CG2_PIXMAP_OFF (CG2_BITPLANE_OFF + CG2_BITPLANE_SIZE)
+#define CG2_PIXMAP_SIZE 0x100000
+#define CG2_ROPMEM_OFF (CG2_PIXMAP_OFF + CG2_PIXMAP_SIZE)
+#define CG2_ROPMEM_SIZE 0x100000
+#define CG2_CTLREG_OFF (CG2_ROPMEM_OFF + CG2_ROPMEM_SIZE)
+#define CG2_CTLREG_SIZE 0x010600
+#define CG2_MAPPED_SIZE (CG2_CTLREG_OFF + CG2_CTLREG_SIZE)
+
+
+/* arrangement of bit plane mode memory */
+union bitplane {
+ u_short word[CG2_HEIGHT][CG2_WIDTH/(CG2_N_PLANE * sizeof(u_short))];
+ u_short plane[CG2_FBSIZE/(CG2_N_PLANE * sizeof(u_short))];
+};
+
+/* arrangement of pixel mode memory */
+union byteplane {
+ u_char pixel[CG2_HEIGHT][CG2_WIDTH];
+ u_char frame[CG2_FBSIZE];
+};
+
+
+/*
+ * Structure describing the first two megabytes of the frame buffer.
+ * Normal memory maps in bit plane and pixel modes
+ */
+struct cg2memfb {
+ union bitplane memplane[CG2_N_PLANE]; /* bit plane map */
+ union byteplane pixplane; /* pixel map */
+};
+
+
+/*
+ * Control/status register. The X server only appears to use update_cmap
+ * and video_enab.
+ */
+struct cg2statusreg {
+ u_int reserved : 2; /* not used */
+ u_int fastread : 1; /* r/o: has some feature I don't understand */
+ u_int id : 1; /* r/o: ext status and ID registers exist */
+ u_int resolution : 4; /* screen resolution, 0 means 1152x900 */
+ u_int retrace : 1; /* r/o: retrace in progress */
+ u_int inpend : 1; /* r/o: interrupt request */
+ u_int ropmode : 3; /* ?? */
+ u_int inten : 1; /* interrupt enable (for end of retrace) */
+ u_int update_cmap : 1; /* copy/use shadow colour map */
+ u_int video_enab : 1; /* enable video */
+};
+
+
+/*
+ * Extended status register. Unused by X server
+ */
+struct cg2_extstatus {
+ u_int gpintreq : 1; /* interrupt request */
+ u_int gpintdis : 1; /* interrupt disable */
+ u_int reserved : 13; /* unused */
+ u_int gpbus : 1; /* bus enabled */
+};
+
+
+/*
+ * Double buffer control register. It appears that (some of?) the
+ * cg2 cards support a pair of memory sets, referred to as `A' and
+ * `B', which can be swapped to allow atomic screen updates. This
+ * controls them.
+ */
+struct dblbufreg {
+ u_int display_b : 1; /* display memory B (set) or A (reset) */
+ u_int read_b : 1; /* accesss memory B (set) or A (reset) */
+ u_int nowrite_b : 1; /* when set, writes don't update memory B */
+ u_int nowrite_a : 1; /* when set, writes don't update memory A */
+ u_int read_ecmap : 1; /* copy from(clear)/to(set) shadow colour map */
+ u_int fast_read : 1; /* fast reads, but wrong data */
+ u_int wait : 1; /* when set, remains so to end up v. retrace */
+ u_int update_ecmap : 1; /* copy/use shadow colour map */
+ u_int reserved : 8;
+};
+
+
+/*
+ * Zoom register, apparently present on Sun-2 colour boards only. See
+ * the Sun documentation, I don't know anyone who still has a Sun-2.
+ */
+struct cg2_zoom {
+ union {
+ u_int short reg;
+ u_char reg_pad[4096];
+ } wordpan;
+ union {
+ struct {
+ u_int unused : 8;
+ u_int lineoff : 4;
+ u_int pixzoom : 4;
+ } reg;
+ u_short word;
+ u_char reg_pad[4096];
+ } zoom;
+ union {
+ struct {
+ u_int unused : 8;
+ u_int lorigin : 4;
+ u_int pixeloff : 4;
+ } reg;
+ u_short word;
+ u_char reg_pad[4096];
+ } pixpan;
+ union {
+ u_short reg;
+ u_char reg_pad[4096];
+ } varzoom;
+};
+
+
+/*
+ * Miscellany. On the Sun-3 these registers exist in place of the above.
+ */
+struct cg2_nozoom {
+ union { /* double buffer register (see above) */
+ struct dblbufreg reg;
+ u_short word;
+ u_char reg_pad[4096];
+ } dblbuf;
+ union { /* start of dma window */
+ u_short reg;
+ u_char reg_pad[4096];
+ } dmabase;
+ union { /* dma window size */
+ u_short reg; /* actually 8 bits. reg*16 == size */
+ u_char reg_pad[4096];
+ } dmawidth;
+ union { /* frame count */
+ u_short reg; /* actually 8 bits only. r/o */
+ u_char reg_pad[4096];
+ } framecnt;
+};
+
+
+/*
+ * Raster op control registers. X doesn't use this, but documented here
+ * for future reference.
+ */
+struct memropc {
+ u_short mrc_dest;
+ u_short mrc_source1;
+ u_short mrc_source2;
+ u_short mrc_pattern;
+ u_short mrc_mask1;
+ u_short mrc_mask2;
+ u_short mrc_shift;
+ u_short mrc_op;
+ u_short mrc_width;
+ u_short mrc_opcount;
+ u_short mrc_decoderout;
+ u_short mrc_x11;
+ u_short mrc_x12;
+ u_short mrc_x13;
+ u_short mrc_x14;
+ u_short mrc_x15;
+};
+
+
+/*
+ * Last chunk of the frame buffer (i.e. from offset 0x200000 and above).
+ * Exists separately from struct cg2memfb apparently because Sun software
+ * avoids mapping the latter, though X uses it.
+ */
+struct cg2fb {
+ union { /* raster op mode frame memory */
+ union bitplane ropplane[CG2_N_PLANE];
+ union byteplane roppixel;
+ } ropio;
+ union { /* raster op control unit (1 per plane) */
+ struct memropc ropregs;
+ struct {
+ u_char pad[2048];
+ struct memropc ropregs;
+ } prime;
+ u_char reg_pad[4096];
+ } ropcontrol[9];
+ union { /* status register */
+ struct cg2statusreg reg;
+ u_short word;
+ u_char reg_pad[4096];
+ } status;
+ union { /* per-plane mask register */
+ u_short reg; /* 8 bit mask register - set means plane r/w */
+ u_char reg_pad[4096];
+ } ppmask;
+ union { /* miscellaneous registers */
+ struct cg2_zoom zoom;
+ struct cg2_nozoom nozoom;
+ } misc;
+ union { /* interrupt vector */
+ u_short reg;
+ u_char reg_pad[32];
+ } intrptvec;
+ union { /* board ID */
+ u_short reg;
+ u_char reg_pad[16];
+ } id;
+ union { /* extended status */
+ struct cg2_extstatus reg;
+ u_short word;
+ u_char reg_pad[16];
+ } extstatus;
+ union { /* auxiliary raster op mode register (?)*/
+ u_short reg;
+ u_char reg_pad[4032];
+ } ropmode;
+ u_short redmap[CG2_CMSIZE]; /* shadow colour maps */
+ u_short greenmap[CG2_CMSIZE];
+ u_short bluemap[CG2_CMSIZE];
+};