/* $OpenBSD: init.c,v 1.15 2016/03/08 10:48:39 mestre Exp $ */ /* $NetBSD: init.c,v 1.4 1996/05/21 21:53:05 mrg Exp $ */ /*- * Copyright (c) 1993 * The Regents of the University of California. All rights reserved. * * The game adventure was originally written in Fortran by Will Crowther * and Don Woods. It was later translated to C and enhanced by Jim * Gillogly. This code is derived from software contributed to Berkeley * by Jim Gillogly at The Rand Corporation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* Re-coding of advent in C: data initialization */ #include #include "extern.h" #include "hdr.h" int blklin = TRUE; int setbit[16] = {1, 2, 4, 010, 020, 040, 0100, 0200, 0400, 01000, 02000, 04000, 010000, 020000, 040000, 0100000}; void init(void) /* everything for 1st time run */ { /* * We need deterministic randomness for the obfuscation schemes * in io.c and setup.c. */ srandom_deterministic(1); rdata(); /* read data from orig. file */ linkdata(); poof(); } char * decr(char a, char b, char c, char d, char e) { static char buf[6]; buf[0] = a - '+'; buf[1] = b - '-'; buf[2] = c - '#'; buf[3] = d - '&'; buf[4] = e - '%'; buf[5] = 0; return buf; } void linkdata(void) /* secondary data manipulation */ { int i, j; /* array linkages */ for (i = 1; i < LOCSIZ; i++) if (ltext[i].seekadr != 0 && travel[i] != 0) if ((travel[i]->tverb) == 1) cond[i] = 2; for (j = 100; j > 0; j--) if (fixd[j] > 0) { drop(j + 100, fixd[j]); drop(j, plac[j]); } for (j = 100; j > 0; j--) { fixed[j] = fixd[j]; if (plac[j] != 0 && fixd[j] <= 0) drop(j, plac[j]); } maxtrs = 79; tally = 0; tally2 = 0; for (i = 50; i <= maxtrs; i++) { if (ptext[i].seekadr != 0) prop[i] = -1; tally -= prop[i]; } /* define mnemonics */ keys = vocab(DECR(k,e,y,s,\0), 1, 0); lamp = vocab(DECR(l,a,m,p,\0), 1, 0); grate = vocab(DECR(g,r,a,t,e), 1, 0); cage = vocab(DECR(c,a,g,e,\0),1, 0); rod = vocab(DECR(r,o,d,\0,\0),1, 0); rod2 = rod + 1; steps = vocab(DECR(s,t,e,p,s),1, 0); bird = vocab(DECR(b,i,r,d,\0),1, 0); door = vocab(DECR(d,o,o,r,\0),1, 0); pillow= vocab(DECR(p,i,l,l,o), 1, 0); snake = vocab(DECR(s,n,a,k,e), 1, 0); fissur= vocab(DECR(f,i,s,s,u), 1, 0); tablet= vocab(DECR(t,a,b,l,e), 1, 0); clam = vocab(DECR(c,l,a,m,\0),1, 0); oyster= vocab(DECR(o,y,s,t,e), 1, 0); magzin= vocab(DECR(m,a,g,a,z), 1, 0); dwarf = vocab(DECR(d,w,a,r,f), 1, 0); knife = vocab(DECR(k,n,i,f,e), 1, 0); food = vocab(DECR(f,o,o,d,\0),1, 0); bottle= vocab(DECR(b,o,t,t,l), 1, 0); water = vocab(DECR(w,a,t,e,r), 1, 0); oil = vocab(DECR(o,i,l,\0,\0),1, 0); plant = vocab(DECR(p,l,a,n,t), 1, 0); plant2= plant + 1; axe = vocab(DECR(a,x,e,\0,\0),1, 0); mirror= vocab(DECR(m,i,r,r,o), 1, 0); dragon= vocab(DECR(d,r,a,g,o), 1, 0); chasm = vocab(DECR(c,h,a,s,m), 1, 0); troll = vocab(DECR(t,r,o,l,l), 1, 0); troll2= troll + 1; bear = vocab(DECR(b,e,a,r,\0),1, 0); messag= vocab(DECR(m,e,s,s,a), 1, 0); vend = vocab(DECR(v,e,n,d,i), 1, 0); batter= vocab(DECR(b,a,t,t,e), 1, 0); nugget= vocab(DECR(g,o,l,d,\0),1, 0); coins = vocab(DECR(c,o,i,n,s), 1, 0); chest = vocab(DECR(c,h,e,s,t), 1, 0); eggs = vocab(DECR(e,g,g,s,\0),1, 0); tridnt= vocab(DECR(t,r,i,d,e), 1, 0); vase = vocab(DECR(v,a,s,e,\0),1, 0); emrald= vocab(DECR(e,m,e,r,a), 1, 0); pyram = vocab(DECR(p,y,r,a,m), 1, 0); pearl = vocab(DECR(p,e,a,r,l), 1, 0); rug = vocab(DECR(r,u,g,\0,\0),1, 0); chain = vocab(DECR(c,h,a,i,n), 1, 0); back = vocab(DECR(b,a,c,k,\0),0, 0); look = vocab(DECR(l,o,o,k,\0),0, 0); cave = vocab(DECR(c,a,v,e,\0),0, 0); null = vocab(DECR(n,u,l,l,\0),0, 0); entrnc= vocab(DECR(e,n,t,r,a), 0, 0); dprssn= vocab(DECR(d,e,p,r,e), 0, 0); enter = vocab(DECR(e,n,t,e,r), 0, 0); pour = vocab(DECR(p,o,u,r,\0), 2, 0); say = vocab(DECR(s,a,y,\0,\0),2, 0); lock = vocab(DECR(l,o,c,k,\0),2, 0); throw = vocab(DECR(t,h,r,o,w), 2, 0); find = vocab(DECR(f,i,n,d,\0),2, 0); invent= vocab(DECR(i,n,v,e,n), 2, 0); /* initialize dwarves */ chloc = 114; chloc2 = 140; for (i = 1; i <= 6; i++) dseen[i] = FALSE; dflag = 0; dloc[1] = 19; dloc[2] = 27; dloc[3] = 33; dloc[4] = 44; dloc[5] = 64; dloc[6] = chloc; daltlc = 18; /* random flags & ctrs */ turns = 0; lmwarn = FALSE; iwest = 0; knfloc = 0; detail = 0; abbnum = 5; for (i = 0; i <= 4; i++) if (rtext[2 * i + 81].seekadr != 0) maxdie = i + 1; numdie = holdng = dkill = foobar = bonus = 0; clock1 = 30; clock2 = 50; saved = 0; closng = panic = closed = scorng = FALSE; } void trapdel(int n) /* come here if he hits a del */ { delhit = 1; /* main checks, treats as QUIT */ signal(SIGINT, trapdel);/* catch subsequent DELs */ } void startup(void) { demo = Start(); hinted[3] = yes(65, 1, 0); newloc = 1; delhit = 0; limit = 330; if (hinted[3]) limit = 1000; /* better batteries if instrucs */ }