summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--games/boggle/boggle/boggle.67
-rw-r--r--games/bs/bs.614
-rw-r--r--games/fortune/strfile/strfile.88
-rw-r--r--games/hack/hack.616
-rw-r--r--games/hangman/hangman.64
-rw-r--r--games/hunt/huntd/huntd.64
-rw-r--r--games/sail/sail.615
7 files changed, 35 insertions, 33 deletions
diff --git a/games/boggle/boggle/boggle.6 b/games/boggle/boggle/boggle.6
index 630e328d94a..bb3c109a698 100644
--- a/games/boggle/boggle/boggle.6
+++ b/games/boggle/boggle/boggle.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: boggle.6,v 1.9 2001/11/17 05:27:09 pjanzen Exp $
+.\" $OpenBSD: boggle.6,v 1.10 2001/11/17 05:35:00 pjanzen Exp $
.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
@@ -95,8 +95,8 @@ The (N+1)th cube in the word must be horizontally,
vertically, or diagonally adjacent to the Nth cube.
Cubes cannot be reused.
Words consist solely of lower case letters and must be at least 3 letters long.
-.Sh OPTIONS
-Command line flags can be given to change the rules of the game.
+.Pp
+Command line flags can be given to change the rules of the game:
.Bl -tag -width boardspec
.It Fl b
Run
@@ -143,6 +143,7 @@ compressed dictionary
dictionary index
.It Pa /usr/share/games/boggle/helpfile
online help file
+.El
.Sh AUTHORS
Boggle is a trademark of Parker Brothers.
.Pp
diff --git a/games/bs/bs.6 b/games/bs/bs.6
index 613ea3b8520..cf5050c4ceb 100644
--- a/games/bs/bs.6
+++ b/games/bs/bs.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: bs.6,v 1.8 2001/06/06 21:02:26 pjanzen Exp $
+.\" $OpenBSD: bs.6,v 1.9 2001/11/17 05:35:02 pjanzen Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
.\"
@@ -65,14 +65,18 @@ command will place all remaining ships randomly.
The ^L command
.Pq form feed, ASCII 12
will force a screen redraw.
-.Sh OPTIONS
-The command-line arguments control game modes.
+.Pp
+The command-line arguments control game modes:
.Bl -tag -width XxXXX
.It Fl b
Selects a
.Sq blitz
variant.
This allows a side to shoot for as long as it continues to score hits.
+.It Fl c
+Permits ships to be placed adjacently.
+Normally, ships must be separated by at least one square of open water.
+This disables that check and allows them to close-pack.
.It Fl s
Selects a
.Sq salvo
@@ -82,10 +86,6 @@ ships still afloat.
This puts a premium on scoring hits early and knocking out
some ships and also makes it much harder, for example, when you face a superior
force with only your PT-boat.
-.It Fl c
-Permits ships to be placed adjacently.
-Normally, ships must be separated by at least one square of open water.
-This disables that check and allows them to close-pack.
.El
.Sh AUTHORS
Originally written by one Bruce Holloway in 1986.
diff --git a/games/fortune/strfile/strfile.8 b/games/fortune/strfile/strfile.8
index 9f24e918325..19152b3aff0 100644
--- a/games/fortune/strfile/strfile.8
+++ b/games/fortune/strfile/strfile.8
@@ -1,4 +1,4 @@
-.\" $OpenBSD: strfile.8,v 1.9 2001/06/06 20:52:18 pjanzen Exp $
+.\" $OpenBSD: strfile.8,v 1.10 2001/11/17 05:35:02 pjanzen Exp $
.\" $NetBSD: strfile.8,v 1.3 1995/03/23 08:28:45 cgd Exp $
.\"
.\" Copyright (c) 1989, 1991, 1993
@@ -117,9 +117,9 @@ u_int8_t str_delim; /* delimiting character */
u_int8_t str_pad[3]; /* padding */
.Ed
.Pp
-All fields are written in network byte order. Each field is also
-written independently so as to avoid structure padding problems on
-some architectures.
+All fields are written in network byte order.
+Each field is also written independently so as to avoid structure padding
+problems on some architectures.
.Pp
The purpose of
.Nm unstr
diff --git a/games/hack/hack.6 b/games/hack/hack.6
index 6e9f1786f06..2c3e462c71e 100644
--- a/games/hack/hack.6
+++ b/games/hack/hack.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: hack.6,v 1.6 2001/06/06 20:52:19 pjanzen Exp $ -*- nroff -*-
+.\" $OpenBSD: hack.6,v 1.7 2001/11/17 05:35:02 pjanzen Exp $ -*- nroff -*-
.\" $NetBSD: hack.6,v 1.5 1995/07/03 19:44:30 jtc Exp $ -*- nroff -*-
.Dd March 31, 1985
.Dt HACK 6
@@ -23,7 +23,8 @@ Both display and command structure resemble rogue.
(For a game with the same structure but entirely different display -
a real cave instead of dull rectangles - try Quest.)
.Pp
-To get started you really only need to know two commands. The command
+To get started you really only need to know two commands.
+The command
.Ic ?
will give you a list of the available commands and the command
.Ic /
@@ -38,11 +39,11 @@ among heroes.
When the game ends, either by your death, when you quit, or if you escape
from the caves,
.Nm
-will give you (a fragment of) the list of top scorers. The scoring
-is based on many aspects of your behavior but a rough estimate is
+will give you (a fragment of) the list of top scorers.
+The scoring is based on many aspects of your behavior but a rough estimate is
obtained by taking the amount of gold you've found in the cave plus four
-times your (real) experience. Precious stones may be worth a lot of gold
-when brought to the exit.
+times your (real) experience.
+Precious stones may be worth a lot of gold when brought to the exit.
There is a 10% penalty for getting yourself killed.
.Pp
The administration of the game is kept in the directory specified with the
@@ -81,7 +82,8 @@ then this supplies the answer to the question "What kind of character ... ?".
.Pp
The
.Fl s
-option will print out the list of your scores. It may be followed by arguments
+option will print out the list of your scores.
+It may be followed by arguments
.Fl X
where X is one of the letters C, F, K, S, T, W to print the scores of
Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards.
diff --git a/games/hangman/hangman.6 b/games/hangman/hangman.6
index 0f901f1695f..d648e01e81a 100644
--- a/games/hangman/hangman.6
+++ b/games/hangman/hangman.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: hangman.6,v 1.7 2001/11/17 05:27:09 pjanzen Exp $
+.\" $OpenBSD: hangman.6,v 1.8 2001/11/17 05:35:02 pjanzen Exp $
.\"
.\" Copyright (c) 1983, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -66,6 +66,6 @@ are chosen.
Default word list
.El
.Sh SEE ALSO
-.Xr ddb 4 .
+.Xr ddb 4
.Sh AUTHORS
Ken Arnold
diff --git a/games/hunt/huntd/huntd.6 b/games/hunt/huntd/huntd.6
index 5b200f21d56..f74f11b2fa4 100644
--- a/games/hunt/huntd/huntd.6
+++ b/games/hunt/huntd/huntd.6
@@ -1,5 +1,5 @@
.\" $NetBSD: huntd.6,v 1.3 1998/01/09 08:03:42 perry Exp $
-.\" $OpenBSD: huntd.6,v 1.12 2001/08/18 03:27:17 pjanzen Exp $
+.\" $OpenBSD: huntd.6,v 1.13 2001/11/17 05:35:02 pjanzen Exp $
.\"
.\" Hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -267,7 +267,7 @@ Try 55000 for something reasonable
.Sh SEE ALSO
.Xr hunt 6 ,
.Xr inetd 8 ,
-.Xr hosts_options 5 .
+.Xr hosts_options 5
.Sh AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
.br
diff --git a/games/sail/sail.6 b/games/sail/sail.6
index 0fd65d61e1b..ec378953f90 100644
--- a/games/sail/sail.6
+++ b/games/sail/sail.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: sail.6,v 1.5 2001/09/19 10:53:38 pjanzen Exp $
+.\" $OpenBSD: sail.6,v 1.6 2001/11/17 05:35:02 pjanzen Exp $
.\" $NetBSD: sail.6,v 1.4 1995/04/22 10:37:24 cgd Exp $
.\"
.\" Copyright (c) 1988, 1993
@@ -133,12 +133,12 @@ Since
.Ux
guarantees that a link will point to only one file, the process
that succeeds in linking will have exclusive access to the temporary file.
-.Pp
-\." Whether or not this really works is open to speculation. When ucbmiro
-\." was rebooted after a crash, the file system check program found 3 links
-\." between the
-\." .Nm
-\." temporary file and its link file.
+.\" .Pp
+.\" Whether or not this really works is open to speculation. When ucbmiro
+.\" was rebooted after a crash, the file system check program found 3 links
+.\" between the
+.\" .Nm
+.\" temporary file and its link file.
.Ss "CONSEQUENCES OF SEPARATE PLAYER AND DRIVER PROCESSES"
When players do something of global interest, such as moving or firing,
the driver must coordinate the action with the other ships in the game.
@@ -980,7 +980,6 @@ Dave Riggle
Ed Wang, co-author
.Pp
Craig Leres, refitting
-.Pp
.Ss CONSULTANTS
.nf
Chris Guthrie