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-rw-r--r--games/backgammon/backgammon/Makefile4
-rw-r--r--games/backgammon/backgammon/backgammon.611
-rw-r--r--games/backgammon/backgammon/backlocal.h7
-rw-r--r--games/backgammon/backgammon/move.c192
-rw-r--r--games/backgammon/backgammon/pubeval.c147
5 files changed, 175 insertions, 186 deletions
diff --git a/games/backgammon/backgammon/Makefile b/games/backgammon/backgammon/Makefile
index 88b7038685d..874077dfea0 100644
--- a/games/backgammon/backgammon/Makefile
+++ b/games/backgammon/backgammon/Makefile
@@ -1,10 +1,10 @@
-# $OpenBSD: Makefile,v 1.8 2002/05/23 18:43:00 deraadt Exp $
+# $OpenBSD: Makefile,v 1.9 2002/07/30 18:11:52 pjanzen Exp $
# @(#)Makefile 8.1 (Berkeley) 5/31/93
PROG= backgammon
CFLAGS+=-I${.CURDIR}/../common_source
SRCS= allow.c board.c check.c extra.c fancy.c init.c main.c move.c \
- odds.c one.c save.c subs.c table.c text.c
+ odds.c pubeval.c one.c save.c subs.c table.c text.c
MAN= backgammon.6
DPADD= ${LIBCURSES}
LDADD= -lcurses
diff --git a/games/backgammon/backgammon/backgammon.6 b/games/backgammon/backgammon/backgammon.6
index 2cd860b41fc..7390e6e94e7 100644
--- a/games/backgammon/backgammon/backgammon.6
+++ b/games/backgammon/backgammon/backgammon.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: backgammon.6,v 1.9 2001/11/17 05:27:09 pjanzen Exp $
+.\" $OpenBSD: backgammon.6,v 1.10 2002/07/30 18:11:52 pjanzen Exp $
.\"
.\" Copyright (c) 1980, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -126,7 +126,7 @@ the roll
.Ic r
separated by commas or spaces and ending with a newline.
Available abbreviations are
-.Bl -tag -width indent
+.Bl -tag -width XXXXXXX
.It Ic s-f1-f2
means
.Ic s-f1,f1-f2
@@ -144,10 +144,13 @@ for home,
or 0 or 25 as appropriate.
.Sh AUTHORS
Alan Char
+.Pp
+The strategy is the
+.Dq pubeval
+algorithm of Gerry Tesauro,
+with minimal doubling logic added.
.Sh FILES
.Bl -tag -width /usr/games/teachgammon -compact
.It Pa /usr/games/teachgammon
rules and tutorial
.El
-.Sh BUGS
-The program's strategy needs much work.
diff --git a/games/backgammon/backgammon/backlocal.h b/games/backgammon/backgammon/backlocal.h
index 5d7f8eb8ae6..f6070dc383d 100644
--- a/games/backgammon/backgammon/backlocal.h
+++ b/games/backgammon/backgammon/backlocal.h
@@ -1,4 +1,4 @@
-/* $OpenBSD: backlocal.h,v 1.3 2002/02/16 21:27:08 millert Exp $ */
+/* $OpenBSD: backlocal.h,v 1.4 2002/07/30 18:11:52 pjanzen Exp $ */
/*-
* Copyright (c) 1997 The NetBSD Foundation, Inc.
@@ -40,9 +40,8 @@ void dble(void);
int dblgood(void);
int eval(void);
int freemen(int);
-void movcmp(void);
void domove(int);
-int movegood(void);
-void pickmove(void);
int trapped(int, int);
void trymove(int, int);
+float pubeval(int);
+void setx(void);
diff --git a/games/backgammon/backgammon/move.c b/games/backgammon/backgammon/move.c
index 4f0af367325..beb9d944f91 100644
--- a/games/backgammon/backgammon/move.c
+++ b/games/backgammon/backgammon/move.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: move.c,v 1.5 2002/02/16 21:27:08 millert Exp $ */
+/* $OpenBSD: move.c,v 1.6 2002/07/30 18:11:52 pjanzen Exp $ */
/*
* Copyright (c) 1980, 1993
@@ -37,17 +37,13 @@
#if 0
static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
#else
-static char rcsid[] = "$OpenBSD: move.c,v 1.5 2002/02/16 21:27:08 millert Exp $";
+static char rcsid[] = "$OpenBSD: move.c,v 1.6 2002/07/30 18:11:52 pjanzen Exp $";
#endif
#endif /* not lint */
#include "back.h"
#include "backlocal.h"
-#ifdef DEBUG
-static char tests[20];
-#endif
-
struct BOARD { /* structure of game position */
int b_board[26]; /* board position */
int b_in[2]; /* men in */
@@ -60,38 +56,21 @@ struct BOARD { /* structure of game position */
struct BOARD *freeq = 0;
struct BOARD *checkq = 0;
-/* these variables are values for the candidate move */
-static int ch; /* chance of being hit */
-static int op; /* computer's open men */
-static int pt; /* comp's protected points */
-static int em; /* farthest man back */
-static int frc; /* chance to free comp's men */
-static int frp; /* chance to free pl's men */
-
-/* these values are the values for the move chosen (so far) */
-static int chance; /* chance of being hit */
-static int openmen; /* computer's open men */
-static int points; /* comp's protected points */
-static int endman; /* farthest man back */
-static int barmen; /* men on bar */
-static int menin; /* men in inner table */
-static int menoff; /* men off board */
-static int oldfrc; /* chance to free comp's men */
-static int oldfrp; /* chance to free pl's men */
-
static int cp[5]; /* candidate start position */
static int cg[5]; /* candidate finish position */
static int race; /* game reduced to a race */
-
+static float bestmove;
static int bcomp(struct BOARD *, struct BOARD *);
static struct BOARD *bsave(void);
static void binsert(struct BOARD *);
static void boardcopy(struct BOARD *);
static void makefree(struct BOARD *);
+static void movcmp(void);
static void mvcheck(struct BOARD *, struct BOARD *);
static struct BOARD *nextfree(void);
+static void pickmove(void);
void
@@ -101,6 +80,7 @@ domove(okay)
int i; /* index */
int l = 0; /* last man */
+ bestmove = -9999999.;
if (okay) { /* see if comp should double */
if (gvalue < 64 && dlast != cturn && dblgood()) {
addstr(*Colorptr);
@@ -135,6 +115,7 @@ domove(okay)
nexturn();
return;
}
+
/* initialize */
for (i = 0; i < 4; i++)
cp[i] = cg[i] = 0;
@@ -322,7 +303,7 @@ mvcheck(incumbent, candidate)
}
}
-void
+static void
makefree(dead)
struct BOARD *dead; /* dead position */
{
@@ -350,7 +331,7 @@ nextfree()
return(new);
}
-void
+static void
pickmove()
{
/* current game position */
@@ -392,160 +373,19 @@ boardcopy(s)
}
}
-void
+static void
movcmp()
{
- int i;
-
-#ifdef DEBUG
- if (trace == NULL)
- trace = fopen("bgtrace", "w");
-#endif
+ int i;
+ float f;
- odds(0, 0, 0);
- if (!race) {
- ch = op = pt = 0;
- for (i = 1; i < 25; i++) {
- if (board[i] == cturn)
- ch = canhit(i, 1);
- op += abs(bar - i);
- }
- for (i = bar + cturn; i != home; i += cturn)
- if (board[i] * cturn > 1)
- pt += abs(bar - i);
- frc = freemen(bar) + trapped(bar, cturn);
- frp = freemen(home) + trapped(home, -cturn);
- }
- for (em = bar; em != home; em += cturn)
- if (board[em] * cturn > 0)
- break;
- em = abs(home - em);
-#ifdef DEBUG
- fputs("Board: ", trace);
- for (i = 0; i < 26; i++)
- fprintf(trace, " %d", board[i]);
- if (race)
- fprintf(trace, "\n\tem = %d\n", em);
- else
- fprintf(trace,
- "\n\tch = %d, pt = %d, em = %d, frc = %d, frp = %d\n",
- ch, pt, em, frc, frp);
- fputs("\tMove: ", trace);
- for (i = 0; i < mvlim; i++)
- fprintf(trace, " %d-%d", p[i], g[i]);
- fputs("\n", trace);
- fflush(trace);
- strcpy(tests, "");
-#endif
- if ((cp[0] == 0 && cg[0] == 0) || movegood()) {
-#ifdef DEBUG
- fprintf(trace, "\t[%s] ... wins.\n", tests);
- fflush(trace);
-#endif
+ setx();
+ f = pubeval(race);
+ if (f > bestmove) {
+ bestmove = f;
for (i = 0; i < mvlim; i++) {
cp[i] = p[i];
cg[i] = g[i];
}
- if (!race) {
- chance = ch;
- openmen = op;
- points = pt;
- endman = em;
- barmen = abs(board[home]);
- oldfrc = frc;
- oldfrp = frp;
- }
- menin = *inptr;
- menoff = *offptr;
- }
-#ifdef DEBUG
- else {
- fprintf(trace, "\t[%s] ... loses.\n", tests);
- fflush(trace);
- }
-#endif
-}
-
-int
-movegood()
-{
- int n;
-
- if (*offptr == 15)
- return(1);
- if (menoff == 15)
- return(0);
- if (race) {
-#ifdef DEBUG
- strcat(tests, "o");
-#endif
- if (*offptr - menoff)
- return(*offptr > menoff);
-#ifdef DEBUG
- strcat(tests, "e");
-#endif
- if (endman - em)
- return(endman > em);
-#ifdef DEBUG
- strcat(tests, "i");
-#endif
- if (menin == 15)
- return(0);
- if (*inptr == 15)
- return(1);
-#ifdef DEBUG
- strcat(tests, "i");
-#endif
- if (*inptr - menin)
- return(*inptr > menin);
- return(rnum(2));
- } else {
- n = barmen - abs(board[home]);
-#ifdef DEBUG
- strcat(tests, "c");
-#endif
- if (abs(chance - ch) + 25 * n > rnum(150))
- return(n ? (n < 0) : (ch < chance));
-#ifdef DEBUG
- strcat(tests,"o");
-#endif
- if (*offptr - menoff)
- return(*offptr > menoff);
-#ifdef DEBUG
- strcat(tests, "o");
-#endif
- if (abs(openmen - op) > 7 + rnum(12))
- return(openmen > op);
-#ifdef DEBUG
- strcat(tests, "b");
-#endif
- if (n)
- return(n < 0);
-#ifdef DEBUG
- strcat(tests, "e");
-#endif
- if (abs(endman - em) > rnum(2))
- return(endman > em);
-#ifdef DEBUG
- strcat(tests, "f");
-#endif
- if (abs(frc - oldfrc) > rnum(2))
- return(frc < oldfrc);
-#ifdef DEBUG
- strcat(tests, "p");
-#endif
- if (abs(n = pt - points) > rnum(4))
- return(n > 0);
-#ifdef DEBUG
- strcat(tests, "i");
-#endif
- if (*inptr - menin)
- return(*inptr > menin);
-#ifdef DEBUG
- strcat(tests, "f");
-#endif
- if (abs(frp - oldfrp) > rnum(2))
- return(frp > oldfrp);
- return(rnum(2));
}
}
diff --git a/games/backgammon/backgammon/pubeval.c b/games/backgammon/backgammon/pubeval.c
new file mode 100644
index 00000000000..9feedb14a7c
--- /dev/null
+++ b/games/backgammon/backgammon/pubeval.c
@@ -0,0 +1,147 @@
+/* $OpenBSD: pubeval.c,v 1.1 2002/07/30 18:11:52 pjanzen Exp $ */
+/* Public domain, Gerry Tesauro. */
+
+#ifndef lint
+static const char rcsid[] = "$OpenBSD: pubeval.c,v 1.1 2002/07/30 18:11:52 pjanzen Exp $";
+#endif
+
+/* Backgammon move-selection evaluation function for benchmark comparisons.
+ * Computes a linear evaluation function: Score = W * X, where X is an
+ * input vector encoding the board state (using a raw encoding of the number
+ * of men at each location), and W is a weight vector. Separate weight
+ * vectors are used for racing positions and contact positions. Makes lots
+ * of obvious mistakes, but provides a decent level of play for benchmarking
+ * purposes.
+ */
+
+/* Provided as a public service to the backgammon programming community by
+ * Gerry Tesauro, IBM Research. (e-mail: tesauro@watson.ibm.com)
+ */
+
+/* The following inputs are needed for this routine:
+ *
+ * race is an integer variable which should be set based on the INITIAL
+ * position BEFORE the move. Set race=1 if the position is a race (i.e. no
+ * contact) and 0 if the position is a contact position.
+ *
+ * pos[] is an integer array of dimension 28 which should represent a legal
+ * final board state after the move. Elements 1-24 correspond to board
+ * locations 1-24 from computer's point of view, i.e. computer's men move in
+ * the negative direction from 24 to 1, and opponent's men move in the
+ * positive direction from 1 to 24. Computer's men are represented by
+ * positive integers, and opponent's men are represented by negative
+ * integers. Element 25 represents computer's men on the bar (positive
+ * integer), and element 0 represents opponent's men on the bar (negative
+ * integer). Element 26 represents computer's men off the board (positive
+ * integer), and element 27 represents opponent's men off the board
+ * (negative integer).
+ */
+
+#include "back.h"
+#include "backlocal.h"
+
+static float x[122];
+static int pos[28];
+
+static const float wc[122] = {
+ 0.25696, -0.66937, -1.66135, -2.02487, -2.53398, -0.16092, -1.11725, -1.06654,
+-0.92830, -1.99558, -1.10388, -0.80802, 0.09856, -0.62086, -1.27999, -0.59220,
+-0.73667, 0.89032, -0.38933, -1.59847, -1.50197, -0.60966, 1.56166, -0.47389,
+-1.80390, -0.83425, -0.97741, -1.41371, 0.24500, 0.10970, -1.36476, -1.05572,
+ 1.15420, 0.11069, -0.38319, -0.74816, -0.59244, 0.81116, -0.39511, 0.11424,
+-0.73169, -0.56074, 1.09792, 0.15977, 0.13786, -1.18435, -0.43363, 1.06169,
+-0.21329, 0.04798, -0.94373, -0.22982, 1.22737, -0.13099, -0.06295, -0.75882,
+-0.13658, 1.78389, 0.30416, 0.36797, -0.69851, 0.13003, 1.23070, 0.40868,
+-0.21081, -0.64073, 0.31061, 1.59554, 0.65718, 0.25429, -0.80789, 0.08240,
+ 1.78964, 0.54304, 0.41174, -1.06161, 0.07851, 2.01451, 0.49786, 0.91936,
+-0.90750, 0.05941, 1.83120, 0.58722, 1.28777, -0.83711, -0.33248, 2.64983,
+ 0.52698, 0.82132, -0.58897, -1.18223, 3.35809, 0.62017, 0.57353, -0.07276,
+-0.36214, 4.37655, 0.45481, 0.21746, 0.10504, -0.61977, 3.54001, 0.04612,
+-0.18108, 0.63211, -0.87046, 2.47673, -0.48016, -1.27157, 0.86505, -1.11342,
+ 1.24612, -0.82385, -2.77082, 1.23606, -1.59529, 0.10438, -1.30206, -4.11520,
+ 5.62596, -2.75800
+};
+
+static const float wr[122] = {
+ 0.00000, -0.17160, 0.27010, 0.29906, -0.08471, 0.00000, -1.40375, -1.05121,
+ 0.07217, -0.01351, 0.00000, -1.29506, -2.16183, 0.13246, -1.03508, 0.00000,
+-2.29847, -2.34631, 0.17253, 0.08302, 0.00000, -1.27266, -2.87401, -0.07456,
+-0.34240, 0.00000, -1.34640, -2.46556, -0.13022, -0.01591, 0.00000, 0.27448,
+ 0.60015, 0.48302, 0.25236, 0.00000, 0.39521, 0.68178, 0.05281, 0.09266,
+ 0.00000, 0.24855, -0.06844, -0.37646, 0.05685, 0.00000, 0.17405, 0.00430,
+ 0.74427, 0.00576, 0.00000, 0.12392, 0.31202, -0.91035, -0.16270, 0.00000,
+ 0.01418, -0.10839, -0.02781, -0.88035, 0.00000, 1.07274, 2.00366, 1.16242,
+ 0.22520, 0.00000, 0.85631, 1.06349, 1.49549, 0.18966, 0.00000, 0.37183,
+-0.50352, -0.14818, 0.12039, 0.00000, 0.13681, 0.13978, 1.11245, -0.12707,
+ 0.00000, -0.22082, 0.20178, -0.06285, -0.52728, 0.00000, -0.13597, -0.19412,
+-0.09308, -1.26062, 0.00000, 3.05454, 5.16874, 1.50680, 5.35000, 0.00000,
+ 2.19605, 3.85390, 0.88296, 2.30052, 0.00000, 0.92321, 1.08744, -0.11696,
+-0.78560, 0.00000, -0.09795, -0.83050, -1.09167, -4.94251, 0.00000, -1.00316,
+-3.66465, -2.56906, -9.67677, 0.00000, -2.77982, -7.26713, -3.40177,-12.32252,
+ 0.00000, 3.42040
+};
+
+
+float
+pubeval(int race)
+{
+ int i;
+ float score;
+
+ if (pos[26] == 15)
+ return (99999999.);
+ /* all men off, best possible move */
+
+ setx(); /* sets input array x[] */
+ score = 0.0;
+ if (race) { /* use race weights */
+ for (i = 0; i < 122; ++i)
+ score += wr[i] * x[i];
+ } else { /* use contact weights */
+ for (i = 0; i < 122; ++i)
+ score += wc[i] * x[i];
+ }
+ return (score);
+}
+
+/* sets input vector x[] given board position pos[] */
+void
+setx()
+{
+ int i, j, jm1, n;
+
+ /* initialize */
+ for (j = 0; j < 122; ++j)
+ x[j] = 0.0;
+ if (cturn > 0) { /* we are red, going from 1->24 */
+ for (i = 0; i < 26; i++)
+ pos[25 - i] = board[i];
+ } else { /* we are white, going from 24 -> 1 */
+ for (i = 0; i < 26; i++)
+ pos[i] = -board[i];
+ }
+ pos[26] = *offptr;
+ pos[27] = -(*offopp);
+
+ /* first encode board locations 24-1 */
+ for (j = 1; j <= 24; ++j) {
+ jm1 = j - 1;
+ n = pos[25 - j];
+ if (n != 0) {
+ if (n == -1)
+ x[5 * jm1 + 0] = 1.0;
+ else if (n == 1)
+ x[5 * jm1 + 1] = 1.0;
+ else if (n == 3)
+ x[5 * jm1 + 3] = 1.0;
+ if (n >= 4)
+ x[5 * jm1 + 4] = (float) (n - 3) / 2.0;
+ if (n >= 2)
+ x[5 * jm1 + 2] = 1.0;
+ }
+ }
+ /* encode opponent barmen */
+ x[120] = -(float) (pos[0]) / 2.0;
+ /* encode computer's menoff */
+ x[121] = (float) (pos[26]) / 15.0;
+}