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-rw-r--r--games/larn/header.h428
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diff --git a/games/larn/header.h b/games/larn/header.h
deleted file mode 100644
index a2842da9d3c..00000000000
--- a/games/larn/header.h
+++ /dev/null
@@ -1,428 +0,0 @@
-/* $OpenBSD: header.h,v 1.12 2003/03/11 04:47:39 david Exp $ */
-/* $NetBSD: header.h,v 1.12 1997/10/25 01:40:48 thorpej Exp $ */
-
-/* header.h Larn is copyrighted 1986 by Noah Morgan. */
-
-#include <sys/param.h>
-#include <sys/syslimits.h>
-#include <sys/types.h>
-#include <limits.h>
-
-#define MAXLEVEL 11
-/* max # levels in the dungeon */
-#define MAXVLEVEL 3
-/* max # of levels in the temple of the luran */
-#define MAXX 67
-#define MAXY 17
-
-#define SCORESIZE 10
-/* this is the number of people on a scoreboard max */
-#define MAXPLEVEL 100
-/* maximum player level allowed */
-#define MAXMONST 56
-/* maximum # monsters in the dungeon */
-#define SPNUM 38
-/* maximum number of spells in existence */
-#define MAXSCROLL 28
-/* maximum number of scrolls that are possible */
-#define MAXPOTION 35
-/* maximum number of potions that are possible */
-#define TIMELIMIT 30000
-/* the maximum number of moves before the game is called */
-#define TAXRATE 1/20
-/* the tax rate for the LRS */
-#define MAXOBJ 93
-/* the maximum number of objects n < MAXOBJ */
-
-/* this is the structure definition of the monster data */
-struct monst {
- char *name;
- char level;
- short armorclass;
- char damage;
- char attack;
- char defense;
- char genocided;
- char intelligence; /* monsters intelligence -- used to
- * choose movement */
- short gold;
- short hitpoints;
- unsigned long experience;
-};
-
-/* this is the structure definition for the items in the dnd store */
-struct _itm {
- short price;
- u_char obj;
- u_char arg;
- char qty;
-};
-
-/* this is the structure that holds the entire dungeon specifications */
-struct cel {
- short hitp; /* monster's hit points */
- char mitem; /* the monster ID */
- char item; /* the object's ID */
- short iarg; /* the object's argument */
- char know; /* have we been here before */
-};
-
-/* this is the structure for maintaining & moving the spheres of annihilation */
-struct sphere {
- struct sphere *p; /* pointer to next structure */
- char x, y, lev; /* location of the sphere */
- char dir; /* direction sphere is going in */
- short lifetime; /* duration of the sphere */
-};
-
-/* defines for the character attribute array c[] */
-#define STRENGTH 0 /* characters physical strength not due to
- * objects */
-#define INTELLIGENCE 1
-#define WISDOM 2
-#define CONSTITUTION 3
-#define DEXTERITY 4
-#define CHARISMA 5
-#define HPMAX 6
-#define HP 7
-#define GOLD 8
-#define EXPERIENCE 9
-#define LEVEL 10
-#define REGEN 11
-#define WCLASS 12
-#define AC 13
-#define BANKACCOUNT 14
-#define SPELLMAX 15
-#define SPELLS 16
-#define ENERGY 17
-#define ECOUNTER 18
-#define MOREDEFENSES 19
-#define WEAR 20
-#define PROTECTIONTIME 21
-#define WIELD 22
-#define AMULET 23
-#define REGENCOUNTER 24
-#define MOREDAM 25
-#define DEXCOUNT 26
-#define STRCNT 27
-#define BLINDCOUNT 28
-#define CAVELEVEL 29
-#define CONFUSE 30
-#define ALTPRO 31
-#define HERO 32
-#define CHARMCOUNT 33
-#define INVISIBILITY 34
-#define CANCELLATION 35
-#define HASTESELF 36
-#define EYEOFLARN 37
-#define AGGRAVATE 38
-#define GLOBE 39
-#define TELEFLAG 40
-#define SLAYING 41
-#define NEGATESPIRIT 42
-#define SCAREMONST 43
-#define AWARENESS 44
-#define HOLDMONST 45
-#define TIMESTOP 46
-#define HASTEMONST 47
-#define CUBEofUNDEAD 48
-#define GIANTSTR 49
-#define FIRERESISTANCE 50
-#define BESSMANN 51
-#define NOTHEFT 52
-#define HARDGAME 53
-#define CPUTIME 54
-#define BYTESIN 55
-#define BYTESOUT 56
-#define MOVESMADE 57
-#define MONSTKILLED 58
-#define SPELLSCAST 59
-#define LANCEDEATH 60
-#define SPIRITPRO 61
-#define UNDEADPRO 62
-#define SHIELD 63
-#define STEALTH 64
-#define ITCHING 65
-#define LAUGHING 66
-#define DRAINSTRENGTH 67
-#define CLUMSINESS 68
-#define INFEEBLEMENT 69
-#define HALFDAM 70
-#define SEEINVISIBLE 71
-#define FILLROOM 72
-#define RANDOMWALK 73
-#define SPHCAST 74 /* nz if an active sphere of annihilation */
-#define WTW 75 /* walk through walls */
-#define STREXTRA 76 /* character strength due to objects or
- * enchantments */
-#define TMP 77 /* misc scratch space */
-#define LIFEPROT 78 /* life protection counter */
-
-/* defines for the objects in the game */
-
-#define OALTAR 1
-#define OTHRONE 2
-#define OORB 3
-#define OPIT 4
-#define OSTAIRSUP 5
-#define OELEVATORUP 6
-#define OFOUNTAIN 7
-#define OSTATUE 8
-#define OTELEPORTER 9
-#define OSCHOOL 10
-#define OMIRROR 11
-#define ODNDSTORE 12
-#define OSTAIRSDOWN 13
-#define OELEVATORDOWN 14
-#define OBANK2 15
-#define OBANK 16
-#define ODEADFOUNTAIN 17
-#define OMAXGOLD 70
-#define OGOLDPILE 18
-#define OOPENDOOR 19
-#define OCLOSEDDOOR 20
-#define OWALL 21
-#define OTRAPARROW 66
-#define OTRAPARROWIV 67
-
-#define OLARNEYE 22
-
-#define OPLATE 23
-#define OCHAIN 24
-#define OLEATHER 25
-#define ORING 60
-#define OSTUDLEATHER 61
-#define OSPLINT 62
-#define OPLATEARMOR 63
-#define OSSPLATE 64
-#define OSHIELD 68
-#define OELVENCHAIN 92
-
-#define OSWORDofSLASHING 26
-#define OHAMMER 27
-#define OSWORD 28
-#define O2SWORD 29
-#define OSPEAR 30
-#define ODAGGER 31
-#define OBATTLEAXE 57
-#define OLONGSWORD 58
-#define OFLAIL 59
-#define OLANCE 65
-#define OVORPAL 90
-#define OSLAYER 91
-
-#define ORINGOFEXTRA 32
-#define OREGENRING 33
-#define OPROTRING 34
-#define OENERGYRING 35
-#define ODEXRING 36
-#define OSTRRING 37
-#define OCLEVERRING 38
-#define ODAMRING 39
-
-#define OBELT 40
-
-#define OSCROLL 41
-#define OPOTION 42
-#define OBOOK 43
-#define OCHEST 44
-#define OAMULET 45
-
-#define OORBOFDRAGON 46
-#define OSPIRITSCARAB 47
-#define OCUBEofUNDEAD 48
-#define ONOTHEFT 49
-
-#define ODIAMOND 50
-#define ORUBY 51
-#define OEMERALD 52
-#define OSAPPHIRE 53
-
-#define OENTRANCE 54
-#define OVOLDOWN 55
-#define OVOLUP 56
-#define OHOME 69
-
-#define OKGOLD 71
-#define ODGOLD 72
-#define OIVDARTRAP 73
-#define ODARTRAP 74
-#define OTRAPDOOR 75
-#define OIVTRAPDOOR 76
-#define OTRADEPOST 77
-#define OIVTELETRAP 78
-#define ODEADTHRONE 79
-#define OANNIHILATION 80 /* sphere of annihilation */
-#define OTHRONE2 81
-#define OLRS 82 /* Larn Revenue Service */
-#define OCOOKIE 83
-#define OURN 84
-#define OBRASSLAMP 85
-#define OHANDofFEAR 86 /* hand of fear */
-#define OSPHTAILSMAN 87 /* tailsman of the sphere */
-#define OWWAND 88 /* wand of wonder */
-#define OPSTAFF 89 /* staff of power */
-/* used up to 92 */
-
-/* defines for the monsters as objects */
-
-#define BAT 1
-#define GNOME 2
-#define HOBGOBLIN 3
-#define JACKAL 4
-#define KOBOLD 5
-#define ORC 6
-#define SNAKE 7
-#define CENTIPEDE 8
-#define JACULI 9
-#define TROGLODYTE 10
-#define ANT 11
-#define EYE 12
-#define LEPRECHAUN 13
-#define NYMPH 14
-#define QUASIT 15
-#define RUSTMONSTER 16
-#define ZOMBIE 17
-#define ASSASSINBUG 18
-#define BUGBEAR 19
-#define HELLHOUND 20
-#define ICELIZARD 21
-#define CENTAUR 22
-#define TROLL 23
-#define YETI 24
-#define WHITEDRAGON 25
-#define ELF 26
-#define CUBE 27
-#define METAMORPH 28
-#define VORTEX 29
-#define ZILLER 30
-#define VIOLETFUNGI 31
-#define WRAITH 32
-#define FORVALAKA 33
-#define LAMANOBE 34
-#define OSEQUIP 35
-#define ROTHE 36
-#define XORN 37
-#define VAMPIRE 38
-#define INVISIBLESTALKER 39
-#define POLTERGEIST 40
-#define DISENCHANTRESS 41
-#define SHAMBLINGMOUND 42
-#define YELLOWMOLD 43
-#define UMBERHULK 44
-#define GNOMEKING 45
-#define MIMIC 46
-#define WATERLORD 47
-#define BRONZEDRAGON 48
-#define GREENDRAGON 49
-#define PURPLEWORM 50
-#define XVART 51
-#define SPIRITNAGA 52
-#define SILVERDRAGON 53
-#define PLATINUMDRAGON 54
-#define GREENURCHIN 55
-#define REDDRAGON 56
-#define DEMONLORD 57
-#define DEMONPRINCE 64
-
-#define BUFBIG 4096 /* size of the output buffer */
-#define MAXIBUF 4096 /* size of the input buffer */
-#define LOGNAMESIZE 40 /* max size of the players name */
-#define PSNAMESIZE 40 /* max size of the process name */
-
-#ifndef NODEFS
-extern char VERSION, SUBVERSION;
-extern u_char alpha[], beenhere[], boldon, cheat, ckpflag;
-extern u_char *class[], course[];
-extern char diagfile[], helpfile[], ckpfile[], larnlevels[],
- playerids[], optsfile[PATH_MAX], savefilename[PATH_MAX],
- scorefile[];
-extern u_char *inbuffer;
-extern u_char item[MAXX][MAXY], iven[], know[MAXX][MAXY];
-extern char *levelname[], logfile[], loginname[LOGIN_NAME_MAX],
- logname[LOGNAMESIZE], lastmonst[];
-extern u_char *lpbuf, *lpend;
-extern u_char *lpnt, moved[MAXX][MAXY], mitem[MAXX][MAXY], monstlevel[];
-extern char monstnamelist[], objnamelist[];
-extern u_char nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome;
-extern u_char nplt[], nsw[];
-extern char *objectname[], *potionhide[], *potionname[],
- *spelcode[], *spelname[], *spelmes[], aborted[],
- spelweird[MAXMONST + 8][SPNUM];
-extern u_char potprob[];
-extern u_char predostuff, restorflag, scprob[];
-extern u_char screen[MAXX][MAXY], sex;
-extern char *speldescript[], *scrollhide[], *scrollname[];
-extern u_char spelknow[];
-extern u_char splev[], stealth[MAXX][MAXY], wizard;
-extern short diroffx[], diroffy[], hitflag, hit2flag, hit3flag, hitp[MAXX][MAXY];
-extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,
- lastpy;
-extern short nobeep, oldx, oldy, playerx, playery, level;
-extern int dayplay, enable_scroll, srcount, yrepcount, userid, wisid,
- lfd, fd;
-extern gid_t gid, egid;
-extern long outstanding_taxes, skill[], gltime, c[], cbak[];
-extern time_t initialtime;
-extern struct cel *cell;
-extern struct monst monster[];
-extern struct sphere *spheres;
-extern struct _itm itm[];
-extern int rmst, maxitm, lasttime;
-
-/* macro to create scroll #'s with probability of occurrence */
-#define newscroll() (scprob[rund(81)])
-/* macro to return a potion # created with probability of occurrence */
-#define newpotion() (potprob[rund(41)])
-/* macro to return the + points on created leather armor */
-#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
-/* macro to return the + points on chain armor */
-#define newchain() (nch[rund(10)])
-/* macro to return + points on plate armor */
-#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
-/* macro to return + points on new daggers */
-#define newdagger() (ndgg[rund(13)])
-/* macro to return + points on new swords */
-#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
-/* macro to destroy object at present location */
-#define forget() (item[playerx][playery]=know[playerx][playery]=0)
-/* macro to wipe out a monster at a location */
-#define disappear(x,y) (mitem[x][y]=know[x][y]=0)
-
-/* defines below are for use in the termcap mode only */
-#define ST_START 1
-#define ST_END 2
-#define BOLD 3
-#define END_BOLD 4
-#define CLEAR 5
-#define CL_LINE 6
-#define CL_DOWN 14
-#define CURSOR 15
-/* macro to turn on bold display for the terminal */
-#define setbold() (*lpnt++ = ST_START)
-/* macro to turn off bold display for the terminal */
-#define resetbold() (*lpnt++ = ST_END)
-/* macro to setup the scrolling region for the terminal */
-#define setscroll() enable_scroll=1
-/* macro to clear the scrolling region for the terminal */
-#define resetscroll() enable_scroll=0
-/* macro to clear the screen and home the cursor */
-#define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
-/* macro to clear to end of line */
-#define cltoeoln() (*lpnt++ = CL_LINE)
-
-/* macro to output one byte to the output buffer */
-#define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
-
-#ifdef MACRORND
-extern unsigned long randx;
-/* macro to seed the random number generator */
-#define srandom(x) (randx=x)
-/* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
-#define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
-#define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
-#endif /* MACRORND */
-/* macros for miscellaneous data conversion */
-#define min(x,y) (((x)>(y))?(y):(x))
-#define max(x,y) (((x)>(y))?(x):(y))
-#endif /* NODEFS */