Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-23 | some typos, and clarification of game rules; | Jason McIntyre | |
help, suggestions and ok pjanzen@ | |||
2003-04-10 | more POSIX chown | Todd C. Miller | |
2003-04-10 | more POSIX chown; Leandro Costa | Todd C. Miller | |
2003-04-08 | Use POSIX chown semantics (user:group); noted by Leandro Costa | Todd C. Miller | |
2003-04-08 | string cleaning; ok pjanzen | Theo de Raadt | |
2003-04-08 | Change remaining strcpy -> strlcpy; noticed by Theo | Todd C. Miller | |
2003-04-07 | Change wd1 and wd2 from pointers to arrays. This removes the need | Todd C. Miller | |
for getin() to have static buffers and allows us to do "sizeof wd1". Also fix saved game path. It was removing the first 2 chars of the filename due to a bug. tdeval@ OK | |||
2003-04-07 | strlcpy -- ok tedu@, deraadt@, millert@ | Thierry Deval | |
2003-04-07 | Make copy() take an extra suffix argument so we don't need to cat | Todd C. Miller | |
it on later. tdeval@ OK | |||
2003-04-06 | 2451 lines of strdup/sprintf/strcpy whacking. mostly ok'd by pjanzen | Theo de Raadt | |
already, but he may have later changes to make still. | |||
2003-03-17 | knock these games out, i hope the licenses are fixed | Theo de Raadt | |
2003-03-16 | hack is free | Camiel Dobbelaar | |
Thanks to Andries Brouwer, Jay Fenlason and the folks at CWI for their efforts. http://www.cwi.nl/~aeb/games/hack/hack.html ok deraadt@ | |||
2003-03-11 | OK, this is a strange case. At least some parts of this software is | Theo de Raadt | |
copyrighted, and then marked "Copying for Profit is Prohibited", but the author has passed away. A number of people have tried to make some sort of effort at trying to contact his estate, and have failed. Therefore, lacking the ability to correct this copyright, we must delete it. I would bet strongly that this is not what the author would have intended, but until we can get this resolved, this is the action we must take. | |||
2003-03-11 | double words and spelling fixes | David Krause | |
ok pjanzen@ | |||
2003-03-06 | broken .Xr's; | Jason McIntyre | |
typos, rather than dead references ok deraadt@ | |||
2003-01-17 | Typos, two from Michael Knudsen <e at molioner.dk> | Camiel Dobbelaar | |
ok pjanzen | |||
2002-12-16 | support ppt decoding w/ lots of help from pjanzen@ | Michael Shalayeff | |
2002-12-09 | fix va_end; openbsd@davidkrause.com | Theo de Raadt | |
2002-12-06 | Replace things like srandom(time(NULL)) with srandomdev(3). random(3) | Todd C. Miller | |
good enough for games but we should at least use a decent seed. pjanzen@ OK | |||
2002-11-10 | SEE ALSO reordering; pjanzen ok. | Federico G. Schwindt | |
2002-10-23 | Remove redefinition of NULL; pjanzen@ OK | Todd C. Miller | |
2002-08-12 | Swap args to calloc(3) so they are in the correct order; art@ ok. | Aaron Campbell | |
2002-08-09 | Get rid of remaining __P usage (except for imported code); | Jason Peel | |
ok millert@, rogue ok pjanzen@ | |||
2002-08-09 | Only target in the playing field when using mouse. | Paul Janzen | |
2002-08-09 | Fix an error in the CPU random fire routine that could cause a segfault. | Paul Janzen | |
2002-08-09 | Bug fix in random placement code from Erik Sigra. | Paul Janzen | |
2002-07-30 | Replace the "blows chunks" algorithm with pubeval, a public domain algorithm | Paul Janzen | |
which plays an acceptable, if not optimal, game. pubeval author approves. | |||
2002-07-30 | ansi wump, plus a more accurate comment | Paul Janzen | |
2002-07-30 | Kill buffer overflow. | Paul Janzen | |
2002-07-28 | Tidy the code, follow the rules more closely (and document where we diverge), | Paul Janzen | |
and make save files work. The last stops a number of segfaults. | |||
2002-07-26 | give it some healthy dosage of vitamin const | Michael Shalayeff | |
2002-07-26 | put to the -Wall an unused variable | Michael Shalayeff | |
2002-07-26 | The elusive original author of this program and man page surfaced long enough | Paul Janzen | |
to state the following, when asked about licensing issues: "It's ok to put any copyright as long as it stays in the public domain. ... Since I did not write it to make any profit or fame in the first place, I guess its use is not limited by any license. Of course I would not object to my name being mentioned." Then he disappeared again. So I've put on a current copyright to him, and labelled the code explicitly as public domain. | |||
2002-07-26 | add classic mode, closer to the way tetris felt a couple decades ago; ↵ | Michael Shalayeff | |
pjanzen@ ok | |||
2002-07-26 | \a rather than embedded ^G | Paul Janzen | |
2002-07-26 | Theo pointed out a vsnprintf() whose return value was being used | Paul Janzen | |
inappropriately. | |||
2002-07-26 | A few better buffer sizes (from Ian McWilliam, long ago); functions local | Paul Janzen | |
to save.c are no longer in rogue.h; use write() to save files rather than fwrite() since this can end up being called in a signal handler (it's still not clean though). | |||
2002-07-26 | indent | Paul Janzen | |
2002-07-26 | We're in curses, so use getch() rather than getchar(). | Paul Janzen | |
2002-07-18 | - string handling patch from David Holland, minimally modified. Highlights | Paul Janzen | |
are fewer magic constants, sprintf->snprintf, and better scorefile handling. Also, won't hang if forking a subshell fails. - a few needless functions have been trimmed, and a few extra defaults have been added to a few switches, just in case. | |||
2002-06-23 | uid_t and gid_t are unsigned | Theo de Raadt | |
2002-06-14 | spelling; from Brian Poole <raj@cerias.purdue.edu> | Todd T. Fries | |
2002-06-11 | no more err(3) newlines in games; ok pjanzen@ | Jason Peel | |
2002-05-31 | de-auto | Paul Janzen | |
2002-05-31 | crmode -> cbreak | Paul Janzen | |
2002-05-31 | de-register | Paul Janzen | |
2002-05-31 | No dm -> games with high score files etc. must explicitly be setgid games. | Paul Janzen | |
2002-05-31 | No dm -> no need to revoke setegid. | Paul Janzen | |
2002-05-24 | fix name, ok deraadt | Peter Stromberg | |
2002-05-23 | The troll strikes.. The troll strikes.. The dungeon master ↵ | Theo de Raadt | |
dies.distrib/sets/lists |