diff options
Diffstat (limited to 'games/phantasia/main.c')
-rw-r--r-- | games/phantasia/main.c | 1542 |
1 files changed, 757 insertions, 785 deletions
diff --git a/games/phantasia/main.c b/games/phantasia/main.c index d157d7484a8..0a51032aae4 100644 --- a/games/phantasia/main.c +++ b/games/phantasia/main.c @@ -1,4 +1,4 @@ -/* $OpenBSD: main.c,v 1.5 1998/11/28 09:25:53 pjanzen Exp $ */ +/* $OpenBSD: main.c,v 1.6 1998/11/29 19:56:57 pjanzen Exp $ */ /* $NetBSD: main.c,v 1.3 1995/04/24 12:24:37 cgd Exp $ */ /* @@ -54,10 +54,6 @@ * to be updated. */ -/* - * All source files are set up for 'vi' with shiftwidth=4, tabstop=8. - */ - /**/ /* @@ -99,218 +95,210 @@ / ****************************************************************************/ +int main(argc, argv) -int argc; -char **argv; + int argc; + char **argv; { -bool noheader = FALSE; /* set if don't want header */ -bool headeronly = FALSE; /* set if only want header */ -bool examine = FALSE; /* set if examine a character */ -time_t seconds; /* for time of day */ -double dtemp; /* for temporary calculations */ - - initialstate(); /* init globals */ - - /* process arguments */ - while (--argc && (*++argv)[0] == '-') - switch ((*argv)[1]) - { - case 's': /* short */ - noheader = TRUE; - break; - - case 'H': /* Header */ - headeronly = TRUE; - break; + bool noheader = FALSE; /* set if don't want header */ + bool headeronly = FALSE; /* set if only want header */ + bool examine = FALSE; /* set if examine a character */ + time_t seconds; /* for time of day */ + double dtemp; /* for temporary calculations */ + + initialstate(); /* init globals */ + + /* process arguments */ + while (--argc && (*++argv)[0] == '-') + switch ((*argv)[1]) { + case 's': /* short */ + noheader = TRUE; + break; + + case 'H': /* Header */ + headeronly = TRUE; + break; + + case 'a': /* all users */ + activelist(); + cleanup(TRUE); + /* NOTREACHED */ - case 'a': /* all users */ - activelist(); - cleanup(TRUE); - /*NOTREACHED*/ + case 'p': /* purge old players */ + purgeoldplayers(); + cleanup(TRUE); + /* NOTREACHED */ - case 'p': /* purge old players */ - purgeoldplayers(); - cleanup(TRUE); - /*NOTREACHED*/ + case 'S': /* set 'Wizard' */ + Wizard = !getuid(); + break; - case 'S': /* set 'Wizard' */ - Wizard = !getuid(); - break; + case 'x': /* examine */ + examine = TRUE; + break; - case 'x': /* examine */ - examine = TRUE; - break; - - case 'm': /* monsters */ - monstlist(); - cleanup(TRUE); - /*NOTREACHED*/ + case 'm': /* monsters */ + monstlist(); + cleanup(TRUE); + /* NOTREACHED */ - case 'b': /* scoreboard */ - scorelist(); - cleanup(TRUE); - /*NOTREACHED*/ + case 'b': /* scoreboard */ + scorelist(); + cleanup(TRUE); + /* NOTREACHED */ } - if (!isatty(0)) /* don't let non-tty's play */ - cleanup(TRUE); - /*NOTREACHED*/ + if (!isatty(0)) /* don't let non-tty's play */ + cleanup(TRUE); + /* NOTREACHED */ - playinit(); /* set up to catch signals, init curses */ + playinit(); /* set up to catch signals, init curses */ - if (examine) - { - changestats(FALSE); - cleanup(TRUE); - /*NOTREACHED*/ + if (examine) { + changestats(FALSE); + cleanup(TRUE); + /* NOTREACHED */ } - - if (!noheader) - { - titlelist(); - purgeoldplayers(); /* clean up old characters */ + if (!noheader) { + titlelist(); + purgeoldplayers(); /* clean up old characters */ } + if (headeronly) + cleanup(TRUE); + /* NOTREACHED */ - if (headeronly) - cleanup(TRUE); - /*NOTREACHED*/ - - do - /* get the player structure filled */ + do + /* get the player structure filled */ { - Fileloc = -1L; + Fileloc = -1L; - mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? "); + mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? "); - switch (getanswer("NYQ", FALSE)) - { - case 'Y': - Fileloc = recallplayer(); - break; + switch (getanswer("NYQ", FALSE)) { + case 'Y': + Fileloc = recallplayer(); + break; - case 'Q': - cleanup(TRUE); - /*NOTREACHED*/ + case 'Q': + cleanup(TRUE); + /* NOTREACHED */ - default: - Fileloc = rollnewplayer(); - break; - } - clear(); + default: + Fileloc = rollnewplayer(); + break; + } + clear(); } - while (Fileloc < 0L); + while (Fileloc < 0L); - if (Player.p_level > 5.0) - /* low level players have long timeout */ - Timeout = TRUE; + if (Player.p_level > 5.0) + /* low level players have long timeout */ + Timeout = TRUE; - /* update some important player statistics */ - strcpy(Player.p_login, Login); - time(&seconds); - Player.p_lastused = localtime(&seconds)->tm_yday; - Player.p_status = S_PLAYING; - writerecord(&Player, Fileloc); + /* update some important player statistics */ + strcpy(Player.p_login, Login); + time(&seconds); + Player.p_lastused = localtime(&seconds)->tm_yday; + Player.p_status = S_PLAYING; + writerecord(&Player, Fileloc); - Statptr = &Stattable[Player.p_type]; /* initialize pointer */ + Statptr = &Stattable[Player.p_type]; /* initialize pointer */ - /* catch interrupts */ + /* catch interrupts */ #ifdef BSD41 - sigset(SIGINT, interrupt); + sigset(SIGINT, interrupt); #endif #ifdef BSD42 - signal(SIGINT, interrupt); + signal(SIGINT, interrupt); #endif #ifdef SYS3 - signal(SIGINT, interrupt); + signal(SIGINT, interrupt); #endif #ifdef SYS5 - signal(SIGINT, interrupt); + signal(SIGINT, interrupt); #endif - altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ + altercoordinates(Player.p_x, Player.p_y, A_FORCED); /* set some flags */ - clear(); + clear(); - for (;;) - /* loop forever, processing input */ + for (;;) + /* loop forever, processing input */ { - adjuststats(); /* cleanup stats */ - - if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) - /* not allowed on throne -- move */ - { - mvaddstr(5,0,"You're not allowed in the Lord's Chamber without a crown.\n"); - altercoordinates(0.0, 0.0, A_NEAR); - } - - checktampered(); /* check for energy voids, etc. */ - - if (Player.p_status != S_CLOAKED - /* not cloaked */ - && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) - /* |x| = |y| */ - && !Throne) - /* not on throne */ - { - dtemp = sqrt(dtemp / 100.0); - if (floor(dtemp) == dtemp) - /* |x| / 100 == n*n; at a trading post */ + adjuststats(); /* cleanup stats */ + + if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING) + /* not allowed on throne -- move */ { - tradingpost(); - clear(); + mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n"); + altercoordinates(0.0, 0.0, A_NEAR); + } + checktampered();/* check for energy voids, etc. */ + + if (Player.p_status != S_CLOAKED + /* not cloaked */ + && (dtemp = fabs(Player.p_x)) == fabs(Player.p_y) + /* |x| = |y| */ + && !Throne) + /* not on throne */ + { + dtemp = sqrt(dtemp / 100.0); + if (floor(dtemp) == dtemp) + /* |x| / 100 == n*n; at a trading post */ + { + tradingpost(); + clear(); + } } - } + checkbattle(); /* check for player to player battle */ + neatstuff(); /* gurus, medics, etc. */ - checkbattle(); /* check for player to player battle */ - neatstuff(); /* gurus, medics, etc. */ + if (Player.p_status == S_CLOAKED) { + /* costs 3 mana per turn to be cloaked */ + if (Player.p_mana > 3.0) + Player.p_mana -= 3.0; + else + /* ran out of mana, uncloak */ + { + Player.p_status = S_PLAYING; + Changed = TRUE; + } + } - if (Player.p_status == S_CLOAKED) - /* costs 3 mana per turn to be cloaked */ - if (Player.p_mana > 3.0) - Player.p_mana -= 3.0; - else - /* ran out of mana, uncloak */ + if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED) + /* change status back to S_PLAYING */ + { + Player.p_status = S_PLAYING; + Changed = TRUE; + } + if (Changed) + /* update file only if important stuff has changed */ { - Player.p_status = S_PLAYING; - Changed = TRUE; + writerecord(&Player, Fileloc); + Changed = FALSE; + continue; } + readmessage(); /* read message, if any */ - if (Player.p_status != S_PLAYING && Player.p_status != S_CLOAKED) - /* change status back to S_PLAYING */ - { - Player.p_status = S_PLAYING; - Changed = TRUE; - } - - if (Changed) - /* update file only if important stuff has changed */ - { - writerecord(&Player, Fileloc); - Changed = FALSE; - continue; - } - - readmessage(); /* read message, if any */ - - displaystats(); /* print statistics */ - - move(6, 0); - - if (Throne) - /* maybe make king, print prompt, etc. */ - throneroom(); - - /* print status line */ - addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit "); - if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK) - addstr("6:Cloak "); - if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT) - addstr("7:Teleport "); - if (Player.p_specialtype >= SC_COUNCIL || Wizard) - addstr("8:Intervene "); - - procmain(); /* process input */ + displaystats(); /* print statistics */ + + move(6, 0); + + if (Throne) + /* maybe make king, print prompt, etc. */ + throneroom(); + + /* print status line */ + addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit "); + if (Player.p_level >= MEL_CLOAK && Player.p_magiclvl >= ML_CLOAK) + addstr("6:Cloak "); + if (Player.p_level >= MEL_TELEPORT && Player.p_magiclvl >= ML_TELEPORT) + addstr("7:Teleport "); + if (Player.p_specialtype >= SC_COUNCIL || Wizard) + addstr("8:Intervene "); + + procmain(); /* process input */ } } /**/ @@ -340,58 +328,59 @@ double dtemp; /* for temporary calculations */ / *************************************************************************/ +void initialstate() { #ifdef TERMIOS struct termios tty; #endif - Beyond = FALSE; - Marsh = FALSE; - Throne = FALSE; - Changed = FALSE; - Wizard = FALSE; - Timeout = FALSE; - Users = 0; - Windows = FALSE; - Echo = TRUE; + Beyond = FALSE; + Marsh = FALSE; + Throne = FALSE; + Changed = FALSE; + Wizard = FALSE; + Timeout = FALSE; + Users = 0; + Windows = FALSE; + Echo = TRUE; #ifdef TERMIOS - /* setup terminal keys */ - if (tcgetattr(0, &tty) == 0) { - Ch_Erase = tty.c_cc[VERASE]; - Ch_Kill = tty.c_cc[VKILL]; - } else { + /* setup terminal keys */ + if (tcgetattr(0, &tty) == 0) { + Ch_Erase = tty.c_cc[VERASE]; + Ch_Kill = tty.c_cc[VKILL]; + } else { + Ch_Erase = CH_ERASE; + Ch_Kill = CH_KILL; + } +#else Ch_Erase = CH_ERASE; Ch_Kill = CH_KILL; - } -#else - Ch_Erase = CH_ERASE; - Ch_Kill = CH_KILL; #endif - /* setup login name */ - if ((Login = getlogin()) == NULL) - Login = getpwuid(getuid())->pw_name; - - /* open some files */ - if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL) - error(_PATH_PEOPLE); - /*NOTREACHED*/ + /* setup login name */ + if ((Login = getlogin()) == NULL) + Login = getpwuid(getuid())->pw_name; + + /* open some files */ + if ((Playersfp = fopen(_PATH_PEOPLE, "r+")) == NULL) + error(_PATH_PEOPLE); + /* NOTREACHED */ - if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL) - error(_PATH_MONST); - /*NOTREACHED*/ + if ((Monstfp = fopen(_PATH_MONST, "r+")) == NULL) + error(_PATH_MONST); + /* NOTREACHED */ - if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL) - error(_PATH_MESS); - /*NOTREACHED*/ + if ((Messagefp = fopen(_PATH_MESS, "r")) == NULL) + error(_PATH_MESS); + /* NOTREACHED */ - if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL) - error(_PATH_VOID); - /*NOTREACHED*/ + if ((Energyvoidfp = fopen(_PATH_VOID, "r+")) == NULL) + error(_PATH_VOID); + /* NOTREACHED */ - srandom((unsigned) time(NULL)); /* prime random numbers */ + srandom((unsigned) time(NULL)); /* prime random numbers */ } /**/ /************************************************************************ @@ -422,93 +411,91 @@ initialstate() long rollnewplayer() { -int chartype; /* character type */ -int ch; /* input */ + int chartype; /* character type */ + int ch; /* input */ - initplayer(&Player); /* initialize player structure */ + initplayer(&Player); /* initialize player structure */ - clear(); - mvaddstr(4, 21, "Which type of character do you want:"); - mvaddstr(8, 4, "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento "); - if (Wizard) { - addstr("7:Super ? "); - chartype = getanswer("1234567", FALSE); - } - else { - addstr("? "); - chartype = getanswer("123456", FALSE); + clear(); + mvaddstr(4, 21, "Which type of character do you want:"); + mvaddstr(8, 4, +"1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento "); + if (Wizard) { + addstr("7:Super ? "); + chartype = getanswer("1234567", FALSE); + } else { + addstr("? "); + chartype = getanswer("123456", FALSE); } - do - { - genchar(chartype); /* roll up a character */ + do { + genchar(chartype); /* roll up a character */ - /* print out results */ - mvprintw(12, 14, - "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n", - Player.p_strength, Player.p_quickness, Player.p_mana); - mvprintw(13, 14, - "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n", - Player.p_energy, Player.p_brains, Player.p_magiclvl); + /* print out results */ + mvprintw(12, 14, + "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n", + Player.p_strength, Player.p_quickness, Player.p_mana); + mvprintw(13, 14, + "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n", + Player.p_energy, Player.p_brains, Player.p_magiclvl); - if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) - break; + if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) + break; - mvaddstr(14, 14, "Type '1' to keep >"); - ch = getanswer(" ", TRUE); + mvaddstr(14, 14, "Type '1' to keep >"); + ch = getanswer(" ", TRUE); } - while (ch != '1'); + while (ch != '1'); - if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) - /* get coordinates for experimento */ - for (;;) - { - mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? "); - getstring(Databuf, SZ_DATABUF); - sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y); - - if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER) - mvaddstr(17, 0, "Invalid coordinates. Try again.\n"); - else - break; - } + if (Player.p_type == C_EXPER || Player.p_type == C_SUPER) + /* get coordinates for experimento */ + for (;;) { + mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? "); + getstring(Databuf, SZ_DATABUF); + sscanf(Databuf, "%lf %lf", &Player.p_x, &Player.p_y); + + if (fabs(Player.p_x) > D_EXPER || fabs(Player.p_y) > D_EXPER) + mvaddstr(17, 0, "Invalid coordinates. Try again.\n"); + else + break; + } - for (;;) - /* name the new character */ + for (;;) + /* name the new character */ { - mvprintw(18, 0, - "Give your character a name [up to %d characters] ? ", SZ_NAME - 1); - getstring(Player.p_name, SZ_NAME); - truncstring(Player.p_name); /* remove trailing blanks */ - - if (Player.p_name[0] == '\0') - /* no null names */ - mvaddstr(19, 0, "Invalid name."); - else if (findname(Player.p_name, &Other) >= 0L) - /* cannot have duplicate names */ - mvaddstr(19, 0, "Name already in use."); - else - /* name is acceptable */ - break; - - addstr(" Pick another.\n"); + mvprintw(18, 0, + "Give your character a name [up to %d characters] ? ", SZ_NAME - 1); + getstring(Player.p_name, SZ_NAME); + truncstring(Player.p_name); /* remove trailing blanks */ + + if (Player.p_name[0] == '\0') + /* no null names */ + mvaddstr(19, 0, "Invalid name."); + else + if (findname(Player.p_name, &Other) >= 0L) + /* cannot have duplicate names */ + mvaddstr(19, 0, "Name already in use."); + else + /* name is acceptable */ + break; + + addstr(" Pick another.\n"); } - /* get a password for character */ - Echo = FALSE; + /* get a password for character */ + Echo = FALSE; - do - { - mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? "); - getstring(Player.p_password, SZ_PASSWORD); - mvaddstr(21, 0, "One more time to verify ? "); - getstring(Databuf, SZ_PASSWORD); + do { + mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? "); + getstring(Player.p_password, SZ_PASSWORD); + mvaddstr(21, 0, "One more time to verify ? "); + getstring(Databuf, SZ_PASSWORD); } - while (strcmp(Player.p_password, Databuf) != 0); + while (strcmp(Player.p_password, Databuf) != 0); - Echo = TRUE; + Echo = TRUE; - return(allocrecord()); + return (allocrecord()); } /**/ /************************************************************************ @@ -538,212 +525,213 @@ int ch; /* input */ / *************************************************************************/ +void procmain() { -int ch; /* input */ -double x; /* desired new x coordinate */ -double y; /* desired new y coordinate */ -double temp; /* for temporary calculations */ -FILE *fp; /* for opening files */ -register int loop; /* a loop counter */ -bool hasmoved = FALSE; /* set if player has moved */ + int ch; /* input */ + double x; /* desired new x coordinate */ + double y; /* desired new y coordinate */ + double temp; /* for temporary calculations */ + FILE *fp; /* for opening files */ + int loop; /* a loop counter */ + bool hasmoved = FALSE; /* set if player has moved */ - ch = inputoption(); - mvaddstr(4, 0, "\n\n"); /* clear status area */ + ch = inputoption(); + mvaddstr(4, 0, "\n\n"); /* clear status area */ - move(7, 0); - clrtobot(); /* clear data on bottom area of screen */ + move(7, 0); + clrtobot(); /* clear data on bottom area of screen */ - if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7')) - /* valar cannot move */ - ch = ' '; + if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7')) + /* valar cannot move */ + ch = ' '; - switch (ch) - { + switch (ch) { case 'K': /* move up/north */ case 'N': - x = Player.p_x; - y = Player.p_y + MAXMOVE(); - hasmoved = TRUE; - break; + x = Player.p_x; + y = Player.p_y + MAXMOVE(); + hasmoved = TRUE; + break; case 'J': /* move down/south */ case 'S': - x = Player.p_x; - y = Player.p_y - MAXMOVE(); - hasmoved = TRUE; - break; + x = Player.p_x; + y = Player.p_y - MAXMOVE(); + hasmoved = TRUE; + break; case 'L': /* move right/east */ case 'E': - x = Player.p_x + MAXMOVE(); - y = Player.p_y; - hasmoved = TRUE; - break; + x = Player.p_x + MAXMOVE(); + y = Player.p_y; + hasmoved = TRUE; + break; case 'H': /* move left/west */ case 'W': - x = Player.p_x - MAXMOVE(); - y = Player.p_y; - hasmoved = TRUE; - break; - - default: /* rest */ - Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 - + Player.p_level / 3.0 + 2.0; - Player.p_energy = - MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); + x = Player.p_x - MAXMOVE(); + y = Player.p_y; + hasmoved = TRUE; + break; + + default: /* rest */ + Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0 + + Player.p_level / 3.0 + 2.0; + Player.p_energy = + MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield); - if (Player.p_status != S_CLOAKED) - /* cannot find mana if cloaked */ + if (Player.p_status != S_CLOAKED) + /* cannot find mana if cloaked */ { - Player.p_mana += (Circle + Player.p_level) / 4.0; + Player.p_mana += (Circle + Player.p_level) / 4.0; - if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) - /* wandering monster */ - encounter(-1); + if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) + /* wandering monster */ + encounter(-1); } - break; + break; case 'X': /* change/examine a character */ - changestats(TRUE); - break; + changestats(TRUE); + break; case '1': /* move */ - for (loop = 3; loop; --loop) - { - mvaddstr(4, 0, "X Y Coordinates ? "); - getstring(Databuf, SZ_DATABUF); + for (loop = 3; loop; --loop) { + mvaddstr(4, 0, "X Y Coordinates ? "); + getstring(Databuf, SZ_DATABUF); - if (sscanf(Databuf, "%lf %lf", &x, &y) != 2) - mvaddstr(5, 0, "Try again\n"); - else if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE()) - ILLMOVE(); - else - { - hasmoved = TRUE; - break; - } + if (sscanf(Databuf, "%lf %lf", &x, &y) != 2) + mvaddstr(5, 0, "Try again\n"); + else + if (distance(Player.p_x, x, Player.p_y, y) > MAXMOVE()) + ILLMOVE(); + else { + hasmoved = TRUE; + break; + } } - break; + break; case '2': /* players */ - userlist(TRUE); - break; + userlist(TRUE); + break; case '3': /* message */ - mvaddstr(4, 0, "Message ? "); - getstring(Databuf, SZ_DATABUF); - /* we open the file for writing to erase any data which is already there */ - fp = fopen(_PATH_MESS, "w"); - if (Databuf[0] != '\0') - fprintf(fp, "%s: %s", Player.p_name, Databuf); - fclose(fp); - break; + mvaddstr(4, 0, "Message ? "); + getstring(Databuf, SZ_DATABUF); + /* we open the file for writing to erase any data which is + * already there */ + fp = fopen(_PATH_MESS, "w"); + if (Databuf[0] != '\0') + fprintf(fp, "%s: %s", Player.p_name, Databuf); + fclose(fp); + break; case '4': /* stats */ - allstatslist(); - break; + allstatslist(); + break; case '5': /* good-bye */ - leavegame(); - /*NOTREACHED*/ + leavegame(); + /* NOTREACHED */ case '6': /* cloak */ - if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK) - ILLCMD(); - else if (Player.p_status == S_CLOAKED) - Player.p_status = S_PLAYING; - else if (Player.p_mana < MM_CLOAK) - mvaddstr(5, 0, "No mana left.\n"); - else - { - Changed = TRUE; - Player.p_mana -= MM_CLOAK; - Player.p_status = S_CLOAKED; - } - break; - - case '7': /* teleport */ - /* - * conditions for teleport - * - 20 per (level plus magic level) - * - OR council of the wise or valar or ex-valar - * - OR transport from throne - * transports from throne cost no mana - */ - if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT) - ILLCMD(); - else - for (loop = 3; loop; --loop) - { - mvaddstr(4, 0, "X Y Coordinates ? "); - getstring(Databuf, SZ_DATABUF); - - if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) - { - temp = distance(Player.p_x, x, Player.p_y, y); - if (!Throne - /* can transport anywhere from throne */ - && Player.p_specialtype <= SC_COUNCIL - /* council, valar can transport anywhere */ - && temp > (Player.p_level + Player.p_magiclvl) * 20.0) - /* can only move 20 per exp. level + mag. level */ - ILLMOVE(); + if (Player.p_level < MEL_CLOAK || Player.p_magiclvl < ML_CLOAK) + ILLCMD(); + else + if (Player.p_status == S_CLOAKED) + Player.p_status = S_PLAYING; else - { - temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */ + if (Player.p_mana < MM_CLOAK) + mvaddstr(5, 0, "No mana left.\n"); + else { + Changed = TRUE; + Player.p_mana -= MM_CLOAK; + Player.p_status = S_CLOAKED; + } + break; - if (!Throne && temp > Player.p_mana) - mvaddstr(5, 0, "Not enough power for that distance.\n"); - else - { - if (!Throne) - Player.p_mana -= temp; - hasmoved = TRUE; - break; + case '7': /* teleport */ + /* + * conditions for teleport + * - 20 per (level plus magic level) + * - OR council of the wise or valar or ex-valar + * - OR transport from throne + * transports from throne cost no mana + */ + if (Player.p_level < MEL_TELEPORT || Player.p_magiclvl < ML_TELEPORT) + ILLCMD(); + else + for (loop = 3; loop; --loop) { + mvaddstr(4, 0, "X Y Coordinates ? "); + getstring(Databuf, SZ_DATABUF); + + if (sscanf(Databuf, "%lf %lf", &x, &y) == 2) { + temp = distance(Player.p_x, x, Player.p_y, y); + if (!Throne + /* can transport anywhere from throne */ + && Player.p_specialtype <= SC_COUNCIL + /* council, valar can transport + * anywhere */ + && temp > (Player.p_level + Player.p_magiclvl) * 20.0) + /* can only move 20 per exp. + * level + mag. level */ + ILLMOVE(); + else { + temp = (temp / 75.0 + 1.0) * 20.0; /* mana used */ + + if (!Throne && temp > Player.p_mana) + mvaddstr(5, 0, "Not enough power for that distance.\n"); + else { + if (!Throne) + Player.p_mana -= temp; + hasmoved = TRUE; + break; + } + } } - } } - } - break; + break; case 'C': case '9': /* monster */ - if (Throne) - /* no monsters while on throne */ - mvaddstr(5, 0, "No monsters in the chamber!\n"); - else if (Player.p_specialtype != SC_VALAR) - /* the valar cannot call monsters */ - { - Player.p_sin += 1e-6; - encounter(-1); - } - break; + if (Throne) + /* no monsters while on throne */ + mvaddstr(5, 0, "No monsters in the chamber!\n"); + else + if (Player.p_specialtype != SC_VALAR) + /* the valar cannot call monsters */ + { + Player.p_sin += 1e-6; + encounter(-1); + } + break; case '0': /* decree */ - if (Wizard || Player.p_specialtype == SC_KING && Throne) - /* kings must be on throne to decree */ - dotampered(); - else - ILLCMD(); - break; + if (Wizard || (Player.p_specialtype == SC_KING && Throne)) + /* kings must be on throne to decree */ + dotampered(); + else + ILLCMD(); + break; case '8': /* intervention */ - if (Wizard || Player.p_specialtype >= SC_COUNCIL) - dotampered(); - else - ILLCMD(); - break; + if (Wizard || Player.p_specialtype >= SC_COUNCIL) + dotampered(); + else + ILLCMD(); + break; } - if (hasmoved) - /* player has moved -- alter coordinates, and do random monster */ + if (hasmoved) + /* player has moved -- alter coordinates, and do random + * monster */ { - altercoordinates(x, y, A_SPECIFIC); + altercoordinates(x, y, A_SPECIFIC); - if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) - encounter(-1); + if (drandom() < 0.2 && Player.p_status == S_PLAYING && !Throne) + encounter(-1); } } /**/ @@ -771,112 +759,108 @@ bool hasmoved = FALSE; /* set if player has moved */ / *************************************************************************/ +void titlelist() { -register FILE *fp; /* used for opening various files */ -bool councilfound = FALSE; /* set if we find a member of the council */ -bool kingfound = FALSE; /* set if we find a king */ -double hiexp, nxtexp; /* used for finding the two highest players */ -double hilvl, nxtlvl; /* used for finding the two highest players */ -char hiname[21], nxtname[21];/* used for finding the two highest players */ - - mvaddstr(0, 14, "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!"); - - /* print message of the day */ - if ((fp = fopen(_PATH_MOTD, "r")) != NULL - && fgets(Databuf, SZ_DATABUF, fp) != NULL) - { - mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf); - fclose(fp); + FILE *fp; /* used for opening various files */ + bool councilfound = FALSE; /* set if we find a member of the + * council */ + bool kingfound = FALSE; /* set if we find a king */ + double hiexp, nxtexp; /* used for finding the two highest players */ + double hilvl, nxtlvl; /* used for finding the two highest players */ + char hiname[21], nxtname[21]; /* used for finding the two + * highest players */ + + nxtexp = 0; + mvaddstr(0, 14, + "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!"); + + /* print message of the day */ + if ((fp = fopen(_PATH_MOTD, "r")) != NULL + && fgets(Databuf, SZ_DATABUF, fp) != NULL) { + mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf); + fclose(fp); } - - /* search for king */ - fseek(Playersfp, 0L, 0); - while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) - if (Other.p_specialtype == SC_KING && Other.p_status != S_NOTUSED) - /* found the king */ - { - sprintf(Databuf, "The present ruler is %s Level:%.0f", - Other.p_name, Other.p_level); - mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf); - kingfound = TRUE; - break; - } - - if (!kingfound) - mvaddstr(4, 24, "There is no ruler at this time."); - - /* search for valar */ - fseek(Playersfp, 0L, 0); - while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) - if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) - /* found the valar */ - { - sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login); - mvaddstr(6, 40 - strlen(Databuf) / 2 , Databuf); - break; - } - - /* search for council of the wise */ - fseek(Playersfp, 0L, 0); - Lines = 10; - while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) - if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) - /* found a member of the council */ - { - if (!councilfound) + /* search for king */ + fseek(Playersfp, 0L, 0); + while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) + if (Other.p_specialtype == SC_KING && + Other.p_status != S_NOTUSED) + /* found the king */ { - mvaddstr(8, 30, "Council of the Wise:"); - councilfound = TRUE; + sprintf(Databuf, "The present ruler is %s Level:%.0f", + Other.p_name, Other.p_level); + mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf); + kingfound = TRUE; + break; } - - /* This assumes a finite (<=5) number of C.O.W.: */ - sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login); - mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf); - } - - /* search for the two highest players */ - nxtname[0] = hiname[0] = '\0'; - hiexp = 0.0; - nxtlvl = hilvl = 0; - - fseek(Playersfp, 0L, 0); - while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) - if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) - /* highest found so far */ - { - nxtexp = hiexp; - hiexp = Other.p_experience; - nxtlvl = hilvl; - hilvl = Other.p_level; - strcpy(nxtname, hiname); - strcpy(hiname, Other.p_name); - } - else if (Other.p_experience > nxtexp - && Other.p_specialtype <= SC_KING - && Other.p_status != S_NOTUSED) - /* next highest found so far */ - { - nxtexp = Other.p_experience; - nxtlvl = Other.p_level; - strcpy(nxtname, Other.p_name); - } - - mvaddstr(15, 28, "Highest characters are:"); - sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f", - hiname, hilvl, nxtname, nxtlvl); - mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf); - - /* print last to die */ - if ((fp = fopen(_PATH_LASTDEAD,"r")) != NULL - && fgets(Databuf, SZ_DATABUF, fp) != NULL) - { - mvaddstr(19, 25, "The last character to die was:"); - mvaddstr(20, 40 - strlen(Databuf) / 2,Databuf); - fclose(fp); + if (!kingfound) + mvaddstr(4, 24, "There is no ruler at this time."); + + /* search for valar */ + fseek(Playersfp, 0L, 0); + while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) + if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED) + /* found the valar */ + { + sprintf(Databuf, "The Valar is %s Login: %s", Other.p_name, Other.p_login); + mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf); + break; + } + /* search for council of the wise */ + fseek(Playersfp, 0L, 0); + Lines = 10; + while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) + if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED) + /* found a member of the council */ + { + if (!councilfound) { + mvaddstr(8, 30, "Council of the Wise:"); + councilfound = TRUE; + } + /* This assumes a finite (<=5) number of C.O.W.: */ + sprintf(Databuf, "%s Login: %s", Other.p_name, Other.p_login); + mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf); + } + /* search for the two highest players */ + nxtname[0] = hiname[0] = '\0'; + hiexp = 0.0; + nxtlvl = hilvl = 0; + + fseek(Playersfp, 0L, 0); + while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) + if (Other.p_experience > hiexp && Other.p_specialtype <= SC_KING && Other.p_status != S_NOTUSED) + /* highest found so far */ + { + nxtexp = hiexp; + hiexp = Other.p_experience; + nxtlvl = hilvl; + hilvl = Other.p_level; + strcpy(nxtname, hiname); + strcpy(hiname, Other.p_name); + } else + if (Other.p_experience > nxtexp + && Other.p_specialtype <= SC_KING + && Other.p_status != S_NOTUSED) + /* next highest found so far */ + { + nxtexp = Other.p_experience; + nxtlvl = Other.p_level; + strcpy(nxtname, Other.p_name); + } + mvaddstr(15, 28, "Highest characters are:"); + sprintf(Databuf, "%s Level:%.0f and %s Level:%.0f", + hiname, hilvl, nxtname, nxtlvl); + mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf); + + /* print last to die */ + if ((fp = fopen(_PATH_LASTDEAD, "r")) != NULL + && fgets(Databuf, SZ_DATABUF, fp) != NULL) { + mvaddstr(19, 25, "The last character to die was:"); + mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf); + fclose(fp); } - - refresh(); + refresh(); } /**/ /************************************************************************ @@ -907,63 +891,60 @@ char hiname[21], nxtname[21];/* used for finding the two highest players */ long recallplayer() { -long loc = 0L; /* location in player file */ -register int loop; /* loop counter */ -int ch; /* input */ + long loc = 0L; /* location in player file */ + int loop; /* loop counter */ + int ch; /* input */ - clear(); - mvprintw(10, 0, "What was your character's name ? "); - getstring(Databuf, SZ_NAME); - truncstring(Databuf); + clear(); + mvprintw(10, 0, "What was your character's name ? "); + getstring(Databuf, SZ_NAME); + truncstring(Databuf); - if ((loc = findname(Databuf, &Player)) >= 0L) - /* found character */ + if ((loc = findname(Databuf, &Player)) >= 0L) + /* found character */ { - Echo = FALSE; - - for (loop = 0; loop < 2; ++loop) - { - /* prompt for password */ - mvaddstr(11, 0, "Password ? "); - getstring(Databuf, SZ_PASSWORD); - if (strcmp(Databuf, Player.p_password) == 0) - /* password good */ - { - Echo = TRUE; - - if (Player.p_status != S_OFF) - /* player did not exit normally last time */ - { - clear(); - addstr("Your character did not exit normally last time.\n"); - addstr("If you think you have good cause to have your character saved,\n"); - printw("you may quit and mail your reason to 'root'.\n"); - addstr("Otherwise, continuing spells certain death.\n"); - addstr("Do you want to quit ? "); - ch = getanswer("YN", FALSE); - if (ch == 'Y') + Echo = FALSE; + + for (loop = 0; loop < 2; ++loop) { + /* prompt for password */ + mvaddstr(11, 0, "Password ? "); + getstring(Databuf, SZ_PASSWORD); + if (strcmp(Databuf, Player.p_password) == 0) + /* password good */ { - Player.p_status = S_HUNGUP; - writerecord(&Player, loc); - cleanup(TRUE); - /*NOTREACHED*/ - } - death("Stupidity"); - /*NOTREACHED*/ - } - return(loc); + Echo = TRUE; + + if (Player.p_status != S_OFF) + /* player did not exit normally last + * time */ + { + clear(); + addstr("Your character did not exit normally last time.\n"); + addstr("If you think you have good cause to have your character saved,\n"); + printw("you may quit and mail your reason to 'root'.\n"); + addstr("Otherwise, continuing spells certain death.\n"); + addstr("Do you want to quit ? "); + ch = getanswer("YN", FALSE); + if (ch == 'Y') { + Player.p_status = S_HUNGUP; + writerecord(&Player, loc); + cleanup(TRUE); + /* NOTREACHED */ + } + death("Stupidity"); + /* NOTREACHED */ + } + return (loc); + } else + mvaddstr(12, 0, "No good.\n"); } - else - mvaddstr(12, 0, "No good.\n"); - } - Echo = TRUE; - } - else - mvaddstr(11, 0, "Not found.\n"); + Echo = TRUE; + } else + mvaddstr(11, 0, "Not found.\n"); - more(13); - return(-1L); + more(13); + return (-1L); } /**/ /************************************************************************ @@ -990,113 +971,103 @@ int ch; /* input */ / *************************************************************************/ +void neatstuff() { -double temp; /* for temporary calculations */ -int ch; /* input */ + double temp; /* for temporary calculations */ + int ch; /* input */ - switch ((int) ROLL(0.0, 100.0)) - { + switch ((int) ROLL(0.0, 100.0)) { case 1: case 2: - if (Player.p_poison > 0.0) - { - mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? "); - temp = floor(infloat()); - if (temp < 0.0 || temp > Player.p_gold) - /* negative gold, or more than available */ - { - mvaddstr(6, 0, "He was not amused, and made you worse.\n"); - Player.p_poison += 1.0; - } - else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1)) - /* medic wants 1/2 of available gold */ - mvaddstr(5, 0, "Sorry, he wasn't interested.\n"); - else - { - mvaddstr(5, 0, "He accepted."); - Player.p_poison = MAX(0.0, Player.p_poison - 1.0); - Player.p_gold -= temp; - } + if (Player.p_poison > 0.0) { + mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? "); + temp = floor(infloat()); + if (temp < 0.0 || temp > Player.p_gold) + /* negative gold, or more than available */ + { + mvaddstr(6, 0, "He was not amused, and made you worse.\n"); + Player.p_poison += 1.0; + } else if (drandom() / 2.0 > (temp + 1.0) / MAX(Player.p_gold, 1)) + /* medic wants 1/2 of available gold */ + mvaddstr(5, 0, "Sorry, he wasn't interested.\n"); + else { + mvaddstr(5, 0, "He accepted."); + Player.p_poison = MAX(0.0, Player.p_poison - 1.0); + Player.p_gold -= temp; + } } - break; + break; case 3: - mvaddstr(4, 0, "You've been caught raping and pillaging!\n"); - Player.p_experience += 4000.0; - Player.p_sin += 0.5; - break; + mvaddstr(4, 0, "You've been caught raping and pillaging!\n"); + Player.p_experience += 4000.0; + Player.p_sin += 0.5; + break; case 4: - temp = ROLL(10.0, 75.0); - mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp); - ch = getanswer("NY", FALSE); + temp = ROLL(10.0, 75.0); + mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp); + ch = getanswer("NY", FALSE); - if (ch == 'Y') - collecttaxes(temp, 0.0); - break; + if (ch == 'Y') + collecttaxes(temp, 0.0); + break; case 5: - if (Player.p_sin > 1.0) - { - mvaddstr(4, 0, "You've found a Holy Orb!\n"); - Player.p_sin -= 0.25; + if (Player.p_sin > 1.0) { + mvaddstr(4, 0, "You've found a Holy Orb!\n"); + Player.p_sin -= 0.25; } - break; + break; case 6: - if (Player.p_poison < 1.0) - { - mvaddstr(4, 0, "You've been hit with a plague!\n"); - Player.p_poison += 1.0; + if (Player.p_poison < 1.0) { + mvaddstr(4, 0, "You've been hit with a plague!\n"); + Player.p_poison += 1.0; } - break; + break; case 7: - mvaddstr(4, 0, "You've found some holy water.\n"); - ++Player.p_holywater; - break; + mvaddstr(4, 0, "You've found some holy water.\n"); + ++Player.p_holywater; + break; case 8: - mvaddstr(4, 0, "You've met a Guru. . ."); - if (drandom() * Player.p_sin > 1.0) - addstr("You disgusted him with your sins!\n"); - else if (Player.p_poison > 0.0) - { - addstr("He looked kindly upon you, and cured you.\n"); - Player.p_poison = 0.0; + mvaddstr(4, 0, "You've met a Guru. . ."); + if (drandom() * Player.p_sin > 1.0) + addstr("You disgusted him with your sins!\n"); + else if (Player.p_poison > 0.0) { + addstr("He looked kindly upon you, and cured you.\n"); + Player.p_poison = 0.0; + } else { + addstr("He rewarded you for your virtue.\n"); + Player.p_mana += 50.0; + Player.p_shield += 2.0; } - else - { - addstr("He rewarded you for your virtue.\n"); - Player.p_mana += 50.0; - Player.p_shield += 2.0; - } - break; + break; case 9: - mvaddstr(4, 0, "You've found an amulet.\n"); - ++Player.p_amulets; - break; + mvaddstr(4, 0, "You've found an amulet.\n"); + ++Player.p_amulets; + break; case 10: - if (Player.p_blindness) - { - mvaddstr(4, 0, "You've regained your sight!\n"); - Player.p_blindness = FALSE; + if (Player.p_blindness) { + mvaddstr(4, 0, "You've regained your sight!\n"); + Player.p_blindness = FALSE; } - break; + break; - default: /* deal with poison */ - if (Player.p_poison > 0.0) - { - temp = Player.p_poison * Statptr->c_weakness - * Player.p_maxenergy / 600.0; - if (Player.p_energy > Player.p_maxenergy / 10.0 - && temp + 5.0 < Player.p_energy) - Player.p_energy -= temp; + default: /* deal with poison */ + if (Player.p_poison > 0.0) { + temp = Player.p_poison * Statptr->c_weakness + * Player.p_maxenergy / 600.0; + if (Player.p_energy > Player.p_maxenergy / 10.0 + && temp + 5.0 < Player.p_energy) + Player.p_energy -= temp; } - break; + break; } } /**/ @@ -1124,40 +1095,41 @@ int ch; /* input */ / *************************************************************************/ +void genchar(type) -int type; + int type; { -register int subscript; /* used for subscripting into Stattable */ -register struct charstats *statptr;/* for pointing into Stattable */ - - subscript = type - '1'; - - if (subscript < C_MAGIC || subscript > C_EXPER) - if (subscript != C_SUPER || !Wizard) - /* fighter is default */ - subscript = C_FIGHTER; - - statptr = &Stattable[subscript]; - - Player.p_quickness = - ROLL(statptr->c_quickness.base, statptr->c_quickness.interval); - Player.p_strength = - ROLL(statptr->c_strength.base, statptr->c_strength.interval); - Player.p_mana = - ROLL(statptr->c_mana.base, statptr->c_mana.interval); - Player.p_maxenergy = - Player.p_energy = - ROLL(statptr->c_energy.base, statptr->c_energy.interval); - Player.p_brains = - ROLL(statptr->c_brains.base, statptr->c_brains.interval); - Player.p_magiclvl = - ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval); - - Player.p_type = subscript; - - if (Player.p_type == C_HALFLING) - /* give halfling some experience */ - Player.p_experience = ROLL(600.0, 200.0); + int subscript; /* used for subscripting into Stattable */ + struct charstats *statptr; /* for pointing into Stattable */ + + subscript = type - '1'; + + if (subscript < C_MAGIC || subscript > C_EXPER) + if (subscript != C_SUPER || !Wizard) + /* fighter is default */ + subscript = C_FIGHTER; + + statptr = &Stattable[subscript]; + + Player.p_quickness = + ROLL(statptr->c_quickness.base, statptr->c_quickness.interval); + Player.p_strength = + ROLL(statptr->c_strength.base, statptr->c_strength.interval); + Player.p_mana = + ROLL(statptr->c_mana.base, statptr->c_mana.interval); + Player.p_maxenergy = + Player.p_energy = + ROLL(statptr->c_energy.base, statptr->c_energy.interval); + Player.p_brains = + ROLL(statptr->c_brains.base, statptr->c_brains.interval); + Player.p_magiclvl = + ROLL(statptr->c_magiclvl.base, statptr->c_magiclvl.interval); + + Player.p_type = subscript; + + if (Player.p_type == C_HALFLING) + /* give halfling some experience */ + Player.p_experience = ROLL(600.0, 200.0); } /**/ /************************************************************************ @@ -1184,85 +1156,85 @@ register struct charstats *statptr;/* for pointing into Stattable */ / *************************************************************************/ +void playinit() { - /* catch/ingnore signals */ + /* catch/ignore signals */ #ifdef BSD41 - sigignore(SIGQUIT); - sigignore(SIGALRM); - sigignore(SIGTERM); - sigignore(SIGTSTP); - sigignore(SIGTTIN); - sigignore(SIGTTOU); - sighold(SIGINT); - sigset(SIGHUP, ill_sig); - sigset(SIGTRAP, ill_sig); - sigset(SIGIOT, ill_sig); - sigset(SIGEMT, ill_sig); - sigset(SIGFPE, ill_sig); - sigset(SIGBUS, ill_sig); - sigset(SIGSEGV, ill_sig); - sigset(SIGSYS, ill_sig); - sigset(SIGPIPE, ill_sig); + sigignore(SIGQUIT); + sigignore(SIGALRM); + sigignore(SIGTERM); + sigignore(SIGTSTP); + sigignore(SIGTTIN); + sigignore(SIGTTOU); + sighold(SIGINT); + sigset(SIGHUP, ill_sig); + sigset(SIGTRAP, ill_sig); + sigset(SIGIOT, ill_sig); + sigset(SIGEMT, ill_sig); + sigset(SIGFPE, ill_sig); + sigset(SIGBUS, ill_sig); + sigset(SIGSEGV, ill_sig); + sigset(SIGSYS, ill_sig); + sigset(SIGPIPE, ill_sig); #endif #ifdef BSD42 - signal(SIGQUIT, ill_sig); - signal(SIGALRM, SIG_IGN); - signal(SIGTERM, SIG_IGN); - signal(SIGTSTP, SIG_IGN); - signal(SIGTTIN, SIG_IGN); - signal(SIGTTOU, SIG_IGN); - signal(SIGINT, ill_sig); - signal(SIGHUP, SIG_DFL); - signal(SIGTRAP, ill_sig); - signal(SIGIOT, ill_sig); - signal(SIGEMT, ill_sig); - signal(SIGFPE, ill_sig); - signal(SIGBUS, ill_sig); - signal(SIGSEGV, ill_sig); - signal(SIGSYS, ill_sig); - signal(SIGPIPE, ill_sig); + signal(SIGQUIT, ill_sig); + signal(SIGALRM, SIG_IGN); + signal(SIGTERM, SIG_IGN); + signal(SIGTSTP, SIG_IGN); + signal(SIGTTIN, SIG_IGN); + signal(SIGTTOU, SIG_IGN); + signal(SIGINT, ill_sig); + signal(SIGHUP, SIG_DFL); + signal(SIGTRAP, ill_sig); + signal(SIGIOT, ill_sig); + signal(SIGEMT, ill_sig); + signal(SIGFPE, ill_sig); + signal(SIGBUS, ill_sig); + signal(SIGSEGV, ill_sig); + signal(SIGSYS, ill_sig); + signal(SIGPIPE, ill_sig); #endif #ifdef SYS3 - signal(SIGINT, SIG_IGN); - signal(SIGQUIT, SIG_IGN); - signal(SIGTERM, SIG_IGN); - signal(SIGALRM, SIG_IGN); - signal(SIGHUP, ill_sig); - signal(SIGTRAP, ill_sig); - signal(SIGIOT, ill_sig); - signal(SIGEMT, ill_sig); - signal(SIGFPE, ill_sig); - signal(SIGBUS, ill_sig); - signal(SIGSEGV, ill_sig); - signal(SIGSYS, ill_sig); - signal(SIGPIPE, ill_sig); + signal(SIGINT, SIG_IGN); + signal(SIGQUIT, SIG_IGN); + signal(SIGTERM, SIG_IGN); + signal(SIGALRM, SIG_IGN); + signal(SIGHUP, ill_sig); + signal(SIGTRAP, ill_sig); + signal(SIGIOT, ill_sig); + signal(SIGEMT, ill_sig); + signal(SIGFPE, ill_sig); + signal(SIGBUS, ill_sig); + signal(SIGSEGV, ill_sig); + signal(SIGSYS, ill_sig); + signal(SIGPIPE, ill_sig); #endif #ifdef SYS5 - signal(SIGINT, SIG_IGN); - signal(SIGQUIT, SIG_IGN); - signal(SIGTERM, SIG_IGN); - signal(SIGALRM, SIG_IGN); - signal(SIGHUP, ill_sig); - signal(SIGTRAP, ill_sig); - signal(SIGIOT, ill_sig); - signal(SIGEMT, ill_sig); - signal(SIGFPE, ill_sig); - signal(SIGBUS, ill_sig); - signal(SIGSEGV, ill_sig); - signal(SIGSYS, ill_sig); - signal(SIGPIPE, ill_sig); + signal(SIGINT, SIG_IGN); + signal(SIGQUIT, SIG_IGN); + signal(SIGTERM, SIG_IGN); + signal(SIGALRM, SIG_IGN); + signal(SIGHUP, ill_sig); + signal(SIGTRAP, ill_sig); + signal(SIGIOT, ill_sig); + signal(SIGEMT, ill_sig); + signal(SIGFPE, ill_sig); + signal(SIGBUS, ill_sig); + signal(SIGSEGV, ill_sig); + signal(SIGSYS, ill_sig); + signal(SIGPIPE, ill_sig); #endif - initscr(); /* turn on curses */ - noecho(); /* do not echo input */ - crmode(); /* do not process erase, kill */ - clear(); - refresh(); - Windows = TRUE; /* mark the state */ + initscr(); /* turn on curses */ + noecho(); /* do not echo input */ + crmode(); /* do not process erase, kill */ + clear(); + refresh(); + Windows = TRUE; /* mark the state */ } - /**/ /************************************************************************ / @@ -1290,34 +1262,34 @@ playinit() / *************************************************************************/ +void cleanup(doexit) -bool doexit; + int doexit; { - if (Windows) - { - move(LINES - 2, 0); - refresh(); - nocrmode(); - endwin(); + if (Windows) { + move(LINES - 2, 0); + refresh(); + nocrmode(); + endwin(); + } + + if (Playersfp) { + fclose(Playersfp); + Playersfp = NULL; + } + if (Monstfp) { + fclose(Monstfp); + Monstfp = NULL; + } + if (Messagefp) { + fclose(Messagefp); + Messagefp = NULL; + } + if (Energyvoidfp) { + fclose(Energyvoidfp); + Energyvoidfp = NULL; } - if (Playersfp) { - fclose(Playersfp); - Playersfp = NULL; - } - if (Monstfp) { - fclose(Monstfp); - Monstfp = NULL; - } - if (Messagefp) { - fclose(Messagefp); - Messagefp = NULL; - } - if (Energyvoidfp) { - fclose(Energyvoidfp); - Energyvoidfp = NULL; - } - - if (doexit) - exit(0); + if (doexit) + exit(0); } |