/* * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ #ifndef lint static char rcsid[] = "$NetBSD: hack.c,v 1.3 1995/03/23 08:29:50 cgd Exp $"; #endif /* not lint */ #include "hack.h" #include extern char news0(); extern char *nomovemsg; extern char *exclam(); extern struct obj *addinv(); extern boolean hmon(); /* called on movement: 1. when throwing ball+chain far away 2. when teleporting 3. when walking out of a lit room */ unsee() { register x,y; register struct rm *lev; /* if(u.udispl){ u.udispl = 0; newsym(u.udisx, u.udisy); } */ #ifndef QUEST if(seehx){ seehx = 0; } else #endif QUEST for(x = u.ux-1; x < u.ux+2; x++) for(y = u.uy-1; y < u.uy+2; y++) { if(!isok(x, y)) continue; lev = &levl[x][y]; if(!lev->lit && lev->scrsym == '.') { lev->scrsym =' '; lev->new = 1; on_scr(x,y); } } } /* called: in hack.eat.c: seeoff(0) - blind after eating rotten food in hack.mon.c: seeoff(0) - blinded by a yellow light in hack.mon.c: seeoff(1) - swallowed in hack.do.c: seeoff(0) - blind after drinking potion in hack.do.c: seeoff(1) - go up or down the stairs in hack.trap.c:seeoff(1) - fall through trapdoor */ seeoff(mode) /* 1 to redo @, 0 to leave them */ { /* 1 means misc movement, 0 means blindness */ register x,y; register struct rm *lev; if(u.udispl && mode){ u.udispl = 0; levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy); } #ifndef QUEST if(seehx) { seehx = 0; } else #endif QUEST if(!mode) { for(x = u.ux-1; x < u.ux+2; x++) for(y = u.uy-1; y < u.uy+2; y++) { if(!isok(x, y)) continue; lev = &levl[x][y]; if(!lev->lit && lev->scrsym == '.') lev->seen = 0; } } } domove() { xchar oldx,oldy; register struct monst *mtmp; register struct rm *tmpr,*ust; struct trap *trap; register struct obj *otmp; u_wipe_engr(rnd(5)); if(inv_weight() > 0){ pline("You collapse under your load."); nomul(0); return; } if(u.uswallow) { u.dx = u.dy = 0; u.ux = u.ustuck->mx; u.uy = u.ustuck->my; } else { if(Confusion) { do { confdir(); } while(!isok(u.ux+u.dx, u.uy+u.dy) || IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ)); } if(!isok(u.ux+u.dx, u.uy+u.dy)){ nomul(0); return; } } ust = &levl[u.ux][u.uy]; oldx = u.ux; oldy = u.uy; if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen) nomul(0); if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx || u.uy+u.dy != u.ustuck->my)) { if(dist(u.ustuck->mx, u.ustuck->my) > 2){ /* perhaps it fled (or was teleported or ... ) */ u.ustuck = 0; } else { if(Blind) pline("You cannot escape from it!"); else pline("You cannot escape from %s!", monnam(u.ustuck)); nomul(0); return; } } if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) { /* attack monster */ nomul(0); gethungry(); if(multi < 0) return; /* we just fainted */ /* try to attack; note that it might evade */ if(attack(u.uswallow ? u.ustuck : mtmp)) return; } /* not attacking an animal, so we try to move */ if(u.utrap) { if(u.utraptype == TT_PIT) { pline("You are still in a pit."); u.utrap--; } else { pline("You are caught in a beartrap."); if((u.dx && u.dy) || !rn2(5)) u.utrap--; } return; } tmpr = &levl[u.ux+u.dx][u.uy+u.dy]; if(IS_ROCK(tmpr->typ) || (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){ flags.move = 0; nomul(0); return; } while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) { register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy; register struct trap *ttmp; nomul(0); if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) && (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) && !sobj_at(ENORMOUS_ROCK, rx, ry)) { if(m_at(rx,ry)) { pline("You hear a monster behind the rock."); pline("Perhaps that's why you cannot move it."); goto cannot_push; } if(ttmp = t_at(rx,ry)) switch(ttmp->ttyp) { case PIT: pline("You push the rock into a pit!"); deltrap(ttmp); delobj(otmp); pline("It completely fills the pit!"); continue; case TELEP_TRAP: pline("You push the rock and suddenly it disappears!"); delobj(otmp); continue; } if(levl[rx][ry].typ == POOL) { levl[rx][ry].typ = ROOM; mnewsym(rx,ry); prl(rx,ry); pline("You push the rock into the water."); pline("Now you can cross the water!"); delobj(otmp); continue; } otmp->ox = rx; otmp->oy = ry; /* pobj(otmp); */ if(cansee(rx,ry)) atl(rx,ry,otmp->olet); if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy); { static long lastmovetime; /* note: this var contains garbage initially and after a restore */ if(moves > lastmovetime+2 || moves < lastmovetime) pline("With great effort you move the enormous rock."); lastmovetime = moves; } } else { pline("You try to move the enormous rock, but in vain."); cannot_push: if((!invent || inv_weight()+90 <= 0) && (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){ pline("However, you can squeeze yourself into a small opening."); break; } else return; } } if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) && IS_ROCK(levl[u.ux+u.dx][u.uy].typ) && invent && inv_weight()+40 > 0) { pline("You are carrying too much to get through."); nomul(0); return; } if(Punished && DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){ if(carried(uball)) { movobj(uchain, u.ux, u.uy); goto nodrag; } if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){ /* leave ball, move chain under/over ball */ movobj(uchain, uball->ox, uball->oy); goto nodrag; } if(inv_weight() + (int) uball->owt/2 > 0) { pline("You cannot %sdrag the heavy iron ball.", invent ? "carry all that and also " : ""); nomul(0); return; } movobj(uball, uchain->ox, uchain->oy); unpobj(uball); /* BAH %% */ uchain->ox = u.ux; uchain->oy = u.uy; nomul(-2); nomovemsg = ""; nodrag: ; } u.ux += u.dx; u.uy += u.dy; if(flags.run) { if(tmpr->typ == DOOR || (xupstair == u.ux && yupstair == u.uy) || (xdnstair == u.ux && ydnstair == u.uy)) nomul(0); } if(tmpr->typ == POOL && !Levitation) drown(); /* not necessarily fatal */ /* if(u.udispl) { u.udispl = 0; newsym(oldx,oldy); } */ if(!Blind) { #ifdef QUEST setsee(); #else if(ust->lit) { if(tmpr->lit) { if(tmpr->typ == DOOR) prl1(u.ux+u.dx,u.uy+u.dy); else if(ust->typ == DOOR) nose1(oldx-u.dx,oldy-u.dy); } else { unsee(); prl1(u.ux+u.dx,u.uy+u.dy); } } else { if(tmpr->lit) setsee(); else { prl1(u.ux+u.dx,u.uy+u.dy); if(tmpr->typ == DOOR) { if(u.dy) { prl(u.ux-1,u.uy); prl(u.ux+1,u.uy); } else { prl(u.ux,u.uy-1); prl(u.ux,u.uy+1); } } } nose1(oldx-u.dx,oldy-u.dy); } #endif QUEST } else { pru(); } if(!flags.nopick) pickup(1); if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */ (void) inshop(); if(!Blind) read_engr_at(u.ux,u.uy); } movobj(obj, ox, oy) register struct obj *obj; register int ox, oy; { /* Some dirty programming to get display right */ freeobj(obj); unpobj(obj); obj->nobj = fobj; fobj = obj; obj->ox = ox; obj->oy = oy; } dopickup(){ if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) { pline("There is nothing here to pick up."); return(0); } if(Levitation) { pline("You cannot reach the floor."); return(1); } pickup(0); return(1); } pickup(all) { register struct gold *gold; register struct obj *obj, *obj2; register int wt; if(Levitation) return; while(gold = g_at(u.ux,u.uy)) { pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); u.ugold += gold->amount; flags.botl = 1; freegold(gold); if(flags.run) nomul(0); if(Invisible) newsym(u.ux,u.uy); } /* check for more than one object */ if(!all) { register int ct = 0; for(obj = fobj; obj; obj = obj->nobj) if(obj->ox == u.ux && obj->oy == u.uy) if(!Punished || obj != uchain) ct++; if(ct < 2) all++; else pline("There are several objects here."); } for(obj = fobj; obj; obj = obj2) { obj2 = obj->nobj; /* perhaps obj will be picked up */ if(obj->ox == u.ux && obj->oy == u.uy) { if(flags.run) nomul(0); /* do not pick up uchain */ if(Punished && obj == uchain) continue; if(!all) { char c; pline("Pick up %s ? [ynaq]", doname(obj)); while(!strchr("ynaq ", (c = readchar()))) bell(); if(c == 'q') return; if(c == 'n') continue; if(c == 'a') all = 1; } if(obj->otyp == DEAD_COCKATRICE && !uarmg){ pline("Touching the dead cockatrice is a fatal mistake."); pline("You turn to stone."); killer = "cockatrice cadaver"; done("died"); } if(obj->otyp == SCR_SCARE_MONSTER){ if(!obj->spe) obj->spe = 1; else { /* Note: perhaps the 1st pickup failed: you cannot carry anymore, and so we never dropped it - let's assume that treading on it twice also destroys the scroll */ pline("The scroll turns to dust as you pick it up."); delobj(obj); continue; } } wt = inv_weight() + obj->owt; if(wt > 0) { if(obj->quan > 1) { /* see how many we can lift */ extern struct obj *splitobj(); int savequan = obj->quan; int iw = inv_weight(); int qq; for(qq = 1; qq < savequan; qq++){ obj->quan = qq; if(iw + weight(obj) > 0) break; } obj->quan = savequan; qq--; /* we can carry qq of them */ if(!qq) goto too_heavy; pline("You can only carry %s of the %s lying here.", (qq == 1) ? "one" : "some", doname(obj)); (void) splitobj(obj, qq); /* note: obj2 is set already, so we'll never * encounter the other half; if it should be * otherwise then write * obj2 = splitobj(obj,qq); */ goto lift_some; } too_heavy: pline("There %s %s here, but %s.", (obj->quan == 1) ? "is" : "are", doname(obj), !invent ? "it is too heavy for you to lift" : "you cannot carry anymore"); break; } lift_some: if(inv_cnt() >= 52) { pline("Your knapsack cannot accomodate anymore items."); break; } if(wt > -5) pline("You have a little trouble lifting"); freeobj(obj); if(Invisible) newsym(u.ux,u.uy); addtobill(obj); /* sets obj->unpaid if necessary */ { int pickquan = obj->quan; int mergquan; if(!Blind) obj->dknown = 1; /* this is done by prinv(), but addinv() needs it already for merging */ obj = addinv(obj); /* might merge it with other objects */ mergquan = obj->quan; obj->quan = pickquan; /* to fool prinv() */ prinv(obj); obj->quan = mergquan; } } } } /* stop running if we see something interesting */ /* turn around a corner if that is the only way we can proceed */ /* do not turn left or right twice */ lookaround(){ register x,y,i,x0,y0,m0,i0 = 9; register int corrct = 0, noturn = 0; register struct monst *mtmp; #ifdef lint /* suppress "used before set" message */ x0 = y0 = 0; #endif lint if(Blind || flags.run == 0) return; if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return; #ifdef QUEST if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop; #endif QUEST for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ if(x == u.ux && y == u.uy) continue; if(!levl[x][y].typ) continue; if((mtmp = m_at(x,y)) && !mtmp->mimic && (!mtmp->minvis || See_invisible)){ if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy)) goto stop; } else mtmp = 0; /* invisible M cannot influence us */ if(x == u.ux-u.dx && y == u.uy-u.dy) continue; switch(levl[x][y].scrsym){ case '|': case '-': case '.': case ' ': break; case '+': if(x != u.ux && y != u.uy) break; if(flags.run != 1) goto stop; /* fall into next case */ case CORR_SYM: corr: if(flags.run == 1 || flags.run == 3) { i = DIST(x,y,u.ux+u.dx,u.uy+u.dy); if(i > 2) break; if(corrct == 1 && DIST(x,y,x0,y0) != 1) noturn = 1; if(i < i0) { i0 = i; x0 = x; y0 = y; m0 = mtmp ? 1 : 0; } } corrct++; break; case '^': if(flags.run == 1) goto corr; /* if you must */ if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop; break; default: /* e.g. objects or trap or stairs */ if(flags.run == 1) goto corr; if(mtmp) break; /* d */ stop: nomul(0); return; } } #ifdef QUEST if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop; #endif QUEST if(corrct > 1 && flags.run == 2) goto stop; if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 && (corrct == 1 || (corrct == 2 && i0 == 1))) { /* make sure that we do not turn too far */ if(i0 == 2) { if(u.dx == y0-u.uy && u.dy == u.ux-x0) i = 2; /* straight turn right */ else i = -2; /* straight turn left */ } else if(u.dx && u.dy) { if((u.dx == u.dy && y0 == u.uy) || (u.dx != u.dy && y0 != u.uy)) i = -1; /* half turn left */ else i = 1; /* half turn right */ } else { if((x0-u.ux == y0-u.uy && !u.dy) || (x0-u.ux != y0-u.uy && u.dy)) i = 1; /* half turn right */ else i = -1; /* half turn left */ } i += u.last_str_turn; if(i <= 2 && i >= -2) { u.last_str_turn = i; u.dx = x0-u.ux, u.dy = y0-u.uy; } } } /* something like lookaround, but we are not running */ /* react only to monsters that might hit us */ monster_nearby() { register int x,y; register struct monst *mtmp; if(!Blind) for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){ if(x == u.ux && y == u.uy) continue; if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame && !mtmp->mpeaceful && !strchr("Ea", mtmp->data->mlet) && !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */ (!mtmp->minvis || See_invisible)) return(1); } return(0); } #ifdef QUEST cansee(x,y) xchar x,y; { register int dx,dy,adx,ady,sdx,sdy,dmax,d; if(Blind) return(0); if(!isok(x,y)) return(0); d = dist(x,y); if(d < 3) return(1); if(d > u.uhorizon*u.uhorizon) return(0); if(!levl[x][y].lit) return(0); dx = x - u.ux; adx = abs(dx); sdx = sgn(dx); dy = y - u.uy; ady = abs(dy); sdy = sgn(dy); if(dx == 0 || dy == 0 || adx == ady){ dmax = (dx == 0) ? ady : adx; for(d = 1; d <= dmax; d++) if(!rroom(sdx*d,sdy*d)) return(0); return(1); } else if(ady > adx){ for(d = 1; d <= ady; d++){ if(!rroom(sdx*( (d*adx)/ady ), sdy*d) || !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d)) return(0); } return(1); } else { for(d = 1; d <= adx; d++){ if(!rroom(sdx*d, sdy*( (d*ady)/adx )) || !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 ))) return(0); } return(1); } } rroom(x,y) register int x,y; { return(IS_ROOM(levl[u.ux+x][u.uy+y].typ)); } #else cansee(x,y) xchar x,y; { if(Blind || u.uswallow) return(0); if(dist(x,y) < 3) return(1); if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y && y <= seehy) return(1); return(0); } #endif QUEST sgn(a) register int a; { return((a > 0) ? 1 : (a == 0) ? 0 : -1); } #ifdef QUEST setsee() { register x,y; if(Blind) { pru(); return; } for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++) for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) { if(cansee(x,y)) prl(x,y); } } #else setsee() { register x,y; if(Blind) { pru(); return; } if(!levl[u.ux][u.uy].lit) { seelx = u.ux-1; seehx = u.ux+1; seely = u.uy-1; seehy = u.uy+1; } else { for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--); for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++); for(seely = u.uy; levl[u.ux][seely-1].lit; seely--); for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++); } for(y = seely; y <= seehy; y++) for(x = seelx; x <= seehx; x++) { prl(x,y); } if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */ else { if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1); if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1); if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y); if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y); } } #endif QUEST nomul(nval) register nval; { if(multi < 0) return; multi = nval; flags.mv = flags.run = 0; } abon() { if(u.ustr == 3) return(-3); else if(u.ustr < 6) return(-2); else if(u.ustr < 8) return(-1); else if(u.ustr < 17) return(0); else if(u.ustr < 69) return(1); /* up to 18/50 */ else if(u.ustr < 118) return(2); else return(3); } dbon() { if(u.ustr < 6) return(-1); else if(u.ustr < 16) return(0); else if(u.ustr < 18) return(1); else if(u.ustr == 18) return(2); /* up to 18 */ else if(u.ustr < 94) return(3); /* up to 18/75 */ else if(u.ustr < 109) return(4); /* up to 18/90 */ else if(u.ustr < 118) return(5); /* up to 18/99 */ else return(6); } losestr(num) /* may kill you; cause may be poison or monster like 'A' */ register num; { u.ustr -= num; while(u.ustr < 3) { u.ustr++; u.uhp -= 6; u.uhpmax -= 6; } flags.botl = 1; } losehp(n,knam) register n; register char *knam; { u.uhp -= n; if(u.uhp > u.uhpmax) u.uhpmax = u.uhp; /* perhaps n was negative */ flags.botl = 1; if(u.uhp < 1) { killer = knam; /* the thing that killed you */ done("died"); } } losehp_m(n,mtmp) register n; register struct monst *mtmp; { u.uhp -= n; flags.botl = 1; if(u.uhp < 1) done_in_by(mtmp); } losexp() /* hit by V or W */ { register num; extern long newuexp(); if(u.ulevel > 1) pline("Goodbye level %u.", u.ulevel--); else u.uhp = -1; num = rnd(10); u.uhp -= num; u.uhpmax -= num; u.uexp = newuexp(); flags.botl = 1; } inv_weight(){ register struct obj *otmp = invent; register int wt = (u.ugold + 500)/1000; register int carrcap; if(Levitation) /* pugh@cornell */ carrcap = MAX_CARR_CAP; else { carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel); if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP; if(Wounded_legs & LEFT_SIDE) carrcap -= 10; if(Wounded_legs & RIGHT_SIDE) carrcap -= 10; } while(otmp){ wt += otmp->owt; otmp = otmp->nobj; } return(wt - carrcap); } inv_cnt(){ register struct obj *otmp = invent; register int ct = 0; while(otmp){ ct++; otmp = otmp->nobj; } return(ct); } long newuexp() { return(10*(1L << (u.ulevel-1))); }