diff options
-rw-r--r-- | games/atc/atc.6 | 6 | ||||
-rw-r--r-- | games/boggle/boggle/boggle.6 | 4 | ||||
-rw-r--r-- | games/hack/hack.6 | 4 | ||||
-rw-r--r-- | games/hunt/hunt/hunt.6 | 6 | ||||
-rw-r--r-- | games/monop/monop.6 | 4 | ||||
-rw-r--r-- | games/sail/sail.6 | 8 |
6 files changed, 16 insertions, 16 deletions
diff --git a/games/atc/atc.6 b/games/atc/atc.6 index 3d6b075d017..ded01826fac 100644 --- a/games/atc/atc.6 +++ b/games/atc/atc.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: atc.6,v 1.13 2003/06/03 03:01:38 millert Exp $ +.\" $OpenBSD: atc.6,v 1.14 2003/09/02 18:14:18 jmc Exp $ .\" .\" Copyright (c) 1990, 1993 .\" The Regents of the University of California. All rights reserved. @@ -92,7 +92,7 @@ Set the random seed. This option can be used to replay a specific game. .It Fl u Print the usage line and exit. -.It Fl ? +.It Fl \&? Same as .Fl u . .El @@ -242,7 +242,7 @@ This area is used simply to give credit where credit is due. :-) A command completion interface is built into the game. At any time, typing -.Sq ? +.Sq \&? will list possible input characters. Typing a backspace .Pq your erase character diff --git a/games/boggle/boggle/boggle.6 b/games/boggle/boggle/boggle.6 index cea49da3a27..3984ef1efd8 100644 --- a/games/boggle/boggle/boggle.6 +++ b/games/boggle/boggle/boggle.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: boggle.6,v 1.13 2003/06/03 21:08:59 deraadt Exp $ +.\" $OpenBSD: boggle.6,v 1.14 2003/09/02 18:14:18 jmc Exp $ .\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $ .\" .\" Copyright (c) 1997, Jason Downs. All rights reserved. @@ -123,7 +123,7 @@ can be specified on the command line by listing the board left to right and top to bottom, in lower case. .Pp Help is available during play by typing -.Sq ? . +.Sq \&? . More detailed information on the game is given there. .Sh FILES .Bl -tag -width 36n -compact diff --git a/games/hack/hack.6 b/games/hack/hack.6 index dc2cccf827e..219a6a8ed2f 100644 --- a/games/hack/hack.6 +++ b/games/hack/hack.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: hack.6,v 1.9 2003/04/23 07:48:50 jmc Exp $ -*- nroff -*- +.\" $OpenBSD: hack.6,v 1.10 2003/09/02 18:14:18 jmc Exp $ -*- nroff -*- .\" $NetBSD: hack.6,v 1.5 1995/07/03 19:44:30 jtc Exp $ -*- nroff -*- .\" .\" Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica, @@ -84,7 +84,7 @@ a real cave instead of dull rectangles - try Quest.) .Pp To get started you really only need to know two commands. The command -.Ic ? +.Ic \&? will give you a list of the available commands and the command .Ic / will identify the things you see on the screen. diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6 index 3a961f8f1c4..0366833a0f2 100644 --- a/games/hunt/hunt/hunt.6 +++ b/games/hunt/hunt/hunt.6 @@ -1,5 +1,5 @@ .\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $ -.\" $OpenBSD: hunt.6,v 1.15 2003/06/02 18:50:56 millert Exp $ +.\" $OpenBSD: hunt.6,v 1.16 2003/09/02 18:14:18 jmc Exp $ .\" .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold .\" San Francisco, California @@ -269,7 +269,7 @@ big slime .br .It Li > < ^ v you, facing right, left, up, or down -.It Li } { i ! +.It Li } { i \&! other players facing right, left, up, or down .It \&* explosion @@ -367,7 +367,7 @@ therefore less likely to hurt himself on landing. .\"close to every 30 deaths. .It Every 30 deaths or so, a -.Ql ? +.Ql \&? will appear. It is a wandering bomb which will explode when it hits someone, or when it is slimed. diff --git a/games/monop/monop.6 b/games/monop/monop.6 index 1bbf434e552..77b5ddddc51 100644 --- a/games/monop/monop.6 +++ b/games/monop/monop.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: monop.6,v 1.11 2003/06/03 03:01:40 millert Exp $ +.\" $OpenBSD: monop.6,v 1.12 2003/09/02 18:14:18 jmc Exp $ .\" .\" Copyright (c) 1980 The Regents of the University of California. .\" All rights reserved. @@ -61,7 +61,7 @@ which puts the property back on the board, unowned. Any time that the response to a question is a .Em string , e.g., a name, place or person, you can type -.Sq Ic ? +.Sq Ic \&? to get a list of valid answers. It is not possible to input a negative number, nor is it ever necessary. .Pp diff --git a/games/sail/sail.6 b/games/sail/sail.6 index 0b684258560..43bfcd79d4c 100644 --- a/games/sail/sail.6 +++ b/games/sail/sail.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: sail.6,v 1.8 2003/06/03 03:01:41 millert Exp $ +.\" $OpenBSD: sail.6,v 1.9 2003/09/02 18:14:18 jmc Exp $ .\" $NetBSD: sail.6,v 1.4 1995/04/22 10:37:24 cgd Exp $ .\" .\" Copyright (c) 1988, 1993 @@ -311,7 +311,7 @@ When a ship is battered into a listing hulk, the last man aboard .Dq strikes the colors . This ceremony is the ship's formal surrender. The nationality character of a surrendered ship is printed as -.Sq ! . +.Sq \&! . E.g., the Frog of our last example would soon be .Sq !0 . .Pp @@ -568,7 +568,7 @@ Rigg 5 5 5 5 "Load" shows what your port (left) and starboard (right) broadsides are loaded with. A -.Sq ! +.Sq \&! after the type of shot indicates that it is an initial broadside. Initial broadside were loaded with care before battle and before the decks ran red with blood. @@ -1017,7 +1017,7 @@ Ed Wang rewrote and modularized the code almost from scratch. Although he introduced many new bugs, the final result was very much cleaner and -.Pq ? +.Pq \&? faster. He added window movement commands and find ship commands. .Sh AUTHORS |