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+1
+1 You are standing at the end of a road before a small brick building.
+1 Around you is a forest. A small stream flows out of the building and
+1 down a gully.
+2 You have walked up a hill, still in the forest. The road slopes back
+2 down the other side of the hill. There is a building in the distance.
+3 You are inside a building, a well house for a large spring.
+4 You are in a valley in the forest beside a stream tumbling along a
+4 rocky bed.
+5 You are in open forest, with a deep valley to one side.
+6 You are in open forest near both a valley and a road.
+7 At your feet all the water of the stream splashes into a 2-inch slit
+7 in the rock. Downstream the streambed is bare rock.
+8 You are in a 20-foot depression floored with bare dirt. Set into the
+8 dirt is a strong steel grate mounted in concrete. A dry streambed
+8 leads into the depression.
+9 You are in a small chamber beneath a 3x3 steel grate to the surface.
+9 A low crawl over cobbles leads inward to the west.
+10 You are crawling over cobbles in a low passage. There is a dim light
+10 at the east end of the passage.
+11 You are in a debris room filled with stuff washed in from the surface.
+11 A low wide passage with cobbles becomes plugged with mud and debris
+11 here, but an awkward canyon leads upward and west. A note on the wall
+11 says "Magic word XYZZY".
+12 You are in an awkward sloping east/west canyon.
+13 You are in a splendid chamber thirty feet high. The walls are frozen
+13 rivers of orange stone. An awkward canyon and a good passage exit
+13 from east and west sides of the chamber.
+14 At your feet is a small pit breathing traces of white mist. An east
+14 passage ends here except for a small crack leading on.
+15 You are at one end of a vast hall stretching forward out of sight to
+15 the west. There are openings to either side. Nearby, a wide stone
+15 staircase leads downward. The hall is filled with wisps of white mist
+15 swaying to and fro almost as if alive. A cold wind blows up the
+15 staircase. There is a passage at the top of a dome behind you.
+16 The crack is far too small for you to follow.
+17 You are on the east bank of a fissure slicing clear across the hall.
+17 The mist is quite thick here, and the fissure is too wide to jump.
+18 This is a low room with a crude note on the wall. The note says,
+18 "You won't get it up the steps".
+19 You are in the Hall of the Mountain King, with passages off in all
+19 directions.
+20 You are at the bottom of the pit with a broken neck.
+21 You didn't make it.
+22 The dome is unclimbable.
+23 You are at the west end of the Twopit Room. There is a large hole in
+23 the wall above the pit at this end of the room.
+24 You are at the bottom of the eastern pit in the Twopit Room. There is
+24 a small pool of oil in one corner of the pit.
+25 You are at the bottom of the western pit in the Twopit Room. There is
+25 a large hole in the wall about 25 feet above you.
+26 You clamber up the plant and scurry through the hole at the top.
+27 You are on the west side of the fissure in the Hall of Mists.
+28 You are in a low N/S passage at a hole in the floor. The hole goes
+28 down to an E/W passage.
+29 You are in the south side chamber.
+30 You are in the west side chamber of the Hall of the Mountain King.
+30 A passage continues west and up here.
+31 >$<
+32 You can't get by the snake.
+33 You are in a large room, with a passage to the south, a passage to the
+33 west, and a wall of broken rock to the east. There is a large "Y2" on
+33 a rock in the room's center.
+34 You are in a jumble of rock, with cracks everywhere.
+35 You're at a low window overlooking a huge pit, which extends up out of
+35 sight. A floor is indistinctly visible over 50 feet below. Traces of
+35 white mist cover the floor of the pit, becoming thicker to the right.
+35 Marks in the dust around the window would seem to indicate that
+35 someone has been here recently. Directly across the pit from you and
+35 25 feet away there is a similar window looking into a lighted room. A
+35 shadowy figure can be seen there peering back at you.
+36 You are in a dirty broken passage. To the east is a crawl. To the
+36 west is a large passage. Above you is a hole to another passage.
+37 You are on the brink of a small clean climbable pit. A crawl leads
+37 west.
+38 You are in the bottom of a small pit with a little stream, which
+38 enters and exits through tiny slits.
+39 You are in a large room full of dusty rocks. There is a big hole in
+39 the floor. There are cracks everywhere, and a passage leading east.
+40 You have crawled through a very low wide passage parallel to and north
+40 of the Hall of Mists.
+41 You are at the west end of Hall of Mists. A low wide crawl continues
+41 west and another goes north. To the south is a little passage 6 feet
+41 off the floor.
+42 You are in a maze of twisty little passages, all alike.
+43 You are in a maze of twisty little passages, all alike.
+44 You are in a maze of twisty little passages, all alike.
+45 You are in a maze of twisty little passages, all alike.
+46 Dead end
+47 Dead end
+48 Dead end
+49 You are in a maze of twisty little passages, all alike.
+50 You are in a maze of twisty little passages, all alike.
+51 You are in a maze of twisty little passages, all alike.
+52 You are in a maze of twisty little passages, all alike.
+53 You are in a maze of twisty little passages, all alike.
+54 Dead end
+55 You are in a maze of twisty little passages, all alike.
+56 Dead end
+57 You are on the brink of a thirty foot pit with a massive orange column
+57 down one wall. You could climb down here but you could not get back
+57 up. The maze continues at this level.
+58 Dead end
+59 You have crawled through a very low wide passage parallel to and north
+59 of the Hall of Mists.
+60 You are at the east end of a very long hall apparently without side
+60 chambers. To the east a low wide crawl slants up. To the north a
+60 round two foot hole slants down.
+61 You are at the west end of a very long featureless hall. The hall
+61 joins up with a narrow north/south passage.
+62 You are at a crossover of a high N/S passage and a low E/W one.
+63 Dead end
+64 You are at a complex junction. A low hands and knees passage from the
+64 north joins a higher crawl from the east to make a walking passage
+64 going west. There is also a large room above. The air is damp here.
+65 You are in Bedquilt, a long east/west passage with holes everywhere.
+65 To explore at random select north, south, up, or down.
+66 You are in a room whose walls resemble Swiss cheese. Obvious passages
+66 go west, east, NE, and NW. Part of the room is occupied by a large
+66 bedrock block.
+67 You are at the east end of the Twopit Room. The floor here is
+67 littered with thin rock slabs, which make it easy to descend the pits.
+67 There is a path here bypassing the pits to connect passages from east
+67 and west. There are holes all over, but the only big one is on the
+67 wall directly over the west pit where you can't get to it.
+68 You are in a large low circular chamber whose floor is an immense slab
+68 fallen from the ceiling (Slab Room). East and west there once were
+68 large passages, but they are now filled with boulders. Low small
+68 passages go north and south, and the south one quickly bends west
+68 around the boulders.
+69 You are in a secret N/S canyon above a large room.
+70 You are in a secret N/S canyon above a sizable passage.
+71 You are in a secret canyon at a junction of three canyons, bearing
+71 north, south, and SE. The north one is as tall as the other two
+71 combined.
+72 You are in a large low room. Crawls lead north, SE, and SW.
+73 Dead end crawl.
+74 You are in a secret canyon which here runs e/w. It crosses over a
+74 very tight canyon 15 feet below. If you go down you may not be able
+74 to get back up.
+75 You are at a wide place in a very tight N/S canyon.
+76 The canyon here becomes too tight to go further south.
+77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
+77 seems to open up.
+78 The canyon runs into a mass of boulders -- dead end.
+79 The stream flows out through a pair of 1 foot diameter sewer pipes.
+79 It would be advisable to use the exit.
+80 You are in a maze of twisty little passages, all alike.
+81 Dead end
+82 Dead end
+83 You are in a maze of twisty little passages, all alike.
+84 You are in a maze of twisty little passages, all alike.
+85 Dead end
+86 Dead end
+87 You are in a maze of twisty little passages, all alike.
+88 You are in a long, narrow corridor stretching out of sight to the
+88 west. At the eastern end is a hole through which you can see a
+88 profusion of leaves.
+89 There is nothing here to climb. Use "up" or "out" to leave the pit.
+90 You have climbed up the plant and out of the pit.
+91 You are at the top of a steep incline above a large room. You could
+91 climb down here, but you would not be able to climb up. There is a
+91 passage leading back to the north.
+92 You are in the Giant Room. The ceiling here is too high up for your
+92 lamp to show it. Cavernous passages lead east, north, and south. On
+92 the west wall is scrawled the inscription, "Fee fie foe foo" [sic].
+93 The passage here is blocked by a recent cave-in.
+94 You are at one end of an immense north/south passage.
+95 You are in a magnificent cavern with a rushing stream, which cascades
+95 over a sparkling waterfall into a roaring whirlpool which disappears
+95 through a hole in the floor. Passages exit to the south and west.
+96 You are in the Soft Room. The walls are covered with heavy curtains,
+96 the floor with a thick pile carpet. Moss covers the ceiling.
+97 This is the Oriental Room. Ancient oriental cave drawings cover the
+97 walls. A gently sloping passage leads upward to the north, another
+97 passage leads SE, and a hands and knees crawl leads west.
+98 You are following a wide path around the outer edge of a large cavern.
+98 Far below, through a heavy white mist, strange splashing noises can be
+98 heard. The mist rises up through a fissure in the ceiling. The path
+98 exits to the south and west.
+99 You are in an alcove. A small NW path seems to widen after a short
+99 distance. An extremely tight tunnel leads east. It looks like a very
+99 tight squeeze. An eerie light can be seen at the other end.
+100 You're in a small chamber lit by an eerie green light. An extremely
+100 narrow tunnel exits to the west. A dark corridor leads ne.
+101 You're in the Dark-Room. A corridor leading south is the only exit.
+102 You are in an arched hall. A coral passage once continued up and east
+102 from here, but is now blocked by debris. The air smells of sea water.
+103 You're in a large room carved out of sedimentary rock. The floor and
+103 walls are littered with bits of shells embedded in the stone. A
+103 shallow passage proceeds downward, and a somewhat steeper one leads
+103 up. A low hands and knees passage enters from the south.
+104 You are in a long sloping corridor with ragged sharp walls.
+105 You are in a cul-de-sac about eight feet across.
+106 You are in an anteroom leading to a large passage to the east. Small
+106 passages go west and up. The remnants of recent digging are evident.
+106 A sign in midair here says "Cave under construction beyond this point.
+106 Proceed at own risk. [Witt construction company]"
+107 You are in a maze of twisty little passages, all different.
+108 You are at Witt's End. Passages lead off in *all* directions.
+109 You are in a north/south canyon about 25 feet across. The floor is
+109 covered by white mist seeping in from the north. The walls extend
+109 upward for well over 100 feet. Suspended from some unseen point far
+109 above you, an enormous two-sided mirror is hanging parallel to and
+109 midway between the canyon walls. (The mirror is obviously provided
+109 for the use of the dwarves, who as you know, are extremely vain.) A
+109 small window can be seen in either wall, some fifty feet up.
+110 You're at a low window overlooking a huge pit, which extends up out of
+110 sight. A floor is indistinctly visible over 50 feet below. Traces of
+110 white mist cover the floor of the pit, becoming thicker to the left.
+110 Marks in the dust around the window would seem to indicate that
+110 someone has been here recently. Directly across the pit from you and
+110 25 feet away there is a similar window looking into a lighted room. A
+110 shadowy figure can be seen there peering back at you.
+111 A large stalactite extends from the roof and almost reaches the floor
+111 below. You could climb down it, and jump from it to the floor, but
+111 having done so you would be unable to reach it to climb back up.
+112 You are in a little maze of twisting passages, all different.
+113 You are at the edge of a large underground reservoir. An opaque cloud
+113 of white mist fills the room and rises rapidly upward. The lake is
+113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
+113 overhead and splashes noisily into the water somewhere within the
+113 mist. The only passage goes back toward the south.
+114 Dead end
+115 You are at the northeast end of an immense room, even larger than the
+115 Giant Room. It appears to be a repository for the "Adventure"
+115 program. Massive torches far overhead bathe the room with smoky
+115 yellow light. Scattered about you can be seen a pile of bottles (all
+115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
+115 of oysters, a bundle of black rods with rusty stars on their ends, and
+115 a collection of brass lanterns. Off to one side a great many dwarves
+115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do
+115 not disturb the dwarves!" An immense mirror is hanging against one
+115 wall, and stretches to the other end of the room, where various other
+115 sundry objects can be glimpsed dimly in the distance.
+116 You are at the southwest end of the Repository. To one side is a pit
+116 full of fierce green snakes. On the other side is a row of small
+116 wicker cages, each of which contains a little sulking bird. In one
+116 corner is a bundle of black rods with rusty marks on their ends. A
+116 large number of velvet pillows are scattered about on the floor. A
+116 vast mirror stretches off to the northeast. At your feet is a large
+116 steel grate, next to which is a sign which reads, "Treasure Vault.
+116 Keys in Main Office."
+117 You are on one side of a large, deep chasm. A heavy white mist rising
+117 up from below obscures all view of the far side. A SW path leads away
+117 from the chasm into a winding corridor.
+118 You are in a long winding corridor sloping out of sight in both
+118 directions.
+119 You are in a secret canyon which exits to the north and east.
+120 You are in a secret canyon which exits to the north and east.
+121 You are in a secret canyon which exits to the north and east.
+122 You are on the far side of the chasm. A ne path leads away from the
+122 chasm on this side.
+123 You're in a long east/west corridor. A faint rumbling noise can be
+123 heard in the distance.
+124 The path forks here. The left fork leads northeast. A dull rumbling
+124 seems to get louder in that direction. The right fork leads southeast
+124 down a gentle slope. The main corridor enters from the west.
+125 The walls are quite warm here. From the north can be heard a steady
+125 roar, so loud that the entire cave seems to be trembling. Another
+125 passage leads south, and a low crawl goes east.
+126 You are on the edge of a breath-taking view. Far below you is an
+126 active volcano, from which great gouts of molten lava come surging
+126 out, cascading back down into the depths. The glowing rock fills the
+126 farthest reaches of the cavern with a blood-red glare, giving every-
+126 thing an eerie, macabre appearance. The air is filled with flickering
+126 sparks of ash and a heavy smell of brimstone. The walls are hot to
+126 the touch, and the thundering of the volcano drowns out all other
+126 sounds. Embedded in the jagged roof far overhead are myriad twisted
+126 formations composed of pure white alabaster, which scatter the murky
+126 light into sinister apparitions upon the walls. To one side is a deep
+126 gorge, filled with a bizarre chaos of tortured rock which seems to
+126 have been crafted by the devil himself. An immense river of fire
+126 crashes out from the depths of the volcano, burns its way through the
+126 gorge, and plummets into a bottomless pit far off to your left. To
+126 the right, an immense geyser of blistering steam erupts continuously
+126 from a barren island in the center of a sulfurous lake, which bubbles
+126 ominously. The far right wall is aflame with an incandescence of its
+126 own, which lends an additional infernal splendor to the already
+126 hellish scene. A dark, foreboding passage exits to the south.
+127 You are in a small chamber filled with large boulders. The walls are
+127 very warm, causing the air in the room to be almost stifling from the
+127 heat. The only exit is a crawl heading west, through which is coming
+127 a low rumbling.
+128 You are walking along a gently sloping north/south passage lined with
+128 oddly shaped limestone formations.
+129 You are standing at the entrance to a large, barren room. A sign
+129 posted above the entrance reads: "Caution! Bear in room!"
+130 You are inside a barren room. The center of the room is completely
+130 empty except for some dust. Marks in the dust lead away toward the
+130 far end of the room. The only exit is the way you came in.
+131 You are in a maze of twisting little passages, all different.
+132 You are in a little maze of twisty passages, all different.
+133 You are in a twisting maze of little passages, all different.
+134 You are in a twisting little maze of passages, all different.
+135 You are in a twisty little maze of passages, all different.
+136 You are in a twisty maze of little passages, all different.
+137 You are in a little twisty maze of passages, all different.
+138 You are in a maze of little twisting passages, all different.
+139 You are in a maze of little twisty passages, all different.
+140 Dead end
+-1 End
+2
+1 You're at end of road again.
+2 You're at hill in road.
+3 You're inside building.
+4 You're in valley.
+5 You're in forest.
+6 You're in forest.
+7 You're at slit in streambed.
+8 You're outside grate.
+9 You're below the grate.
+10 You're in Cobble Crawl.
+11 You're in Debris Room.
+13 You're in Bird Chamber.
+14 You're at top of small pit.
+15 You're in Hall of Mists.
+17 You're on east bank of fissure.
+18 You're in Nugget of Gold Room.
+19 You're in Hall of Mt King.
+23 You're at west end of Twopit Room.
+24 You're in east pit.
+25 You're in west pit.
+33 You're at "Y2".
+35 You're at window on pit.
+36 You're in dirty passage.
+39 You're in Dusty Rock room.
+41 You're at west end of Hall of Mists.
+57 You're at brink of pit.
+60 You're at east end of Long Hall.
+61 You're at west end of Long Hall.
+64 You're at Complex Junction.
+66 You're in Swiss Cheese room.
+67 You're at east end of Twopit Room.
+68 You're in Slab Room.
+71 You're at junction of three secret canyons.
+74 You're in secret E/W canyon above tight canyon.
+88 You're in narrow corridor.
+91 You're at steep incline above large room.
+92 You're in Giant Room.
+95 You're in cavern with waterfall.
+96 You're in Soft Room.
+97 You're in Oriental Room.
+98 You're in Misty Cavern.
+99 You're in Alcove.
+100 You're in Plover Room.
+101 You're in Dark-Room.
+102 You're in Arched Hall.
+103 You're in Shell Room.
+106 You're in Anteroom.
+108 You're at Witt's End.
+109 You're in Mirror Canyon.
+110 You're at window on pit.
+111 You're at top of stalactite.
+113 You're at Reservoir.
+115 You're at NE end.
+116 You're at SW end.
+117 You're on SW side of chasm.
+118 You're in sloping corridor.
+122 You're on NE side of chasm.
+123 You're in corridor.
+124 You're at fork in path.
+125 You're at junction with warm walls.
+126 You're at Breath-taking View.
+127 You're in Chamber of Boulders.
+128 You're in limestone passage.
+129 You're in front of barren room.
+130 You're in Barren Room.
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+-1
+4
+2 road
+2 hill
+3 enter
+4 upstr
+5 downs
+6 fores
+7 forwa
+7 conti
+7 onwar
+8 back
+8 retur
+8 retre
+9 valle
+10 stair
+11 out
+11 outsi
+11 exit
+11 leave
+12 build
+12 house
+13 gully
+14 strea
+15 rock
+16 bed
+17 crawl
+18 cobbl
+19 inwar
+19 insid
+19 in
+20 surfa
+21 null
+21 nowhe
+22 dark
+23 passa
+23 tunne
+24 low
+25 canyo
+26 awkwa
+27 giant
+28 view
+29 upwar
+29 up
+29 u
+29 above
+29 ascen
+30 d
+30 downw
+30 down
+30 desce
+31 pit
+32 outdo
+33 crack
+34 steps
+35 dome
+36 left
+37 right
+38 hall
+39 jump
+40 barre
+41 over
+42 acros
+43 east
+43 e
+44 west
+44 w
+45 north
+45 n
+46 south
+46 s
+47 ne
+48 se
+49 sw
+50 nw
+51 debri
+52 hole
+53 wall
+54 broke
+55 y2
+56 climb
+57 look
+57 exami
+57 touch
+57 descr
+58 floor
+59 room
+60 slit
+61 slab
+61 slabr
+62 xyzzy
+63 depre
+64 entra
+65 plugh
+66 secre
+67 cave
+69 cross
+70 bedqu
+71 plove
+72 orien
+73 caver
+74 shell
+75 reser
+76 main
+76 offic
+77 fork
+1001 keys
+1001 key
+1002 lamp
+1002 headl
+1002 lante
+1003 grate
+1004 cage
+1005 wand
+1005 rod
+1006 wand
+1006 rod (must be next object after "real" rod)
+1007 steps
+1008 bird
+1009 door
+1010 pillo
+1010 velve
+1011 snake
+1012 fissu
+1013 table
+1014 clam
+1015 oyste
+1016 magaz
+1016 issue
+1016 spelu
+1016 "spel
+1017 dwarf
+1017 dwarv
+1018 knife
+1018 knive
+1019 food
+1019 ratio
+1020 bottl
+1020 jar
+1021 water
+1021 h2o
+1022 oil
+1023 mirro
+1024 plant
+1024 beans
+1025 plant (must be next object after "real" plant)
+1026 stala
+1027 shado
+1027 figur
+1028 axe
+1029 drawi
+1030 pirat
+1031 drago
+1032 chasm
+1033 troll
+1034 troll (must be next object after "real" troll)
+1035 bear
+1036 messa
+1037 volca
+1037 geyse (same as volcano)
+1038 machi
+1038 vendi
+1039 batte
+1040 carpe
+1040 moss
+1050 gold
+1050 nugge
+1051 diamo
+1052 silve
+1052 bars
+1053 jewel
+1054 coins
+1055 chest
+1055 box
+1055 treas
+1056 eggs
+1056 egg
+1056 nest
+1057 tride
+1058 vase
+1058 ming
+1058 shard
+1058 potte
+1059 emera
+1060 plati
+1060 pyram
+1061 pearl
+1062 rug
+1062 persi
+1063 spice
+1064 chain
+2001 carry
+2001 take
+2001 keep
+2001 catch
+2001 steal
+2001 captu
+2001 get
+2001 tote
+2002 drop
+2002 relea
+2002 free
+2002 disca
+2002 dump
+2003 say
+2003 chant
+2003 sing
+2003 utter
+2003 mumbl
+2004 unloc
+2004 open
+2005 nothi
+2006 lock
+2006 close
+2007 light
+2007 on
+2008 extin
+2008 off
+2009 wave
+2009 shake
+2009 swing
+2010 calm
+2010 placa
+2010 tame
+2011 walk
+2011 run
+2011 trave
+2011 go
+2011 proce
+2011 conti
+2011 explo
+2011 goto
+2011 follo
+2011 turn
+2012 attac
+2012 kill
+2012 slay
+2012 fight
+2012 hit
+2012 strik
+2013 pour
+2014 eat
+2014 devou
+2015 drink
+2016 rub
+2017 throw
+2017 toss
+2018 quit
+2019 find
+2019 where
+2020 inven
+2020 inv
+2021 feed
+2022 fill
+2023 blast
+2023 deton
+2023 ignit
+2023 blowu
+2024 score
+2025 fee
+2025 fie
+2025 foe
+2025 foo
+2025 fum
+2026 brief
+2027 read
+2027 perus
+2028 break
+2028 shatt
+2028 smash
+2029 wake
+2029 distu
+2030 suspe
+2030 pause
+2030 save
+2031 hours
+3001 fee
+3002 fie
+3003 foe
+3004 foo
+3005 fum
+3050 sesam
+3050 opens
+3050 abra
+3050 abrac
+3050 shaza
+3050 hocus
+3050 pocus
+3051 help
+3051 ?
+3064 tree
+3064 trees
+3066 dig
+3066 excav
+3068 lost
+3069 mist
+3079 fuck
+3139 stop
+3142 info
+3142 infor
+3147 swim
+-1
+5
+1 Set of keys
+000 There are some keys on the ground here.
+2 Brass lantern
+000 There is a shiny brass lamp nearby.
+100 There is a lamp shining nearby.
+3 *Grate
+000 The grate is locked.
+100 The grate is open.
+4 Wicker cage
+000 There is a small wicker cage discarded nearby.
+5 Black rod
+000 A three foot black rod with a rusty star on an end lies nearby.
+6 Black rod
+000 A three foot black rod with a rusty mark on an end lies nearby.
+7 *Steps
+000 Rough stone steps lead down the pit.
+100 Rough stone steps lead up the dome.
+8 Little bird in cage
+000 A cheerful little bird is sitting here singing.
+100 There is a little bird in the cage.
+9 *Rusty door
+000 The way north is barred by a massive, rusty, iron door.
+100 The way north leads through a massive, rusty, iron door.
+10 Velvet pillow
+000 A small velvet pillow lies on the floor.
+11 *Snake
+000 A huge green fierce snake bars the way!
+100 >$< (Chased away)
+12 *Fissure
+000 >$<
+100 A crystal bridge now spans the fissure.
+200 The crystal bridge has vanished!
+13 *Stone tablet
+000 A massive stone tablet embedded in the wall reads:
+000 "Congratulations on bringing light into the Dark-Room!"
+14 Giant clam >grunt!<
+000 There is an enormous clam here with its shell tightly closed.
+15 Giant oyster >groan!<
+000 There is an enormous oyster here with its shell tightly closed.
+100 Interesting. There seems to be something written on the underside of
+100 The oyster.
+16 "Spelunker Today"
+000 There are a few recent issues of "Spelunker Today" magazine here.
+19 Tasty food
+000 There is food here.
+20 Small bottle
+000 There is a bottle of water here.
+100 There is an empty bottle here.
+200 There is a bottle of oil here.
+21 Water in the bottle
+22 Oil in the bottle
+23 *Mirror
+000 >$<
+24 *Plant
+000 There is a tiny little plant in the pit, murmuring "Water, water, ..."
+100 The plant spurts into furious growth for a few seconds.
+200 There is a 12-foot-tall beanstalk stretching up out of the pit,
+200 bellowing "WATER!! WATER!!"
+300 The plant grows explosively, almost filling the bottom of the pit.
+400 There is a gigantic beanstalk stretching all the way up to the hole.
+500 You've over-watered the plant! It's shriveling up! It's, it's...
+25 *Phony plant (seen in twopit room only when tall enough)
+000 >$<
+100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
+200 There is a huge beanstalk growing out of the west pit up to the hole.
+26 *Stalactite
+000 >$<
+27 *Shadowy figure
+000 The shadowy figure seems to be trying to attract your attention.
+28 Dwarf's axe
+000 There is a little axe here.
+100 There is a little axe lying beside the bear.
+29 *Cave drawings
+000 >$<
+30 *Pirate
+000 >$<
+31 *Dragon
+000 A huge green fierce dragon bars the way!
+100 Congratulations! You have just vanquished a dragon with your bare
+100 hands! (Unbelievable, isn't it?)
+200 The body of a huge green dead dragon is lying off to one side.
+32 *Chasm
+000 A rickety wooden bridge extends across the chasm, vanishing into the
+000 mist. A sign posted on the bridge reads, "Stop! Pay troll!"
+100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
+100 of the chasm.
+33 *Troll
+000 A burly troll stands by the bridge and insists you throw him a
+000 treasure before you may cross.
+100 The troll steps out from beneath the bridge and blocks your way.
+200 >$< (Chased away)
+34 *Phony troll
+000 The troll is nowhere to be seen.
+35 >$< (Bear uses rtext 141)
+000 There is a ferocious cave bear eying you from the far end of the room!
+100 There is a gentle cave bear sitting placidly in one corner.
+200 There is a contented-looking bear wandering about nearby.
+300 >$< (Dead)
+36 *Message in second maze
+000 There is a message scrawled in the dust in a flowery script, reading:
+000 "This is not the maze where the pirate leaves his treasure chest."
+37 *Volcano and/or geyser
+000 >$<
+38 *Vending machine
+000 There is a massive vending machine here. The instructions on it read:
+000 "Drop coins here to receive fresh batteries."
+39 Batteries
+000 There are fresh batteries here.
+100 Some worn-out batteries have been discarded nearby.
+40 *Carpet and/or moss
+000 >$<
+50 Large gold nugget
+000 There is a large sparkling nugget of gold here!
+51 Several diamonds
+000 There are diamonds here!
+52 Bars of silver
+000 There are bars of silver here!
+53 Precious jewelry
+000 There is precious jewelry here!
+54 Rare coins
+000 There are many coins here!
+55 Treasure chest
+000 The pirate's treasure chest is here!
+56 Golden eggs
+000 There is a large nest here, full of golden eggs!
+100 The nest of golden eggs has vanished!
+200 Done!
+57 Jeweled trident
+000 There is a jewel-encrusted trident here!
+58 Ming vase
+000 There is a delicate, precious, Ming vase here!
+100 The vase is now resting, delicately, on a velvet pillow.
+200 The floor is littered with worthless shards of pottery.
+300 The Ming vase drops with a delicate crash.
+59 Egg-sized emerald
+000 There is an emerald here the size of a plover's egg!
+60 Platinum pyramid
+000 There is a platinum pyramid here, 8 inches on a side!
+61 Glistening pearl
+000 Off to one side lies a glistening pearl!
+62 Persian rug
+000 There is a Persian rug spread out on the floor!
+100 The dragon is sprawled out on a Persian rug!!
+63 Rare spices
+000 There are rare spices here!
+64 Golden chain
+000 There is a golden chain lying in a heap on the floor!
+100 The bear is locked to the wall with a golden chain!
+200 There is a golden chain locked to the wall!
+-1
+6
+1 Somewhere nearby is Colossal Cave, where others have found fortunes in
+1 treasure and gold, though it is rumored that some who enter are never
+1 seen again. Magic is said to work in the cave. I will be your eyes
+1 and hands. Direct me with commands of 1 or 2 words. I should warn
+1 you that I look at only the first five letters of each word, so you'll
+1 have to enter "northeast" as "ne" to distinguish it from "north".
+1 (Should you get stuck, type "help" for some general hints. For
+1 information on how to end your adventure, etc., type "info".)
+1 - - -
+1 This program was originally developed by Will Crowther. Most of the
+1 features of the current program were added by Don Woods. Address
+1 complaints about the UNIX version to Jim Gillogly (jim@rand.org).
+2 A little dwarf with a big knife blocks your way.
+3 A little dwarf just walked around a corner, saw you, threw a little
+3 axe at you (which missed), cursed, and ran away.
+4 There is a threatening little dwarf in the room with you!
+5 One sharp nasty knife is thrown at you!
+6 None of them hit you!
+7 One of them gets you!
+8 A hollow voice says "Plugh".
+9 There is no way to go that direction.
+10 I am unsure how you are facing. Use compass points or nearby objects.
+11 I don't know in from out here. Use compass points or name something
+11 in the general direction you want to go.
+12 I don't know how to apply that word here.
+13 I don't understand that!
+14 I'm game. Would you care to explain how?
+15 Sorry, but I am not allowed to give more detail. I will repeat the
+15 long description of your location.
+16 It is now pitch dark. If you proceed you will likely fall into a pit.
+17 If you prefer, simply type w rather than west.
+18 Are you trying to catch the bird?
+19 The bird is frightened right now and you cannot catch it no matter
+19 what you try. Perhaps you might try later.
+20 Are you trying to somehow deal with the snake?
+21 You can't kill the snake, or drive it away, or avoid it, or anything
+21 like that. There is a way to get by, but you don't have the necessary
+21 resources right now.
+22 Do you really want to quit now?
+23 You fell into a pit and broke every bone in your body!
+24 You are already carrying it!
+25 You can't be serious!
+26 The bird was unafraid when you entered, but as you approach it becomes
+26 disturbed and you cannot catch it.
+27 You can catch the bird, but you cannot carry it.
+28 There is nothing here with a lock!
+29 You aren't carrying it!
+30 The little bird attacks the green snake, and in an astounding flurry
+30 drives the snake away.
+31 You have no keys!
+32 It has no lock.
+33 I don't know how to lock or unlock such a thing.
+34 It was already locked.
+35 The grate is now locked.
+36 The grate is now unlocked.
+37 It was already unlocked.
+38 You have no source of light.
+39 Your lamp is now on.
+40 Your lamp is now off.
+41 There is no way to get past the bear to unlock the chain, which is
+41 probably just as well.
+42 Nothing happens.
+43 Where?
+44 There is nothing here to attack.
+45 The little bird is now dead. Its body disappears.
+46 Attacking the snake both doesn't work and is very dangerous.
+47 You killed a little dwarf.
+48 You attack a little dwarf, but he dodges out of the way.
+49 With what? Your bare hands?
+50 Good try, but that is an old worn-out magic word.
+51 I know of places, actions, and things. Most of my vocabulary
+51 describes places and is used to move you there. To move, try words
+51 like forest, building, downstream, enter, east, west, north, south,
+51 up, or down. I know about a few special objects, like a black rod
+51 hidden in the cave. These objects can be manipulated using some of
+51 the action words that I know. Usually you will need to give both the
+51 object and action words (in either order), but sometimes I can infer
+51 the object from the verb alone. Some objects also imply verbs; in
+51 particular, "inventory" implies "take inventory", which causes me to
+51 give you a list of what you're carrying. The objects have side
+51 effects; for instance, the rod scares the bird. Usually people having
+51 trouble moving just need to try a few more words. Usually people
+51 trying unsuccessfully to manipulate an object are attempting something
+51 beyond their (or my!) capabilities and should try a completely
+51 different tack. To speed the game you can sometimes move long
+51 distances with a single word. For example, "building" usually gets
+51 you to the building from anywhere above ground except when lost in the
+51 forest. Also, note that cave passages turn a lot, and that leaving a
+51 room to the north does not guarantee entering the next from the south.
+51 Good luck!
+52 It misses!
+53 It gets you!
+54 OK
+55 You can't unlock the keys.
+56 You have crawled around in some little holes and wound up back in the
+56 main passage.
+57 I don't know where the cave is, but hereabouts no stream can run on
+57 the surface for long. I would try the stream.
+58 I need more detailed instructions to do that.
+59 I can only tell you what you see as you move about and manipulate
+59 things. I cannot tell you where remote things are.
+60 I don't know that word.
+61 What?
+62 Are you trying to get into the cave?
+63 The grate is very solid and has a hardened steel lock. You cannot
+63 enter without a key, and there are no keys nearby. I would recommend
+63 looking elsewhere for the keys.
+64 The trees of the forest are large hardwood oak and maple, with an
+64 occasional grove of pine or spruce. There is quite a bit of under-
+64 growth, largely birch and ash saplings plus nondescript bushes of
+64 various sorts. This time of year visibility is quite restricted by
+64 all the leaves, but travel is quite easy if you detour around the
+64 spruce and berry bushes.
+65 Welcome to Adventure!! Would you like instructions?
+66 Digging without a shovel is quite impractical. Even with a shovel
+66 progress is unlikely.
+67 Blasting requires dynamite.
+68 I'm as confused as you are.
+69 Mist is a white vapor, usually water, seen from time to time in
+69 caverns. It can be found anywhere but is frequently a sign of a deep
+69 pit leading down to water.
+70 Your feet are now wet.
+71 I think I just lost my appetite.
+72 Thank you, it was delicious!
+73 You have taken a drink from the stream. The water tastes strongly of
+73 minerals, but is not unpleasant. It is extremely cold.
+74 The bottle of water is now empty.
+75 Rubbing the electric lamp is not particularly rewarding. Anyway,
+75 nothing exciting happens.
+76 Peculiar. Nothing unexpected happens.
+77 Your bottle is empty and the ground is wet.
+78 You can't pour that.
+79 Watch it!
+80 Which way?
+81 Oh dear, you seem to have gotten yourself killed. I might be able to
+81 help you out, but I've never really done this before. Do you want me
+81 to try to reincarnate you?
+82 All right. But don't blame me if something goes wr......
+82 --- Poof!! ---
+82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
+82 you emerge from the smoke and find....
+83 You clumsy oaf, you've done it again! I don't know how long I can
+83 keep this up. Do you want me to try reincarnating you again?
+84 Okay, now where did I put my orange smoke?.... >poof!<
+84 Everything disappears in a dense cloud of orange smoke.
+85 Now you've really done it! I'm out of orange smoke! You don't expect
+85 me to do a decent reincarnation without any orange smoke, do you?
+86 Okay, if you're so smart, do it yourself! I'm leaving!
+90 >>> Messages 81 thru 90 are reserved for "obituaries". <<<
+91 Sorry, but I no longer seem to remember how it was you got here.
+92 You can't carry anything more. You'll have to drop something first.
+93 You can't go through a locked steel grate!
+94 I believe what you want is right here with you.
+95 You don't fit through a two-inch slit!
+96 I respectfully suggest you go across the bridge instead of jumping.
+97 There is no way across the fissure.
+98 You're not carrying anything.
+99 You are currently holding the following:
+100 It's not hungry (it's merely pinin' for the fjords). Besides, you
+100 have no bird seed.
+101 The snake has now devoured your bird.
+102 There's nothing here it wants to eat (except perhaps you).
+103 You fool, dwarves eat only coal! Now you've made him *really* mad!!
+104 You have nothing in which to carry it.
+105 Your bottle is already full.
+106 There is nothing here with which to fill the bottle.
+107 Your bottle is now full of water.
+108 Your bottle is now full of oil.
+109 You can't fill that.
+110 Don't be ridiculous!
+111 The door is extremely rusty and refuses to open.
+112 The plant indignantly shakes the oil off its leaves and asks, "water?"
+113 The hinges are quite thoroughly rusted now and won't budge.
+114 The oil has freed up the hinges so that the door will now move,
+114 although it requires some effort.
+115 The plant has exceptionally deep roots and cannot be pulled free.
+116 The dwarves' knives vanish as they strike the walls of the cave.
+117 Something you're carrying won't fit through the tunnel with you.
+117 You'd best take inventory and drop something.
+118 You can't fit this five-foot clam through that little passage!
+119 You can't fit this five-foot oyster through that little passage!
+120 I advise you to put down the clam before opening it. >strain!<
+121 I advise you to put down the oyster before opening it. >wrench!<
+122 You don't have anything strong enough to open the clam.
+123 You don't have anything strong enough to open the oyster.
+124 A glistening pearl falls out of the clam and rolls away. Goodness,
+124 this must really be an oyster. (I never was very good at identifying
+124 bivalves.) Whatever it is, it has now snapped shut again.
+125 The oyster creaks open, revealing nothing but oyster inside. It
+125 promptly snaps shut again.
+126 You have crawled around in some little holes and found your way
+126 blocked by a recent cave-in. You are now back in the main passage.
+127 There are faint rustling noises from the darkness behind you.
+128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
+128 he chortles, "I'll just take all this booty and hide it away with me
+128 chest deep in the maze!" He snatches your treasure and vanishes into
+128 the gloom.
+129 A sepulchral voice reverberating through the cave, says, "Cave closing
+129 soon. All adventurers exit immediately through Main Office."
+130 A mysterious recorded voice groans into life and announces:
+130 "This exit is closed. Please leave via Main Office."
+131 It looks as though you're dead. Well, seeing as how it's so close to
+131 closing time anyway, I think we'll just call it a day.
+132 The sepulchral voice intones, "The cave is now closed." As the echoes
+132 fade, there is a blinding flash of light (and a small puff of orange
+132 smoke). . . . As your eyes refocus, you look around and find...
+133 There is a loud explosion, and a twenty-foot hole appears in the far
+133 wall, burying the dwarves in the rubble. You march through the hole
+133 and find yourself in the Main Office, where a cheering band of
+133 friendly elves carry the conquering adventurer off into the sunset.
+134 There is a loud explosion, and a twenty-foot hole appears in the far
+134 wall, burying the snakes in the rubble. A river of molten lava pours
+134 in through the hole, destroying everything in its path, including you!
+135 There is a loud explosion, and you are suddenly splashed across the
+135 walls of the room.
+136 The resulting ruckus has awakened the dwarves. There are now several
+136 threatening little dwarves in the room with you! Most of them throw
+136 knives at you! All of them get you!
+137 Oh, leave the poor unhappy bird alone.
+138 I dare say whatever you want is around here somewhere.
+139 I don't know the word "stop". Use "quit" if you want to give up.
+140 You can't get there from here.
+141 You are being followed by a very large, tame bear.
+142 If you want to end your adventure early, say "quit". To suspend your
+142 adventure such that you can continue later, say "suspend" (or "pause"
+142 or "save"). To see what hours the cave is normally open, say "hours".
+142 To see how well you're doing, say "score". To get full credit for a
+142 treasure, you must have left it safely in the building, though you get
+142 partial credit just for locating it. You lose points for getting
+142 killed, or for quitting, though the former costs you more. There are
+142 also points based on how much (if any) of the cave you've managed to
+142 explore; in particular, there is a large bonus just for getting in (to
+142 distinguish the beginners from the rest of the pack), and there are
+142 other ways to determine whether you've been through some of the more
+142 harrowing sections. If you think you've found all the treasures, just
+142 keep exploring for a while. If nothing interesting happens, you
+142 haven't found them all yet. If something interesting *does* happen,
+142 it means you're getting a bonus and have an opportunity to garner many
+142 more points in the Master's Section. I may occasionally offer hints
+142 if you seem to be having trouble. If I do, I'll warn you in advance
+142 how much it will affect your score to accept the hints. Finally, to
+142 save paper, you may specify "brief", which tells me never to repeat
+142 the full description of a place unless you explicitly ask me to.
+143 Do you indeed wish to quit now?
+144 There is nothing here with which to fill the vase.
+145 The sudden change in temperature has delicately shattered the vase.
+146 It is beyond your power to do that.
+147 I don't know how.
+148 It is too far up for you to reach.
+149 You killed a little dwarf. The body vanishes in a cloud of greasy
+149 black smoke.
+150 The shell is very strong and is impervious to attack.
+151 What's the matter, can't you read? Now you'd best start over.
+152 The axe bounces harmlessly off the dragon's thick scales.
+153 The dragon looks rather nasty. You'd best not try to get by.
+154 The little bird attacks the green dragon, and in an astounding flurry
+154 gets burnt to a cinder. The ashes blow away.
+155 On what?
+156 Okay, from now on I'll only describe a place in full the first time
+156 you come to it. To get the full description, say "look".
+157 Trolls are close relatives with the rocks and have skin as tough as
+157 that of a rhinoceros. The troll fends off your blows effortlessly.
+158 The troll deftly catches the axe, examines it carefully, and tosses it
+158 back, declaring, "Good workmanship, but it's not valuable enough."
+159 The troll catches your treasure and scurries away out of sight.
+160 The troll refuses to let you cross.
+161 There is no longer any way across the chasm.
+162 Just as you reach the other side, the bridge buckles beneath the
+162 weight of the bear, which was still following you around. You
+162 scrabble desperately for support, but as the bridge collapses you
+162 stumble back and fall into the chasm.
+163 The bear lumbers toward the troll, who lets out a startled shriek and
+163 scurries away. The bear soon gives up the pursuit and wanders back.
+164 The axe misses and lands near the bear where you can't get at it.
+165 With what? Your bare hands? Against *his* bear hands??
+166 The bear is confused; he only wants to be your friend.
+167 For crying out loud, the poor thing is already dead!
+168 The bear eagerly wolfs down your food, after which he seems to calm
+168 down considerably and even becomes rather friendly.
+169 The bear is still chained to the wall.
+170 The chain is still locked.
+171 The chain is now unlocked.
+172 The chain is now locked.
+173 There is nothing here to which the chain can be locked.
+174 There is nothing here to eat.
+175 Do you want the hint?
+176 Do you need help getting out of the maze?
+177 You can make the passages look less alike by dropping things.
+178 Are you trying to explore beyond the Plover Room?
+179 There is a way to explore that region without having to worry about
+179 falling into a pit. None of the objects available is immediately
+179 useful in discovering the secret.
+180 Do you need help getting out of here?
+181 Don't go west.
+182 Gluttony is not one of the troll's vices. Avarice, however, is.
+183 Your lamp is getting dim. You'd best start wrapping this up, unless
+183 You can find some fresh batteries. I seem to recall there's a vending
+183 machine in the maze. Bring some coins with you.
+184 Your lamp has run out of power.
+185 There's not much point in wandering around out here, and you can't
+185 explore the cave without a lamp. So let's just call it a day.
+186 There are faint rustling noises from the darkness behind you. As you
+186 turn toward them, the beam of your lamp falls across a bearded pirate.
+186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
+186 been spotted! I'd best hie meself off to the maze to hide me chest!"
+186 With that, he vanishes into the gloom.
+187 Your lamp is getting dim. You'd best go back for those batteries.
+188 Your lamp is getting dim. I'm taking the liberty of replacing the
+188 batteries.
+189 Your lamp is getting dim, and you're out of spare batteries. You'd
+189 best start wrapping this up.
+190 I'm afraid the magazine is written in Dwarvish.
+191 "This is not the maze where the pirate leaves his treasure chest."
+192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
+192 read it. Should I go ahead and read it anyway?
+193 It says, "there is something strange about this place, such that one
+193 of the words I've always known now has a new effect."
+194 It says the same thing it did before.
+195 I'm afraid I don't understand.
+196 "Congratulations on bringing light into the Dark-Room!"
+197 You strike the mirror a resounding blow, whereupon it shatters into a
+197 myriad tiny fragments.
+198 You have taken the vase and hurled it delicately to the ground.
+199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
+199 you, curses, and grabs for his axe.
+200 Is this acceptable?
+201 There's no point in suspending a demonstration game.
+202 You awaken only to discover your bits have been dissolving while you
+202 slept. You disappear in a cloud of greasy black smoke.
+-1
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+-1
+10
+35 You are obviously a rank amateur. Better luck next time.
+100 Your score qualifies you as a Novice class Adventurer.
+130 You have achieved the rating: "Experienced Adventurer".
+200 You may now consider yourself a "Seasoned Adventurer".
+250 You have reached "Junior Master" status.
+300 Your score puts you in Master Adventurer Class C.
+330 Your score puts you in Master Adventurer Class B.
+349 Your score puts you in Master Adventurer Class A.
+9999 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
+-1
+11
+2 9999 10 0 0
+3 9999 5 0 0
+4 4 2 62 63
+5 5 2 18 19
+6 8 2 20 21
+7 75 4 176 177
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+-1
+12
+1 A large cloud of green smoke appears in front of you. It clears away
+1 to reveal a tall wizard, clothed in grey. He fixes you with a steely
+1 glare and declares, "This adventure has lasted too long." With that
+1 he makes a single pass over you with his hands, and everything around
+1 you fades away into a grey nothingness.
+2 Even wizards have to wait longer than that!
+3 I'm terribly sorry, but Colossal Cave is closed. Our hours are:
+4 Only wizards are permitted within the cave right now.
+5 We do allow visitors to make short explorations during our off hours.
+5 Would you like to do that?
+6 Colossal Cave is open to regular adventurers at the following hours:
+7 Very well.
+8 Only a wizard may continue an adventure this soon.
+9 I suggest you resume your adventure at a later time.
+10 Do you wish to see the hours?
+11 Do you wish to change the hours?
+12 New magic word (null to leave unchanged):
+13 New magic number (null to leave unchanged):
+14 Do you wish to change the message of the day?
+15 Okay. You can save this version now.
+16 Are you a wizard?
+17 Prove it! Say the magic word!
+18 That is not what I thought it was. Do you know what I thought it was?
+19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . .
+20 Foo, you are nothing but a charlatan!
+21 New hours specified by defining "prime time". Give only the hour
+21 (E.g. 14, not 14:00 or 2pm). Enter a negative number after last pair.
+22 New hours for Colossal Cave:
+23 Limit lines to 70 chars. End with null line.
+24 Line too long, retype:
+25 Not enough room for another line. Ending message here.
+26 Do you wish to (re)schedule the next holiday?
+27 To begin how many days from today?
+28 To last how many days (zero if no holiday)?
+29 To be called what (up to 20 characters)?
+30 Too small! Assuming minimum value (45 minutes).
+31 Break out of this and save your core-image.
+32 Be sure to save your core-image...
+-1
+0
+ glorkz 8.1 93/05/31