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-rw-r--r--games/atc/atc.66
-rw-r--r--games/boggle/boggle/boggle.64
-rw-r--r--games/hack/hack.64
-rw-r--r--games/hunt/hunt/hunt.66
-rw-r--r--games/monop/monop.64
-rw-r--r--games/sail/sail.68
6 files changed, 16 insertions, 16 deletions
diff --git a/games/atc/atc.6 b/games/atc/atc.6
index 3d6b075d017..ded01826fac 100644
--- a/games/atc/atc.6
+++ b/games/atc/atc.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: atc.6,v 1.13 2003/06/03 03:01:38 millert Exp $
+.\" $OpenBSD: atc.6,v 1.14 2003/09/02 18:14:18 jmc Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -92,7 +92,7 @@ Set the random seed.
This option can be used to replay a specific game.
.It Fl u
Print the usage line and exit.
-.It Fl ?
+.It Fl \&?
Same as
.Fl u .
.El
@@ -242,7 +242,7 @@ This area is used simply to give credit where credit is due. :-)
A command completion interface is built into
the game.
At any time, typing
-.Sq ?
+.Sq \&?
will list possible input characters.
Typing a backspace
.Pq your erase character
diff --git a/games/boggle/boggle/boggle.6 b/games/boggle/boggle/boggle.6
index cea49da3a27..3984ef1efd8 100644
--- a/games/boggle/boggle/boggle.6
+++ b/games/boggle/boggle/boggle.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: boggle.6,v 1.13 2003/06/03 21:08:59 deraadt Exp $
+.\" $OpenBSD: boggle.6,v 1.14 2003/09/02 18:14:18 jmc Exp $
.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
@@ -123,7 +123,7 @@ can be specified on the command line by
listing the board left to right and top to bottom, in lower case.
.Pp
Help is available during play by typing
-.Sq ? .
+.Sq \&? .
More detailed information on the game is given there.
.Sh FILES
.Bl -tag -width 36n -compact
diff --git a/games/hack/hack.6 b/games/hack/hack.6
index dc2cccf827e..219a6a8ed2f 100644
--- a/games/hack/hack.6
+++ b/games/hack/hack.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: hack.6,v 1.9 2003/04/23 07:48:50 jmc Exp $ -*- nroff -*-
+.\" $OpenBSD: hack.6,v 1.10 2003/09/02 18:14:18 jmc Exp $ -*- nroff -*-
.\" $NetBSD: hack.6,v 1.5 1995/07/03 19:44:30 jtc Exp $ -*- nroff -*-
.\"
.\" Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
@@ -84,7 +84,7 @@ a real cave instead of dull rectangles - try Quest.)
.Pp
To get started you really only need to know two commands.
The command
-.Ic ?
+.Ic \&?
will give you a list of the available commands and the command
.Ic /
will identify the things you see on the screen.
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6
index 3a961f8f1c4..0366833a0f2 100644
--- a/games/hunt/hunt/hunt.6
+++ b/games/hunt/hunt/hunt.6
@@ -1,5 +1,5 @@
.\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $
-.\" $OpenBSD: hunt.6,v 1.15 2003/06/02 18:50:56 millert Exp $
+.\" $OpenBSD: hunt.6,v 1.16 2003/09/02 18:14:18 jmc Exp $
.\"
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
.\" San Francisco, California
@@ -269,7 +269,7 @@ big slime
.br
.It Li > < ^ v
you, facing right, left, up, or down
-.It Li } { i !
+.It Li } { i \&!
other players facing right, left, up, or down
.It \&*
explosion
@@ -367,7 +367,7 @@ therefore less likely to hurt himself on landing.
.\"close to every 30 deaths.
.It
Every 30 deaths or so, a
-.Ql ?
+.Ql \&?
will appear.
It is a wandering bomb which will explode when it hits someone, or
when it is slimed.
diff --git a/games/monop/monop.6 b/games/monop/monop.6
index 1bbf434e552..77b5ddddc51 100644
--- a/games/monop/monop.6
+++ b/games/monop/monop.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: monop.6,v 1.11 2003/06/03 03:01:40 millert Exp $
+.\" $OpenBSD: monop.6,v 1.12 2003/09/02 18:14:18 jmc Exp $
.\"
.\" Copyright (c) 1980 The Regents of the University of California.
.\" All rights reserved.
@@ -61,7 +61,7 @@ which puts the property back on the board, unowned.
Any time that the response to a question is a
.Em string ,
e.g., a name, place or person, you can type
-.Sq Ic ?
+.Sq Ic \&?
to get a list of valid answers.
It is not possible to input a negative number, nor is it ever necessary.
.Pp
diff --git a/games/sail/sail.6 b/games/sail/sail.6
index 0b684258560..43bfcd79d4c 100644
--- a/games/sail/sail.6
+++ b/games/sail/sail.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: sail.6,v 1.8 2003/06/03 03:01:41 millert Exp $
+.\" $OpenBSD: sail.6,v 1.9 2003/09/02 18:14:18 jmc Exp $
.\" $NetBSD: sail.6,v 1.4 1995/04/22 10:37:24 cgd Exp $
.\"
.\" Copyright (c) 1988, 1993
@@ -311,7 +311,7 @@ When a ship is battered into a listing hulk, the last man aboard
.Dq strikes the colors .
This ceremony is the ship's formal surrender.
The nationality character of a surrendered ship is printed as
-.Sq ! .
+.Sq \&! .
E.g., the Frog of our last example would soon be
.Sq !0 .
.Pp
@@ -568,7 +568,7 @@ Rigg 5 5 5 5
"Load" shows what your port (left) and starboard (right) broadsides are
loaded with.
A
-.Sq !
+.Sq \&!
after the type of shot indicates that it is an initial broadside.
Initial broadside were loaded with care before battle and before
the decks ran red with blood.
@@ -1017,7 +1017,7 @@ Ed Wang rewrote and modularized the code
almost from scratch.
Although he introduced many new bugs, the final
result was very much cleaner and
-.Pq ?
+.Pq \&?
faster.
He added window movement commands and find ship commands.
.Sh AUTHORS