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-rw-r--r--gnu/games/chess/gnuchess.c2310
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diff --git a/gnu/games/chess/gnuchess.c b/gnu/games/chess/gnuchess.c
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--- a/gnu/games/chess/gnuchess.c
+++ /dev/null
@@ -1,2310 +0,0 @@
-/*
- C source for CHESS
-
- Revision: 4-25-88
-
- Copyright (C) 1986, 1987, 1988 Free Software Foundation, Inc.
- Copyright (c) 1988 John Stanback
-
- This file is part of CHESS.
-
- CHESS is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY. No author or distributor
- accepts responsibility to anyone for the consequences of using it
- or for whether it serves any particular purpose or works at all,
- unless he says so in writing. Refer to the CHESS General Public
- License for full details.
-
- Everyone is granted permission to copy, modify and redistribute
- CHESS, but only under the conditions described in the
- CHESS General Public License. A copy of this license is
- supposed to have been given to you along with CHESS so you
- can know your rights and responsibilities. It should be in a
- file named COPYING. Among other things, the copyright notice
- and this notice must be preserved on all copies.
-*/
-
-#ifndef lint
-static char rcsid[] = "$Id: gnuchess.c,v 1.3 1996/06/02 19:51:39 tholo Exp $";
-#endif /* not lint */
-
-#include <stdio.h>
-#include <ctype.h>
-
-#ifdef MSDOS
-#include <stdlib.h>
-#include <time.h>
-#include <alloc.h>
-#define ttblsz 4096
-#else
-#include <sys/param.h>
-#include <sys/times.h>
-#define ttblsz 16384
-#define huge
-#endif MSDOS
-
-#include "move.h"
-
-#define neutral 2
-#define white 0
-#define black 1
-#define no_piece 0
-#define pawn 1
-#define knight 2
-#define bishop 3
-#define rook 4
-#define queen 5
-#define king 6
-#define valueP 100
-#define valueN 350
-#define valueB 355
-#define valueR 550
-#define valueQ 1100
-#define valueK 1200
-#define ctlP 0x4000
-#define ctlN 0x2800
-#define ctlB 0x1800
-#define ctlR 0x0400
-#define ctlQ 0x0200
-#define ctlK 0x0100
-#define ctlBQ 0x1200
-#define ctlRQ 0x0600
-#define ctlNN 0x2000
-#define pxx " PNBRQK"
-#define qxx " pnbrqk"
-#define rxx "12345678"
-#define cxx "abcdefgh"
-#define check 0x0001
-#define capture 0x0002
-#define draw 0x0004
-#define promote 0x0008
-#define cstlmask 0x0010
-#define epmask 0x0020
-#define exact 0x0040
-#define pwnthrt 0x0080
-#define truescore 0x0001
-#define lowerbound 0x0002
-#define upperbound 0x0004
-#define maxdepth 30
-#define true 1
-#define false 0
-#define absv(x) ((x) < 0 ? -(x) : (x))
-#if (NEWMOVE < 1)
-#define taxicab(a,b) (abs(column[a]-column[b]) + abs(row[a]-row[b]))
-#endif
-struct leaf
- {
- short f,t,score,reply;
- unsigned short flags;
- };
-struct GameRec
- {
- unsigned short gmove;
- short score,depth,time,piece,color;
- long nodes;
- };
-struct TimeControlRec
- {
- short moves[2];
- long clock[2];
- };
-struct BookEntry
- {
- struct BookEntry *next;
- unsigned short *mv;
- };
-struct hashval
- {
- unsigned long bd;
- unsigned short key;
- };
-struct hashentry
- {
- unsigned long hashbd;
- unsigned short mv,flags;
- short score,depth;
- };
-
-char mvstr1[5],mvstr2[5];
-struct leaf Tree[2000],*root;
-short TrPnt[maxdepth],board[64],color[64];
-short row[64],column[64],locn[8][8],Pindex[64],svalue[64];
-short PieceList[2][16],PieceCnt[2],atak[2][64],PawnCnt[2][8];
-short castld[2],kingmoved[2],mtl[2],pmtl[2],emtl[2],hung[2];
-short c1,c2,*atk1,*atk2,*PC1,*PC2,EnemyKing;
-short mate,post,opponent,computer,Sdepth,Awindow,Bwindow,dither;
-long ResponseTime,ExtraTime,Level,et,et0,time0,cputimer,ft;
-long NodeCnt,evrate,ETnodes,EvalNodes,HashCnt;
-short quit,reverse,bothsides,hashflag,InChk,player,force,easy,beepit;
-short wking,bking,FROMsquare,TOsquare,timeo,Zscore,zwndw,xwndw,slk;
-short INCscore;
-short HasPawn[2],HasKnight[2],HasBishop[2],HasRook[2],HasQueen[2];
-short ChkFlag[maxdepth],CptrFlag[maxdepth],PawnThreat[maxdepth];
-short Pscore[maxdepth],Tscore[maxdepth],Threat[maxdepth];
-struct GameRec GameList[240];
-short GameCnt,Game50,epsquare,lpost,rcptr,contempt;
-short MaxSearchDepth;
-struct BookEntry *Book;
-struct TimeControlRec TimeControl;
-short TCflag,TCmoves,TCminutes,OperatorTime;
-short otherside[3]={1,0,2};
-short rank7[3]={6,1,0};
-short map[64]=
- {0,1,2,3,4,5,6,7,
- 0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,
- 0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,
- 0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,
- 0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,
- 0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,
- 0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,
- 0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77};
-short unmap[120]=
- {0,1,2,3,4,5,6,7,-1,-1,-1,-1,-1,-1,-1,-1,
- 8,9,10,11,12,13,14,15,-1,-1,-1,-1,-1,-1,-1,-1,
- 16,17,18,19,20,21,22,23,-1,-1,-1,-1,-1,-1,-1,-1,
- 24,25,26,27,28,29,30,31,-1,-1,-1,-1,-1,-1,-1,-1,
- 32,33,34,35,36,37,38,39,-1,-1,-1,-1,-1,-1,-1,-1,
- 40,41,42,43,44,45,46,47,-1,-1,-1,-1,-1,-1,-1,-1,
- 48,49,50,51,52,53,54,55,-1,-1,-1,-1,-1,-1,-1,-1,
- 56,57,58,59,60,61,62,63};
-short Dcode[120]=
- {0,1,1,1,1,1,1,1,0,0,0,0,0,0,0x0E,0x0F,
- 0x10,0x11,0x12,0,0,0,0,0,0,0,0,0,0,0,0x0F,0x1F,
- 0x10,0x21,0x11,0,0,0,0,0,0,0,0,0,0,0x0F,0,0,
- 0x10,0,0,0x11,0,0,0,0,0,0,0,0,0x0F,0,0,0,
- 0x10,0,0,0,0x11,0,0,0,0,0,0,0x0F,0,0,0,0,
- 0x10,0,0,0,0,0x11,0,0,0,0,0x0F,0,0,0,0,0,
- 0x10,0,0,0,0,0,0x11,0,0,0x0F,0,0,0,0,0,0,
- 0x10,0,0,0,0,0,0,0x11};
-short Stboard[64]=
- {rook,knight,bishop,queen,king,bishop,knight,rook,
- pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
- pawn,pawn,pawn,pawn,pawn,pawn,pawn,pawn,
- rook,knight,bishop,queen,king,bishop,knight,rook};
-short Stcolor[64]=
- {white,white,white,white,white,white,white,white,
- white,white,white,white,white,white,white,white,
- 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
- black,black,black,black,black,black,black,black,
- black,black,black,black,black,black,black,black};
-short sweep[7]= {false,false,false,true,true,true,false};
-short Dpwn[3]={4,6,0};
-short Dstart[7]={6,4,8,4,0,0,0};
-short Dstop[7]={7,5,15,7,3,7,7};
-short Dir[16]={1,0x10,-1,-0x10,0x0F,0x11,-0x0F,-0x11,
- 0x0E,-0x0E,0x12,-0x12,0x1F,-0x1F,0x21,-0x21};
-short Pdir[34]={0,0x38,0,0,0,0,0,0,0,0,0,0,0,0,0x02,0x35,
- 0x38,0x35,0x02,0,0,0,0,0,0,0,0,0,0,0,0,0x02,
- 0,0x02};
-short pbit[7]={0,0x01,0x02,0x04,0x08,0x10,0x20};
-unsigned short killr0[maxdepth],killr1[maxdepth],killr2[maxdepth];
-unsigned short killr3[maxdepth],PrVar[maxdepth];
-unsigned short PV,hint,Swag0,Swag1,Swag2,Swag3,Swag4;
-unsigned short hashkey;
-unsigned long hashbd;
-struct hashval hashcode[2][7][64];
-struct hashentry huge *ttable,*ptbl;
-unsigned char history[8192];
-
-short Mwpawn[64],Mbpawn[64],Mknight[2][64],Mbishop[2][64];
-short Mking[2][64],Kfield[2][64];
-short value[7]={0,valueP,valueN,valueB,valueR,valueQ,valueK};
-short control[7]={0,ctlP,ctlN,ctlB,ctlR,ctlQ,ctlK};
-short PassedPawn0[8]={0,60,80,120,200,360,600,800};
-short PassedPawn1[8]={0,30,40,60,100,180,300,800};
-short PassedPawn2[8]={0,15,25,35,50,90,140,800};
-short PassedPawn3[8]={0,5,10,15,20,30,140,800};
-short ISOLANI[8] = {-12,-16,-20,-24,-24,-20,-16,-12};
-short BACKWARD[8] = {-6,-10,-15,-21,-28,-28,-28,-28};
-short BMBLTY[14] = {-2,0,2,4,6,8,10,12,13,14,15,16,16,16};
-short RMBLTY[14] = {0,2,4,6,8,10,11,12,13,14,14,14,14,14};
-short Kthreat[16] = {0,-8,-20,-36,-52,-68,-80,-80,-80,-80,-80,-80,
- -80,-80,-80,-80};
-short KNIGHTPOST,KNIGHTSTRONG,BISHOPSTRONG,KATAK,KBNKsq;
-short PEDRNK2B,PWEAKH,PADVNCM,PADVNCI,PAWNSHIELD,PDOUBLED,PBLOK;
-short RHOPN,RHOPNX,KHOPN,KHOPNX,KSFTY;
-short ATAKD,HUNGP,HUNGX,KCASTLD,KMOVD,XRAY,PINVAL;
-short stage,stage2,Zwmtl,Zbmtl,Developed[2],PawnStorm;
-short PawnBonus,BishopBonus,RookBonus;
-short KingOpening[64]=
- { 0, 0, -4,-10,-10, -4, 0, 0,
- -4, -4, -8,-12,-12, -8, -4, -4,
- -12,-16,-20,-20,-20,-20,-16,-12,
- -16,-20,-24,-24,-24,-24,-20,-16,
- -16,-20,-24,-24,-24,-24,-20,-16,
- -12,-16,-20,-20,-20,-20,-16,-12,
- -4, -4, -8,-12,-12, -8, -4, -4,
- 0, 0, -4,-10,-10, -4, 0, 0};
-short KingEnding[64]=
- { 0, 6,12,18,18,12, 6, 0,
- 6,12,18,24,24,18,12, 6,
- 12,18,24,30,30,24,18,12,
- 18,24,30,36,36,30,24,18,
- 18,24,30,36,36,30,24,18,
- 12,18,24,30,30,24,18,12,
- 6,12,18,24,24,18,12, 6,
- 0, 6,12,18,18,12, 6, 0};
-short DyingKing[64]=
- { 0, 8,16,24,24,16, 8, 0,
- 8,32,40,48,48,40,32, 8,
- 16,40,56,64,64,56,40,16,
- 24,48,64,72,72,64,48,24,
- 24,48,64,72,72,64,48,24,
- 16,40,56,64,64,56,40,16,
- 8,32,40,48,48,40,32, 8,
- 0, 8,16,24,24,16, 8, 0};
-short KBNK[64]=
- {99,90,80,70,60,50,40,40,
- 90,80,60,50,40,30,20,40,
- 80,60,40,30,20,10,30,50,
- 70,50,30,10, 0,20,40,60,
- 60,40,20, 0,10,30,50,70,
- 50,30,10,20,30,40,60,80,
- 40,20,30,40,50,60,80,90,
- 40,40,50,60,70,80,90,99};
-short pknight[64]=
- { 0, 4, 8,10,10, 8, 4, 0,
- 4, 8,16,20,20,16, 8, 4,
- 8,16,24,28,28,24,16, 8,
- 10,20,28,32,32,28,20,10,
- 10,20,28,32,32,28,20,10,
- 8,16,24,28,28,24,16, 8,
- 4, 8,16,20,20,16, 8, 4,
- 0, 4, 8,10,10, 8, 4, 0};
-short pbishop[64]=
- {14,14,14,14,14,14,14,14,
- 14,22,18,18,18,18,22,14,
- 14,18,22,22,22,22,18,14,
- 14,18,22,22,22,22,18,14,
- 14,18,22,22,22,22,18,14,
- 14,18,22,22,22,22,18,14,
- 14,22,18,18,18,18,22,14,
- 14,14,14,14,14,14,14,14};
-short PawnAdvance[64]=
- { 0, 0, 0, 0, 0, 0, 0, 0,
- 4, 4, 4, 0, 0, 4, 4, 4,
- 6, 8, 2,10,10, 2, 8, 6,
- 6, 8,12,16,16,12, 8, 6,
- 8,12,16,24,24,16,12, 8,
- 12,16,24,32,32,24,16,12,
- 12,16,24,32,32,24,16,12,
- 0, 0, 0, 0, 0, 0, 0, 0};
-
-
-main(argc,argv)
-int argc; char *argv[];
-{
-#ifdef MSDOS
- ttable = (struct hashentry huge *)farmalloc(ttblsz *
- (unsigned long)sizeof(struct hashentry));
-#else
- ttable = (struct hashentry *)malloc(ttblsz *
- (unsigned long)sizeof(struct hashentry));
-#endif
- Level = 0; TCflag = false; OperatorTime = 0;
- if (argc == 2) Level = atoi(argv[1]);
- if (argc == 3)
- {
- TCmoves = atoi(argv[1]); TCminutes = atoi(argv[2]); TCflag = true;
- }
- Initialize();
- NewGame();
-#if (NEWMOVE > 0)
- Initialize_dist();
-#if (NEWMOVE > 1)
- Initialize_moves();
-#endif
-#endif
- while (!(quit))
- {
- if (bothsides && !mate) SelectMove(opponent,1); else InputCommand();
- if (!(quit || mate || force)) SelectMove(computer,1);
- }
- ExitChess();
-}
-
-
-
-/* ............ INTERFACE ROUTINES ........................... */
-
-int VerifyMove(s,iop,mv)
-char s[];
-short iop;
-unsigned short *mv;
-
-/*
- Compare the string 's' to the list of legal moves available for the
- opponent. If a match is found, make the move on the board.
-*/
-
-{
-static short pnt,tempb,tempc,tempsf,tempst,cnt;
-static struct leaf xnode;
-struct leaf *node;
-
- *mv = 0;
- if (iop == 2)
- {
- UnmakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst);
- return(false);
- }
- cnt = 0;
- MoveList(opponent,2);
- pnt = TrPnt[2];
- while (pnt < TrPnt[3])
- {
- node = &Tree[pnt++];
- algbr(node->f,node->t,(short) node->flags & cstlmask);
- if (strcmp(s,mvstr1) == 0 || strcmp(s,mvstr2) == 0)
- {
- cnt++; xnode = *node;
- }
- }
- if (cnt == 1)
- {
- MakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst);
- if (SqAtakd(PieceList[opponent][0],computer))
- {
- UnmakeMove(opponent,&xnode,&tempb,&tempc,&tempsf,&tempst);
- ShowMessage("Illegal Move!!");
- return(false);
- }
- else
- {
- if (iop == 1) return(true);
- if (xnode.flags & epmask) UpdateDisplay(0,0,1,0);
- else UpdateDisplay(xnode.f,xnode.t,0,xnode.flags & cstlmask);
- if (xnode.flags & cstlmask) Game50 = GameCnt;
- else if (board[xnode.t] == pawn || (xnode.flags & capture))
- Game50 = GameCnt;
- GameList[GameCnt].depth = GameList[GameCnt].score = 0;
- GameList[GameCnt].nodes = 0;
- ElapsedTime(1);
- GameList[GameCnt].time = (short)et;
- TimeControl.clock[opponent] -= et;
- --TimeControl.moves[opponent];
- *mv = (xnode.f << 8) + xnode.t;
- algbr(xnode.f,xnode.t,false);
- return(true);
- }
- }
- if (cnt > 1) ShowMessage("Ambiguous Move!");
- return(false);
-}
-
-
-NewGame()
-
-/*
- Reset the board and other variables to start a new game.
-*/
-
-{
-short l,r,c,p;
-
- mate = quit = reverse = bothsides = post = false;
- hashflag = force = PawnStorm = false;
- beepit = rcptr = easy = true;
- lpost = NodeCnt = epsquare = et0 = 0;
- dither = 0;
- Awindow = 90;
- Bwindow = 90;
- xwndw = 90;
- MaxSearchDepth = 29;
- contempt = 0;
- GameCnt = -1; Game50 = 0;
- Zwmtl = Zbmtl = 0;
- Developed[white] = Developed[black] = false;
- castld[white] = castld[black] = false;
- kingmoved[white] = kingmoved[black] = 0;
- PawnThreat[0] = CptrFlag[0] = Threat[0] = false;
- Pscore[0] = 12000; Tscore[0] = 12000;
- opponent = white; computer = black;
- for (r = 0; r < 8; r++)
- for (c = 0; c < 8; c++)
- {
- l = 8*r+c; locn[r][c] = l;
- row[l] = r; column[l] = c;
- board[l] = Stboard[l]; color[l] = Stcolor[l];
- }
- for (c = white; c <= black; c++)
- for (p = pawn; p <= king; p++)
- for (l = 0; l < 64; l++)
- {
- hashcode[c][p][l].key = (unsigned short)rand();
- hashcode[c][p][l].bd = ((unsigned long)rand() << 16) +
- (unsigned long)rand();
- }
- ClrScreen();
- if (TCflag) SetTimeControl();
- else if (Level == 0) SelectLevel();
- UpdateDisplay(0,0,1,0);
- InitializeStats();
- time0 = time((long *)0);
- ElapsedTime(1);
- GetOpenings();
-}
-
-
-algbr(f,t,iscastle)
-short f,t,iscastle;
-{
- mvstr1[0] = cxx[column[f]]; mvstr1[1] = rxx[row[f]];
- mvstr1[2] = cxx[column[t]]; mvstr1[3] = rxx[row[t]];
- mvstr2[0] = qxx[board[f]];
- mvstr2[1] = mvstr1[2]; mvstr2[2] = mvstr1[3];
- mvstr1[4] = '\0'; mvstr2[3] = '\0';
- if (iscastle)
- if (t > f) strcpy(mvstr2,"o-o");
- else strcpy(mvstr2,"o-o-o");
-}
-
-
-/* ............ MOVE GENERATION & SEARCH ROUTINES .............. */
-
-SelectMove(side,iop)
-short side,iop;
-
-/*
- Select a move by calling function search() at progressively deeper
- ply until time is up or a mate or draw is reached. An alpha-beta
- window of -90 to +90 points is set around the score returned from the
- previous iteration. If Sdepth != 0 then the program has correctly
- predicted the opponents move and the search will start at a depth of
- Sdepth+1 rather than a depth of 1.
-*/
-
-{
-static short i,alpha,beta,score,tempb,tempc,tempsf,tempst,xside,rpt;
-
- timeo = false;
- xside = otherside[side];
- if (iop != 2) player = side;
- if (TCflag)
- {
- if (((TimeControl.moves[side] + 3) - OperatorTime) != 0)
- ResponseTime = (TimeControl.clock[side]) /
- (TimeControl.moves[side] + 3) -
- OperatorTime;
- else ResponseTime = 0;
- ResponseTime += (ResponseTime*TimeControl.moves[side])/(2*TCmoves+1);
- }
- else ResponseTime = Level;
- if (iop == 2) ResponseTime = 999;
- if (Sdepth > 0 && root->score > Zscore-zwndw) ResponseTime -= ft;
- else if (ResponseTime < 1) ResponseTime = 1;
- ExtraTime = 0;
- ExaminePosition();
- ScorePosition(side,&score);
- ShowSidetomove();
-
- if (Sdepth == 0)
- {
- ZeroTTable();
- SearchStartStuff(side);
- for (i = 0; i < 8192; i++) history[i] = 0;
- FROMsquare = TOsquare = -1;
- PV = 0;
- if (iop != 2) hint = 0;
- for (i = 0; i < maxdepth; i++)
- PrVar[i] = killr0[i] = killr1[i] = killr2[i] = killr3[i] = 0;
- alpha = score-90; beta = score+90;
- rpt = 0;
- TrPnt[1] = 0; root = &Tree[0];
- MoveList(side,1);
- for (i = TrPnt[1]; i < TrPnt[2]; i++) pick(i,TrPnt[2]-1);
- if (Book != NULL) OpeningBook();
- if (Book != NULL) timeo = true;
- NodeCnt = ETnodes = EvalNodes = HashCnt = 0;
- Zscore = 0; zwndw = 20;
- }
-
- while (!timeo && Sdepth < MaxSearchDepth)
- {
- Sdepth++;
- ShowDepth(' ');
- score = search(side,1,Sdepth,alpha,beta,PrVar,&rpt);
- for (i = 1; i <= Sdepth; i++) killr0[i] = PrVar[i];
- if (score < alpha)
- {
- ShowDepth('-');
- ExtraTime = 10*ResponseTime;
- ZeroTTable();
- score = search(side,1,Sdepth,-9000,beta,PrVar,&rpt);
- }
- if (score > beta && !(root->flags & exact))
- {
- ShowDepth('+');
- ExtraTime = 0;
- ZeroTTable();
- score = search(side,1,Sdepth,alpha,9000,PrVar,&rpt);
- }
- score = root->score;
- if (!timeo)
- for (i = TrPnt[1]+1; i < TrPnt[2]; i++) pick(i,TrPnt[2]-1);
- ShowResults(score,PrVar,'.');
- for (i = 1; i <= Sdepth; i++) killr0[i] = PrVar[i];
- if (score > Zscore-zwndw && score > Tree[1].score+250) ExtraTime = 0;
- else if (score > Zscore-3*zwndw) ExtraTime = ResponseTime;
- else ExtraTime = 3*ResponseTime;
- if (root->flags & exact) timeo = true;
- if (Tree[1].score < -9000) timeo = true;
- if (4*et > 2*ResponseTime + ExtraTime) timeo = true;
- if (!timeo)
- {
- Tscore[0] = score;
- if (Zscore == 0) Zscore = score;
- else Zscore = (Zscore+score)/2;
- }
- zwndw = 20+abs(Zscore/12);
- beta = score + Bwindow;
- if (Zscore < score) alpha = Zscore - Awindow - zwndw;
- else alpha = score - Awindow - zwndw;
- }
-
- score = root->score;
- if (rpt >= 2 || score < -12000) root->flags |= draw;
- if (iop == 2) return(0);
- if (Book == NULL) hint = PrVar[2];
- ElapsedTime(1);
-
- if (score > -9999 && rpt <= 2)
- {
- MakeMove(side,root,&tempb,&tempc,&tempsf,&tempst);
- algbr(root->f,root->t,(short) root->flags & cstlmask);
- }
- else mvstr1[0] = '\0';
- OutputMove();
- if (score == -9999 || score == 9998) mate = true;
- if (mate) hint = 0;
- if (root->flags & cstlmask) Game50 = GameCnt;
- else if (board[root->t] == pawn || (root->flags & capture))
- Game50 = GameCnt;
- GameList[GameCnt].score = score;
- GameList[GameCnt].nodes = NodeCnt;
- GameList[GameCnt].time = (short)et;
- GameList[GameCnt].depth = Sdepth;
- if (TCflag)
- {
- TimeControl.clock[side] -= (et + OperatorTime);
- if (--TimeControl.moves[side] == 0) SetTimeControl();
- }
- if ((root->flags & draw) && bothsides) quit = true;
- if (GameCnt > 238) quit = true;
- player = xside;
- Sdepth = 0;
- fflush(stdin);
- return(0);
-}
-
-
-OpeningBook()
-
-/*
- Go thru each of the opening lines of play and check for a match with
- the current game listing. If a match occurs, generate a random number.
- If this number is the largest generated so far then the next move in
- this line becomes the current "candidate". After all lines are
- checked, the candidate move is put at the top of the Tree[] array and
- will be played by the program. Note that the program does not handle
- book transpositions.
-*/
-
-{
-short j,pnt;
-unsigned short m,*mp;
-unsigned r,r0;
-struct BookEntry *p;
-
- srand((unsigned)time0);
- r0 = m = 0;
- p = Book;
- while (p != NULL)
- {
- mp = p->mv;
- for (j = 0; j <= GameCnt; j++)
- if (GameList[j].gmove != *(mp++)) break;
- if (j > GameCnt)
- if ((r=rand()) > r0)
- {
- r0 = r; m = *mp;
- hint = *(++mp);
- }
- p = p->next;
- }
-
- for (pnt = TrPnt[1]; pnt < TrPnt[2]; pnt++)
- if ((Tree[pnt].f<<8) + Tree[pnt].t == m) Tree[pnt].score = 0;
- pick(TrPnt[1],TrPnt[2]-1);
- if (Tree[TrPnt[1]].score < 0) Book = NULL;
-}
-
-
-#define UpdateSearchStatus \
-{\
- if (post) ShowCurrentMove(pnt,node->f,node->t);\
- if (pnt > TrPnt[1])\
- {\
- d = best-Zscore; e = best-node->score;\
- if (best < alpha) ExtraTime = 10*ResponseTime;\
- else if (d > -zwndw && e > 4*zwndw) ExtraTime = -ResponseTime/3;\
- else if (d > -zwndw) ExtraTime = 0;\
- else if (d > -3*zwndw) ExtraTime = ResponseTime;\
- else if (d > -9*zwndw) ExtraTime = 3*ResponseTime;\
- else ExtraTime = 5*ResponseTime;\
- }\
-}
-
-int search(side,ply,depth,alpha,beta,bstline,rpt)
-short side,ply,depth,alpha,beta,*rpt;
-unsigned short bstline[];
-
-/*
- Perform an alpha-beta search to determine the score for the current
- board position. If depth <= 0 only capturing moves, pawn promotions
- and responses to check are generated and searched, otherwise all
- moves are processed. The search depth is modified for check evasions,
- certain re-captures and threats. Extensions may continue for up to 11
- ply beyond the nominal search depth.
-*/
-
-#define prune (cf && score+node->score < alpha)
-#define ReCapture (rcptr && score > alpha && score < beta &&\
- ply > 2 && CptrFlag[ply-1] && CptrFlag[ply-2])
-#define MateThreat (ply < Sdepth+4 && ply > 4 &&\
- ChkFlag[ply-2] && ChkFlag[ply-4] &&\
- ChkFlag[ply-2] != ChkFlag[ply-4])
-
-{
-register short j,pnt;
-short best,tempb,tempc,tempsf,tempst;
-short xside,pbst,d,e,cf,score,rcnt;
-unsigned short mv,nxtline[maxdepth];
-struct leaf *node,tmp;
-
- NodeCnt++;
- xside = otherside[side];
- if (depth < 0) depth = 0;
-
- if (ply <= Sdepth+3) repetition(rpt); else *rpt = 0;
- if (*rpt >= 2) return(0);
-
- score = evaluate(side,xside,ply,alpha,beta);
- if (score > 9000)
- {
- bstline[ply] = 0;
- return(score);
- }
-
- if (depth > 0)
- {
- if (InChk || PawnThreat[ply-1] || ReCapture) ++depth;
- }
- else
- {
- if (score >= alpha &&
- (InChk || PawnThreat[ply-1] || Threat[ply-1])) ++depth;
- else if (score <= beta && MateThreat) ++depth;
- }
-
- if (depth > 0 && hashflag && ply > 1)
- {
- ProbeTTable(side,depth,&alpha,&beta,&score);
- bstline[ply] = PV;
- bstline[ply+1] = 0;
- if (beta == -20000) return(score);
- if (alpha > beta) return(alpha);
- }
-
- if (Sdepth == 1) d = 7; else d = 11;
- if (ply > Sdepth+d || (depth < 1 && score > beta)) return(score);
-
- if (ply > 1)
- if (depth > 0) MoveList(side,ply);
- else CaptureList(side,xside,ply);
-
- if (TrPnt[ply] == TrPnt[ply+1]) return(score);
-
- cf = (depth < 1 && ply > Sdepth+1 && !ChkFlag[ply-2] && !slk);
-
- if (depth > 0) best = -12000; else best = score;
- if (best > alpha) alpha = best;
-
- for (pnt = pbst = TrPnt[ply];
- pnt < TrPnt[ply+1] && best <= beta;
- pnt++)
- {
- if (ply > 1) pick(pnt,TrPnt[ply+1]-1);
- node = &Tree[pnt];
- mv = (node->f << 8) + node->t;
- nxtline[ply+1] = 0;
-
- if (prune) break;
- if (ply == 1) UpdateSearchStatus;
-
- if (!(node->flags & exact))
- {
- MakeMove(side,node,&tempb,&tempc,&tempsf,&tempst);
- CptrFlag[ply] = (node->flags & capture);
- PawnThreat[ply] = (node->flags & pwnthrt);
- Tscore[ply] = node->score;
- PV = node->reply;
- node->score = -search(xside,ply+1,depth-1,-beta,-alpha,
- nxtline,&rcnt);
- if (abs(node->score) > 9000) node->flags |= exact;
- else if (rcnt == 1) node->score /= 2;
- if (rcnt >= 2 || GameCnt-Game50 > 99 ||
- (node->score == 9999-ply && !ChkFlag[ply]))
- {
- node->flags |= draw; node->flags |= exact;
- if (side == computer) node->score = contempt;
- else node->score = -contempt;
- }
- node->reply = nxtline[ply+1];
- UnmakeMove(side,node,&tempb,&tempc,&tempsf,&tempst);
- }
- if (node->score > best && !timeo)
- {
- if (depth > 0)
- if (node->score > alpha && !(node->flags & exact))
- node->score += depth;
- best = node->score; pbst = pnt;
- if (best > alpha) alpha = best;
- for (j = ply+1; nxtline[j] > 0; j++) bstline[j] = nxtline[j];
- bstline[j] = 0;
- bstline[ply] = mv;
- if (ply == 1)
- {
- if (best == alpha)
- {
- tmp = Tree[pnt];
- for (j = pnt-1; j >= 0; j--) Tree[j+1] = Tree[j];
- Tree[0] = tmp;
- pbst = 0;
- }
- if (Sdepth > 2)
- if (best > beta) ShowResults(best,bstline,'+');
- else if (best < alpha) ShowResults(best,bstline,'-');
- else ShowResults(best,bstline,'&');
- }
- }
- if (NodeCnt > ETnodes) ElapsedTime(0);
- if (timeo) return(-Tscore[ply-1]);
- }
-
- node = &Tree[pbst];
- mv = (node->f<<8) + node->t;
- if (hashflag && ply <= Sdepth && *rpt == 0 && best == alpha)
- PutInTTable(side,best,depth,alpha,beta,mv);
- if (depth > 0)
- {
- j = (node->f<<6) + node->t; if (side == black) j |= 0x1000;
- if (history[j] < 150) history[j] += 2*depth;
- if (node->t != (GameList[GameCnt].gmove & 0xFF))
- if (best <= beta) killr3[ply] = mv;
- else if (mv != killr1[ply])
- {
- killr2[ply] = killr1[ply];
- killr1[ply] = mv;
- }
- if (best > 9000) killr0[ply] = mv; else killr0[ply] = 0;
- }
- return(best);
-}
-
-
-evaluate(side,xside,ply,alpha,beta)
-short side,xside,ply,alpha,beta;
-
-/*
- Compute an estimate of the score by adding the positional score from
- the previous ply to the material difference. If this score falls
- inside a window which is 180 points wider than the alpha-beta window
- (or within a 50 point window during quiescence search) call
- ScorePosition() to determine a score, otherwise return the estimated
- score. If one side has only a king and the other either has no pawns
- or no pieces then the function ScoreLoneKing() is called.
-*/
-
-{
-short s,evflag;
-
- hung[white] = hung[black] = 0;
- slk = ((mtl[white] == valueK && (pmtl[black] == 0 || emtl[black] == 0)) ||
- (mtl[black] == valueK && (pmtl[white] == 0 || emtl[white] == 0)));
- s = -Pscore[ply-1] + mtl[side] - mtl[xside];
- s -= INCscore;
-
- if (slk) evflag = false;
- else evflag =
- (ply == 1 || ply < Sdepth ||
- ((ply == Sdepth+1 || ply == Sdepth+2) &&
- (s > alpha-xwndw && s < beta+xwndw)) ||
- (ply > Sdepth+2 && s >= alpha-25 && s <= beta+25));
-
- if (evflag)
- {
- EvalNodes++;
- ataks(side,atak[side]);
- if (atak[side][PieceList[xside][0]] > 0) return(10001-ply);
- ataks(xside,atak[xside]);
- InChk = (atak[xside][PieceList[side][0]] > 0);
- ScorePosition(side,&s);
- }
- else
- {
- if (SqAtakd(PieceList[xside][0],side)) return(10001-ply);
- InChk = SqAtakd(PieceList[side][0],xside);
- if (slk) ScoreLoneKing(side,&s);
- }
-
- Pscore[ply] = s - mtl[side] + mtl[xside];
- if (InChk) ChkFlag[ply-1] = Pindex[TOsquare];
- else ChkFlag[ply-1] = 0;
- Threat[ply-1] = (hung[side] > 1 && ply == Sdepth+1);
- return(s);
-}
-
-
-ProbeTTable(side,depth,alpha,beta,score)
-short side,depth,*alpha,*beta,*score;
-
-/*
- Look for the current board position in the transposition table.
-*/
-
-{
-short hindx;
- if (side == white) hashkey |= 1; else hashkey &= 0xFFFE;
- hindx = (hashkey & (ttblsz-1));
- ptbl = (ttable + hindx);
- if (ptbl->depth >= depth && ptbl->hashbd == hashbd)
- {
- HashCnt++;
- PV = ptbl->mv;
- if (ptbl->flags & truescore)
- {
- *score = ptbl->score;
- *beta = -20000;
- return(true);
- }
-/*
- else if (ptbl->flags & upperbound)
- {
- if (ptbl->score < *beta) *beta = ptbl->score+1;
- }
-*/
- else if (ptbl->flags & lowerbound)
- {
- if (ptbl->score > *alpha) *alpha = ptbl->score-1;
- }
- }
- return(false);
-}
-
-
-PutInTTable(side,score,depth,alpha,beta,mv)
-short side,score,depth,alpha,beta;
-unsigned short mv;
-
-/*
- Store the current board position in the transposition table.
-*/
-
-{
-short hindx;
- if (side == white) hashkey |= 1; else hashkey &= 0xFFFE;
- hindx = (hashkey & (ttblsz-1));
- ptbl = (ttable + hindx);
- ptbl->hashbd = hashbd;
- ptbl->depth = depth;
- ptbl->score = score;
- ptbl->mv = mv;
- ptbl->flags = 0;
- if (score < alpha) ptbl->flags |= upperbound;
- else if (score > beta) ptbl->flags |= lowerbound;
- else ptbl->flags |= truescore;
-}
-
-
-ZeroTTable()
-{
-int i;
- if (hashflag)
- for (i = 0; i < ttblsz; i++)
- {
- ptbl = (ttable + i);
- ptbl->depth = 0;
- }
-}
-
-
-MoveList(side,ply)
-short side,ply;
-
-/*
- Fill the array Tree[] with all available moves for side to play. Array
- TrPnt[ply] contains the index into Tree[] of the first move at a ply.
-*/
-
-{
-register short i;
-short xside,f;
-
- xside = otherside[side];
- if (PV == 0) Swag0 = killr0[ply]; else Swag0 = PV;
- Swag1 = killr1[ply]; Swag2 = killr2[ply];
- Swag3 = killr3[ply]; Swag4 = 0;
- if (ply > 2) Swag4 = killr1[ply-2];
- TrPnt[ply+1] = TrPnt[ply];
- Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
- for (i = PieceCnt[side]; i >= 0; i--)
- GenMoves(ply,PieceList[side][i],side,xside);
- if (kingmoved[side] == 0 && !castld[side])
- {
- f = PieceList[side][0];
- if (castle(side,f,f+2,0))
- {
- LinkMove(ply,f,f+2,xside);
- Tree[TrPnt[ply+1]-1].flags |= cstlmask;
- }
- if (castle(side,f,f-2,0))
- {
- LinkMove(ply,f,f-2,xside);
- Tree[TrPnt[ply+1]-1].flags |= cstlmask;
- }
- }
-}
-
-#if (NEWMOVE < 11)
-GenMoves(ply,sq,side,xside)
-short ply,sq,side,xside;
-
-/*
- Generate moves for a piece. The from square is mapped onto a special
- board and offsets (taken from array Dir[]) are added to the mapped
- location. The newly generated square is tested to see if it falls off
- the board by ANDing the square with 88 HEX. Legal moves are linked
- into the tree.
-*/
-
-{
-register short m,u,d;
-short i,m0,piece;
-
- piece = board[sq]; m0 = map[sq];
- if (sweep[piece])
- for (i = Dstart[piece]; i <= Dstop[piece]; i++)
- {
- d = Dir[i]; m = m0+d;
- while (!(m & 0x88))
- {
- u = unmap[m];
- if (color[u] == neutral)
- {
- LinkMove(ply,sq,u,xside);
- m += d;
- }
- else if (color[u] == xside)
- {
- LinkMove(ply,sq,u,xside);
- break;
- }
- else break;
- }
- }
- else if (piece == pawn)
- {
- if (side == white && color[sq+8] == neutral)
- {
- LinkMove(ply,sq,sq+8,xside);
- if (row[sq] == 1)
- if (color[sq+16] == neutral)
- LinkMove(ply,sq,sq+16,xside);
- }
- else if (side == black && color[sq-8] == neutral)
- {
- LinkMove(ply,sq,sq-8,xside);
- if (row[sq] == 6)
- if (color[sq-16] == neutral)
- LinkMove(ply,sq,sq-16,xside);
- }
- for (i = Dstart[piece]; i <= Dstop[piece]; i++)
- if (!((m = m0+Dir[i]) & 0x88))
- {
- u = unmap[m];
- if (color[u] == xside || u == epsquare)
- LinkMove(ply,sq,u,xside);
- }
- }
- else
- {
- for (i = Dstart[piece]; i <= Dstop[piece]; i++)
- if (!((m = m0+Dir[i]) & 0x88))
- {
- u = unmap[m];
- if (color[u] != side) LinkMove(ply,sq,u,xside);
- }
- }
-}
-#endif
-
-LinkMove(ply,f,t,xside)
-short ply,f,t,xside;
-
-/*
- Add a move to the tree. Assign a bonus to order the moves
- as follows:
- 1. Principle variation
- 2. Capture of last moved piece
- 3. Other captures (major pieces first)
- 4. Killer moves
- 5. "history" killers
-*/
-
-{
-register short s,z;
-unsigned short mv;
-struct leaf *node;
-
- node = &Tree[TrPnt[ply+1]];
- ++TrPnt[ply+1];
- node->flags = node->reply = 0;
- node->f = f; node->t = t;
- mv = (f<<8) + t;
- s = 0;
- if (mv == Swag0) s = 2000;
- else if (mv == Swag1) s = 60;
- else if (mv == Swag2) s = 50;
- else if (mv == Swag3) s = 40;
- else if (mv == Swag4) s = 30;
- if (color[t] != neutral)
- {
- node->flags |= capture;
- if (t == TOsquare) s += 500;
- s += value[board[t]] - board[f];
- }
- if (board[f] == pawn)
- if (row[t] == 0 || row[t] == 7)
- {
- node->flags |= promote;
- s += 800;
- }
- else if (row[t] == 1 || row[t] == 6)
- {
- node->flags |= pwnthrt;
- s += 600;
- }
- else if (t == epsquare) node->flags |= epmask;
- z = (f<<6) + t; if (xside == white) z |= 0x1000;
- s += history[z];
- node->score = s - 20000;
-}
-
-#if (NEWMOVE < 10)
-CaptureList(side,xside,ply)
-short side,xside,ply;
-
-/*
- Generate captures and Pawn promotions only.
-*/
-
-#define LinkCapture\
-{\
- node->f = sq; node->t = u;\
- node->reply = 0;\
- node->flags = capture;\
- node->score = value[board[u]] + svalue[board[u]] - piece;\
- if (piece == pawn && (u < 8 || u > 55))\
- {\
- node->flags |= promote;\
- node->score = valueQ;\
- }\
- ++node;\
- ++TrPnt[ply+1];\
-}
-
-{
-register short m,u;
-short d,sq,i,j,j1,j2,m0,r7,d0,piece,*PL;
-struct leaf *node;
-
- TrPnt[ply+1] = TrPnt[ply];
- node = &Tree[TrPnt[ply]];
- Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
- if (side == white)
- {
- r7 = 6; d0 = 8;
- }
- else
- {
- r7 = 1; d0 = -8;
- }
- PL = PieceList[side];
- for (i = 0; i <= PieceCnt[side]; i++)
- {
- sq = PL[i];
- m0 = map[sq]; piece = board[sq];
- j1 = Dstart[piece]; j2 = Dstop[piece];
- if (sweep[piece])
- for (j = j1; j <= j2; j++)
- {
- d = Dir[j]; m = m0+d;
- while (!(m & 0x88))
- {
- u = unmap[m];
- if (color[u] == neutral) m += d;
- else
- {
- if (color[u] == xside) LinkCapture;
- break;
- }
- }
- }
- else
- {
- for (j = j1; j <= j2; j++)
- if (!((m = m0+Dir[j]) & 0x88))
- {
- u = unmap[m];
- if (color[u] == xside) LinkCapture;
- }
- if (piece == pawn && row[sq] == r7)
- {
- u = sq+d0;
- if (color[u] == neutral) LinkCapture;
- }
- }
- }
-}
-#endif
-
-int castle(side,kf,kt,iop)
-short side,kf,kt,iop;
-
-/*
- Make or Unmake a castling move.
-*/
-
-{
-short rf,rt,d,t0,xside;
-
- xside = otherside[side];
- if (kt > kf)
- {
- rf = kf+3; rt = kt-1; d = 1;
- }
- else
- {
- rf = kf-4; rt = kt+1; d = -1;
- }
- if (iop == 0)
- {
- if (board[kf] != king || board[rf] != rook || color[rf] != side)
- return(false);
- if (color[kt] != neutral || color[rt] != neutral) return(false);
- if (d == -1 && color[kt+d] != neutral) return(false);
- if (SqAtakd(kf,xside)) return(false);
- if (SqAtakd(kt,xside)) return(false);
- if (SqAtakd(kf+d,xside)) return(false);
- }
- else
- {
- if (iop == 1) castld[side] = true; else castld[side] = false;
- if (iop == 2)
- {
- t0 = kt; kt = kf; kf = t0;
- t0 = rt; rt = rf; rf = t0;
- }
- board[kt] = king; color[kt] = side; Pindex[kt] = 0;
- board[kf] = no_piece; color[kf] = neutral;
- board[rt] = rook; color[rt] = side; Pindex[rt] = Pindex[rf];
- board[rf] = no_piece; color[rf] = neutral;
- PieceList[side][Pindex[kt]] = kt;
- PieceList[side][Pindex[rt]] = rt;
- if (hashflag)
- {
- UpdateHashbd(side,king,kf,kt);
- UpdateHashbd(side,rook,rf,rt);
- }
- }
- return(true);
-}
-
-
-EnPassant(xside,f,t,iop)
-short xside,f,t,iop;
-
-/*
- Make or unmake an en passant move.
-*/
-
-{
-short l;
- if (t > f) l = t-8; else l = t+8;
- if (iop == 1)
- {
- board[l] = no_piece; color[l] = neutral;
- }
- else
- {
- board[l] = pawn; color[l] = xside;
- }
- InitializeStats();
-}
-
-
-MakeMove(side,node,tempb,tempc,tempsf,tempst)
-short side,*tempc,*tempb,*tempsf,*tempst;
-struct leaf *node;
-
-/*
- Update Arrays board[], color[], and Pindex[] to reflect the new board
- position obtained after making the move pointed to by node. Also
- update miscellaneous stuff that changes when a move is made.
-*/
-
-{
-register short f,t;
-short xside,ct,cf;
-
- xside = otherside[side];
- f = node->f; t = node->t; epsquare = -1;
- FROMsquare = f; TOsquare = t;
- INCscore = 0;
- GameList[++GameCnt].gmove = (f<<8) + t;
- if (node->flags & cstlmask)
- {
- GameList[GameCnt].piece = no_piece;
- GameList[GameCnt].color = side;
- castle(side,f,t,1);
- }
- else
- {
- *tempc = color[t]; *tempb = board[t];
- *tempsf = svalue[f]; *tempst = svalue[t];
- GameList[GameCnt].piece = *tempb;
- GameList[GameCnt].color = *tempc;
- if (*tempc != neutral)
- {
- UpdatePieceList(*tempc,t,1);
- if (*tempb == pawn) --PawnCnt[*tempc][column[t]];
- if (board[f] == pawn)
- {
- --PawnCnt[side][column[f]];
- ++PawnCnt[side][column[t]];
- cf = column[f]; ct = column[t];
- if (PawnCnt[side][ct] > 1+PawnCnt[side][cf])
- INCscore -= 15;
- else if (PawnCnt[side][ct] < 1+PawnCnt[side][cf])
- INCscore += 15;
- else if (ct == 0 || ct == 7 || PawnCnt[side][ct+ct-cf] == 0)
- INCscore -= 15;
- }
- mtl[xside] -= value[*tempb];
- if (*tempb == pawn) pmtl[xside] -= valueP;
- if (hashflag) UpdateHashbd(xside,*tempb,-1,t);
- INCscore += *tempst;
- }
- color[t] = color[f]; board[t] = board[f]; svalue[t] = svalue[f];
- Pindex[t] = Pindex[f]; PieceList[side][Pindex[t]] = t;
- color[f] = neutral; board[f] = no_piece;
- if (board[t] == pawn)
- if (t-f == 16) epsquare = f+8;
- else if (f-t == 16) epsquare = f-8;
- if (node->flags & promote)
- {
- board[t] = queen;
- --PawnCnt[side][column[t]];
- mtl[side] += valueQ - valueP;
- pmtl[side] -= valueP;
- HasQueen[side] = true;
- if (hashflag)
- {
- UpdateHashbd(side,pawn,f,-1);
- UpdateHashbd(side,queen,f,-1);
- }
- INCscore -= *tempsf;
- }
- if (board[t] == king) ++kingmoved[side];
- if (node->flags & epmask) EnPassant(xside,f,t,1);
- else if (hashflag) UpdateHashbd(side,board[t],f,t);
- }
-}
-
-
-UnmakeMove(side,node,tempb,tempc,tempsf,tempst)
-short side,*tempc,*tempb,*tempsf,*tempst;
-struct leaf *node;
-
-/*
- Take back a move.
-*/
-
-{
-register short f,t;
-short xside;
-
- xside = otherside[side];
- f = node->f; t = node->t; epsquare = -1;
- GameCnt--;
- if (node->flags & cstlmask) castle(side,f,t,2);
- else
- {
- color[f] = color[t]; board[f] = board[t]; svalue[f] = *tempsf;
- Pindex[f] = Pindex[t]; PieceList[side][Pindex[f]] = f;
- color[t] = *tempc; board[t] = *tempb; svalue[t] = *tempst;
- if (node->flags & promote)
- {
- board[f] = pawn;
- ++PawnCnt[side][column[t]];
- mtl[side] += valueP - valueQ;
- pmtl[side] += valueP;
- if (hashflag)
- {
- UpdateHashbd(side,queen,-1,t);
- UpdateHashbd(side,pawn,-1,t);
- }
- }
- if (*tempc != neutral)
- {
- UpdatePieceList(*tempc,t,2);
- if (*tempb == pawn) ++PawnCnt[*tempc][column[t]];
- if (board[f] == pawn)
- {
- --PawnCnt[side][column[t]];
- ++PawnCnt[side][column[f]];
- }
- mtl[xside] += value[*tempb];
- if (*tempb == pawn) pmtl[xside] += valueP;
- if (hashflag) UpdateHashbd(xside,*tempb,-1,t);
- }
- if (board[f] == king) --kingmoved[side];
- if (node->flags & epmask) EnPassant(xside,f,t,2);
- else if (hashflag) UpdateHashbd(side,board[f],f,t);
- }
-}
-
-
-UpdateHashbd(side,piece,f,t)
-short side,piece,f,t;
-
-/*
- hashbd contains a 32 bit "signature" of the board position. hashkey
- contains a 16 bit code used to address the hash table. When a move is
- made, XOR'ing the hashcode of moved piece on the from and to squares
- with the hashbd and hashkey values keeps things current.
-*/
-
-{
- if (f >= 0)
- {
- hashbd ^= hashcode[side][piece][f].bd;
- hashkey ^= hashcode[side][piece][f].key;
- }
- if (t >= 0)
- {
- hashbd ^= hashcode[side][piece][t].bd;
- hashkey ^= hashcode[side][piece][t].key;
- }
-}
-
-
-UpdatePieceList(side,sq,iop)
-short side,sq,iop;
-
-/*
- Update the PieceList and Pindex arrays when a piece is captured or
- when a capture is unmade.
-*/
-
-{
-register short i;
- if (iop == 1)
- {
- PieceCnt[side]--;
- for (i = Pindex[sq]; i <= PieceCnt[side]; i++)
- {
- PieceList[side][i] = PieceList[side][i+1];
- Pindex[PieceList[side][i]] = i;
- }
- }
- else
- {
- PieceCnt[side]++;
- PieceList[side][PieceCnt[side]] = sq;
- Pindex[sq] = PieceCnt[side];
- }
-}
-
-
-InitializeStats()
-
-/*
- Scan thru the board seeing what's on each square. If a piece is found,
- update the variables PieceCnt, PawnCnt, Pindex and PieceList. Also
- determine the material for each side and set the hashkey and hashbd
- variables to represent the current board position. Array
- PieceList[side][indx] contains the location of all the pieces of
- either side. Array Pindex[sq] contains the indx into PieceList for a
- given square.
-*/
-
-{
-register short i,sq;
- epsquare = -1;
- for (i = 0; i < 8; i++)
- PawnCnt[white][i] = PawnCnt[black][i] = 0;
- mtl[white] = mtl[black] = pmtl[white] = pmtl[black] = 0;
- PieceCnt[white] = PieceCnt[black] = 0;
- hashbd = hashkey = 0;
- for (sq = 0; sq < 64; sq++)
- if (color[sq] != neutral)
- {
- mtl[color[sq]] += value[board[sq]];
- if (board[sq] == pawn)
- {
- pmtl[color[sq]] += valueP;
- ++PawnCnt[color[sq]][column[sq]];
- }
- if (board[sq] == king) Pindex[sq] = 0;
- else Pindex[sq] = ++PieceCnt[color[sq]];
- PieceList[color[sq]][Pindex[sq]] = sq;
- hashbd ^= hashcode[color[sq]][board[sq]][sq].bd;
- hashkey ^= hashcode[color[sq]][board[sq]][sq].key;
- }
-}
-
-
-pick(p1,p2)
-short p1,p2;
-
-/*
- Find the best move in the tree between indexes p1 and p2. Swap the
- best move into the p1 element.
-*/
-
-{
-register short p,s;
-short p0,s0;
-struct leaf temp;
-
- s0 = Tree[p1].score; p0 = p1;
- for (p = p1+1; p <= p2; p++)
- if ((s = Tree[p].score) > s0)
- {
- s0 = s; p0 = p;
- }
- if (p0 != p1)
- {
- temp = Tree[p1]; Tree[p1] = Tree[p0]; Tree[p0] = temp;
- }
-}
-
-
-repetition(cnt)
-short *cnt;
-
-/*
- Check for draw by threefold repetition.
-*/
-
-{
-register short i,c;
-short f,t,b[64];
-unsigned short m;
- *cnt = c = 0;
- if (GameCnt > Game50+3)
- {
-/*
- memset((char *)b,0,64*sizeof(short));
-*/
- for (i = 0; i < 64; b[i++] = 0);
- for (i = GameCnt; i > Game50; i--)
- {
- m = GameList[i].gmove; f = m>>8; t = m & 0xFF;
- if (++b[f] == 0) c--; else c++;
- if (--b[t] == 0) c--; else c++;
- if (c == 0) (*cnt)++;
- }
- }
-}
-
-#if (NEWMOVE < 3)
-int SqAtakd(sq,side)
-short sq,side;
-
-/*
- See if any piece with color 'side' ataks sq. First check for pawns
- or king, then try other pieces. Array Dcode is used to check for
- knight attacks or R,B,Q co-linearity.
-*/
-
-{
-register short m,d;
-short i,m0,m1,loc,piece,*PL;
-
- m1 = map[sq];
- if (side == white) m = m1-0x0F; else m = m1+0x0F;
- if (!(m & 0x88))
- if (board[unmap[m]] == pawn && color[unmap[m]] == side) return(true);
- if (side == white) m = m1-0x11; else m = m1+0x11;
- if (!(m & 0x88))
- if (board[unmap[m]] == pawn && color[unmap[m]] == side) return(true);
- if (distance(sq,PieceList[side][0]) == 1) return(true);
-
- PL = PieceList[side];
- for (i = 1; i <= PieceCnt[side]; i++)
- {
- loc = PL[i]; piece = board[loc];
- if (piece == pawn) continue;
- m0 = map[loc]; d = Dcode[abs(m1-m0)];
- if (d == 0 || (Pdir[d] & pbit[piece]) == 0) continue;
- if (piece == knight) return(true);
- else
- {
- if (m1 < m0) d = -d;
- for (m = m0+d; m != m1; m += d)
- if (color[unmap[m]] != neutral) break;
- if (m == m1) return(true);
- }
- }
- return(false);
-}
-#endif
-
-#if (NEWMOVE < 2)
-ataks(side,a)
-short side,*a;
-
-/*
- Fill array atak[][] with info about ataks to a square. Bits 8-15
- are set if the piece (king..pawn) ataks the square. Bits 0-7
- contain a count of total ataks to the square.
-*/
-
-{
-register short u,m;
-short d,c,j,j1,j2,piece,i,m0,sq,*PL;
-
-/*
- memset((char *)a,0,64*sizeof(short));
-*/
- for (u = 0; u < 64; a[u++] = 0);
- Dstart[pawn] = Dpwn[side]; Dstop[pawn] = Dstart[pawn] + 1;
- PL = PieceList[side];
- for (i = 0; i <= PieceCnt[side]; i++)
- {
- sq = PL[i];
- m0 = map[sq];
- piece = board[sq];
- c = control[piece]; j1 = Dstart[piece]; j2 = Dstop[piece];
- if (sweep[piece])
- for (j = j1; j <= j2; j++)
- {
- d = Dir[j]; m = m0+d;
- while (!(m & 0x88))
- {
- u = unmap[m];
- a[u] = ++a[u] | c;
- if (color[u] == neutral) m += d;
- else break;
- }
- }
- else
- for (j = j1; j <= j2; j++)
- if (!((m = m0+Dir[j]) & 0x88))
- {
- u = unmap[m];
- a[u] = ++a[u] | c;
- }
- }
-}
-#endif
-
-/* ............ POSITIONAL EVALUATION ROUTINES ............ */
-
-ScorePosition(side,score)
-short side,*score;
-
-/*
- Perform normal static evaluation of board position. A score is
- generated for each piece and these are summed to get a score for each
- side.
-*/
-
-{
-register short sq,s;
-short i,xside,pscore[3];
-
- wking = PieceList[white][0]; bking = PieceList[black][0];
- UpdateWeights();
- xside = otherside[side];
- pscore[white] = pscore[black] = 0;
-
- for (c1 = white; c1 <= black; c1++)
- {
- c2 = otherside[c1];
- if (c1 == white) EnemyKing = bking; else EnemyKing = wking;
- atk1 = atak[c1]; atk2 = atak[c2];
- PC1 = PawnCnt[c1]; PC2 = PawnCnt[c2];
- for (i = 0; i <= PieceCnt[c1]; i++)
- {
- sq = PieceList[c1][i];
- s = SqValue(sq,side);
- pscore[c1] += s;
- svalue[sq] = s;
- }
- }
- if (hung[side] > 1) pscore[side] += HUNGX;
- if (hung[xside] > 1) pscore[xside] += HUNGX;
-
- *score = mtl[side] - mtl[xside] + pscore[side] - pscore[xside] + 10;
- if (dither) *score += rand() % dither;
-
- if (*score > 0 && pmtl[side] == 0)
- if (emtl[side] < valueR) *score = 0;
- else if (*score < valueR) *score /= 2;
- if (*score < 0 && pmtl[xside] == 0)
- if (emtl[xside] < valueR) *score = 0;
- else if (-*score < valueR) *score /= 2;
-
- if (mtl[xside] == valueK && emtl[side] > valueB) *score += 200;
- if (mtl[side] == valueK && emtl[xside] > valueB) *score -= 200;
-}
-
-
-ScoreLoneKing(side,score)
-short side,*score;
-
-/*
- Static evaluation when loser has only a king and winner has no pawns
- or no pieces.
-*/
-
-{
-short winner,loser,king1,king2,s,i;
-
- UpdateWeights();
- if (mtl[white] > mtl[black]) winner = white; else winner = black;
- loser = otherside[winner];
- king1 = PieceList[winner][0]; king2 = PieceList[loser][0];
-
- s = 0;
-
- if (pmtl[winner] > 0)
- for (i = 1; i <= PieceCnt[winner]; i++)
- s += ScoreKPK(side,winner,loser,king1,king2,PieceList[winner][i]);
-
- else if (emtl[winner] == valueB+valueN)
- s = ScoreKBNK(winner,king1,king2);
-
- else if (emtl[winner] > valueB)
- s = 500 + emtl[winner] - DyingKing[king2] - 2*distance(king1,king2);
-
- if (side == winner) *score = s; else *score = -s;
-}
-
-
-int ScoreKPK(side,winner,loser,king1,king2,sq)
-short side,winner,loser,king1,king2,sq;
-
-/*
- Score King and Pawns versus King endings.
-*/
-
-{
-short s,r;
-
- if (PieceCnt[winner] == 1) s = 50; else s = 120;
- if (winner == white)
- {
- if (side == loser) r = row[sq]-1; else r = row[sq];
- if (row[king2] >= r && distance(sq,king2) < 8-r) s += 10*row[sq];
- else s = 500+50*row[sq];
- if (row[sq] < 6) sq += 16; else sq += 8;
- }
- else
- {
- if (side == loser) r = row[sq]+1; else r = row[sq];
- if (row[king2] <= r && distance(sq,king2) < r+1) s += 10*(7-row[sq]);
- else s = 500+50*(7-row[sq]);
- if (row[sq] > 1) sq -= 16; else sq -= 8;
- }
- s += 8*(taxicab(king2,sq) - taxicab(king1,sq));
- return(s);
-}
-
-
-int ScoreKBNK(winner,king1,king2)
-short winner,king1,king2;
-
-/*
- Score King+Bishop+Knight versus King endings.
- This doesn't work all that well but it's better than nothing.
-*/
-
-{
-short s;
- s = emtl[winner] - 300;
- if (KBNKsq == 0) s += KBNK[king2];
- else s += KBNK[locn[row[king2]][7-column[king2]]];
- s -= taxicab(king1,king2);
- s -= distance(PieceList[winner][1],king2);
- s -= distance(PieceList[winner][2],king2);
- return(s);
-}
-
-
-SqValue(sq,side)
-short sq,side;
-
-/*
- Calculate the positional value for the piece on 'sq'.
-*/
-
-{
-register short j,fyle,rank;
-short s,piece,a1,a2,in_square,r,mob,e,c;
-
- piece = board[sq];
- a1 = (atk1[sq] & 0x4FFF); a2 = (atk2[sq] & 0x4FFF);
- rank = row[sq]; fyle = column[sq];
- s = 0;
- if (piece == pawn && c1 == white)
- {
- s = Mwpawn[sq];
- if (sq == 11 || sq == 12)
- if (color[sq+8] != neutral) s += PEDRNK2B;
- if ((fyle == 0 || PC1[fyle-1] == 0) &&
- (fyle == 7 || PC1[fyle+1] == 0))
- s += ISOLANI[fyle];
- else if (PC1[fyle] > 1) s += PDOUBLED;
- if (a1 < ctlP && atk1[sq+8] < ctlP)
- {
- s += BACKWARD[a2 & 0xFF];
- if (PC2[fyle] == 0) s += PWEAKH;
- if (color[sq+8] != neutral) s += PBLOK;
- }
- if (PC2[fyle] == 0)
- {
- if (side == black) r = rank-1; else r = rank;
- in_square = (row[bking] >= r && distance(sq,bking) < 8-r);
- if (a2 == 0 || side == white) e = 0; else e = 1;
- for (j = sq+8; j < 64; j += 8)
- if (atk2[j] >= ctlP) { e = 2; break; }
- else if (atk2[j] > 0 || color[j] != neutral) e = 1;
- if (e == 2) s += (stage*PassedPawn3[rank]) / 10;
- else if (in_square || e == 1) s += (stage*PassedPawn2[rank]) / 10;
- else if (emtl[black] > 0) s += (stage*PassedPawn1[rank]) / 10;
- else s += PassedPawn0[rank];
- }
- }
- else if (piece == pawn && c1 == black)
- {
- s = Mbpawn[sq];
- if (sq == 51 || sq == 52)
- if (color[sq-8] != neutral) s += PEDRNK2B;
- if ((fyle == 0 || PC1[fyle-1] == 0) &&
- (fyle == 7 || PC1[fyle+1] == 0))
- s += ISOLANI[fyle];
- else if (PC1[fyle] > 1) s += PDOUBLED;
- if (a1 < ctlP && atk1[sq-8] < ctlP)
- {
- s += BACKWARD[a2 & 0xFF];
- if (PC2[fyle] == 0) s += PWEAKH;
- if (color[sq-8] != neutral) s += PBLOK;
- }
- if (PC2[fyle] == 0)
- {
- if (side == white) r = rank+1; else r = rank;
- in_square = (row[wking] <= r && distance(sq,wking) < r+1);
- if (a2 == 0 || side == black) e = 0; else e = 1;
- for (j = sq-8; j >= 0; j -= 8)
- if (atk2[j] >= ctlP) { e = 2; break; }
- else if (atk2[j] > 0 || color[j] != neutral) e = 1;
- if (e == 2) s += (stage*PassedPawn3[7-rank]) / 10;
- else if (in_square || e == 1) s += (stage*PassedPawn2[7-rank]) / 10;
- else if (emtl[white] > 0) s += (stage*PassedPawn1[7-rank]) / 10;
- else s += PassedPawn0[7-rank];
- }
- }
- else if (piece == knight)
- {
- s = Mknight[c1][sq];
- }
- else if (piece == bishop)
- {
- s = Mbishop[c1][sq];
- BRscan(sq,&s,&mob);
- s += BMBLTY[mob];
- }
- else if (piece == rook)
- {
- s += RookBonus;
- BRscan(sq,&s,&mob);
- s += RMBLTY[mob];
- if (PC1[fyle] == 0) s += RHOPN;
- if (PC2[fyle] == 0) s += RHOPNX;
- if (rank == rank7[c1] && pmtl[c2] > 100) s += 10;
- if (stage > 2) s += 14 - taxicab(sq,EnemyKing);
- }
- else if (piece == queen)
- {
- if (stage > 2) s += 14 - taxicab(sq,EnemyKing);
- if (distance(sq,EnemyKing) < 3) s += 12;
- }
- else if (piece == king)
- {
- s = Mking[c1][sq];
- if (KSFTY > 0)
- if (Developed[c2] || stage > 0) KingScan(sq,&s);
- if (castld[c1]) s += KCASTLD;
- else if (kingmoved[c1]) s += KMOVD;
-
- if (PC1[fyle] == 0) s += KHOPN;
- if (PC2[fyle] == 0) s += KHOPNX;
- if (fyle == 1 || fyle == 2 || fyle == 3 || fyle == 7)
- {
- if (PC1[fyle-1] == 0) s += KHOPN;
- if (PC2[fyle-1] == 0) s += KHOPNX;
- }
- if (fyle == 4 || fyle == 5 || fyle == 6 || fyle == 0)
- {
- if (PC1[fyle+1] == 0) s += KHOPN;
- if (PC2[fyle+1] == 0) s += KHOPNX;
- }
- if (fyle == 2)
- {
- if (PC1[0] == 0) s += KHOPN;
- if (PC2[0] == 0) s += KHOPNX;
- }
- if (fyle == 5)
- {
- if (PC1[7] == 0) s += KHOPN;
- if (PC2[7] == 0) s += KHOPNX;
- }
- }
-
- if (a2 > 0)
- {
- c = (control[piece] & 0x4FFF);
- if (a1 == 0 || a2 > c+1)
- {
- s += HUNGP;
- ++hung[c1];
- if (piece != king && trapped(sq,piece)) ++hung[c1];
- }
- else if (piece != pawn || a2 > a1)
- if (a2 >= c || a1 < ctlP) s += ATAKD;
- }
- return(s);
-}
-
-#if (NEWMOVE > 6)
-KingScan(sq,s)
-short sq,*s;
-
-/*
- Assign penalties if king can be threatened by checks, if squares
- near the king are controlled by the enemy (especially the queen),
- or if there are no pawns near the king.
-*/
-
-#define ScoreThreat\
- if (color[u] != c2)\
- if (atk1[u] == 0 || (atk2[u] & 0xFF) > 1) ++cnt;\
- else *s -= 3
-
-{
-register short m,u;
-short d,i,m0,cnt,ok;
-
- cnt = 0;
- m0 = map[sq];
- if (HasBishop[c2] || HasQueen[c2])
- for (i = Dstart[bishop]; i <= Dstop[bishop]; i++)
- {
- d = Dir[i]; m = m0+d;
- while (!(m & 0x88))
- {
- u = unmap[m];
- if (atk2[u] & ctlBQ) ScoreThreat;
- if (color[u] != neutral) break;
- m += d;
- }
- }
- if (HasRook[c2] || HasQueen[c2])
- for (i = Dstart[rook]; i <= Dstop[rook]; i++)
- {
- d = Dir[i]; m = m0+d;
- while (!(m & 0x88))
- {
- u = unmap[m];
- if (atk2[u] & ctlRQ) ScoreThreat;
- if (color[u] != neutral) break;
- m += d;
- }
- }
- if (HasKnight[c2])
- for (i = Dstart[knight]; i <= Dstop[knight]; i++)
- if (!((m = m0+Dir[i]) & 0x88))
- {
- u = unmap[m];
- if (atk2[u] & ctlNN) ScoreThreat;
- }
- *s += (KSFTY*Kthreat[cnt]) / 16;
-
- cnt = 0; ok = false;
- m0 = map[sq];
- for (i = Dstart[king]; i <= Dstop[king]; i++)
- if (!((m = m0+Dir[i]) & 0x88))
- {
- u = unmap[m];
- if (board[u] == pawn) ok = true;
- if (atk2[u] > atk1[u])
- {
- ++cnt;
- if (atk2[u] & ctlQ)
- if (atk2[u] > ctlQ+1 && atk1[u] < ctlQ) *s -= 4*KSFTY;
- }
- }
- if (!ok) *s -= KSFTY;
- if (cnt > 1) *s -= KSFTY;
-}
-#endif
-
-#if (NEWMOVE < 4)
-BRscan(sq,s,mob)
-short sq,*s,*mob;
-
-/*
- Find Bishop and Rook mobility, XRAY attacks, and pins. Increment the
- hung[] array if a pin is found.
-*/
-
-{
-register short m,u;
-short d,j,m0,piece,pin,*Kf;
-
- Kf = Kfield[c1];
- *mob = 0;
- m0 = map[sq]; piece = board[sq];
- for (j = Dstart[piece]; j <= Dstop[piece]; j++)
- {
- pin = -1;
- d = Dir[j]; m = m0+d;
- while (!(m & 0x88))
- {
- u = unmap[m]; *s += Kf[u];
- if (color[u] == neutral)
- {
- (*mob)++;
- m += d;
- }
- else if (pin < 0)
- {
- if (board[u] == pawn || board[u] == king) break;
- pin = u;
- m += d;
- }
- else if (color[u] == c2 && (board[u] > piece || atk2[u] == 0))
- {
- if (color[pin] == c2)
- {
- *s += PINVAL;
- if (atk2[pin] == 0 ||
- atk1[pin] > control[board[pin]]+1)
- ++hung[c2];
- }
- else *s += XRAY;
- break;
- }
- else break;
- }
- }
-}
-#endif
-
-#if (NEWMOVE > 5)
-int trapped(sq,piece)
-short sq,piece;
-
-/*
- See if the attacked piece has unattacked squares to move to.
-*/
-
-{
-register short u,m,d;
-short i,m0;
-
- m0 = map[sq];
- if (sweep[piece])
- for (i = Dstart[piece]; i <= Dstop[piece]; i++)
- {
- d = Dir[i]; m = m0+d;
- while (!(m & 0x88))
- {
- u = unmap[m];
- if (color[u] == c1) break;
- if (atk2[u] == 0 || board[u] >= piece) return(false);
- if (color[u] == c2) break;
- m += d;
- }
- }
- else if (piece == pawn)
- {
- if (c1 == white) u = sq+8; else u = sq-8;
- if (color[u] == neutral && atk1[u] >= atk2[u])
- return(false);
- if (!((m = m0+Dir[Dpwn[c1]]) & 0x88))
- if (color[unmap[m]] == c2) return(false);
- if (!((m = m0+Dir[Dpwn[c1]+1]) & 0x88))
- if (color[unmap[m]] == c2) return(false);
- }
- else
- {
- for (i = Dstart[piece]; i <= Dstop[piece]; i++)
- if (!((m = m0+Dir[i]) & 0x88))
- {
- u = unmap[m];
- if (color[u] != c1)
- if (atk2[u] == 0 || board[u] >= piece) return(false);
- }
- }
- return(true);
-}
-#endif
-
-ExaminePosition()
-
-/*
- This is done one time before the search is started. Set up arrays
- Mwpawn, Mbpawn, Mknight, Mbishop, Mking which are used in the
- SqValue() function to determine the positional value of each piece.
-*/
-
-{
-register short i,sq;
-short wpadv,bpadv,wstrong,bstrong,z,side,pp,j,val,Pd,fyle,rank;
-
- wking = PieceList[white][0]; bking = PieceList[black][0];
- ataks(white,atak[white]); ataks(black,atak[black]);
- Zwmtl = Zbmtl = 0;
- UpdateWeights();
- HasPawn[white] = HasPawn[black] = 0;
- HasKnight[white] = HasKnight[black] = 0;
- HasBishop[white] = HasBishop[black] = 0;
- HasRook[white] = HasRook[black] = 0;
- HasQueen[white] = HasQueen[black] = 0;
- for (side = white; side <= black; side++)
- for (i = 0; i <= PieceCnt[side]; i++)
- switch (board[PieceList[side][i]])
- {
- case pawn : ++HasPawn[side]; break;
- case knight : ++HasKnight[side]; break;
- case bishop : ++HasBishop[side]; break;
- case rook : ++HasRook[side]; break;
- case queen : ++HasQueen[side]; break;
- }
- if (!Developed[white])
- Developed[white] = (board[1] != knight && board[2] != bishop &&
- board[5] != bishop && board[6] != knight);
- if (!Developed[black])
- Developed[black] = (board[57] != knight && board[58] != bishop &&
- board[61] != bishop && board[62] != knight);
- if (!PawnStorm && stage < 5)
- PawnStorm = ((column[wking] < 3 && column[bking] > 4) ||
- (column[wking] > 4 && column[bking] < 3));
-
- CopyBoard(pknight,Mknight[white]);
- CopyBoard(pknight,Mknight[black]);
- CopyBoard(pbishop,Mbishop[white]);
- CopyBoard(pbishop,Mbishop[black]);
- BlendBoard(KingOpening,KingEnding,Mking[white]);
- BlendBoard(KingOpening,KingEnding,Mking[black]);
-
- for (sq = 0; sq < 64; sq++)
- {
- fyle = column[sq]; rank = row[sq];
- wstrong = bstrong = true;
- for (i = sq; i < 64; i += 8)
- if (atak[black][i] >= ctlP) wstrong = false;
- for (i = sq; i >= 0; i -= 8)
- if (atak[white][i] >= ctlP) bstrong = false;
- wpadv = bpadv = PADVNCM;
- if ((fyle == 0 || PawnCnt[white][fyle-1] == 0) &&
- (fyle == 7 || PawnCnt[white][fyle+1] == 0)) wpadv = PADVNCI;
- if ((fyle == 0 || PawnCnt[black][fyle-1] == 0) &&
- (fyle == 7 || PawnCnt[black][fyle+1] == 0)) bpadv = PADVNCI;
- Mwpawn[sq] = (wpadv*PawnAdvance[sq]) / 10;
- Mbpawn[sq] = (bpadv*PawnAdvance[63-sq]) / 10;
- Mwpawn[sq] += PawnBonus; Mbpawn[sq] += PawnBonus;
- if (castld[white] || kingmoved[white])
- {
- if ((fyle < 3 || fyle > 4) && distance(sq,wking) < 3)
- Mwpawn[sq] += PAWNSHIELD;
- }
- else if (rank < 3 && (fyle < 2 || fyle > 5))
- Mwpawn[sq] += PAWNSHIELD / 2;
- if (castld[black] || kingmoved[black])
- {
- if ((fyle < 3 || fyle > 4) && distance(sq,bking) < 3)
- Mbpawn[sq] += PAWNSHIELD;
- }
- else if (rank > 4 && (fyle < 2 || fyle > 5))
- Mbpawn[sq] += PAWNSHIELD / 2;
- if (PawnStorm)
- {
- if ((column[wking] < 4 && fyle > 4) ||
- (column[wking] > 3 && fyle < 3)) Mwpawn[sq] += 3*rank - 21;
- if ((column[bking] < 4 && fyle > 4) ||
- (column[bking] > 3 && fyle < 3)) Mbpawn[sq] -= 3*rank;
- }
-
- Mknight[white][sq] += 5 - distance(sq,bking);
- Mknight[white][sq] += 5 - distance(sq,wking);
- Mknight[black][sq] += 5 - distance(sq,wking);
- Mknight[black][sq] += 5 - distance(sq,bking);
- Mbishop[white][sq] += BishopBonus;
- Mbishop[black][sq] += BishopBonus;
- for (i = 0; i <= PieceCnt[black]; i++)
- if (distance(sq,PieceList[black][i]) < 3)
- Mknight[white][sq] += KNIGHTPOST;
- for (i = 0; i <= PieceCnt[white]; i++)
- if (distance(sq,PieceList[white][i]) < 3)
- Mknight[black][sq] += KNIGHTPOST;
- if (wstrong) Mknight[white][sq] += KNIGHTSTRONG;
- if (bstrong) Mknight[black][sq] += KNIGHTSTRONG;
- if (wstrong) Mbishop[white][sq] += BISHOPSTRONG;
- if (bstrong) Mbishop[black][sq] += BISHOPSTRONG;
-
- if (HasBishop[white] == 2) Mbishop[white][sq] += 8;
- if (HasBishop[black] == 2) Mbishop[black][sq] += 8;
- if (HasKnight[white] == 2) Mknight[white][sq] += 5;
- if (HasKnight[black] == 2) Mknight[black][sq] += 5;
-
- if (board[sq] == bishop)
- if (rank % 2 == fyle % 2) KBNKsq = 0; else KBNKsq = 7;
-
- Kfield[white][sq] = Kfield[black][sq] = 0;
- if (distance(sq,wking) == 1) Kfield[black][sq] = KATAK;
- if (distance(sq,bking) == 1) Kfield[white][sq] = KATAK;
-
- Pd = 0;
- for (i = 0; i < 64; i++)
- if (board[i] == pawn)
- {
- if (color[i] == white)
- {
- pp = true;
- if (row[i] == 6) z = i+8; else z = i+16;
- for (j = i+8; j < 64; j += 8)
- if (atak[black][j] > ctlP || board[j] == pawn) pp = false;
- }
- else
- {
- pp = true;
- if (row[i] == 1) z = i-8; else z = i-16;
- for (j = i-8; j >= 0; j -= 8)
- if (atak[white][j] > ctlP || board[j] == pawn) pp = false;
- }
- if (pp) Pd += 5*taxicab(sq,z); else Pd += taxicab(sq,z);
- }
- if (Pd != 0)
- {
- val = (Pd*stage2) / 10;
- Mking[white][sq] -= val;
- Mking[black][sq] -= val;
- }
- }
-}
-
-
-UpdateWeights()
-
-/*
- If material balance has changed, determine the values for the
- positional evaluation terms.
-*/
-
-{
-short tmtl;
-
- if (mtl[white] != Zwmtl || mtl[black] != Zbmtl)
- {
- Zwmtl = mtl[white]; Zbmtl = mtl[black];
- emtl[white] = Zwmtl - pmtl[white] - valueK;
- emtl[black] = Zbmtl - pmtl[black] - valueK;
- tmtl = emtl[white] + emtl[black];
- if (tmtl > 6600) stage = 0;
- else if (tmtl < 1400) stage = 10;
- else stage = (6600-tmtl) / 520;
- if (tmtl > 3600) stage2 = 0;
- else if (tmtl < 1400) stage2 = 10;
- else stage2 = (3600-tmtl) / 220;
-
- PEDRNK2B = -15; /* centre pawn on 2nd rank & blocked */
- PBLOK = -4; /* blocked backward pawn */
- PDOUBLED = -14; /* doubled pawn */
- PWEAKH = -4; /* weak pawn on half open file */
- PAWNSHIELD = 10-stage; /* pawn near friendly king */
- PADVNCM = 10; /* advanced pawn multiplier */
- PADVNCI = 7; /* muliplier for isolated pawn */
- PawnBonus = stage;
-
- KNIGHTPOST = (stage+2)/3; /* knight near enemy pieces */
- KNIGHTSTRONG = (stage+6)/2; /* occupies pawn hole */
-
- BISHOPSTRONG = (stage+6)/2; /* occupies pawn hole */
- BishopBonus = 2*stage;
-
- RHOPN = 10; /* rook on half open file */
- RHOPNX = 4;
- RookBonus = 6*stage;
-
- XRAY = 8; /* Xray attack on piece */
- PINVAL = 10; /* Pin */
-
- KHOPN = (3*stage-30) / 2; /* king on half open file */
- KHOPNX = KHOPN / 2;
- KCASTLD = 10 - stage;
- KMOVD = -40 / (stage+1); /* king moved before castling */
- KATAK = (10-stage) / 2; /* B,R attacks near enemy king */
- if (stage < 8) KSFTY = 16-2*stage; else KSFTY = 0;
-
- ATAKD = -6; /* defender > attacker */
- HUNGP = -8; /* each hung piece */
- HUNGX = -12; /* extra for >1 hung piece */
- }
-}
-
-#if (NEWMOVE < 1)
-int distance(a,b)
-short a,b;
-{
-register short d1,d2;
-
- d1 = abs(column[a]-column[b]);
- d2 = abs(row[a]-row[b]);
- return(d1 > d2 ? d1 : d2);
-}
-#endif
-
-BlendBoard(a,b,c)
-short a[64],b[64],c[64];
-{
-register int sq;
- for (sq = 0; sq < 64; sq++)
- c[sq] = (a[sq]*(10-stage) + b[sq]*stage) / 10;
-}
-
-
-CopyBoard(a,b)
-short a[64],b[64];
-{
-register int sq;
- for (sq = 0; sq < 64; sq++)
- b[sq] = a[sq];
-}