summaryrefslogtreecommitdiff
path: root/usr.bin/vim/gui.c
diff options
context:
space:
mode:
Diffstat (limited to 'usr.bin/vim/gui.c')
-rw-r--r--usr.bin/vim/gui.c2024
1 files changed, 2024 insertions, 0 deletions
diff --git a/usr.bin/vim/gui.c b/usr.bin/vim/gui.c
new file mode 100644
index 00000000000..7ddd00f8a6b
--- /dev/null
+++ b/usr.bin/vim/gui.c
@@ -0,0 +1,2024 @@
+/* $OpenBSD: gui.c,v 1.1 1996/09/07 21:40:28 downsj Exp $ */
+/* vi:set ts=4 sw=4:
+ *
+ * VIM - Vi IMproved by Bram Moolenaar
+ * GUI/Motif support by Robert Webb
+ *
+ * Do ":help uganda" in Vim to read copying and usage conditions.
+ * Do ":help credits" in Vim to see a list of people who contributed.
+ */
+
+#include "vim.h"
+#include "globals.h"
+#include "proto.h"
+#include "option.h"
+
+/* Structure containing all the GUI information */
+Gui gui;
+
+/* Set to TRUE after adding/removing menus to ensure they are updated */
+int force_menu_update = FALSE;
+
+
+static void gui_check_screen __ARGS((void));
+static void gui_outstr __ARGS((char_u *, int));
+static void gui_update_selection __ARGS((void));
+static int gui_get_menu_cmd_modes __ARGS((char_u *, int, int *, int *));
+static int gui_add_menu_path __ARGS((char_u *, int, void (*)(), char_u *, int));
+static int gui_remove_menu __ARGS((GuiMenu **, char_u *, int));
+static void gui_free_menu __ARGS((GuiMenu *));
+static void gui_free_menu_string __ARGS((GuiMenu *, int));
+static int gui_show_menus __ARGS((char_u *, int));
+static void gui_show_menus_recursive __ARGS((GuiMenu *, int, int));
+static char_u *gui_menu_name_skip __ARGS((char_u *name));
+static void gui_create_initial_menus __ARGS((GuiMenu *, GuiMenu *));
+static void gui_update_scrollbars __ARGS((void));
+static void gui_update_horiz_scrollbar __ARGS((void));
+
+/*
+ * The Athena scrollbars can move the thumb to after the end of the scrollbar,
+ * this makes the thumb indicate the part of the text that is shown. Motif
+ * can't do this.
+ */
+#ifdef USE_GUI_ATHENA
+# define SCROLL_PAST_END
+#endif
+
+/*
+ * gui_start -- Called when user wants to start the GUI.
+ */
+ void
+gui_start()
+{
+ char_u *old_term;
+
+ old_term = strsave(term_strings[KS_NAME]);
+ mch_setmouse(FALSE); /* first switch mouse off */
+
+ /* set_termname() will call gui_init() to start the GUI */
+ termcapinit((char_u *)"builtin_gui");
+
+ if (!gui.in_use) /* failed to start GUI */
+ termcapinit(old_term);
+
+ vim_free(old_term);
+
+ /*
+ * Quit the current process and continue in the child.
+ * Makes "gvim file" disconnect from the shell it was started in.
+ * Don't do this when Vim was started with "-f" or the 'f' flag is present
+ * in 'guioptions'.
+ */
+ if (gui.in_use && gui.dofork &&
+ vim_strchr(p_guioptions, GO_FORG) == NULL && fork() > 0)
+ exit(0);
+}
+
+/*
+ * Call this when vim starts up, whether or not the GUI is started
+ */
+ void
+gui_prepare(argc, argv)
+ int *argc;
+ char **argv;
+{
+ /* Menu items may be added before the GUI is started, so set this now */
+ gui.root_menu = NULL;
+ gui.in_use = FALSE; /* No GUI yet (maybe later) */
+ gui.starting = FALSE; /* No GUI yet (maybe later) */
+ gui.dofork = TRUE; /* default is to use fork() */
+ gui_mch_prepare(argc, argv);
+}
+
+static struct default_menu
+{
+ char *name; /* name of menu item */
+ int mode; /* mode where menu is valid */
+ char *command; /* resulting command */
+} default_menus[] =
+{
+ /* Help menu. Some reason Motif is happier if this is added first. */
+ {"Help.Overview <F1>", MENU_NORMAL_MODE, ":help\r"},
+ {"Help.Overview <F1>", MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:help\r"},
+ {"Help.How to\\.\\.\\.",MENU_NORMAL_MODE, ":help how_to\r"},
+ {"Help.How to\\.\\.\\.",MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:help how_to\r"},
+ {"Help.GUI", MENU_NORMAL_MODE, ":help gui\r"},
+ {"Help.GUI", MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:help gui\r"},
+ {"Help.Version", MENU_NORMAL_MODE, ":version\r"},
+ {"Help.Version", MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:version\r"},
+ {"Help.Credits", MENU_NORMAL_MODE, ":help credits\r"},
+ {"Help.Credits", MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:help credits\r"},
+ {"Help.Copying", MENU_NORMAL_MODE, ":help uganda\r"},
+ {"Help.Copying", MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:help uganda\r"},
+
+ /* File menu */
+ {"File.Save :w", MENU_NORMAL_MODE, ":w\r"},
+ {"File.Save :w", MENU_INSERT_MODE, "\017:w\r"},
+
+ {"File.Close :q", MENU_NORMAL_MODE, ":q\r"},
+ {"File.Close :q", MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:q\r"},
+
+ {"File.Quit :qa", MENU_NORMAL_MODE, ":qa\r"},
+ {"File.Quit :qa", MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:qa\r"},
+
+ {"File.Save-Quit :wqa",MENU_NORMAL_MODE, ":wqa\r"},
+ {"File.Save-Quit :wqa",MENU_VISUAL_MODE|MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\033:wqa\r"},
+
+ /* Edit menu */
+ {"Edit.Undo", MENU_NORMAL_MODE, "u"},
+ {"Edit.Redo", MENU_NORMAL_MODE, "\022"},
+
+ {"Edit.Cut", MENU_VISUAL_MODE, "x"},
+ {"Edit.Copy", MENU_VISUAL_MODE, "y"},
+ {"Edit.Put Before", MENU_NORMAL_MODE, "[p"},
+ {"Edit.Put Before", MENU_INSERT_MODE, "\017[p"},
+ {"Edit.Put After", MENU_NORMAL_MODE, "]p"},
+ {"Edit.Put After", MENU_INSERT_MODE, "\017]p"},
+ {"Edit.Paste", MENU_NORMAL_MODE, "i\022*\033"}, /* CTRL-R * */
+ {"Edit.Paste", MENU_INSERT_MODE|MENU_CMDLINE_MODE,
+ "\022*"}, /* CTRL-R * */
+ {NULL, 0, NULL}
+};
+
+/*
+ * This is the call which starts the GUI.
+ */
+ void
+gui_init()
+{
+ char_u *env_str;
+ int i;
+
+ gui.dying = FALSE;
+ gui.in_focus = FALSE;
+ gui.dragged_sb = SB_NONE;
+ gui.dragged_wp = NULL;
+ gui.col = gui.num_cols = 0;
+ gui.row = gui.num_rows = 0;
+
+ /* Initialise gui.cursor_row: */
+ INVALIDATE_CURSOR();
+ gui.scroll_region_top = 0;
+ gui.scroll_region_bot = Rows - 1;
+ gui.highlight_mask = HL_NORMAL;
+ gui.char_width = 0;
+ gui.char_height = 0;
+ gui.char_ascent = 0;
+ gui.border_width = 0;
+
+ gui.selection.owned = FALSE;
+ gui.selection.start.lnum = 0;
+ gui.selection.start.col = 0;
+ gui.selection.end.lnum = 0;
+ gui.selection.end.col = 0;
+ gui.selection.state = SELECT_CLEARED;
+
+ gui.root_menu = NULL;
+ gui.menu_is_active = TRUE; /* default: include menu */
+
+ gui.scrollbar_width = SB_DEFAULT_WIDTH;
+ gui.menu_height = MENU_DEFAULT_HEIGHT;
+ for (i = 0; i < 3; i++)
+ gui.new_sb[i] = FALSE;
+
+ gui.prev_wrap = -1;
+
+ for (i = 0; default_menus[i].name != NULL; ++i)
+ gui_add_menu_path((char_u *)default_menus[i].name,
+ default_menus[i].mode, gui_menu_cb,
+ (char_u *)default_menus[i].command, TRUE);
+
+ /*
+ * Switch on the mouse by default.
+ * This can be changed in the .gvimrc.
+ */
+ set_string_option((char_u *)"mouse", -1, (char_u *)"a", TRUE);
+
+ /*
+ * Get system wide defaults for gvim (Unix only)
+ */
+#ifdef HAVE_CONFIG_H
+ do_source(sys_gvimrc_fname, FALSE);
+#endif
+
+ /*
+ * Try to read GUI initialization commands from the following places:
+ * - environment variable GVIMINIT
+ * - the user gvimrc file (~/.gvimrc for Unix)
+ * The first that exists is used, the rest is ignored.
+ */
+ if ((env_str = vim_getenv((char_u *)"GVIMINIT")) != NULL && *env_str != NUL)
+ {
+ sourcing_name = (char_u *)"GVIMINIT";
+ do_cmdline(env_str, TRUE, TRUE);
+ sourcing_name = NULL;
+ }
+ else
+ do_source((char_u *)USR_GVIMRC_FILE, FALSE);
+
+ /*
+ * Read initialization commands from ".gvimrc" in current directory. This
+ * is only done if the 'exrc' option is set. Because of security reasons
+ * we disallow shell and write commands now, except for unix if the file is
+ * owned by the user or 'secure' option has been reset in environment of
+ * global ".gvimrc". Only do this if GVIMRC_FILE is not the same as
+ * USR_GVIMRC_FILE or sys_gvimrc_fname.
+ */
+ if (p_exrc)
+ {
+#ifdef UNIX
+ {
+ struct stat s;
+
+ /* if ".gvimrc" file is not owned by user, set 'secure' mode */
+ if (stat(GVIMRC_FILE, &s) || s.st_uid != getuid())
+ secure = p_secure;
+ }
+#else
+ secure = p_secure;
+#endif
+
+ i = FAIL;
+ if (fullpathcmp((char_u *)USR_GVIMRC_FILE,
+ (char_u *)GVIMRC_FILE) != FPC_SAME
+#ifdef HAVE_CONFIG_H
+ && fullpathcmp(sys_gvimrc_fname,
+ (char_u *)GVIMRC_FILE) != FPC_SAME
+#endif
+ )
+ i = do_source((char_u *)GVIMRC_FILE, FALSE);
+ }
+
+ /*
+ * Actually start the GUI itself.
+ */
+ gui.in_use = TRUE; /* Must be set after menus have been set up */
+ if (gui_mch_init() == FAIL)
+ {
+ gui.in_use = FALSE;
+ return;
+ }
+
+ maketitle();
+
+ gui_create_initial_menus(gui.root_menu, NULL);
+}
+
+ void
+gui_exit()
+{
+ gui.in_use = FALSE;
+ gui_mch_exit();
+}
+
+/*
+ * Set the font. Uses the 'font' option. The first font name that works is
+ * used. If none is found, use the default font.
+ */
+ int
+gui_init_font()
+{
+#define FONTLEN 100
+ char_u *font_list;
+ char_u font_name[FONTLEN];
+
+ if (!gui.in_use)
+ return FAIL;
+
+ for (font_list = p_guifont; *font_list != NUL; )
+ {
+ /* Isolate one font name */
+ (void)copy_option_part(&font_list, font_name, FONTLEN, ",");
+ if (gui_mch_init_font(font_name) == OK)
+ return OK;
+ }
+
+ /*
+ * Couldn't load any font in 'font', tell gui_mch_init_font() to try and
+ * find a font we can load.
+ */
+ return gui_mch_init_font(NULL);
+}
+
+ void
+gui_set_cursor(row, col)
+ int row;
+ int col;
+{
+ gui.row = row;
+ gui.col = col;
+}
+
+/*
+ * gui_check_screen - check if the cursor is on the screen.
+ */
+ static void
+gui_check_screen()
+{
+ if (gui.row >= Rows)
+ gui.row = Rows - 1;
+ if (gui.col >= Columns)
+ gui.col = Columns - 1;
+ if (gui.cursor_row >= Rows || gui.cursor_col >= Columns)
+ INVALIDATE_CURSOR();
+}
+
+ void
+gui_update_cursor()
+{
+ gui_check_screen();
+ if (gui.row != gui.cursor_row || gui.col != gui.cursor_col)
+ {
+ gui_undraw_cursor();
+ gui.cursor_row = gui.row;
+ gui.cursor_col = gui.col;
+ gui_mch_draw_cursor();
+ }
+}
+
+/*
+ * Should be called after the GUI window has been resized. Its arguments are
+ * the new width and height of the window in pixels.
+ */
+ void
+gui_resize_window(pixel_width, pixel_height)
+ int pixel_width;
+ int pixel_height;
+{
+ gui.num_cols = (pixel_width - 2 * gui.border_offset) / gui.char_width;
+ gui.num_rows = (pixel_height - 2 * gui.border_offset) / gui.char_height;
+
+ gui_reset_scroll_region();
+ /*
+ * At the "more" prompt there is no redraw, put the cursor at the last
+ * line here (why does it have to be one row too low???).
+ */
+ if (State == ASKMORE)
+ gui.row = gui.num_rows;
+
+ if (gui.num_rows != screen_Rows || gui.num_cols != screen_Columns)
+ set_winsize(0, 0, FALSE);
+ gui_update_cursor();
+}
+
+/*
+ * Make scroll region cover whole screen.
+ */
+ void
+gui_reset_scroll_region()
+{
+ gui.scroll_region_top = 0;
+ gui.scroll_region_bot = gui.num_rows - 1;
+}
+
+ void
+gui_start_highlight(mask)
+ long_u mask;
+{
+ gui.highlight_mask |= mask;
+}
+
+ void
+gui_stop_highlight(mask)
+ long_u mask;
+{
+ gui.highlight_mask &= ~mask;
+}
+
+ void
+gui_write(s, len)
+ char_u *s;
+ int len;
+{
+ char_u *p;
+ int arg1 = 0, arg2 = 0;
+
+/* #define DEBUG_GUI_WRITE */
+#ifdef DEBUG_GUI_WRITE
+ {
+ int i;
+ char_u *str;
+
+ printf("gui_write(%d):\n ", len);
+ for (i = 0; i < len; i++)
+ if (s[i] == ESC)
+ {
+ if (i != 0)
+ printf("\n ");
+ printf("<ESC>");
+ }
+ else
+ {
+ str = transchar(s[i]);
+ if (str[0] && str[1])
+ printf("<%s>", (char *)str);
+ else
+ printf("%s", (char *)str);
+ }
+ printf("\n");
+ }
+#endif
+ while (len)
+ {
+ if (s[0] == '\n')
+ {
+ len--;
+ s++;
+ gui.col = 0;
+ if (gui.row < gui.scroll_region_bot)
+ gui.row++;
+ else
+ gui_mch_delete_lines(gui.scroll_region_top, 1);
+ }
+ else if (s[0] == '\r')
+ {
+ len--;
+ s++;
+ gui.col = 0;
+ }
+ else if (s[0] == Ctrl('G')) /* Beep */
+ {
+ gui_mch_beep();
+ len--;
+ s++;
+ }
+ else if (s[0] == ESC && s[1] == '|')
+ {
+ p = s + 2;
+ if (isdigit(*p))
+ {
+ arg1 = getdigits(&p);
+ if (p > s + len)
+ break;
+ if (*p == ';')
+ {
+ ++p;
+ arg2 = getdigits(&p);
+ if (p > s + len)
+ break;
+ }
+ }
+ switch (*p)
+ {
+ case 'C': /* Clear screen */
+ gui_mch_clear_block(0, 0, Rows - 1, Columns - 1);
+ break;
+ case 'M': /* Move cursor */
+ gui_set_cursor(arg1, arg2);
+ break;
+ case 'R': /* Set scroll region */
+ if (arg1 < arg2)
+ {
+ gui.scroll_region_top = arg1;
+ gui.scroll_region_bot = arg2;
+ }
+ else
+ {
+ gui.scroll_region_top = arg2;
+ gui.scroll_region_bot = arg1;
+ }
+ break;
+ case 'd': /* Delete line */
+ gui_mch_delete_lines(gui.row, 1);
+ break;
+ case 'D': /* Delete lines */
+ gui_mch_delete_lines(gui.row, arg1);
+ break;
+ case 'i': /* Insert line */
+ gui_mch_insert_lines(gui.row, 1);
+ break;
+ case 'I': /* Insert lines */
+ gui_mch_insert_lines(gui.row, arg1);
+ break;
+ case '$': /* Clear to end-of-line */
+ gui_mch_clear_block(gui.row, gui.col, gui.row, Columns - 1);
+ break;
+ case 'h': /* Turn on highlighting */
+ gui_start_highlight(arg1);
+ break;
+ case 'H': /* Turn off highlighting */
+ gui_stop_highlight(arg1);
+ break;
+ case 'f': /* flash the window (visual bell) */
+ gui_mch_flash();
+ break;
+ default:
+ p = s + 1; /* Skip the ESC */
+ break;
+ }
+ len -= ++p - s;
+ s = p;
+ }
+ else if (s[0] < 0x20) /* Ctrl character, shouldn't happen */
+ {
+ /*
+ * For some reason vim sends me a ^M after hitting return on the
+ * ':' line. Make sure we ignore this here.
+ */
+ len--; /* Skip this char */
+ s++;
+ }
+ else
+ {
+ p = s;
+ while (len && *p >= 0x20)
+ {
+ len--;
+ p++;
+ }
+ gui_outstr(s, p - s);
+ s = p;
+ }
+ }
+ gui_update_cursor();
+ gui_update_scrollbars();
+ gui_update_horiz_scrollbar();
+
+ /*
+ * We need to make sure this is cleared since Athena doesn't tell us when
+ * he is done dragging.
+ */
+ gui.dragged_sb = SB_NONE;
+
+ if (vim_strchr(p_guioptions, GO_ASEL) != NULL)
+ gui_update_selection();
+ gui_mch_flush(); /* In case vim decides to take a nap */
+}
+
+ static void
+gui_outstr(s, len)
+ char_u *s;
+ int len;
+{
+ int this_len;
+
+ if (len == 0)
+ return;
+
+ if (len < 0)
+ len = STRLEN(s);
+
+ while (gui.col + len > Columns)
+ {
+ this_len = Columns - gui.col;
+ gui_mch_outstr_nowrap(s, this_len, TRUE, FALSE);
+ s += this_len;
+ len -= this_len;
+ }
+ gui_mch_outstr_nowrap(s, len, TRUE, FALSE);
+}
+
+/*
+ * Un-draw the cursor. Actually this just redraws the character at the given
+ * position.
+ */
+ void
+gui_undraw_cursor()
+{
+ if (IS_CURSOR_VALID())
+ gui_redraw_block(gui.cursor_row, gui.cursor_col, gui.cursor_row,
+ gui.cursor_col);
+}
+
+ void
+gui_redraw(x, y, w, h)
+ int x;
+ int y;
+ int w;
+ int h;
+{
+ int row1, col1, row2, col2;
+
+ row1 = Y_2_ROW(y);
+ col1 = X_2_COL(x);
+ row2 = Y_2_ROW(y + h - 1);
+ col2 = X_2_COL(x + w - 1);
+
+ gui_redraw_block(row1, col1, row2, col2);
+
+ /* We may need to redraw the cursor */
+ gui_update_cursor();
+}
+
+ void
+gui_redraw_block(row1, col1, row2, col2)
+ int row1;
+ int col1;
+ int row2;
+ int col2;
+{
+ int old_row, old_col;
+ long_u old_hl_mask;
+ char_u *screenp, *attrp, first_attr;
+ int idx, len;
+
+ /* Don't try to draw outside the window! */
+ /* Check everything, strange values may be caused by big border width */
+ col1 = check_col(col1);
+ col2 = check_col(col2);
+ row1 = check_row(row1);
+ row2 = check_row(row2);
+
+ /* Don't try to update when NextScreen is not valid */
+ if (!screen_cleared || NextScreen == NULL)
+ return;
+
+ /* Remember where our cursor was */
+ old_row = gui.row;
+ old_col = gui.col;
+ old_hl_mask = gui.highlight_mask;
+
+ for (gui.row = row1; gui.row <= row2; gui.row++)
+ {
+ gui.col = col1;
+ screenp = LinePointers[gui.row] + gui.col;
+ attrp = screenp + Columns;
+ len = col2 - col1 + 1;
+ while (len > 0)
+ {
+ switch (attrp[0])
+ {
+ case CHAR_INVERT:
+ gui.highlight_mask = HL_INVERSE;
+ break;
+ case CHAR_UNDERL:
+ gui.highlight_mask = HL_UNDERLINE;
+ break;
+ case CHAR_BOLD:
+ gui.highlight_mask = HL_BOLD;
+ break;
+ case CHAR_STDOUT:
+ gui.highlight_mask = HL_STANDOUT;
+ break;
+ case CHAR_ITALIC:
+ gui.highlight_mask = HL_ITAL;
+ break;
+ case CHAR_NORMAL:
+ default:
+ gui.highlight_mask = HL_NORMAL;
+ break;
+ }
+ first_attr = attrp[0];
+ for (idx = 0; len > 0 && attrp[idx] == first_attr; idx++)
+ --len;
+ gui_mch_outstr_nowrap(screenp, idx, FALSE, FALSE);
+ screenp += idx;
+ attrp += idx;
+ }
+ }
+
+ /* Put the cursor back where it was */
+ gui.row = old_row;
+ gui.col = old_col;
+ gui.highlight_mask = old_hl_mask;
+}
+
+/*
+ * Check bounds for column number
+ */
+ int
+check_col(col)
+ int col;
+{
+ if (col < 0)
+ return 0;
+ if (col >= (int)Columns)
+ return (int)Columns - 1;
+ return col;
+}
+
+/*
+ * Check bounds for row number
+ */
+ int
+check_row(row)
+ int row;
+{
+ if (row < 0)
+ return 0;
+ if (row >= (int)Rows)
+ return (int)Rows - 1;
+ return row;
+}
+
+/*
+ * Generic mouse support function. Add a mouse event to the input buffer with
+ * the given properties.
+ * button --- may be any of MOUSE_LEFT, MOUSE_MIDDLE, MOUSE_RIGHT,
+ * MOUSE_DRAG, or MOUSE_RELEASE.
+ * x, y --- Coordinates of mouse in pixels.
+ * repeated_click --- TRUE if this click comes only a short time after a
+ * previous click.
+ * modifiers --- Bit field which may be any of the following modifiers
+ * or'ed together: MOUSE_SHIFT | MOUSE_CTRL | MOUSE_ALT.
+ * This function will ignore drag events where the mouse has not moved to a new
+ * character.
+ */
+ void
+gui_send_mouse_event(button, x, y, repeated_click, modifiers)
+ int button;
+ int x;
+ int y;
+ int repeated_click;
+ int_u modifiers;
+{
+ static int prev_row = 0, prev_col = 0;
+ static int prev_button = -1;
+ static linenr_t prev_topline = 0;
+ static int num_clicks = 1;
+ char_u string[6];
+ int row, col;
+
+ row = Y_2_ROW(y);
+ col = X_2_COL(x);
+
+ /*
+ * If we are dragging and the mouse hasn't moved far enough to be on a
+ * different character, then don't send an event to vim.
+ */
+ if (button == MOUSE_DRAG && row == prev_row && col == prev_col)
+ return;
+
+ /*
+ * If topline has changed (window scrolled) since the last click, reset
+ * repeated_click, because we don't want starting Visual mode when
+ * clicking on a different character in the text.
+ */
+ if (curwin->w_topline != prev_topline)
+ repeated_click = FALSE;
+
+ string[0] = CSI; /* this sequence is recognized by check_termcode() */
+ string[1] = KS_MOUSE;
+ string[2] = K_FILLER;
+ if (button != MOUSE_DRAG && button != MOUSE_RELEASE)
+ {
+ if (repeated_click)
+ {
+ /*
+ * Handle multiple clicks. They only count if the mouse is still
+ * pointing at the same character.
+ */
+ if (button != prev_button || row != prev_row || col != prev_col)
+ num_clicks = 1;
+ else if (++num_clicks > 4)
+ num_clicks = 1;
+ }
+ else
+ num_clicks = 1;
+ prev_button = button;
+ prev_topline = curwin->w_topline;
+
+ string[3] = (char_u)(button | 0x20);
+ SET_NUM_MOUSE_CLICKS(string[3], num_clicks);
+ }
+ else
+ string[3] = (char_u)button;
+
+ string[3] |= modifiers;
+ string[4] = (char_u)(col + ' ' + 1);
+ string[5] = (char_u)(row + ' ' + 1);
+ add_to_input_buf(string, 6);
+
+ prev_row = row;
+ prev_col = col;
+}
+
+/*
+ * Selection stuff, for cutting and pasting text to other windows.
+ */
+
+/*
+ * Check whether the VIsual area has changed, and if so try to become the owner
+ * of the selection, and free any old converted selection we may still have
+ * lying around. If the VIsual mode has ended, make a copy of what was
+ * selected so we can still give it to others. Will probably have to make sure
+ * this is called whenever VIsual mode is ended.
+ */
+ static void
+gui_update_selection()
+{
+ /* If visual mode is only due to a redo command ("."), then ignore it */
+ if (redo_VIsual_busy)
+ return;
+ if (!VIsual_active)
+ {
+ gui_mch_clear_selection();
+ gui.selection.start = gui.selection.end = VIsual;
+ }
+ else if (lt(VIsual, curwin->w_cursor))
+ {
+ if (!equal(gui.selection.start, VIsual) ||
+ !equal(gui.selection.end, curwin->w_cursor))
+ {
+ gui_mch_clear_selection();
+ gui.selection.start = VIsual;
+ gui.selection.end = curwin->w_cursor;
+ gui_free_selection();
+ gui_own_selection();
+ }
+ }
+ else
+ {
+ if (!equal(gui.selection.start, curwin->w_cursor) ||
+ !equal(gui.selection.end, VIsual))
+ {
+ gui_mch_clear_selection();
+ gui.selection.start = curwin->w_cursor;
+ gui.selection.end = VIsual;
+ gui_free_selection();
+ gui_own_selection();
+ }
+ }
+}
+
+ void
+gui_own_selection()
+{
+ /*
+ * Also want to check somehow that we are reading from the keyboard rather
+ * than a mapping etc.
+ */
+ if (!gui.selection.owned && gui_mch_own_selection())
+ {
+ gui_free_selection();
+ gui.selection.owned = TRUE;
+ }
+}
+
+ void
+gui_lose_selection()
+{
+ gui_free_selection();
+ gui.selection.owned = FALSE;
+ gui_mch_lose_selection();
+}
+
+ void
+gui_copy_selection()
+{
+ if (VIsual_active)
+ {
+ if (vim_strchr(p_guioptions, GO_ASEL) == NULL)
+ gui_update_selection();
+ gui_own_selection();
+ if (gui.selection.owned)
+ gui_get_selection();
+ }
+}
+
+ void
+gui_auto_select()
+{
+ if (vim_strchr(p_guioptions, GO_ASEL) != NULL)
+ gui_copy_selection();
+}
+
+/*
+ * Menu stuff.
+ */
+
+ void
+gui_menu_cb(menu)
+ GuiMenu *menu;
+{
+ char_u bytes[3 + sizeof(long_u)];
+
+ bytes[0] = CSI;
+ bytes[1] = KS_MENU;
+ bytes[2] = K_FILLER;
+ add_long_to_buf((long_u)menu, bytes + 3);
+ add_to_input_buf(bytes, 3 + sizeof(long_u));
+}
+
+/*
+ * Return the index into the menu->strings or menu->noremap arrays for the
+ * current state. Returns MENU_INDEX_INVALID if there is no mapping for the
+ * given menu in the current mode.
+ */
+ int
+gui_get_menu_index(menu, state)
+ GuiMenu *menu;
+ int state;
+{
+ int idx;
+
+ if (VIsual_active)
+ idx = MENU_INDEX_VISUAL;
+ else if ((state & NORMAL))
+ idx = MENU_INDEX_NORMAL;
+ else if ((state & INSERT))
+ idx = MENU_INDEX_INSERT;
+ else if ((state & CMDLINE))
+ idx = MENU_INDEX_CMDLINE;
+ else
+ idx = MENU_INDEX_INVALID;
+
+ if (idx != MENU_INDEX_INVALID && menu->strings[idx] == NULL)
+ idx = MENU_INDEX_INVALID;
+ return idx;
+}
+
+/*
+ * Return the modes specified by the given menu command (eg :menu! returns
+ * MENU_CMDLINE_MODE | MENU_INSERT_MODE). If noremap is not NULL, then the
+ * flag it points to is set according to whether the command is a "nore"
+ * command. If unmenu is not NULL, then the flag it points to is set
+ * according to whether the command is an "unmenu" command.
+ */
+ static int
+gui_get_menu_cmd_modes(cmd, force, noremap, unmenu)
+ char_u *cmd;
+ int force; /* Was there a "!" after the command? */
+ int *noremap;
+ int *unmenu;
+{
+ int modes = 0x0;
+
+ if (*cmd == 'n' && cmd[1] != 'o') /* nmenu, nnoremenu */
+ {
+ modes |= MENU_NORMAL_MODE;
+ cmd++;
+ }
+ else if (*cmd == 'v') /* vmenu, vnoremenu */
+ {
+ modes |= MENU_VISUAL_MODE;
+ cmd++;
+ }
+ else if (*cmd == 'i') /* imenu, inoremenu */
+ {
+ modes |= MENU_INSERT_MODE;
+ cmd++;
+ }
+ else if (*cmd == 'c') /* cmenu, cnoremenu */
+ {
+ modes |= MENU_CMDLINE_MODE;
+ cmd++;
+ }
+ else if (force) /* menu!, noremenu! */
+ modes |= MENU_INSERT_MODE | MENU_CMDLINE_MODE;
+ else /* menu, noremenu */
+ modes |= MENU_NORMAL_MODE | MENU_VISUAL_MODE;
+
+ if (noremap != NULL)
+ *noremap = (*cmd == 'n');
+ if (unmenu != NULL)
+ *unmenu = (*cmd == 'u');
+ return modes;
+}
+
+/*
+ * Do the :menu commands.
+ */
+ void
+gui_do_menu(cmd, arg, force)
+ char_u *cmd;
+ char_u *arg;
+ int force;
+{
+ char_u *menu_path;
+ int modes;
+ char_u *map_to;
+ int noremap;
+ int unmenu;
+ char_u *map_buf;
+
+ modes = gui_get_menu_cmd_modes(cmd, force, &noremap, &unmenu);
+ menu_path = arg;
+ if (*menu_path == NUL)
+ {
+ gui_show_menus(menu_path, modes);
+ return;
+ }
+ while (*arg && !vim_iswhite(*arg))
+ {
+ if ((*arg == '\\' || *arg == Ctrl('V')) && arg[1] != NUL)
+ arg++;
+ arg++;
+ }
+ if (*arg != NUL)
+ *arg++ = NUL;
+ arg = skipwhite(arg);
+ map_to = arg;
+ if (*map_to == NUL && !unmenu)
+ {
+ gui_show_menus(menu_path, modes);
+ return;
+ }
+ else if (*map_to != NUL && unmenu)
+ {
+ EMSG("Trailing characters");
+ return;
+ }
+ if (unmenu)
+ {
+ if (STRCMP(menu_path, "*") == 0) /* meaning: remove all menus */
+ menu_path = (char_u *)"";
+ gui_remove_menu(&gui.root_menu, menu_path, modes);
+ }
+ else
+ {
+ /* Replace special key codes */
+ map_to = replace_termcodes(map_to, &map_buf, FALSE);
+ gui_add_menu_path(menu_path, modes, gui_menu_cb, map_to, noremap);
+ vim_free(map_buf);
+ }
+}
+
+/*
+ * Add the menu with the given name to the menu hierarchy
+ */
+ static int
+gui_add_menu_path(path_name, modes, call_back, call_data, noremap)
+ char_u *path_name;
+ int modes;
+ void (*call_back)();
+ char_u *call_data;
+ int noremap;
+{
+ GuiMenu **menup;
+ GuiMenu *menu = NULL;
+ GuiMenu *parent;
+ char_u *p;
+ char_u *name;
+ int i;
+
+ /* Make a copy so we can stuff around with it, since it could be const */
+ path_name = strsave(path_name);
+ if (path_name == NULL)
+ return FAIL;
+ menup = &gui.root_menu;
+ parent = NULL;
+ name = path_name;
+ while (*name)
+ {
+ /* Get name of this element in the menu hierarchy */
+ p = gui_menu_name_skip(name);
+
+ /* See if it's already there */
+ menu = *menup;
+ while (menu != NULL)
+ {
+ if (STRCMP(name, menu->name) == 0)
+ {
+ if (*p == NUL && menu->children != NULL)
+ {
+ EMSG("Menu path must not lead to a sub-menu");
+ vim_free(path_name);
+ return FAIL;
+ }
+ else if (*p != NUL && menu->children == NULL)
+ {
+ EMSG("Part of menu-item path is not sub-menu");
+ vim_free(path_name);
+ return FAIL;
+ }
+ break;
+ }
+ menup = &menu->next;
+ menu = menu->next;
+ }
+ if (menu == NULL)
+ {
+ if (*p == NUL && parent == NULL)
+ {
+ EMSG("Must not add menu items directly to menu bar");
+ vim_free(path_name);
+ return FAIL;
+ }
+
+ /* Not already there, so lets add it */
+ menu = (GuiMenu *)alloc(sizeof(GuiMenu));
+ if (menu == NULL)
+ {
+ vim_free(path_name);
+ return FAIL;
+ }
+ menu->modes = modes;
+ menu->name = strsave(name);
+ menu->cb = NULL;
+ for (i = 0; i < 4; i++)
+ {
+ menu->strings[i] = NULL;
+ menu->noremap[i] = FALSE;
+ }
+ menu->children = NULL;
+ menu->next = NULL;
+ if (gui.in_use) /* Otherwise it will be added when GUI starts */
+ {
+ if (*p == NUL)
+ {
+ /* Real menu item, not sub-menu */
+ gui_mch_add_menu_item(menu, parent);
+
+ /* Want to update menus now even if mode not changed */
+ force_menu_update = TRUE;
+ }
+ else
+ {
+ /* Sub-menu (not at end of path yet) */
+ gui_mch_add_menu(menu, parent);
+ }
+ }
+ *menup = menu;
+ }
+ else
+ {
+ /*
+ * If this menu option was previously only available in other
+ * modes, then make sure it's available for this one now
+ */
+ menu->modes |= modes;
+ }
+
+ menup = &menu->children;
+ parent = menu;
+ name = p;
+ }
+ vim_free(path_name);
+
+ if (menu != NULL)
+ {
+ menu->cb = call_back;
+ p = (call_data == NULL) ? NULL : strsave(call_data);
+
+ /* May match more than one of these */
+ if (modes & MENU_NORMAL_MODE)
+ {
+ gui_free_menu_string(menu, MENU_INDEX_NORMAL);
+ menu->strings[MENU_INDEX_NORMAL] = p;
+ menu->noremap[MENU_INDEX_NORMAL] = noremap;
+ }
+ if (modes & MENU_VISUAL_MODE)
+ {
+ gui_free_menu_string(menu, MENU_INDEX_VISUAL);
+ menu->strings[MENU_INDEX_VISUAL] = p;
+ menu->noremap[MENU_INDEX_VISUAL] = noremap;
+ }
+ if (modes & MENU_INSERT_MODE)
+ {
+ gui_free_menu_string(menu, MENU_INDEX_INSERT);
+ menu->strings[MENU_INDEX_INSERT] = p;
+ menu->noremap[MENU_INDEX_INSERT] = noremap;
+ }
+ if (modes & MENU_CMDLINE_MODE)
+ {
+ gui_free_menu_string(menu, MENU_INDEX_CMDLINE);
+ menu->strings[MENU_INDEX_CMDLINE] = p;
+ menu->noremap[MENU_INDEX_CMDLINE] = noremap;
+ }
+ }
+ return OK;
+}
+
+/*
+ * Remove the (sub)menu with the given name from the menu hierarchy
+ * Called recursively.
+ */
+ static int
+gui_remove_menu(menup, name, modes)
+ GuiMenu **menup;
+ char_u *name;
+ int modes;
+{
+ GuiMenu *menu;
+ GuiMenu *child;
+ char_u *p;
+
+ if (*menup == NULL)
+ return OK; /* Got to bottom of hierarchy */
+
+ /* Get name of this element in the menu hierarchy */
+ p = gui_menu_name_skip(name);
+
+ /* Find the menu */
+ menu = *menup;
+ while (menu != NULL)
+ {
+ if (*name == NUL || STRCMP(name, menu->name) == 0)
+ {
+ if (*p != NUL && menu->children == NULL)
+ {
+ EMSG("Part of menu-item path is not sub-menu");
+ return FAIL;
+ }
+ if ((menu->modes & modes) != 0x0)
+ {
+ if (gui_remove_menu(&menu->children, p, modes) == FAIL)
+ return FAIL;
+ }
+ else if (*name != NUL)
+ {
+ EMSG("Menu only exists in another mode");
+ return FAIL;
+ }
+
+ /*
+ * When name is empty, we are removing all menu items for the given
+ * modes, so keep looping, otherwise we are just removing the named
+ * menu item (which has been found) so break here.
+ */
+ if (*name != NUL)
+ break;
+
+ /* Remove the menu item for the given mode[s] */
+ menu->modes &= ~modes;
+
+ if (menu->modes == 0x0)
+ {
+ /* The menu item is no longer valid in ANY mode, so delete it */
+ *menup = menu->next;
+ gui_free_menu(menu);
+ }
+ else
+ menup = &menu->next;
+ }
+ else
+ menup = &menu->next;
+ menu = *menup;
+ }
+ if (*name != NUL)
+ {
+ if (menu == NULL)
+ {
+ EMSG("No menu of that name");
+ return FAIL;
+ }
+
+ /* Recalculate modes for menu based on the new updated children */
+ menu->modes = 0x0;
+ for (child = menu->children; child != NULL; child = child->next)
+ menu->modes |= child->modes;
+ if (menu->modes == 0x0)
+ {
+ /* The menu item is no longer valid in ANY mode, so delete it */
+ *menup = menu->next;
+ gui_free_menu(menu);
+ }
+ }
+
+ return OK;
+}
+
+/*
+ * Free the given menu structure
+ */
+ static void
+gui_free_menu(menu)
+ GuiMenu *menu;
+{
+ int i;
+
+ gui_mch_destroy_menu(menu); /* Free machine specific menu structures */
+ vim_free(menu->name);
+ for (i = 0; i < 4; i++)
+ gui_free_menu_string(menu, i);
+ vim_free(menu);
+
+ /* Want to update menus now even if mode not changed */
+ force_menu_update = TRUE;
+}
+
+/*
+ * Free the menu->string with the given index.
+ */
+ static void
+gui_free_menu_string(menu, idx)
+ GuiMenu *menu;
+ int idx;
+{
+ int count = 0;
+ int i;
+
+ for (i = 0; i < 4; i++)
+ if (menu->strings[i] == menu->strings[idx])
+ count++;
+ if (count == 1)
+ vim_free(menu->strings[idx]);
+ menu->strings[idx] = NULL;
+}
+
+/*
+ * Show the mapping associated with a menu item or hierarchy in a sub-menu.
+ */
+ static int
+gui_show_menus(path_name, modes)
+ char_u *path_name;
+ int modes;
+{
+ char_u *p;
+ char_u *name;
+ GuiMenu *menu;
+ GuiMenu *parent = NULL;
+
+ menu = gui.root_menu;
+ name = path_name = strsave(path_name);
+ if (path_name == NULL)
+ return FAIL;
+
+ /* First, find the (sub)menu with the given name */
+ while (*name)
+ {
+ p = gui_menu_name_skip(name);
+ while (menu != NULL)
+ {
+ if (STRCMP(name, menu->name) == 0)
+ {
+ /* Found menu */
+ if (*p != NUL && menu->children == NULL)
+ {
+ EMSG("Part of menu-item path is not sub-menu");
+ vim_free(path_name);
+ return FAIL;
+ }
+ else if ((menu->modes & modes) == 0x0)
+ {
+ EMSG("Menu only exists in another mode");
+ vim_free(path_name);
+ return FAIL;
+ }
+ break;
+ }
+ menu = menu->next;
+ }
+ if (menu == NULL)
+ {
+ EMSG("No menu of that name");
+ vim_free(path_name);
+ return FAIL;
+ }
+ name = p;
+ parent = menu;
+ menu = menu->children;
+ }
+
+ /* Now we have found the matching menu, and we list the mappings */
+ set_highlight('t'); /* Highlight title */
+ start_highlight();
+ MSG_OUTSTR("\n--- Menus ---");
+ stop_highlight();
+
+ gui_show_menus_recursive(parent, modes, 0);
+ return OK;
+}
+
+/*
+ * Recursively show the mappings associated with the menus under the given one
+ */
+ static void
+gui_show_menus_recursive(menu, modes, depth)
+ GuiMenu *menu;
+ int modes;
+ int depth;
+{
+ int i;
+ int bit;
+
+ if (menu != NULL && (menu->modes & modes) == 0x0)
+ return;
+
+ if (menu != NULL)
+ {
+ msg_outchar('\n');
+ if (got_int) /* "q" hit for "--more--" */
+ return;
+ for (i = 0; i < depth; i++)
+ MSG_OUTSTR(" ");
+ set_highlight('d'); /* Same as for directories!? */
+ start_highlight();
+ msg_outstr(menu->name);
+ stop_highlight();
+ }
+
+ if (menu != NULL && menu->children == NULL)
+ {
+ for (bit = 0; bit < 4; bit++)
+ if ((menu->modes & modes & (1 << bit)) != 0)
+ {
+ msg_outchar('\n');
+ if (got_int) /* "q" hit for "--more--" */
+ return;
+ for (i = 0; i < depth + 2; i++)
+ MSG_OUTSTR(" ");
+ msg_outchar("nvic"[bit]);
+ if (menu->noremap[bit])
+ msg_outchar('*');
+ else
+ msg_outchar(' ');
+ MSG_OUTSTR(" ");
+ msg_outtrans_special(menu->strings[bit], TRUE);
+ }
+ }
+ else
+ {
+ if (menu == NULL)
+ {
+ menu = gui.root_menu;
+ depth--;
+ }
+ else
+ menu = menu->children;
+ for (; menu != NULL; menu = menu->next)
+ gui_show_menus_recursive(menu, modes, depth + 1);
+ }
+}
+
+/*
+ * Used when expanding menu names.
+ */
+static GuiMenu *expand_menu = NULL;
+static int expand_modes = 0x0;
+
+/*
+ * Work out what to complete when doing command line completion of menu names.
+ */
+ char_u *
+gui_set_context_in_menu_cmd(cmd, arg, force)
+ char_u *cmd;
+ char_u *arg;
+ int force;
+{
+ char_u *after_dot;
+ char_u *p;
+ char_u *path_name = NULL;
+ char_u *name;
+ int unmenu;
+ GuiMenu *menu;
+
+ expand_context = EXPAND_UNSUCCESSFUL;
+
+ after_dot = arg;
+ for (p = arg; *p && !vim_iswhite(*p); ++p)
+ {
+ if ((*p == '\\' || *p == Ctrl('V')) && p[1] != NUL)
+ p++;
+ else if (*p == '.')
+ after_dot = p + 1;
+ }
+ if (*p == NUL) /* Complete the menu name */
+ {
+ /*
+ * With :unmenu, you only want to match menus for the appropriate mode.
+ * With :menu though you might want to add a menu with the same name as
+ * one in another mode, so match menus fom other modes too.
+ */
+ expand_modes = gui_get_menu_cmd_modes(cmd, force, NULL, &unmenu);
+ if (!unmenu)
+ expand_modes = MENU_ALL_MODES;
+
+ menu = gui.root_menu;
+ if (after_dot != arg)
+ {
+ path_name = alloc(after_dot - arg);
+ if (path_name == NULL)
+ return NULL;
+ STRNCPY(path_name, arg, after_dot - arg - 1);
+ path_name[after_dot - arg - 1] = NUL;
+ }
+ name = path_name;
+ while (name != NULL && *name)
+ {
+ p = gui_menu_name_skip(name);
+ while (menu != NULL)
+ {
+ if (STRCMP(name, menu->name) == 0)
+ {
+ /* Found menu */
+ if ((*p != NUL && menu->children == NULL)
+ || ((menu->modes & expand_modes) == 0x0))
+ {
+ /*
+ * Menu path continues, but we have reached a leaf.
+ * Or menu exists only in another mode.
+ */
+ vim_free(path_name);
+ return NULL;
+ }
+ break;
+ }
+ menu = menu->next;
+ }
+ if (menu == NULL)
+ {
+ /* No menu found with the name we were looking for */
+ vim_free(path_name);
+ return NULL;
+ }
+ name = p;
+ menu = menu->children;
+ }
+
+ expand_context = EXPAND_MENUS;
+ expand_pattern = after_dot;
+ expand_menu = menu;
+ }
+ else /* We're in the mapping part */
+ expand_context = EXPAND_NOTHING;
+ return NULL;
+}
+
+/*
+ * Expand the menu names.
+ */
+ int
+gui_ExpandMenuNames(prog, num_file, file)
+ regexp *prog;
+ int *num_file;
+ char_u ***file;
+{
+ GuiMenu *menu;
+ int round;
+ int count;
+
+ /*
+ * round == 1: Count the matches.
+ * round == 2: Save the matches into the array.
+ */
+ for (round = 1; round <= 2; ++round)
+ {
+ count = 0;
+ for (menu = expand_menu; menu != NULL; menu = menu->next)
+ if ((menu->modes & expand_modes) != 0x0
+ && vim_regexec(prog, menu->name, TRUE))
+ {
+ if (round == 1)
+ count++;
+ else
+ (*file)[count++] = strsave_escaped(menu->name,
+ (char_u *)" \t\\.");
+ }
+ if (round == 1)
+ {
+ *num_file = count;
+ if (count == 0 || (*file = (char_u **)
+ alloc((unsigned)(count * sizeof(char_u *)))) == NULL)
+ return FAIL;
+ }
+ }
+ return OK;
+}
+
+/*
+ * Skip over this element of the menu path and return the start of the next
+ * element. Any \ and ^Vs are removed from the current element.
+ */
+ static char_u *
+gui_menu_name_skip(name)
+ char_u *name;
+{
+ char_u *p;
+
+ for (p = name; *p && *p != '.'; p++)
+ if (*p == '\\' || *p == Ctrl('V'))
+ {
+ STRCPY(p, p + 1);
+ if (*p == NUL)
+ break;
+ }
+ if (*p)
+ *p++ = NUL;
+ return p;
+}
+
+/*
+ * After we have started the GUI, then we can create any menus that have been
+ * defined. This is done once here. gui_add_menu_path() may have already been
+ * called to define these menus, and may be called again. This function calls
+ * itself recursively. Should be called at the top level with:
+ * gui_create_initial_menus(gui.root_menu, NULL);
+ */
+ static void
+gui_create_initial_menus(menu, parent)
+ GuiMenu *menu;
+ GuiMenu *parent;
+{
+ while (menu)
+ {
+ if (menu->children != NULL)
+ {
+ gui_mch_add_menu(menu, parent);
+ gui_create_initial_menus(menu->children, menu);
+ }
+ else
+ gui_mch_add_menu_item(menu, parent);
+ menu = menu->next;
+ }
+}
+
+
+/*
+ * Set which components are present.
+ * If "oldval" is not NULL, "oldval" is the previous value, the new * value is
+ * in p_guioptions.
+ */
+ void
+gui_init_which_components(oldval)
+ char_u *oldval;
+{
+ char_u *p;
+ int i;
+ int grey_old, grey_new;
+ char_u *temp;
+
+ if (oldval != NULL)
+ {
+ /*
+ * Check if the menu's go from grey to non-grey or vise versa.
+ */
+ grey_old = (vim_strchr(oldval, GO_GREY) != NULL);
+ grey_new = (vim_strchr(p_guioptions, GO_GREY) != NULL);
+ if (grey_old != grey_new)
+ {
+ temp = p_guioptions;
+ p_guioptions = oldval;
+ gui_x11_update_menus(MENU_ALL_MODES);
+ p_guioptions = temp;
+ }
+ }
+
+ gui.menu_is_active = FALSE;
+ for (i = 0; i < 3; i++)
+ gui.which_scrollbars[i] = FALSE;
+ for (p = p_guioptions; *p; p++)
+ switch (*p)
+ {
+ case GO_LEFT:
+ gui.which_scrollbars[SB_LEFT] = TRUE;
+ break;
+ case GO_RIGHT:
+ gui.which_scrollbars[SB_RIGHT] = TRUE;
+ break;
+ case GO_BOT:
+ gui.which_scrollbars[SB_BOTTOM] = TRUE;
+ break;
+ case GO_MENUS:
+ gui.menu_is_active = TRUE;
+ break;
+ case GO_GREY:
+ /* make menu's have grey items, ignored here */
+ break;
+ default:
+ /* Should give error message for internal error */
+ break;
+ }
+ if (gui.in_use)
+ gui_mch_create_which_components();
+}
+
+
+/*
+ * Vertical scrollbar stuff:
+ */
+
+ static void
+gui_update_scrollbars()
+{
+ WIN *wp;
+ int worst_update = SB_UPDATE_NOTHING;
+ int val, size, max;
+ int which_sb;
+ int cmdline_height;
+
+ /*
+ * Don't want to update a scrollbar while we're dragging it. But if we
+ * have both a left and right scrollbar, and we drag one of them, we still
+ * need to update the other one.
+ */
+ if ((gui.dragged_sb == SB_LEFT || gui.dragged_sb == SB_RIGHT) &&
+ (!gui.which_scrollbars[SB_LEFT] || !gui.which_scrollbars[SB_RIGHT]))
+ return;
+
+ if (gui.dragged_sb == SB_LEFT || gui.dragged_sb == SB_RIGHT)
+ {
+ /*
+ * If we have two scrollbars and one of them is being dragged, just
+ * copy the scrollbar position from the dragged one to the other one.
+ */
+ which_sb = SB_LEFT + SB_RIGHT - gui.dragged_sb;
+ if (gui.dragged_wp != NULL)
+ gui.dragged_wp->w_scrollbar.update[which_sb] = SB_UPDATE_VALUE;
+ else
+ gui.cmdline_sb.update[which_sb] = SB_UPDATE_VALUE;
+
+ gui_mch_update_scrollbars(SB_UPDATE_VALUE, which_sb);
+ return;
+ }
+
+ /* Return straight away if there is neither a left nor right scrollbar */
+ if (!gui.which_scrollbars[SB_LEFT] && !gui.which_scrollbars[SB_RIGHT])
+ return;
+
+ cmdline_height = Rows;
+ for (wp = firstwin; wp; wp = wp->w_next)
+ {
+ cmdline_height -= wp->w_height + wp->w_status_height;
+ if (wp->w_buffer == NULL) /* just in case */
+ continue;
+#ifdef SCROLL_PAST_END
+ max = wp->w_buffer->b_ml.ml_line_count;
+#else
+ max = wp->w_buffer->b_ml.ml_line_count + wp->w_height - 1;
+#endif
+ if (max < 1) /* empty buffer */
+ max = 1;
+ val = wp->w_topline;
+ size = wp->w_height;
+#ifdef SCROLL_PAST_END
+ if (val > max) /* just in case */
+ val = max;
+#else
+ if (size > max) /* just in case */
+ size = max;
+ if (val > max - size + 1)
+ {
+ val = max - size + 1;
+ if (val < 1) /* minimal value is 1 */
+ val = 1;
+ }
+#endif
+ if (size < 1 || wp->w_botline - 1 > max)
+ {
+ /*
+ * This can happen during changing files. Just don't update the
+ * scrollbar for now.
+ */
+ }
+ else if (wp->w_scrollbar.height == 0)
+ {
+ /* Must be a new window */
+ wp->w_scrollbar.update[SB_LEFT] = SB_UPDATE_CREATE;
+ wp->w_scrollbar.update[SB_RIGHT] = SB_UPDATE_CREATE;
+ wp->w_scrollbar.value = val;
+ wp->w_scrollbar.size = size;
+ wp->w_scrollbar.max = max;
+ wp->w_scrollbar.top = wp->w_winpos;
+ wp->w_scrollbar.height = wp->w_height;
+ wp->w_scrollbar.status_height = wp->w_status_height;
+ gui.num_scrollbars++;
+ worst_update = SB_UPDATE_CREATE;
+ }
+ else if (wp->w_scrollbar.top != wp->w_winpos
+ || wp->w_scrollbar.height != wp->w_height
+ || wp->w_scrollbar.status_height != wp->w_status_height)
+ {
+ /* Height of scrollbar has changed */
+ wp->w_scrollbar.update[SB_LEFT] = SB_UPDATE_HEIGHT;
+ wp->w_scrollbar.update[SB_RIGHT] = SB_UPDATE_HEIGHT;
+ wp->w_scrollbar.value = val;
+ wp->w_scrollbar.size = size;
+ wp->w_scrollbar.max = max;
+ wp->w_scrollbar.top = wp->w_winpos;
+ wp->w_scrollbar.height = wp->w_height;
+ wp->w_scrollbar.status_height = wp->w_status_height;
+ if (worst_update < SB_UPDATE_HEIGHT)
+ worst_update = SB_UPDATE_HEIGHT;
+ }
+ else if (wp->w_scrollbar.value != val
+ || wp->w_scrollbar.size != size
+ || wp->w_scrollbar.max != max)
+ {
+ /* Thumb of scrollbar has moved */
+ wp->w_scrollbar.update[SB_LEFT] = SB_UPDATE_VALUE;
+ wp->w_scrollbar.update[SB_RIGHT] = SB_UPDATE_VALUE;
+ wp->w_scrollbar.value = val;
+ wp->w_scrollbar.size = size;
+ wp->w_scrollbar.max = max;
+ if (worst_update < SB_UPDATE_VALUE)
+ worst_update = SB_UPDATE_VALUE;
+ }
+
+ /*
+ * We may have just created the left scrollbar say, when we already had
+ * the right one.
+ */
+ if (gui.new_sb[SB_LEFT])
+ wp->w_scrollbar.update[SB_LEFT] = SB_UPDATE_CREATE;
+ if (gui.new_sb[SB_RIGHT])
+ wp->w_scrollbar.update[SB_RIGHT] = SB_UPDATE_CREATE;
+ }
+ if (cmdline_height < 1)
+ cmdline_height = 1; /* Shouldn't happen, but just in case */
+
+ /* Check the command line scrollbar */
+ if (gui.cmdline_sb.height != cmdline_height
+ || gui.cmdline_sb.status_height != lastwin->w_status_height)
+ {
+ /* Height of scrollbar has changed */
+ gui.cmdline_sb.update[SB_LEFT] = SB_UPDATE_HEIGHT;
+ gui.cmdline_sb.update[SB_RIGHT] = SB_UPDATE_HEIGHT;
+ gui.cmdline_sb.value = 0;
+ gui.cmdline_sb.size = 1; /* No thumb */
+ gui.cmdline_sb.max = 0;
+ gui.cmdline_sb.top = Rows - cmdline_height;
+ gui.cmdline_sb.height = cmdline_height;
+ gui.cmdline_sb.status_height = lastwin->w_status_height;
+ if (worst_update < SB_UPDATE_HEIGHT)
+ worst_update = SB_UPDATE_HEIGHT;
+ }
+
+ /*
+ * If we have just created the left or right scrollbar-box, then we need to
+ * update the height of the command line scrollbar (it will already be
+ * created).
+ */
+ if (gui.new_sb[SB_LEFT])
+ {
+ gui.cmdline_sb.update[SB_LEFT] = SB_UPDATE_HEIGHT;
+ worst_update = SB_UPDATE_CREATE;
+ gui.new_sb[SB_LEFT] = FALSE;
+ }
+ if (gui.new_sb[SB_RIGHT])
+ {
+ gui.cmdline_sb.update[SB_RIGHT] = SB_UPDATE_HEIGHT;
+ worst_update = SB_UPDATE_CREATE;
+ gui.new_sb[SB_RIGHT] = FALSE;
+ }
+
+ if (worst_update != SB_UPDATE_NOTHING)
+ {
+ if (gui.which_scrollbars[SB_LEFT] && gui.dragged_sb != SB_LEFT)
+ gui_mch_update_scrollbars(worst_update, SB_LEFT);
+ if (gui.which_scrollbars[SB_RIGHT] && gui.dragged_sb != SB_RIGHT)
+ gui_mch_update_scrollbars(worst_update, SB_RIGHT);
+ }
+}
+
+/*
+ * Scroll a window according to the values set in the globals current_scrollbar
+ * and scrollbar_value. Return TRUE if the cursor in the current window moved
+ * or FALSE otherwise.
+ */
+ int
+gui_do_scroll()
+{
+ WIN *wp, *old_wp;
+ int i;
+ FPOS old_cursor;
+
+ for (wp = firstwin, i = 0; i < current_scrollbar; i++)
+ {
+ if (wp == NULL)
+ break;
+ wp = wp->w_next;
+ }
+ if (wp != NULL)
+ {
+ old_cursor = curwin->w_cursor;
+ old_wp = curwin;
+ curwin = wp;
+ curbuf = wp->w_buffer;
+ i = (long)scrollbar_value - (long)wp->w_topline;
+ if (i < 0)
+ scrolldown(-i);
+ else if (i > 0)
+ scrollup(i);
+ if (p_so)
+ cursor_correct();
+ coladvance(curwin->w_curswant);
+
+ curwin = old_wp;
+ curbuf = old_wp->w_buffer;
+
+ if (wp == curwin)
+ cursupdate(); /* fix window for 'so' */
+ wp->w_redr_type = VALID;
+ updateWindow(wp); /* update window, status line, and cmdline */
+
+ return !equal(curwin->w_cursor, old_cursor);
+ }
+ else
+ {
+ /* Command-line scrollbar, unimplemented */
+ return FALSE;
+ }
+}
+
+
+/*
+ * Horizontal scrollbar stuff:
+ */
+
+ static void
+gui_update_horiz_scrollbar()
+{
+ int value, size, max;
+
+ if (!gui.which_scrollbars[SB_BOTTOM])
+ return;
+
+ if (gui.dragged_sb == SB_BOTTOM)
+ return;
+
+ if (curwin->w_p_wrap && gui.prev_wrap)
+ return;
+
+ /*
+ * It is possible for the cursor to be invalid if we're in the middle of
+ * something (like changing files). If so, don't do anything for now.
+ */
+ if (curwin->w_cursor.lnum > curbuf->b_ml.ml_line_count)
+ return;
+
+ if (curwin->w_p_wrap)
+ {
+ value = 0;
+ size = Columns;
+#ifdef SCROLL_PAST_END
+ max = 0;
+#else
+ max = Columns - 1;
+#endif
+ }
+ else
+ {
+ value = curwin->w_leftcol;
+ size = Columns;
+#ifdef SCROLL_PAST_END
+ max = gui_get_max_horiz_scroll();
+#else
+ max = gui_get_max_horiz_scroll() + Columns - 1;
+#endif
+ }
+ gui_mch_update_horiz_scrollbar(value, size, max + 1);
+ gui.prev_wrap = curwin->w_p_wrap;
+}
+
+/*
+ * Determine the maximum value for scrolling right.
+ */
+ int
+gui_get_max_horiz_scroll()
+{
+ int max = 0;
+ char_u *p;
+
+ p = ml_get_curline();
+ if (p[0] != NUL)
+ while (p[1] != NUL) /* Don't count last character */
+ max += chartabsize(*p++, (colnr_t)max);
+ return max;
+}
+
+/*
+ * Do a horizontal scroll. Return TRUE if the cursor moved, or FALSE otherwise
+ */
+ int
+gui_do_horiz_scroll()
+{
+ char_u *p;
+ int i;
+ int vcol;
+ int ret_val = FALSE;
+
+ /* no wrapping, no scrolling */
+ if (curwin->w_p_wrap)
+ return FALSE;
+
+ curwin->w_leftcol = scrollbar_value;
+
+ i = 0;
+ vcol = 0;
+ p = ml_get_curline();
+ while (p[i] && i < curwin->w_cursor.col && vcol < curwin->w_leftcol)
+ vcol += chartabsize(p[i++], (colnr_t)vcol);
+ if (vcol < curwin->w_leftcol)
+ {
+ /*
+ * Cursor is on a character that is at least partly off the left hand
+ * side of the screen.
+ */
+ while (p[i] && vcol < curwin->w_leftcol)
+ vcol += chartabsize(p[i++], (colnr_t)vcol);
+ curwin->w_cursor.col = i;
+ curwin->w_set_curswant = TRUE;
+ ret_val = TRUE;
+ }
+
+ while (p[i] && i <= curwin->w_cursor.col
+ && vcol <= curwin->w_leftcol + Columns)
+ vcol += chartabsize(p[i++], (colnr_t)vcol);
+ if (vcol > curwin->w_leftcol + Columns)
+ {
+ /*
+ * Cursor is on a character that is at least partly off the right hand
+ * side of the screen.
+ */
+ if (i < 2)
+ i = 0;
+ else
+ i -= 2;
+ curwin->w_cursor.col = i;
+ curwin->w_set_curswant = TRUE;
+ ret_val = TRUE;
+ }
+ updateScreen(NOT_VALID);
+ return ret_val;
+}