/* * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ #ifndef lint static char rcsid[] = "$NetBSD: hack.fight.c,v 1.3 1995/03/23 08:30:12 cgd Exp $"; #endif /* not lint */ #include "hack.h" extern struct permonst li_dog, dog, la_dog; extern char *exclam(), *xname(); extern struct obj *mkobj_at(); static boolean far_noise; static long noisetime; /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */ hitmm(magr,mdef) register struct monst *magr,*mdef; { register struct permonst *pa = magr->data, *pd = mdef->data; int hit; schar tmp; boolean vis; if(strchr("Eauy", pa->mlet)) return(0); if(magr->mfroz) return(0); /* riv05!a3 */ tmp = pd->ac + pa->mlevel; if(mdef->mconf || mdef->mfroz || mdef->msleep){ tmp += 4; if(mdef->msleep) mdef->msleep = 0; } hit = (tmp > rnd(20)); if(hit) mdef->msleep = 0; vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my)); if(vis){ char buf[BUFSZ]; if(mdef->mimic) seemimic(mdef); if(magr->mimic) seemimic(magr); (void) sprintf(buf,"%s %s", Monnam(magr), hit ? "hits" : "misses"); pline("%s %s.", buf, monnam(mdef)); } else { boolean far = (dist(magr->mx, magr->my) > 15); if(far != far_noise || moves-noisetime > 10) { far_noise = far; noisetime = moves; pline("You hear some noises%s.", far ? " in the distance" : ""); } } if(hit){ if(magr->data->mlet == 'c' && !magr->cham) { magr->mhpmax += 3; if(vis) pline("%s is turned to stone!", Monnam(mdef)); else if(mdef->mtame) pline("You have a peculiarly sad feeling for a moment, then it passes."); monstone(mdef); hit = 2; } else if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) { magr->mhpmax += 1 + rn2(pd->mlevel+1); if(magr->mtame && magr->mhpmax > 8*pa->mlevel){ if(pa == &li_dog) magr->data = pa = &dog; else if(pa == &dog) magr->data = pa = &la_dog; } if(vis) pline("%s is killed!", Monnam(mdef)); else if(mdef->mtame) pline("You have a sad feeling for a moment, then it passes."); mondied(mdef); hit = 2; } } return(hit); } /* drop (perhaps) a cadaver and remove monster */ mondied(mdef) register struct monst *mdef; { register struct permonst *pd = mdef->data; if(letter(pd->mlet) && rn2(3)){ (void) mkobj_at(pd->mlet,mdef->mx,mdef->my); if(cansee(mdef->mx,mdef->my)){ unpmon(mdef); atl(mdef->mx,mdef->my,fobj->olet); } stackobj(fobj); } mondead(mdef); } /* drop a rock and remove monster */ monstone(mdef) register struct monst *mdef; { extern char mlarge[]; if(strchr(mlarge, mdef->data->mlet)) mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my); else mksobj_at(ROCK, mdef->mx, mdef->my); if(cansee(mdef->mx, mdef->my)){ unpmon(mdef); atl(mdef->mx,mdef->my,fobj->olet); } mondead(mdef); } fightm(mtmp) register struct monst *mtmp; { register struct monst *mon; for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) { if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3) if(rn2(4)) return(hitmm(mtmp,mon)); } return(-1); } /* u is hit by sth, but not a monster */ thitu(tlev,dam,name) register tlev,dam; register char *name; { char buf[BUFSZ]; setan(name,buf); if(u.uac + tlev <= rnd(20)) { if(Blind) pline("It misses."); else pline("You are almost hit by %s!", buf); return(0); } else { if(Blind) pline("You are hit!"); else pline("You are hit by %s!", buf); losehp(dam,name); return(1); } } char mlarge[] = "bCDdegIlmnoPSsTUwY',&"; boolean hmon(mon,obj,thrown) /* return TRUE if mon still alive */ register struct monst *mon; register struct obj *obj; register thrown; { register tmp; boolean hittxt = FALSE; if(!obj){ tmp = rnd(2); /* attack with bare hands */ if(mon->data->mlet == 'c' && !uarmg){ pline("You hit the cockatrice with your bare hands."); pline("You turn to stone ..."); done_in_by(mon); } } else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) { if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG)) tmp = rnd(2); else { if(strchr(mlarge, mon->data->mlet)) { tmp = rnd(objects[obj->otyp].wldam); if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6); else if(obj->otyp == FLAIL) tmp += rnd(4); } else { tmp = rnd(objects[obj->otyp].wsdam); } tmp += obj->spe; if(!thrown && obj == uwep && obj->otyp == BOOMERANG && !rn2(3)){ pline("As you hit %s, the boomerang breaks into splinters.", monnam(mon)); freeinv(obj); setworn((struct obj *) 0, obj->owornmask); obfree(obj, (struct obj *) 0); tmp++; } } if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD && !strcmp(ONAME(obj), "Orcrist")) tmp += rnd(10); } else switch(obj->otyp) { case HEAVY_IRON_BALL: tmp = rnd(25); break; case EXPENSIVE_CAMERA: pline("You succeed in destroying your camera. Congratulations!"); freeinv(obj); if(obj->owornmask) setworn((struct obj *) 0, obj->owornmask); obfree(obj, (struct obj *) 0); return(TRUE); case DEAD_COCKATRICE: pline("You hit %s with the cockatrice corpse.", monnam(mon)); if(mon->data->mlet == 'c') { tmp = 1; hittxt = TRUE; break; } pline("%s is turned to stone!", Monnam(mon)); killed(mon); return(FALSE); case CLOVE_OF_GARLIC: /* no effect against demons */ if(strchr(UNDEAD, mon->data->mlet)) mon->mflee = 1; tmp = 1; break; default: /* non-weapons can damage because of their weight */ /* (but not too much) */ tmp = obj->owt/10; if(tmp < 1) tmp = 1; else tmp = rnd(tmp); if(tmp > 6) tmp = 6; } /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */ tmp += u.udaminc + dbon(); if(u.uswallow) { if((tmp -= u.uswldtim) <= 0) { pline("Your arms are no longer able to hit."); return(TRUE); } } if(tmp < 1) tmp = 1; mon->mhp -= tmp; if(mon->mhp < 1) { killed(mon); return(FALSE); } if(mon->mtame && (!mon->mflee || mon->mfleetim)) { mon->mflee = 1; /* Rick Richardson */ mon->mfleetim += 10*rnd(tmp); } if(!hittxt) { if(thrown) /* this assumes that we cannot throw plural things */ hit( xname(obj) /* or: objects[obj->otyp].oc_name */, mon, exclam(tmp) ); else if(Blind) pline("You hit it."); else pline("You hit %s%s", monnam(mon), exclam(tmp)); } if(u.umconf && !thrown) { if(!Blind) { pline("Your hands stop glowing blue."); if(!mon->mfroz && !mon->msleep) pline("%s appears confused.",Monnam(mon)); } mon->mconf = 1; u.umconf = 0; } return(TRUE); /* mon still alive */ } /* try to attack; return FALSE if monster evaded */ /* u.dx and u.dy must be set */ attack(mtmp) register struct monst *mtmp; { schar tmp; boolean malive = TRUE; register struct permonst *mdat; mdat = mtmp->data; u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */ if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep && !mtmp->mconf && mtmp->mcansee && !rn2(7) && (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */ mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy)) return(FALSE); if(mtmp->mimic){ if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp; switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){ case '+': pline("The door actually was a Mimic."); break; case '$': pline("The chest was a Mimic!"); break; default: pline("Wait! That's a Mimic!"); } wakeup(mtmp); /* clears mtmp->mimic */ return(TRUE); } wakeup(mtmp); if(mtmp->mhide && mtmp->mundetected){ register struct obj *obj; mtmp->mundetected = 0; if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind) pline("Wait! There's a %s hiding under %s!", mdat->mname, doname(obj)); return(TRUE); } tmp = u.uluck + u.ulevel + mdat->ac + abon(); if(uwep) { if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE) tmp += uwep->spe; if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1; else if(uwep->otyp == DAGGER) tmp += 2; else if(uwep->otyp == CRYSKNIFE) tmp += 3; else if(uwep->otyp == SPEAR && strchr("XDne", mdat->mlet)) tmp += 2; } if(mtmp->msleep) { mtmp->msleep = 0; tmp += 2; } if(mtmp->mfroz) { tmp += 4; if(!rn2(10)) mtmp->mfroz = 0; } if(mtmp->mflee) tmp += 2; if(u.utrap) tmp -= 3; /* with a lot of luggage, your agility diminishes */ tmp -= (inv_weight() + 40)/20; if(tmp <= rnd(20) && !u.uswallow){ if(Blind) pline("You miss it."); else pline("You miss %s.",monnam(mtmp)); } else { /* we hit the monster; be careful: it might die! */ if((malive = hmon(mtmp,uwep,0)) == TRUE) { /* monster still alive */ if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) { mtmp->mflee = 1; if(!rn2(3)) mtmp->mfleetim = rnd(100); if(u.ustuck == mtmp && !u.uswallow) u.ustuck = 0; } #ifndef NOWORM if(mtmp->wormno) cutworm(mtmp, u.ux+u.dx, u.uy+u.dy, uwep ? uwep->otyp : 0); #endif NOWORM } if(mdat->mlet == 'a') { if(rn2(2)) { pline("You are splashed by the blob's acid!"); losehp_m(rnd(6), mtmp); if(!rn2(30)) corrode_armor(); } if(!rn2(6)) corrode_weapon(); } } if(malive && mdat->mlet == 'E' && canseemon(mtmp) && !mtmp->mcan && rn2(3)) { if(mtmp->mcansee) { pline("You are frozen by the floating eye's gaze!"); nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200); } else { pline("The blinded floating eye cannot defend itself."); if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--; } } return(TRUE); }