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packets comming from the net are looped through the RDE and may get
delayed because of this. The result is that the neighbor FSM ends in
state FULL instead of LOADING and so the LSDB is not correctly
synchronized. Issue found by norby@ OK norby@
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than before where it just failed to work.
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is rewritten to use the dynamic buffer api introduced lately.
Add missing parts in the RDE to merge these LSA originated from the OE into
the LSDB with correct seq_num, etc.
Add hooks to the neighbor and interface fsm so that the LSA get updated if
needed. This is not perfect, still many things are missing. OK norby@
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do with this software, just happend to be my only valid email address at
the time.
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started by Esben Norby some time ago by using the imsg/three process framework
of bgpd. He implemented the basic concept plus the ospf finite state machines.
Later I joined and helped him cleanup, debug and extend his work.
Right now it is not particularly useful, major parts are still missing but is
imported to allow more people to work on it.
status:
The basic protocol works for broadcast networks and the LS database is
synchronized and updated. It is not possible to be DR or BDR on a network
and other interface types like point-to-point are not yet supported.
The shortest path tree is not calculated and so no routing information is
exchanged with the kernel FIB.
Not yet connected to the builds.
OK henning@
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