/* $OpenBSD: extern.h,v 1.2 1997/09/01 18:13:16 millert Exp $ */ /* $NetBSD: extern.h,v 1.5 1995/04/24 12:22:18 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)extern.h 8.1 (Berkeley) 5/31/93 */ /* * sigh -- this program thinks "time" is an int. It's easier to not load * than try and fix it. */ #define _KERNEL #include #undef _KERNEL #include #include #include #include #include #include #include #define BITS (8 * sizeof (int)) #define OUTSIDE (position > 68 && position < 246 && position != 218) #define rnd(x) (rand() % (x)) #define max(a,b) ((a) < (b) ? (b) : (a)) #define testbit(array, index) (array[index/BITS] & (1 << (index % BITS))) #define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS))) #define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS))) /* well known rooms */ #define FINAL 275 #define GARDEN 197 #define POOLS 126 #define DOCK 93 /* word types */ #define VERB 0 #define OBJECT 1 #define NOUNS 2 #define PREPS 3 #define ADJS 4 #define CONJ 5 /* words numbers */ #define KNIFE 0 #define SWORD 1 #define LAND 2 #define WOODSMAN 3 #define TWO_HANDED 4 #define CLEAVER 5 #define BROAD 6 #define MAIL 7 #define HELM 8 #define SHIELD 9 #define MAID 10 #define BODY 10 #define VIPER 11 #define LAMPON 12 #define SHOES 13 #define CYLON 14 #define PAJAMAS 15 #define ROBE 16 #define AMULET 17 #define MEDALION 18 #define TALISMAN 19 #define DEADWOOD 20 #define MALLET 21 #define LASER 22 #define BATHGOD 23 #define NORMGOD 24 #define GRENADE 25 #define CHAIN 26 #define ROPE 27 #define LEVIS 28 #define MACE 29 #define SHOVEL 30 #define HALBERD 31 #define COMPASS 32 #define CRASH 33 #define ELF 34 #define FOOT 35 #define COINS 36 #define MATCHES 37 #define MAN 38 #define PAPAYAS 39 #define PINEAPPLE 40 #define KIWI 41 #define COCONUTS 42 #define MANGO 43 #define RING 44 #define POTION 45 #define BRACELET 46 #define GIRL 47 #define GIRLTALK 48 #define DARK 49 #define TIMER 50 #define CHAR 53 #define BOMB 54 #define DEADGOD 55 #define DEADTIME 56 #define DEADNATIVE 57 #define NATIVE 58 #define HORSE 59 #define CAR 60 #define POT 61 #define BAR 62 #define BLOCK 63 #define NUMOFOBJECTS 64 /* non-objects below */ #define UP 1000 #define DOWN 1001 #define AHEAD 1002 #define BACK 1003 #define RIGHT 1004 #define LEFT 1005 #define TAKE 1006 #define USE 1007 #define LOOK 1008 #define QUIT 1009 #define NORTH 1010 #define SOUTH 1011 #define EAST 1012 #define WEST 1013 #define SU 1014 #define DROP 1015 #define TAKEOFF 1016 #define DRAW 1017 #define PUTON 1018 #define WEARIT 1019 #define PUT 1020 #define INVEN 1021 #define EVERYTHING 1022 #define AND 1023 #define KILL 1024 #define RAVAGE 1025 #define UNDRESS 1026 #define THROW 1027 #define LAUNCH 1028 #define LANDIT 1029 #define LIGHT 1030 #define FOLLOW 1031 #define KISS 1032 #define LOVE 1033 #define GIVE 1034 #define SMITE 1035 #define SHOOT 1036 #define ON 1037 #define OFF 1038 #define TIME 1039 #define SLEEP 1040 #define DIG 1041 #define EAT 1042 #define SWIM 1043 #define DRINK 1044 #define DOOR 1045 #define SAVE 1046 #define RIDE 1047 #define DRIVE 1048 #define SCORE 1049 #define BURY 1050 #define JUMP 1051 #define KICK 1052 /* injuries */ #define ARM 6 /* broken arm */ #define RIBS 7 /* broken ribs */ #define SPINE 9 /* broken back */ #define SKULL 11 /* fractured skull */ #define INCISE 10 /* deep incisions */ #define NECK 12 /* broken NECK */ #define NUMOFINJURIES 13 /* notes */ #define CANTLAUNCH 0 #define LAUNCHED 1 #define CANTSEE 2 #define CANTMOVE 3 #define JINXED 4 #define DUG 5 #define NUMOFNOTES 6 /* fundamental constants */ #define NUMOFROOMS 275 #define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS) #define LINELENGTH 81 #define TODAY 0 #define TONIGHT 1 #define CYCLE 100 /* initial variable values */ #define TANKFULL 250 #define TORPEDOES 10 #define MAXWEIGHT 60 #define MAXCUMBER 10 struct room { char *name; int link[8]; #define north link[0] #define south link[1] #define east link[2] #define west link[3] #define up link[4] #define access link[5] #define down link[6] #define flyhere link[7] char *desc; unsigned int objects[NUMOFWORDS]; }; extern struct room dayfile[]; extern struct room nightfile[]; struct room *location; /* object characteristics */ extern char *objdes[NUMOFOBJECTS]; extern char *objsht[NUMOFOBJECTS]; extern char *ouch[NUMOFINJURIES]; extern int objwt[NUMOFOBJECTS]; extern int objcumber[NUMOFOBJECTS]; /* current input line */ #define NWORD 20 /* words per line */ char words[NWORD][15]; int wordvalue[NWORD]; int wordtype[NWORD]; int wordcount, wordnumber; void bury __P((void)); int card __P((char *, int)); void chime __P((void)); void crash __P((void)); int cypher __P((void)); void die __P((void)); void dig __P((void)); int draw __P((void)); void drink __P((void)); int drive __P((void)); int drop __P((char *)); int eat __P((void)); int fight __P((int, int)); int follow __P((void)); char *getcom __P((char *, int, char *, char *)); char *getword __P((char *, char *, int)); int give __P((void)); void initialize __P((char)); int jump __P((void)); void kiss __P((void)); int land __P((void)); int launch __P((void)); void light __P((void)); void live __P((void)); void love __P((void)); int move __P((int, int)); void murder __P((void)); void news __P((void)); void newway __P((int)); void parse __P((void)); void post __P((char)); void printobjs __P((void)); int put __P((void)); int puton __P((void)); char *rate __P((void)); void ravage __P((void)); void restore __P((void)); int ride __P((void)); void save __P((void)); int shoot __P((void)); int take __P((unsigned int[])); int takeoff __P((void)); int throw __P((char *)); char *truedirec __P((int, char)); int ucard __P((unsigned int *)); int use __P((void)); int visual __P((void)); int wearit __P((void)); void whichway __P((struct room)); void wordinit __P((void)); void writedes __P((void)); int zzz __P((void)); /* state of the game */ int btime; int position; int direction; int left, right, ahead, back; int bclock, fuel, torps; int carrying, encumber; int rythmn; extern int followfight; int ate; int snooze; int meetgirl; extern int followgod; int godready; extern int win; int wintime; int wiz; int tempwiz; int matchlight; extern int matchcount; int loved; int pleasure, power, ego; extern int WEIGHT; extern int CUMBER; int notes[NUMOFNOTES]; unsigned int inven[NUMOFWORDS]; unsigned int wear[NUMOFWORDS]; char beenthere[NUMOFROOMS+1]; char injuries[NUMOFINJURIES]; char uname[9]; struct wlist { char *string; int value, article; struct wlist *next; }; #define HASHSIZE 256 #define HASHMUL 81 #define HASHMASK (HASHSIZE - 1) struct wlist *hashtab[HASHSIZE]; extern struct wlist wlist[]; struct objs { short room; short obj; }; extern struct objs dayobjs[]; extern struct objs nightobjs[]; gid_t egid;