/* $OpenBSD: com4.c,v 1.7 1999/09/25 20:30:45 pjanzen Exp $ */ /* $NetBSD: com4.c,v 1.3 1995/03/21 15:07:04 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef lint #if 0 static char sccsid[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95"; #else static char rcsid[] = "$OpenBSD: com4.c,v 1.7 1999/09/25 20:30:45 pjanzen Exp $"; #endif #endif /* not lint */ #include "extern.h" int take(from) unsigned int from[]; { int firstnumber, heavy, bulky, value; int n; firstnumber = wordnumber; if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) { wordnumber++; wordvalue[wordnumber] = TAKEOFF; return (cypher()); } else { while (wordtype[++wordnumber] == ADJS); while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) { value = wordvalue[wordnumber]; printf("%s:\n", objsht[value]); for (n = 0; objsht[value][n]; n++); heavy = (carrying + objwt[value]) <= WEIGHT; bulky = (encumber + objcumber[value]) <= CUMBER; if ((TestBit(from, value) || wiz || tempwiz) && heavy && bulky && !TestBit(inven, value)) { SetBit(inven, value); carrying += objwt[value]; encumber += objcumber[value]; ourtime++; if (TestBit(from, value)) printf("Taken.\n"); else printf("Zap! Taken from thin air.\n"); ClearBit(from, value); if (value == MEDALION) win--; } else if (TestBit(inven, value)) printf("You're already holding%s%s.\n", (objsht[value][n-1] == 's' ? " " : " a "), objsht[value]); else if (!heavy) printf("The %s %s too heavy.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is")); else if (!bulky) printf("The %s %s too cumbersome to hold.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is")); else printf("I dont see any %s around here.\n", objsht[value]); if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) wordnumber++; else return (firstnumber); } } /* special cases with their own return()'s */ if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) switch (wordvalue[wordnumber]) { case SWORD: if (TestBit(from, SWORD)) { wordtype[wordnumber--] = OBJECT; return (take(from)); } if (TestBit(from, TWO_HANDED)) { wordvalue[wordnumber] = TWO_HANDED; wordtype[wordnumber--] = OBJECT; return (take(from)); } wordvalue[wordnumber] = BROAD; wordtype[wordnumber--] = OBJECT; return (take(from)); case BODY: if (TestBit(from, MAID)) { wordvalue[wordnumber] = MAID; wordtype[wordnumber--] = OBJECT; return (take(from)); } else if (TestBit(from, DEADWOOD)) { wordvalue[wordnumber] = DEADWOOD; wordtype[wordnumber--] = OBJECT; return (take(from)); } else if (TestBit(from, DEADNATIVE)) { wordvalue[wordnumber] = DEADNATIVE; wordtype[wordnumber--] = OBJECT; return (take(from)); } else if (TestBit(from, DEADGOD)) { wordvalue[wordnumber] = DEADGOD; wordtype[wordnumber--] = OBJECT; return (take(from)); } else { wordvalue[wordnumber] = DEADTIME; wordtype[wordnumber--] = OBJECT; return (take(from)); } break; case AMULET: if (TestBit(location[position].objects, AMULET)) { puts("The amulet is warm to the touch, and its beauty catches your breath."); puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer"); puts("and sharper but far away as if in a dream. The sound of purling water reaches"); puts("you from afar. The mist falls again, and your heart leaps in horror. The gold"); puts("freezes your hands and fathomless darkness engulfs your soul."); } wordtype[wordnumber--] = OBJECT; return (take(from)); case MEDALION: if (TestBit(location[position].objects, MEDALION)) { puts("The medallion is warm, and it rekindles your spirit with the warmth of life."); puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate."); } wordtype[wordnumber--] = OBJECT; return (take(from)); case TALISMAN: if (TestBit(location[position].objects, TALISMAN)) { puts("The talisman is cold to the touch, and it sends a chill down your spine."); } wordtype[wordnumber--] = OBJECT; return (take(from)); case NORMGOD: if (TestBit(location[position].objects, BATHGOD) && (TestBit(wear, AMULET) || TestBit(inven, AMULET))) { puts("She offers a delicate hand, and you help her out of the sparkling springs."); puts("Water droplets like liquid silver bedew her golden skin, but when they part"); puts("from her, they fall as teardrops. She wraps a single cloth around her and"); puts("ties it at the waist. Around her neck hangs a golden amulet."); puts("She bids you to follow her."); pleasure++; followgod = ourtime; ClearBit(location[position].objects, BATHGOD); } else if (!TestBit(location[position].objects, BATHGOD)) puts("You're in no position to take her."); else puts("She moves away from you."); break; default: puts("It doesn't seem to work."); } else puts("You've got to be kidding."); return (firstnumber); } int throw(name) const char *name; { unsigned int n; int deposit = 0; int first, value; first = wordnumber; if (drop(name) != -1) { switch (wordvalue[wordnumber]) { case AHEAD: deposit = ahead; break; case BACK: deposit = back; break; case LEFT: deposit = left; break; case RIGHT: deposit = right; break; case UP: deposit = location[position].up * (location[position].access || position == FINAL); break; case DOWN: deposit = location[position].down; break; } wordnumber = first; while (wordtype[++wordnumber] == ADJS); while (wordnumber <= wordcount) { value = wordvalue[wordnumber]; if (deposit && TestBit(location[position].objects, value)) { ClearBit(location[position].objects, value); if (value != GRENADE) SetBit(location[deposit].objects, value); else { puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel."); for (n = 0; n < NUMOFWORDS; n++) location[deposit].objects[n] = 0; SetBit(location[deposit].objects, CHAR); } if (value == ROPE && position == FINAL) location[position].access = 1; switch (deposit) { case 189: case 231: puts("The stone door is unhinged."); location[189].north = 231; location[231].south = 189; break; case 30: puts("The wooden door is blown open."); location[30].west = 25; break; case 31: puts("The door is not damaged."); } } else if (value == GRENADE && TestBit(location[position].objects, value)) { puts("You are blown into shreds when your grenade explodes."); die(0); } if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) wordnumber++; else return (first); } return (first); } return (first); } int drop(name) const char *name; { int firstnumber, value; firstnumber = wordnumber; while (wordtype[++wordnumber] == ADJS); while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) { value = wordvalue[wordnumber]; printf("%s:\n", objsht[value]); if (TestBit(inven, value)) { ClearBit(inven, value); carrying -= objwt[value]; encumber -= objcumber[value]; if (value == BOMB) { puts("The bomb explodes. A blinding white light and immense concussion obliterate us."); die(0); } if (value != AMULET && value != MEDALION && value != TALISMAN) SetBit(location[position].objects, value); else tempwiz = 0; ourtime++; if (*name == 'K') puts("Drop kicked."); else printf("%s.\n", name); } else { if (*name != 'K') { printf("You aren't holding the %s.\n", objsht[value]); if (TestBit(location[position].objects, value)) { if (*name == 'T') puts("Kicked instead."); else if (*name == 'G') puts("Given anyway."); } } else puts("Kicked."); } if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) wordnumber++; else return (firstnumber); } puts("Do what?"); return (-1); } int takeoff() { wordnumber = take(wear); return (drop("Dropped")); } int puton() { wordnumber = take(location[position].objects); return (wearit()); } int eat() { int firstnumber, value; firstnumber = wordnumber; while (wordtype[++wordnumber] == ADJS); while (wordnumber <= wordcount) { value = wordvalue[wordnumber]; switch (value) { case -1: puts("Eat what?"); return (firstnumber); default: printf("You can't eat%s%s!\n", wordtype[wordnumber] == OBJECT && objsht[value][strlen(objsht[value]) - 1] == 's' ? " " : " a ", words[wordnumber]); return (firstnumber); case PAPAYAS: case PINEAPPLE: case KIWI: case COCONUTS: /* eatable things */ case MANGO: printf("%s:\n", objsht[value]); if (TestBit(inven, value) && ourtime > ate - CYCLE && TestBit(inven, KNIFE)) { ClearBit(inven, value); carrying -= objwt[value]; encumber -= objcumber[value]; ate = max(ourtime, ate) + CYCLE / 3; snooze += CYCLE / 10; ourtime++; puts("Eaten. You can explore a little longer now."); } else if (ourtime < ate - CYCLE) puts("You're stuffed."); else if (!TestBit(inven, KNIFE)) puts("You need a knife."); else printf("You aren't holding the %s.\n", objsht[value]); if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND) wordnumber++; else return (firstnumber); } /* end switch */ } /* end while */ return (firstnumber); }