From a33427cdc74e87f3a511989dc14ddfedf42e80a4 Mon Sep 17 00:00:00 2001 From: Paul Janzen Date: Sat, 18 Aug 2001 03:27:19 +0000 Subject: Formatting --- games/snake/snake.6 | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'games/snake/snake.6') diff --git a/games/snake/snake.6 b/games/snake/snake.6 index c1a719d178a..6875947f3d7 100644 --- a/games/snake/snake.6 +++ b/games/snake/snake.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: snake.6,v 1.4 2001/02/18 16:03:02 pjanzen Exp $ +.\" $OpenBSD: snake.6,v 1.5 2001/08/18 03:27:17 pjanzen Exp $ .\" $NetBSD: snake.6,v 1.5 1995/04/22 08:34:35 cgd Exp $ .\" .\" Copyright (c) 1980, 1993 @@ -53,7 +53,8 @@ .Nm snake is a display-based game. The object of the game is to make as much money as possible without -getting eaten by the snake. The +getting eaten by the snake. +The .Fl l and .Fl w @@ -86,10 +87,12 @@ Other possibilities include: These keys are like hjkl but form a directed pad around the d key. .It Ic HJKL These keys move you all the way in the indicated direction to the -same row or column as the money. This does +same row or column as the money. +This does .Em not let you jump away from the snake, but rather saves you from having -to type a key repeatedly. The snake still gets all his turns. +to type a key repeatedly. +The snake still gets all his turns. .It Ic SEFC Likewise for the upper case versions on the left. .It Ic ATPB -- cgit v1.2.3