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authorTheo de Raadt <deraadt@cvs.openbsd.org>2000-02-25 19:08:53 +0000
committerTheo de Raadt <deraadt@cvs.openbsd.org>2000-02-25 19:08:53 +0000
commit998d769a0cf8bef7d4ca0d26945c151a23b542ec (patch)
treefe53a083eaa06a2bf7631453e18a161a86ad9d62 /usr.bin/mg/display.c
parentb0226ecd4460819556afd27fd575d64421fd0f68 (diff)
initial import of mg2a
Diffstat (limited to 'usr.bin/mg/display.c')
-rw-r--r--usr.bin/mg/display.c884
1 files changed, 884 insertions, 0 deletions
diff --git a/usr.bin/mg/display.c b/usr.bin/mg/display.c
new file mode 100644
index 00000000000..40fd1935a19
--- /dev/null
+++ b/usr.bin/mg/display.c
@@ -0,0 +1,884 @@
+/*
+ * The functions in this file handle redisplay. The
+ * redisplay system knows almost nothing about the editing
+ * process; the editing functions do, however, set some
+ * hints to eliminate a lot of the grinding. There is more
+ * that can be done; the "vtputc" interface is a real
+ * pig. Two conditional compilation flags; the GOSLING
+ * flag enables dynamic programming redisplay, using the
+ * algorithm published by Jim Gosling in SIGOA. The MEMMAP
+ * changes things around for memory mapped video. With
+ * both off, the terminal is a VT52.
+ */
+#include "def.h"
+#include "kbd.h"
+
+/*
+ * You can change these back to the types
+ * implied by the name if you get tight for space. If you
+ * make both of them "int" you get better code on the VAX.
+ * They do nothing if this is not Gosling redisplay, except
+ * for change the size of a structure that isn't used.
+ * A bit of a cheat.
+ */
+/* These defines really belong in sysdef.h */
+#ifndef XCHAR
+# define XCHAR int
+# define XSHORT int
+#endif
+
+#ifdef STANDOUT_GLITCH
+extern int SG; /* number of standout glitches */
+#endif
+
+/*
+ * A video structure always holds
+ * an array of characters whose length is equal to
+ * the longest line possible. Only some of this is
+ * used if "ncol" isn't the same as "NCOL".
+ */
+typedef struct {
+ short v_hash; /* Hash code, for compares. */
+ short v_flag; /* Flag word. */
+ short v_color; /* Color of the line. */
+ XSHORT v_cost; /* Cost of display. */
+ char v_text[NCOL]; /* The actual characters. */
+} VIDEO;
+
+#define VFCHG 0x0001 /* Changed. */
+#define VFHBAD 0x0002 /* Hash and cost are bad. */
+#define VFEXT 0x0004 /* extended line (beond ncol) */
+
+/*
+ * SCORE structures hold the optimal
+ * trace trajectory, and the cost of redisplay, when
+ * the dynamic programming redisplay code is used.
+ * If no fancy redisplay, this isn't used. The trace index
+ * fields can be "char", and the score a "short", but
+ * this makes the code worse on the VAX.
+ */
+typedef struct {
+ XCHAR s_itrace; /* "i" index for track back. */
+ XCHAR s_jtrace; /* "j" index for trace back. */
+ XSHORT s_cost; /* Display cost. */
+} SCORE;
+
+int sgarbf = TRUE; /* TRUE if screen is garbage. */
+int vtrow = 0; /* Virtual cursor row. */
+int vtcol = 0; /* Virtual cursor column. */
+int tthue = CNONE; /* Current color. */
+int ttrow = HUGE; /* Physical cursor row. */
+int ttcol = HUGE; /* Physical cursor column. */
+int tttop = HUGE; /* Top of scroll region. */
+int ttbot = HUGE; /* Bottom of scroll region. */
+int lbound = 0; /* leftmost bound of the current line */
+ /* being displayed */
+
+VIDEO *vscreen[NROW-1]; /* Edge vector, virtual. */
+VIDEO *pscreen[NROW-1]; /* Edge vector, physical. */
+VIDEO video[2*(NROW-1)]; /* Actual screen data. */
+VIDEO blanks; /* Blank line image. */
+
+/*
+ * Some predeclerations to make ANSI compilers happy
+ */
+VOID vtinit();
+VOID vttidy();
+VOID vtmove();
+VOID vtputc();
+VOID vtpute();
+VOID vteeol();
+VOID update();
+VOID updext();
+VOID ucopy();
+VOID uline();
+VOID modeline();
+VOID hash();
+VOID setscores();
+VOID traceback();
+
+#ifdef GOSLING
+/*
+ * This matrix is written as an array because
+ * we do funny things in the "setscores" routine, which
+ * is very compute intensive, to make the subscripts go away.
+ * It would be "SCORE score[NROW][NROW]" in old speak.
+ * Look at "setscores" to understand what is up.
+ */
+SCORE score[NROW*NROW];
+#endif
+
+/*
+ * Initialize the data structures used
+ * by the display code. The edge vectors used
+ * to access the screens are set up. The operating
+ * system's terminal I/O channel is set up. Fill the
+ * "blanks" array with ASCII blanks. The rest is done
+ * at compile time. The original window is marked
+ * as needing full update, and the physical screen
+ * is marked as garbage, so all the right stuff happens
+ * on the first call to redisplay.
+ */
+VOID
+vtinit() {
+ register VIDEO *vp;
+ register int i;
+
+ ttopen();
+ ttinit();
+ vp = &video[0];
+ for (i=0; i<NROW-1; ++i) {
+ vscreen[i] = vp;
+ ++vp;
+ pscreen[i] = vp;
+ ++vp;
+ }
+ blanks.v_color = CTEXT;
+ for (i=0; i<NCOL; ++i)
+ blanks.v_text[i] = ' ';
+}
+
+/*
+ * Tidy up the virtual display system
+ * in anticipation of a return back to the host
+ * operating system. Right now all we do is position
+ * the cursor to the last line, erase the line, and
+ * close the terminal channel.
+ */
+VOID
+vttidy() {
+ ttcolor(CTEXT);
+ ttnowindow(); /* No scroll window. */
+ ttmove(nrow-1, 0); /* Echo line. */
+ tteeol();
+ tttidy();
+ ttflush();
+ ttclose();
+}
+
+/*
+ * Move the virtual cursor to an origin
+ * 0 spot on the virtual display screen. I could
+ * store the column as a character pointer to the spot
+ * on the line, which would make "vtputc" a little bit
+ * more efficient. No checking for errors.
+ */
+VOID
+vtmove(row, col) {
+ vtrow = row;
+ vtcol = col;
+}
+
+/*
+ * Write a character to the virtual display,
+ * dealing with long lines and the display of unprintable
+ * things like control characters. Also expand tabs every 8
+ * columns. This code only puts printing characters into
+ * the virtual display image. Special care must be taken when
+ * expanding tabs. On a screen whose width is not a multiple
+ * of 8, it is possible for the virtual cursor to hit the
+ * right margin before the next tab stop is reached. This
+ * makes the tab code loop if you are not careful.
+ * Three guesses how we found this.
+ */
+VOID
+vtputc(c) register int c; {
+ register VIDEO *vp;
+
+ vp = vscreen[vtrow];
+ if (vtcol >= ncol)
+ vp->v_text[ncol-1] = '$';
+ else if (c == '\t'
+#ifdef NOTAB
+ && !(curbp->b_flag & BFNOTAB)
+#endif
+ ) {
+ do {
+ vtputc(' ');
+ } while (vtcol<ncol && (vtcol&0x07)!=0);
+ } else if (ISCTRL(c)) {
+ vtputc('^');
+ vtputc(CCHR(c));
+ } else
+ vp->v_text[vtcol++] = c;
+}
+
+/* Put a character to the virtual screen in an extended line. If we are
+ * not yet on left edge, don't print it yet. Check for overflow on
+ * the right margin.
+ */
+VOID
+vtpute(c)
+int c;
+{
+ register VIDEO *vp;
+
+ vp = vscreen[vtrow];
+
+ if (vtcol >= ncol) vp->v_text[ncol - 1] = '$';
+ else if (c == '\t'
+#ifdef NOTAB
+ && !(curbp->b_flag & BFNOTAB)
+#endif
+ ) {
+ do {
+ vtpute(' ');
+ }
+ while (((vtcol + lbound)&0x07) != 0 && vtcol < ncol);
+ } else if (ISCTRL(c) != FALSE) {
+ vtpute('^');
+ vtpute(CCHR(c));
+ } else {
+ if (vtcol >= 0) vp->v_text[vtcol] = c;
+ ++vtcol;
+ }
+}
+
+/* Erase from the end of the
+ * software cursor to the end of the
+ * line on which the software cursor is
+ * located. The display routines will decide
+ * if a hardware erase to end of line command
+ * should be used to display this.
+ */
+VOID
+vteeol() {
+ register VIDEO *vp;
+
+ vp = vscreen[vtrow];
+ while (vtcol < ncol)
+ vp->v_text[vtcol++] = ' ';
+}
+
+/*
+ * Make sure that the display is
+ * right. This is a three part process. First,
+ * scan through all of the windows looking for dirty
+ * ones. Check the framing, and refresh the screen.
+ * Second, make sure that "currow" and "curcol" are
+ * correct for the current window. Third, make the
+ * virtual and physical screens the same.
+ */
+VOID
+update() {
+ register LINE *lp;
+ register WINDOW *wp;
+ register VIDEO *vp1;
+ VIDEO *vp2;
+ register int i;
+ register int j;
+ register int c;
+ register int hflag;
+ register int currow;
+ register int curcol;
+ register int offs;
+ register int size;
+ VOID traceback ();
+ VOID uline ();
+
+ if (typeahead()) return;
+ if (sgarbf) { /* must update everything */
+ wp = wheadp;
+ while(wp != NULL) {
+ wp->w_flag |= WFMODE | WFHARD;
+ wp = wp->w_wndp;
+ }
+ }
+ hflag = FALSE; /* Not hard. */
+ wp = wheadp;
+ while (wp != NULL) {
+ if (wp->w_flag != 0) { /* Need update. */
+ if ((wp->w_flag&WFFORCE) == 0) {
+ lp = wp->w_linep;
+ for (i=0; i<wp->w_ntrows; ++i) {
+ if (lp == wp->w_dotp)
+ goto out;
+ if (lp == wp->w_bufp->b_linep)
+ break;
+ lp = lforw(lp);
+ }
+ }
+ i = wp->w_force; /* Reframe this one. */
+ if (i > 0) {
+ --i;
+ if (i >= wp->w_ntrows)
+ i = wp->w_ntrows-1;
+ } else if (i < 0) {
+ i += wp->w_ntrows;
+ if (i < 0)
+ i = 0;
+ } else
+ i = wp->w_ntrows/2;
+ lp = wp->w_dotp;
+ while (i!=0 && lback(lp)!=wp->w_bufp->b_linep) {
+ --i;
+ lp = lback(lp);
+ }
+ wp->w_linep = lp;
+ wp->w_flag |= WFHARD; /* Force full. */
+ out:
+ lp = wp->w_linep; /* Try reduced update. */
+ i = wp->w_toprow;
+ if ((wp->w_flag&~WFMODE) == WFEDIT) {
+ while (lp != wp->w_dotp) {
+ ++i;
+ lp = lforw(lp);
+ }
+ vscreen[i]->v_color = CTEXT;
+ vscreen[i]->v_flag |= (VFCHG|VFHBAD);
+ vtmove(i, 0);
+ for (j=0; j<llength(lp); ++j)
+ vtputc(lgetc(lp, j));
+ vteeol();
+ } else if ((wp->w_flag&(WFEDIT|WFHARD)) != 0) {
+ hflag = TRUE;
+ while (i < wp->w_toprow+wp->w_ntrows) {
+ vscreen[i]->v_color = CTEXT;
+ vscreen[i]->v_flag |= (VFCHG|VFHBAD);
+ vtmove(i, 0);
+ if (lp != wp->w_bufp->b_linep) {
+ for (j=0; j<llength(lp); ++j)
+ vtputc(lgetc(lp, j));
+ lp = lforw(lp);
+ }
+ vteeol();
+ ++i;
+ }
+ }
+ if ((wp->w_flag&WFMODE) != 0)
+ modeline(wp);
+ wp->w_flag = 0;
+ wp->w_force = 0;
+ }
+ wp = wp->w_wndp;
+ }
+ lp = curwp->w_linep; /* Cursor location. */
+ currow = curwp->w_toprow;
+ while (lp != curwp->w_dotp) {
+ ++currow;
+ lp = lforw(lp);
+ }
+ curcol = 0;
+ i = 0;
+ while (i < curwp->w_doto) {
+ c = lgetc(lp, i++);
+ if (c == '\t'
+#ifdef NOTAB
+ && !(curbp->b_flag & BFNOTAB)
+#endif
+ ) curcol |= 0x07;
+ else if (ISCTRL(c) != FALSE)
+ ++curcol;
+ ++curcol;
+ }
+ if (curcol >= ncol - 1) { /* extended line. */
+ /* flag we are extended and changed */
+ vscreen[currow]->v_flag |= VFEXT | VFCHG;
+ updext(currow, curcol); /* and output extended line */
+ } else lbound = 0; /* not extended line */
+
+ /* make sure no lines need to be de-extended because the cursor is
+ no longer on them */
+
+ wp = wheadp;
+
+ while (wp != NULL) {
+ lp = wp->w_linep;
+ i = wp->w_toprow;
+ while (i < wp->w_toprow + wp->w_ntrows) {
+ if (vscreen[i]->v_flag & VFEXT) {
+ /* always flag extended lines as changed */
+ vscreen[i]->v_flag |= VFCHG;
+ if ((wp != curwp) || (lp != wp->w_dotp) ||
+ (curcol < ncol - 1)) {
+ vtmove(i, 0);
+ for (j = 0; j < llength(lp); ++j)
+ vtputc(lgetc(lp, j));
+ vteeol();
+ /* this line no longer is extended */
+ vscreen[i]->v_flag &= ~VFEXT;
+ }
+ }
+ lp = lforw(lp);
+ ++i;
+ }
+ /* if garbaged then fix up mode lines */
+ if (sgarbf != FALSE) vscreen[i]->v_flag |= VFCHG;
+ /* and onward to the next window */
+ wp = wp->w_wndp;
+ }
+
+ if (sgarbf != FALSE) { /* Screen is garbage. */
+ sgarbf = FALSE; /* Erase-page clears */
+ epresf = FALSE; /* the message area. */
+ tttop = HUGE; /* Forget where you set */
+ ttbot = HUGE; /* scroll region. */
+ tthue = CNONE; /* Color unknown. */
+ ttmove(0, 0);
+ tteeop();
+ for (i=0; i<nrow-1; ++i) {
+ uline(i, vscreen[i], &blanks);
+ ucopy(vscreen[i], pscreen[i]);
+ }
+ ttmove(currow, curcol - lbound);
+ ttflush();
+ return;
+ }
+#ifdef GOSLING
+ if (hflag != FALSE) { /* Hard update? */
+ for (i=0; i<nrow-1; ++i) { /* Compute hash data. */
+ hash(vscreen[i]);
+ hash(pscreen[i]);
+ }
+ offs = 0; /* Get top match. */
+ while (offs != nrow-1) {
+ vp1 = vscreen[offs];
+ vp2 = pscreen[offs];
+ if (vp1->v_color != vp2->v_color
+ || vp1->v_hash != vp2->v_hash)
+ break;
+ uline(offs, vp1, vp2);
+ ucopy(vp1, vp2);
+ ++offs;
+ }
+ if (offs == nrow-1) { /* Might get it all. */
+ ttmove(currow, curcol - lbound);
+ ttflush();
+ return;
+ }
+ size = nrow-1; /* Get bottom match. */
+ while (size != offs) {
+ vp1 = vscreen[size-1];
+ vp2 = pscreen[size-1];
+ if (vp1->v_color != vp2->v_color
+ || vp1->v_hash != vp2->v_hash)
+ break;
+ uline(size-1, vp1, vp2);
+ ucopy(vp1, vp2);
+ --size;
+ }
+ if ((size -= offs) == 0) /* Get screen size. */
+ panic("Illegal screen size in update");
+ setscores(offs, size); /* Do hard update. */
+ traceback(offs, size, size, size);
+ for (i=0; i<size; ++i)
+ ucopy(vscreen[offs+i], pscreen[offs+i]);
+ ttmove(currow, curcol - lbound);
+ ttflush();
+ return;
+ }
+#endif
+ for (i=0; i<nrow-1; ++i) { /* Easy update. */
+ vp1 = vscreen[i];
+ vp2 = pscreen[i];
+ if ((vp1->v_flag&VFCHG) != 0) {
+ uline(i, vp1, vp2);
+ ucopy(vp1, vp2);
+ }
+ }
+ ttmove(currow, curcol - lbound);
+ ttflush();
+}
+
+/*
+ * Update a saved copy of a line,
+ * kept in a VIDEO structure. The "vvp" is
+ * the one in the "vscreen". The "pvp" is the one
+ * in the "pscreen". This is called to make the
+ * virtual and physical screens the same when
+ * display has done an update.
+ */
+VOID
+ucopy(vvp, pvp) register VIDEO *vvp; register VIDEO *pvp; {
+
+ vvp->v_flag &= ~VFCHG; /* Changes done. */
+ pvp->v_flag = vvp->v_flag; /* Update model. */
+ pvp->v_hash = vvp->v_hash;
+ pvp->v_cost = vvp->v_cost;
+ pvp->v_color = vvp->v_color;
+ bcopy(vvp->v_text, pvp->v_text, ncol);
+}
+
+/* updext: update the extended line which the cursor is currently
+ * on at a column greater than the terminal width. The line
+ * will be scrolled right or left to let the user see where
+ * the cursor is
+ */
+VOID
+updext(currow, curcol)
+int currow, curcol;
+{
+ register LINE *lp; /* pointer to current line */
+ register int j; /* index into line */
+
+ /* calculate what column the left bound should be */
+ /* (force cursor into middle half of screen) */
+ lbound = curcol - (curcol % (ncol>>1)) - (ncol>>2);
+ /* scan through the line outputing characters to the virtual screen */
+ /* once we reach the left edge */
+ vtmove(currow, -lbound); /* start scanning offscreen */
+ lp = curwp->w_dotp; /* line to output */
+ for (j=0; j<llength(lp); ++j) /* until the end-of-line */
+ vtpute(lgetc(lp, j));
+ vteeol(); /* truncate the virtual line */
+ vscreen[currow]->v_text[0] = '$'; /* and put a '$' in column 1 */
+}
+
+/*
+ * Update a single line. This routine only
+ * uses basic functionality (no insert and delete character,
+ * but erase to end of line). The "vvp" points at the VIDEO
+ * structure for the line on the virtual screen, and the "pvp"
+ * is the same for the physical screen. Avoid erase to end of
+ * line when updating CMODE color lines, because of the way that
+ * reverse video works on most terminals.
+ */
+VOID uline(row, vvp, pvp) VIDEO *vvp; VIDEO *pvp; {
+#ifdef MEMMAP
+ putline(row+1, 1, &vvp->v_text[0]);
+#else
+ register char *cp1;
+ register char *cp2;
+ register char *cp3;
+ char *cp4;
+ char *cp5;
+ register int nbflag;
+
+ if (vvp->v_color != pvp->v_color) { /* Wrong color, do a */
+ ttmove(row, 0); /* full redraw. */
+#ifdef STANDOUT_GLITCH
+ if (pvp->v_color != CTEXT && SG >= 0) tteeol();
+#endif
+ ttcolor(vvp->v_color);
+#ifdef STANDOUT_GLITCH
+ cp1 = &vvp->v_text[SG > 0 ? SG : 0];
+ /* the odd code for SG==0 is to avoid putting the invisable
+ * glitch character on the next line.
+ * (Hazeltine executive 80 model 30)
+ */
+ cp2 = &vvp->v_text[ncol - (SG >= 0 ? (SG!=0 ? SG : 1) : 0)];
+#else
+ cp1 = &vvp->v_text[0];
+ cp2 = &vvp->v_text[ncol];
+#endif
+ while (cp1 != cp2) {
+ ttputc(*cp1++);
+ ++ttcol;
+ }
+#ifndef MOVE_STANDOUT
+ ttcolor(CTEXT);
+#endif
+ return;
+ }
+ cp1 = &vvp->v_text[0]; /* Compute left match. */
+ cp2 = &pvp->v_text[0];
+ while (cp1!=&vvp->v_text[ncol] && cp1[0]==cp2[0]) {
+ ++cp1;
+ ++cp2;
+ }
+ if (cp1 == &vvp->v_text[ncol]) /* All equal. */
+ return;
+ nbflag = FALSE;
+ cp3 = &vvp->v_text[ncol]; /* Compute right match. */
+ cp4 = &pvp->v_text[ncol];
+ while (cp3[-1] == cp4[-1]) {
+ --cp3;
+ --cp4;
+ if (cp3[0] != ' ') /* Note non-blanks in */
+ nbflag = TRUE; /* the right match. */
+ }
+ cp5 = cp3; /* Is erase good? */
+ if (nbflag==FALSE && vvp->v_color==CTEXT) {
+ while (cp5!=cp1 && cp5[-1]==' ')
+ --cp5;
+ /* Alcyon hack */
+ if ((int)(cp3-cp5) <= tceeol)
+ cp5 = cp3;
+ }
+ /* Alcyon hack */
+ ttmove(row, (int)(cp1-&vvp->v_text[0]));
+#ifdef STANDOUT_GLITCH
+ if (vvp->v_color != CTEXT && SG > 0) {
+ if(cp1 < &vvp->v_text[SG]) cp1 = &vvp->v_text[SG];
+ if(cp5 > &vvp->v_text[ncol-SG]) cp5 = &vvp->v_text[ncol-SG];
+ } else if (SG < 0)
+#endif
+ ttcolor(vvp->v_color);
+ while (cp1 != cp5) {
+ ttputc(*cp1++);
+ ++ttcol;
+ }
+ if (cp5 != cp3) /* Do erase. */
+ tteeol();
+#endif
+}
+
+/*
+ * Redisplay the mode line for
+ * the window pointed to by the "wp".
+ * This is the only routine that has any idea
+ * of how the modeline is formatted. You can
+ * change the modeline format by hacking at
+ * this routine. Called by "update" any time
+ * there is a dirty window.
+ * Note that if STANDOUT_GLITCH is defined, first and last SG characters
+ * may never be seen.
+ */
+VOID
+modeline(wp) register WINDOW *wp; {
+ register int n;
+ register BUFFER *bp;
+ int mode;
+
+ n = wp->w_toprow+wp->w_ntrows; /* Location. */
+ vscreen[n]->v_color = CMODE; /* Mode line color. */
+ vscreen[n]->v_flag |= (VFCHG|VFHBAD); /* Recompute, display. */
+ vtmove(n, 0); /* Seek to right line. */
+ bp = wp->w_bufp;
+ vtputc('-'); vtputc('-');
+ if ((bp->b_flag&BFCHG) != 0) { /* "*" if changed. */
+ vtputc('*'); vtputc('*');
+ } else {
+ vtputc('-'); vtputc('-');
+ }
+ vtputc('-');
+ n = 5;
+ n += vtputs("Mg: ");
+ if (bp->b_bname[0] != '\0')
+ n += vtputs(&(bp->b_bname[0]));
+ while (n < 42) { /* Pad out with blanks */
+ vtputc(' ');
+ ++n;
+ }
+ vtputc('(');
+ ++n;
+ for(mode=0;;) {
+ n += vtputs(bp->b_modes[mode]->p_name);
+ if(++mode > bp->b_nmodes) break;
+ vtputc('-');
+ ++n;
+ }
+ vtputc(')');
+ ++n;
+ while (n < ncol) { /* Pad out. */
+ vtputc('-');
+ ++n;
+ }
+}
+/*
+ * output a string to the mode line, report how long it was.
+ */
+vtputs(s) register char *s; {
+ register int n = 0;
+
+ while (*s != '\0') {
+ vtputc(*s++);
+ ++n;
+ }
+ return n;
+}
+#ifdef GOSLING
+/*
+ * Compute the hash code for
+ * the line pointed to by the "vp". Recompute
+ * it if necessary. Also set the approximate redisplay
+ * cost. The validity of the hash code is marked by
+ * a flag bit. The cost understand the advantages
+ * of erase to end of line. Tuned for the VAX
+ * by Bob McNamara; better than it used to be on
+ * just about any machine.
+ */
+VOID
+hash(vp) register VIDEO *vp; {
+ register int i;
+ register int n;
+ register char *s;
+
+ if ((vp->v_flag&VFHBAD) != 0) { /* Hash bad. */
+ s = &vp->v_text[ncol-1];
+ for (i=ncol; i!=0; --i, --s)
+ if (*s != ' ')
+ break;
+ n = ncol-i; /* Erase cheaper? */
+ if (n > tceeol)
+ n = tceeol;
+ vp->v_cost = i+n; /* Bytes + blanks. */
+ for (n=0; i!=0; --i, --s)
+ n = (n<<5) + n + *s;
+ vp->v_hash = n; /* Hash code. */
+ vp->v_flag &= ~VFHBAD; /* Flag as all done. */
+ }
+}
+
+/*
+ * Compute the Insert-Delete
+ * cost matrix. The dynamic programming algorithm
+ * described by James Gosling is used. This code assumes
+ * that the line above the echo line is the last line involved
+ * in the scroll region. This is easy to arrange on the VT100
+ * because of the scrolling region. The "offs" is the origin 0
+ * offset of the first row in the virtual/physical screen that
+ * is being updated; the "size" is the length of the chunk of
+ * screen being updated. For a full screen update, use offs=0
+ * and size=nrow-1.
+ *
+ * Older versions of this code implemented the score matrix by
+ * a two dimensional array of SCORE nodes. This put all kinds of
+ * multiply instructions in the code! This version is written to
+ * use a linear array and pointers, and contains no multiplication
+ * at all. The code has been carefully looked at on the VAX, with
+ * only marginal checking on other machines for efficiency. In
+ * fact, this has been tuned twice! Bob McNamara tuned it even
+ * more for the VAX, which is a big issue for him because of
+ * the 66 line X displays.
+ *
+ * On some machines, replacing the "for (i=1; i<=size; ++i)" with
+ * i = 1; do { } while (++i <=size)" will make the code quite a
+ * bit better; but it looks ugly.
+ */
+VOID
+setscores(offs, size) {
+ register SCORE *sp;
+ SCORE *sp1;
+ register int tempcost;
+ register int bestcost;
+ register int j;
+ register int i;
+ register VIDEO **vp;
+ VIDEO **pp, **vbase, **pbase;
+
+ vbase = &vscreen[offs-1]; /* By hand CSE's. */
+ pbase = &pscreen[offs-1];
+ score[0].s_itrace = 0; /* [0, 0] */
+ score[0].s_jtrace = 0;
+ score[0].s_cost = 0;
+ sp = &score[1]; /* Row 0, inserts. */
+ tempcost = 0;
+ vp = &vbase[1];
+ for (j=1; j<=size; ++j) {
+ sp->s_itrace = 0;
+ sp->s_jtrace = j-1;
+ tempcost += tcinsl;
+ tempcost += (*vp)->v_cost;
+ sp->s_cost = tempcost;
+ ++vp;
+ ++sp;
+ }
+ sp = &score[NROW]; /* Column 0, deletes. */
+ tempcost = 0;
+ for (i=1; i<=size; ++i) {
+ sp->s_itrace = i-1;
+ sp->s_jtrace = 0;
+ tempcost += tcdell;
+ sp->s_cost = tempcost;
+ sp += NROW;
+ }
+ sp1 = &score[NROW+1]; /* [1, 1]. */
+ pp = &pbase[1];
+ for (i=1; i<=size; ++i) {
+ sp = sp1;
+ vp = &vbase[1];
+ for (j=1; j<=size; ++j) {
+ sp->s_itrace = i-1;
+ sp->s_jtrace = j;
+ bestcost = (sp-NROW)->s_cost;
+ if (j != size) /* Cd(A[i])=0 @ Dis. */
+ bestcost += tcdell;
+ tempcost = (sp-1)->s_cost;
+ tempcost += (*vp)->v_cost;
+ if (i != size) /* Ci(B[j])=0 @ Dsj. */
+ tempcost += tcinsl;
+ if (tempcost < bestcost) {
+ sp->s_itrace = i;
+ sp->s_jtrace = j-1;
+ bestcost = tempcost;
+ }
+ tempcost = (sp-NROW-1)->s_cost;
+ if ((*pp)->v_color != (*vp)->v_color
+ || (*pp)->v_hash != (*vp)->v_hash)
+ tempcost += (*vp)->v_cost;
+ if (tempcost < bestcost) {
+ sp->s_itrace = i-1;
+ sp->s_jtrace = j-1;
+ bestcost = tempcost;
+ }
+ sp->s_cost = bestcost;
+ ++sp; /* Next column. */
+ ++vp;
+ }
+ ++pp;
+ sp1 += NROW; /* Next row. */
+ }
+}
+
+/*
+ * Trace back through the dynamic programming cost
+ * matrix, and update the screen using an optimal sequence
+ * of redraws, insert lines, and delete lines. The "offs" is
+ * the origin 0 offset of the chunk of the screen we are about to
+ * update. The "i" and "j" are always started in the lower right
+ * corner of the matrix, and imply the size of the screen.
+ * A full screen traceback is called with offs=0 and i=j=nrow-1.
+ * There is some do-it-yourself double subscripting here,
+ * which is acceptable because this routine is much less compute
+ * intensive then the code that builds the score matrix!
+ */
+VOID traceback(offs, size, i, j) {
+ register int itrace;
+ register int jtrace;
+ register int k;
+ register int ninsl;
+ register int ndraw;
+ register int ndell;
+
+ if (i==0 && j==0) /* End of update. */
+ return;
+ itrace = score[(NROW*i) + j].s_itrace;
+ jtrace = score[(NROW*i) + j].s_jtrace;
+ if (itrace == i) { /* [i, j-1] */
+ ninsl = 0; /* Collect inserts. */
+ if (i != size)
+ ninsl = 1;
+ ndraw = 1;
+ while (itrace!=0 || jtrace!=0) {
+ if (score[(NROW*itrace) + jtrace].s_itrace != itrace)
+ break;
+ jtrace = score[(NROW*itrace) + jtrace].s_jtrace;
+ if (i != size)
+ ++ninsl;
+ ++ndraw;
+ }
+ traceback(offs, size, itrace, jtrace);
+ if (ninsl != 0) {
+ ttcolor(CTEXT);
+ ttinsl(offs+j-ninsl, offs+size-1, ninsl);
+ }
+ do { /* B[j], A[j] blank. */
+ k = offs+j-ndraw;
+ uline(k, vscreen[k], &blanks);
+ } while (--ndraw);
+ return;
+ }
+ if (jtrace == j) { /* [i-1, j] */
+ ndell = 0; /* Collect deletes. */
+ if (j != size)
+ ndell = 1;
+ while (itrace!=0 || jtrace!=0) {
+ if (score[(NROW*itrace) + jtrace].s_jtrace != jtrace)
+ break;
+ itrace = score[(NROW*itrace) + jtrace].s_itrace;
+ if (j != size)
+ ++ndell;
+ }
+ if (ndell != 0) {
+ ttcolor(CTEXT);
+ ttdell(offs+i-ndell, offs+size-1, ndell);
+ }
+ traceback(offs, size, itrace, jtrace);
+ return;
+ }
+ traceback(offs, size, itrace, jtrace);
+ k = offs+j-1;
+ uline(k, vscreen[k], pscreen[offs+i-1]);
+}
+#endif