diff options
-rw-r--r-- | games/hack/hack.fix | 4 | ||||
-rw-r--r-- | games/phantasia/misc.c | 4 | ||||
-rw-r--r-- | games/phantasia/phantdefs.h | 4 | ||||
-rw-r--r-- | games/trek/warp.c | 6 |
4 files changed, 9 insertions, 9 deletions
diff --git a/games/hack/hack.fix b/games/hack/hack.fix index 49db8bab3da..4e37d36f203 100644 --- a/games/hack/hack.fix +++ b/games/hack/hack.fix @@ -1,10 +1,10 @@ -$OpenBSD: hack.fix,v 1.3 2001/01/28 23:41:44 niklas Exp $ +$OpenBSD: hack.fix,v 1.4 2001/09/19 10:51:38 pjanzen Exp $ $NetBSD: hack.fix,v 1.2 1995/03/23 08:30:17 cgd Exp $ /***** unido:net.games.hack / ab / 7:23 pm Sep 13, 1985*/ Recently hack (1.0.3) crashed with core dumps during some good games. -The crashes occured in the onbill-routine. After investigating the core +The crashes occurred in the onbill-routine. After investigating the core dump I found that the shopkeeper's bill was still to be paid. Normaly if you leave a shop the bill will be cleared and onbill() would not check it. But under certain conditions you can leave a shop without diff --git a/games/phantasia/misc.c b/games/phantasia/misc.c index d293cd0b14c..faa1f2d3bf9 100644 --- a/games/phantasia/misc.c +++ b/games/phantasia/misc.c @@ -1,4 +1,4 @@ -/* $OpenBSD: misc.c,v 1.8 2001/07/09 07:04:29 deraadt Exp $ */ +/* $OpenBSD: misc.c,v 1.9 2001/09/19 10:51:55 pjanzen Exp $ */ /* $NetBSD: misc.c,v 1.2 1995/03/24 03:59:03 cgd Exp $ */ /* @@ -1473,7 +1473,7 @@ distance(x1, x2, y1, y2) / AUTHOR: E. A. Estes, 12/4/85 / / ARGUMENTS: -/ int whichsig - signal which occured to cause jump to here +/ int whichsig - signal which occurred to cause jump to here / / RETURN VALUE: none / diff --git a/games/phantasia/phantdefs.h b/games/phantasia/phantdefs.h index 6e06cff9ffe..88b80f238e5 100644 --- a/games/phantasia/phantdefs.h +++ b/games/phantasia/phantdefs.h @@ -1,4 +1,4 @@ -/* $OpenBSD: phantdefs.h,v 1.4 2001/02/04 02:51:25 pjanzen Exp $ */ +/* $OpenBSD: phantdefs.h,v 1.5 2001/09/19 10:51:55 pjanzen Exp $ */ /* $NetBSD: phantdefs.h,v 1.2 1995/03/24 03:59:28 cgd Exp $ */ /* @@ -20,7 +20,7 @@ #define S_INBATTLE 4 /* playing - in battle */ #define S_MONSTER 5 /* playing - fighting monster */ #define S_TRADING 6 /* playing - at a trading post */ -#define S_HUNGUP 7 /* error occured with character */ +#define S_HUNGUP 7 /* error occurred with character */ /* tampered constants */ #define T_OFF 0 /* nothing */ diff --git a/games/trek/warp.c b/games/trek/warp.c index 6a3637bd4c7..04cbfb11966 100644 --- a/games/trek/warp.c +++ b/games/trek/warp.c @@ -1,4 +1,4 @@ -/* $OpenBSD: warp.c,v 1.2 1998/08/19 07:42:16 pjanzen Exp $ */ +/* $OpenBSD: warp.c,v 1.3 2001/09/19 10:51:55 pjanzen Exp $ */ /* $NetBSD: warp.c,v 1.3 1995/04/22 10:59:40 cgd Exp $ */ /* @@ -38,7 +38,7 @@ #if 0 static char sccsid[] = "@(#)warp.c 8.1 (Berkeley) 5/31/93"; #else -static char rcsid[] = "$OpenBSD: warp.c,v 1.2 1998/08/19 07:42:16 pjanzen Exp $"; +static char rcsid[] = "$OpenBSD: warp.c,v 1.3 2001/09/19 10:51:55 pjanzen Exp $"; #endif #endif /* not lint */ @@ -202,7 +202,7 @@ warp(fl, c, d) /* test for just a lot of damage */ if (percent < 80) lose(L_TOOFAST); - printf("Equilibrium restored -- extreme damage occured to ship systems\n"); + printf("Equilibrium restored -- extreme damage occurred to ship systems\n"); for (i = 0; i < NDEV; i++) damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]); Ship.shldup = 0; |