/* $OpenBSD: cards.c,v 1.6 2013/10/25 18:31:29 millert Exp $ */ /* $NetBSD: cards.c,v 1.3 1995/03/21 15:08:41 cgd Exp $ */ /*- * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #include #include #include #include #include "deck.h" #include "cribbage.h" /* * Initialize a deck of cards to contain one of each type. */ void makedeck(CARD d[]) { int i, j, k; k = 0; for (i = 0; i < RANKS; i++) for (j = 0; j < SUITS; j++) { d[k].suit = j; d[k++].rank = i; } } /* * Given a deck of cards, shuffle it -- i.e. randomize it * see Knuth, vol. 2, page 125. */ void shuffle(CARD d[]) { int j, k; CARD c; for (j = CARDS; j > 0; --j) { k = arc4random_uniform(j); /* random 0 <= k < j */ c = d[j - 1]; /* exchange (j - 1) and k */ d[j - 1] = d[k]; d[k] = c; } } /* * return true if the two cards are equal... */ int eq(CARD a, CARD b) { return ((a.rank == b.rank) && (a.suit == b.suit)); } /* * isone returns TRUE if a is in the set of cards b */ int isone(CARD a, CARD b[], int n) { int i; for (i = 0; i < n; i++) if (eq(a, b[i])) return (TRUE); return (FALSE); } /* * remove the card a from the deck d of n cards */ void cremove(CARD a, CARD d[], int n) { int i, j; for (i = j = 0; i < n; i++) if (!eq(a, d[i])) d[j++] = d[i]; if (j < n) d[j].suit = d[j].rank = EMPTY; } /* * sorthand: * Sort a hand of n cards */ void sorthand(CARD h[], int n) { CARD *cp, *endp; CARD c; for (endp = &h[n]; h < endp - 1; h++) for (cp = h + 1; cp < endp; cp++) if ((cp->rank < h->rank) || (cp->rank == h->rank && cp->suit < h->suit)) { c = *h; *h = *cp; *cp = c; } }