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-rw-r--r--games/hack/hack.fix4
-rw-r--r--games/phantasia/misc.c4
-rw-r--r--games/phantasia/phantdefs.h4
-rw-r--r--games/trek/warp.c6
4 files changed, 9 insertions, 9 deletions
diff --git a/games/hack/hack.fix b/games/hack/hack.fix
index 49db8bab3da..4e37d36f203 100644
--- a/games/hack/hack.fix
+++ b/games/hack/hack.fix
@@ -1,10 +1,10 @@
-$OpenBSD: hack.fix,v 1.3 2001/01/28 23:41:44 niklas Exp $
+$OpenBSD: hack.fix,v 1.4 2001/09/19 10:51:38 pjanzen Exp $
$NetBSD: hack.fix,v 1.2 1995/03/23 08:30:17 cgd Exp $
/***** unido:net.games.hack / ab / 7:23 pm Sep 13, 1985*/
Recently hack (1.0.3) crashed with core dumps during some good games.
-The crashes occured in the onbill-routine. After investigating the core
+The crashes occurred in the onbill-routine. After investigating the core
dump I found that the shopkeeper's bill was still to be paid. Normaly
if you leave a shop the bill will be cleared and onbill() would not
check it. But under certain conditions you can leave a shop without
diff --git a/games/phantasia/misc.c b/games/phantasia/misc.c
index d293cd0b14c..faa1f2d3bf9 100644
--- a/games/phantasia/misc.c
+++ b/games/phantasia/misc.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: misc.c,v 1.8 2001/07/09 07:04:29 deraadt Exp $ */
+/* $OpenBSD: misc.c,v 1.9 2001/09/19 10:51:55 pjanzen Exp $ */
/* $NetBSD: misc.c,v 1.2 1995/03/24 03:59:03 cgd Exp $ */
/*
@@ -1473,7 +1473,7 @@ distance(x1, x2, y1, y2)
/ AUTHOR: E. A. Estes, 12/4/85
/
/ ARGUMENTS:
-/ int whichsig - signal which occured to cause jump to here
+/ int whichsig - signal which occurred to cause jump to here
/
/ RETURN VALUE: none
/
diff --git a/games/phantasia/phantdefs.h b/games/phantasia/phantdefs.h
index 6e06cff9ffe..88b80f238e5 100644
--- a/games/phantasia/phantdefs.h
+++ b/games/phantasia/phantdefs.h
@@ -1,4 +1,4 @@
-/* $OpenBSD: phantdefs.h,v 1.4 2001/02/04 02:51:25 pjanzen Exp $ */
+/* $OpenBSD: phantdefs.h,v 1.5 2001/09/19 10:51:55 pjanzen Exp $ */
/* $NetBSD: phantdefs.h,v 1.2 1995/03/24 03:59:28 cgd Exp $ */
/*
@@ -20,7 +20,7 @@
#define S_INBATTLE 4 /* playing - in battle */
#define S_MONSTER 5 /* playing - fighting monster */
#define S_TRADING 6 /* playing - at a trading post */
-#define S_HUNGUP 7 /* error occured with character */
+#define S_HUNGUP 7 /* error occurred with character */
/* tampered constants */
#define T_OFF 0 /* nothing */
diff --git a/games/trek/warp.c b/games/trek/warp.c
index 6a3637bd4c7..04cbfb11966 100644
--- a/games/trek/warp.c
+++ b/games/trek/warp.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: warp.c,v 1.2 1998/08/19 07:42:16 pjanzen Exp $ */
+/* $OpenBSD: warp.c,v 1.3 2001/09/19 10:51:55 pjanzen Exp $ */
/* $NetBSD: warp.c,v 1.3 1995/04/22 10:59:40 cgd Exp $ */
/*
@@ -38,7 +38,7 @@
#if 0
static char sccsid[] = "@(#)warp.c 8.1 (Berkeley) 5/31/93";
#else
-static char rcsid[] = "$OpenBSD: warp.c,v 1.2 1998/08/19 07:42:16 pjanzen Exp $";
+static char rcsid[] = "$OpenBSD: warp.c,v 1.3 2001/09/19 10:51:55 pjanzen Exp $";
#endif
#endif /* not lint */
@@ -202,7 +202,7 @@ warp(fl, c, d)
/* test for just a lot of damage */
if (percent < 80)
lose(L_TOOFAST);
- printf("Equilibrium restored -- extreme damage occured to ship systems\n");
+ printf("Equilibrium restored -- extreme damage occurred to ship systems\n");
for (i = 0; i < NDEV; i++)
damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
Ship.shldup = 0;