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Diffstat (limited to 'games/battlestar/init.c')
-rw-r--r--games/battlestar/init.c68
1 files changed, 36 insertions, 32 deletions
diff --git a/games/battlestar/init.c b/games/battlestar/init.c
index 73cfcc3fc6f..ce87433e9fa 100644
--- a/games/battlestar/init.c
+++ b/games/battlestar/init.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: init.c,v 1.5 1998/09/13 01:30:32 pjanzen Exp $ */
+/* $OpenBSD: init.c,v 1.6 1999/09/25 20:30:46 pjanzen Exp $ */
/* $NetBSD: init.c,v 1.4 1995/03/21 15:07:35 cgd Exp $ */
/*
@@ -36,54 +36,58 @@
#ifndef lint
#if 0
-static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93";
+static char sccsid[] = "@(#)init.c 8.4 (Berkeley) 4/30/95";
#else
-static char rcsid[] = "$OpenBSD: init.c,v 1.5 1998/09/13 01:30:32 pjanzen Exp $";
+static char rcsid[] = "$OpenBSD: init.c,v 1.6 1999/09/25 20:30:46 pjanzen Exp $";
#endif
#endif /* not lint */
#include "extern.h"
void
-initialize(startup)
- char startup;
+initialize(filename)
+ const char *filename;
{
- struct objs *p;
+ const struct objs *p;
+ char *savefile;
puts("Version 4.2, fall 1984.");
puts("First Adventure game written by His Lordship, the honorable");
puts("Admiral D.W. Riggle\n");
location = dayfile;
srandom(getpid());
- getutmp(uname);
+ getutmp(username);
wordinit();
- if (startup) {
+ if (filename == NULL) {
direction = NORTH;
ourtime = 0;
snooze = CYCLE * 1.5;
position = 22;
- setbit(wear, PAJAMAS);
+ SetBit(wear, PAJAMAS);
fuel = TANKFULL;
torps = TORPEDOES;
for (p = dayobjs; p->room != 0; p++)
- setbit(location[p->room].objects, p->obj);
- } else
- restore();
- wiz = wizard(uname);
+ SetBit(location[p->room].objects, p->obj);
+ } else {
+ savefile = save_file_name(filename, strlen(filename));
+ restore(savefile);
+ free(savefile);
+ }
+ wiz = wizard(username);
signal(SIGINT, die);
}
void
-getutmp(uname)
- char *uname;
+getutmp(username)
+ char *username;
{
struct passwd *ptr;
ptr = getpwuid(getuid());
- strcpy(uname, ptr ? ptr->pw_name : "");
+ strcpy(username, ptr ? ptr->pw_name : "");
}
-char *list[] = { /* hereditary wizards */
+const char *const list[] = { /* hereditary wizards */
"riggle",
"chris",
"edward",
@@ -94,7 +98,7 @@ char *list[] = { /* hereditary wizards */
0
};
-char *badguys[] = {
+const char *const badguys[] = {
"wnj",
"root",
"ted",
@@ -102,37 +106,37 @@ char *badguys[] = {
};
int
-wizard(uname)
- char *uname;
+wizard(username)
+ const char *username;
{
int flag;
- if ((flag = checkout(uname)) != 0)
- printf("You are the Great wizard %s.\n", uname);
+ if ((flag = checkout(username)) != 0)
+ printf("You are the Great wizard %s.\n", username);
return flag;
}
int
-checkout(uname)
- char *uname;
+checkout(username)
+ const char *username;
{
- char **ptr;
+ const char *const *ptr;
for (ptr = list; *ptr; ptr++)
- if (strcmp(*ptr, uname) == 0)
+ if (strcmp(*ptr, username) == 0)
return 1;
for (ptr = badguys; *ptr; ptr++)
- if (strcmp(*ptr, uname) == 0) {
+ if (strcmp(*ptr, username) == 0) {
printf("You are the Poor anti-wizard %s. Good Luck!\n",
- uname);
+ username);
if (location != NULL) {
CUMBER = 3;
WEIGHT = 9; /* that'll get him! */
ourclock = 10;
- setbit(location[7].objects, WOODSMAN); /* viper room */
- setbit(location[20].objects, WOODSMAN); /* laser " */
- setbit(location[13].objects, DARK); /* amulet " */
- setbit(location[8].objects, ELF); /* closet */
+ SetBit(location[7].objects, WOODSMAN); /* viper room */
+ SetBit(location[20].objects, WOODSMAN); /* laser " */
+ SetBit(location[13].objects, DARK); /* amulet " */
+ SetBit(location[8].objects, ELF); /* closet */
}
return 0; /* anything else, Chris? */
}