/* $OpenBSD: init.c,v 1.14 2013/08/29 20:22:10 naddy Exp $ */ /* $NetBSD: init.c,v 1.4 1995/03/21 15:07:35 cgd Exp $ */ /* * Copyright (c) 1983, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include "extern.h" static int checkout(const char *); static const char *getutmp(void); static int wizard(const char *); void initialize(const char *filename) { const struct objs *p; char *savefile; puts("Version 4.2, fall 1984."); puts("First Adventure game written by His Lordship, the honorable"); puts("Admiral D.W. Riggle\n"); location = dayfile; username = getutmp(); if (username == NULL) errx(1, "Don't know who you are."); wordinit(); if (filename == NULL) { direction = NORTH; ourtime = 0; snooze = CYCLE * 1.5; position = 22; SetBit(wear, PAJAMAS); fuel = TANKFULL; torps = TORPEDOES; for (p = dayobjs; p->room != 0; p++) SetBit(location[p->room].objects, p->obj); } else { savefile = save_file_name(filename, strlen(filename)); restore(savefile); free(savefile); } wiz = wizard(username); signal(SIGINT, die); } static const char * getutmp(void) { struct passwd *ptr; ptr = getpwuid(getuid()); if (ptr == NULL) return(NULL); else return(strdup(ptr->pw_name)); } /* Hereditary wizards. A configuration file might make more sense. */ static const char *const list[] = { "riggle", "chris", "edward", "comay", "yee", "dmr", "ken", 0 }; static const char *const badguys[] = { "wnj", "root", "ted", 0 }; static int wizard(const char *username) { int flag; if ((flag = checkout(username)) != 0) printf("You are the Great wizard %s.\n", username); return flag; } static int checkout(const char *username) { const char *const *ptr; for (ptr = list; *ptr; ptr++) if (strcmp(*ptr, username) == 0) return 1; for (ptr = badguys; *ptr; ptr++) if (strcmp(*ptr, username) == 0) { printf("You are the Poor anti-wizard %s. Good Luck!\n", username); if (location != NULL) { CUMBER = 3; WEIGHT = 9; /* that'll get him! */ ourclock = 10; SetBit(location[7].objects, WOODSMAN); /* viper room */ SetBit(location[20].objects, WOODSMAN); /* laser " */ SetBit(location[13].objects, DARK); /* amulet " */ SetBit(location[8].objects, ELF); /* closet */ } return 0; /* anything else, Chris? */ } return 0; }