diff options
Diffstat (limited to 'games/adventure')
-rw-r--r-- | games/adventure/Makefile | 17 | ||||
-rw-r--r-- | games/adventure/adventure.6 | 59 | ||||
-rw-r--r-- | games/adventure/crc.c | 140 | ||||
-rw-r--r-- | games/adventure/done.c | 144 | ||||
-rw-r--r-- | games/adventure/glorkz | 1815 | ||||
-rw-r--r-- | games/adventure/hdr.h | 166 | ||||
-rw-r--r-- | games/adventure/init.c | 222 | ||||
-rw-r--r-- | games/adventure/io.c | 521 | ||||
-rw-r--r-- | games/adventure/main.c | 586 | ||||
-rw-r--r-- | games/adventure/save.c | 190 | ||||
-rw-r--r-- | games/adventure/setup.c | 131 | ||||
-rw-r--r-- | games/adventure/subr.c | 834 | ||||
-rw-r--r-- | games/adventure/vocab.c | 229 | ||||
-rw-r--r-- | games/adventure/wizard.c | 140 |
14 files changed, 5194 insertions, 0 deletions
diff --git a/games/adventure/Makefile b/games/adventure/Makefile new file mode 100644 index 00000000000..8c2df60cc20 --- /dev/null +++ b/games/adventure/Makefile @@ -0,0 +1,17 @@ +# $NetBSD: Makefile,v 1.3 1995/03/21 12:04:53 cgd Exp $ +# @(#)Makefile 8.1 (Berkeley) 6/12/93 + +PROG= adventure +SRCS= main.c init.c done.c save.c subr.c vocab.c wizard.c io.c data.c crc.c +MAN= adventure.6 +CFLAGS+=-traditional-cpp +HIDEGAME=hidegame +CLEANFILES+=setup data.c + +data.c: glorkz setup + ./setup ${.CURDIR}/glorkz > data.c + +setup: setup.c hdr.h + ${CC} -o setup ${.CURDIR}/setup.c + +.include <bsd.prog.mk> diff --git a/games/adventure/adventure.6 b/games/adventure/adventure.6 new file mode 100644 index 00000000000..90743efa8b5 --- /dev/null +++ b/games/adventure/adventure.6 @@ -0,0 +1,59 @@ +.\" $NetBSD: adventure.6,v 1.2 1995/03/21 12:04:57 cgd Exp $ +.\" +.\" Copyright (c) 1991, 1993 +.\" The Regents of the University of California. All rights reserved. +.\" +.\" The game adventure was originally written in Fortran by Will Crowther +.\" and Don Woods. It was later translated to C and enhanced by Jim +.\" Gillogly. This code is derived from software contributed to Berkeley +.\" by Jim Gillogly at The Rand Corporation. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. All advertising materials mentioning features or use of this software +.\" must display the following acknowledgement: +.\" This product includes software developed by the University of +.\" California, Berkeley and its contributors. +.\" 4. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)adventure.6 8.1 (Berkeley) 5/31/93 +.\" +.Dd May 31, 1993 +.Dt ADVENTURE 6 +.Os +.Sh NAME +.Nm adventure +.Nd an exploration game +.Sh SYNOPSIS +.Nm adventure +.Op saved-file +.Sh DESCRIPTION +The object of the game is to locate and explore Colossal Cave, find the +treasures hidden there, and bring them back to the building with you. +The program is self-descriptive to a point, but part of the game is to +discover its rules. +.Pp +To terminate a game, enter +.Dq quit ; +to save a game for later resumption, enter +.Dq suspend . diff --git a/games/adventure/crc.c b/games/adventure/crc.c new file mode 100644 index 00000000000..45e43036045 --- /dev/null +++ b/games/adventure/crc.c @@ -0,0 +1,140 @@ +/* $NetBSD: crc.c,v 1.2 1995/03/21 12:04:59 cgd Exp $ */ + +/*- + * Copyright (c) 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * James W. Williams of the University of Maryland. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)crc.c 8.1 (Berkeley) 5/31/93"; +static char ORIGINAL_sccsid[] = "@(#)crc.c 5.2 (Berkeley) 4/4/91"; +#else +static char rcsid[] = "$NetBSD: crc.c,v 1.2 1995/03/21 12:04:59 cgd Exp $"; +#endif +#endif /* not lint */ + +typedef unsigned long u_long; + +u_long crctab[] = { + 0x7fffffff, + 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, + 0xe963a535, 0x9e6495a3, 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, + 0x97d2d988, 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91, + 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de, 0x1adad47d, + 0x6ddde4eb, 0xf4d4b551, 0x83d385c7, 0x136c9856, 0x646ba8c0, + 0xfd62f97a, 0x8a65c9ec, 0x14015c4f, 0x63066cd9, 0xfa0f3d63, + 0x8d080df5, 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172, + 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b, 0x35b5a8fa, + 0x42b2986c, 0xdbbbc9d6, 0xacbcf940, 0x32d86ce3, 0x45df5c75, + 0xdcd60dcf, 0xabd13d59, 0x26d930ac, 0x51de003a, 0xc8d75180, + 0xbfd06116, 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f, + 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924, 0x2f6f7c87, + 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0x01db7106, + 0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, + 0xe8b8d433, 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, + 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01, 0x6b6b51f4, + 0x1c6c6162, 0x856530d8, 0xf262004e, 0x6c0695ed, 0x1b01a57b, + 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, + 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65, + 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, + 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, + 0xad678846, 0xda60b8d0, 0x44042d73, 0x33031de5, 0xaa0a4c5f, + 0xdd0d7cc9, 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086, + 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f, 0x5edef90e, + 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0x2eb40d81, + 0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, + 0x74b1d29a, 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, + 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, + 0x9309ff9d, 0x0a00ae27, 0x7d079eb1, 0xf00f9344, 0x8708a3d2, + 0x1e01f268, 0x6906c2fe, 0xf762575d, 0x806567cb, 0x196c3671, + 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc, + 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, + 0xa1d1937e, 0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, + 0x3fb506dd, 0x48b2364b, 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, + 0x41047a60, 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79, + 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236, 0xcc0c7795, + 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0xb2bd0b28, + 0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, + 0x5bdeae1d, 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, + 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713, 0x95bf4a82, + 0xe2b87a14, 0x7bb12bae, 0x0cb61b38, 0x92d28e9b, 0xe5d5be0d, + 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, + 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777, + 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, + 0xf862ae69, 0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, + 0x4e048354, 0x3903b3c2, 0xa7672661, 0xd06016f7, 0x4969474d, + 0x3e6e77db, 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0, + 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9, 0xbdbdf21c, + 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0xcdd70693, + 0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, + 0x2a6f2b94, 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d +}; + +/* + * crc -- + * Compute a POSIX.2 checksum. This routine modified by Jim Gillogly + * to work on sequential data rather than on a file. Initial call to + * crc_start initializes the sum, and subsequent calls to crc update + * it. + */ + +u_long crcval; +int step; + +crc_start() +{ + crcval = step = 0; +} + +u_long crc(ptr, nr) /* Process nr bytes at a time; ptr points to them */ +char *ptr; +int nr; +{ + register int i; + register char *p; + + while (nr > 0) + for (p = ptr; nr--; ++p) + { + if (!(i = crcval >> 24 ^ *p)) + { + i = step++; + if (step >= sizeof(crctab)/sizeof(crctab[0])) + step = 0; + } + crcval = (crcval << 8) ^ crctab[i]; + } + return crcval & 0xffffffff; /* Mask to 32 bits. */ +} diff --git a/games/adventure/done.c b/games/adventure/done.c new file mode 100644 index 00000000000..464d606fb89 --- /dev/null +++ b/games/adventure/done.c @@ -0,0 +1,144 @@ +/* $NetBSD: done.c,v 1.2 1995/03/21 12:05:01 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)done.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: done.c,v 1.2 1995/03/21 12:05:01 cgd Exp $"; +#endif +#endif /* not lint */ + +/* Re-coding of advent in C: termination routines */ + +#include "hdr.h" + +score() /* sort of like 20000 */ +{ register int scor,i; + mxscor=scor=0; + for (i=50; i<=maxtrs; i++) + { if (ptext[i].txtlen==0) continue; + k=12; + if (i==chest) k=14; + if (i>chest) k=16; + if (prop[i]>=0) scor += 2; + if (place[i]==3&&prop[i]==0) scor += k-2; + mxscor += k; + } + scor += (maxdie-numdie)*10; + mxscor += maxdie*10; + if (!(scorng||gaveup)) scor += 4; + mxscor += 4; + if (dflag!=0) scor += 25; + mxscor += 25; + if (closng) scor += 25; + mxscor += 25; + if (closed) + { if (bonus==0) scor += 10; + if (bonus==135) scor += 25; + if (bonus==134) scor += 30; + if (bonus==133) scor += 45; + } + mxscor += 45; + if (place[magzin]==108) scor++; + mxscor++; + scor += 2; + mxscor += 2; + for (i=1; i<=hntmax; i++) + if (hinted[i]) scor -= hints[i][2]; + return(scor); +} + +done(entry) /* entry=1 means goto 13000 */ /* game is over */ +int entry; /* entry=2 means goto 20000 */ /* 3=19000 */ +{ register int i,sc; + if (entry==1) mspeak(1); + if (entry==3) rspeak(136); + printf("\n\n\nYou scored %d out of a ",(sc=score())); + printf("possible %d using %d turns.\n",mxscor,turns); + for (i=1; i<=clsses; i++) + if (cval[i]>=sc) + { speak(&ctext[i]); + if (i==clsses-1) + { printf("To achieve the next higher rating"); + printf(" would be a neat trick!\n\n"); + printf("Congratulations!!\n"); + exit(0); + } + k=cval[i]+1-sc; + printf("To achieve the next higher rating, you need"); + printf(" %d more point",k); + if (k==1) printf(".\n"); + else printf("s.\n"); + exit(0); + } + printf("You just went off my scale!!!\n"); + exit(0); +} + + +die(entry) /* label 90 */ +int entry; +{ register int i; + if (entry != 99) + { rspeak(23); + oldlc2=loc; + } + if (closng) /* 99 */ + { rspeak(131); + numdie++; + done(2); + } + yea=yes(81+numdie*2,82+numdie*2,54); + numdie++; + if (numdie==maxdie || !yea) done(2); + place[water]=0; + place[oil]=0; + if (toting(lamp)) prop[lamp]=0; + for (i=100; i>=1; i--) + { if (!toting(i)) continue; + k=oldlc2; + if (i==lamp) k=1; + drop(i,k); + } + loc=3; + oldloc=loc; + return(2000); +} diff --git a/games/adventure/glorkz b/games/adventure/glorkz new file mode 100644 index 00000000000..c65c8fd383c --- /dev/null +++ b/games/adventure/glorkz @@ -0,0 +1,1815 @@ +1 +1 You are standing at the end of a road before a small brick building. +1 Around you is a forest. A small stream flows out of the building and +1 down a gully. +2 You have walked up a hill, still in the forest. The road slopes back +2 down the other side of the hill. There is a building in the distance. +3 You are inside a building, a well house for a large spring. +4 You are in a valley in the forest beside a stream tumbling along a +4 rocky bed. +5 You are in open forest, with a deep valley to one side. +6 You are in open forest near both a valley and a road. +7 At your feet all the water of the stream splashes into a 2-inch slit +7 in the rock. Downstream the streambed is bare rock. +8 You are in a 20-foot depression floored with bare dirt. Set into the +8 dirt is a strong steel grate mounted in concrete. A dry streambed +8 leads into the depression. +9 You are in a small chamber beneath a 3x3 steel grate to the surface. +9 A low crawl over cobbles leads inward to the west. +10 You are crawling over cobbles in a low passage. There is a dim light +10 at the east end of the passage. +11 You are in a debris room filled with stuff washed in from the surface. +11 A low wide passage with cobbles becomes plugged with mud and debris +11 here, but an awkward canyon leads upward and west. A note on the wall +11 says "Magic word XYZZY". +12 You are in an awkward sloping east/west canyon. +13 You are in a splendid chamber thirty feet high. The walls are frozen +13 rivers of orange stone. An awkward canyon and a good passage exit +13 from east and west sides of the chamber. +14 At your feet is a small pit breathing traces of white mist. An east +14 passage ends here except for a small crack leading on. +15 You are at one end of a vast hall stretching forward out of sight to +15 the west. There are openings to either side. Nearby, a wide stone +15 staircase leads downward. The hall is filled with wisps of white mist +15 swaying to and fro almost as if alive. A cold wind blows up the +15 staircase. There is a passage at the top of a dome behind you. +16 The crack is far too small for you to follow. +17 You are on the east bank of a fissure slicing clear across the hall. +17 The mist is quite thick here, and the fissure is too wide to jump. +18 This is a low room with a crude note on the wall. The note says, +18 "You won't get it up the steps". +19 You are in the Hall of the Mountain King, with passages off in all +19 directions. +20 You are at the bottom of the pit with a broken neck. +21 You didn't make it. +22 The dome is unclimbable. +23 You are at the west end of the Twopit Room. There is a large hole in +23 the wall above the pit at this end of the room. +24 You are at the bottom of the eastern pit in the Twopit Room. There is +24 a small pool of oil in one corner of the pit. +25 You are at the bottom of the western pit in the Twopit Room. There is +25 a large hole in the wall about 25 feet above you. +26 You clamber up the plant and scurry through the hole at the top. +27 You are on the west side of the fissure in the Hall of Mists. +28 You are in a low N/S passage at a hole in the floor. The hole goes +28 down to an E/W passage. +29 You are in the south side chamber. +30 You are in the west side chamber of the Hall of the Mountain King. +30 A passage continues west and up here. +31 >$< +32 You can't get by the snake. +33 You are in a large room, with a passage to the south, a passage to the +33 west, and a wall of broken rock to the east. There is a large "Y2" on +33 a rock in the room's center. +34 You are in a jumble of rock, with cracks everywhere. +35 You're at a low window overlooking a huge pit, which extends up out of +35 sight. A floor is indistinctly visible over 50 feet below. Traces of +35 white mist cover the floor of the pit, becoming thicker to the right. +35 Marks in the dust around the window would seem to indicate that +35 someone has been here recently. Directly across the pit from you and +35 25 feet away there is a similar window looking into a lighted room. A +35 shadowy figure can be seen there peering back at you. +36 You are in a dirty broken passage. To the east is a crawl. To the +36 west is a large passage. Above you is a hole to another passage. +37 You are on the brink of a small clean climbable pit. A crawl leads +37 west. +38 You are in the bottom of a small pit with a little stream, which +38 enters and exits through tiny slits. +39 You are in a large room full of dusty rocks. There is a big hole in +39 the floor. There are cracks everywhere, and a passage leading east. +40 You have crawled through a very low wide passage parallel to and north +40 of the Hall of Mists. +41 You are at the west end of Hall of Mists. A low wide crawl continues +41 west and another goes north. To the south is a little passage 6 feet +41 off the floor. +42 You are in a maze of twisty little passages, all alike. +43 You are in a maze of twisty little passages, all alike. +44 You are in a maze of twisty little passages, all alike. +45 You are in a maze of twisty little passages, all alike. +46 Dead end +47 Dead end +48 Dead end +49 You are in a maze of twisty little passages, all alike. +50 You are in a maze of twisty little passages, all alike. +51 You are in a maze of twisty little passages, all alike. +52 You are in a maze of twisty little passages, all alike. +53 You are in a maze of twisty little passages, all alike. +54 Dead end +55 You are in a maze of twisty little passages, all alike. +56 Dead end +57 You are on the brink of a thirty foot pit with a massive orange column +57 down one wall. You could climb down here but you could not get back +57 up. The maze continues at this level. +58 Dead end +59 You have crawled through a very low wide passage parallel to and north +59 of the Hall of Mists. +60 You are at the east end of a very long hall apparently without side +60 chambers. To the east a low wide crawl slants up. To the north a +60 round two foot hole slants down. +61 You are at the west end of a very long featureless hall. The hall +61 joins up with a narrow north/south passage. +62 You are at a crossover of a high N/S passage and a low E/W one. +63 Dead end +64 You are at a complex junction. A low hands and knees passage from the +64 north joins a higher crawl from the east to make a walking passage +64 going west. There is also a large room above. The air is damp here. +65 You are in Bedquilt, a long east/west passage with holes everywhere. +65 To explore at random select north, south, up, or down. +66 You are in a room whose walls resemble Swiss cheese. Obvious passages +66 go west, east, NE, and NW. Part of the room is occupied by a large +66 bedrock block. +67 You are at the east end of the Twopit Room. The floor here is +67 littered with thin rock slabs, which make it easy to descend the pits. +67 There is a path here bypassing the pits to connect passages from east +67 and west. There are holes all over, but the only big one is on the +67 wall directly over the west pit where you can't get to it. +68 You are in a large low circular chamber whose floor is an immense slab +68 fallen from the ceiling (Slab Room). East and west there once were +68 large passages, but they are now filled with boulders. Low small +68 passages go north and south, and the south one quickly bends west +68 around the boulders. +69 You are in a secret N/S canyon above a large room. +70 You are in a secret N/S canyon above a sizable passage. +71 You are in a secret canyon at a junction of three canyons, bearing +71 north, south, and SE. The north one is as tall as the other two +71 combined. +72 You are in a large low room. Crawls lead north, SE, and SW. +73 Dead end crawl. +74 You are in a secret canyon which here runs e/w. It crosses over a +74 very tight canyon 15 feet below. If you go down you may not be able +74 to get back up. +75 You are at a wide place in a very tight N/S canyon. +76 The canyon here becomes too tight to go further south. +77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and +77 seems to open up. +78 The canyon runs into a mass of boulders -- dead end. +79 The stream flows out through a pair of 1 foot diameter sewer pipes. +79 It would be advisable to use the exit. +80 You are in a maze of twisty little passages, all alike. +81 Dead end +82 Dead end +83 You are in a maze of twisty little passages, all alike. +84 You are in a maze of twisty little passages, all alike. +85 Dead end +86 Dead end +87 You are in a maze of twisty little passages, all alike. +88 You are in a long, narrow corridor stretching out of sight to the +88 west. At the eastern end is a hole through which you can see a +88 profusion of leaves. +89 There is nothing here to climb. Use "up" or "out" to leave the pit. +90 You have climbed up the plant and out of the pit. +91 You are at the top of a steep incline above a large room. You could +91 climb down here, but you would not be able to climb up. There is a +91 passage leading back to the north. +92 You are in the Giant Room. The ceiling here is too high up for your +92 lamp to show it. Cavernous passages lead east, north, and south. On +92 the west wall is scrawled the inscription, "Fee fie foe foo" [sic]. +93 The passage here is blocked by a recent cave-in. +94 You are at one end of an immense north/south passage. +95 You are in a magnificent cavern with a rushing stream, which cascades +95 over a sparkling waterfall into a roaring whirlpool which disappears +95 through a hole in the floor. Passages exit to the south and west. +96 You are in the Soft Room. The walls are covered with heavy curtains, +96 the floor with a thick pile carpet. Moss covers the ceiling. +97 This is the Oriental Room. Ancient oriental cave drawings cover the +97 walls. A gently sloping passage leads upward to the north, another +97 passage leads SE, and a hands and knees crawl leads west. +98 You are following a wide path around the outer edge of a large cavern. +98 Far below, through a heavy white mist, strange splashing noises can be +98 heard. The mist rises up through a fissure in the ceiling. The path +98 exits to the south and west. +99 You are in an alcove. A small NW path seems to widen after a short +99 distance. An extremely tight tunnel leads east. It looks like a very +99 tight squeeze. An eerie light can be seen at the other end. +100 You're in a small chamber lit by an eerie green light. An extremely +100 narrow tunnel exits to the west. A dark corridor leads ne. +101 You're in the Dark-Room. A corridor leading south is the only exit. +102 You are in an arched hall. A coral passage once continued up and east +102 from here, but is now blocked by debris. The air smells of sea water. +103 You're in a large room carved out of sedimentary rock. The floor and +103 walls are littered with bits of shells embedded in the stone. A +103 shallow passage proceeds downward, and a somewhat steeper one leads +103 up. A low hands and knees passage enters from the south. +104 You are in a long sloping corridor with ragged sharp walls. +105 You are in a cul-de-sac about eight feet across. +106 You are in an anteroom leading to a large passage to the east. Small +106 passages go west and up. The remnants of recent digging are evident. +106 A sign in midair here says "Cave under construction beyond this point. +106 Proceed at own risk. [Witt construction company]" +107 You are in a maze of twisty little passages, all different. +108 You are at Witt's End. Passages lead off in *all* directions. +109 You are in a north/south canyon about 25 feet across. The floor is +109 covered by white mist seeping in from the north. The walls extend +109 upward for well over 100 feet. Suspended from some unseen point far +109 above you, an enormous two-sided mirror is hanging parallel to and +109 midway between the canyon walls. (The mirror is obviously provided +109 for the use of the dwarves, who as you know, are extremely vain.) A +109 small window can be seen in either wall, some fifty feet up. +110 You're at a low window overlooking a huge pit, which extends up out of +110 sight. A floor is indistinctly visible over 50 feet below. Traces of +110 white mist cover the floor of the pit, becoming thicker to the left. +110 Marks in the dust around the window would seem to indicate that +110 someone has been here recently. Directly across the pit from you and +110 25 feet away there is a similar window looking into a lighted room. A +110 shadowy figure can be seen there peering back at you. +111 A large stalactite extends from the roof and almost reaches the floor +111 below. You could climb down it, and jump from it to the floor, but +111 having done so you would be unable to reach it to climb back up. +112 You are in a little maze of twisting passages, all different. +113 You are at the edge of a large underground reservoir. An opaque cloud +113 of white mist fills the room and rises rapidly upward. The lake is +113 fed by a stream, which tumbles out of a hole in the wall about 10 feet +113 overhead and splashes noisily into the water somewhere within the +113 mist. The only passage goes back toward the south. +114 Dead end +115 You are at the northeast end of an immense room, even larger than the +115 Giant Room. It appears to be a repository for the "Adventure" +115 program. Massive torches far overhead bathe the room with smoky +115 yellow light. Scattered about you can be seen a pile of bottles (all +115 of them empty), a nursery of young beanstalks murmuring quietly, a bed +115 of oysters, a bundle of black rods with rusty stars on their ends, and +115 a collection of brass lanterns. Off to one side a great many dwarves +115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do +115 not disturb the dwarves!" An immense mirror is hanging against one +115 wall, and stretches to the other end of the room, where various other +115 sundry objects can be glimpsed dimly in the distance. +116 You are at the southwest end of the Repository. To one side is a pit +116 full of fierce green snakes. On the other side is a row of small +116 wicker cages, each of which contains a little sulking bird. In one +116 corner is a bundle of black rods with rusty marks on their ends. A +116 large number of velvet pillows are scattered about on the floor. A +116 vast mirror stretches off to the northeast. At your feet is a large +116 steel grate, next to which is a sign which reads, "Treasure Vault. +116 Keys in Main Office." +117 You are on one side of a large, deep chasm. A heavy white mist rising +117 up from below obscures all view of the far side. A SW path leads away +117 from the chasm into a winding corridor. +118 You are in a long winding corridor sloping out of sight in both +118 directions. +119 You are in a secret canyon which exits to the north and east. +120 You are in a secret canyon which exits to the north and east. +121 You are in a secret canyon which exits to the north and east. +122 You are on the far side of the chasm. A ne path leads away from the +122 chasm on this side. +123 You're in a long east/west corridor. A faint rumbling noise can be +123 heard in the distance. +124 The path forks here. The left fork leads northeast. A dull rumbling +124 seems to get louder in that direction. The right fork leads southeast +124 down a gentle slope. The main corridor enters from the west. +125 The walls are quite warm here. From the north can be heard a steady +125 roar, so loud that the entire cave seems to be trembling. Another +125 passage leads south, and a low crawl goes east. +126 You are on the edge of a breath-taking view. Far below you is an +126 active volcano, from which great gouts of molten lava come surging +126 out, cascading back down into the depths. The glowing rock fills the +126 farthest reaches of the cavern with a blood-red glare, giving every- +126 thing an eerie, macabre appearance. The air is filled with flickering +126 sparks of ash and a heavy smell of brimstone. The walls are hot to +126 the touch, and the thundering of the volcano drowns out all other +126 sounds. Embedded in the jagged roof far overhead are myriad twisted +126 formations composed of pure white alabaster, which scatter the murky +126 light into sinister apparitions upon the walls. To one side is a deep +126 gorge, filled with a bizarre chaos of tortured rock which seems to +126 have been crafted by the devil himself. An immense river of fire +126 crashes out from the depths of the volcano, burns its way through the +126 gorge, and plummets into a bottomless pit far off to your left. To +126 the right, an immense geyser of blistering steam erupts continuously +126 from a barren island in the center of a sulfurous lake, which bubbles +126 ominously. The far right wall is aflame with an incandescence of its +126 own, which lends an additional infernal splendor to the already +126 hellish scene. A dark, foreboding passage exits to the south. +127 You are in a small chamber filled with large boulders. The walls are +127 very warm, causing the air in the room to be almost stifling from the +127 heat. The only exit is a crawl heading west, through which is coming +127 a low rumbling. +128 You are walking along a gently sloping north/south passage lined with +128 oddly shaped limestone formations. +129 You are standing at the entrance to a large, barren room. A sign +129 posted above the entrance reads: "Caution! Bear in room!" +130 You are inside a barren room. The center of the room is completely +130 empty except for some dust. Marks in the dust lead away toward the +130 far end of the room. The only exit is the way you came in. +131 You are in a maze of twisting little passages, all different. +132 You are in a little maze of twisty passages, all different. +133 You are in a twisting maze of little passages, all different. +134 You are in a twisting little maze of passages, all different. +135 You are in a twisty little maze of passages, all different. +136 You are in a twisty maze of little passages, all different. +137 You are in a little twisty maze of passages, all different. +138 You are in a maze of little twisting passages, all different. +139 You are in a maze of little twisty passages, all different. +140 Dead end +-1 End +2 +1 You're at end of road again. +2 You're at hill in road. +3 You're inside building. +4 You're in valley. +5 You're in forest. +6 You're in forest. +7 You're at slit in streambed. +8 You're outside grate. +9 You're below the grate. +10 You're in Cobble Crawl. +11 You're in Debris Room. +13 You're in Bird Chamber. +14 You're at top of small pit. +15 You're in Hall of Mists. +17 You're on east bank of fissure. +18 You're in Nugget of Gold Room. +19 You're in Hall of Mt King. +23 You're at west end of Twopit Room. +24 You're in east pit. +25 You're in west pit. +33 You're at "Y2". +35 You're at window on pit. +36 You're in dirty passage. +39 You're in Dusty Rock room. +41 You're at west end of Hall of Mists. +57 You're at brink of pit. +60 You're at east end of Long Hall. +61 You're at west end of Long Hall. +64 You're at Complex Junction. +66 You're in Swiss Cheese room. +67 You're at east end of Twopit Room. +68 You're in Slab Room. +71 You're at junction of three secret canyons. +74 You're in secret E/W canyon above tight canyon. +88 You're in narrow corridor. +91 You're at steep incline above large room. +92 You're in Giant Room. +95 You're in cavern with waterfall. +96 You're in Soft Room. +97 You're in Oriental Room. +98 You're in Misty Cavern. +99 You're in Alcove. +100 You're in Plover Room. +101 You're in Dark-Room. +102 You're in Arched Hall. +103 You're in Shell Room. +106 You're in Anteroom. +108 You're at Witt's End. +109 You're in Mirror Canyon. +110 You're at window on pit. +111 You're at top of stalactite. +113 You're at Reservoir. +115 You're at NE end. +116 You're at SW end. +117 You're on SW side of chasm. +118 You're in sloping corridor. +122 You're on NE side of chasm. +123 You're in corridor. +124 You're at fork in path. +125 You're at junction with warm walls. +126 You're at Breath-taking View. +127 You're in Chamber of Boulders. +128 You're in limestone passage. +129 You're in front of barren room. +130 You're in Barren Room. +-1 +3 +1 2 2 44 29 +1 3 3 12 19 43 +1 4 5 13 14 46 30 +1 5 6 45 43 +1 8 63 +2 1 2 12 7 43 45 30 +2 5 6 45 46 +3 1 3 11 32 44 +3 11 62 +3 33 65 +3 79 5 14 +4 1 4 12 45 +4 5 6 43 44 29 +4 7 5 46 30 +4 8 63 +5 4 9 43 30 +5 50005 6 7 45 +5 6 6 +5 5 44 46 +6 1 2 45 +6 4 9 43 44 30 +6 5 6 46 +7 1 12 +7 4 4 45 +7 5 6 43 44 +7 8 5 15 16 46 +7 595 60 14 30 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cobbl +19 inwar +19 insid +19 in +20 surfa +21 null +21 nowhe +22 dark +23 passa +23 tunne +24 low +25 canyo +26 awkwa +27 giant +28 view +29 upwar +29 up +29 u +29 above +29 ascen +30 d +30 downw +30 down +30 desce +31 pit +32 outdo +33 crack +34 steps +35 dome +36 left +37 right +38 hall +39 jump +40 barre +41 over +42 acros +43 east +43 e +44 west +44 w +45 north +45 n +46 south +46 s +47 ne +48 se +49 sw +50 nw +51 debri +52 hole +53 wall +54 broke +55 y2 +56 climb +57 look +57 exami +57 touch +57 descr +58 floor +59 room +60 slit +61 slab +61 slabr +62 xyzzy +63 depre +64 entra +65 plugh +66 secre +67 cave +69 cross +70 bedqu +71 plove +72 orien +73 caver +74 shell +75 reser +76 main +76 offic +77 fork +1001 keys +1001 key +1002 lamp +1002 headl +1002 lante +1003 grate +1004 cage +1005 wand +1005 rod +1006 wand +1006 rod (must be next object after "real" rod) +1007 steps +1008 bird +1009 door +1010 pillo +1010 velve +1011 snake +1012 fissu +1013 table +1014 clam +1015 oyste +1016 magaz +1016 issue +1016 spelu +1016 "spel +1017 dwarf +1017 dwarv +1018 knife +1018 knive +1019 food +1019 ratio +1020 bottl +1020 jar +1021 water +1021 h2o +1022 oil +1023 mirro +1024 plant +1024 beans +1025 plant (must be next object after "real" plant) +1026 stala +1027 shado +1027 figur +1028 axe +1029 drawi +1030 pirat +1031 drago +1032 chasm +1033 troll +1034 troll (must be next object after "real" troll) +1035 bear +1036 messa +1037 volca +1037 geyse (same as volcano) +1038 machi +1038 vendi +1039 batte +1040 carpe +1040 moss +1050 gold +1050 nugge +1051 diamo +1052 silve +1052 bars +1053 jewel +1054 coins +1055 chest +1055 box +1055 treas +1056 eggs +1056 egg +1056 nest +1057 tride +1058 vase +1058 ming +1058 shard +1058 potte +1059 emera +1060 plati +1060 pyram +1061 pearl +1062 rug +1062 persi +1063 spice +1064 chain +2001 carry +2001 take +2001 keep +2001 catch +2001 steal +2001 captu +2001 get +2001 tote +2002 drop +2002 relea +2002 free +2002 disca +2002 dump +2003 say +2003 chant +2003 sing +2003 utter +2003 mumbl +2004 unloc +2004 open +2005 nothi +2006 lock +2006 close +2007 light +2007 on +2008 extin +2008 off +2009 wave +2009 shake +2009 swing +2010 calm +2010 placa +2010 tame +2011 walk +2011 run +2011 trave +2011 go +2011 proce +2011 conti +2011 explo +2011 goto +2011 follo +2011 turn +2012 attac +2012 kill +2012 slay +2012 fight +2012 hit +2012 strik +2013 pour +2014 eat +2014 devou +2015 drink +2016 rub +2017 throw +2017 toss +2018 quit +2019 find +2019 where +2020 inven +2020 inv +2021 feed +2022 fill +2023 blast +2023 deton +2023 ignit +2023 blowu +2024 score +2025 fee +2025 fie +2025 foe +2025 foo +2025 fum +2026 brief +2027 read +2027 perus +2028 break +2028 shatt +2028 smash +2029 wake +2029 distu +2030 suspe +2030 pause +2030 save +2031 hours +3001 fee +3002 fie +3003 foe +3004 foo +3005 fum +3050 sesam +3050 opens +3050 abra +3050 abrac +3050 shaza +3050 hocus +3050 pocus +3051 help +3051 ? +3064 tree +3064 trees +3066 dig +3066 excav +3068 lost +3069 mist +3079 fuck +3139 stop +3142 info +3142 infor +3147 swim +-1 +5 +1 Set of keys +000 There are some keys on the ground here. +2 Brass lantern +000 There is a shiny brass lamp nearby. +100 There is a lamp shining nearby. +3 *Grate +000 The grate is locked. +100 The grate is open. +4 Wicker cage +000 There is a small wicker cage discarded nearby. +5 Black rod +000 A three foot black rod with a rusty star on an end lies nearby. +6 Black rod +000 A three foot black rod with a rusty mark on an end lies nearby. +7 *Steps +000 Rough stone steps lead down the pit. +100 Rough stone steps lead up the dome. +8 Little bird in cage +000 A cheerful little bird is sitting here singing. +100 There is a little bird in the cage. +9 *Rusty door +000 The way north is barred by a massive, rusty, iron door. +100 The way north leads through a massive, rusty, iron door. +10 Velvet pillow +000 A small velvet pillow lies on the floor. +11 *Snake +000 A huge green fierce snake bars the way! +100 >$< (Chased away) +12 *Fissure +000 >$< +100 A crystal bridge now spans the fissure. +200 The crystal bridge has vanished! +13 *Stone tablet +000 A massive stone tablet embedded in the wall reads: +000 "Congratulations on bringing light into the Dark-Room!" +14 Giant clam >grunt!< +000 There is an enormous clam here with its shell tightly closed. +15 Giant oyster >groan!< +000 There is an enormous oyster here with its shell tightly closed. +100 Interesting. There seems to be something written on the underside of +100 The oyster. +16 "Spelunker Today" +000 There are a few recent issues of "Spelunker Today" magazine here. +19 Tasty food +000 There is food here. +20 Small bottle +000 There is a bottle of water here. +100 There is an empty bottle here. +200 There is a bottle of oil here. +21 Water in the bottle +22 Oil in the bottle +23 *Mirror +000 >$< +24 *Plant +000 There is a tiny little plant in the pit, murmuring "Water, water, ..." +100 The plant spurts into furious growth for a few seconds. +200 There is a 12-foot-tall beanstalk stretching up out of the pit, +200 bellowing "WATER!! WATER!!" +300 The plant grows explosively, almost filling the bottom of the pit. +400 There is a gigantic beanstalk stretching all the way up to the hole. +500 You've over-watered the plant! It's shriveling up! It's, it's... +25 *Phony plant (seen in twopit room only when tall enough) +000 >$< +100 The top of a 12-foot-tall beanstalk is poking out of the west pit. +200 There is a huge beanstalk growing out of the west pit up to the hole. +26 *Stalactite +000 >$< +27 *Shadowy figure +000 The shadowy figure seems to be trying to attract your attention. +28 Dwarf's axe +000 There is a little axe here. +100 There is a little axe lying beside the bear. +29 *Cave drawings +000 >$< +30 *Pirate +000 >$< +31 *Dragon +000 A huge green fierce dragon bars the way! +100 Congratulations! You have just vanquished a dragon with your bare +100 hands! (Unbelievable, isn't it?) +200 The body of a huge green dead dragon is lying off to one side. +32 *Chasm +000 A rickety wooden bridge extends across the chasm, vanishing into the +000 mist. A sign posted on the bridge reads, "Stop! Pay troll!" +100 The wreckage of a bridge (and a dead bear) can be seen at the bottom +100 of the chasm. +33 *Troll +000 A burly troll stands by the bridge and insists you throw him a +000 treasure before you may cross. +100 The troll steps out from beneath the bridge and blocks your way. +200 >$< (Chased away) +34 *Phony troll +000 The troll is nowhere to be seen. +35 >$< (Bear uses rtext 141) +000 There is a ferocious cave bear eying you from the far end of the room! +100 There is a gentle cave bear sitting placidly in one corner. +200 There is a contented-looking bear wandering about nearby. +300 >$< (Dead) +36 *Message in second maze +000 There is a message scrawled in the dust in a flowery script, reading: +000 "This is not the maze where the pirate leaves his treasure chest." +37 *Volcano and/or geyser +000 >$< +38 *Vending machine +000 There is a massive vending machine here. The instructions on it read: +000 "Drop coins here to receive fresh batteries." +39 Batteries +000 There are fresh batteries here. +100 Some worn-out batteries have been discarded nearby. +40 *Carpet and/or moss +000 >$< +50 Large gold nugget +000 There is a large sparkling nugget of gold here! +51 Several diamonds +000 There are diamonds here! +52 Bars of silver +000 There are bars of silver here! +53 Precious jewelry +000 There is precious jewelry here! +54 Rare coins +000 There are many coins here! +55 Treasure chest +000 The pirate's treasure chest is here! +56 Golden eggs +000 There is a large nest here, full of golden eggs! +100 The nest of golden eggs has vanished! +200 Done! +57 Jeweled trident +000 There is a jewel-encrusted trident here! +58 Ming vase +000 There is a delicate, precious, Ming vase here! +100 The vase is now resting, delicately, on a velvet pillow. +200 The floor is littered with worthless shards of pottery. +300 The Ming vase drops with a delicate crash. +59 Egg-sized emerald +000 There is an emerald here the size of a plover's egg! +60 Platinum pyramid +000 There is a platinum pyramid here, 8 inches on a side! +61 Glistening pearl +000 Off to one side lies a glistening pearl! +62 Persian rug +000 There is a Persian rug spread out on the floor! +100 The dragon is sprawled out on a Persian rug!! +63 Rare spices +000 There are rare spices here! +64 Golden chain +000 There is a golden chain lying in a heap on the floor! +100 The bear is locked to the wall with a golden chain! +200 There is a golden chain locked to the wall! +-1 +6 +1 Somewhere nearby is Colossal Cave, where others have found fortunes in +1 treasure and gold, though it is rumored that some who enter are never +1 seen again. Magic is said to work in the cave. I will be your eyes +1 and hands. Direct me with commands of 1 or 2 words. I should warn +1 you that I look at only the first five letters of each word, so you'll +1 have to enter "northeast" as "ne" to distinguish it from "north". +1 (Should you get stuck, type "help" for some general hints. For +1 information on how to end your adventure, etc., type "info".) +1 - - - +1 This program was originally developed by Will Crowther. Most of the +1 features of the current program were added by Don Woods. Address +1 complaints about the UNIX version to Jim Gillogly (jim@rand.org). +2 A little dwarf with a big knife blocks your way. +3 A little dwarf just walked around a corner, saw you, threw a little +3 axe at you (which missed), cursed, and ran away. +4 There is a threatening little dwarf in the room with you! +5 One sharp nasty knife is thrown at you! +6 None of them hit you! +7 One of them gets you! +8 A hollow voice says "Plugh". +9 There is no way to go that direction. +10 I am unsure how you are facing. Use compass points or nearby objects. +11 I don't know in from out here. Use compass points or name something +11 in the general direction you want to go. +12 I don't know how to apply that word here. +13 I don't understand that! +14 I'm game. Would you care to explain how? +15 Sorry, but I am not allowed to give more detail. I will repeat the +15 long description of your location. +16 It is now pitch dark. If you proceed you will likely fall into a pit. +17 If you prefer, simply type w rather than west. +18 Are you trying to catch the bird? +19 The bird is frightened right now and you cannot catch it no matter +19 what you try. Perhaps you might try later. +20 Are you trying to somehow deal with the snake? +21 You can't kill the snake, or drive it away, or avoid it, or anything +21 like that. There is a way to get by, but you don't have the necessary +21 resources right now. +22 Do you really want to quit now? +23 You fell into a pit and broke every bone in your body! +24 You are already carrying it! +25 You can't be serious! +26 The bird was unafraid when you entered, but as you approach it becomes +26 disturbed and you cannot catch it. +27 You can catch the bird, but you cannot carry it. +28 There is nothing here with a lock! +29 You aren't carrying it! +30 The little bird attacks the green snake, and in an astounding flurry +30 drives the snake away. +31 You have no keys! +32 It has no lock. +33 I don't know how to lock or unlock such a thing. +34 It was already locked. +35 The grate is now locked. +36 The grate is now unlocked. +37 It was already unlocked. +38 You have no source of light. +39 Your lamp is now on. +40 Your lamp is now off. +41 There is no way to get past the bear to unlock the chain, which is +41 probably just as well. +42 Nothing happens. +43 Where? +44 There is nothing here to attack. +45 The little bird is now dead. Its body disappears. +46 Attacking the snake both doesn't work and is very dangerous. +47 You killed a little dwarf. +48 You attack a little dwarf, but he dodges out of the way. +49 With what? Your bare hands? +50 Good try, but that is an old worn-out magic word. +51 I know of places, actions, and things. Most of my vocabulary +51 describes places and is used to move you there. To move, try words +51 like forest, building, downstream, enter, east, west, north, south, +51 up, or down. I know about a few special objects, like a black rod +51 hidden in the cave. These objects can be manipulated using some of +51 the action words that I know. Usually you will need to give both the +51 object and action words (in either order), but sometimes I can infer +51 the object from the verb alone. Some objects also imply verbs; in +51 particular, "inventory" implies "take inventory", which causes me to +51 give you a list of what you're carrying. The objects have side +51 effects; for instance, the rod scares the bird. Usually people having +51 trouble moving just need to try a few more words. Usually people +51 trying unsuccessfully to manipulate an object are attempting something +51 beyond their (or my!) capabilities and should try a completely +51 different tack. To speed the game you can sometimes move long +51 distances with a single word. For example, "building" usually gets +51 you to the building from anywhere above ground except when lost in the +51 forest. Also, note that cave passages turn a lot, and that leaving a +51 room to the north does not guarantee entering the next from the south. +51 Good luck! +52 It misses! +53 It gets you! +54 OK +55 You can't unlock the keys. +56 You have crawled around in some little holes and wound up back in the +56 main passage. +57 I don't know where the cave is, but hereabouts no stream can run on +57 the surface for long. I would try the stream. +58 I need more detailed instructions to do that. +59 I can only tell you what you see as you move about and manipulate +59 things. I cannot tell you where remote things are. +60 I don't know that word. +61 What? +62 Are you trying to get into the cave? +63 The grate is very solid and has a hardened steel lock. You cannot +63 enter without a key, and there are no keys nearby. I would recommend +63 looking elsewhere for the keys. +64 The trees of the forest are large hardwood oak and maple, with an +64 occasional grove of pine or spruce. There is quite a bit of under- +64 growth, largely birch and ash saplings plus nondescript bushes of +64 various sorts. This time of year visibility is quite restricted by +64 all the leaves, but travel is quite easy if you detour around the +64 spruce and berry bushes. +65 Welcome to Adventure!! Would you like instructions? +66 Digging without a shovel is quite impractical. Even with a shovel +66 progress is unlikely. +67 Blasting requires dynamite. +68 I'm as confused as you are. +69 Mist is a white vapor, usually water, seen from time to time in +69 caverns. It can be found anywhere but is frequently a sign of a deep +69 pit leading down to water. +70 Your feet are now wet. +71 I think I just lost my appetite. +72 Thank you, it was delicious! +73 You have taken a drink from the stream. The water tastes strongly of +73 minerals, but is not unpleasant. It is extremely cold. +74 The bottle of water is now empty. +75 Rubbing the electric lamp is not particularly rewarding. Anyway, +75 nothing exciting happens. +76 Peculiar. Nothing unexpected happens. +77 Your bottle is empty and the ground is wet. +78 You can't pour that. +79 Watch it! +80 Which way? +81 Oh dear, you seem to have gotten yourself killed. I might be able to +81 help you out, but I've never really done this before. Do you want me +81 to try to reincarnate you? +82 All right. But don't blame me if something goes wr...... +82 --- Poof!! --- +82 You are engulfed in a cloud of orange smoke. Coughing and gasping, +82 you emerge from the smoke and find.... +83 You clumsy oaf, you've done it again! I don't know how long I can +83 keep this up. Do you want me to try reincarnating you again? +84 Okay, now where did I put my orange smoke?.... >poof!< +84 Everything disappears in a dense cloud of orange smoke. +85 Now you've really done it! I'm out of orange smoke! You don't expect +85 me to do a decent reincarnation without any orange smoke, do you? +86 Okay, if you're so smart, do it yourself! I'm leaving! +90 >>> Messages 81 thru 90 are reserved for "obituaries". <<< +91 Sorry, but I no longer seem to remember how it was you got here. +92 You can't carry anything more. You'll have to drop something first. +93 You can't go through a locked steel grate! +94 I believe what you want is right here with you. +95 You don't fit through a two-inch slit! +96 I respectfully suggest you go across the bridge instead of jumping. +97 There is no way across the fissure. +98 You're not carrying anything. +99 You are currently holding the following: +100 It's not hungry (it's merely pinin' for the fjords). Besides, you +100 have no bird seed. +101 The snake has now devoured your bird. +102 There's nothing here it wants to eat (except perhaps you). +103 You fool, dwarves eat only coal! Now you've made him *really* mad!! +104 You have nothing in which to carry it. +105 Your bottle is already full. +106 There is nothing here with which to fill the bottle. +107 Your bottle is now full of water. +108 Your bottle is now full of oil. +109 You can't fill that. +110 Don't be ridiculous! +111 The door is extremely rusty and refuses to open. +112 The plant indignantly shakes the oil off its leaves and asks, "water?" +113 The hinges are quite thoroughly rusted now and won't budge. +114 The oil has freed up the hinges so that the door will now move, +114 although it requires some effort. +115 The plant has exceptionally deep roots and cannot be pulled free. +116 The dwarves' knives vanish as they strike the walls of the cave. +117 Something you're carrying won't fit through the tunnel with you. +117 You'd best take inventory and drop something. +118 You can't fit this five-foot clam through that little passage! +119 You can't fit this five-foot oyster through that little passage! +120 I advise you to put down the clam before opening it. >strain!< +121 I advise you to put down the oyster before opening it. >wrench!< +122 You don't have anything strong enough to open the clam. +123 You don't have anything strong enough to open the oyster. +124 A glistening pearl falls out of the clam and rolls away. Goodness, +124 this must really be an oyster. (I never was very good at identifying +124 bivalves.) Whatever it is, it has now snapped shut again. +125 The oyster creaks open, revealing nothing but oyster inside. It +125 promptly snaps shut again. +126 You have crawled around in some little holes and found your way +126 blocked by a recent cave-in. You are now back in the main passage. +127 There are faint rustling noises from the darkness behind you. +128 Out from the shadows behind you pounces a bearded pirate! "Har, har," +128 he chortles, "I'll just take all this booty and hide it away with me +128 chest deep in the maze!" He snatches your treasure and vanishes into +128 the gloom. +129 A sepulchral voice reverberating through the cave, says, "Cave closing +129 soon. All adventurers exit immediately through Main Office." +130 A mysterious recorded voice groans into life and announces: +130 "This exit is closed. Please leave via Main Office." +131 It looks as though you're dead. Well, seeing as how it's so close to +131 closing time anyway, I think we'll just call it a day. +132 The sepulchral voice intones, "The cave is now closed." As the echoes +132 fade, there is a blinding flash of light (and a small puff of orange +132 smoke). . . . As your eyes refocus, you look around and find... +133 There is a loud explosion, and a twenty-foot hole appears in the far +133 wall, burying the dwarves in the rubble. You march through the hole +133 and find yourself in the Main Office, where a cheering band of +133 friendly elves carry the conquering adventurer off into the sunset. +134 There is a loud explosion, and a twenty-foot hole appears in the far +134 wall, burying the snakes in the rubble. A river of molten lava pours +134 in through the hole, destroying everything in its path, including you! +135 There is a loud explosion, and you are suddenly splashed across the +135 walls of the room. +136 The resulting ruckus has awakened the dwarves. There are now several +136 threatening little dwarves in the room with you! Most of them throw +136 knives at you! All of them get you! +137 Oh, leave the poor unhappy bird alone. +138 I dare say whatever you want is around here somewhere. +139 I don't know the word "stop". Use "quit" if you want to give up. +140 You can't get there from here. +141 You are being followed by a very large, tame bear. +142 If you want to end your adventure early, say "quit". To suspend your +142 adventure such that you can continue later, say "suspend" (or "pause" +142 or "save"). To see what hours the cave is normally open, say "hours". +142 To see how well you're doing, say "score". To get full credit for a +142 treasure, you must have left it safely in the building, though you get +142 partial credit just for locating it. You lose points for getting +142 killed, or for quitting, though the former costs you more. There are +142 also points based on how much (if any) of the cave you've managed to +142 explore; in particular, there is a large bonus just for getting in (to +142 distinguish the beginners from the rest of the pack), and there are +142 other ways to determine whether you've been through some of the more +142 harrowing sections. If you think you've found all the treasures, just +142 keep exploring for a while. If nothing interesting happens, you +142 haven't found them all yet. If something interesting *does* happen, +142 it means you're getting a bonus and have an opportunity to garner many +142 more points in the Master's Section. I may occasionally offer hints +142 if you seem to be having trouble. If I do, I'll warn you in advance +142 how much it will affect your score to accept the hints. Finally, to +142 save paper, you may specify "brief", which tells me never to repeat +142 the full description of a place unless you explicitly ask me to. +143 Do you indeed wish to quit now? +144 There is nothing here with which to fill the vase. +145 The sudden change in temperature has delicately shattered the vase. +146 It is beyond your power to do that. +147 I don't know how. +148 It is too far up for you to reach. +149 You killed a little dwarf. The body vanishes in a cloud of greasy +149 black smoke. +150 The shell is very strong and is impervious to attack. +151 What's the matter, can't you read? Now you'd best start over. +152 The axe bounces harmlessly off the dragon's thick scales. +153 The dragon looks rather nasty. You'd best not try to get by. +154 The little bird attacks the green dragon, and in an astounding flurry +154 gets burnt to a cinder. The ashes blow away. +155 On what? +156 Okay, from now on I'll only describe a place in full the first time +156 you come to it. To get the full description, say "look". +157 Trolls are close relatives with the rocks and have skin as tough as +157 that of a rhinoceros. The troll fends off your blows effortlessly. +158 The troll deftly catches the axe, examines it carefully, and tosses it +158 back, declaring, "Good workmanship, but it's not valuable enough." +159 The troll catches your treasure and scurries away out of sight. +160 The troll refuses to let you cross. +161 There is no longer any way across the chasm. +162 Just as you reach the other side, the bridge buckles beneath the +162 weight of the bear, which was still following you around. You +162 scrabble desperately for support, but as the bridge collapses you +162 stumble back and fall into the chasm. +163 The bear lumbers toward the troll, who lets out a startled shriek and +163 scurries away. The bear soon gives up the pursuit and wanders back. +164 The axe misses and lands near the bear where you can't get at it. +165 With what? Your bare hands? Against *his* bear hands?? +166 The bear is confused; he only wants to be your friend. +167 For crying out loud, the poor thing is already dead! +168 The bear eagerly wolfs down your food, after which he seems to calm +168 down considerably and even becomes rather friendly. +169 The bear is still chained to the wall. +170 The chain is still locked. +171 The chain is now unlocked. +172 The chain is now locked. +173 There is nothing here to which the chain can be locked. +174 There is nothing here to eat. +175 Do you want the hint? +176 Do you need help getting out of the maze? +177 You can make the passages look less alike by dropping things. +178 Are you trying to explore beyond the Plover Room? +179 There is a way to explore that region without having to worry about +179 falling into a pit. None of the objects available is immediately +179 useful in discovering the secret. +180 Do you need help getting out of here? +181 Don't go west. +182 Gluttony is not one of the troll's vices. Avarice, however, is. +183 Your lamp is getting dim. You'd best start wrapping this up, unless +183 You can find some fresh batteries. I seem to recall there's a vending +183 machine in the maze. Bring some coins with you. +184 Your lamp has run out of power. +185 There's not much point in wandering around out here, and you can't +185 explore the cave without a lamp. So let's just call it a day. +186 There are faint rustling noises from the darkness behind you. As you +186 turn toward them, the beam of your lamp falls across a bearded pirate. +186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've +186 been spotted! I'd best hie meself off to the maze to hide me chest!" +186 With that, he vanishes into the gloom. +187 Your lamp is getting dim. You'd best go back for those batteries. +188 Your lamp is getting dim. I'm taking the liberty of replacing the +188 batteries. +189 Your lamp is getting dim, and you're out of spare batteries. You'd +189 best start wrapping this up. +190 I'm afraid the magazine is written in Dwarvish. +191 "This is not the maze where the pirate leaves his treasure chest." +192 Hmmm, this looks like a clue, which means it'll cost you 10 points to +192 read it. Should I go ahead and read it anyway? +193 It says, "there is something strange about this place, such that one +193 of the words I've always known now has a new effect." +194 It says the same thing it did before. +195 I'm afraid I don't understand. +196 "Congratulations on bringing light into the Dark-Room!" +197 You strike the mirror a resounding blow, whereupon it shatters into a +197 myriad tiny fragments. +198 You have taken the vase and hurled it delicately to the ground. +199 You prod the nearest dwarf, who wakes up grumpily, takes one look at +199 you, curses, and grabs for his axe. +200 Is this acceptable? +201 There's no point in suspending a demonstration game. +202 You awaken only to discover your bits have been dissolving while you +202 slept. You disappear in a cloud of greasy black smoke. +-1 +7 +1 3 +2 3 +3 8 9 +4 10 +5 11 +6 0 +7 14 15 +8 13 +9 94 -1 +10 96 +11 19 -1 +12 17 27 +13 101 -1 +14 103 +15 0 +16 106 +17 0 -1 +18 0 +19 3 +20 3 +21 0 +22 0 +23 109 -1 +24 25 -1 +25 23 67 +26 111 -1 +27 35 110 +28 0 +29 97 -1 +30 0 -1 +31 119 121 +32 117 122 +33 117 122 +34 0 0 +35 130 -1 +36 0 -1 +37 126 -1 +38 140 -1 +39 0 +40 96 -1 +50 18 +51 27 +52 28 +53 29 +54 30 +55 0 +56 92 +57 95 +58 97 +59 100 +60 101 +61 0 +62 119 121 +63 127 +64 130 -1 +-1 +8 +1 24 +2 29 +3 0 +4 33 +5 0 +6 33 +7 38 +8 38 +9 42 +10 14 +11 43 +12 110 +13 29 +14 110 +15 73 +16 75 +17 29 +18 13 +19 59 +20 59 +21 174 +22 109 +23 67 +24 13 +25 147 +26 155 +27 195 +28 146 +29 110 +30 13 +31 13 +-1 +9 +0 1 2 3 4 5 6 7 8 9 10 +0 100 115 116 126 +2 1 3 4 7 38 95 113 24 +1 24 +3 46 47 48 54 56 58 82 85 86 +3 122 123 124 125 126 127 128 129 130 +4 8 +5 13 +6 19 +7 42 43 44 45 46 47 48 49 50 51 +7 52 53 54 55 56 80 81 82 86 87 +8 99 100 101 +9 108 +-1 +10 +35 You are obviously a rank amateur. Better luck next time. +100 Your score qualifies you as a Novice class Adventurer. +130 You have achieved the rating: "Experienced Adventurer". +200 You may now consider yourself a "Seasoned Adventurer". +250 You have reached "Junior Master" status. +300 Your score puts you in Master Adventurer Class C. +330 Your score puts you in Master Adventurer Class B. +349 Your score puts you in Master Adventurer Class A. +9999 All of Adventuredom gives tribute to you, Adventurer Grandmaster! +-1 +11 +2 9999 10 0 0 +3 9999 5 0 0 +4 4 2 62 63 +5 5 2 18 19 +6 8 2 20 21 +7 75 4 176 177 +8 25 5 178 179 +9 20 3 180 181 +-1 +12 +1 A large cloud of green smoke appears in front of you. It clears away +1 to reveal a tall wizard, clothed in grey. He fixes you with a steely +1 glare and declares, "This adventure has lasted too long." With that +1 he makes a single pass over you with his hands, and everything around +1 you fades away into a grey nothingness. +2 Even wizards have to wait longer than that! +3 I'm terribly sorry, but Colossal Cave is closed. Our hours are: +4 Only wizards are permitted within the cave right now. +5 We do allow visitors to make short explorations during our off hours. +5 Would you like to do that? +6 Colossal Cave is open to regular adventurers at the following hours: +7 Very well. +8 Only a wizard may continue an adventure this soon. +9 I suggest you resume your adventure at a later time. +10 Do you wish to see the hours? +11 Do you wish to change the hours? +12 New magic word (null to leave unchanged): +13 New magic number (null to leave unchanged): +14 Do you wish to change the message of the day? +15 Okay. You can save this version now. +16 Are you a wizard? +17 Prove it! Say the magic word! +18 That is not what I thought it was. Do you know what I thought it was? +19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . . +20 Foo, you are nothing but a charlatan! +21 New hours specified by defining "prime time". Give only the hour +21 (E.g. 14, not 14:00 or 2pm). Enter a negative number after last pair. +22 New hours for Colossal Cave: +23 Limit lines to 70 chars. End with null line. +24 Line too long, retype: +25 Not enough room for another line. Ending message here. +26 Do you wish to (re)schedule the next holiday? +27 To begin how many days from today? +28 To last how many days (zero if no holiday)? +29 To be called what (up to 20 characters)? +30 Too small! Assuming minimum value (45 minutes). +31 Break out of this and save your core-image. +32 Be sure to save your core-image... +-1 +0 + glorkz 8.1 93/05/31 diff --git a/games/adventure/hdr.h b/games/adventure/hdr.h new file mode 100644 index 00000000000..6e1440b896e --- /dev/null +++ b/games/adventure/hdr.h @@ -0,0 +1,166 @@ +/* $NetBSD: hdr.h,v 1.2 1995/03/21 12:05:02 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * + * @(#)hdr.h 8.1 (Berkeley) 5/31/93 + */ + +/* ADVENTURE -- Jim Gillogly, Jul 1977 + * This program is a re-write of ADVENT, written in FORTRAN mostly by + * Don Woods of SAIL. In most places it is as nearly identical to the + * original as possible given the language and word-size differences. + * A few places, such as the message arrays and travel arrays were changed + * to reflect the smaller core size and word size. The labels of the + * original are reflected in this version, so that the comments of the + * fortran are still applicable here. + * + * The data file distributed with the fortran source is assumed to be called + * "glorkz" in the directory where the program is first run. + */ + +/* hdr.h: included by c advent files */ + +int datfd; /* message file descriptor */ +int delhit; +int yea; +extern char data_file[]; /* Virtual data file */ + +#define TAB 011 +#define LF 012 +#define FLUSHLINE while (getchar()!='\n') +#define FLUSHLF while (next()!=LF) + +int loc,newloc,oldloc,oldlc2,wzdark,gaveup,kq,k,k2; +char *wd1,*wd2; /* the complete words */ +int verb,obj,spk; +extern int blklin; +int saved,savet,mxscor,latncy; + +#define SHORT 50 /* How short is a demo game? */ + +#define MAXSTR 20 /* max length of user's words */ + +#define HTSIZE 512 /* max number of vocab words */ +struct hashtab /* hash table for vocabulary */ +{ int val; /* word type &index (ktab) */ + char *atab; /* pointer to actual string */ +} voc[HTSIZE]; + +#define SEED 1815622 /* "Encryption" seed */ + +struct text +#ifdef OLDSTUFF +{ int seekadr; /* DATFILE must be < 2**16 */ +#endif OLDSTUFF +{ char *seekadr; /* Msg start in virtual disk */ + int txtlen; /* length of msg starting here */ +}; + +#define RTXSIZ 205 +struct text rtext[RTXSIZ]; /* random text messages */ + +#define MAGSIZ 35 +struct text mtext[MAGSIZ]; /* magic messages */ + +int clsses; +#define CLSMAX 12 +struct text ctext[CLSMAX]; /* classes of adventurer */ +int cval[CLSMAX]; + +struct text ptext[101]; /* object descriptions */ + +#define LOCSIZ 141 /* number of locations */ +struct text ltext[LOCSIZ]; /* long loc description */ +struct text stext[LOCSIZ]; /* short loc descriptions */ + +struct travlist /* direcs & conditions of travel*/ +{ struct travlist *next; /* ptr to next list entry */ + int conditions; /* m in writeup (newloc / 1000) */ + int tloc; /* n in writeup (newloc % 1000) */ + int tverb; /* the verb that takes you there*/ +} *travel[LOCSIZ],*tkk; /* travel is closer to keys(...)*/ + +int atloc[LOCSIZ]; + +int plac[101]; /* initial object placement */ +int fixd[101],fixed[101]; /* location fixed? */ + +int actspk[35]; /* rtext msg for verb <n> */ + +int cond[LOCSIZ]; /* various condition bits */ + +extern int setbit[16]; /* bit defn masks 1,2,4,... */ + +int hntmax; +int hints[20][5]; /* info on hints */ +int hinted[20],hintlc[20]; + +int place[101], prop[101],link[201]; +int abb[LOCSIZ]; + +int maxtrs,tally,tally2; /* treasure values */ + +#define FALSE 0 +#define TRUE 1 + +int keys,lamp,grate,cage,rod,rod2,steps,/* mnemonics */ + bird,door,pillow,snake,fissur,tablet,clam,oyster,magzin, + dwarf,knife,food,bottle,water,oil,plant,plant2,axe,mirror,dragon, + chasm,troll,troll2,bear,messag,vend,batter, + nugget,coins,chest,eggs,tridnt,vase,emrald,pyram,pearl,rug,chain, + spices, + back,look,cave,null,entrnc,dprssn, + enter, stream, pour, + say,lock,throw,find,invent; + +int chloc,chloc2,dseen[7],dloc[7], /* dwarf stuff */ + odloc[7],dflag,daltlc; + +int tk[21],stick,dtotal,attack; +int turns,lmwarn,iwest,knfloc,detail, /* various flags & counters */ + abbnum,maxdie,numdie,holdng,dkill,foobar,bonus,clock1,clock2, + saved,closng,panic,closed,scorng; + +int demo,newloc,limit; + +char *malloc(); +char *decr(); +unsigned long crc(); + +/* We need to get a little tricky to avoid strings */ +#define DECR(a,b,c,d,e) decr('a'+'+','b'+'-','c'+'#','d'+'&','e'+'%') diff --git a/games/adventure/init.c b/games/adventure/init.c new file mode 100644 index 00000000000..663e267fe63 --- /dev/null +++ b/games/adventure/init.c @@ -0,0 +1,222 @@ +/* $NetBSD: init.c,v 1.2 1995/03/21 12:05:04 cgd Exp $ */ + +/*- + * Copyright (c) 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93"; +#else +static char rcsid[] = "$NetBSD: init.c,v 1.2 1995/03/21 12:05:04 cgd Exp $"; +#endif +#endif /* not lint */ + +/* Re-coding of advent in C: data initialization */ + +#include <sys/types.h> +#include <stdio.h> +#include "hdr.h" + +int blklin = TRUE; + +int setbit[16] = {1,2,4,010,020,040,0100,0200,0400,01000,02000,04000, + 010000,020000,040000,0100000}; + + +init(command) /* everything for 1st time run */ +char *command; /* command we were called with */ +{ + rdata(); /* read data from orig. file */ + linkdata(); + poof(); +} + +char *decr(a,b,c,d,e) +char a,b,c,d,e; +{ + static char buf[6]; + + buf[0] = a-'+'; + buf[1] = b-'-'; + buf[2] = c-'#'; + buf[3] = d-'&'; + buf[4] = e-'%'; + buf[5] = 0; + return buf; +} + +linkdata() /* secondary data manipulation */ +{ register int i,j; + + /* array linkages */ + for (i=1; i<=LOCSIZ; i++) + if (ltext[i].seekadr!=0 && travel[i] != 0) + if ((travel[i]->tverb)==1) cond[i]=2; + for (j=100; j>0; j--) + if (fixd[j]>0) + { drop(j+100,fixd[j]); + drop(j,plac[j]); + } + for (j=100; j>0; j--) + { fixed[j]=fixd[j]; + if (plac[j]!=0 && fixd[j]<=0) drop(j,plac[j]); + } + + maxtrs=79; + tally=0; + tally2=0; + + for (i=50; i<=maxtrs; i++) + { if (ptext[i].seekadr!=0) prop[i] = -1; + tally -= prop[i]; + } + + /* define mnemonics */ + keys = vocab(DECR(k,e,y,s,\0), 1); + lamp = vocab(DECR(l,a,m,p,\0), 1); + grate = vocab(DECR(g,r,a,t,e), 1); + cage = vocab(DECR(c,a,g,e,\0),1); + rod = vocab(DECR(r,o,d,\0,\0),1); + rod2=rod+1; + steps=vocab(DECR(s,t,e,p,s),1); + bird = vocab(DECR(b,i,r,d,\0),1); + door = vocab(DECR(d,o,o,r,\0),1); + pillow= vocab(DECR(p,i,l,l,o), 1); + snake = vocab(DECR(s,n,a,k,e), 1); + fissur= vocab(DECR(f,i,s,s,u), 1); + tablet= vocab(DECR(t,a,b,l,e), 1); + clam = vocab(DECR(c,l,a,m,\0),1); + oyster= vocab(DECR(o,y,s,t,e), 1); + magzin= vocab(DECR(m,a,g,a,z), 1); + dwarf = vocab(DECR(d,w,a,r,f), 1); + knife = vocab(DECR(k,n,i,f,e), 1); + food = vocab(DECR(f,o,o,d,\0),1); + bottle= vocab(DECR(b,o,t,t,l), 1); + water = vocab(DECR(w,a,t,e,r), 1); + oil = vocab(DECR(o,i,l,\0,\0),1); + plant = vocab(DECR(p,l,a,n,t), 1); + plant2=plant+1; + axe = vocab(DECR(a,x,e,\0,\0),1); + mirror= vocab(DECR(m,i,r,r,o), 1); + dragon= vocab(DECR(d,r,a,g,o), 1); + chasm = vocab(DECR(c,h,a,s,m), 1); + troll = vocab(DECR(t,r,o,l,l), 1); + troll2=troll+1; + bear = vocab(DECR(b,e,a,r,\0),1); + messag= vocab(DECR(m,e,s,s,a), 1); + vend = vocab(DECR(v,e,n,d,i), 1); + batter= vocab(DECR(b,a,t,t,e), 1); + + nugget= vocab(DECR(g,o,l,d,\0),1); + coins = vocab(DECR(c,o,i,n,s), 1); + chest = vocab(DECR(c,h,e,s,t), 1); + eggs = vocab(DECR(e,g,g,s,\0),1); + tridnt= vocab(DECR(t,r,i,d,e), 1); + vase = vocab(DECR(v,a,s,e,\0),1); + emrald= vocab(DECR(e,m,e,r,a), 1); + pyram = vocab(DECR(p,y,r,a,m), 1); + pearl = vocab(DECR(p,e,a,r,l), 1); + rug = vocab(DECR(r,u,g,\0,\0),1); + chain = vocab(DECR(c,h,a,i,n), 1); + + back = vocab(DECR(b,a,c,k,\0),0); + look = vocab(DECR(l,o,o,k,\0),0); + cave = vocab(DECR(c,a,v,e,\0),0); + null = vocab(DECR(n,u,l,l,\0),0); + entrnc= vocab(DECR(e,n,t,r,a), 0); + dprssn= vocab(DECR(d,e,p,r,e), 0); + enter = vocab(DECR(e,n,t,e,r), 0); + + pour = vocab(DECR(p,o,u,r,\0), 2); + say = vocab(DECR(s,a,y,\0,\0),2); + lock = vocab(DECR(l,o,c,k,\0),2); + throw = vocab(DECR(t,h,r,o,w), 2); + find = vocab(DECR(f,i,n,d,\0),2); + invent= vocab(DECR(i,n,v,e,n), 2); + + /* initialize dwarves */ + chloc=114; + chloc2=140; + for (i=1; i<=6; i++) + dseen[i]=FALSE; + dflag=0; + dloc[1]=19; + dloc[2]=27; + dloc[3]=33; + dloc[4]=44; + dloc[5]=64; + dloc[6]=chloc; + daltlc=18; + + /* random flags & ctrs */ + turns=0; + lmwarn=FALSE; + iwest=0; + knfloc=0; + detail=0; + abbnum=5; + for (i=0; i<=4; i++) + if (rtext[2*i+81].seekadr!=0) maxdie=i+1; + numdie=holdng=dkill=foobar=bonus=0; + clock1=30; + clock2=50; + saved=0; + closng=panic=closed=scorng=FALSE; +} + + + +trapdel() /* come here if he hits a del */ +{ delhit++; /* main checks, treats as QUIT */ + signal(2,trapdel); /* catch subsequent DELs */ +} + + +startup() +{ + time_t time(); + + demo=Start(0); + srand((int)(time((time_t *)NULL))); /* random seed */ + /* srand(371); /* non-random seed */ + hinted[3]=yes(65,1,0); + newloc=1; + delhit = 0; + limit=330; + if (hinted[3]) limit=1000; /* better batteries if instrucs */ +} diff --git a/games/adventure/io.c b/games/adventure/io.c new file mode 100644 index 00000000000..86f0c850820 --- /dev/null +++ b/games/adventure/io.c @@ -0,0 +1,521 @@ +/* $NetBSD: io.c,v 1.3 1995/04/24 12:21:37 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)io.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: io.c,v 1.3 1995/04/24 12:21:37 cgd Exp $"; +#endif +#endif /* not lint */ + +/* Re-coding of advent in C: file i/o and user i/o */ + +#include "hdr.h" +#include <stdio.h> +#include <string.h> + + +getin(wrd1,wrd2) /* get command from user */ +char **wrd1,**wrd2; /* no prompt, usually */ +{ register char *s; + static char wd1buf[MAXSTR],wd2buf[MAXSTR]; + int first, numch; + + *wrd1=wd1buf; /* return ptr to internal string*/ + *wrd2=wd2buf; + wd2buf[0]=0; /* in case it isn't set here */ + for (s=wd1buf, first=1, numch=0;;) + { if ((*s=getchar())>='A' && *s <='Z') *s = *s - ('A' -'a'); + /* convert to upper case */ + switch(*s) /* start reading from user */ + { case '\n': + *s=0; + return; + case ' ': + if (s==wd1buf||s==wd2buf) /* initial blank */ + continue; + *s=0; + if (first) /* finished 1st wd; start 2nd */ + { first=numch=0; + s=wd2buf; + break; + } + else /* finished 2nd word */ + { FLUSHLINE; + *s=0; + return; + } + default: + if (++numch>=MAXSTR) /* string too long */ + { printf("Give me a break!!\n"); + wd1buf[0]=wd2buf[0]=0; + FLUSHLINE; + return; + } + s++; + } + } +} + + +confirm(mesg) /* confirm irreversible action */ +char *mesg; +{ register int result; + printf("%s",mesg); /* tell him what he did */ + if (getchar()=='y') /* was his first letter a 'y'? */ + result=1; + else result=0; + FLUSHLINE; + return(result); +} + +yes(x,y,z) /* confirm with rspeak */ +int x,y,z; +{ register int result; + register char ch; + for (;;) + { rspeak(x); /* tell him what we want*/ + if ((ch=getchar())=='y') + result=TRUE; + else if (ch=='n') result=FALSE; + FLUSHLINE; + if (ch=='y'|| ch=='n') break; + printf("Please answer the question.\n"); + } + if (result==TRUE) rspeak(y); + if (result==FALSE) rspeak(z); + return(result); +} + +yesm(x,y,z) /* confirm with mspeak */ +int x,y,z; +{ register int result; + register char ch; + for (;;) + { mspeak(x); /* tell him what we want*/ + if ((ch=getchar())=='y') + result=TRUE; + else if (ch=='n') result=FALSE; + FLUSHLINE; + if (ch=='y'|| ch=='n') break; + printf("Please answer the question.\n"); + } + if (result==TRUE) mspeak(y); + if (result==FALSE) mspeak(z); + return(result); +} + +/* FILE *inbuf,*outbuf; */ + +char *inptr; /* Pointer into virtual disk */ + +int outsw = 0; /* putting stuff to data file? */ + +char iotape[] = "Ax3F'\003tt$8h\315qer*h\017nGKrX\207:!l"; +char *tape = iotape; /* pointer to encryption tape */ + +next() /* next virtual char, bump adr */ +{ + int ch; + + ch=(*inptr ^ random()) & 0xFF; /* Decrypt input data */ + if (outsw) /* putting data in tmp file */ + { if (*tape==0) tape=iotape; /* rewind encryption tape */ + *inptr = ch ^ *tape++; /* re-encrypt and replace value */ + } + inptr++; + return(ch); +} + +char breakch; /* tell which char ended rnum */ + +rdata() /* "read" data from virtual file*/ +{ register int sect; + register char ch; + + inptr = data_file; /* Pointer to virtual data file */ + srandom(SEED); /* which is lightly encrypted. */ + + clsses=1; + for (;;) /* read data sections */ + { sect=next()-'0'; /* 1st digit of section number */ +#ifdef VERBOSE + printf("Section %c",sect+'0'); +#endif + if ((ch=next())!=LF) /* is there a second digit? */ + { + FLUSHLF; +#ifdef VERBOSE + putchar(ch); +#endif + sect=10*sect+ch-'0'; + } +#ifdef VERBOSE + putchar('\n'); +#endif + switch(sect) + { case 0: /* finished reading database */ + return; + case 1: /* long form descriptions */ + rdesc(1); + break; + case 2: /* short form descriptions */ + rdesc(2); + break; + case 3: /* travel table */ + rtrav(); break; + case 4: /* vocabulary */ + rvoc(); + break; + case 5: /* object descriptions */ + rdesc(5); + break; + case 6: /* arbitrary messages */ + rdesc(6); + break; + case 7: /* object locations */ + rlocs(); break; + case 8: /* action defaults */ + rdflt(); break; + case 9: /* liquid assets */ + rliq(); break; + case 10: /* class messages */ + rdesc(10); + break; + case 11: /* hints */ + rhints(); break; + case 12: /* magic messages */ + rdesc(12); + break; + default: + printf("Invalid data section number: %d\n",sect); + for (;;) putchar(next()); + } + if (breakch!=LF) /* routines return after "-1" */ + FLUSHLF; + } +} + +char nbf[12]; + + +rnum() /* read initial location num */ +{ register char *s; + tape = iotape; /* restart encryption tape */ + for (s=nbf,*s=0;; s++) + if ((*s=next())==TAB || *s=='\n' || *s==LF) + break; + breakch= *s; /* save char for rtrav() */ + *s=0; /* got the number as ascii */ + if (nbf[0]=='-') return(-1); /* end of data */ + return(atoi(nbf)); /* convert it to integer */ +} + +char *seekhere; + +rdesc(sect) /* read description-format msgs */ +int sect; +{ register char *s,*t; + register int locc; + char *seekstart, *maystart, *adrstart; + char *entry; + + seekhere = inptr; /* Where are we in virtual file?*/ + outsw=1; /* these msgs go into tmp file */ + for (oldloc= -1, seekstart=seekhere;;) + { maystart=inptr; /* maybe starting new entry */ + if ((locc=rnum())!=oldloc && oldloc>=0 /* finished msg */ + && ! (sect==5 && (locc==0 || locc>=100)))/* unless sect 5*/ + { switch(sect) /* now put it into right table */ + { case 1: /* long descriptions */ + ltext[oldloc].seekadr=seekhere; + ltext[oldloc].txtlen=maystart-seekstart; + break; + case 2: /* short descriptions */ + stext[oldloc].seekadr=seekhere; + stext[oldloc].txtlen=maystart-seekstart; + break; + case 5: /* object descriptions */ + ptext[oldloc].seekadr=seekhere; + ptext[oldloc].txtlen=maystart-seekstart; + break; + case 6: /* random messages */ + if (oldloc>RTXSIZ) + { printf("Too many random msgs\n"); + exit(0); + } + rtext[oldloc].seekadr=seekhere; + rtext[oldloc].txtlen=maystart-seekstart; + break; + case 10: /* class messages */ + ctext[clsses].seekadr=seekhere; + ctext[clsses].txtlen=maystart-seekstart; + cval[clsses++]=oldloc; + break; + case 12: /* magic messages */ + if (oldloc>MAGSIZ) + { printf("Too many magic msgs\n"); + exit(0); + } + mtext[oldloc].seekadr=seekhere; + mtext[oldloc].txtlen=maystart-seekstart; + break; + default: + printf("rdesc called with bad section\n"); + exit(0); + } + seekhere += maystart-seekstart; + } + if (locc<0) + { outsw=0; /* turn off output */ + seekhere += 3; /* -1<delimiter> */ + return; + } + if (sect!=5 || (locc>0 && locc<100)) + { if (oldloc!=locc)/* starting a new message */ + seekstart=maystart; + oldloc=locc; + } + FLUSHLF; /* scan the line */ + } +} + + +rtrav() /* read travel table */ +{ register int locc; + register struct travlist *t; + register char *s; + char buf[12]; + int len,m,n,entries; + for (oldloc= -1;;) /* get another line */ + { if ((locc=rnum())!=oldloc && oldloc>=0) /* end of entry */ + { + t->next = 0; /* terminate the old entry */ + /* printf("%d:%d entries\n",oldloc,entries); */ + /* twrite(oldloc); */ + } + if (locc== -1) return; + if (locc!=oldloc) /* getting a new entry */ + { t=travel[locc]=(struct travlist *) malloc(sizeof (struct travlist)); + /* printf("New travel list for %d\n",locc); */ + entries=0; + oldloc=locc; + } + for (s=buf;; *s++) /* get the newloc number /ASCII */ + if ((*s=next())==TAB || *s==LF) break; + *s=0; + len=length(buf)-1; /* quad long number handling */ + /* printf("Newloc: %s (%d chars)\n",buf,len); */ + if (len<4) /* no "m" conditions */ + { m=0; + n=atoi(buf); /* newloc mod 1000 = newloc */ + } + else /* a long integer */ + { n=atoi(buf+len-3); + buf[len-3]=0; /* terminate newloc/1000 */ + m=atoi(buf); + } + while (breakch!=LF) /* only do one line at a time */ + { if (entries++) t=t->next=(struct travlist *) malloc(sizeof (struct travlist)); + t->tverb=rnum();/* get verb from the file */ + t->tloc=n; /* table entry mod 1000 */ + t->conditions=m;/* table entry / 1000 */ + /* printf("entry %d for %d\n",entries,locc); */ + } + } +} + +#ifdef DEBUG + +twrite(loq) /* travel options from this loc */ +int loq; +{ register struct travlist *t; + printf("If"); + speak(<ext[loq]); + printf("then\n"); + for (t=travel[loq]; t!=0; t=t->next) + { printf("verb %d takes you to ",t->tverb); + if (t->tloc<=300) + speak(<ext[t->tloc]); + else if (t->tloc<=500) + printf("special code %d\n",t->tloc-300); + else + rspeak(t->tloc-500); + printf("under conditions %d\n",t->conditions); + } +} + +#endif DEBUG + +rvoc() +{ register char *s; /* read the vocabulary */ + register int index; + char buf[6]; + for (;;) + { index=rnum(); + if (index<0) break; + for (s=buf,*s=0;; s++) /* get the word */ + if ((*s=next())==TAB || *s=='\n' || *s==LF + || *s==' ') break; + /* terminate word with newline, LF, tab, blank */ + if (*s!='\n' && *s!=LF) FLUSHLF; /* can be comments */ + *s=0; + /* printf("\"%s\"=%d\n",buf,index);*/ + vocab(buf,-2,index); + } +/* prht(); */ +} + + +rlocs() /* initial object locations */ +{ for (;;) + { if ((obj=rnum())<0) break; + plac[obj]=rnum(); /* initial loc for this obj */ + if (breakch==TAB) /* there's another entry */ + fixd[obj]=rnum(); + else fixd[obj]=0; + } +} + +rdflt() /* default verb messages */ +{ for (;;) + { if ((verb=rnum())<0) break; + actspk[verb]=rnum(); + } +} + +rliq() /* liquid assets &c: cond bits */ +{ register int bitnum; + for (;;) /* read new bit list */ + { if ((bitnum=rnum())<0) break; + for (;;) /* read locs for bits */ + { cond[rnum()] |= setbit[bitnum]; + if (breakch==LF) break; + } + } +} + +rhints() +{ register int hintnum,i; + hntmax=0; + for (;;) + { if ((hintnum=rnum())<0) break; + for (i=1; i<5; i++) + hints[hintnum][i]=rnum(); + if (hintnum>hntmax) hntmax=hintnum; + } +} + + +rspeak(msg) +int msg; +{ if (msg!=0) speak(&rtext[msg]); +} + + +mspeak(msg) +int msg; +{ if (msg!=0) speak(&mtext[msg]); +} + + +speak(msg) /* read, decrypt, and print a message (not ptext) */ +struct text *msg;/* msg is a pointer to seek address and length of mess */ +{ + register char *s, nonfirst; + + s = msg->seekadr; + nonfirst=0; + while (s - msg->seekadr < msg->txtlen) /* read a line at a time */ + { tape=iotape; /* restart decryption tape */ + while ((*s++ ^ *tape++) != TAB); /* read past loc num */ + /* assume tape is longer than location number */ + /* plus the lookahead put together */ + if ((*s ^ *tape) == '>' && + (*(s+1) ^ *(tape+1)) == '$' && + (*(s+2) ^ *(tape+2)) == '<') break; + if (blklin && !nonfirst++) putchar('\n'); + do + { if (*tape == 0) tape = iotape;/* rewind decryp tape */ + putchar(*s ^ *tape); + } while ((*s++ ^ *tape++) != LF); /* better end with LF */ + } +} + + +pspeak(m,skip) /* read, decrypt an print a ptext message */ +int m; /* msg is the number of all the p msgs for this place */ +int skip; /* assumes object 1 doesn't have prop 1, obj 2 no prop 2 &c*/ +{ + register char *s,nonfirst; + char *numst, save; + struct text *msg; + char *tbuf; + + msg = &ptext[m]; + if ((tbuf=(char *) malloc(msg->txtlen + 1)) == 0) bug(108); + memcpy(tbuf, msg->seekadr, msg->txtlen + 1); /* Room to null */ + s = tbuf; + + nonfirst=0; + while (s - tbuf < msg->txtlen) /* read line at a time */ + { tape=iotape; /* restart decryption tape */ + for (numst=s; (*s^= *tape++)!=TAB; s++); /* get number */ + + save = *s; /* Temporarily trash the string (cringe) */ + *s++ = 0; /* decrypting number within the string */ + + if (atoi(numst) != 100 * skip && skip >= 0) + { while ((*s++^*tape++)!=LF) /* flush the line */ + if (*tape==0) tape=iotape; + continue; + } + if ((*s^*tape)=='>' && (*(s+1)^*(tape+1))=='$' && + (*(s+2)^*(tape+2))=='<') break; + if (blklin && ! nonfirst++) putchar('\n'); + do + { if (*tape==0) tape=iotape; + putchar(*s^*tape); + } while ((*s++^*tape++)!=LF); /* better end with LF */ + if (skip<0) break; + } + free(tbuf); +} diff --git a/games/adventure/main.c b/games/adventure/main.c new file mode 100644 index 00000000000..3879ba60bf7 --- /dev/null +++ b/games/adventure/main.c @@ -0,0 +1,586 @@ +/* $NetBSD: main.c,v 1.2 1995/03/21 12:05:07 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char copyright[] = +"@(#) Copyright (c) 1991, 1993\n\ + The Regents of the University of California. All rights reserved.\n"; +#endif /* not lint */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)main.c 8.1 (Berkeley) 6/2/93"; +#else +static char rcsid[] = "$NetBSD: main.c,v 1.2 1995/03/21 12:05:07 cgd Exp $"; +#endif +#endif /* not lint */ + +/* Re-coding of advent in C: main program */ + +#include <sys/file.h> +#include <stdio.h> +#include "hdr.h" + + +main(argc,argv) +int argc; +char **argv; +{ + extern int errno; + register int i; + int rval,ll; + struct text *kk; + extern trapdel(); + + init(); /* Initialize everything */ + signal(2,trapdel); + + if (argc > 1) /* Restore file specified */ + { /* Restart is label 8305 (Fortran) */ + i = restore(argv[1]); /* See what we've got */ + switch(i) + { + case 0: /* The restore worked fine */ + yea=Start(0); + k=null; + unlink(argv[1]);/* Don't re-use the save */ + goto l8; /* Get where we're going */ + case 1: /* Couldn't open it */ + exit(0); /* So give up */ + case 2: /* Oops -- file was altered */ + rspeak(202); /* You dissolve */ + exit(0); /* File could be non-adventure */ + } /* So don't unlink it. */ + } + + startup(); /* prepare for a user */ + + for (;;) /* main command loop (label 2) */ + { if (newloc<9 && newloc!=0 && closng) + { rspeak(130); /* if closing leave only by */ + newloc=loc; /* main office */ + if (!panic) clock2=15; + panic=TRUE; + } + + rval=fdwarf(); /* dwarf stuff */ + if (rval==99) die(99); + + l2000: if (loc==0) die(99); /* label 2000 */ + kk = &stext[loc]; + if ((abb[loc]%abbnum)==0 || kk->seekadr==0) + kk = <ext[loc]; + if (!forced(loc) && dark(0)) + { if (wzdark && pct(35)) + { die(90); + goto l2000; + } + kk = &rtext[16]; + } + l2001: if (toting(bear)) rspeak(141); /* 2001 */ + speak(kk); + k=1; + if (forced(loc)) + goto l8; + if (loc==33 && pct(25)&&!closng) rspeak(8); + if (!dark(0)) + { abb[loc]++; + for (i=atloc[loc]; i!=0; i=link[i]) /*2004 */ + { obj=i; + if (obj>100) obj -= 100; + if (obj==steps && toting(nugget)) continue; + if (prop[obj]<0) + { if (closed) continue; + prop[obj]=0; + if (obj==rug||obj==chain) + prop[obj]=1; + tally--; + if (tally==tally2 && tally != 0) + if (limit>35) limit=35; + } + ll = prop[obj]; /* 2006 */ + if (obj==steps && loc==fixed[steps]) + ll = 1; + pspeak(obj, ll); + } /* 2008 */ + goto l2012; + l2009: k=54; /* 2009 */ + l2010: spk=k; + l2011: rspeak(spk); + } + l2012: verb=0; /* 2012 */ + obj=0; + l2600: checkhints(); /* to 2600-2602 */ + if (closed) + { if (prop[oyster]<0 && toting(oyster)) + pspeak(oyster,1); + for (i=1; i<100; i++) + if (toting(i)&&prop[i]<0) /*2604 */ + prop[i] = -1-prop[i]; + } + wzdark=dark(0); /* 2605 */ + if (knfloc>0 && knfloc!=loc) knfloc=1; + getin(&wd1,&wd2); + if (delhit) /* user typed a DEL */ + { delhit=0; /* reset counter */ + copystr("quit",wd1); /* pretend he's quitting*/ + *wd2=0; + } + l2608: if ((foobar = -foobar)>0) foobar=0; /* 2608 */ + /* should check here for "magic mode" */ + turns++; + if (demo && turns>=SHORT) done(1); /* to 13000 */ + + if (verb==say && *wd2!=0) verb=0; + if (verb==say) + goto l4090; + if (tally==0 && loc>=15 && loc!=33) clock1--; + if (clock1==0) + { closing(); /* to 10000 */ + goto l19999; + } + if (clock1<0) clock2--; + if (clock2==0) + { caveclose(); /* to 11000 */ + continue; /* back to 2 */ + } + if (prop[lamp]==1) limit--; + if (limit<=30 && here(batter) && prop[batter]==0 + && here(lamp)) + { rspeak(188); /* 12000 */ + prop[batter]=1; + if (toting(batter)) drop(batter,loc); + limit=limit+2500; + lmwarn=FALSE; + goto l19999; + } + if (limit==0) + { limit = -1; /* 12400 */ + prop[lamp]=0; + rspeak(184); + goto l19999; + } + if (limit<0&&loc<=8) + { rspeak(185); /* 12600 */ + gaveup=TRUE; + done(2); /* to 20000 */ + } + if (limit<=30) + { if (lmwarn|| !here(lamp)) goto l19999; /*12200*/ + lmwarn=TRUE; + spk=187; + if (place[batter]==0) spk=183; + if (prop[batter]==1) spk=189; + rspeak(spk); + } + l19999: k=43; + if (liqloc(loc)==water) k=70; + if (weq(wd1,"enter") && + (weq(wd2,"strea")||weq(wd2,"water"))) + goto l2010; + if (weq(wd1,"enter") && *wd2!=0) goto l2800; + if ((!weq(wd1,"water")&&!weq(wd1,"oil")) + || (!weq(wd2,"plant")&&!weq(wd2,"door"))) + goto l2610; + if (at(vocab(wd2,1))) copystr("pour",wd2); + + l2610: if (weq(wd1,"west")) + if (++iwest==10) rspeak(17); + l2630: i=vocab(wd1,-1); + if (i== -1) + { spk=60; /* 3000 */ + if (pct(20)) spk=61; + if (pct(20)) spk=13; + rspeak(spk); + goto l2600; + } + k=i%1000; + kq=i/1000+1; + switch(kq) + { case 1: goto l8; + case 2: goto l5000; + case 3: goto l4000; + case 4: goto l2010; + default: + printf("Error 22\n"); + exit(0); + } + + l8: + switch(march()) + { case 2: continue; /* i.e. goto l2 */ + case 99: + switch(die(99)) + { case 2000: goto l2000; + default: bug(111); + } + default: bug(110); + } + + l2800: copystr(wd2,wd1); + *wd2=0; + goto l2610; + + l4000: verb=k; + spk=actspk[verb]; + if (*wd2!=0 && verb!=say) goto l2800; + if (verb==say) obj= *wd2; + if (obj!=0) goto l4090; + l4080: + switch(verb) + { case 1: /* take = 8010 */ + if (atloc[loc]==0||link[atloc[loc]]!=0) goto l8000; + for (i=1; i<=5; i++) + if (dloc[i]==loc&&dflag>=2) goto l8000; + obj=atloc[loc]; + goto l9010; + case 2: case 3: case 9: /* 8000 : drop,say,wave */ + case 10: case 16: case 17: /* calm,rub,toss */ + case 19: case 21: case 28: /* find,feed,break */ + case 29: /* wake */ + l8000: printf("%s what?\n",wd1); + obj=0; + goto l2600; + case 4: case 6: /* 8040 open,lock */ + spk=28; + if (here(clam)) obj=clam; + if (here(oyster)) obj=oyster; + if (at(door)) obj=door; + if (at(grate)) obj=grate; + if (obj!=0 && here(chain)) goto l8000; + if (here(chain)) obj=chain; + if (obj==0) goto l2011; + goto l9040; + case 5: goto l2009; /* nothing */ + case 7: goto l9070; /* on */ + case 8: goto l9080; /* off */ + case 11: goto l8000; /* walk */ + case 12: goto l9120; /* kill */ + case 13: goto l9130; /* pour */ + case 14: /* eat: 8140 */ + if (!here(food)) goto l8000; + l8142: dstroy(food); + spk=72; + goto l2011; + case 15: goto l9150; /* drink */ + case 18: /* quit: 8180 */ + gaveup=yes(22,54,54); + if (gaveup) done(2); /* 8185 */ + goto l2012; + case 20: /* invent=8200 */ + spk=98; + for (i=1; i<=100; i++) + { if (i!=bear && toting(i)) + { if (spk==98) rspeak(99); + blklin=FALSE; + pspeak(i,-1); + blklin=TRUE; + spk=0; + } + } + if (toting(bear)) spk=141; + goto l2011; + case 22: goto l9220; /* fill */ + case 23: goto l9230; /* blast */ + case 24: /* score: 8240 */ + scorng=TRUE; + printf("If you were to quit now, you would score"); + printf(" %d out of a possible ",score()); + printf("%d.",mxscor); + scorng=FALSE; + gaveup=yes(143,54,54); + if (gaveup) done(2); + goto l2012; + case 25: /* foo: 8250 */ + k=vocab(wd1,3); + spk=42; + if (foobar==1-k) goto l8252; + if (foobar!=0) spk=151; + goto l2011; + l8252: foobar=k; + if (k!=4) goto l2009; + foobar=0; + if (place[eggs]==plac[eggs] + ||(toting(eggs)&&loc==plac[eggs])) goto l2011; + if (place[eggs]==0&&place[troll]==0&&prop[troll]==0) + prop[troll]=1; + k=2; + if (here(eggs)) k=1; + if (loc==plac[eggs]) k=0; + move(eggs,plac[eggs]); + pspeak(eggs,k); + goto l2012; + case 26: /* brief=8260 */ + spk=156; + abbnum=10000; + detail=3; + goto l2011; + case 27: /* read=8270 */ + if (here(magzin)) obj=magzin; + if (here(tablet)) obj=obj*100+tablet; + if (here(messag)) obj=obj*100+messag; + if (closed&&toting(oyster)) obj=oyster; + if (obj>100||obj==0||dark(0)) goto l8000; + goto l9270; + case 30: /* suspend=8300 */ + spk=201; + if (demo) goto l2011; + printf("I can suspend your adventure for you so"); + printf(" you can resume later, but\n"); + printf("you will have to wait at least"); + printf(" %d minutes before continuing.",latncy); + if (!yes(200,54,54)) goto l2012; + datime(&saved,&savet); + ciao(argv[0]); /* Do we quit? */ + continue; /* Maybe not */ + case 31: /* hours=8310 */ + printf("Colossal cave is closed 9am-5pm Mon "); + printf("through Fri except holidays.\n"); + goto l2012; + default: bug(23); + } + + l4090: + switch(verb) + { case 1: /* take = 9010 */ + l9010: switch(trtake()) + { case 2011: goto l2011; + case 9220: goto l9220; + case 2009: goto l2009; + case 2012: goto l2012; + default: bug(102); + } + l9020: case 2: /* drop = 9020 */ + switch(trdrop()) + { case 2011: goto l2011; + case 19000: done(3); + case 2012: goto l2012; + default: bug(105); + } + l9030: case 3: + switch(trsay()) + { case 2012: goto l2012; + case 2630: goto l2630; + default: bug(107); + } + l9040: case 4: case 6: /* open, close */ + switch(tropen()) + { case 2011: goto l2011; + case 2010: goto l2010; + default: bug(106); + } + case 5: goto l2009; /* nothing */ + case 7: /* on 9070 */ + l9070: if (!here(lamp)) goto l2011; + spk=184; + if (limit<0) goto l2011; + prop[lamp]=1; + rspeak(39); + if (wzdark) goto l2000; + goto l2012; + + case 8: /* off */ + l9080: if (!here(lamp)) goto l2011; + prop[lamp]=0; + rspeak(40); + if (dark(0)) rspeak(16); + goto l2012; + + case 9: /* wave */ + if ((!toting(obj))&&(obj!=rod||!toting(rod2))) + spk=29; + if (obj!=rod||!at(fissur)||!toting(obj)||closng) + goto l2011; + prop[fissur]=1-prop[fissur]; + pspeak(fissur,2-prop[fissur]); + goto l2012; + case 10: case 11: case 18: /* calm, walk, quit */ + case 24: case 25: case 26: /* score, foo, brief */ + case 30: case 31: /* suspend, hours */ + goto l2011; + l9120: case 12: /* kill */ + switch(trkill()) + { case 8000: goto l8000; + case 8: goto l8; + case 2011: goto l2011; + case 2608: goto l2608; + case 19000: done(3); + default: bug(112); + } + l9130: case 13: /* pour */ + if (obj==bottle||obj==0) obj=liq(0); + if (obj==0) goto l8000; + if (!toting(obj)) goto l2011; + spk=78; + if (obj!=oil&&obj!=water) goto l2011; + prop[bottle]=1; + place[obj]=0; + spk=77; + if (!(at(plant)||at(door))) goto l2011; + if (at(door)) + { prop[door]=0; /* 9132 */ + if (obj==oil) prop[door]=1; + spk=113+prop[door]; + goto l2011; + } + spk=112; + if (obj!=water) goto l2011; + pspeak(plant,prop[plant]+1); + prop[plant]=(prop[plant]+2)% 6; + prop[plant2]=prop[plant]/2; + k=null; + goto l8; + case 14: /* 9140 - eat */ + if (obj==food) goto l8142; + if (obj==bird||obj==snake||obj==clam||obj==oyster + ||obj==dwarf||obj==dragon||obj==troll + ||obj==bear) spk=71; + goto l2011; + l9150: case 15: /* 9150 - drink */ + if (obj==0&&liqloc(loc)!=water&&(liq(0)!=water + ||!here(bottle))) goto l8000; + if (obj!=0&&obj!=water) spk=110; + if (spk==110||liq(0)!=water||!here(bottle)) + goto l2011; + prop[bottle]=1; + place[water]=0; + spk=74; + goto l2011; + case 16: /* 9160: rub */ + if (obj!=lamp) spk=76; + goto l2011; + case 17: /* 9170: throw */ + switch(trtoss()) + { case 2011: goto l2011; + case 9020: goto l9020; + case 9120: goto l9120; + case 8: goto l8; + case 9210: goto l9210; + default: bug(113); + } + case 19: case 20: /* 9190: find, invent */ + if (at(obj)||(liq(0)==obj&&at(bottle)) + ||k==liqloc(loc)) spk=94; + for (i=1; i<=5; i++) + if (dloc[i]==loc&&dflag>=2&&obj==dwarf) + spk=94; + if (closed) spk=138; + if (toting(obj)) spk=24; + goto l2011; + l9210: case 21: /* feed */ + switch(trfeed()) + { case 2011: goto l2011; + default: bug(114); + } + l9220: case 22: /* fill */ + switch(trfill()) + { case 2011: goto l2011; + case 8000: goto l8000; + case 9020: goto l9020; + default: bug(115); + } + l9230: case 23: /* blast */ + if (prop[rod2]<0||!closed) goto l2011; + bonus=133; + if (loc==115) bonus=134; + if (here(rod2)) bonus=135; + rspeak(bonus); + done(2); + l9270: case 27: /* read */ + if (dark(0)) goto l5190; + if (obj==magzin) spk=190; + if (obj==tablet) spk=196; + if (obj==messag) spk=191; + if (obj==oyster&&hinted[2]&&toting(oyster)) spk=194; + if (obj!=oyster||hinted[2]||!toting(oyster) + ||!closed) goto l2011; + hinted[2]=yes(192,193,54); + goto l2012; + l9280: case 28: /* break */ + if (obj==mirror) spk=148; + if (obj==vase&&prop[vase]==0) + { spk=198; + if (toting(vase)) drop(vase,loc); + prop[vase]=2; + fixed[vase]= -1; + goto l2011; + } + if (obj!=mirror||!closed) goto l2011; + rspeak(197); + done(3); + + l9290: case 29: /* wake */ + if (obj!=dwarf||!closed) goto l2011; + rspeak(199); + done(3); + + default: bug(24); + } + + l5000: + obj=k; + if (fixed[k]!=loc && !here(k)) goto l5100; + l5010: if (*wd2!=0) goto l2800; + if (verb!=0) goto l4090; + printf("What do you want to do with the %s?\n",wd1); + goto l2600; + l5100: if (k!=grate) goto l5110; + if (loc==1||loc==4||loc==7) k=dprssn; + if (loc>9&&loc<15) k=entrnc; + if (k!=grate) goto l8; + l5110: if (k!=dwarf) goto l5120; + for (i=1; i<=5; i++) + if (dloc[i]==loc&&dflag>=2) goto l5010; + l5120: if ((liq(0)==k&&here(bottle))||k==liqloc(loc)) goto l5010; + if (obj!=plant||!at(plant2)||prop[plant2]==0) goto l5130; + obj=plant2; + goto l5010; + l5130: if (obj!=knife||knfloc!=loc) goto l5140; + knfloc = -1; + spk=116; + goto l2011; + l5140: if (obj!=rod||!here(rod2)) goto l5190; + obj=rod2; + goto l5010; + l5190: if ((verb==find||verb==invent)&&*wd2==0) goto l5010; + printf("I see no %s here\n",wd1); + goto l2012; + } +} diff --git a/games/adventure/save.c b/games/adventure/save.c new file mode 100644 index 00000000000..e748ad2e25e --- /dev/null +++ b/games/adventure/save.c @@ -0,0 +1,190 @@ +/* $NetBSD: save.c,v 1.2 1995/03/21 12:05:08 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)save.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: save.c,v 1.2 1995/03/21 12:05:08 cgd Exp $"; +#endif +#endif /* not lint */ + +#include <stdio.h> +#include "hdr.h" + +struct savestruct +{ + void *address; + int width; +}; + +struct savestruct save_array[] = +{ + &abbnum, sizeof(abbnum), + &attack, sizeof(attack), + &blklin, sizeof(blklin), + &bonus, sizeof(bonus), + &chloc, sizeof(chloc), + &chloc2, sizeof(chloc2), + &clock1, sizeof(clock1), + &clock2, sizeof(clock2), + &closed, sizeof(closed), + &closng, sizeof(closng), + &daltlc, sizeof(daltlc), + &demo, sizeof(demo), + &detail, sizeof(detail), + &dflag, sizeof(dflag), + &dkill, sizeof(dkill), + &dtotal, sizeof(dtotal), + &foobar, sizeof(foobar), + &gaveup, sizeof(gaveup), + &holdng, sizeof(holdng), + &iwest, sizeof(iwest), + &k, sizeof(k), + &k2, sizeof(k2), + &knfloc, sizeof(knfloc), + &kq, sizeof(kq), + &latncy, sizeof(latncy), + &limit, sizeof(limit), + &lmwarn, sizeof(lmwarn), + &loc, sizeof(loc), + &maxdie, sizeof(maxdie), + &mxscor, sizeof(mxscor), + &newloc, sizeof(newloc), + &numdie, sizeof(numdie), + &obj, sizeof(obj), + &oldlc2, sizeof(oldlc2), + &oldloc, sizeof(oldloc), + &panic, sizeof(panic), + &saved, sizeof(saved), + &savet, sizeof(savet), + &scorng, sizeof(scorng), + &spk, sizeof(spk), + &stick, sizeof(stick), + &tally, sizeof(tally), + &tally2, sizeof(tally2), + &tkk, sizeof(tkk), + &turns, sizeof(turns), + &verb, sizeof(verb), + &wd1, sizeof(wd1), + &wd2, sizeof(wd2), + &wzdark, sizeof(wzdark), + &yea, sizeof(yea), + atloc, sizeof(atloc), + dloc, sizeof(dloc), + dseen, sizeof(dseen), + fixed, sizeof(fixed), + hinted, sizeof(hinted), + link, sizeof(link), + odloc, sizeof(odloc), + place, sizeof(place), + prop, sizeof(prop), + tk, sizeof(tk), + + NULL, 0 +}; + +save(outfile) /* Two passes on data: first to get checksum, second */ +char *outfile; /* to output the data using checksum to start random #s */ +{ + FILE *out; + struct savestruct *p; + char *s; + long sum; + int i; + + crc_start(); + for (p = save_array; p->address != NULL; p++) + sum = crc(p->address, p->width); + srandom((int) sum); + + if ((out = fopen(outfile, "wb")) == NULL) + { + fprintf(stderr, + "Hmm. The name \"%s\" appears to be magically blocked.\n", + outfile); + return 1; + } + fwrite(&sum, sizeof(sum), 1, out); /* Here's the random() key */ + for (p = save_array; p->address != NULL; p++) + { + for (s = p->address, i = 0; i < p->width; i++, s++) + *s = (*s ^ random()) & 0xFF; /* Lightly encrypt */ + fwrite(p->address, p->width, 1, out); + } + fclose(out); + return 0; +} + +restore(infile) +char *infile; +{ + FILE *in; + struct savestruct *p; + char *s; + long sum, cksum; + int i; + + if ((in = fopen(infile, "rb")) == NULL) + { + fprintf(stderr, + "Hmm. The file \"%s\" appears to be magically blocked.\n", + infile); + return 1; + } + fread(&sum, sizeof(sum), 1, in); /* Get the seed */ + srandom((int) sum); + for (p = save_array; p->address != NULL; p++) + { + fread(p->address, p->width, 1, in); + for (s = p->address, i = 0; i < p->width; i++, s++) + *s = (*s ^ random()) & 0xFF; /* Lightly decrypt */ + } + fclose(in); + + crc_start(); /* See if she cheated */ + for (p = save_array; p->address != NULL; p++) + cksum = crc(p->address, p->width); + if (sum != cksum) /* Tsk tsk */ + return 2; /* Altered the file */ + /* We successfully restored, so this really was a save file */ + /* Get rid of the file, but don't bother checking that we did */ + return 0; +} diff --git a/games/adventure/setup.c b/games/adventure/setup.c new file mode 100644 index 00000000000..042e1e04226 --- /dev/null +++ b/games/adventure/setup.c @@ -0,0 +1,131 @@ +/* $NetBSD: setup.c,v 1.2 1995/03/21 12:05:10 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * This code is derived from software contributed to Berkeley by + * Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +static char copyright[] = +"@(#) Copyright (c) 1991, 1993\n\ + The Regents of the University of California. All rights reserved.\n"; +#endif /* not lint */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: setup.c,v 1.2 1995/03/21 12:05:10 cgd Exp $"; +#endif +#endif /* not lint */ + +/* + * Setup: keep the structure of the original Adventure port, but use an + * internal copy of the data file, serving as a sort of virtual disk. It's + * lightly encrypted to prevent casual snooping of the executable. + * + * Also do appropriate things to tabs so that bogus editors will do the right + * thing with the data file. + * + */ + +#define SIG1 " * Jim Gillogly" +#define SIG2 " * Sterday, 6 Thrimidge S.R. 1993, 15:24" + +#include <stdio.h> +#include "hdr.h" /* SEED lives in there; keep them coordinated. */ + +#define USAGE "Usage: setup file > data.c (file is typically glorkz)\n" + +#define YES 1 +#define NO 0 + +void fatal(); + +#define LINE 10 /* How many values do we get on a line? */ + +main(argc, argv) +int argc; +char *argv[]; +{ + FILE *infile; + int c, count, linestart; + + if (argc != 2) fatal(USAGE); + + if ((infile = fopen(argv[1], "r")) == NULL) + fatal("Can't read file %s.\n", argv[1]); + puts("/*\n * data.c: created by setup from the ascii data file."); + puts(SIG1); + puts(SIG2); + puts(" */"); + printf("\n\nchar data_file[] =\n{"); + srandom(SEED); + count = 0; + linestart = YES; + + while ((c = getc(infile)) != EOF) + { + if (linestart && c == ' ') /* Convert first spaces to tab */ + { + printf("0x%02x,", ('\t' ^ random()) & 0xFF); + while ((c = getc(infile)) == ' ' && c != EOF); + /* Drop the non-whitespace character through */ + linestart = NO; + } + switch(c) + { + case '\t': + linestart = NO; /* Don't need to convert spaces */ + break; + case '\n': + linestart = YES; /* Ready to convert spaces again */ + break; + } + if (count++ % LINE == 0) /* Finished a line? */ + printf("\n\t"); + printf("0x%02x,", (c ^ random()) & 0xFF); + } + puts("\n\t0\n};"); + fclose(infile); + exit(0); +} + + +void fatal(format, arg) +char *format; +{ + fprintf(stderr, format, arg); + exit(1); +} diff --git a/games/adventure/subr.c b/games/adventure/subr.c new file mode 100644 index 00000000000..9ee6d6f728b --- /dev/null +++ b/games/adventure/subr.c @@ -0,0 +1,834 @@ +/* $NetBSD: subr.c,v 1.2 1995/03/21 12:05:11 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)subr.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: subr.c,v 1.2 1995/03/21 12:05:11 cgd Exp $"; +#endif +#endif /* not lint */ + +/* Re-coding of advent in C: subroutines from main */ + +# include "hdr.h" + +/* Statement functions */ +toting(objj) +int objj; +{ if (place[objj] == -1) return(TRUE); + else return(FALSE); +} + +here(objj) +int objj; +{ if (place[objj]==loc || toting(objj)) return(TRUE); + else return(FALSE); +} + +at(objj) +int objj; +{ if (place[objj]==loc || fixed[objj]==loc) return(TRUE); + else return (FALSE); +} + +liq2(pbotl) +int pbotl; +{ return((1-pbotl)*water+(pbotl/2)*(water+oil)); +} + +liq(foo) +{ register int i; + i=prop[bottle]; + if (i>-1-i) return(liq2(i)); + else return(liq2(-1-i)); +} + +liqloc(locc) /* may want to clean this one up a bit */ +int locc; +{ register int i,j,l; + i=cond[locc]/2; + j=((i*2)%8)-5; + l=cond[locc]/4; + l=l%2; + return(liq2(j*l+1)); +} + +bitset(l,n) +int l,n; +{ if (cond[l] & setbit[n]) return(TRUE); + return(FALSE); +} + +forced(locc) +int locc; +{ if (cond[locc]==2) return(TRUE); + return(FALSE); +} + +dark(foo) +{ if ((cond[loc]%2)==0 && (prop[lamp]==0 || !here(lamp))) + return(TRUE); + return(FALSE); +} + +pct(n) +int n; +{ if (ran(100)<n) return(TRUE); + return(FALSE); +} + + +fdwarf() /* 71 */ +{ register int i,j; + register struct travlist *kk; + + if (newloc!=loc&&!forced(loc)&&!bitset(loc,3)) + { for (i=1; i<=5; i++) + { if (odloc[i]!=newloc||!dseen[i]) continue; + newloc=loc; + rspeak(2); + break; + } + } + loc=newloc; /* 74 */ + if (loc==0||forced(loc)||bitset(newloc,3)) return(2000); + if (dflag==0) + { if (loc>=15) dflag=1; + return(2000); + } + if (dflag==1) /* 6000 */ + { if (loc<15||pct(95)) return(2000); + dflag=2; + for (i=1; i<=2; i++) + { j=1+ran(5); + if (pct(50)&&saved== -1) dloc[j]=0; /* 6001 */ + } + for (i=1; i<=5; i++) + { if (dloc[i]==loc) dloc[i]=daltlc; + odloc[i]=dloc[i]; /* 6002 */ + } + rspeak(3); + drop(axe,loc); + return(2000); + } + dtotal=attack=stick=0; /* 6010 */ + for (i=1; i<=6; i++) /* loop to 6030 */ + { if (dloc[i]==0) continue; + j=1; + for (kk=travel[dloc[i]]; kk!=0; kk=kk->next) + { newloc=kk->tloc; + if (newloc>300||newloc<15||newloc==odloc[i] + ||(j>1&&newloc==tk[j-1])||j>=20 + ||newloc==dloc[i]||forced(newloc) + ||(i==6&&bitset(newloc,3)) + ||kk->conditions==100) continue; + tk[j++]=newloc; + } + tk[j]=odloc[i]; /* 6016 */ + if (j>=2) j--; + j=1+ran(j); + odloc[i]=dloc[i]; + dloc[i]=tk[j]; + dseen[i]=(dseen[i]&&loc>=15)||(dloc[i]==loc||odloc[i]==loc); + if (!dseen[i]) continue; /* i.e. goto 6030 */ + dloc[i]=loc; + if (i==6) /* pirate's spotted him */ + { if (loc==chloc||prop[chest]>=0) continue; + k=0; + for (j=50; j<=maxtrs; j++) /* loop to 6020 */ + { if (j==pyram&&(loc==plac[pyram] + || loc==plac[emrald])) goto l6020; + if (toting(j)) goto l6022; + l6020: if (here(j)) k=1; + } /* 6020 */ + if (tally==tally2+1 && k==0 && place[chest]==0 + &&here(lamp) && prop[lamp]==1) goto l6025; + if (odloc[6]!=dloc[6]&&pct(20)) + rspeak(127); + continue; /* to 6030 */ + l6022: rspeak(128); + if (place[messag]==0) move(chest,chloc); + move(messag,chloc2); + for (j=50; j<=maxtrs; j++) /* loop to 6023 */ + { if (j==pyram && (loc==plac[pyram] + || loc==plac[emrald])) continue; + if (at(j)&&fixed[j]==0) carry(j,loc); + if (toting(j)) drop(j,chloc); + } + l6024: dloc[6]=odloc[6]=chloc; + dseen[6]=FALSE; + continue; + l6025: rspeak(186); + move(chest,chloc); + move(messag,chloc2); + goto l6024; + } + dtotal++; /* 6027 */ + if (odloc[i]!=dloc[i]) continue; + attack++; + if (knfloc>=0) knfloc=loc; + if (ran(1000)<95*(dflag-2)) stick++; + } /* 6030 */ + if (dtotal==0) return(2000); + if (dtotal!=1) + { printf("There are %d threatening little dwarves ",dtotal); + printf("in the room with you.\n"); + } + else rspeak(4); + if (attack==0) return(2000); + if (dflag==2) dflag=3; + if (saved!= -1) dflag=20; + if (attack!=1) + { printf("%d of them throw knives at you!\n",attack); + k=6; + l82: if (stick<=1) /* 82 */ + { rspeak(k+stick); + if (stick==0) return(2000); + } + else + printf("%d of them get you!\n",stick); /* 83 */ + oldlc2=loc; + return(99); + } + rspeak(5); + k=52; + goto l82; +} + + +march() /* label 8 */ +{ register int ll1,ll2; + + if ((tkk=travel[newloc=loc])==0) bug(26); + if (k==null) return(2); + if (k==cave) /* 40 */ + { if (loc<8) rspeak(57); + if (loc>=8) rspeak(58); + return(2); + } + if (k==look) /* 30 */ + { if (detail++<3) rspeak(15); + wzdark=FALSE; + abb[loc]=0; + return(2); + } + if (k==back) /* 20 */ + { switch(mback()) + { case 2: return(2); + case 9: goto l9; + default: bug(100); + } + } + oldlc2=oldloc; + oldloc=loc; +l9: + for (; tkk!=0; tkk=tkk->next) + if (tkk->tverb==1 || tkk->tverb==k) break; + if (tkk==0) + { badmove(); + return(2); + } +l11: ll1=tkk->conditions; /* 11 */ + ll2=tkk->tloc; + newloc=ll1; /* newloc=conditions */ + k=newloc%100; /* k used for prob */ + if (newloc<=300) + { if (newloc<=100) /* 13 */ + { if (newloc!=0&&!pct(newloc)) goto l12; /* 14 */ + l16: newloc=ll2; /* newloc=location */ + if (newloc<=300) return(2); + if (newloc<=500) + switch(specials())/* to 30000 */ + { case 2: return(2); + case 12: goto l12; + case 99: return(99); + default: bug(101); + } + rspeak(newloc-500); + newloc=loc; + return(2); + } + if (toting(k)||(newloc>200&&at(k))) goto l16; + goto l12; + } + if (prop[k]!=(newloc/100)-3) goto l16; /* newloc still conditions*/ +l12: /* alternative to probability move */ + for (; tkk!=0; tkk=tkk->next) + if (tkk->tloc!=ll2 || tkk->conditions!=ll1) break; + if (tkk==0) bug(25); + goto l11; +} + + + +mback() /* 20 */ +{ register struct travlist *tk2,*j; + register int ll; + if (forced(k=oldloc)) k=oldlc2; /* k=location */ + oldlc2=oldloc; + oldloc=loc; + tk2=0; + if (k==loc) + { rspeak(91); + return(2); + } + for (; tkk!=0; tkk=tkk->next) /* 21 */ + { ll=tkk->tloc; + if (ll==k) + { k=tkk->tverb; /* k back to verb */ + tkk=travel[loc]; + return(9); + } + if (ll<=300) + { j=travel[loc]; + if (forced(ll) && k==j->tloc) tk2=tkk; + } + } + tkk=tk2; /* 23 */ + if (tkk!=0) + { k=tkk->tverb; + tkk=travel[loc]; + return(9); + } + rspeak(140); + return(2); +} + + +specials() /* 30000 */ +{ switch(newloc -= 300) + { case 1: /* 30100 */ + newloc = 99+100-loc; + if (holdng==0||(holdng==1&&toting(emrald))) return(2); + newloc=loc; + rspeak(117); + return(2); + case 2: /* 30200 */ + drop(emrald,loc); + return(12); + case 3: /* to 30300 */ + return(trbridge()); + default: bug(29); + } +} + + +trbridge() /* 30300 */ +{ if (prop[troll]==1) + { pspeak(troll,1); + prop[troll]=0; + move(troll2,0); + move(troll2+100,0); + move(troll,plac[troll]); + move(troll+100,fixd[troll]); + juggle(chasm); + newloc=loc; + return(2); + } + newloc=plac[troll]+fixd[troll]-loc; /* 30310 */ + if (prop[troll]==0) prop[troll]=1; + if (!toting(bear)) return(2); + rspeak(162); + prop[chasm]=1; + prop[troll]=2; + drop(bear,newloc); + fixed[bear] = -1; + prop[bear]=3; + if (prop[spices]<0) tally2++; + oldlc2=newloc; + return(99); +} + + +badmove() /* 20 */ +{ spk=12; + if (k>=43 && k<=50) spk=9; + if (k==29||k==30) spk=9; + if (k==7||k==36||k==37) spk=10; + if (k==11||k==19) spk=11; + if (verb==find||verb==invent) spk=59; + if (k==62||k==65) spk=42; + if (k==17) spk=80; + rspeak(spk); + return(2); +} + +bug(n) +int n; +{ printf("Please tell jim@rand.org that fatal bug %d happened.\n",n); + exit(0); +} + + +checkhints() /* 2600 &c */ +{ register int hint; + for (hint=4; hint<=hntmax; hint++) + { if (hinted[hint]) continue; + if (!bitset(loc,hint)) hintlc[hint]= -1; + hintlc[hint]++; + if (hintlc[hint]<hints[hint][1]) continue; + switch(hint) + { case 4: /* 40400 */ + if (prop[grate]==0&&!here(keys)) goto l40010; + goto l40020; + case 5: /* 40500 */ + if (here(bird)&&toting(rod)&&obj==bird) goto l40010; + continue; /* i.e. goto l40030 */ + case 6: /* 40600 */ + if (here(snake)&&!here(bird)) goto l40010; + goto l40020; + case 7: /* 40700 */ + if (atloc[loc]==0&&atloc[oldloc]==0 + && atloc[oldlc2]==0&&holdng>1) goto l40010; + goto l40020; + case 8: /* 40800 */ + if (prop[emrald]!= -1&&prop[pyram]== -1) goto l40010; + goto l40020; + case 9: + goto l40010; /* 40900 */ + default: bug(27); + } + l40010: hintlc[hint]=0; + if (!yes(hints[hint][3],0,54)) continue; + printf("I am prepared to give you a hint, but it will "); + printf("cost you %d points.\n",hints[hint][2]); + hinted[hint]=yes(175,hints[hint][4],54); + l40020: hintlc[hint]=0; + } +} + + +trsay() /* 9030 */ +{ register int i; + if (*wd2!=0) copystr(wd2,wd1); + i=vocab(wd1,-1); + if (i==62||i==65||i==71||i==2025) + { *wd2=0; + obj=0; + return(2630); + } + printf("\nOkay, \"%s\".\n",wd2); + return(2012); +} + + +trtake() /* 9010 */ +{ register int i; + if (toting(obj)) return(2011); /* 9010 */ + spk=25; + if (obj==plant&&prop[plant]<=0) spk=115; + if (obj==bear&&prop[bear]==1) spk=169; + if (obj==chain&&prop[bear]!=0) spk=170; + if (fixed[obj]!=0) return(2011); + if (obj==water||obj==oil) + { if (here(bottle)&&liq(0)==obj) + { obj=bottle; + goto l9017; + } + obj=bottle; + if (toting(bottle)&&prop[bottle]==1) + return(9220); + if (prop[bottle]!=1) spk=105; + if (!toting(bottle)) spk=104; + return(2011); + } +l9017: if (holdng>=7) + { rspeak(92); + return(2012); + } + if (obj==bird) + { if (prop[bird]!=0) goto l9014; + if (toting(rod)) + { rspeak(26); + return(2012); + } + if (!toting(cage)) /* 9013 */ + { rspeak(27); + return(2012); + } + prop[bird]=1; /* 9015 */ + } +l9014: if ((obj==bird||obj==cage)&&prop[bird]!=0) + carry(bird+cage-obj,loc); + carry(obj,loc); + k=liq(0); + if (obj==bottle && k!=0) place[k] = -1; + return(2009); +} + + +dropper() /* 9021 */ +{ k=liq(0); + if (k==obj) obj=bottle; + if (obj==bottle&&k!=0) place[k]=0; + if (obj==cage&&prop[bird]!=0) drop(bird,loc); + if (obj==bird) prop[bird]=0; + drop(obj,loc); + return(2012); +} + +trdrop() /* 9020 */ +{ + if (toting(rod2)&&obj==rod&&!toting(rod)) obj=rod2; + if (!toting(obj)) return(2011); + if (obj==bird&&here(snake)) + { rspeak(30); + if (closed) return(19000); + dstroy(snake); + prop[snake]=1; + return(dropper()); + } + if (obj==coins&&here(vend)) /* 9024 */ + { dstroy(coins); + drop(batter,loc); + pspeak(batter,0); + return(2012); + } + if (obj==bird&&at(dragon)&&prop[dragon]==0) /* 9025 */ + { rspeak(154); + dstroy(bird); + prop[bird]=0; + if (place[snake]==plac[snake]) tally2--; + return(2012); + } + if (obj==bear&&at(troll)) /* 9026 */ + { rspeak(163); + move(troll,0); + move(troll+100,0); + move(troll2,plac[troll]); + move(troll2+100,fixd[troll]); + juggle(chasm); + prop[troll]=2; + return(dropper()); + } + if (obj!=vase||loc==plac[pillow]) /* 9027 */ + { rspeak(54); + return(dropper()); + } + prop[vase]=2; /* 9028 */ + if (at(pillow)) prop[vase]=0; + pspeak(vase,prop[vase]+1); + if (prop[vase]!=0) fixed[vase] = -1; + return(dropper()); +} + + +tropen() /* 9040 */ +{ if (obj==clam||obj==oyster) + { k=0; /* 9046 */ + if (obj==oyster) k=1; + spk=124+k; + if (toting(obj)) spk=120+k; + if (!toting(tridnt)) spk=122+k; + if (verb==lock) spk=61; + if (spk!=124) return(2011); + dstroy(clam); + drop(oyster,loc); + drop(pearl,105); + return(2011); + } + if (obj==door) spk=111; + if (obj==door&&prop[door]==1) spk=54; + if (obj==cage) spk=32; + if (obj==keys) spk=55; + if (obj==grate||obj==chain) spk=31; + if (spk!=31||!here(keys)) return(2011); + if (obj==chain) + { if (verb==lock) + { spk=172; /* 9049: lock */ + if (prop[chain]!=0) spk=34; + if (loc!=plac[chain]) spk=173; + if (spk!=172) return(2011); + prop[chain]=2; + if (toting(chain)) drop(chain,loc); + fixed[chain]= -1; + return(2011); + } + spk=171; + if (prop[bear]==0) spk=41; + if (prop[chain]==0) spk=37; + if (spk!=171) return(2011); + prop[chain]=0; + fixed[chain]=0; + if (prop[bear]!=3) prop[bear]=2; + fixed[bear]=2-prop[bear]; + return(2011); + } + if (closng) + { k=130; + if (!panic) clock2=15; + panic=TRUE; + return(2010); + } + k=34+prop[grate]; /* 9043 */ + prop[grate]=1; + if (verb==lock) prop[grate]=0; + k=k+2*prop[grate]; + return(2010); +} + + +trkill() /* 9120 */ +{ register int i; + for (i=1; i<=5; i++) + if (dloc[i]==loc&&dflag>=2) break; + if (i==6) i=0; + if (obj==0) /* 9122 */ + { if (i!=0) obj=dwarf; + if (here(snake)) obj=obj*100+snake; + if (at(dragon)&&prop[dragon]==0) obj=obj*100+dragon; + if (at(troll)) obj=obj*100+troll; + if (here(bear)&&prop[bear]==0) obj=obj*100+bear; + if (obj>100) return(8000); + if (obj==0) + { if (here(bird)&&verb!=throw) obj=bird; + if (here(clam)||here(oyster)) obj=100*obj+clam; + if (obj>100) return(8000); + } + } + if (obj==bird) /* 9124 */ + { spk=137; + if (closed) return(2011); + dstroy(bird); + prop[bird]=0; + if (place[snake]==plac[snake]) tally2++; + spk=45; + } + if (obj==0) spk=44; /* 9125 */ + if (obj==clam||obj==oyster) spk=150; + if (obj==snake) spk=46; + if (obj==dwarf) spk=49; + if (obj==dwarf&&closed) return(19000); + if (obj==dragon) spk=147; + if (obj==troll) spk=157; + if (obj==bear) spk=165+(prop[bear]+1)/2; + if (obj!=dragon||prop[dragon]!=0) return(2011); + rspeak(49); + verb=0; + obj=0; + getin(&wd1,&wd2); + if (!weq(wd1,"y")&&!weq(wd1,"yes")) return(2608); + pspeak(dragon,1); + prop[dragon]=2; + prop[rug]=0; + k=(plac[dragon]+fixd[dragon])/2; + move(dragon+100,-1); + move(rug+100,0); + move(dragon,k); + move(rug,k); + for (obj=1; obj<=100; obj++) + if (place[obj]==plac[dragon]||place[obj]==fixd[dragon]) + move(obj,k); + loc=k; + k=null; + return(8); +} + + +trtoss() /* 9170: throw */ +{ register int i; + if (toting(rod2)&&obj==rod&&!toting(rod)) obj=rod2; + if (!toting(obj)) return(2011); + if (obj>=50&&obj<=maxtrs&&at(troll)) + { spk=159; /* 9178 */ + drop(obj,0); + move(troll,0); + move(troll+100,0); + drop(troll2,plac[troll]); + drop(troll2+100,fixd[troll]); + juggle(chasm); + return(2011); + } + if (obj==food&&here(bear)) + { obj=bear; /* 9177 */ + return(9210); + } + if (obj!=axe) return(9020); + for (i=1; i<=5; i++) + { if (dloc[i]==loc) + { spk=48; /* 9172 */ + if (ran(3)==0||saved!= -1) + l9175: { rspeak(spk); + drop(axe,loc); + k=null; + return(8); + } + dseen[i]=FALSE; + dloc[i]=0; + spk=47; + dkill++; + if (dkill==1) spk=149; + goto l9175; + } + } + spk=152; + if (at(dragon)&&prop[dragon]==0) + goto l9175; + spk=158; + if (at(troll)) goto l9175; + if (here(bear)&&prop[bear]==0) + { spk=164; + drop(axe,loc); + fixed[axe]= -1; + prop[axe]=1; + juggle(bear); + return(2011); + } + obj=0; + return(9120); +} + + +trfeed() /* 9210 */ +{ if (obj==bird) + { spk=100; + return(2011); + } + if (obj==snake||obj==dragon||obj==troll) + { spk=102; + if (obj==dragon&&prop[dragon]!=0) spk=110; + if (obj==troll) spk=182; + if (obj!=snake||closed||!here(bird)) return(2011); + spk=101; + dstroy(bird); + prop[bird]=0; + tally2++; + return(2011); + } + if (obj==dwarf) + { if (!here(food)) return(2011); + spk=103; + dflag++; + return(2011); + } + if (obj==bear) + { if (prop[bear]==0) spk=102; + if (prop[bear]==3) spk=110; + if (!here(food)) return(2011); + dstroy(food); + prop[bear]=1; + fixed[axe]=0; + prop[axe]=0; + spk=168; + return(2011); + } + spk=14; + return(2011); +} + + +trfill() /* 9220 */ +{ if (obj==vase) + { spk=29; + if (liqloc(loc)==0) spk=144; + if (liqloc(loc)==0||!toting(vase)) return(2011); + rspeak(145); + prop[vase]=2; + fixed[vase]= -1; + return(9020); /* advent/10 goes to 9024 */ + } + if (obj!=0&&obj!=bottle) return(2011); + if (obj==0&&!here(bottle)) return(8000); + spk=107; + if (liqloc(loc)==0) spk=106; + if (liq(0)!=0) spk=105; + if (spk!=107) return(2011); + prop[bottle]=((cond[loc]%4)/2)*2; + k=liq(0); + if (toting(bottle)) place[k]= -1; + if (k==oil) spk=108; + return(2011); +} + + +closing() /* 10000 */ +{ register int i; + + prop[grate]=prop[fissur]=0; + for (i=1; i<=6; i++) + { dseen[i]=FALSE; + dloc[i]=0; + } + move(troll,0); + move(troll+100,0); + move(troll2,plac[troll]); + move(troll2+100,fixd[troll]); + juggle(chasm); + if(prop[bear]!=3) dstroy(bear); + prop[chain]=0; + fixed[chain]=0; + prop[axe]=0; + fixed[axe]=0; + rspeak(129); + clock1 = -1; + closng=TRUE; + return(19999); +} + + +caveclose() /* 11000 */ +{ register int i; + prop[bottle]=put(bottle,115,1); + prop[plant]=put(plant,115,0); + prop[oyster]=put(oyster,115,0); + prop[lamp]=put(lamp,115,0); + prop[rod]=put(rod,115,0); + prop[dwarf]=put(dwarf,115,0); + loc=115; + oldloc=115; + newloc=115; + + put(grate,116,0); + prop[snake]=put(snake,116,1); + prop[bird]=put(bird,116,1); + prop[cage]=put(cage,116,0); + prop[rod2]=put(rod2,116,0); + prop[pillow]=put(pillow,116,0); + + prop[mirror]=put(mirror,115,0); + fixed[mirror]=116; + + for (i=1; i<=100; i++) + if (toting(i)) dstroy(i); + rspeak(132); + closed=TRUE; + return(2); +} diff --git a/games/adventure/vocab.c b/games/adventure/vocab.c new file mode 100644 index 00000000000..f6ae1656e07 --- /dev/null +++ b/games/adventure/vocab.c @@ -0,0 +1,229 @@ +/* $NetBSD: vocab.c,v 1.2 1995/03/21 12:05:13 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)vocab.c 8.1 (Berkeley) 5/31/93"; +#else +static char rcsid[] = "$NetBSD: vocab.c,v 1.2 1995/03/21 12:05:13 cgd Exp $"; +#endif +#endif /* not lint */ + +/* Re-coding of advent in C: data structure routines */ + +# include "hdr.h" + +dstroy(object) +int object; +{ move(object,0); +} + +juggle(object) +int object; +{ register int i,j; + + i=place[object]; + j=fixed[object]; + move(object,i); + move(object+100,j); +} + + +move(object,where) +int object,where; +{ register int from; + + if (object<=100) + from=place[object]; + else + from=fixed[object-100]; + if (from>0 && from<=300) carry(object,from); + drop(object,where); +} + + +put(object,where,pval) +int object,where,pval; +{ move(object,where); + return(-1-pval); +} + +carry(object,where) +int object,where; +{ register int temp; + + if (object<=100) + { if (place[object]== -1) return; + place[object] = -1; + holdng++; + } + if (atloc[where]==object) + { atloc[where]=link[object]; + return; + } + for (temp=atloc[where]; link[temp]!=object; temp=link[temp]); + link[temp]=link[object]; +} + + +drop(object,where) +int object,where; +{ if (object>100) fixed[object-100]=where; + else + { if (place[object]== -1) holdng--; + place[object]=where; + } + if (where<=0) return; + link[object]=atloc[where]; + atloc[where]=object; +} + + +vocab(word,type,value) /* look up or store a word */ +char *word; +int type; /* -2 for store, -1 for user word, >=0 for canned lookup*/ +int value; /* used for storing only */ +{ register int adr; + register char *s,*t; + int hash, i; + struct hashtab *h; + + for (hash=0,s=word,i=0; i<5 &&*s; i++) /* some kind of hash */ + hash += *s++; /* add all chars in the word */ + hash = (hash*3719)&077777; /* pulled that one out of a hat */ + hash %= HTSIZE; /* put it into range of table */ + + for(adr=hash;; adr++) /* look for entry in table */ + { if (adr==HTSIZE) adr=0; /* wrap around */ + h = &voc[adr]; /* point at the entry */ + switch(type) + { case -2: /* fill in entry */ + if (h->val) /* already got an entry? */ + goto exitloop2; + h->val=value; + h->atab=malloc(length(word)); + for (s=word,t=h->atab; *s;) + *t++ = *s++ ^ '='; + *t=0^'='; + /* encrypt slightly to thwart core reader */ + /* printf("Stored \"%s\" (%d ch) as entry %d\n", */ + /* word, length(word), adr); */ + return(0); /* entry unused */ + case -1: /* looking up user word */ + if (h->val==0) return(-1); /* not found */ + for (s=word, t=h->atab;*t ^ '=';) + if ((*s++ ^ '=') != *t++) + goto exitloop2; + if ((*s ^ '=') != *t && s-word<5) goto exitloop2; + /* the word matched o.k. */ + return(h->val); + default: /* looking up known word */ + if (h->val==0) + { printf("Unable to find %s in vocab\n",word); + exit(0); + } + for (s=word, t=h->atab;*t ^ '=';) + if ((*s++ ^ '=') != *t++) goto exitloop2; + /* the word matched o.k. */ + if (h->val/1000 != type) continue; + return(h->val%1000); + } + + exitloop2: /* hashed entry does not match */ + if (adr+1==hash || (adr==HTSIZE && hash==0)) + { printf("Hash table overflow\n"); + exit(0); + } + } +} + + +copystr(w1,w2) /* copy one string to another */ +char *w1,*w2; +{ register char *s,*t; + for (s=w1,t=w2; *s;) + *t++ = *s++; + *t=0; +} + +weq(w1,w2) /* compare words */ +char *w1,*w2; /* w1 is user, w2 is system */ +{ register char *s,*t; + register int i; + s=w1; + t=w2; + for (i=0; i<5; i++) /* compare at most 5 chars */ + { if (*t==0 && *s==0) + return(TRUE); + if (*s++ != *t++) return(FALSE); + } + return(TRUE); +} + + +length(str) /* includes 0 at end */ +char *str; +{ register char *s; + register int n; + for (n=0,s=str; *s++;) n++; + return(n+1); +} + +prht() /* print hash table */ +{ register int i,j,l; + char *c; + struct hashtab *h; + for (i=0; i<HTSIZE/10+1; i++) + { printf("%4d",i*10); + for (j=0; j<10; j++) + { if (i*10+j>=HTSIZE) break; + h= &voc[i*10+j]; + putchar(' '); + if (h->val==0) + { printf("-----"); + continue; + } + for (l=0, c=h->atab; l<5; l++) + if ((*c ^ '=')) putchar(*c++ ^ '='); + else putchar(' '); + } + putchar('\n'); + } +} diff --git a/games/adventure/wizard.c b/games/adventure/wizard.c new file mode 100644 index 00000000000..aee942e2cde --- /dev/null +++ b/games/adventure/wizard.c @@ -0,0 +1,140 @@ +/* $NetBSD: wizard.c,v 1.3 1995/04/24 12:21:41 cgd Exp $ */ + +/*- + * Copyright (c) 1991, 1993 + * The Regents of the University of California. All rights reserved. + * + * The game adventure was originally written in Fortran by Will Crowther + * and Don Woods. It was later translated to C and enhanced by Jim + * Gillogly. This code is derived from software contributed to Berkeley + * by Jim Gillogly at The Rand Corporation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#ifndef lint +#if 0 +static char sccsid[] = "@(#)wizard.c 8.1 (Berkeley) 6/2/93"; +#else +static char rcsid[] = "$NetBSD: wizard.c,v 1.3 1995/04/24 12:21:41 cgd Exp $"; +#endif +#endif /* not lint */ + +/* Re-coding of advent in C: privileged operations */ + +# include "hdr.h" +#include <string.h> + +datime(d,t) +int *d,*t; +{ int tvec[2],*tptr; + int *localtime(); + + time(tvec); + tptr=localtime(tvec); + *d=tptr[7]+365*(tptr[5]-77); /* day since 1977 (mod leap) */ + /* bug: this will overflow in the year 2066 AD */ + /* it will be attributed to Wm the C's millenial celebration */ + *t=tptr[2]*60+tptr[1]; /* and minutes since midnite */ +} /* pretty painless */ + + +char magic[6]; + +poof() +{ + strcpy(magic, DECR(d,w,a,r,f)); + latncy = 45; +} + +Start(n) +{ int d,t,delay; + + datime(&d,&t); + delay=(d-saved)*1440+(t-savet); /* good for about a month */ + + if (delay >= latncy) + { saved = -1; + return(FALSE); + } + printf("This adventure was suspended a mere %d minute%s ago.", + delay, delay == 1? "" : "s"); + if (delay <= latncy/3) + { mspeak(2); + exit(0); + } + mspeak(8); + if (!wizard()) + { mspeak(9); + exit(0); + } + saved = -1; + return(FALSE); +} + +wizard() /* not as complex as advent/10 (for now) */ +{ register int wiz; + char *word,*x; + if (!yesm(16,0,7)) return(FALSE); + mspeak(17); + getin(&word,&x); + if (!weq(word,magic)) + { mspeak(20); + return(FALSE); + } + mspeak(19); + return(TRUE); +} + +ciao(cmdfile) +char *cmdfile; +{ register char *c; + register int outfd, size; + char fname[80], buf[512]; + extern unsigned filesize; + + printf("What would you like to call the saved version?\n"); + for (c=fname;; c++) + if ((*c=getchar())=='\n') break; + *c=0; + if (save(fname) != 0) return; /* Save failed */ + printf("To resume, say \"adventure %s\".\n", fname); + printf("\"With these rooms I might now have been familiarly acquainted.\"\n"); + exit(0); +} + + +ran(range) +int range; +{ + long rand(), i; + + i = rand() % range; + return(i); +} |