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+# Cross toolchain configuration for using clang-cl on non-Windows hosts to
+# target MSVC.
+#
+# Usage:
+# cmake -G Ninja
+# -DCMAKE_TOOLCHAIN_FILE=/path/to/this/file
+# -DHOST_ARCH=[aarch64|arm64|armv7|arm|i686|x86|x86_64|x64]
+# -DLLVM_NATIVE_TOOLCHAIN=/path/to/llvm/installation
+# -DMSVC_BASE=/path/to/MSVC/system/libraries/and/includes
+# -DWINSDK_BASE=/path/to/windows-sdk
+# -DWINSDK_VER=windows sdk version folder name
+#
+# HOST_ARCH:
+# The architecture to build for.
+#
+# LLVM_NATIVE_TOOLCHAIN:
+# *Absolute path* to a folder containing the toolchain which will be used to
+# build. At a minimum, this folder should have a bin directory with a
+# copy of clang-cl, clang, clang++, and lld-link, as well as a lib directory
+# containing clang's system resource directory.
+#
+# MSVC_BASE:
+# *Absolute path* to the folder containing MSVC headers and system libraries.
+# The layout of the folder matches that which is intalled by MSVC 2017 on
+# Windows, and should look like this:
+#
+# ${MSVC_BASE}
+# include
+# vector
+# stdint.h
+# etc...
+# lib
+# x64
+# libcmt.lib
+# msvcrt.lib
+# etc...
+# x86
+# libcmt.lib
+# msvcrt.lib
+# etc...
+#
+# For versions of MSVC < 2017, or where you have a hermetic toolchain in a
+# custom format, you must use symlinks or restructure it to look like the above.
+#
+# WINSDK_BASE:
+# Together with WINSDK_VER, determines the location of Windows SDK headers
+# and libraries.
+#
+# WINSDK_VER:
+# Together with WINSDK_BASE, determines the locations of Windows SDK headers
+# and libraries.
+#
+# WINSDK_BASE and WINSDK_VER work together to define a folder layout that matches
+# that of the Windows SDK installation on a standard Windows machine. It should
+# match the layout described below.
+#
+# Note that if you install Windows SDK to a windows machine and simply copy the
+# files, it will already be in the correct layout.
+#
+# ${WINSDK_BASE}
+# Include
+# ${WINSDK_VER}
+# shared
+# ucrt
+# um
+# windows.h
+# etc...
+# Lib
+# ${WINSDK_VER}
+# ucrt
+# x64
+# x86
+# ucrt.lib
+# etc...
+# um
+# x64
+# x86
+# kernel32.lib
+# etc
+#
+# IMPORTANT: In order for this to work, you will need a valid copy of the Windows
+# SDK and C++ STL headers and libraries on your host. Additionally, since the
+# Windows libraries and headers are not case-correct, this toolchain file sets
+# up a VFS overlay for the SDK headers and case-correcting symlinks for the
+# libraries when running on a case-sensitive filesystem.
+
+
+# When configuring CMake with a toolchain file against a top-level CMakeLists.txt,
+# it will actually run CMake many times, once for each small test program used to
+# determine what features a compiler supports. Unfortunately, none of these
+# invocations share a CMakeCache.txt with the top-level invocation, meaning they
+# won't see the value of any arguments the user passed via -D. Since these are
+# necessary to properly configure MSVC in both the top-level configuration as well as
+# all feature-test invocations, we set environment variables with the values so that
+# these environments get inherited by child invocations.
+function(init_user_prop prop)
+ if(${prop})
+ set(ENV{_${prop}} "${${prop}}")
+ else()
+ set(${prop} "$ENV{_${prop}}" PARENT_SCOPE)
+ endif()
+endfunction()
+
+function(generate_winsdk_vfs_overlay winsdk_include_dir output_path)
+ set(include_dirs)
+ file(GLOB_RECURSE entries LIST_DIRECTORIES true "${winsdk_include_dir}/*")
+ foreach(entry ${entries})
+ if(IS_DIRECTORY "${entry}")
+ list(APPEND include_dirs "${entry}")
+ endif()
+ endforeach()
+
+ file(WRITE "${output_path}" "version: 0\n")
+ file(APPEND "${output_path}" "case-sensitive: false\n")
+ file(APPEND "${output_path}" "roots:\n")
+
+ foreach(dir ${include_dirs})
+ file(GLOB headers RELATIVE "${dir}" "${dir}/*.h")
+ if(NOT headers)
+ continue()
+ endif()
+
+ file(APPEND "${output_path}" " - name: \"${dir}\"\n")
+ file(APPEND "${output_path}" " type: directory\n")
+ file(APPEND "${output_path}" " contents:\n")
+
+ foreach(header ${headers})
+ file(APPEND "${output_path}" " - name: \"${header}\"\n")
+ file(APPEND "${output_path}" " type: file\n")
+ file(APPEND "${output_path}" " external-contents: \"${dir}/${header}\"\n")
+ endforeach()
+ endforeach()
+endfunction()
+
+function(generate_winsdk_lib_symlinks winsdk_um_lib_dir output_dir)
+ execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${output_dir}")
+ file(GLOB libraries RELATIVE "${winsdk_um_lib_dir}" "${winsdk_um_lib_dir}/*")
+ foreach(library ${libraries})
+ string(TOLOWER "${library}" symlink_name)
+ execute_process(COMMAND "${CMAKE_COMMAND}"
+ -E create_symlink
+ "${winsdk_um_lib_dir}/${library}"
+ "${output_dir}/${symlink_name}")
+ endforeach()
+endfunction()
+
+set(CMAKE_SYSTEM_NAME Windows)
+set(CMAKE_SYSTEM_VERSION 10.0)
+set(CMAKE_SYSTEM_PROCESSOR AMD64)
+
+init_user_prop(HOST_ARCH)
+init_user_prop(LLVM_NATIVE_TOOLCHAIN)
+init_user_prop(MSVC_BASE)
+init_user_prop(WINSDK_BASE)
+init_user_prop(WINSDK_VER)
+
+if(NOT HOST_ARCH)
+ set(HOST_ARCH x86_64)
+endif()
+if(HOST_ARCH STREQUAL "aarch64" OR HOST_ARCH STREQUAL "arm64")
+ set(TRIPLE_ARCH "aarch64")
+ set(WINSDK_ARCH "arm64")
+elseif(HOST_ARCH STREQUAL "armv7" OR HOST_ARCH STREQUAL "arm")
+ set(TRIPLE_ARCH "armv7")
+ set(WINSDK_ARCH "arm")
+elseif(HOST_ARCH STREQUAL "i686" OR HOST_ARCH STREQUAL "x86")
+ set(TRIPLE_ARCH "i686")
+ set(WINSDK_ARCH "x86")
+elseif(HOST_ARCH STREQUAL "x86_64" OR HOST_ARCH STREQUAL "x64")
+ set(TRIPLE_ARCH "x86_64")
+ set(WINSDK_ARCH "x64")
+else()
+ message(SEND_ERROR "Unknown host architecture ${HOST_ARCH}. Must be aarch64 (or arm64), armv7 (or arm), i686 (or x86), or x86_64 (or x64).")
+endif()
+
+set(MSVC_INCLUDE "${MSVC_BASE}/include")
+set(MSVC_LIB "${MSVC_BASE}/lib")
+set(WINSDK_INCLUDE "${WINSDK_BASE}/Include/${WINSDK_VER}")
+set(WINSDK_LIB "${WINSDK_BASE}/Lib/${WINSDK_VER}")
+
+# Do some sanity checking to make sure we can find a native toolchain and
+# that the Windows SDK / MSVC STL directories look kosher.
+if(NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" OR
+ NOT EXISTS "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link")
+ message(SEND_ERROR
+ "LLVM_NATIVE_TOOLCHAIN folder '${LLVM_NATIVE_TOOLCHAIN}' does not "
+ "point to a valid directory containing bin/clang-cl and bin/lld-link "
+ "binaries")
+endif()
+
+if(NOT EXISTS "${MSVC_BASE}" OR
+ NOT EXISTS "${MSVC_INCLUDE}" OR
+ NOT EXISTS "${MSVC_LIB}")
+ message(SEND_ERROR
+ "CMake variable MSVC_BASE must point to a folder containing MSVC "
+ "system headers and libraries")
+endif()
+
+if(NOT EXISTS "${WINSDK_BASE}" OR
+ NOT EXISTS "${WINSDK_INCLUDE}" OR
+ NOT EXISTS "${WINSDK_LIB}")
+ message(SEND_ERROR
+ "CMake variable WINSDK_BASE and WINSDK_VER must resolve to a valid "
+ "Windows SDK installation")
+endif()
+
+if(NOT EXISTS "${WINSDK_INCLUDE}/um/Windows.h")
+ message(SEND_ERROR "Cannot find Windows.h")
+endif()
+if(NOT EXISTS "${WINSDK_INCLUDE}/um/WINDOWS.H")
+ set(case_sensitive_filesystem TRUE)
+endif()
+
+set(CMAKE_C_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
+set(CMAKE_CXX_COMPILER "${LLVM_NATIVE_TOOLCHAIN}/bin/clang-cl" CACHE FILEPATH "")
+set(CMAKE_LINKER "${LLVM_NATIVE_TOOLCHAIN}/bin/lld-link" CACHE FILEPATH "")
+
+# Even though we're cross-compiling, we need some native tools (e.g. llvm-tblgen), and those
+# native tools have to be built before we can start doing the cross-build. LLVM supports
+# a CROSS_TOOLCHAIN_FLAGS_NATIVE argument which consists of a list of flags to pass to CMake
+# when configuring the NATIVE portion of the cross-build. By default we construct this so
+# that it points to the tools in the same location as the native clang-cl that we're using.
+list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_ASM_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
+list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_C_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang")
+list(APPEND _CTF_NATIVE_DEFAULT "-DCMAKE_CXX_COMPILER=${LLVM_NATIVE_TOOLCHAIN}/bin/clang++")
+
+set(CROSS_TOOLCHAIN_FLAGS_NATIVE "${_CTF_NATIVE_DEFAULT}" CACHE STRING "")
+
+set(COMPILE_FLAGS
+ -D_CRT_SECURE_NO_WARNINGS
+ --target=${TRIPLE_ARCH}-windows-msvc
+ -fms-compatibility-version=19.11
+ -imsvc "${MSVC_INCLUDE}"
+ -imsvc "${WINSDK_INCLUDE}/ucrt"
+ -imsvc "${WINSDK_INCLUDE}/shared"
+ -imsvc "${WINSDK_INCLUDE}/um"
+ -imsvc "${WINSDK_INCLUDE}/winrt")
+
+if(case_sensitive_filesystem)
+ # Ensure all sub-configures use the top-level VFS overlay instead of generating their own.
+ init_user_prop(winsdk_vfs_overlay_path)
+ if(NOT winsdk_vfs_overlay_path)
+ set(winsdk_vfs_overlay_path "${CMAKE_BINARY_DIR}/winsdk_vfs_overlay.yaml")
+ generate_winsdk_vfs_overlay("${WINSDK_BASE}/Include/${WINSDK_VER}" "${winsdk_vfs_overlay_path}")
+ init_user_prop(winsdk_vfs_overlay_path)
+ endif()
+ list(APPEND COMPILE_FLAGS
+ -Xclang -ivfsoverlay -Xclang "${winsdk_vfs_overlay_path}")
+endif()
+
+string(REPLACE ";" " " COMPILE_FLAGS "${COMPILE_FLAGS}")
+
+# We need to preserve any flags that were passed in by the user. However, we
+# can't append to CMAKE_C_FLAGS and friends directly, because toolchain files
+# will be re-invoked on each reconfigure and therefore need to be idempotent.
+# The assignments to the _INITIAL cache variables don't use FORCE, so they'll
+# only be populated on the initial configure, and their values won't change
+# afterward.
+set(_CMAKE_C_FLAGS_INITIAL "${CMAKE_C_FLAGS}" CACHE STRING "")
+set(CMAKE_C_FLAGS "${_CMAKE_C_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
+
+set(_CMAKE_CXX_FLAGS_INITIAL "${CMAKE_CXX_FLAGS}" CACHE STRING "")
+set(CMAKE_CXX_FLAGS "${_CMAKE_CXX_FLAGS_INITIAL} ${COMPILE_FLAGS}" CACHE STRING "" FORCE)
+
+set(LINK_FLAGS
+ # Prevent CMake from attempting to invoke mt.exe. It only recognizes the slashed form and not the dashed form.
+ /manifest:no
+
+ -libpath:"${MSVC_LIB}/${WINSDK_ARCH}"
+ -libpath:"${WINSDK_LIB}/ucrt/${WINSDK_ARCH}"
+ -libpath:"${WINSDK_LIB}/um/${WINSDK_ARCH}")
+
+if(case_sensitive_filesystem)
+ # Ensure all sub-configures use the top-level symlinks dir instead of generating their own.
+ init_user_prop(winsdk_lib_symlinks_dir)
+ if(NOT winsdk_lib_symlinks_dir)
+ set(winsdk_lib_symlinks_dir "${CMAKE_BINARY_DIR}/winsdk_lib_symlinks")
+ generate_winsdk_lib_symlinks("${WINSDK_BASE}/Lib/${WINSDK_VER}/um/${WINSDK_ARCH}" "${winsdk_lib_symlinks_dir}")
+ init_user_prop(winsdk_lib_symlinks_dir)
+ endif()
+ list(APPEND LINK_FLAGS
+ -libpath:"${winsdk_lib_symlinks_dir}")
+endif()
+
+string(REPLACE ";" " " LINK_FLAGS "${LINK_FLAGS}")
+
+# See explanation for compiler flags above for the _INITIAL variables.
+set(_CMAKE_EXE_LINKER_FLAGS_INITIAL "${CMAKE_EXE_LINKER_FLAGS}" CACHE STRING "")
+set(CMAKE_EXE_LINKER_FLAGS "${_CMAKE_EXE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
+
+set(_CMAKE_MODULE_LINKER_FLAGS_INITIAL "${CMAKE_MODULE_LINKER_FLAGS}" CACHE STRING "")
+set(CMAKE_MODULE_LINKER_FLAGS "${_CMAKE_MODULE_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
+
+set(_CMAKE_SHARED_LINKER_FLAGS_INITIAL "${CMAKE_SHARED_LINKER_FLAGS}" CACHE STRING "")
+set(CMAKE_SHARED_LINKER_FLAGS "${_CMAKE_SHARED_LINKER_FLAGS_INITIAL} ${LINK_FLAGS}" CACHE STRING "" FORCE)
+
+# CMake populates these with a bunch of unnecessary libraries, which requires
+# extra case-correcting symlinks and what not. Instead, let projects explicitly
+# control which libraries they require.
+set(CMAKE_C_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
+set(CMAKE_CXX_STANDARD_LIBRARIES "" CACHE STRING "" FORCE)
+
+# Allow clang-cl to work with macOS paths.
+set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_LIST_DIR}/ClangClCMakeCompileRules.cmake")