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+/* $NetBSD: externs.h,v 1.4 1995/04/24 12:25:15 cgd Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)externs.h 8.1 (Berkeley) 5/31/93
+ */
+
+#include <stdio.h>
+#include <signal.h>
+#include <string.h>
+#include <ctype.h>
+#include <setjmp.h>
+#include "machdep.h"
+
+ /* program mode */
+int mode;
+jmp_buf restart;
+#define MODE_PLAYER 1
+#define MODE_DRIVER 2
+#define MODE_LOGGER 3
+
+ /* command line flags */
+char debug; /* -D */
+char randomize; /* -x, give first available ship */
+char longfmt; /* -l, print score in long format */
+char nobells; /* -b, don't ring bell before Signal */
+
+ /* other initial modes */
+char issetuid; /* running setuid */
+
+#define die() ((rand() >> 3) % 6 + 1)
+#define sqr(a) ((a) * (a))
+#define abs(a) ((a) > 0 ? (a) : -(a))
+#define min(a,b) ((a) < (b) ? (a) : (b))
+
+#define grappled(a) ((a)->file->ngrap)
+#define fouled(a) ((a)->file->nfoul)
+#define snagged(a) (grappled(a) + fouled(a))
+
+#define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
+#define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
+#define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
+
+#define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 ? grappled2(a, b) : 0)
+#define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 ? fouled2(a, b) : 0)
+#define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
+
+#define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
+#define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
+#define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
+
+#define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured?10:0))
+#define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
+#define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
+
+#define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
+
+#define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
+
+/* loadL and loadR, should match loadname[] */
+#define L_EMPTY 0 /* should be 0, don't change */
+#define L_GRAPE 1
+#define L_CHAIN 2
+#define L_ROUND 3
+#define L_DOUBLE 4
+#define L_EXPLODE 5
+
+/*
+ * readyL and readyR, these are bits, except R_EMPTY
+ */
+#define R_EMPTY 0 /* not loaded and not loading */
+#define R_LOADING 1 /* loading */
+#define R_DOUBLE 2 /* loading double */
+#define R_LOADED 4 /* loaded */
+#define R_INITIAL 8 /* loaded initial */
+
+#define HULL 0
+#define RIGGING 1
+
+#define W_CAPTAIN 1
+#define W_CAPTURED 2
+#define W_CLASS 3
+#define W_CREW 4
+#define W_DBP 5
+#define W_DRIFT 6
+#define W_EXPLODE 7
+#define W_FILE 8
+#define W_FOUL 9
+#define W_GUNL 10
+#define W_GUNR 11
+#define W_HULL 12
+#define W_MOVE 13
+#define W_OBP 14
+#define W_PCREW 15
+#define W_UNFOUL 16
+#define W_POINTS 17
+#define W_QUAL 18
+#define W_UNGRAP 19
+#define W_RIGG 20
+#define W_COL 21
+#define W_DIR 22
+#define W_ROW 23
+#define W_SIGNAL 24
+#define W_SINK 25
+#define W_STRUCK 26
+#define W_TA 27
+#define W_ALIVE 28
+#define W_TURN 29
+#define W_WIND 30
+#define W_FS 31
+#define W_GRAP 32
+#define W_RIG1 33
+#define W_RIG2 34
+#define W_RIG3 35
+#define W_RIG4 36
+#define W_BEGIN 37
+#define W_END 38
+#define W_DDEAD 39
+
+#define NLOG 10
+struct logs {
+ char l_name[20];
+ int l_uid;
+ int l_shipnum;
+ int l_gamenum;
+ int l_netpoints;
+};
+
+struct BP {
+ short turnsent;
+ struct ship *toship;
+ short mensent;
+};
+
+struct snag {
+ short sn_count;
+ short sn_turn;
+};
+
+#define NSCENE nscene
+#define NSHIP 10
+#define NBP 3
+
+#define NNATION 8
+#define N_A 0
+#define N_B 1
+#define N_S 2
+#define N_F 3
+#define N_J 4
+#define N_D 5
+#define N_K 6
+#define N_O 7
+
+struct File {
+ int index;
+ char captain[20]; /* 0 */
+ short points; /* 20 */
+ char loadL; /* 22 */
+ char loadR; /* 24 */
+ char readyL; /* 26 */
+ char readyR; /* 28 */
+ struct BP OBP[NBP]; /* 30 */
+ struct BP DBP[NBP]; /* 48 */
+ char struck; /* 66 */
+ struct ship *captured; /* 68 */
+ short pcrew; /* 70 */
+ char movebuf[10]; /* 72 */
+ char drift; /* 82 */
+ short nfoul;
+ short ngrap;
+ struct snag foul[NSHIP]; /* 84 */
+ struct snag grap[NSHIP]; /* 124 */
+ char RH; /* 224 */
+ char RG; /* 226 */
+ char RR; /* 228 */
+ char FS; /* 230 */
+ char explode; /* 232 */
+ char sink; /* 234 */
+ char dir;
+ short col;
+ short row;
+ char loadwith;
+ char stern;
+};
+
+struct ship {
+ char *shipname; /* 0 */
+ struct shipspecs *specs; /* 2 */
+ char nationality; /* 4 */
+ short shiprow; /* 6 */
+ short shipcol; /* 8 */
+ char shipdir; /* 10 */
+ struct File *file; /* 12 */
+};
+
+struct scenario {
+ char winddir; /* 0 */
+ char windspeed; /* 2 */
+ char windchange; /* 4 */
+ char vessels; /* 12 */
+ char *name; /* 14 */
+ struct ship ship[NSHIP]; /* 16 */
+};
+struct scenario scene[];
+int nscene;
+
+struct shipspecs {
+ char bs;
+ char fs;
+ char ta;
+ short guns;
+ char class;
+ char hull;
+ char qual;
+ char crew1;
+ char crew2;
+ char crew3;
+ char gunL;
+ char gunR;
+ char carL;
+ char carR;
+ char rig1;
+ char rig2;
+ char rig3;
+ char rig4;
+ short pts;
+};
+struct shipspecs specs[];
+
+struct scenario *cc; /* the current scenario */
+struct ship *ls; /* &cc->ship[cc->vessels] */
+
+#define SHIP(s) (&cc->ship[s])
+#define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
+
+struct windeffects {
+ char A, B, C, D;
+};
+struct windeffects WET[7][6];
+
+struct Tables {
+ char H, G, C, R;
+};
+struct Tables RigTable[11][6];
+struct Tables HullTable[11][6];
+
+char AMMO[9][4];
+char HDT[9][10];
+char HDTrake[9][10];
+char QUAL[9][5];
+char MT[9][3];
+
+char *countryname[];
+char *classname[];
+char *directionname[];
+char *qualname[];
+char loadname[];
+
+char rangeofshot[];
+
+char dr[], dc[];
+
+int winddir;
+int windspeed;
+int turn;
+int game;
+int alive;
+int people;
+char hasdriver;
+
+char *info();
+char *quality();
+double arctan();
+char *saywhat();
+struct ship *closestenemy();
+
+char *calloc();
+char *rindex();
+char *strcpy();
+char *strcat();
+char *strncpy();
+char *getenv();
+char *gets();