/* $OpenBSD: cribbage.h,v 1.2 1999/11/29 06:42:20 millert Exp $ */ /* $NetBSD: cribbage.h,v 1.3 1995/03/21 15:08:46 cgd Exp $ */ /* * Copyright (c) 1980, 1993 * The Regents of the University of California. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgement: * This product includes software developed by the University of * California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * @(#)cribbage.h 8.1 (Berkeley) 5/31/93 */ extern CARD deck[ CARDS ]; /* a deck */ extern CARD phand[ FULLHAND ]; /* player's hand */ extern CARD chand[ FULLHAND ]; /* computer's hand */ extern CARD crib[ CINHAND ]; /* the crib */ extern CARD turnover; /* the starter */ extern CARD known[ CARDS ]; /* cards we have seen */ extern int knownum; /* # of cards we know */ extern int pscore; /* player's score */ extern int cscore; /* comp's score */ extern int glimit; /* points to win game */ extern int pgames; /* player's games won */ extern int cgames; /* comp's games won */ extern int gamecount; /* # games played */ extern int Lastscore[2]; /* previous score for each */ extern bool iwon; /* if comp won last */ extern bool explain; /* player mistakes explained */ extern bool rflag; /* if all cuts random */ extern bool quiet; /* if suppress random mess */ extern bool playing; /* currently playing game */ extern char expl[]; /* string for explanation */ void addmsg __P((const char *, ...)); int adjust __P((CARD [], CARD)); int anymove __P((CARD [], int, int)); int anysumto __P((CARD [], int, int, int)); void bye __P((void)); int cchose __P((CARD [], int, int)); void cdiscard __P((bool)); int chkscr __P((int *, int)); int comphand __P((CARD [], char *)); void cremove __P((CARD, CARD [], int)); int cut __P((bool, int)); int deal __P((int)); void discard __P((bool)); void do_wait __P((void)); void endmsg __P((void)); int eq __P((CARD, CARD)); int fifteens __P((CARD [], int)); void game __P((void)); void gamescore __P((void)); char *getline __P((void)); int getuchar __P((void)); int incard __P((CARD *)); int infrom __P((CARD [], int, char *)); void instructions __P((void)); int isone __P((CARD, CARD [], int)); void makeboard __P((void)); void makedeck __P((CARD [])); void makeknown __P((CARD [], int)); void msg __P((const char *, ...)); int msgcard __P((CARD, bool)); int msgcrd __P((CARD, bool, char *, bool)); int number __P((int, int, char *)); int numofval __P((CARD [], int, int)); int pairuns __P((CARD [], int)); int peg __P((bool)); int pegscore __P((CARD, CARD [], int, int)); int playhand __P((bool)); int plyrhand __P((CARD [], char *)); void prcard __P((WINDOW *, int, int, CARD, bool)); void prcrib __P((bool, bool)); void prhand __P((CARD [], int, WINDOW *, bool)); void printcard __P((WINDOW *, int, CARD, bool)); void prpeg __P((int, int, bool)); void prtable __P((int)); int readchar __P((void)); void rint __P((int)); int score __P((bool)); int scorehand __P((CARD [], CARD, int, bool, bool)); void shuffle __P((CARD [])); void sorthand __P((CARD [], int)); void wait_for __P((int));