diff options
-rw-r--r-- | games/hunt/hunt/hunt.6 | 59 |
1 files changed, 39 insertions, 20 deletions
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6 index 91a5e850439..a2a539f6b99 100644 --- a/games/hunt/hunt/hunt.6 +++ b/games/hunt/hunt/hunt.6 @@ -1,5 +1,5 @@ .\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $ -.\" $OpenBSD: hunt.6,v 1.8 1999/07/09 13:35:58 aaron Exp $ +.\" $OpenBSD: hunt.6,v 1.9 1999/08/30 23:33:50 d Exp $ .\" .\" hunt .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold @@ -350,45 +350,58 @@ Your score is the decayed average of the ratio of number of kills to number of times you entered the game and is only kept for the duration of a single session of .Nm hunt . -.Pp -.Nm -normally drives up the load average to be approximately -(number_of_players + 0.5) greater than it would be without a -.Nm -game executing. +.\" .Pp +.\" .Nm +.\" normally drives up the load average to be approximately +.\" (number_of_players + 0.5) greater than it would be without a +.\" .Nm +.\" game executing. .Sh STATISTICS The .Fl S option fetches the current game statistics. +.Pp +Two groups of statistics are presented: the first group of statistics is +that of the clients currently connected to the game, and is reset each +time the client rejoins, while the second group of statistics is on all +players (dead or alive) by name, and collected over the lifetime of the +game daemon. +.Pp The meaning of the column headings are as follows: .Bl -tag -width No -compact -offset -.It score +.It Score the player's last score -.It ducked +.It Ducked how many shots a player ducked -.It absorb +.It Absorb how many shots a player absorbed -.It faced +.It Faced how many shots were fired at player's face -.It shot +.It Shot how many shots were fired at player -.It robbed +.It Robbed how many of player's shots were absorbed -.It missed +.It Missed how many of player's shots were ducked -.It slimeK +.It SlimeK how many slime kills player had -.It enemy +.It Enemy how many enemies were killed -.It friend +.It Friend how many friends were killed (self and same team) -.It deaths +.It Deaths how many times player died -.It still +.It Still how many times player died without typing in any commands -.It saved +.It Saved how many times a shot/bomb would have killed player if he hadn't ducked or absorbed it +.It Connect +current connection state(s) of player: +.Sq p +for playing, +.Sq m +for monitoring .El .Sh FILES .Bl -tag -width Pa -compact @@ -410,3 +423,9 @@ We hope their significant others will forgive them; we certainly don't. .Sh BUGS To keep up the pace, not everything is as realistic as possible. +.Pp +The historic behaviour of +.Nm +automatically starting +.Xr huntd 6 +is no longer supported. |