/* * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ #ifndef lint static char rcsid[] = "$NetBSD: hack.dog.c,v 1.3 1995/03/23 08:29:59 cgd Exp $"; #endif /* not lint */ #include "hack.h" #include "hack.mfndpos.h" extern struct monst *makemon(); #include "def.edog.h" #include "def.mkroom.h" struct permonst li_dog = { "little dog", 'd',2,18,6,1,6,sizeof(struct edog) }; struct permonst dog = { "dog", 'd',4,16,5,1,6,sizeof(struct edog) }; struct permonst la_dog = { "large dog", 'd',6,15,4,2,4,sizeof(struct edog) }; makedog(){ register struct monst *mtmp = makemon(&li_dog,u.ux,u.uy); if(!mtmp) return; /* dogs were genocided */ initedog(mtmp); } initedog(mtmp) register struct monst *mtmp; { mtmp->mtame = mtmp->mpeaceful = 1; EDOG(mtmp)->hungrytime = 1000 + moves; EDOG(mtmp)->eattime = 0; EDOG(mtmp)->droptime = 0; EDOG(mtmp)->dropdist = 10000; EDOG(mtmp)->apport = 10; EDOG(mtmp)->whistletime = 0; } /* attach the monsters that went down (or up) together with @ */ struct monst *mydogs = 0; struct monst *fallen_down = 0; /* monsters that fell through a trapdoor */ /* they will appear on the next level @ goes to, even if he goes up! */ losedogs(){ register struct monst *mtmp; while(mtmp = mydogs){ mydogs = mtmp->nmon; mtmp->nmon = fmon; fmon = mtmp; mnexto(mtmp); } while(mtmp = fallen_down){ fallen_down = mtmp->nmon; mtmp->nmon = fmon; fmon = mtmp; rloc(mtmp); } } keepdogs(){ register struct monst *mtmp; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(dist(mtmp->mx,mtmp->my) < 3 && follower(mtmp) && !mtmp->msleep && !mtmp->mfroz) { relmon(mtmp); mtmp->nmon = mydogs; mydogs = mtmp; unpmon(mtmp); keepdogs(); /* we destroyed the link, so use recursion */ return; /* (admittedly somewhat primitive) */ } } fall_down(mtmp) register struct monst *mtmp; { relmon(mtmp); mtmp->nmon = fallen_down; fallen_down = mtmp; unpmon(mtmp); mtmp->mtame = 0; } /* return quality of food; the lower the better */ #define DOGFOOD 0 #define CADAVER 1 #define ACCFOOD 2 #define MANFOOD 3 #define APPORT 4 #define POISON 5 #define UNDEF 6 dogfood(obj) register struct obj *obj; { switch(obj->olet) { case FOOD_SYM: return( (obj->otyp == TRIPE_RATION) ? DOGFOOD : (obj->otyp < CARROT) ? ACCFOOD : (obj->otyp < CORPSE) ? MANFOOD : (poisonous(obj) || obj->age + 50 <= moves || obj->otyp == DEAD_COCKATRICE) ? POISON : CADAVER ); default: if(!obj->cursed) return(APPORT); /* fall into next case */ case BALL_SYM: case CHAIN_SYM: case ROCK_SYM: return(UNDEF); } } /* return 0 (no move), 1 (move) or 2 (dead) */ dog_move(mtmp, after) register struct monst *mtmp; { register int nx,ny,omx,omy,appr,nearer,j; int udist,chi,i,whappr; register struct monst *mtmp2; register struct permonst *mdat = mtmp->data; register struct edog *edog = EDOG(mtmp); struct obj *obj; struct trap *trap; xchar cnt,chcnt,nix,niy; schar dogroom,uroom; xchar gx,gy,gtyp,otyp; /* current goal */ coord poss[9]; int info[9]; #define GDIST(x,y) ((x-gx)*(x-gx) + (y-gy)*(y-gy)) #define DDIST(x,y) ((x-omx)*(x-omx) + (y-omy)*(y-omy)) if(moves <= edog->eattime) return(0); /* dog is still eating */ omx = mtmp->mx; omy = mtmp->my; whappr = (moves - EDOG(mtmp)->whistletime < 5); if(moves > edog->hungrytime + 500 && !mtmp->mconf){ mtmp->mconf = 1; mtmp->mhpmax /= 3; if(mtmp->mhp > mtmp->mhpmax) mtmp->mhp = mtmp->mhpmax; if(cansee(omx,omy)) pline("%s is confused from hunger.", Monnam(mtmp)); else pline("You feel worried about %s.", monnam(mtmp)); } else if(moves > edog->hungrytime + 750 || mtmp->mhp < 1){ if(cansee(omx,omy)) pline("%s dies from hunger.", Monnam(mtmp)); else pline("You have a sad feeling for a moment, then it passes."); mondied(mtmp); return(2); } dogroom = inroom(omx,omy); uroom = inroom(u.ux,u.uy); udist = dist(omx,omy); /* maybe we tamed him while being swallowed --jgm */ if(!udist) return(0); /* if we are carrying sth then we drop it (perhaps near @) */ /* Note: if apport == 1 then our behaviour is independent of udist */ if(mtmp->minvent){ if(!rn2(udist) || !rn2((int) edog->apport)) if(rn2(10) < edog->apport){ relobj(mtmp, (int) mtmp->minvis); if(edog->apport > 1) edog->apport--; edog->dropdist = udist; /* hpscdi!jon */ edog->droptime = moves; } } else { if(obj = o_at(omx,omy)) if(!strchr("0_", obj->olet)){ if((otyp = dogfood(obj)) <= CADAVER){ nix = omx; niy = omy; goto eatobj; } if(obj->owt < 10*mtmp->data->mlevel) if(rn2(20) < edog->apport+3) if(rn2(udist) || !rn2((int) edog->apport)){ freeobj(obj); unpobj(obj); /* if(levl[omx][omy].scrsym == obj->olet) newsym(omx,omy); */ mpickobj(mtmp,obj); } } } /* first we look for food */ gtyp = UNDEF; /* no goal as yet */ #ifdef LINT gx = gy = 0; /* suppress 'used before set' message */ #endif LINT for(obj = fobj; obj; obj = obj->nobj) { otyp = dogfood(obj); if(otyp > gtyp || otyp == UNDEF) continue; if(inroom(obj->ox,obj->oy) != dogroom) continue; if(otyp < MANFOOD && (dogroom >= 0 || DDIST(obj->ox,obj->oy) < 10)) { if(otyp < gtyp || (otyp == gtyp && DDIST(obj->ox,obj->oy) < DDIST(gx,gy))){ gx = obj->ox; gy = obj->oy; gtyp = otyp; } } else if(gtyp == UNDEF && dogroom >= 0 && uroom == dogroom && !mtmp->minvent && edog->apport > rn2(8)){ gx = obj->ox; gy = obj->oy; gtyp = APPORT; } } if(gtyp == UNDEF || (gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)){ if(dogroom < 0 || dogroom == uroom){ gx = u.ux; gy = u.uy; #ifndef QUEST } else { int tmp = rooms[dogroom].fdoor; cnt = rooms[dogroom].doorct; gx = gy = FAR; /* random, far away */ while(cnt--){ if(dist(gx,gy) > dist(doors[tmp].x, doors[tmp].y)){ gx = doors[tmp].x; gy = doors[tmp].y; } tmp++; } /* here gx == FAR e.g. when dog is in a vault */ if(gx == FAR || (gx == omx && gy == omy)){ gx = u.ux; gy = u.uy; } #endif QUEST } appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0; if(after && udist <= 4 && gx == u.ux && gy == u.uy) return(0); if(udist > 1){ if(!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) || whappr || (mtmp->minvent && rn2((int) edog->apport))) appr = 1; } /* if you have dog food he'll follow you more closely */ if(appr == 0){ obj = invent; while(obj){ if(obj->otyp == TRIPE_RATION){ appr = 1; break; } obj = obj->nobj; } } } else appr = 1; /* gtyp != UNDEF */ if(mtmp->mconf) appr = 0; if(gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)){ extern coord *gettrack(); register coord *cp; cp = gettrack(omx,omy); if(cp){ gx = cp->x; gy = cp->y; } } nix = omx; niy = omy; cnt = mfndpos(mtmp,poss,info,ALLOW_M | ALLOW_TRAPS); chcnt = 0; chi = -1; for(i=0; idata->mlevel >= mdat->mlevel+2 || mtmp2->data->mlet == 'c') continue; if(after) return(0); /* hit only once each move */ if(hitmm(mtmp, mtmp2) == 1 && rn2(4) && mtmp2->mlstmv != moves && hitmm(mtmp2,mtmp) == 2) return(2); return(0); } /* dog avoids traps */ /* but perhaps we have to pass a trap in order to follow @ */ if((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))){ if(!trap->tseen && rn2(40)) continue; if(rn2(10)) continue; } /* dog eschewes cursed objects */ /* but likes dog food */ obj = fobj; while(obj){ if(obj->ox != nx || obj->oy != ny) goto nextobj; if(obj->cursed) goto nxti; if(obj->olet == FOOD_SYM && (otyp = dogfood(obj)) < MANFOOD && (otyp < ACCFOOD || edog->hungrytime <= moves)){ /* Note: our dog likes the food so much that he might eat it even when it conceals a cursed object */ nix = nx; niy = ny; chi = i; eatobj: edog->eattime = moves + obj->quan * objects[obj->otyp].oc_delay; if(edog->hungrytime < moves) edog->hungrytime = moves; edog->hungrytime += 5*obj->quan * objects[obj->otyp].nutrition; mtmp->mconf = 0; if(cansee(nix,niy)) pline("%s ate %s.", Monnam(mtmp), doname(obj)); /* perhaps this was a reward */ if(otyp != CADAVER) edog->apport += 200/(edog->dropdist+moves-edog->droptime); delobj(obj); goto newdogpos; } nextobj: obj = obj->nobj; } for(j=0; jmtrack[j].x && ny == mtmp->mtrack[j].y) if(rn2(4*(cnt-j))) goto nxti; /* Some stupid C compilers cannot compute the whole expression at once. */ nearer = GDIST(nx,ny); nearer -= GDIST(nix,niy); nearer *= appr; if((nearer == 0 && !rn2(++chcnt)) || nearer<0 || (nearer > 0 && !whappr && ((omx == nix && omy == niy && !rn2(3)) || !rn2(12)) )){ nix = nx; niy = ny; if(nearer < 0) chcnt = 0; chi = i; } nxti: ; } newdogpos: if(nix != omx || niy != omy){ if(info[chi] & ALLOW_U){ (void) hitu(mtmp, d(mdat->damn, mdat->damd)+1); return(0); } mtmp->mx = nix; mtmp->my = niy; for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; mtmp->mtrack[0].x = omx; mtmp->mtrack[0].y = omy; } if(mintrap(mtmp) == 2) /* he died */ return(2); pmon(mtmp); return(1); } /* return roomnumber or -1 */ inroom(x,y) xchar x,y; { #ifndef QUEST register struct mkroom *croom = &rooms[0]; while(croom->hx >= 0){ if(croom->hx >= x-1 && croom->lx <= x+1 && croom->hy >= y-1 && croom->ly <= y+1) return(croom - rooms); croom++; } #endif QUEST return(-1); /* not in room or on door */ } tamedog(mtmp, obj) register struct monst *mtmp; register struct obj *obj; { register struct monst *mtmp2; if(flags.moonphase == FULL_MOON && night() && rn2(6)) return(0); /* If we cannot tame him, at least he's no longer afraid. */ mtmp->mflee = 0; mtmp->mfleetim = 0; if(mtmp->mtame || mtmp->mfroz || #ifndef NOWORM mtmp->wormno || #endif NOWORM mtmp->isshk || mtmp->isgd || strchr(" &@12", mtmp->data->mlet)) return(0); /* no tame long worms? */ if(obj) { if(dogfood(obj) >= MANFOOD) return(0); if(cansee(mtmp->mx,mtmp->my)){ pline("%s devours the %s.", Monnam(mtmp), objects[obj->otyp].oc_name); } obfree(obj, (struct obj *) 0); } mtmp2 = newmonst(sizeof(struct edog) + mtmp->mnamelth); *mtmp2 = *mtmp; mtmp2->mxlth = sizeof(struct edog); if(mtmp->mnamelth) (void) strcpy(NAME(mtmp2), NAME(mtmp)); initedog(mtmp2); replmon(mtmp,mtmp2); return(1); }