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-rw-r--r--regress/sys/kern/signal-stress/signal-stress.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/regress/sys/kern/signal-stress/signal-stress.c b/regress/sys/kern/signal-stress/signal-stress.c
index 9f40e0bb680..61aa23bcd66 100644
--- a/regress/sys/kern/signal-stress/signal-stress.c
+++ b/regress/sys/kern/signal-stress/signal-stress.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: signal-stress.c,v 1.2 2004/08/05 15:06:59 art Exp $ */
+/* $OpenBSD: signal-stress.c,v 1.3 2008/04/13 00:22:17 djm Exp $ */
/*
* Written by Artur Grabowski <art@openbsd.org> 2004 Public Domain.
*/
@@ -140,14 +140,14 @@ main()
* Now all children are ready for action.
* Send the first signals and wait until they all exit.
*/
- kill(pids[arc4random() % nprocs], SIGUSR1);
- kill(pids[arc4random() % nprocs], SIGUSR2);
+ kill(pids[arc4random_uniform(nprocs)], SIGUSR1);
+ kill(pids[arc4random_uniform(nprocs)], SIGUSR2);
/*
* The signal game is running, now insert noise in the process.
*/
for (i = 0; i < nprocs; i++) {
- pid_t pid = pids[arc4random() % nprocs];
+ pid_t pid = pids[arc4random_uniform(nprocs)];
kill(pid, SIGSTOP);
wait_stopped(pid);
kill(pid, SIGCONT);