From 078c2448197a826265f74828b3159d758f1f0ceb Mon Sep 17 00:00:00 2001 From: Aaron Campbell Date: Fri, 9 Jul 1999 13:36:00 +0000 Subject: - remove all trailing whitespace * except when it is escaped with a `\' at the end of the line - fix remaining .Nm usage as well - this is from a patch I received from kwesterback@home.com, who has been working on some scripts for fixing formatting errors in mdoc'd man pages Ok, so there could be a cost/benefit debate with this commit, but since I have the patch we might as well commit it... --- games/adventure/adventure.6 | 6 +++--- games/arithmetic/arithmetic.6 | 4 ++-- games/backgammon/backgammon/backgammon.6 | 12 ++++++------ games/banner/banner.6 | 4 ++-- games/battlestar/battlestar.6 | 12 ++++++------ games/bcd/bcd.6 | 6 +++--- games/bs/bs.6 | 4 ++-- games/canfield/canfield/canfield.6 | 22 +++++++++++----------- games/cribbage/cribbage.6 | 16 ++++++++-------- games/factor/factor.6 | 8 ++++---- games/fish/fish.6 | 12 ++++++------ games/fortune/fortune/fortune.6 | 10 +++++----- games/fortune/strfile/strfile.8 | 2 +- games/gomoku/gomoku.6 | 8 ++++---- games/hack/hack.6 | 12 ++++++------ games/hunt/hunt/hunt.6 | 6 +++--- games/hunt/huntd/huntd.6 | 4 ++-- games/mille/mille.6 | 6 +++--- games/monop/monop.6 | 14 +++++++------- games/pom/pom.6 | 8 ++++---- games/rain/rain.6 | 10 +++++----- games/robots/robots.6 | 6 +++--- games/snake/snake.6 | 10 +++++----- games/trek/trek.6 | 16 ++++++++-------- games/worm/worm.6 | 6 +++--- 25 files changed, 112 insertions(+), 112 deletions(-) (limited to 'games') diff --git a/games/adventure/adventure.6 b/games/adventure/adventure.6 index 39c4fe612aa..c84d952a99c 100644 --- a/games/adventure/adventure.6 +++ b/games/adventure/adventure.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: adventure.6,v 1.3 1998/12/15 19:18:14 pjanzen Exp $ +.\" $OpenBSD: adventure.6,v 1.4 1999/07/09 13:35:57 aaron Exp $ .\" .\" Copyright (c) 1991, 1993 .\" The Regents of the University of California. All rights reserved. @@ -58,8 +58,8 @@ To terminate a game, enter to save a game for later resumption, enter .Dq suspend . .Sh AUTHORS -The game +The game .Nm was originally written in Fortran by Will Crowther and Don Woods. It was later translated to C and enhanced by Jim -Gillogly (jim@rand.org). +Gillogly (jim@rand.org). diff --git a/games/arithmetic/arithmetic.6 b/games/arithmetic/arithmetic.6 index f98ef9e8e7e..273aecff35c 100644 --- a/games/arithmetic/arithmetic.6 +++ b/games/arithmetic/arithmetic.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: arithmetic.6,v 1.5 1999/05/23 14:11:07 aaron Exp $ +.\" $OpenBSD: arithmetic.6,v 1.6 1999/07/09 13:35:54 aaron Exp $ .\" .\" Copyright (c) 1989, 1993 .\" The Regents of the University of California. All rights reserved. @@ -54,7 +54,7 @@ After every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character. .Pp The options are as follows: -.Bl -tag -width indent +.Bl -tag -width indent .It Fl o By default, .Nm diff --git a/games/backgammon/backgammon/backgammon.6 b/games/backgammon/backgammon/backgammon.6 index bb383a2f5c0..4bec2ef5e56 100644 --- a/games/backgammon/backgammon/backgammon.6 +++ b/games/backgammon/backgammon/backgammon.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: backgammon.6,v 1.4 1998/12/15 19:18:22 pjanzen Exp $ +.\" $OpenBSD: backgammon.6,v 1.5 1999/07/09 13:35:54 aaron Exp $ .\" .\" Copyright (c) 1980, 1993 .\" The Regents of the University of California. All rights reserved. @@ -42,7 +42,7 @@ .Sh SYNOPSIS .Nm backgammon .Op Fl -.Op Fl nrwb +.Op Fl nrwb .Op Fl p Ar [r | w | b] .Op Fl t Ar term .Op Fl s Ar file @@ -94,7 +94,7 @@ recover previously saved game from .Ar file . .El .Pp -.\" +.\" An argument of .Fl h gets a description of possible arguments. @@ -114,8 +114,8 @@ option will be ignored. (The .Fl t option is not necessary unless the terminal type does not match -the entry in the -.Pa /etc/termcap +the entry in the +.Pa /etc/termcap data base.) .Sh QUICK REFERENCE When the program prompts by typing only your color, @@ -167,7 +167,7 @@ means .El .El .Pp -Use +Use .Ic b for bar and .Ic h diff --git a/games/banner/banner.6 b/games/banner/banner.6 index fec0ca70ece..59ef9dc6cb8 100644 --- a/games/banner/banner.6 +++ b/games/banner/banner.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: banner.6,v 1.6 1998/12/15 19:18:23 pjanzen Exp $ +.\" $OpenBSD: banner.6,v 1.7 1999/07/09 13:35:54 aaron Exp $ .\" .\" Copyright (c) 1980, 1993 .\" The Regents of the University of California. All rights reserved. @@ -37,7 +37,7 @@ .Dt BANNER 6 .Os .Sh NAME -.Nm banner +.Nm banner .Nd print large banner on printer .Sh SYNOPSIS .Nm banner diff --git a/games/battlestar/battlestar.6 b/games/battlestar/battlestar.6 index db259b4bb87..52298da022b 100644 --- a/games/battlestar/battlestar.6 +++ b/games/battlestar/battlestar.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: battlestar.6,v 1.4 1998/12/15 19:18:24 pjanzen Exp $ +.\" $OpenBSD: battlestar.6,v 1.5 1999/07/09 13:35:55 aaron Exp $ .\" $NetBSD: battlestar.6,v 1.4 1995/03/21 15:06:42 cgd Exp $ .\" .\" Copyright (c) 1983, 1993 @@ -63,7 +63,7 @@ Three to rule the world and purge the skies with thunder. .Pp In those times great wizards were known and their powers were beyond belief. They could take any object from thin air, and, uttering the -word +word .Sq su could disappear. .Pp @@ -126,11 +126,11 @@ and .Dq inven will print out your current status in the game. .Sh SAVING A GAME -The command +The command .Dq save -will save your game in a file called +will save your game in a file called .Pa ~/Bstar . -You can recover a saved game by using the +You can recover a saved game by using the .Fl r option when you start up the game, or by giving the name of the saved file as an argument. @@ -158,7 +158,7 @@ Peter Da Silva Kevin Brown .It Edward Wang (edward%ucbarpa@berkeley.arpa) -.It +.It Ken Arnold & Company .El .Sh BUGS diff --git a/games/bcd/bcd.6 b/games/bcd/bcd.6 index d5f8238160e..5b49cef7a0d 100644 --- a/games/bcd/bcd.6 +++ b/games/bcd/bcd.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: bcd.6,v 1.6 1998/12/13 07:56:06 pjanzen Exp $ +.\" $OpenBSD: bcd.6,v 1.7 1999/07/09 13:35:55 aaron Exp $ .\" .\" Copyright (c) 1988, 1991, 1993 .\" The Regents of the University of California. All rights reserved. @@ -47,7 +47,7 @@ .Nm ppt .Op Ar string ... .Nm morse -.Op Fl s +.Op Fl s .Op Ar string ... .Sh DESCRIPTION The @@ -64,7 +64,7 @@ Available options: .It Fl s The .Fl s -option for +option for .Nm morse produces dots and dashes rather than words. .It Fl d diff --git a/games/bs/bs.6 b/games/bs/bs.6 index 48e6a76f84f..a29deb8c35c 100644 --- a/games/bs/bs.6 +++ b/games/bs/bs.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: bs.6,v 1.5 1999/07/07 10:50:15 aaron Exp $ +.\" $OpenBSD: bs.6,v 1.6 1999/07/09 13:35:55 aaron Exp $ .\" .\" Copyright (c) 1997, Jason Downs. All rights reserved. .\" @@ -58,7 +58,7 @@ currently selected ship. The command will place all remaining ships randomly. The ^L command (form feed, ASCII 12) will force a screen redraw). .Sh OPTIONS -The command-line arguments control game modes. +The command-line arguments control game modes. .Bl -tag -width XxXXX .It Fl b Selects a diff --git a/games/canfield/canfield/canfield.6 b/games/canfield/canfield/canfield.6 index eac9307e13c..54743c19481 100644 --- a/games/canfield/canfield/canfield.6 +++ b/games/canfield/canfield/canfield.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: canfield.6,v 1.2 1999/03/20 18:54:43 pjanzen Exp $ +.\" $OpenBSD: canfield.6,v 1.3 1999/07/09 13:35:55 aaron Exp $ .\" $NetBSD: canfield.6,v 1.4 1995/03/21 15:08:30 cgd Exp $ .\" .\" Copyright (c) 1983, 1993 @@ -38,12 +38,12 @@ .Dt CANFIELD 6 .Os .Sh NAME -.Nm canfield , +.Nm canfield , .Nm cfscores .Nd the solitaire card game canfield .Sh SYNOPSIS .Nm canfield -.Nm cfscores +.Nm cfscores .Op Fl a .Op Ar user .Sh DESCRIPTION @@ -51,7 +51,7 @@ If you have never played solitaire before, it is recommended that you consult a solitaire instruction book. In Canfield, tableau cards may be built on each other downward in alternate colors. An entire pile must be moved as a unit -in building. Top cards of the piles are available +in building. Top cards of the piles are available to be played on foundations, but never into empty spaces. .Pp Spaces must be filled from the stock. The top card of @@ -63,19 +63,19 @@ keep them open until he wishes to use them. Cards are dealt from the hand to the talon by threes and this repeats until there are no more cards in the hand or the player quits. To have cards dealt onto the talon the -player types -.Sq Ic ht +player types +.Sq Ic ht for his move. Foundation base cards are also automatically moved to the foundation when they become available. .Pp -The command +The command .Sq Ic c causes .Nm canfield to maintain card counting statistics -on the bottom of the screen. -When properly used this can greatly increase one's chances of +on the bottom of the screen. +When properly used this can greatly increase one's chances of winning. .Pp The rules for betting are somewhat less strict than @@ -106,7 +106,7 @@ Playing time is charged at a rate of $1 per minute. With no arguments, the program .Nm cfscores prints out the current status of your canfield account. -If a +If a .Ar user name is specified, it prints out the status of their canfield account. @@ -129,5 +129,5 @@ It is impossible to cheat. .Sh AUTHORS Originally written: Steve Levine. .Pp -Further random hacking by: Steve Feldman, Kirk McKusick, +Further random hacking by: Steve Feldman, Kirk McKusick, Mikey Olson, and Eric Allman. diff --git a/games/cribbage/cribbage.6 b/games/cribbage/cribbage.6 index e60e5738a50..289ac170074 100644 --- a/games/cribbage/cribbage.6 +++ b/games/cribbage/cribbage.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: cribbage.6,v 1.6 1999/06/10 22:58:19 pjanzen Exp $ +.\" $OpenBSD: cribbage.6,v 1.7 1999/07/09 13:35:56 aaron Exp $ .\" .\" Copyright (c) 1980, 1993 .\" The Regents of the University of California. All rights reserved. @@ -71,7 +71,7 @@ first asks the player whether he wishes to play a short game ( to 61) or a long game ( .Dq twice around , to 121). A -response of +response of .Sq Ic s will result in a short game; any other response will play a long game. @@ -138,9 +138,9 @@ or alternatively, one of: .Sq ten , .Sq jack , .Sq queen , -and +and .Sq king . -Suits may be specified as: +Suits may be specified as: .Sq s , .Sq h , .Sq d , @@ -152,16 +152,16 @@ or alternatively as: .Sq diamonds , and .Sq clubs . -A card may be specified as: +A card may be specified as: .Dq Ao rank Ac \ Aq suit , -or: +or: .Dq Ao rank Ac of Aq suit . If the single letter rank and suit designations are used, the space separating the suit and rank may be left out. Also, if only one card of the desired rank is playable, typing the rank is sufficient. -For example, if your hand was +For example, if your hand was .Dq 2H, 4D, 5C, 6H, JC, and KD -and it was desired to discard the king of diamonds, any of +and it was desired to discard the king of diamonds, any of the following could be typed: .Sq k , .Sq king , diff --git a/games/factor/factor.6 b/games/factor/factor.6 index 16e7ee5c21b..84b6349a916 100644 --- a/games/factor/factor.6 +++ b/games/factor/factor.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: factor.6,v 1.4 1998/12/15 19:18:30 pjanzen Exp $ +.\" $OpenBSD: factor.6,v 1.5 1999/07/09 13:35:56 aaron Exp $ .\" .\" Copyright (c) 1989, 1993 .\" The Regents of the University of California. All rights reserved. @@ -59,7 +59,7 @@ factor a number, generate primes The .Nm utility will factor integers between -2147483648 and 2147483647 inclusive. -When a number is factored, it is printed, followed by a +When a number is factored, it is printed, followed by a .Dq \: , and the list of factors on a single line. Factors are listed in ascending order, and are preceded by a space. @@ -89,7 +89,7 @@ utility prints primes in ascending order, one per line, starting at or above and continuing until, but not including .Ar stop . The -.Ar start +.Ar start value must be at least 0 and not greater than .Ar stop . The @@ -115,7 +115,7 @@ value is terminated by a non-digit character (such as a newline). The input line must not be longer than 255 characters. .Sh BUGS .Nm factor -cannot handle the +cannot handle the .Dq 10 most wanted factor list; .Nm primes diff --git a/games/fish/fish.6 b/games/fish/fish.6 index 1048d6f1d35..1aeacedb6cb 100644 --- a/games/fish/fish.6 +++ b/games/fish/fish.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: fish.6,v 1.4 1998/12/15 19:18:31 pjanzen Exp $ +.\" $OpenBSD: fish.6,v 1.5 1999/07/09 13:35:56 aaron Exp $ .\" .\" Copyright (c) 1990, 1993 .\" The Regents of the University of California. All rights reserved. @@ -34,10 +34,10 @@ .\" @(#)fish.6 8.1 (Berkeley) 5/31/93 .\" .Dd May 31, 1993 -.Dt FISH 6 +.Dt FISH 6 .Os .Sh NAME -.Nm fish +.Nm fish .Nd play .Dq Go Fish .Sh SYNOPSIS @@ -51,10 +51,10 @@ a traditional children's card game. .Pp The computer deals the player and itself seven cards each, and places the rest of the deck face-down (figuratively), to be drawn from later. -The object of the game is to collect +The object of the game is to collect .Dq books , or all of the cards of a given rank. -For example, collecting four 2's would give the player a +For example, collecting four 2's would give the player a .Dq book of 2's . .Pp The options are as follows: @@ -71,7 +71,7 @@ up to the asking player. There must be at least one card of the requested rank already in the asking player's hand. When the asked player has no -cards of the requested rank, the asker is told to +cards of the requested rank, the asker is told to .Dq Go Fish! Then, the asker draws a card from the deck. If the card drawn is of the rank asked for, the turn continues; diff --git a/games/fortune/fortune/fortune.6 b/games/fortune/fortune/fortune.6 index 2fb9c4829ee..6a0f457dc07 100644 --- a/games/fortune/fortune/fortune.6 +++ b/games/fortune/fortune/fortune.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: fortune.6,v 1.6 1998/12/15 19:18:32 pjanzen Exp $ +.\" $OpenBSD: fortune.6,v 1.7 1999/07/09 13:35:56 aaron Exp $ .\" .\" Copyright (c) 1985, 1991, 1993 .\" The Regents of the University of California. All rights reserved. @@ -40,14 +40,14 @@ .Dt FORTUNE 6 .Os .Sh NAME -.Nm fortune +.Nm fortune .Nd print a random, hopefully interesting, adage .Sh SYNOPSIS .Nm fortune .Op Fl aefilosw -.Op Fl m Ar pattern -.Oo -.Op Ar N% +.Op Fl m Ar pattern +.Oo +.Op Ar N% .Ar file/dir/all .Oc .Sh DESCRIPTION diff --git a/games/fortune/strfile/strfile.8 b/games/fortune/strfile/strfile.8 index 7eaff5847ad..451f1c9168a 100644 --- a/games/fortune/strfile/strfile.8 +++ b/games/fortune/strfile/strfile.8 @@ -3,7 +3,7 @@ .\" Copyright (c) 1989, 1991, 1993 .\" The Regents of the University of California. All rights reserved. .\" -.\" +.\" .\" This code is derived from software contributed to Berkeley by .\" Ken Arnold. .\" diff --git a/games/gomoku/gomoku.6 b/games/gomoku/gomoku.6 index 99d1422e1fc..04fc49b2c7e 100644 --- a/games/gomoku/gomoku.6 +++ b/games/gomoku/gomoku.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: gomoku.6,v 1.6 1999/03/20 18:54:46 pjanzen Exp $ +.\" $OpenBSD: gomoku.6,v 1.7 1999/07/09 13:35:56 aaron Exp $ .\" .\" Copyright (c) 1994 .\" The Regents of the University of California. All rights reserved. @@ -55,12 +55,12 @@ moves first. With no arguments, .Nm will display a playing board and prompt for moves from the user. -The interface is visual and straightforward; you move to a spot +The interface is visual and straightforward; you move to a spot using the rogue(6) / hack(6) motion keys .Em hjklyubn -and select it with either +and select it with either .Sq space -or +or .Sq return . The game will beep if you select a location that is already occupied. To save the game, type diff --git a/games/hack/hack.6 b/games/hack/hack.6 index 120dfe8ab2e..0433bcfc235 100644 --- a/games/hack/hack.6 +++ b/games/hack/hack.6 @@ -47,15 +47,15 @@ There is a 10% penalty for getting yourself killed. The administration of the game is kept in the directory specified with the .Fl d option, or, if no such option is given, in the directory specified by -the environment variable -.Ev HACKDIR , +the environment variable +.Ev HACKDIR , or, if no such variable exists, in the current directory. This same directory contains several auxiliary files such as lockfiles and the list of topscorers and a subdirectory .Pa save where games are saved. The game administrator may however choose to install hack with a fixed -playing ground, usually +playing ground, usually .Pa /var/games/hackdir . .Pp The @@ -136,10 +136,10 @@ String predefining several hack options (see help file). .El .Pp Several other environment variables are used in debugging (wizard) mode, -like +like .Ev GENOCIDED , -.Ev INVENT , -.Ev MAGIC +.Ev INVENT , +.Ev MAGIC and .Ev SHOPTYPE . .Sh BUGS diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6 index 4c342895337..91a5e850439 100644 --- a/games/hunt/hunt/hunt.6 +++ b/games/hunt/hunt/hunt.6 @@ -1,5 +1,5 @@ .\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $ -.\" $OpenBSD: hunt.6,v 1.7 1999/07/07 10:50:15 aaron Exp $ +.\" $OpenBSD: hunt.6,v 1.8 1999/07/09 13:35:58 aaron Exp $ .\" .\" hunt .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold @@ -84,7 +84,7 @@ appear as the team name. A team name is a single digit to avoid conflicting with other characters used in the game. Use a team name consisting of a single space -.Pq Sq \ +.Pq Sq \ to remain on your own. .Pp The @@ -189,7 +189,7 @@ The symbols on the screen are: .Bl -tag -width Ic -compact .It Li \&- \&| \&+ walls -.It Li \&/ \e +.It Li \&/ \e diagonal (deflecting) walls .It Li # doors (dispersion walls) diff --git a/games/hunt/huntd/huntd.6 b/games/hunt/huntd/huntd.6 index b284dd74057..07b169e5f09 100644 --- a/games/hunt/huntd/huntd.6 +++ b/games/hunt/huntd/huntd.6 @@ -1,5 +1,5 @@ .\" $NetBSD: huntd.6,v 1.3 1998/01/09 08:03:42 perry Exp $ -.\" $OpenBSD: huntd.6,v 1.7 1999/07/07 10:50:15 aaron Exp $ +.\" $OpenBSD: huntd.6,v 1.8 1999/07/09 13:35:58 aaron Exp $ .\" .\" Hunt .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold @@ -193,7 +193,7 @@ duration of a scan (default 20) .It mindshot minimum shot class needed to make a drone (default 2) .It simstep -minimum simulation step in microseconds. Zero means traditional blocking +minimum simulation step in microseconds. Zero means traditional blocking behaviour. Try 55000 for something reasonable (default 0) .El .Sh "SEE ALSO" diff --git a/games/mille/mille.6 b/games/mille/mille.6 index 22bc1dd4628..136c396b97c 100644 --- a/games/mille/mille.6 +++ b/games/mille/mille.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: mille.6,v 1.4 1998/12/15 19:18:42 pjanzen Exp $ +.\" $OpenBSD: mille.6,v 1.5 1999/07/09 13:35:56 aaron Exp $ .\" .\" Copyright (c) 1983, 1993 .\" The Regents of the University of California. All rights reserved. @@ -34,7 +34,7 @@ .\" @(#)mille.6 8.3 (Berkeley) 6/1/94 .\" .Dd June 1, 1994 -.Dt MILLE 6 +.Dt MILLE 6 .Os .Sh NAME .Nm mille @@ -304,7 +304,7 @@ on your Battle Pile. Distance cards are played when you have a .Em Go card on your Battle pile, -or a +or a .Em Right of Way in your Safety area and are not stopped by a Hazard Card. They can be played in any combination that totals exactly 700 miles, diff --git a/games/monop/monop.6 b/games/monop/monop.6 index 4076a93b616..3b3d56b2de1 100644 --- a/games/monop/monop.6 +++ b/games/monop/monop.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: monop.6,v 1.4 1998/12/15 19:18:44 pjanzen Exp $ +.\" $OpenBSD: monop.6,v 1.5 1999/07/09 13:35:57 aaron Exp $ .\" .\" Copyright (c) 1980 The Regents of the University of California. .\" All rights reserved. @@ -54,7 +54,7 @@ no auction is held and the property remains unowned. The game, in effect, lends the player money, so it is possible to buy something which you cannot afford. However, as soon as a person goes into debt, -he must +he must .Dq fix the problem , .Em i.e. , make himself solvent, before play can continue. @@ -65,7 +65,7 @@ which puts the property back on the board, unowned. .Pp Any time that the response to a question is a .Em string , -e.g., a name, place or person, you can type +e.g., a name, place or person, you can type .Sq Ic ? to get a list of valid answers. It is not possible to input a negative number, nor is it ever necessary. @@ -87,13 +87,13 @@ commands): .It Name The first ten characters of the name of the square .It Own -The +The .Em number of the owner of the property. .It Price The cost of the property (if any) .It Mg -This field has a +This field has a .Sq * in it if the property is mortgaged .It \&# @@ -113,7 +113,7 @@ money, get-out-of-jail-free cards, and property. .It Ic holdings show holdings list: look at anyone's holdings. It will ask you whose holdings you wish to look at. -When you are finished, type +When you are finished, type .Sq Ic done . .It Ic mortgage mortgage property: @@ -165,7 +165,7 @@ and, if the file exists, confirm that you wish to overwrite it. read in a previously saved game from a file. It leaves the file intact. .It Ic roll -roll the dice and move forward to your new location. +roll the dice and move forward to your new location. If you simply hit the key instead of a command, it is the same as typing .Ic roll . diff --git a/games/pom/pom.6 b/games/pom/pom.6 index 0a2b837dc86..183f44a9afb 100644 --- a/games/pom/pom.6 +++ b/games/pom/pom.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: pom.6,v 1.3 1998/12/15 19:18:47 pjanzen Exp $ +.\" $OpenBSD: pom.6,v 1.4 1999/07/09 13:35:57 aaron Exp $ .\" .\" Copyright (c) 1989, 1993 .\" The Regents of the University of California. All rights reserved. @@ -37,7 +37,7 @@ .Dt POM 6 .Os .Sh NAME -.Nm pom +.Nm pom .Nd display the phase of the moon .Sh SYNOPSIS .Nm pom @@ -46,7 +46,7 @@ The .Nm utility displays the current phase of the moon. -Useful for selecting software completion target dates and predicting +Useful for selecting software completion target dates and predicting managerial behavior. .Pp .Bl -tag -width [[[[[cc]yy]mm]dd]HH] @@ -62,6 +62,6 @@ Times must be within range of the .Ux epoch. .Sh ACKNOWLEDGEMENTS -This program is based on routines from +This program is based on routines from .%B Practical Astronomy with Your Calculator, Third Edition by Peter Duffett-Smith. diff --git a/games/rain/rain.6 b/games/rain/rain.6 index 2f44836fc22..54332a974a2 100644 --- a/games/rain/rain.6 +++ b/games/rain/rain.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: rain.6,v 1.8 1998/12/15 19:18:50 pjanzen Exp $ +.\" $OpenBSD: rain.6,v 1.9 1999/07/09 13:35:57 aaron Exp $ .\" .\" Copyright (c) 1989, 1993 .\" The Regents of the University of California. All rights reserved. @@ -37,15 +37,15 @@ .Dt RAIN 6 .Os .Sh NAME -.Nm rain +.Nm rain .Nd animated raindrops display .Sh SYNOPSIS .Nm rain .Op Fl d Ar delay .Sh DESCRIPTION .Nm -is modeled after the -.Tn VAX/VMS +is modeled after the +.Tn VAX/VMS program of the same name. To obtain the proper effect, either the terminal must be set for 9600 baud or the @@ -55,7 +55,7 @@ reasonable delay is 120; the default is 0. .Pp As with all programs that use .Tn termcap , -the +the .Ev TERM environment variable must be set (and exported) to the type of the terminal being used. diff --git a/games/robots/robots.6 b/games/robots/robots.6 index 34fd1768d92..60e6f67a26d 100644 --- a/games/robots/robots.6 +++ b/games/robots/robots.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: robots.6,v 1.4 1998/12/15 19:18:52 pjanzen Exp $ +.\" $OpenBSD: robots.6,v 1.5 1999/07/09 13:35:57 aaron Exp $ .\" .\" Copyright (c) 1991, 1993 .\" The Regents of the University of California. All rights reserved. @@ -37,7 +37,7 @@ .Dt ROBOTS 6 .Os .Sh NAME -.Nm robots +.Nm robots .Nd fight off villainous robots .Sh SYNOPSIS .Nm robots @@ -106,7 +106,7 @@ redraw the screen All commands can be preceded by a count. .Pp If you use the -.Sq Ic w +.Sq Ic w command and survive to the next level, you will get a bonus of 10% for each robot which died after you decided to wait. If you die, however, you get nothing. diff --git a/games/snake/snake.6 b/games/snake/snake.6 index 45580c20827..a3fbc8c68a6 100644 --- a/games/snake/snake.6 +++ b/games/snake/snake.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: snake.6,v 1.1 1999/03/13 02:08:09 pjanzen Exp $ +.\" $OpenBSD: snake.6,v 1.2 1999/07/09 13:35:57 aaron Exp $ .\" $NetBSD: snake.6,v 1.5 1995/04/22 08:34:35 cgd Exp $ .\" .\" Copyright (c) 1980, 1993 @@ -38,7 +38,7 @@ .Dt SNAKE 6 .Os .Sh NAME -.Nm snake , +.Nm snake , .Nm snscore .Nd display chase game .Sh SYNOPSIS @@ -49,7 +49,7 @@ .br .Nm snscore .Sh DESCRIPTION -.Nm snake +.Nm snake is a display-based game. The object of the game is to make as much money as possible without getting eaten by the snake. The @@ -67,7 +67,7 @@ The snake is 6 squares long and is represented by S's. The money is $, and an exit is #. Your score is posted in the upper left hand corner. .Pp -You can move around using the same conventions as +You can move around using the same conventions as .Xr vi 1 : that is, the .Ic h , @@ -82,7 +82,7 @@ Other possibilities include: These keys are like hjkl but form a directed pad around the d key. .It Ic HJKL These keys move you all the way in the indicated direction to the -same row or column as the money. This does +same row or column as the money. This does .Em not let you jump away from the snake, but rather saves you from having to type a key repeatedly. The snake still gets all his turns. diff --git a/games/trek/trek.6 b/games/trek/trek.6 index b12310e03aa..b3ccdce9365 100644 --- a/games/trek/trek.6 +++ b/games/trek/trek.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: trek.6,v 1.5 1999/03/12 03:02:44 pjanzen Exp $ +.\" $OpenBSD: trek.6,v 1.6 1999/07/09 13:35:57 aaron Exp $ .\" $NetBSD: trek.6,v 1.4 1995/04/22 10:59:35 cgd Exp $ .\" .\" Copyright (c) 1980, 1993 @@ -38,7 +38,7 @@ .Dt TREK 6 .Os .Sh NAME -.Nm trek +.Nm trek .Nd trekkie game .Sh SYNOPSIS .Nm trek @@ -50,12 +50,12 @@ For complete documentation, see by Eric Allman. .Pp The game will ask you what length game you would like. -Valid responses are +Valid responses are .Dq short , .Dq medium , -and +and .Dq long . -You may also type +You may also type .Dq restart , which restarts a previously saved game. You will then be prompted for the skill, to which you must respond @@ -81,7 +81,7 @@ Eric Allman .It .Ic ca Ns pture .It -.Ic cl Ns oak +.Ic cl Ns oak .Ic u Ns p/ Ns Ic d Ns own .It .Ic c Ns omputer request; ... @@ -92,7 +92,7 @@ Eric Allman .It .Ic do Ns ck .It -.Ic dump No (save game to +.Ic dump No (save game to .Pa ./trek.dump ) .It .Ic help @@ -117,7 +117,7 @@ amt1 course1 spread1 ... .It .Ic r Ns est time .It -.Ic sh Ns ields +.Ic sh Ns ields .Ic u Ns p/ Ns Ic d Ns own .It .Ic s Ns rscan diff --git a/games/worm/worm.6 b/games/worm/worm.6 index 7fcab41ecef..4aea12eb589 100644 --- a/games/worm/worm.6 +++ b/games/worm/worm.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: worm.6,v 1.6 1998/12/15 19:18:59 pjanzen Exp $ +.\" $OpenBSD: worm.6,v 1.7 1999/07/09 13:35:57 aaron Exp $ .\" .\" Copyright (c) 1989, 1993 .\" The Regents of the University of California. All rights reserved. @@ -50,11 +50,11 @@ and your head is the "@". You move with the hjkl keys (as in the game .Xr snake 6 Ns ). If you don't press any keys, you continue in the direction you last moved. The upper case HJKL keys move you as if you had pressed -several of the corresponding lower case key (9 for HL and 5 for JK, or +several of the corresponding lower case key (9 for HL and 5 for JK, or until you run into a digit, whichever comes first). .Pp On the screen you will see a digit. If your worm eats the digit it will -grow longer by that number of "o"'s. The object of the game is to see how +grow longer by that number of "o"'s. The object of the game is to see how long you can make the worm grow. .Pp The game ends when the worm runs into either the sides of the screen -- cgit v1.2.3