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Diffstat (limited to 'gnu/games/chess/gnuchess.c')
-rw-r--r-- | gnu/games/chess/gnuchess.c | 2310 |
1 files changed, 0 insertions, 2310 deletions
diff --git a/gnu/games/chess/gnuchess.c b/gnu/games/chess/gnuchess.c deleted file mode 100644 index baca91f4f28..00000000000 --- a/gnu/games/chess/gnuchess.c +++ /dev/null @@ -1,2310 +0,0 @@ -/* - C source for CHESS - - Revision: 4-25-88 - - Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc. - Copyright (c) 1988 John Stanback - - This file is part of CHESS. - - CHESS is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY. No author or distributor - accepts responsibility to anyone for the consequences of using it - or for whether it serves any particular purpose or works at all, - unless he says so in writing. Refer to the CHESS General Public - License for full details. - - Everyone is granted permission to copy, modify and redistribute - CHESS, but only under the conditions described in the - CHESS General Public License. A copy of this license is - supposed to have been given to you along with CHESS so you - can know your rights and responsibilities. It should be in a - file named COPYING. Among other things, the copyright notice - and this notice must be preserved on all copies. -*/ - -#ifndef lint -static char rcsid[] = "$Id: gnuchess.c,v 1.3 1996/06/02 19:51:39 tholo Exp $"; -#endif /* not lint */ - -#include <stdio.h> -#include <ctype.h> - -#ifdef MSDOS -#include <stdlib.h> -#include <time.h> -#include <alloc.h> -#define ttblsz 4096 -#else -#include <sys/param.h> -#include <sys/times.h> -#define ttblsz 16384 -#define huge -#endif MSDOS - -#include "move.h" - -#define neutral 2 -#define white 0 -#define black 1 -#define no_piece 0 -#define pawn 1 -#define knight 2 -#define bishop 3 -#define rook 4 -#define queen 5 -#define king 6 -#define valueP 100 -#define valueN 350 -#define valueB 355 -#define valueR 550 -#define valueQ 1100 -#define valueK 1200 -#define ctlP 0x4000 -#define ctlN 0x2800 -#define ctlB 0x1800 -#define ctlR 0x0400 -#define ctlQ 0x0200 -#define ctlK 0x0100 -#define ctlBQ 0x1200 -#define ctlRQ 0x0600 -#define ctlNN 0x2000 -#define pxx " PNBRQK" -#define qxx " pnbrqk" -#define rxx "12345678" -#define cxx "abcdefgh" -#define check 0x0001 -#define capture 0x0002 -#define draw 0x0004 -#define promote 0x0008 -#define cstlmask 0x0010 -#define epmask 0x0020 -#define exact 0x0040 -#define pwnthrt 0x0080 -#define truescore 0x0001 -#define lowerbound 0x0002 -#define upperbound 0x0004 -#define maxdepth 30 -#define true 1 -#define false 0 -#define absv(x) ((x) < 0 ? -(x) : (x)) -#if (NEWMOVE < 1) -#define taxicab(a,b) (abs(column[a]-column[b]) + abs(row[a]-row[b])) -#endif -struct leaf - { - short f,t,score,reply; - unsigned short flags; - }; -struct GameRec - { - unsigned short gmove; - short score,depth,time,piece,color; - long nodes; - }; -struct TimeControlRec - { - short moves[2]; - long clock[2]; - }; -struct BookEntry - { - struct BookEntry *next; - unsigned short *mv; - }; -struct hashval - { - unsigned long bd; - unsigned short key; - }; -struct hashentry - { - unsigned long hashbd; - unsigned short mv,flags; - short score,depth; - }; - -char mvstr1[5],mvstr2[5]; -struct leaf Tree[2000],*root; -short TrPnt[maxdepth],board[64],color[64]; -short row[64],column[64],locn[8][8],Pindex[64],svalue[64]; -short PieceList[2][16],PieceCnt[2],atak[2][64],PawnCnt[2][8]; -short castld[2],kingmoved[2],mtl[2],pmtl[2],emtl[2],hung[2]; -short c1,c2,*atk1,*atk2,*PC1,*PC2,EnemyKing; -short mate,post,opponent,computer,Sdepth,Awindow,Bwindow,dither; -long ResponseTime,ExtraTime,Level,et,et0,time0,cputimer,ft; -long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt; -short quit,reverse,bothsides,hashflag,InChk,player,force,easy,beepit; -short wking,bking,FROMsquare,TOsquare,timeo,Zscore,zwndw,xwndw,slk; -short INCscore; -short HasPawn[2],HasKnight[2],HasBishop[2],HasRook[2],HasQueen[2]; -short ChkFlag[maxdepth],CptrFlag[maxdepth],PawnThreat[maxdepth]; -short Pscore[maxdepth],Tscore[maxdepth],Threat[maxdepth]; -struct GameRec GameList[240]; -short GameCnt,Game50,epsquare,lpost,rcptr,contempt; -short MaxSearchDepth; -struct BookEntry *Book; -struct TimeControlRec TimeControl; -short TCflag,TCmoves,TCminutes,OperatorTime; -short otherside[3]={1,0,2}; -short rank7[3]={6,1,0}; -short map[64]= - {0,1,2,3,4,5,6,7, - 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17, - 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27, - 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37, - 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47, - 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57, - 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67, - 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77}; -short unmap[120]= - {0,1,2,3,4,5,6,7,-1,-1,-1,-1,-1,-1,-1,-1, - 8,9,10,11,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1, - 16,17,18,19,20,21,22,23,-1,-1,-1,-1,-1,-1,-1,-1, - 24,25,26,27,28,29,30,31,-1,-1,-1,-1,-1,-1,-1,-1, - 32,33,34,35,36,37,38,39,-1,-1,-1,-1,-1,-1,-1,-1, - 40,41,42,43,44,45,46,47,-1,-1,-1,-1,-1,-1,-1,-1, - 48,49,50,51,52,53,54,55,-1,-1,-1,-1,-1,-1,-1,-1, - 56,57,58,59,60,61,62,63}; -short Dcode[120]= - {0,1,1,1,1,1,1,1,0,0,0,0,0,0,0x0E,0x0F, - 0x10,0x11,0x12,0,0,0,0,0,0,0,0,0,0,0,0x0F,0x1F, - 0x10,0x21,0x11,0,0,0,0,0,0,0,0,0,0,0x0F,0,0, - 0x10,0,0,0x11,0,0,0,0,0,0,0,0,0x0F,0,0,0, - 0x10,0,0,0,0x11,0,0,0,0,0,0,0x0F,0,0,0,0, - 0x10,0,0,0,0,0x11,0,0,0,0,0x0F,0,0,0,0,0, - 0x10,0,0,0,0,0,0x11,0,0,0x0F,0,0,0,0,0,0, - 0x10,0,0,0,0,0,0,0x11}; -short Stboard[64]= - {rook,knight,bishop,queen,king,bishop,knight,rook, - pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn, - 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, - pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn, - rook,knight,bishop,queen,king,bishop,knight,rook}; -short Stcolor[64]= - {white,white,white,white,white,white,white,white, - white,white,white,white,white,white,white,white, - 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, - black,black,black,black,black,black,black,black, - black,black,black,black,black,black,black,black}; -short sweep[7]= {false,false,false,true,true,true,false}; -short Dpwn[3]={4,6,0}; -short Dstart[7]={6,4,8,4,0,0,0}; -short Dstop[7]={7,5,15,7,3,7,7}; -short Dir[16]={1,0x10,-1,-0x10,0x0F,0x11,-0x0F,-0x11, - 0x0E,-0x0E,0x12,-0x12,0x1F,-0x1F,0x21,-0x21}; -short Pdir[34]={0,0x38,0,0,0,0,0,0,0,0,0,0,0,0,0x02,0x35, - 0x38,0x35,0x02,0,0,0,0,0,0,0,0,0,0,0,0,0x02, - 0,0x02}; -short pbit[7]={0,0x01,0x02,0x04,0x08,0x10,0x20}; -unsigned short killr0[maxdepth],killr1[maxdepth],killr2[maxdepth]; -unsigned short killr3[maxdepth],PrVar[maxdepth]; -unsigned short PV,hint,Swag0,Swag1,Swag2,Swag3,Swag4; -unsigned short hashkey; -unsigned long hashbd; -struct hashval hashcode[2][7][64]; -struct hashentry huge *ttable,*ptbl; -unsigned char history[8192]; - -short Mwpawn[64],Mbpawn[64],Mknight[2][64],Mbishop[2][64]; -short Mking[2][64],Kfield[2][64]; -short value[7]={0,valueP,valueN,valueB,valueR,valueQ,valueK}; -short control[7]={0,ctlP,ctlN,ctlB,ctlR,ctlQ,ctlK}; -short PassedPawn0[8]={0,60,80,120,200,360,600,800}; -short PassedPawn1[8]={0,30,40,60,100,180,300,800}; -short PassedPawn2[8]={0,15,25,35,50,90,140,800}; -short PassedPawn3[8]={0,5,10,15,20,30,140,800}; -short ISOLANI[8] = {-12,-16,-20,-24,-24,-20,-16,-12}; -short BACKWARD[8] = {-6,-10,-15,-21,-28,-28,-28,-28}; -short BMBLTY[14] = {-2,0,2,4,6,8,10,12,13,14,15,16,16,16}; -short RMBLTY[14] = {0,2,4,6,8,10,11,12,13,14,14,14,14,14}; -short Kthreat[16] = {0,-8,-20,-36,-52,-68,-80,-80,-80,-80,-80,-80, - -80,-80,-80,-80}; -short KNIGHTPOST,KNIGHTSTRONG,BISHOPSTRONG,KATAK,KBNKsq; -short PEDRNK2B,PWEAKH,PADVNCM,PADVNCI,PAWNSHIELD,PDOUBLED,PBLOK; -short RHOPN,RHOPNX,KHOPN,KHOPNX,KSFTY; -short ATAKD,HUNGP,HUNGX,KCASTLD,KMOVD,XRAY,PINVAL; -short stage,stage2,Zwmtl,Zbmtl,Developed[2],PawnStorm; -short PawnBonus,BishopBonus,RookBonus; -short KingOpening[64]= - { 0, 0, -4,-10,-10, -4, 0, 0, - -4, -4, -8,-12,-12, -8, -4, -4, - -12,-16,-20,-20,-20,-20,-16,-12, - -16,-20,-24,-24,-24,-24,-20,-16, - -16,-20,-24,-24,-24,-24,-20,-16, - -12,-16,-20,-20,-20,-20,-16,-12, - -4, -4, -8,-12,-12, -8, -4, -4, - 0, 0, -4,-10,-10, -4, 0, 0}; -short KingEnding[64]= - { 0, 6,12,18,18,12, 6, 0, - 6,12,18,24,24,18,12, 6, - 12,18,24,30,30,24,18,12, - 18,24,30,36,36,30,24,18, - 18,24,30,36,36,30,24,18, - 12,18,24,30,30,24,18,12, - 6,12,18,24,24,18,12, 6, - 0, 6,12,18,18,12, 6, 0}; -short DyingKing[64]= - { 0, 8,16,24,24,16, 8, 0, - 8,32,40,48,48,40,32, 8, - 16,40,56,64,64,56,40,16, - 24,48,64,72,72,64,48,24, - 24,48,64,72,72,64,48,24, - 16,40,56,64,64,56,40,16, - 8,32,40,48,48,40,32, 8, - 0, 8,16,24,24,16, 8, 0}; -short KBNK[64]= - {99,90,80,70,60,50,40,40, - 90,80,60,50,40,30,20,40, - 80,60,40,30,20,10,30,50, - 70,50,30,10, 0,20,40,60, - 60,40,20, 0,10,30,50,70, - 50,30,10,20,30,40,60,80, - 40,20,30,40,50,60,80,90, - 40,40,50,60,70,80,90,99}; -short pknight[64]= - { 0, 4, 8,10,10, 8, 4, 0, - 4, 8,16,20,20,16, 8, 4, - 8,16,24,28,28,24,16, 8, - 10,20,28,32,32,28,20,10, - 10,20,28,32,32,28,20,10, - 8,16,24,28,28,24,16, 8, - 4, 8,16,20,20,16, 8, 4, - 0, 4, 8,10,10, 8, 4, 0}; -short pbishop[64]= - {14,14,14,14,14,14,14,14, - 14,22,18,18,18,18,22,14, - 14,18,22,22,22,22,18,14, - 14,18,22,22,22,22,18,14, - 14,18,22,22,22,22,18,14, - 14,18,22,22,22,22,18,14, - 14,22,18,18,18,18,22,14, - 14,14,14,14,14,14,14,14}; -short PawnAdvance[64]= - { 0, 0, 0, 0, 0, 0, 0, 0, - 4, 4, 4, 0, 0, 4, 4, 4, - 6, 8, 2,10,10, 2, 8, 6, - 6, 8,12,16,16,12, 8, 6, - 8,12,16,24,24,16,12, 8, - 12,16,24,32,32,24,16,12, - 12,16,24,32,32,24,16,12, - 0, 0, 0, 0, 0, 0, 0, 0}; - - -main(argc,argv) -int argc; char *argv[]; -{ -#ifdef MSDOS - ttable = (struct hashentry huge *)farmalloc(ttblsz * - (unsigned long)sizeof(struct hashentry)); -#else - ttable = (struct hashentry *)malloc(ttblsz * - (unsigned long)sizeof(struct hashentry)); -#endif - Level = 0; TCflag = false; OperatorTime = 0; - if (argc == 2) Level = atoi(argv[1]); - if (argc == 3) - { - TCmoves = atoi(argv[1]); TCminutes = atoi(argv[2]); TCflag = true; - } - Initialize(); - NewGame(); -#if (NEWMOVE > 0) - Initialize_dist(); -#if (NEWMOVE > 1) - Initialize_moves(); -#endif -#endif - while (!(quit)) - { - if (bothsides && !mate) SelectMove(opponent,1); else InputCommand(); - if (!(quit || mate || force)) SelectMove(computer,1); - } - ExitChess(); -} - - - -/* ............ INTERFACE ROUTINES ........................... */ - -int VerifyMove(s,iop,mv) -char s[]; -short iop; -unsigned short *mv; - -/* - Compare the string 's' to the list of legal moves available for the - opponent. If a match is found, make the move on the board. -*/ - -{ -static short pnt,tempb,tempc,tempsf,tempst,cnt; -static struct leaf xnode; -struct leaf *node; - - *mv = 0; - if (iop == 2) - { - UnmakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst); - return(false); - } - cnt = 0; - MoveList(opponent,2); - pnt = TrPnt[2]; - while (pnt < TrPnt[3]) - { - node = &Tree[pnt++]; - algbr(node->f,node->t,(short) node->flags & cstlmask); - if (strcmp(s,mvstr1) == 0 || strcmp(s,mvstr2) == 0) - { - cnt++; xnode = *node; - } - } - if (cnt == 1) - { - MakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst); - if (SqAtakd(PieceList[opponent][0],computer)) - { - UnmakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst); - ShowMessage("Illegal Move!!"); - return(false); - } - else - { - if (iop == 1) return(true); - if (xnode.flags & epmask) UpdateDisplay(0,0,1,0); - else UpdateDisplay(xnode.f,xnode.t,0,xnode.flags & cstlmask); - if (xnode.flags & cstlmask) Game50 = GameCnt; - else if (board[xnode.t] == pawn || (xnode.flags & capture)) - Game50 = GameCnt; - GameList[GameCnt].depth = GameList[GameCnt].score = 0; - GameList[GameCnt].nodes = 0; - ElapsedTime(1); - GameList[GameCnt].time = (short)et; - TimeControl.clock[opponent] -= et; - --TimeControl.moves[opponent]; - *mv = (xnode.f << 8) + xnode.t; - algbr(xnode.f,xnode.t,false); - return(true); - } - } - if (cnt > 1) ShowMessage("Ambiguous Move!"); - return(false); -} - - -NewGame() - -/* - Reset the board and other variables to start a new game. -*/ - -{ -short l,r,c,p; - - mate = quit = reverse = bothsides = post = false; - hashflag = force = PawnStorm = false; - beepit = rcptr = easy = true; - lpost = NodeCnt = epsquare = et0 = 0; - dither = 0; - Awindow = 90; - Bwindow = 90; - xwndw = 90; - MaxSearchDepth = 29; - contempt = 0; - GameCnt = -1; Game50 = 0; - Zwmtl = Zbmtl = 0; - Developed[white] = Developed[black] = false; - castld[white] = castld[black] = false; - kingmoved[white] = kingmoved[black] = 0; - PawnThreat[0] = CptrFlag[0] = Threat[0] = false; - Pscore[0] = 12000; Tscore[0] = 12000; - opponent = white; computer = black; - for (r = 0; r < 8; r++) - for (c = 0; c < 8; c++) - { - l = 8*r+c; locn[r][c] = l; - row[l] = r; column[l] = c; - board[l] = Stboard[l]; color[l] = Stcolor[l]; - } - for (c = white; c <= black; c++) - for (p = pawn; p <= king; p++) - for (l = 0; l < 64; l++) - { - hashcode[c][p][l].key = (unsigned short)rand(); - hashcode[c][p][l].bd = ((unsigned long)rand() << 16) + - (unsigned long)rand(); - } - ClrScreen(); - if (TCflag) SetTimeControl(); - else if (Level == 0) SelectLevel(); - UpdateDisplay(0,0,1,0); - InitializeStats(); - time0 = time((long *)0); - ElapsedTime(1); - GetOpenings(); -} - - -algbr(f,t,iscastle) -short f,t,iscastle; -{ - mvstr1[0] = cxx[column[f]]; mvstr1[1] = rxx[row[f]]; - mvstr1[2] = cxx[column[t]]; mvstr1[3] = rxx[row[t]]; - mvstr2[0] = qxx[board[f]]; - mvstr2[1] = mvstr1[2]; mvstr2[2] = mvstr1[3]; - mvstr1[4] = '\0'; mvstr2[3] = '\0'; - if (iscastle) - if (t > f) strcpy(mvstr2,"o-o"); - else strcpy(mvstr2,"o-o-o"); -} - - -/* ............ MOVE GENERATION & SEARCH ROUTINES .............. */ - -SelectMove(side,iop) -short side,iop; - -/* - Select a move by calling function search() at progressively deeper - ply until time is up or a mate or draw is reached. An alpha-beta - window of -90 to +90 points is set around the score returned from the - previous iteration. If Sdepth != 0 then the program has correctly - predicted the opponents move and the search will start at a depth of - Sdepth+1 rather than a depth of 1. -*/ - -{ -static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt; - - timeo = false; - xside = otherside[side]; - if (iop != 2) player = side; - if (TCflag) - { - if (((TimeControl.moves[side] + 3) - OperatorTime) != 0) - ResponseTime = (TimeControl.clock[side]) / - (TimeControl.moves[side] + 3) - - OperatorTime; - else ResponseTime = 0; - ResponseTime += (ResponseTime*TimeControl.moves[side])/(2*TCmoves+1); - } - else ResponseTime = Level; - if (iop == 2) ResponseTime = 999; - if (Sdepth > 0 && root->score > Zscore-zwndw) ResponseTime -= ft; - else if (ResponseTime < 1) ResponseTime = 1; - ExtraTime = 0; - ExaminePosition(); - ScorePosition(side,&score); - ShowSidetomove(); - - if (Sdepth == 0) - { - ZeroTTable(); - SearchStartStuff(side); - for (i = 0; i < 8192; i++) history[i] = 0; - FROMsquare = TOsquare = -1; - PV = 0; - if (iop != 2) hint = 0; - for (i = 0; i < maxdepth; i++) - PrVar[i] = killr0[i] = killr1[i] = killr2[i] = killr3[i] = 0; - alpha = score-90; beta = score+90; - rpt = 0; - TrPnt[1] = 0; root = &Tree[0]; - MoveList(side,1); - for (i = TrPnt[1]; i < TrPnt[2]; i++) pick(i,TrPnt[2]-1); - if (Book != NULL) OpeningBook(); - if (Book != NULL) timeo = true; - NodeCnt = ETnodes = EvalNodes = HashCnt = 0; - Zscore = 0; zwndw = 20; - } - - while (!timeo && Sdepth < MaxSearchDepth) - { - Sdepth++; - ShowDepth(' '); - score = search(side,1,Sdepth,alpha,beta,PrVar,&rpt); - for (i = 1; i <= Sdepth; i++) killr0[i] = PrVar[i]; - if (score < alpha) - { - ShowDepth('-'); - ExtraTime = 10*ResponseTime; - ZeroTTable(); - score = search(side,1,Sdepth,-9000,beta,PrVar,&rpt); - } - if (score > beta && !(root->flags & exact)) - { - ShowDepth('+'); - ExtraTime = 0; - ZeroTTable(); - score = search(side,1,Sdepth,alpha,9000,PrVar,&rpt); - } - score = root->score; - if (!timeo) - for (i = TrPnt[1]+1; i < TrPnt[2]; i++) pick(i,TrPnt[2]-1); - ShowResults(score,PrVar,'.'); - for (i = 1; i <= Sdepth; i++) killr0[i] = PrVar[i]; - if (score > Zscore-zwndw && score > Tree[1].score+250) ExtraTime = 0; - else if (score > Zscore-3*zwndw) ExtraTime = ResponseTime; - else ExtraTime = 3*ResponseTime; - if (root->flags & exact) timeo = true; - if (Tree[1].score < -9000) timeo = true; - if (4*et > 2*ResponseTime + ExtraTime) timeo = true; - if (!timeo) - { - Tscore[0] = score; - if (Zscore == 0) Zscore = score; - else Zscore = (Zscore+score)/2; - } - zwndw = 20+abs(Zscore/12); - beta = score + Bwindow; - if (Zscore < score) alpha = Zscore - Awindow - zwndw; - else alpha = score - Awindow - zwndw; - } - - score = root->score; - if (rpt >= 2 || score < -12000) root->flags |= draw; - if (iop == 2) return(0); - if (Book == NULL) hint = PrVar[2]; - ElapsedTime(1); - - if (score > -9999 && rpt <= 2) - { - MakeMove(side,root,&tempb,&tempc,&tempsf,&tempst); - algbr(root->f,root->t,(short) root->flags & cstlmask); - } - else mvstr1[0] = '\0'; - OutputMove(); - if (score == -9999 || score == 9998) mate = true; - if (mate) hint = 0; - if (root->flags & cstlmask) Game50 = GameCnt; - else if (board[root->t] == pawn || (root->flags & capture)) - Game50 = GameCnt; - GameList[GameCnt].score = score; - GameList[GameCnt].nodes = NodeCnt; - GameList[GameCnt].time = (short)et; - GameList[GameCnt].depth = Sdepth; - if (TCflag) - { - TimeControl.clock[side] -= (et + OperatorTime); - if (--TimeControl.moves[side] == 0) SetTimeControl(); - } - if ((root->flags & draw) && bothsides) quit = true; - if (GameCnt > 238) quit = true; - player = xside; - Sdepth = 0; - fflush(stdin); - return(0); -} - - -OpeningBook() - -/* - Go thru each of the opening lines of play and check for a match with - the current game listing. If a match occurs, generate a random number. - If this number is the largest generated so far then the next move in - this line becomes the current "candidate". After all lines are - checked, the candidate move is put at the top of the Tree[] array and - will be played by the program. Note that the program does not handle - book transpositions. -*/ - -{ -short j,pnt; -unsigned short m,*mp; -unsigned r,r0; -struct BookEntry *p; - - srand((unsigned)time0); - r0 = m = 0; - p = Book; - while (p != NULL) - { - mp = p->mv; - for (j = 0; j <= GameCnt; j++) - if (GameList[j].gmove != *(mp++)) break; - if (j > GameCnt) - if ((r=rand()) > r0) - { - r0 = r; m = *mp; - hint = *(++mp); - } - p = p->next; - } - - for (pnt = TrPnt[1]; pnt < TrPnt[2]; pnt++) - if ((Tree[pnt].f<<8) + Tree[pnt].t == m) Tree[pnt].score = 0; - pick(TrPnt[1],TrPnt[2]-1); - if (Tree[TrPnt[1]].score < 0) Book = NULL; -} - - -#define UpdateSearchStatus \ -{\ - if (post) ShowCurrentMove(pnt,node->f,node->t);\ - if (pnt > TrPnt[1])\ - {\ - d = best-Zscore; e = best-node->score;\ - if (best < alpha) ExtraTime = 10*ResponseTime;\ - else if (d > -zwndw && e > 4*zwndw) ExtraTime = -ResponseTime/3;\ - else if (d > -zwndw) ExtraTime = 0;\ - else if (d > -3*zwndw) ExtraTime = ResponseTime;\ - else if (d > -9*zwndw) ExtraTime = 3*ResponseTime;\ - else ExtraTime = 5*ResponseTime;\ - }\ -} - -int search(side,ply,depth,alpha,beta,bstline,rpt) -short side,ply,depth,alpha,beta,*rpt; -unsigned short bstline[]; - -/* - Perform an alpha-beta search to determine the score for the current - board position. If depth <= 0 only capturing moves, pawn promotions - and responses to check are generated and searched, otherwise all - moves are processed. The search depth is modified for check evasions, - certain re-captures and threats. Extensions may continue for up to 11 - ply beyond the nominal search depth. -*/ - -#define prune (cf && score+node->score < alpha) -#define ReCapture (rcptr && score > alpha && score < beta &&\ - ply > 2 && CptrFlag[ply-1] && CptrFlag[ply-2]) -#define MateThreat (ply < Sdepth+4 && ply > 4 &&\ - ChkFlag[ply-2] && ChkFlag[ply-4] &&\ - ChkFlag[ply-2] != ChkFlag[ply-4]) - -{ -register short j,pnt; -short best,tempb,tempc,tempsf,tempst; -short xside,pbst,d,e,cf,score,rcnt; -unsigned short mv,nxtline[maxdepth]; -struct leaf *node,tmp; - - NodeCnt++; - xside = otherside[side]; - if (depth < 0) depth = 0; - - if (ply <= Sdepth+3) repetition(rpt); else *rpt = 0; - if (*rpt >= 2) return(0); - - score = evaluate(side,xside,ply,alpha,beta); - if (score > 9000) - { - bstline[ply] = 0; - return(score); - } - - if (depth > 0) - { - if (InChk || PawnThreat[ply-1] || ReCapture) ++depth; - } - else - { - if (score >= alpha && - (InChk || PawnThreat[ply-1] || Threat[ply-1])) ++depth; - else if (score <= beta && MateThreat) ++depth; - } - - if (depth > 0 && hashflag && ply > 1) - { - ProbeTTable(side,depth,&alpha,&beta,&score); - bstline[ply] = PV; - bstline[ply+1] = 0; - if (beta == -20000) return(score); - if (alpha > beta) return(alpha); - } - - if (Sdepth == 1) d = 7; else d = 11; - if (ply > Sdepth+d || (depth < 1 && score > beta)) return(score); - - if (ply > 1) - if (depth > 0) MoveList(side,ply); - else CaptureList(side,xside,ply); - - if (TrPnt[ply] == TrPnt[ply+1]) return(score); - - cf = (depth < 1 && ply > Sdepth+1 && !ChkFlag[ply-2] && !slk); - - if (depth > 0) best = -12000; else best = score; - if (best > alpha) alpha = best; - - for (pnt = pbst = TrPnt[ply]; - pnt < TrPnt[ply+1] && best <= beta; - pnt++) - { - if (ply > 1) pick(pnt,TrPnt[ply+1]-1); - node = &Tree[pnt]; - mv = (node->f << 8) + node->t; - nxtline[ply+1] = 0; - - if (prune) break; - if (ply == 1) UpdateSearchStatus; - - if (!(node->flags & exact)) - { - MakeMove(side,node,&tempb,&tempc,&tempsf,&tempst); - CptrFlag[ply] = (node->flags & capture); - PawnThreat[ply] = (node->flags & pwnthrt); - Tscore[ply] = node->score; - PV = node->reply; - node->score = -search(xside,ply+1,depth-1,-beta,-alpha, - nxtline,&rcnt); - if (abs(node->score) > 9000) node->flags |= exact; - else if (rcnt == 1) node->score /= 2; - if (rcnt >= 2 || GameCnt-Game50 > 99 || - (node->score == 9999-ply && !ChkFlag[ply])) - { - node->flags |= draw; node->flags |= exact; - if (side == computer) node->score = contempt; - else node->score = -contempt; - } - node->reply = nxtline[ply+1]; - UnmakeMove(side,node,&tempb,&tempc,&tempsf,&tempst); - } - if (node->score > best && !timeo) - { - if (depth > 0) - if (node->score > alpha && !(node->flags & exact)) - node->score += depth; - best = node->score; pbst = pnt; - if (best > alpha) alpha = best; - for (j = ply+1; nxtline[j] > 0; j++) bstline[j] = nxtline[j]; - bstline[j] = 0; - bstline[ply] = mv; - if (ply == 1) - { - if (best == alpha) - { - tmp = Tree[pnt]; - for (j = pnt-1; j >= 0; j--) Tree[j+1] = Tree[j]; - Tree[0] = tmp; - pbst = 0; - } - if (Sdepth > 2) - if (best > beta) ShowResults(best,bstline,'+'); - else if (best < alpha) ShowResults(best,bstline,'-'); - else ShowResults(best,bstline,'&'); - } - } - if (NodeCnt > ETnodes) ElapsedTime(0); - if (timeo) return(-Tscore[ply-1]); - } - - node = &Tree[pbst]; - mv = (node->f<<8) + node->t; - if (hashflag && ply <= Sdepth && *rpt == 0 && best == alpha) - PutInTTable(side,best,depth,alpha,beta,mv); - if (depth > 0) - { - j = (node->f<<6) + node->t; if (side == black) j |= 0x1000; - if (history[j] < 150) history[j] += 2*depth; - if (node->t != (GameList[GameCnt].gmove & 0xFF)) - if (best <= beta) killr3[ply] = mv; - else if (mv != killr1[ply]) - { - killr2[ply] = killr1[ply]; - killr1[ply] = mv; - } - if (best > 9000) killr0[ply] = mv; else killr0[ply] = 0; - } - return(best); -} - - -evaluate(side,xside,ply,alpha,beta) -short side,xside,ply,alpha,beta; - -/* - Compute an estimate of the score by adding the positional score from - the previous ply to the material difference. If this score falls - inside a window which is 180 points wider than the alpha-beta window - (or within a 50 point window during quiescence search) call - ScorePosition() to determine a score, otherwise return the estimated - score. If one side has only a king and the other either has no pawns - or no pieces then the function ScoreLoneKing() is called. -*/ - -{ -short s,evflag; - - hung[white] = hung[black] = 0; - slk = ((mtl[white] == valueK && (pmtl[black] == 0 || emtl[black] == 0)) || - (mtl[black] == valueK && (pmtl[white] == 0 || emtl[white] == 0))); - s = -Pscore[ply-1] + mtl[side] - mtl[xside]; - s -= INCscore; - - if (slk) evflag = false; - else evflag = - (ply == 1 || ply < Sdepth || - ((ply == Sdepth+1 || ply == Sdepth+2) && - (s > alpha-xwndw && s < beta+xwndw)) || - (ply > Sdepth+2 && s >= alpha-25 && s <= beta+25)); - - if (evflag) - { - EvalNodes++; - ataks(side,atak[side]); - if (atak[side][PieceList[xside][0]] > 0) return(10001-ply); - ataks(xside,atak[xside]); - InChk = (atak[xside][PieceList[side][0]] > 0); - ScorePosition(side,&s); - } - else - { - if (SqAtakd(PieceList[xside][0],side)) return(10001-ply); - InChk = SqAtakd(PieceList[side][0],xside); - if (slk) ScoreLoneKing(side,&s); - } - - Pscore[ply] = s - mtl[side] + mtl[xside]; - if (InChk) ChkFlag[ply-1] = Pindex[TOsquare]; - else ChkFlag[ply-1] = 0; - Threat[ply-1] = (hung[side] > 1 && ply == Sdepth+1); - return(s); -} - - -ProbeTTable(side,depth,alpha,beta,score) -short side,depth,*alpha,*beta,*score; - -/* - Look for the current board position in the transposition table. -*/ - -{ -short hindx; - if (side == white) hashkey |= 1; else hashkey &= 0xFFFE; - hindx = (hashkey & (ttblsz-1)); - ptbl = (ttable + hindx); - if (ptbl->depth >= depth && ptbl->hashbd == hashbd) - { - HashCnt++; - PV = ptbl->mv; - if (ptbl->flags & truescore) - { - *score = ptbl->score; - *beta = -20000; - return(true); - } -/* - else if (ptbl->flags & upperbound) - { - if (ptbl->score < *beta) *beta = ptbl->score+1; - } -*/ - else if (ptbl->flags & lowerbound) - { - if (ptbl->score > *alpha) *alpha = ptbl->score-1; - } - } - return(false); -} - - -PutInTTable(side,score,depth,alpha,beta,mv) -short side,score,depth,alpha,beta; -unsigned short mv; - -/* - Store the current board position in the transposition table. -*/ - -{ -short hindx; - if (side == white) hashkey |= 1; else hashkey &= 0xFFFE; - hindx = (hashkey & (ttblsz-1)); - ptbl = (ttable + hindx); - ptbl->hashbd = hashbd; - ptbl->depth = depth; - ptbl->score = score; - ptbl->mv = mv; - ptbl->flags = 0; - if (score < alpha) ptbl->flags |= upperbound; - else if (score > beta) ptbl->flags |= lowerbound; - else ptbl->flags |= truescore; -} - - -ZeroTTable() -{ -int i; - if (hashflag) - for (i = 0; i < ttblsz; i++) - { - ptbl = (ttable + i); - ptbl->depth = 0; - } -} - - -MoveList(side,ply) -short side,ply; - -/* - Fill the array Tree[] with all available moves for side to play. Array - TrPnt[ply] contains the index into Tree[] of the first move at a ply. -*/ - -{ -register short i; -short xside,f; - - xside = otherside[side]; - if (PV == 0) Swag0 = killr0[ply]; else Swag0 = PV; - Swag1 = killr1[ply]; Swag2 = killr2[ply]; - Swag3 = killr3[ply]; Swag4 = 0; - if (ply > 2) Swag4 = killr1[ply-2]; - TrPnt[ply+1] = TrPnt[ply]; - Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1; - for (i = PieceCnt[side]; i >= 0; i--) - GenMoves(ply,PieceList[side][i],side,xside); - if (kingmoved[side] == 0 && !castld[side]) - { - f = PieceList[side][0]; - if (castle(side,f,f+2,0)) - { - LinkMove(ply,f,f+2,xside); - Tree[TrPnt[ply+1]-1].flags |= cstlmask; - } - if (castle(side,f,f-2,0)) - { - LinkMove(ply,f,f-2,xside); - Tree[TrPnt[ply+1]-1].flags |= cstlmask; - } - } -} - -#if (NEWMOVE < 11) -GenMoves(ply,sq,side,xside) -short ply,sq,side,xside; - -/* - Generate moves for a piece. The from square is mapped onto a special - board and offsets (taken from array Dir[]) are added to the mapped - location. The newly generated square is tested to see if it falls off - the board by ANDing the square with 88 HEX. Legal moves are linked - into the tree. -*/ - -{ -register short m,u,d; -short i,m0,piece; - - piece = board[sq]; m0 = map[sq]; - if (sweep[piece]) - for (i = Dstart[piece]; i <= Dstop[piece]; i++) - { - d = Dir[i]; m = m0+d; - while (!(m & 0x88)) - { - u = unmap[m]; - if (color[u] == neutral) - { - LinkMove(ply,sq,u,xside); - m += d; - } - else if (color[u] == xside) - { - LinkMove(ply,sq,u,xside); - break; - } - else break; - } - } - else if (piece == pawn) - { - if (side == white && color[sq+8] == neutral) - { - LinkMove(ply,sq,sq+8,xside); - if (row[sq] == 1) - if (color[sq+16] == neutral) - LinkMove(ply,sq,sq+16,xside); - } - else if (side == black && color[sq-8] == neutral) - { - LinkMove(ply,sq,sq-8,xside); - if (row[sq] == 6) - if (color[sq-16] == neutral) - LinkMove(ply,sq,sq-16,xside); - } - for (i = Dstart[piece]; i <= Dstop[piece]; i++) - if (!((m = m0+Dir[i]) & 0x88)) - { - u = unmap[m]; - if (color[u] == xside || u == epsquare) - LinkMove(ply,sq,u,xside); - } - } - else - { - for (i = Dstart[piece]; i <= Dstop[piece]; i++) - if (!((m = m0+Dir[i]) & 0x88)) - { - u = unmap[m]; - if (color[u] != side) LinkMove(ply,sq,u,xside); - } - } -} -#endif - -LinkMove(ply,f,t,xside) -short ply,f,t,xside; - -/* - Add a move to the tree. Assign a bonus to order the moves - as follows: - 1. Principle variation - 2. Capture of last moved piece - 3. Other captures (major pieces first) - 4. Killer moves - 5. "history" killers -*/ - -{ -register short s,z; -unsigned short mv; -struct leaf *node; - - node = &Tree[TrPnt[ply+1]]; - ++TrPnt[ply+1]; - node->flags = node->reply = 0; - node->f = f; node->t = t; - mv = (f<<8) + t; - s = 0; - if (mv == Swag0) s = 2000; - else if (mv == Swag1) s = 60; - else if (mv == Swag2) s = 50; - else if (mv == Swag3) s = 40; - else if (mv == Swag4) s = 30; - if (color[t] != neutral) - { - node->flags |= capture; - if (t == TOsquare) s += 500; - s += value[board[t]] - board[f]; - } - if (board[f] == pawn) - if (row[t] == 0 || row[t] == 7) - { - node->flags |= promote; - s += 800; - } - else if (row[t] == 1 || row[t] == 6) - { - node->flags |= pwnthrt; - s += 600; - } - else if (t == epsquare) node->flags |= epmask; - z = (f<<6) + t; if (xside == white) z |= 0x1000; - s += history[z]; - node->score = s - 20000; -} - -#if (NEWMOVE < 10) -CaptureList(side,xside,ply) -short side,xside,ply; - -/* - Generate captures and Pawn promotions only. -*/ - -#define LinkCapture\ -{\ - node->f = sq; node->t = u;\ - node->reply = 0;\ - node->flags = capture;\ - node->score = value[board[u]] + svalue[board[u]] - piece;\ - if (piece == pawn && (u < 8 || u > 55))\ - {\ - node->flags |= promote;\ - node->score = valueQ;\ - }\ - ++node;\ - ++TrPnt[ply+1];\ -} - -{ -register short m,u; -short d,sq,i,j,j1,j2,m0,r7,d0,piece,*PL; -struct leaf *node; - - TrPnt[ply+1] = TrPnt[ply]; - node = &Tree[TrPnt[ply]]; - Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1; - if (side == white) - { - r7 = 6; d0 = 8; - } - else - { - r7 = 1; d0 = -8; - } - PL = PieceList[side]; - for (i = 0; i <= PieceCnt[side]; i++) - { - sq = PL[i]; - m0 = map[sq]; piece = board[sq]; - j1 = Dstart[piece]; j2 = Dstop[piece]; - if (sweep[piece]) - for (j = j1; j <= j2; j++) - { - d = Dir[j]; m = m0+d; - while (!(m & 0x88)) - { - u = unmap[m]; - if (color[u] == neutral) m += d; - else - { - if (color[u] == xside) LinkCapture; - break; - } - } - } - else - { - for (j = j1; j <= j2; j++) - if (!((m = m0+Dir[j]) & 0x88)) - { - u = unmap[m]; - if (color[u] == xside) LinkCapture; - } - if (piece == pawn && row[sq] == r7) - { - u = sq+d0; - if (color[u] == neutral) LinkCapture; - } - } - } -} -#endif - -int castle(side,kf,kt,iop) -short side,kf,kt,iop; - -/* - Make or Unmake a castling move. -*/ - -{ -short rf,rt,d,t0,xside; - - xside = otherside[side]; - if (kt > kf) - { - rf = kf+3; rt = kt-1; d = 1; - } - else - { - rf = kf-4; rt = kt+1; d = -1; - } - if (iop == 0) - { - if (board[kf] != king || board[rf] != rook || color[rf] != side) - return(false); - if (color[kt] != neutral || color[rt] != neutral) return(false); - if (d == -1 && color[kt+d] != neutral) return(false); - if (SqAtakd(kf,xside)) return(false); - if (SqAtakd(kt,xside)) return(false); - if (SqAtakd(kf+d,xside)) return(false); - } - else - { - if (iop == 1) castld[side] = true; else castld[side] = false; - if (iop == 2) - { - t0 = kt; kt = kf; kf = t0; - t0 = rt; rt = rf; rf = t0; - } - board[kt] = king; color[kt] = side; Pindex[kt] = 0; - board[kf] = no_piece; color[kf] = neutral; - board[rt] = rook; color[rt] = side; Pindex[rt] = Pindex[rf]; - board[rf] = no_piece; color[rf] = neutral; - PieceList[side][Pindex[kt]] = kt; - PieceList[side][Pindex[rt]] = rt; - if (hashflag) - { - UpdateHashbd(side,king,kf,kt); - UpdateHashbd(side,rook,rf,rt); - } - } - return(true); -} - - -EnPassant(xside,f,t,iop) -short xside,f,t,iop; - -/* - Make or unmake an en passant move. -*/ - -{ -short l; - if (t > f) l = t-8; else l = t+8; - if (iop == 1) - { - board[l] = no_piece; color[l] = neutral; - } - else - { - board[l] = pawn; color[l] = xside; - } - InitializeStats(); -} - - -MakeMove(side,node,tempb,tempc,tempsf,tempst) -short side,*tempc,*tempb,*tempsf,*tempst; -struct leaf *node; - -/* - Update Arrays board[], color[], and Pindex[] to reflect the new board - position obtained after making the move pointed to by node. Also - update miscellaneous stuff that changes when a move is made. -*/ - -{ -register short f,t; -short xside,ct,cf; - - xside = otherside[side]; - f = node->f; t = node->t; epsquare = -1; - FROMsquare = f; TOsquare = t; - INCscore = 0; - GameList[++GameCnt].gmove = (f<<8) + t; - if (node->flags & cstlmask) - { - GameList[GameCnt].piece = no_piece; - GameList[GameCnt].color = side; - castle(side,f,t,1); - } - else - { - *tempc = color[t]; *tempb = board[t]; - *tempsf = svalue[f]; *tempst = svalue[t]; - GameList[GameCnt].piece = *tempb; - GameList[GameCnt].color = *tempc; - if (*tempc != neutral) - { - UpdatePieceList(*tempc,t,1); - if (*tempb == pawn) --PawnCnt[*tempc][column[t]]; - if (board[f] == pawn) - { - --PawnCnt[side][column[f]]; - ++PawnCnt[side][column[t]]; - cf = column[f]; ct = column[t]; - if (PawnCnt[side][ct] > 1+PawnCnt[side][cf]) - INCscore -= 15; - else if (PawnCnt[side][ct] < 1+PawnCnt[side][cf]) - INCscore += 15; - else if (ct == 0 || ct == 7 || PawnCnt[side][ct+ct-cf] == 0) - INCscore -= 15; - } - mtl[xside] -= value[*tempb]; - if (*tempb == pawn) pmtl[xside] -= valueP; - if (hashflag) UpdateHashbd(xside,*tempb,-1,t); - INCscore += *tempst; - } - color[t] = color[f]; board[t] = board[f]; svalue[t] = svalue[f]; - Pindex[t] = Pindex[f]; PieceList[side][Pindex[t]] = t; - color[f] = neutral; board[f] = no_piece; - if (board[t] == pawn) - if (t-f == 16) epsquare = f+8; - else if (f-t == 16) epsquare = f-8; - if (node->flags & promote) - { - board[t] = queen; - --PawnCnt[side][column[t]]; - mtl[side] += valueQ - valueP; - pmtl[side] -= valueP; - HasQueen[side] = true; - if (hashflag) - { - UpdateHashbd(side,pawn,f,-1); - UpdateHashbd(side,queen,f,-1); - } - INCscore -= *tempsf; - } - if (board[t] == king) ++kingmoved[side]; - if (node->flags & epmask) EnPassant(xside,f,t,1); - else if (hashflag) UpdateHashbd(side,board[t],f,t); - } -} - - -UnmakeMove(side,node,tempb,tempc,tempsf,tempst) -short side,*tempc,*tempb,*tempsf,*tempst; -struct leaf *node; - -/* - Take back a move. -*/ - -{ -register short f,t; -short xside; - - xside = otherside[side]; - f = node->f; t = node->t; epsquare = -1; - GameCnt--; - if (node->flags & cstlmask) castle(side,f,t,2); - else - { - color[f] = color[t]; board[f] = board[t]; svalue[f] = *tempsf; - Pindex[f] = Pindex[t]; PieceList[side][Pindex[f]] = f; - color[t] = *tempc; board[t] = *tempb; svalue[t] = *tempst; - if (node->flags & promote) - { - board[f] = pawn; - ++PawnCnt[side][column[t]]; - mtl[side] += valueP - valueQ; - pmtl[side] += valueP; - if (hashflag) - { - UpdateHashbd(side,queen,-1,t); - UpdateHashbd(side,pawn,-1,t); - } - } - if (*tempc != neutral) - { - UpdatePieceList(*tempc,t,2); - if (*tempb == pawn) ++PawnCnt[*tempc][column[t]]; - if (board[f] == pawn) - { - --PawnCnt[side][column[t]]; - ++PawnCnt[side][column[f]]; - } - mtl[xside] += value[*tempb]; - if (*tempb == pawn) pmtl[xside] += valueP; - if (hashflag) UpdateHashbd(xside,*tempb,-1,t); - } - if (board[f] == king) --kingmoved[side]; - if (node->flags & epmask) EnPassant(xside,f,t,2); - else if (hashflag) UpdateHashbd(side,board[f],f,t); - } -} - - -UpdateHashbd(side,piece,f,t) -short side,piece,f,t; - -/* - hashbd contains a 32 bit "signature" of the board position. hashkey - contains a 16 bit code used to address the hash table. When a move is - made, XOR'ing the hashcode of moved piece on the from and to squares - with the hashbd and hashkey values keeps things current. -*/ - -{ - if (f >= 0) - { - hashbd ^= hashcode[side][piece][f].bd; - hashkey ^= hashcode[side][piece][f].key; - } - if (t >= 0) - { - hashbd ^= hashcode[side][piece][t].bd; - hashkey ^= hashcode[side][piece][t].key; - } -} - - -UpdatePieceList(side,sq,iop) -short side,sq,iop; - -/* - Update the PieceList and Pindex arrays when a piece is captured or - when a capture is unmade. -*/ - -{ -register short i; - if (iop == 1) - { - PieceCnt[side]--; - for (i = Pindex[sq]; i <= PieceCnt[side]; i++) - { - PieceList[side][i] = PieceList[side][i+1]; - Pindex[PieceList[side][i]] = i; - } - } - else - { - PieceCnt[side]++; - PieceList[side][PieceCnt[side]] = sq; - Pindex[sq] = PieceCnt[side]; - } -} - - -InitializeStats() - -/* - Scan thru the board seeing what's on each square. If a piece is found, - update the variables PieceCnt, PawnCnt, Pindex and PieceList. Also - determine the material for each side and set the hashkey and hashbd - variables to represent the current board position. Array - PieceList[side][indx] contains the location of all the pieces of - either side. Array Pindex[sq] contains the indx into PieceList for a - given square. -*/ - -{ -register short i,sq; - epsquare = -1; - for (i = 0; i < 8; i++) - PawnCnt[white][i] = PawnCnt[black][i] = 0; - mtl[white] = mtl[black] = pmtl[white] = pmtl[black] = 0; - PieceCnt[white] = PieceCnt[black] = 0; - hashbd = hashkey = 0; - for (sq = 0; sq < 64; sq++) - if (color[sq] != neutral) - { - mtl[color[sq]] += value[board[sq]]; - if (board[sq] == pawn) - { - pmtl[color[sq]] += valueP; - ++PawnCnt[color[sq]][column[sq]]; - } - if (board[sq] == king) Pindex[sq] = 0; - else Pindex[sq] = ++PieceCnt[color[sq]]; - PieceList[color[sq]][Pindex[sq]] = sq; - hashbd ^= hashcode[color[sq]][board[sq]][sq].bd; - hashkey ^= hashcode[color[sq]][board[sq]][sq].key; - } -} - - -pick(p1,p2) -short p1,p2; - -/* - Find the best move in the tree between indexes p1 and p2. Swap the - best move into the p1 element. -*/ - -{ -register short p,s; -short p0,s0; -struct leaf temp; - - s0 = Tree[p1].score; p0 = p1; - for (p = p1+1; p <= p2; p++) - if ((s = Tree[p].score) > s0) - { - s0 = s; p0 = p; - } - if (p0 != p1) - { - temp = Tree[p1]; Tree[p1] = Tree[p0]; Tree[p0] = temp; - } -} - - -repetition(cnt) -short *cnt; - -/* - Check for draw by threefold repetition. -*/ - -{ -register short i,c; -short f,t,b[64]; -unsigned short m; - *cnt = c = 0; - if (GameCnt > Game50+3) - { -/* - memset((char *)b,0,64*sizeof(short)); -*/ - for (i = 0; i < 64; b[i++] = 0); - for (i = GameCnt; i > Game50; i--) - { - m = GameList[i].gmove; f = m>>8; t = m & 0xFF; - if (++b[f] == 0) c--; else c++; - if (--b[t] == 0) c--; else c++; - if (c == 0) (*cnt)++; - } - } -} - -#if (NEWMOVE < 3) -int SqAtakd(sq,side) -short sq,side; - -/* - See if any piece with color 'side' ataks sq. First check for pawns - or king, then try other pieces. Array Dcode is used to check for - knight attacks or R,B,Q co-linearity. -*/ - -{ -register short m,d; -short i,m0,m1,loc,piece,*PL; - - m1 = map[sq]; - if (side == white) m = m1-0x0F; else m = m1+0x0F; - if (!(m & 0x88)) - if (board[unmap[m]] == pawn && color[unmap[m]] == side) return(true); - if (side == white) m = m1-0x11; else m = m1+0x11; - if (!(m & 0x88)) - if (board[unmap[m]] == pawn && color[unmap[m]] == side) return(true); - if (distance(sq,PieceList[side][0]) == 1) return(true); - - PL = PieceList[side]; - for (i = 1; i <= PieceCnt[side]; i++) - { - loc = PL[i]; piece = board[loc]; - if (piece == pawn) continue; - m0 = map[loc]; d = Dcode[abs(m1-m0)]; - if (d == 0 || (Pdir[d] & pbit[piece]) == 0) continue; - if (piece == knight) return(true); - else - { - if (m1 < m0) d = -d; - for (m = m0+d; m != m1; m += d) - if (color[unmap[m]] != neutral) break; - if (m == m1) return(true); - } - } - return(false); -} -#endif - -#if (NEWMOVE < 2) -ataks(side,a) -short side,*a; - -/* - Fill array atak[][] with info about ataks to a square. Bits 8-15 - are set if the piece (king..pawn) ataks the square. Bits 0-7 - contain a count of total ataks to the square. -*/ - -{ -register short u,m; -short d,c,j,j1,j2,piece,i,m0,sq,*PL; - -/* - memset((char *)a,0,64*sizeof(short)); -*/ - for (u = 0; u < 64; a[u++] = 0); - Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1; - PL = PieceList[side]; - for (i = 0; i <= PieceCnt[side]; i++) - { - sq = PL[i]; - m0 = map[sq]; - piece = board[sq]; - c = control[piece]; j1 = Dstart[piece]; j2 = Dstop[piece]; - if (sweep[piece]) - for (j = j1; j <= j2; j++) - { - d = Dir[j]; m = m0+d; - while (!(m & 0x88)) - { - u = unmap[m]; - a[u] = ++a[u] | c; - if (color[u] == neutral) m += d; - else break; - } - } - else - for (j = j1; j <= j2; j++) - if (!((m = m0+Dir[j]) & 0x88)) - { - u = unmap[m]; - a[u] = ++a[u] | c; - } - } -} -#endif - -/* ............ POSITIONAL EVALUATION ROUTINES ............ */ - -ScorePosition(side,score) -short side,*score; - -/* - Perform normal static evaluation of board position. A score is - generated for each piece and these are summed to get a score for each - side. -*/ - -{ -register short sq,s; -short i,xside,pscore[3]; - - wking = PieceList[white][0]; bking = PieceList[black][0]; - UpdateWeights(); - xside = otherside[side]; - pscore[white] = pscore[black] = 0; - - for (c1 = white; c1 <= black; c1++) - { - c2 = otherside[c1]; - if (c1 == white) EnemyKing = bking; else EnemyKing = wking; - atk1 = atak[c1]; atk2 = atak[c2]; - PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2]; - for (i = 0; i <= PieceCnt[c1]; i++) - { - sq = PieceList[c1][i]; - s = SqValue(sq,side); - pscore[c1] += s; - svalue[sq] = s; - } - } - if (hung[side] > 1) pscore[side] += HUNGX; - if (hung[xside] > 1) pscore[xside] += HUNGX; - - *score = mtl[side] - mtl[xside] + pscore[side] - pscore[xside] + 10; - if (dither) *score += rand() % dither; - - if (*score > 0 && pmtl[side] == 0) - if (emtl[side] < valueR) *score = 0; - else if (*score < valueR) *score /= 2; - if (*score < 0 && pmtl[xside] == 0) - if (emtl[xside] < valueR) *score = 0; - else if (-*score < valueR) *score /= 2; - - if (mtl[xside] == valueK && emtl[side] > valueB) *score += 200; - if (mtl[side] == valueK && emtl[xside] > valueB) *score -= 200; -} - - -ScoreLoneKing(side,score) -short side,*score; - -/* - Static evaluation when loser has only a king and winner has no pawns - or no pieces. -*/ - -{ -short winner,loser,king1,king2,s,i; - - UpdateWeights(); - if (mtl[white] > mtl[black]) winner = white; else winner = black; - loser = otherside[winner]; - king1 = PieceList[winner][0]; king2 = PieceList[loser][0]; - - s = 0; - - if (pmtl[winner] > 0) - for (i = 1; i <= PieceCnt[winner]; i++) - s += ScoreKPK(side,winner,loser,king1,king2,PieceList[winner][i]); - - else if (emtl[winner] == valueB+valueN) - s = ScoreKBNK(winner,king1,king2); - - else if (emtl[winner] > valueB) - s = 500 + emtl[winner] - DyingKing[king2] - 2*distance(king1,king2); - - if (side == winner) *score = s; else *score = -s; -} - - -int ScoreKPK(side,winner,loser,king1,king2,sq) -short side,winner,loser,king1,king2,sq; - -/* - Score King and Pawns versus King endings. -*/ - -{ -short s,r; - - if (PieceCnt[winner] == 1) s = 50; else s = 120; - if (winner == white) - { - if (side == loser) r = row[sq]-1; else r = row[sq]; - if (row[king2] >= r && distance(sq,king2) < 8-r) s += 10*row[sq]; - else s = 500+50*row[sq]; - if (row[sq] < 6) sq += 16; else sq += 8; - } - else - { - if (side == loser) r = row[sq]+1; else r = row[sq]; - if (row[king2] <= r && distance(sq,king2) < r+1) s += 10*(7-row[sq]); - else s = 500+50*(7-row[sq]); - if (row[sq] > 1) sq -= 16; else sq -= 8; - } - s += 8*(taxicab(king2,sq) - taxicab(king1,sq)); - return(s); -} - - -int ScoreKBNK(winner,king1,king2) -short winner,king1,king2; - -/* - Score King+Bishop+Knight versus King endings. - This doesn't work all that well but it's better than nothing. -*/ - -{ -short s; - s = emtl[winner] - 300; - if (KBNKsq == 0) s += KBNK[king2]; - else s += KBNK[locn[row[king2]][7-column[king2]]]; - s -= taxicab(king1,king2); - s -= distance(PieceList[winner][1],king2); - s -= distance(PieceList[winner][2],king2); - return(s); -} - - -SqValue(sq,side) -short sq,side; - -/* - Calculate the positional value for the piece on 'sq'. -*/ - -{ -register short j,fyle,rank; -short s,piece,a1,a2,in_square,r,mob,e,c; - - piece = board[sq]; - a1 = (atk1[sq] & 0x4FFF); a2 = (atk2[sq] & 0x4FFF); - rank = row[sq]; fyle = column[sq]; - s = 0; - if (piece == pawn && c1 == white) - { - s = Mwpawn[sq]; - if (sq == 11 || sq == 12) - if (color[sq+8] != neutral) s += PEDRNK2B; - if ((fyle == 0 || PC1[fyle-1] == 0) && - (fyle == 7 || PC1[fyle+1] == 0)) - s += ISOLANI[fyle]; - else if (PC1[fyle] > 1) s += PDOUBLED; - if (a1 < ctlP && atk1[sq+8] < ctlP) - { - s += BACKWARD[a2 & 0xFF]; - if (PC2[fyle] == 0) s += PWEAKH; - if (color[sq+8] != neutral) s += PBLOK; - } - if (PC2[fyle] == 0) - { - if (side == black) r = rank-1; else r = rank; - in_square = (row[bking] >= r && distance(sq,bking) < 8-r); - if (a2 == 0 || side == white) e = 0; else e = 1; - for (j = sq+8; j < 64; j += 8) - if (atk2[j] >= ctlP) { e = 2; break; } - else if (atk2[j] > 0 || color[j] != neutral) e = 1; - if (e == 2) s += (stage*PassedPawn3[rank]) / 10; - else if (in_square || e == 1) s += (stage*PassedPawn2[rank]) / 10; - else if (emtl[black] > 0) s += (stage*PassedPawn1[rank]) / 10; - else s += PassedPawn0[rank]; - } - } - else if (piece == pawn && c1 == black) - { - s = Mbpawn[sq]; - if (sq == 51 || sq == 52) - if (color[sq-8] != neutral) s += PEDRNK2B; - if ((fyle == 0 || PC1[fyle-1] == 0) && - (fyle == 7 || PC1[fyle+1] == 0)) - s += ISOLANI[fyle]; - else if (PC1[fyle] > 1) s += PDOUBLED; - if (a1 < ctlP && atk1[sq-8] < ctlP) - { - s += BACKWARD[a2 & 0xFF]; - if (PC2[fyle] == 0) s += PWEAKH; - if (color[sq-8] != neutral) s += PBLOK; - } - if (PC2[fyle] == 0) - { - if (side == white) r = rank+1; else r = rank; - in_square = (row[wking] <= r && distance(sq,wking) < r+1); - if (a2 == 0 || side == black) e = 0; else e = 1; - for (j = sq-8; j >= 0; j -= 8) - if (atk2[j] >= ctlP) { e = 2; break; } - else if (atk2[j] > 0 || color[j] != neutral) e = 1; - if (e == 2) s += (stage*PassedPawn3[7-rank]) / 10; - else if (in_square || e == 1) s += (stage*PassedPawn2[7-rank]) / 10; - else if (emtl[white] > 0) s += (stage*PassedPawn1[7-rank]) / 10; - else s += PassedPawn0[7-rank]; - } - } - else if (piece == knight) - { - s = Mknight[c1][sq]; - } - else if (piece == bishop) - { - s = Mbishop[c1][sq]; - BRscan(sq,&s,&mob); - s += BMBLTY[mob]; - } - else if (piece == rook) - { - s += RookBonus; - BRscan(sq,&s,&mob); - s += RMBLTY[mob]; - if (PC1[fyle] == 0) s += RHOPN; - if (PC2[fyle] == 0) s += RHOPNX; - if (rank == rank7[c1] && pmtl[c2] > 100) s += 10; - if (stage > 2) s += 14 - taxicab(sq,EnemyKing); - } - else if (piece == queen) - { - if (stage > 2) s += 14 - taxicab(sq,EnemyKing); - if (distance(sq,EnemyKing) < 3) s += 12; - } - else if (piece == king) - { - s = Mking[c1][sq]; - if (KSFTY > 0) - if (Developed[c2] || stage > 0) KingScan(sq,&s); - if (castld[c1]) s += KCASTLD; - else if (kingmoved[c1]) s += KMOVD; - - if (PC1[fyle] == 0) s += KHOPN; - if (PC2[fyle] == 0) s += KHOPNX; - if (fyle == 1 || fyle == 2 || fyle == 3 || fyle == 7) - { - if (PC1[fyle-1] == 0) s += KHOPN; - if (PC2[fyle-1] == 0) s += KHOPNX; - } - if (fyle == 4 || fyle == 5 || fyle == 6 || fyle == 0) - { - if (PC1[fyle+1] == 0) s += KHOPN; - if (PC2[fyle+1] == 0) s += KHOPNX; - } - if (fyle == 2) - { - if (PC1[0] == 0) s += KHOPN; - if (PC2[0] == 0) s += KHOPNX; - } - if (fyle == 5) - { - if (PC1[7] == 0) s += KHOPN; - if (PC2[7] == 0) s += KHOPNX; - } - } - - if (a2 > 0) - { - c = (control[piece] & 0x4FFF); - if (a1 == 0 || a2 > c+1) - { - s += HUNGP; - ++hung[c1]; - if (piece != king && trapped(sq,piece)) ++hung[c1]; - } - else if (piece != pawn || a2 > a1) - if (a2 >= c || a1 < ctlP) s += ATAKD; - } - return(s); -} - -#if (NEWMOVE > 6) -KingScan(sq,s) -short sq,*s; - -/* - Assign penalties if king can be threatened by checks, if squares - near the king are controlled by the enemy (especially the queen), - or if there are no pawns near the king. -*/ - -#define ScoreThreat\ - if (color[u] != c2)\ - if (atk1[u] == 0 || (atk2[u] & 0xFF) > 1) ++cnt;\ - else *s -= 3 - -{ -register short m,u; -short d,i,m0,cnt,ok; - - cnt = 0; - m0 = map[sq]; - if (HasBishop[c2] || HasQueen[c2]) - for (i = Dstart[bishop]; i <= Dstop[bishop]; i++) - { - d = Dir[i]; m = m0+d; - while (!(m & 0x88)) - { - u = unmap[m]; - if (atk2[u] & ctlBQ) ScoreThreat; - if (color[u] != neutral) break; - m += d; - } - } - if (HasRook[c2] || HasQueen[c2]) - for (i = Dstart[rook]; i <= Dstop[rook]; i++) - { - d = Dir[i]; m = m0+d; - while (!(m & 0x88)) - { - u = unmap[m]; - if (atk2[u] & ctlRQ) ScoreThreat; - if (color[u] != neutral) break; - m += d; - } - } - if (HasKnight[c2]) - for (i = Dstart[knight]; i <= Dstop[knight]; i++) - if (!((m = m0+Dir[i]) & 0x88)) - { - u = unmap[m]; - if (atk2[u] & ctlNN) ScoreThreat; - } - *s += (KSFTY*Kthreat[cnt]) / 16; - - cnt = 0; ok = false; - m0 = map[sq]; - for (i = Dstart[king]; i <= Dstop[king]; i++) - if (!((m = m0+Dir[i]) & 0x88)) - { - u = unmap[m]; - if (board[u] == pawn) ok = true; - if (atk2[u] > atk1[u]) - { - ++cnt; - if (atk2[u] & ctlQ) - if (atk2[u] > ctlQ+1 && atk1[u] < ctlQ) *s -= 4*KSFTY; - } - } - if (!ok) *s -= KSFTY; - if (cnt > 1) *s -= KSFTY; -} -#endif - -#if (NEWMOVE < 4) -BRscan(sq,s,mob) -short sq,*s,*mob; - -/* - Find Bishop and Rook mobility, XRAY attacks, and pins. Increment the - hung[] array if a pin is found. -*/ - -{ -register short m,u; -short d,j,m0,piece,pin,*Kf; - - Kf = Kfield[c1]; - *mob = 0; - m0 = map[sq]; piece = board[sq]; - for (j = Dstart[piece]; j <= Dstop[piece]; j++) - { - pin = -1; - d = Dir[j]; m = m0+d; - while (!(m & 0x88)) - { - u = unmap[m]; *s += Kf[u]; - if (color[u] == neutral) - { - (*mob)++; - m += d; - } - else if (pin < 0) - { - if (board[u] == pawn || board[u] == king) break; - pin = u; - m += d; - } - else if (color[u] == c2 && (board[u] > piece || atk2[u] == 0)) - { - if (color[pin] == c2) - { - *s += PINVAL; - if (atk2[pin] == 0 || - atk1[pin] > control[board[pin]]+1) - ++hung[c2]; - } - else *s += XRAY; - break; - } - else break; - } - } -} -#endif - -#if (NEWMOVE > 5) -int trapped(sq,piece) -short sq,piece; - -/* - See if the attacked piece has unattacked squares to move to. -*/ - -{ -register short u,m,d; -short i,m0; - - m0 = map[sq]; - if (sweep[piece]) - for (i = Dstart[piece]; i <= Dstop[piece]; i++) - { - d = Dir[i]; m = m0+d; - while (!(m & 0x88)) - { - u = unmap[m]; - if (color[u] == c1) break; - if (atk2[u] == 0 || board[u] >= piece) return(false); - if (color[u] == c2) break; - m += d; - } - } - else if (piece == pawn) - { - if (c1 == white) u = sq+8; else u = sq-8; - if (color[u] == neutral && atk1[u] >= atk2[u]) - return(false); - if (!((m = m0+Dir[Dpwn[c1]]) & 0x88)) - if (color[unmap[m]] == c2) return(false); - if (!((m = m0+Dir[Dpwn[c1]+1]) & 0x88)) - if (color[unmap[m]] == c2) return(false); - } - else - { - for (i = Dstart[piece]; i <= Dstop[piece]; i++) - if (!((m = m0+Dir[i]) & 0x88)) - { - u = unmap[m]; - if (color[u] != c1) - if (atk2[u] == 0 || board[u] >= piece) return(false); - } - } - return(true); -} -#endif - -ExaminePosition() - -/* - This is done one time before the search is started. Set up arrays - Mwpawn, Mbpawn, Mknight, Mbishop, Mking which are used in the - SqValue() function to determine the positional value of each piece. -*/ - -{ -register short i,sq; -short wpadv,bpadv,wstrong,bstrong,z,side,pp,j,val,Pd,fyle,rank; - - wking = PieceList[white][0]; bking = PieceList[black][0]; - ataks(white,atak[white]); ataks(black,atak[black]); - Zwmtl = Zbmtl = 0; - UpdateWeights(); - HasPawn[white] = HasPawn[black] = 0; - HasKnight[white] = HasKnight[black] = 0; - HasBishop[white] = HasBishop[black] = 0; - HasRook[white] = HasRook[black] = 0; - HasQueen[white] = HasQueen[black] = 0; - for (side = white; side <= black; side++) - for (i = 0; i <= PieceCnt[side]; i++) - switch (board[PieceList[side][i]]) - { - case pawn : ++HasPawn[side]; break; - case knight : ++HasKnight[side]; break; - case bishop : ++HasBishop[side]; break; - case rook : ++HasRook[side]; break; - case queen : ++HasQueen[side]; break; - } - if (!Developed[white]) - Developed[white] = (board[1] != knight && board[2] != bishop && - board[5] != bishop && board[6] != knight); - if (!Developed[black]) - Developed[black] = (board[57] != knight && board[58] != bishop && - board[61] != bishop && board[62] != knight); - if (!PawnStorm && stage < 5) - PawnStorm = ((column[wking] < 3 && column[bking] > 4) || - (column[wking] > 4 && column[bking] < 3)); - - CopyBoard(pknight,Mknight[white]); - CopyBoard(pknight,Mknight[black]); - CopyBoard(pbishop,Mbishop[white]); - CopyBoard(pbishop,Mbishop[black]); - BlendBoard(KingOpening,KingEnding,Mking[white]); - BlendBoard(KingOpening,KingEnding,Mking[black]); - - for (sq = 0; sq < 64; sq++) - { - fyle = column[sq]; rank = row[sq]; - wstrong = bstrong = true; - for (i = sq; i < 64; i += 8) - if (atak[black][i] >= ctlP) wstrong = false; - for (i = sq; i >= 0; i -= 8) - if (atak[white][i] >= ctlP) bstrong = false; - wpadv = bpadv = PADVNCM; - if ((fyle == 0 || PawnCnt[white][fyle-1] == 0) && - (fyle == 7 || PawnCnt[white][fyle+1] == 0)) wpadv = PADVNCI; - if ((fyle == 0 || PawnCnt[black][fyle-1] == 0) && - (fyle == 7 || PawnCnt[black][fyle+1] == 0)) bpadv = PADVNCI; - Mwpawn[sq] = (wpadv*PawnAdvance[sq]) / 10; - Mbpawn[sq] = (bpadv*PawnAdvance[63-sq]) / 10; - Mwpawn[sq] += PawnBonus; Mbpawn[sq] += PawnBonus; - if (castld[white] || kingmoved[white]) - { - if ((fyle < 3 || fyle > 4) && distance(sq,wking) < 3) - Mwpawn[sq] += PAWNSHIELD; - } - else if (rank < 3 && (fyle < 2 || fyle > 5)) - Mwpawn[sq] += PAWNSHIELD / 2; - if (castld[black] || kingmoved[black]) - { - if ((fyle < 3 || fyle > 4) && distance(sq,bking) < 3) - Mbpawn[sq] += PAWNSHIELD; - } - else if (rank > 4 && (fyle < 2 || fyle > 5)) - Mbpawn[sq] += PAWNSHIELD / 2; - if (PawnStorm) - { - if ((column[wking] < 4 && fyle > 4) || - (column[wking] > 3 && fyle < 3)) Mwpawn[sq] += 3*rank - 21; - if ((column[bking] < 4 && fyle > 4) || - (column[bking] > 3 && fyle < 3)) Mbpawn[sq] -= 3*rank; - } - - Mknight[white][sq] += 5 - distance(sq,bking); - Mknight[white][sq] += 5 - distance(sq,wking); - Mknight[black][sq] += 5 - distance(sq,wking); - Mknight[black][sq] += 5 - distance(sq,bking); - Mbishop[white][sq] += BishopBonus; - Mbishop[black][sq] += BishopBonus; - for (i = 0; i <= PieceCnt[black]; i++) - if (distance(sq,PieceList[black][i]) < 3) - Mknight[white][sq] += KNIGHTPOST; - for (i = 0; i <= PieceCnt[white]; i++) - if (distance(sq,PieceList[white][i]) < 3) - Mknight[black][sq] += KNIGHTPOST; - if (wstrong) Mknight[white][sq] += KNIGHTSTRONG; - if (bstrong) Mknight[black][sq] += KNIGHTSTRONG; - if (wstrong) Mbishop[white][sq] += BISHOPSTRONG; - if (bstrong) Mbishop[black][sq] += BISHOPSTRONG; - - if (HasBishop[white] == 2) Mbishop[white][sq] += 8; - if (HasBishop[black] == 2) Mbishop[black][sq] += 8; - if (HasKnight[white] == 2) Mknight[white][sq] += 5; - if (HasKnight[black] == 2) Mknight[black][sq] += 5; - - if (board[sq] == bishop) - if (rank % 2 == fyle % 2) KBNKsq = 0; else KBNKsq = 7; - - Kfield[white][sq] = Kfield[black][sq] = 0; - if (distance(sq,wking) == 1) Kfield[black][sq] = KATAK; - if (distance(sq,bking) == 1) Kfield[white][sq] = KATAK; - - Pd = 0; - for (i = 0; i < 64; i++) - if (board[i] == pawn) - { - if (color[i] == white) - { - pp = true; - if (row[i] == 6) z = i+8; else z = i+16; - for (j = i+8; j < 64; j += 8) - if (atak[black][j] > ctlP || board[j] == pawn) pp = false; - } - else - { - pp = true; - if (row[i] == 1) z = i-8; else z = i-16; - for (j = i-8; j >= 0; j -= 8) - if (atak[white][j] > ctlP || board[j] == pawn) pp = false; - } - if (pp) Pd += 5*taxicab(sq,z); else Pd += taxicab(sq,z); - } - if (Pd != 0) - { - val = (Pd*stage2) / 10; - Mking[white][sq] -= val; - Mking[black][sq] -= val; - } - } -} - - -UpdateWeights() - -/* - If material balance has changed, determine the values for the - positional evaluation terms. -*/ - -{ -short tmtl; - - if (mtl[white] != Zwmtl || mtl[black] != Zbmtl) - { - Zwmtl = mtl[white]; Zbmtl = mtl[black]; - emtl[white] = Zwmtl - pmtl[white] - valueK; - emtl[black] = Zbmtl - pmtl[black] - valueK; - tmtl = emtl[white] + emtl[black]; - if (tmtl > 6600) stage = 0; - else if (tmtl < 1400) stage = 10; - else stage = (6600-tmtl) / 520; - if (tmtl > 3600) stage2 = 0; - else if (tmtl < 1400) stage2 = 10; - else stage2 = (3600-tmtl) / 220; - - PEDRNK2B = -15; /* centre pawn on 2nd rank & blocked */ - PBLOK = -4; /* blocked backward pawn */ - PDOUBLED = -14; /* doubled pawn */ - PWEAKH = -4; /* weak pawn on half open file */ - PAWNSHIELD = 10-stage; /* pawn near friendly king */ - PADVNCM = 10; /* advanced pawn multiplier */ - PADVNCI = 7; /* muliplier for isolated pawn */ - PawnBonus = stage; - - KNIGHTPOST = (stage+2)/3; /* knight near enemy pieces */ - KNIGHTSTRONG = (stage+6)/2; /* occupies pawn hole */ - - BISHOPSTRONG = (stage+6)/2; /* occupies pawn hole */ - BishopBonus = 2*stage; - - RHOPN = 10; /* rook on half open file */ - RHOPNX = 4; - RookBonus = 6*stage; - - XRAY = 8; /* Xray attack on piece */ - PINVAL = 10; /* Pin */ - - KHOPN = (3*stage-30) / 2; /* king on half open file */ - KHOPNX = KHOPN / 2; - KCASTLD = 10 - stage; - KMOVD = -40 / (stage+1); /* king moved before castling */ - KATAK = (10-stage) / 2; /* B,R attacks near enemy king */ - if (stage < 8) KSFTY = 16-2*stage; else KSFTY = 0; - - ATAKD = -6; /* defender > attacker */ - HUNGP = -8; /* each hung piece */ - HUNGX = -12; /* extra for >1 hung piece */ - } -} - -#if (NEWMOVE < 1) -int distance(a,b) -short a,b; -{ -register short d1,d2; - - d1 = abs(column[a]-column[b]); - d2 = abs(row[a]-row[b]); - return(d1 > d2 ? d1 : d2); -} -#endif - -BlendBoard(a,b,c) -short a[64],b[64],c[64]; -{ -register int sq; - for (sq = 0; sq < 64; sq++) - c[sq] = (a[sq]*(10-stage) + b[sq]*stage) / 10; -} - - -CopyBoard(a,b) -short a[64],b[64]; -{ -register int sq; - for (sq = 0; sq < 64; sq++) - b[sq] = a[sq]; -} |