/* $OpenBSD: vocab.c,v 1.14 2014/07/13 19:40:57 tedu Exp $ */ /* $NetBSD: vocab.c,v 1.2 1995/03/21 12:05:13 cgd Exp $ */ /*- * Copyright (c) 1991, 1993 * The Regents of the University of California. All rights reserved. * * The game adventure was originally written in Fortran by Will Crowther * and Don Woods. It was later translated to C and enhanced by Jim * Gillogly. This code is derived from software contributed to Berkeley * by Jim Gillogly at The Rand Corporation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* Re-coding of advent in C: data structure routines */ #include #include #include #include "hdr.h" #include "extern.h" void dstroy(int object) { move(object, 0); } void juggle(int object) { int i, j; i = place[object]; j = fixed[object]; move(object, i); move(object + 100, j); } void move(int object, int where) { int from; if (object <= 100) from = place[object]; else from = fixed[object - 100]; if (from > 0 && from <= 300) carry(object, from); drop(object, where); } int put(int object, int where, int pval) { move(object, where); return (-1 - pval); } void carry(int object, int where) { int temp; if (object <= 100) { if (place[object] == -1) return; place[object] = -1; holdng++; } if (atloc[where] == object) { atloc[where] = linkx[object]; return; } for (temp = atloc[where]; linkx[temp] != object; temp = linkx[temp]) ; linkx[temp] = linkx[object]; } void drop(int object, int where) { if (object > 100) fixed[object - 100] = where; else { if (place[object] == -1) holdng--; place[object] = where; } if (where <= 0) return; linkx[object] = atloc[where]; atloc[where] = object; } /* * Look up or store a word * type: -2 for store, -1 for user word, >=0 for canned lookup * value: used for storing only */ int vocab(const char *word, int type, int value) { int adr; const char *s; char *t; int hash, i; struct hashtab *h; for (hash = 0, s = word, i = 0; i < 5 && *s; i++) /* some kind of hash */ hash += *s++; /* add all chars in the word */ hash = (hash * 3719) & 077777; /* pulled that one out of a hat */ hash %= HTSIZE; /* put it into range of table */ for (adr = hash; ; adr++) { /* look for entry in table */ if (adr == HTSIZE) adr = 0; /* wrap around */ h = &voc[adr]; /* point at the entry */ switch (type) { case -2: /* fill in entry */ if (h->val) /* already got an entry? */ goto exitloop2; h->val = value; if ((h->atab = malloc(length(word))) == NULL) err(1, NULL); for (s = word, t = h->atab; *s;) *t++ = *s++ ^ '='; *t = 0 ^ '='; /* obfuscate slightly to frustrate core reader */ /* printf("Stored \"%s\" (%d ch) as entry %d\n", */ /* word, length(word), adr); */ return (0); /* entry unused */ case -1: /* looking up user word */ if (h->val == 0) return (-1); /* not found */ for (s = word, t = h->atab; *t ^ '=';) if ((*s++ ^ '=') != *t++) goto exitloop2; if ((*s ^ '=') != *t && s - word < 5) goto exitloop2; /* the word matched o.k. */ return (h->val); default: /* looking up known word */ if (h->val == 0) errx(1, "Unable to find %s in vocab", word); for (s = word, t = h->atab; *t ^ '=';) if ((*s++ ^ '=') != *t++) goto exitloop2; /* the word matched o.k. */ if (h->val / 1000 != type) continue; return (h->val%1000); } exitloop2: /* hashed entry does not match */ if (adr + 1 == hash || hash == 0) errx(1, "Hash table overflow"); } } void prht(void) /* print hash table */ { int i, j, l; char *c; struct hashtab *h; for (i = 0; i < HTSIZE / 10 + 1; i++) { printf("%4d", i * 10); for (j = 0; j < 10; j++) { if (i * 10 + j >= HTSIZE) break; h = &voc[i * 10 + j]; putchar(' '); if (h->val == 0) { printf("-----"); continue; } for (l = 0, c = h->atab; l < 5; l++) if ((*c ^ '=')) putchar(*c++ ^ '='); else putchar(' '); } putchar('\n'); } }