/* $OpenBSD: hdr.h,v 1.12 2003/06/03 03:01:37 millert Exp $ */ /* $NetBSD: hdr.h,v 1.2 1995/03/21 12:05:02 cgd Exp $ */ /*- * Copyright (c) 1991, 1993 * The Regents of the University of California. All rights reserved. * * The game adventure was originally written in Fortran by Will Crowther * and Don Woods. It was later translated to C and enhanced by Jim * Gillogly. This code is derived from software contributed to Berkeley * by Jim Gillogly at The Rand Corporation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)hdr.h 8.1 (Berkeley) 5/31/93 */ /* ADVENTURE -- Jim Gillogly, Jul 1977 * This program is a re-write of ADVENT, written in FORTRAN mostly by * Don Woods of SAIL. In most places it is as nearly identical to the * original as possible given the language and word-size differences. * A few places, such as the message arrays and travel arrays were changed * to reflect the smaller core size and word size. The labels of the * original are reflected in this version, so that the comments of the * fortran are still applicable here. * * The data file distributed with the fortran source is assumed to be called * "glorkz" in the directory where the program is first run. */ /* hdr.h: included by c advent files */ #include #include int datfd; /* message file descriptor */ volatile sig_atomic_t delhit; int yea; extern char data_file[]; /* Virtual data file */ #define TAB 011 #define LF 012 #define FLUSHLINE do { int c; while ((c = getchar()) != EOF && c != '\n'); } while (0) #define FLUSHLF while (next()!=LF) int loc, newloc, oldloc, oldlc2, wzdark, gaveup, kq, k, k2; int verb, obj, spk; extern int blklin; time_t savet; int mxscor, latncy; #define SHORT 50 /* How short is a demo game? */ #define MAXSTR 20 /* max length of user's words */ char wd1[MAXSTR]; /* the complete words */ char wd2[MAXSTR]; #define HTSIZE 512 /* max number of vocab words */ struct hashtab { /* hash table for vocabulary */ int val; /* word type &index (ktab) */ char *atab; /* pointer to actual string */ } voc[HTSIZE]; #define SEED 1815622 /* "Encryption" seed */ struct text { #ifdef OLDSTUFF int seekadr; /* DATFILE must be < 2**16 */ #endif /* OLDSTUFF */ char *seekadr; /* Msg start in virtual disk */ int txtlen; /* length of msg starting here */ }; #define RTXSIZ 205 struct text rtext[RTXSIZ]; /* random text messages */ #define MAGSIZ 35 struct text mtext[MAGSIZ]; /* magic messages */ int clsses; #define CLSMAX 12 struct text ctext[CLSMAX]; /* classes of adventurer */ int cval[CLSMAX]; struct text ptext[101]; /* object descriptions */ #define LOCSIZ 141 /* number of locations */ struct text ltext[LOCSIZ]; /* long loc description */ struct text stext[LOCSIZ]; /* short loc descriptions */ struct travlist /* direcs & conditions of travel*/ { struct travlist *next; /* ptr to next list entry */ int conditions; /* m in writeup (newloc / 1000) */ int tloc; /* n in writeup (newloc % 1000) */ int tverb; /* the verb that takes you there*/ } *travel[LOCSIZ],*tkk; /* travel is closer to keys(...)*/ int atloc[LOCSIZ]; int plac[101]; /* initial object placement */ int fixd[101], fixed[101]; /* location fixed? */ int actspk[35]; /* rtext msg for verb */ int cond[LOCSIZ]; /* various condition bits */ extern int setbit[16]; /* bit defn masks 1,2,4,... */ int hntmax; int hints[20][5]; /* info on hints */ int hinted[20], hintlc[20]; int place[101], prop[101], linkx[201]; int abb[LOCSIZ]; int maxtrs, tally, tally2; /* treasure values */ #define FALSE 0 #define TRUE 1 int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ bird, door, pillow, snake, fissur, tablet, clam, oyster, magzin, dwarf, knife, food, bottle, water, oil, plant, plant2, axe, mirror, dragon, chasm, troll, troll2, bear, messag, vend, batter, nugget, coins, chest, eggs, tridnt, vase, emrald, pyram, pearl, rug, chain, spices, back, look, cave, null, entrnc, dprssn, enter, stream, pour, say, lock, throw, find, invent; int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */ odloc[7], dflag, daltlc; int tk[21], stick, dtotal, attack; int turns, lmwarn, iwest, knfloc, detail, /* various flags & counters */ abbnum, maxdie, numdie, holdng, dkill, foobar, bonus, clock1, clock2, saved, closng, panic, closed, scorng; int demo, limit; /* We need to get a little tricky to avoid strings */ #define DECR(a,b,c,d,e) decr(*#a+'+',*#b+'-',*#c+'#',*#d+'&',*#e+'%')