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-rw-r--r--games/hunt/hunt/hunt.659
1 files changed, 39 insertions, 20 deletions
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6
index 91a5e850439..a2a539f6b99 100644
--- a/games/hunt/hunt/hunt.6
+++ b/games/hunt/hunt/hunt.6
@@ -1,5 +1,5 @@
.\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $
-.\" $OpenBSD: hunt.6,v 1.8 1999/07/09 13:35:58 aaron Exp $
+.\" $OpenBSD: hunt.6,v 1.9 1999/08/30 23:33:50 d Exp $
.\"
.\" hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -350,45 +350,58 @@ Your score is the decayed average of the ratio of number of kills to number
of times you entered the game and is only kept for the duration
of a single session of
.Nm hunt .
-.Pp
-.Nm
-normally drives up the load average to be approximately
-(number_of_players + 0.5) greater than it would be without a
-.Nm
-game executing.
+.\" .Pp
+.\" .Nm
+.\" normally drives up the load average to be approximately
+.\" (number_of_players + 0.5) greater than it would be without a
+.\" .Nm
+.\" game executing.
.Sh STATISTICS
The
.Fl S
option fetches the current game statistics.
+.Pp
+Two groups of statistics are presented: the first group of statistics is
+that of the clients currently connected to the game, and is reset each
+time the client rejoins, while the second group of statistics is on all
+players (dead or alive) by name, and collected over the lifetime of the
+game daemon.
+.Pp
The meaning of the column headings are as follows:
.Bl -tag -width No -compact -offset
-.It score
+.It Score
the player's last score
-.It ducked
+.It Ducked
how many shots a player ducked
-.It absorb
+.It Absorb
how many shots a player absorbed
-.It faced
+.It Faced
how many shots were fired at player's face
-.It shot
+.It Shot
how many shots were fired at player
-.It robbed
+.It Robbed
how many of player's shots were absorbed
-.It missed
+.It Missed
how many of player's shots were ducked
-.It slimeK
+.It SlimeK
how many slime kills player had
-.It enemy
+.It Enemy
how many enemies were killed
-.It friend
+.It Friend
how many friends were killed (self and same team)
-.It deaths
+.It Deaths
how many times player died
-.It still
+.It Still
how many times player died without typing in any commands
-.It saved
+.It Saved
how many times a shot/bomb would have killed player if he hadn't
ducked or absorbed it
+.It Connect
+current connection state(s) of player:
+.Sq p
+for playing,
+.Sq m
+for monitoring
.El
.Sh FILES
.Bl -tag -width Pa -compact
@@ -410,3 +423,9 @@ We hope their significant others will forgive them;
we certainly don't.
.Sh BUGS
To keep up the pace, not everything is as realistic as possible.
+.Pp
+The historic behaviour of
+.Nm
+automatically starting
+.Xr huntd 6
+is no longer supported.