/* $OpenBSD: cypher.c,v 1.20 2019/05/09 20:19:22 tedu Exp $ */ /* $NetBSD: cypher.c,v 1.3 1995/03/21 15:07:15 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #include #include #include #include #include #include #include "extern.h" #include "pathnames.h" static void verb_with_all(unsigned int *, int, int (*)(void), const char *); /* * Prompt user to input an integer, which is stored in *value. * On failure prints a warning, leaves *value untouched, and returns -1. */ int getnum(int *value, const char *fmt, ...) { char buffer[BUFSIZ]; va_list ap; const char *errstr; int n; va_start(ap, fmt); vprintf(fmt, ap); fflush(stdout); va_end(ap); if (fgets(buffer, sizeof(buffer), stdin) == NULL) { warnx("error reading input"); return (-1); } buffer[strcspn(buffer, "\n")] = '\0'; n = strtonum(buffer, INT_MIN, INT_MAX, &errstr); if (errstr) { warnx("number %s: %s", errstr, buffer); return (-1); } *value = n; return (0); } /* returns 0 if error or no more commands to do, * 1 if there are more commands remaining on the current input line */ int cypher(void) { int n; int junk; int lflag = -1; char *filename, *rfilename; size_t filename_len; while (wordnumber <= wordcount) { if (wordtype[wordnumber] != VERB && !(wordtype[wordnumber] == OBJECT && wordvalue[wordnumber] == KNIFE)) { printf("%s: How's that?\n", (wordnumber == wordcount) ? words[wordnumber - 1] : words[wordnumber]); return (0); } switch (wordvalue[wordnumber]) { case AUXVERB: /* Take the following word as the verb */ wordnumber++; return(cypher()); break; case UP: if (location[position].access || tempwiz) { if (!location[position].access) puts("Zap! A gust of wind lifts you up."); if (!moveplayer(location[position].up, AHEAD)) return (0); } else { puts("There is no way up."); return (0); } lflag = 0; break; case DOWN: if (!moveplayer(location[position].down, AHEAD)) return (0); lflag = 0; break; case LEFT: if (!moveplayer(left, LEFT)) return (0); lflag = 0; break; case RIGHT: if (!moveplayer(right, RIGHT)) return (0); lflag = 0; break; case AHEAD: if (!moveplayer(ahead, AHEAD)) return (0); lflag = 0; break; case BACK: if (!moveplayer(back, BACK)) return (0); lflag = 0; break; case SHOOT: verb_with_all(location[position].objects, OBJ_PERSON, shoot, "shoot at"); break; case TAKE: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { int things; things = 0; for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(location[position].objects, n) && objsht[n]) { things++; wordvalue[wordnumber + 1] = n; /* Some objects (type NOUNS) have special treatment in take(). For these * we must set the type to NOUNS. However for SWORD and BODY all it does * is find which of many objects is meant, so we need do nothing here. * BATHGOD must become NORMGOD as well. NOUNS with no special case must be * included here to get the right error. DOOR cannot occur as an object so * need not be included. */ switch (n) { case BATHGOD: wordvalue[wordnumber + 1] = NORMGOD; /* FALLTHROUGH */ case NORMGOD: case AMULET: case MEDALION: case TALISMAN: case MAN: case TIMER: case NATIVE: wordtype[wordnumber + 1] = NOUNS; break; default: wordtype[wordnumber + 1] = OBJECT; } wordnumber = take(location[position].objects); wordnumber += 2; } if (!things) puts("Nothing to take!"); } else take(location[position].objects); break; case DROP: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { int things; things = 0; for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(inven, n)) { things++; wordvalue[wordnumber + 1] = n; wordnumber = drop("Dropped"); } wordnumber++; wordnumber++; if (!things) puts("Nothing to drop!"); } else drop("Dropped"); break; case KICK: case THROW: if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { int things, wv; things = 0; wv = wordvalue[wordnumber]; for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(inven, n) || (TestBit(location[position].objects, n) && objsht[n])) { things++; wordvalue[wordnumber + 1] = n; wordnumber = throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); } wordnumber += 2; if (!things) printf("Nothing to %s!\n", wv == KICK ? "kick" : "throw"); } else throw(wordvalue[wordnumber] == KICK ? "Kicked" : "Thrown"); break; case TAKEOFF: verb_with_all(wear, 0, takeoff, "take off"); break; case DRAW: verb_with_all(wear, 0, draw, "draw"); break; case PUTON: verb_with_all(location[position].objects, 0, puton, "put on"); break; case WEARIT: verb_with_all(inven, 0, wearit, "wear"); break; case EAT: verb_with_all(inven, 0, eat, "eat"); break; case PUT: put(); break; case INVEN: if (ucard(inven)) { puts("You are holding:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(inven, n)) printf("\t%s\n", objsht[n]); printf("\n= %d kilogram%s ", carrying, (carrying == 1 ? "." : "s.")); if (WEIGHT) printf("(%d%%)\n", carrying * 100 / WEIGHT); else printf("(can't lift any weight%s)\n", (carrying ? " or move with what you have" : "")); if (CUMBER) printf("Your arms are %d%% full.\n", encumber * 100 / CUMBER); else printf("You can't pick anything up.\n"); } else puts("You aren't carrying anything."); if (ucard(wear)) { puts("\nYou are wearing:\n"); for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(wear, n)) printf("\t%s\n", objsht[n]); } else puts("\nYou are stark naked."); if (card(injuries, NUMOFINJURIES)) { puts("\nYou have suffered:\n"); for (n = 0; n < NUMOFINJURIES; n++) if (injuries[n]) printf("\t%s\n", ouch[n]); printf("\nYou can still carry up to %d kilogram%s\n", WEIGHT, (WEIGHT == 1 ? "." : "s.")); } else puts("\nYou are in perfect health."); break; case USE: lflag = use(); break; case OPEN: dooropen(); break; case LOOK: if (!notes[CANTSEE] || TestBit(inven, LAMPON) || TestBit(location[position].objects, LAMPON) || matchlight) { beenthere[position] = 2; writedes(); printobjs(); if (matchlight) { puts("\nYour match splutters out."); matchlight = 0; } } else puts("I can't see anything."); return (0); /* No commands after a look */ break; case SU: if (tempwiz) { getnum(&position, "\nRoom (was %d) = ", position); getnum(&ourtime, "Time (was %d) = ", ourtime); getnum(&fuel, "Fuel (was %d) = ", fuel); getnum(&torps, "Torps (was %d) = ", torps); getnum(&CUMBER, "CUMBER (was %d) = ", CUMBER); getnum(&WEIGHT, "WEIGHT (was %d) = ", WEIGHT); getnum(&ourclock, "Clock (was %d) = ", ourclock); if (getnum(&junk, "Wizard (was %d) = ", tempwiz) != -1 && !junk) tempwiz = 0; printf("\nDONE.\n"); return (0); /* No commands after a SU */ } else puts("You aren't a wizard."); break; case SCORE: printf("\tPLEASURE\tPOWER\t\tEGO\n"); printf("\t%3d\t\t%3d\t\t%3d\n\n", pleasure, power, ego); printf("This gives you the rating of %s in %d turns.\n", rate(), ourtime); printf("You have visited %d out of %d rooms this run (%d%%).\n", card(beenthere, NUMOFROOMS), NUMOFROOMS, card(beenthere, NUMOFROOMS) * 100 / NUMOFROOMS); break; /* case KNIFE: */ case KILL: murder(); break; case UNDRESS: undress(); break; case RAVAGE: ravage(); break; case SAVE: printf("\nSave file name (default %s): ", DEFAULT_SAVE_FILE); filename = fgetln(stdin, &filename_len); if (filename_len == 0 || (filename_len == 1 && filename[0] == '\n')) rfilename = save_file_name(DEFAULT_SAVE_FILE, strlen(DEFAULT_SAVE_FILE)); else { if (filename[filename_len - 1] == '\n') filename_len--; rfilename = save_file_name(filename, filename_len); } save(rfilename); free(rfilename); break; case VERBOSE: verbose = 1; printf("[Maximum verbosity]\n"); break; case BRIEF: verbose = 0; printf("[Standard verbosity]\n"); break; case FOLLOW: lflag = follow(); break; case GIVE: give(); break; case KISS: kiss(); break; case LOVE: love(); break; case RIDE: lflag = ride(); break; case DRIVE: lflag = drive(); break; case LIGHT: light(); break; case LAUNCH: if (!launch()) return (0); else lflag = 0; break; case LANDIT: if (!land()) return (0); else lflag = 0; break; case TIME: chime(); break; case SLEEP: zzz(); break; case DIG: dig(); break; case JUMP: lflag = jump(); break; case BURY: bury(); break; case SWIM: puts("Surf's up!"); break; case DRINK: drink(); break; case QUIT: die(0); default: puts("How's that?"); return (0); break; } if (!lflag) newlocation(); if (wordnumber < wordcount && !stop_cypher && (*words[wordnumber] == ',' || *words[wordnumber] == '.')) { wordnumber++; return (1); } else return (0); } return (0); } int inc_wordnumber(const char *v, const char *adv) { wordnumber++; if (wordnumber >= wordcount) { printf("%c%s %s?\n", toupper((unsigned char)v[0]), v + 1, adv); return(-1); } return(0); } static void verb_with_all(unsigned int *testarray, int objflg, int (*verbfunc)(void), const char *verbname) { int things, n; things = 0; if (wordnumber < wordcount && wordvalue[wordnumber + 1] == EVERYTHING) { for (n = 0; n < NUMOFOBJECTS; n++) if (TestBit(testarray, n) && (objsht[n] || (objflg & objflags[n]))) { things++; wordvalue[wordnumber + 1] = n; /* Assume it's a NOUN if no short description */ if (objsht[n]) wordtype[wordnumber + 1] = OBJECT; else wordtype[wordnumber + 1] = NOUNS; wordnumber = verbfunc(); } wordnumber += 2; if (!things) printf("Nothing to %s!\n", verbname); } else verbfunc(); }