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-rw-r--r--usr.bin/mg/display.c78
1 files changed, 39 insertions, 39 deletions
diff --git a/usr.bin/mg/display.c b/usr.bin/mg/display.c
index df381b66aac..66ed5a715fe 100644
--- a/usr.bin/mg/display.c
+++ b/usr.bin/mg/display.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: display.c,v 1.22 2005/06/14 18:14:40 kjell Exp $ */
+/* $OpenBSD: display.c,v 1.23 2005/11/18 20:56:52 deraadt Exp $ */
/* This file is in the public domain. */
@@ -43,13 +43,13 @@
* the longest line possible. v_text is allocated
* dynamically to fit the screen width.
*/
-typedef struct {
+struct video {
short v_hash; /* Hash code, for compares. */
short v_flag; /* Flag word. */
short v_color; /* Color of the line. */
XSHORT v_cost; /* Cost of display. */
char *v_text; /* The actual characters. */
-} VIDEO;
+};
#define VFCHG 0x0001 /* Changed. */
#define VFHBAD 0x0002 /* Hash and cost are bad. */
@@ -63,11 +63,11 @@ typedef struct {
* fields can be "char", and the cost a "short", but
* this makes the code worse on the VAX.
*/
-typedef struct {
+struct score {
XCHAR s_itrace; /* "i" index for track back. */
XCHAR s_jtrace; /* "j" index for trace back. */
XSHORT s_cost; /* Display cost. */
-} SCORE;
+};
void vtmove(int, int);
void vtputc(int);
@@ -75,12 +75,12 @@ void vtpute(int);
int vtputs(const char *);
void vteeol(void);
void updext(int, int);
-void modeline(MGWIN *);
+void modeline(struct mgwin *);
void setscores(int, int);
void traceback(int, int, int, int);
-void ucopy(VIDEO *, VIDEO *);
-void uline(int, VIDEO *, VIDEO *);
-void hash(VIDEO *);
+void ucopy(struct video *, struct video *);
+void uline(int, struct video *, struct video *);
+void hash(struct video *);
int sgarbf = TRUE; /* TRUE if screen is garbage. */
@@ -94,10 +94,10 @@ int ttbot = HUGE; /* Bottom of scroll region. */
int lbound = 0; /* leftmost bound of the current */
/* line being displayed */
-VIDEO **vscreen; /* Edge vector, virtual. */
-VIDEO **pscreen; /* Edge vector, physical. */
-VIDEO *video; /* Actual screen data. */
-VIDEO blanks; /* Blank line image. */
+struct video **vscreen; /* Edge vector, virtual. */
+struct video **pscreen; /* Edge vector, physical. */
+struct video *video; /* Actual screen data. */
+struct video blanks; /* Blank line image. */
#ifdef GOSLING
/*
@@ -107,7 +107,7 @@ VIDEO blanks; /* Blank line image. */
* It would be "SCORE score[NROW][NROW]" in old speak.
* Look at "setscores" to understand what is up.
*/
-SCORE *score; /* [NROW * NROW] */
+struct score *score; /* [NROW * NROW] */
#endif
/*
@@ -120,7 +120,7 @@ vtresize(int force, int newrow, int newcol)
int i;
int rowchanged, colchanged;
static int first_run = 1;
- VIDEO *vp;
+ struct video *vp;
if (newrow < 1 || newcol < 1)
return (FALSE);
@@ -165,17 +165,17 @@ vtresize(int force, int newrow, int newcol)
}
#ifdef GOSLING
- TRYREALLOC(score, newrow * newrow * sizeof(SCORE));
+ TRYREALLOC(score, newrow * newrow * sizeof(struct score));
#endif
- TRYREALLOC(vscreen, (newrow - 1) * sizeof(VIDEO *));
- TRYREALLOC(pscreen, (newrow - 1) * sizeof(VIDEO *));
- TRYREALLOC(video, (2 * (newrow - 1)) * sizeof(VIDEO));
+ TRYREALLOC(vscreen, (newrow - 1) * sizeof(struct video *));
+ TRYREALLOC(pscreen, (newrow - 1) * sizeof(struct video *));
+ TRYREALLOC(video, (2 * (newrow - 1)) * sizeof(struct video));
/*
* Zero-out the entries we just allocated.
*/
for (i = vidstart; i < 2 * (newrow - 1); i++)
- memset(&video[i], 0, sizeof(VIDEO));
+ memset(&video[i], 0, sizeof(struct video));
/*
* Reinitialize vscreen and pscreen arrays completely.
@@ -285,7 +285,7 @@ vtmove(int row, int col)
void
vtputc(int c)
{
- VIDEO *vp;
+ struct video *vp;
c &= 0xff;
@@ -321,7 +321,7 @@ vtputc(int c)
void
vtpute(int c)
{
- VIDEO *vp;
+ struct video *vp;
c &= 0xff;
@@ -354,7 +354,7 @@ vtpute(int c)
void
vteeol(void)
{
- VIDEO *vp;
+ struct video *vp;
vp = vscreen[vtrow];
while (vtcol < ncol)
@@ -373,10 +373,10 @@ vteeol(void)
void
update(void)
{
- LINE *lp;
- MGWIN *wp;
- VIDEO *vp1;
- VIDEO *vp2;
+ struct line *lp;
+ struct mgwin *wp;
+ struct video *vp1;
+ struct video *vp2;
int c, i, j;
int hflag;
int currow, curcol;
@@ -609,14 +609,14 @@ update(void)
/*
* Update a saved copy of a line,
- * kept in a VIDEO structure. The "vvp" is
+ * kept in a video structure. The "vvp" is
* the one in the "vscreen". The "pvp" is the one
* in the "pscreen". This is called to make the
* virtual and physical screens the same when
* display has done an update.
*/
void
-ucopy(VIDEO *vvp, VIDEO *pvp)
+ucopy(struct video *vvp, struct video *pvp)
{
vvp->v_flag &= ~VFCHG; /* Changes done. */
pvp->v_flag = vvp->v_flag; /* Update model. */
@@ -634,7 +634,7 @@ ucopy(VIDEO *vvp, VIDEO *pvp)
void
updext(int currow, int curcol)
{
- LINE *lp; /* pointer to current line */
+ struct line *lp; /* pointer to current line */
int j; /* index into line */
if (ncol < 2)
@@ -661,14 +661,14 @@ updext(int currow, int curcol)
/*
* Update a single line. This routine only
* uses basic functionality (no insert and delete character,
- * but erase to end of line). The "vvp" points at the VIDEO
+ * but erase to end of line). The "vvp" points at the video
* structure for the line on the virtual screen, and the "pvp"
* is the same for the physical screen. Avoid erase to end of
* line when updating CMODE color lines, because of the way that
* reverse video works on most terminals.
*/
void
-uline(int row, VIDEO *vvp, VIDEO *pvp)
+uline(int row, struct video *vvp, struct video *pvp)
{
char *cp1;
char *cp2;
@@ -763,10 +763,10 @@ uline(int row, VIDEO *vvp, VIDEO *pvp)
* characters may never be seen.
*/
void
-modeline(MGWIN *wp)
+modeline(struct mgwin *wp)
{
int n;
- BUFFER *bp;
+ struct buffer *bp;
int mode;
n = wp->w_toprow + wp->w_ntrows; /* Location. */
@@ -840,7 +840,7 @@ vtputs(const char *s)
* just about any machine.
*/
void
-hash(VIDEO *vp)
+hash(struct video *vp)
{
int i, n;
char *s;
@@ -890,10 +890,10 @@ hash(VIDEO *vp)
void
setscores(int offs, int size)
{
- SCORE *sp;
- SCORE *sp1;
- VIDEO **vp, **pp;
- VIDEO **vbase, **pbase;
+ struct score *sp;
+ struct score *sp1;
+ struct video **vp, **pp;
+ struct video **vbase, **pbase;
int tempcost;
int bestcost;
int j, i;