/* $OpenBSD: hack.h,v 1.8 2003/05/19 06:30:56 pjanzen Exp $*/ /* $NetBSD: hack.h,v 1.3 1995/03/23 08:30:21 cgd Exp $*/ /* * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica, * Amsterdam * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of the Stichting Centrum voor Wiskunde en * Informatica, nor the names of its contributors may be used to endorse or * promote products derived from this software without specific prior * written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Copyright (c) 1982 Jay Fenlason <hack@gnu.org> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include <string.h> #include <fcntl.h> #define Null(type) ((struct type *) 0) #include "def.objclass.h" typedef struct { xchar x,y; } coord; #include "def.mkroom.h" #include "def.monst.h" /* uses coord */ #include "def.gold.h" #include "def.trap.h" #include "def.obj.h" #include "def.flag.h" #include "def.wseg.h" #define plur(x) (((x) == 1) ? "" : "s") #define BUFSZ 256 /* for getlin buffers */ #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ #include "def.rm.h" #include "def.permonst.h" extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ extern xchar dlevel; #define newstring(x) (char *) alloc((unsigned)(x)) #include "hack.onames.h" #define ON 1 #define OFF 0 extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, *uleft, *uright, *fcobj; extern struct obj *uchain; /* defined iff PUNISHED */ extern struct obj *uball; /* defined if PUNISHED */ struct prop { #define TIMEOUT 007777 /* mask */ #define LEFT_RING W_RINGL /* 010000L */ #define RIGHT_RING W_RINGR /* 020000L */ #define INTRINSIC 040000L #define LEFT_SIDE LEFT_RING #define RIGHT_SIDE RIGHT_RING #define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) long p_flgs; int (*p_tofn)(); /* called after timeout */ }; struct you { xchar ux, uy; schar dx, dy, dz; /* direction of move (or zap or ... ) */ #ifdef QUEST schar di; /* direction of FF */ xchar ux0, uy0; /* initial position FF */ #endif /* QUEST */ xchar udisx, udisy; /* last display pos */ char usym; /* usually '@' */ schar uluck; #define LUCKMAX 10 /* on moonlit nights 11 */ #define LUCKMIN (-10) int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ /* +: turn right, -: turn left */ unsigned udispl:1; /* @ on display */ unsigned ulevel:4; /* 1 - 14 */ #ifdef QUEST unsigned uhorizon:7; #endif /* QUEST */ unsigned utrap:3; /* trap timeout */ unsigned utraptype:1; /* defined if utrap nonzero */ #define TT_BEARTRAP 0 #define TT_PIT 1 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ /* perhaps these #define's should also be generated by makedefs */ #define TELEPAT LAST_RING /* not a ring */ #define Telepat u.uprops[TELEPAT].p_flgs #define FAST (LAST_RING+1) /* not a ring */ #define Fast u.uprops[FAST].p_flgs #define CONFUSION (LAST_RING+2) /* not a ring */ #define Confusion u.uprops[CONFUSION].p_flgs #define INVIS (LAST_RING+3) /* not a ring */ #define Invis u.uprops[INVIS].p_flgs #define Invisible (Invis && !See_invisible) #define GLIB (LAST_RING+4) /* not a ring */ #define Glib u.uprops[GLIB].p_flgs #define PUNISHED (LAST_RING+5) /* not a ring */ #define Punished u.uprops[PUNISHED].p_flgs #define SICK (LAST_RING+6) /* not a ring */ #define Sick u.uprops[SICK].p_flgs #define BLIND (LAST_RING+7) /* not a ring */ #define Blind u.uprops[BLIND].p_flgs #define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ #define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs #define STONED (LAST_RING+9) /* not a ring */ #define Stoned u.uprops[STONED].p_flgs #define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ unsigned umconf:1; char *usick_cause; struct prop uprops[LAST_RING+10]; unsigned uswallow:1; /* set if swallowed by a monster */ unsigned uswldtim:4; /* time you have been swallowed */ unsigned uhs:3; /* hunger state - see hack.eat.c */ schar ustr,ustrmax; schar udaminc; schar uac; int uhp,uhpmax; long int ugold,ugold0,uexp,urexp; int uhunger; /* refd only in eat.c and shk.c */ int uinvault; struct monst *ustuck; int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ }; extern struct you u; extern char *traps[]; extern char vowels[]; extern xchar curx,cury; /* cursor location on screen */ extern coord bhitpos; /* place where thrown weapon falls to the ground */ extern xchar seehx,seelx,seehy,seely; /* where to see*/ extern char *save_cm,*killer; extern xchar dlevel, maxdlevel; /* dungeon level */ extern long moves; extern int multi; extern char lock[PL_NSIZ+4]; #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) #define PL_CSIZ 20 /* sizeof pl_character */ #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ #define MAXLEVEL 40 #define FAR (COLNO+2) /* position outside screen */ /* alloc.c */ long *alloc(unsigned int); /* hack.apply.c */ int doapply(void); int holetime(void); void dighole(void); /* hack.bones.c */ void savebones(void); int getbones(void); /* hack.c */ void unsee(void); void seeoff(int); void domove(void); int dopickup(void); void pickup(int); void lookaround(void); int monster_nearby(void); int cansee(xchar, xchar); int sgn(int); void setsee(void); void nomul(int); int abon(void); int dbon(void); void losestr(int); void losehp(int, char *); void losehp_m(int, struct monst *); void losexp(void); int inv_weight(void); long newuexp(void); /* hack.cmd.c */ void rhack(char *); int doextcmd(void); int movecmd(char); int getdir(boolean); void confdir(void); #ifdef QUEST void finddir(void); int isroom(int, int); #endif int isok(int, int); /* hack.do.c */ int dodrop(void); void dropx(struct obj *); void dropy(struct obj *); int doddrop(void); int dodown(void); int doup(void); void goto_level(int, boolean); int donull(void); int dopray(void); int dothrow(void); struct obj *splitobj(struct obj *, int); void more_experienced(int, int); void set_wounded_legs(long, int); void heal_legs(void); /* hack.do_name.c */ coord getpos(int, char *); int do_mname(void); int ddocall(void); void docall(struct obj *); char *xmonnam(struct monst *, int); char *monnam(struct monst *); char *Monnam(struct monst *); char *amonnam(struct monst *, char *); char *Amonnam(struct monst *, char *); char *Xmonnam(struct monst *); /* hack.do_wear.c */ int doremarm(void); int doremring(void); int armoroff(struct obj *); int doweararm(void); int dowearring(void); void ringoff(struct obj *); void find_ac(void); void glibr(void); struct obj *some_armor(void); void corrode_armor(void); /* hack.dog.c */ void makedog(void); void losedogs(void); void keepdogs(void); void fall_down(struct monst *); int dog_move(struct monst *, int); int inroom(xchar, xchar); int tamedog(struct monst *, struct obj *); /* hack.eat.c */ void init_uhunger(void); int opentin(void); void Meatdone(void); int doeat(void); void gethungry(void); void morehungry(int); void lesshungry(int); void unfaint(void); int poisonous(struct obj *); /* hack.end.c */ void done1(int); int done2(void); void done_intr(int); void done_hangup(int); void done_in_by(struct monst *); void done(char *); void clearlocks(void); char *eos(char *); void charcat(char *, char); void prscore(int, char **); /* hack.engrave.c */ struct engr *engr_at(xchar, xchar); int sengr_at(char *, xchar, xchar); void u_wipe_engr(int); void wipe_engr_at(xchar, xchar, xchar); void read_engr_at(int, int); void make_engr_at(int, int, char *); int doengrave(void); void save_engravings(int); void rest_engravings(int); /* hack.fight.c */ int hitmm(struct monst *, struct monst *); void mondied(struct monst *); int fightm(struct monst *); int thitu(int, int, char *); boolean hmon(struct monst *, struct obj *, int); boolean attack(struct monst *); /* hack.invent.c */ struct obj *addinv(struct obj *); void useup(struct obj *); void freeinv(struct obj *); void delobj(struct obj *); void freeobj(struct obj *); void freegold(struct gold *); void deltrap(struct trap *); struct monst *m_at(int, int); struct obj *o_at(int, int); struct obj *sobj_at(int, int, int); int carried(struct obj *); boolean carrying(int); struct obj *o_on(unsigned int, struct obj *); struct trap *t_at(int, int); struct gold *g_at(int, int); struct obj *mkgoldobj(long); struct obj *getobj(char *, char *); int ckunpaid(struct obj *); int ggetobj(char *, int (*fn)(struct obj *), int); int askchain(struct obj *, char *, int, int (*fn)(struct obj *), int (*ckfn)(struct obj *), int); void prinv(struct obj *); int ddoinv(void); int dotypeinv(void); int dolook(void); void stackobj(struct obj *); int countgold(void); int doprgold(void); int doprwep(void); int doprarm(void); int doprring(void); /* hack.ioctl.c */ void getioctls(void); void setioctls(void); #ifdef SUSPEND int dosuspend(void); #endif /* hack.lev.c */ void savelev(int, xchar); void bwrite(int, char *, unsigned int); void saveobjchn(int, struct obj *); void savemonchn(int, struct monst *); void savegoldchn(int, struct gold *); void savetrapchn(int, struct trap *); void getlev(int, int, xchar); void mread(int, char *, unsigned); void mklev(void); /* hack.main.c */ void glo(int); void askname(void); void impossible(char *, ...); /* ... stuff: fix in files; printf-like ones have spec _attrib or * something */ void stop_occupation(void); /* hack.makemon.c */ struct monst *makemon(struct permonst *, int, int); coord enexto(xchar, xchar); int goodpos(int, int); void rloc(struct monst *); struct monst *mkmon_at(char, int, int); /* hack.mhitu.c */ int mhitu(struct monst *); int hitu(struct monst *, int); /* hack.mklev.c */ void makelevel(void); int makerooms(void); void mktrap(int, int, struct mkroom *); /* hack.mkmaze.c */ void makemaz(void); coord mazexy(void); /* hack/mkobj.c */ struct obj * mkobj_at(int, int, int); void mksobj_at(int, int, int); struct obj *mkobj(int); struct obj *mksobj(int); int letter(int); int weight(struct obj *); void mkgold(long, int, int); /* hack.mkshop.c */ #ifndef QUEST void mkshop(void); void mkzoo(int); struct permonst *morguemon(void); void mkswamp(void); #endif /* hack.mon.c */ void movemon(void); void justswld(struct monst *, char *); void youswld(struct monst *, int, int, char *); int dochug(struct monst *); int m_move(struct monst *, int); int mfndpos(struct monst *, coord pos[9], int info[9], int); int dist(int, int); void poisoned(char *, char *); void mondead(struct monst *); void replmon(struct monst *, struct monst *); void relmon(struct monst *); void monfree(struct monst *); void unstuck(struct monst *); void killed(struct monst *); void kludge(char *, char *); void rescham(void); int newcham(struct monst *, struct permonst *); void mnexto(struct monst *); void setmangry(struct monst *); int canseemon(struct monst *); /* hack.o_init.c */ int letindex(char); void init_objects(void); int probtype(char); void oinit(void); void savenames(int); void restnames(int); int dodiscovered(void); /* hack.objnam.c */ char *strprepend(char *, char *); char *typename(int); char *xname(struct obj *); char *doname(struct obj *); void setan(char *, char *, size_t); char *aobjnam(struct obj *, char *); char *Doname(struct obj *); struct obj *readobjnam(char *, size_t); /* hack.options.c */ void initoptions(void); int doset(void); /* hack.pager.c */ int dowhatis(void); void intruph(int); void set_whole_screen(void); #ifdef NEWS int readnews(void); #endif void set_pager(int); int page_line(char *); void cornline(int, char *); int dohelp(void); int page_file(char *, boolean); #ifdef UNIX #ifdef SHELL int dosh(void); #endif int child(int); #endif /* hack.potion.c */ int dodrink(void); void pluslvl(void); void strange_feeling(struct obj *, char *); void potionhit(struct monst *, struct obj *); void potionbreathe(struct obj *); int dodip(void); /* hack.pri.c */ void swallowed(void); void panic(char *, ...); void atl(int, int, int); void on_scr(int, int); void tmp_at(schar, schar); void Tmp_at(schar, schar); void setclipped(void); void at(xchar, xchar, char); void prme(void); int doredraw(void); void docrt(void); void docorner(int, int); void curs_on_u(void); void pru(void); void prl(int, int); char news0(xchar, xchar); void newsym(int, int); void mnewsym(int, int); void nosee(int, int); #ifndef QUEST void prl1(int, int); void nose1(int, int); #endif int vism_at(int, int); void unpobj(struct obj *); void seeobjs(void); void seemons(void); void pmon(struct monst *); void unpmon(struct monst *); void nscr(void); void bot(void); void cls(void); /* hack.read.c */ int doread(void); int identify(struct obj *); void litroom(boolean); /* hack.rip.c */ void outrip(void); /* hack.rumors.c */ void outrumor(void); /* hack.save.c */ int dosave(void); void hackhangup(int); int dorecover(int); struct obj *restobjchn(int); struct monst *restmonchn(int); /* hack.search.c */ int findit(void); int dosearch(void); int doidtrap(void); void wakeup(struct monst *); void seemimic(struct monst *); /* hack.shk.c */ char *shkname(struct monst *); void shkdead(struct monst *); void replshk(struct monst *, struct monst *); int inshop(void); void obfree(struct obj *, struct obj *); int dopay(void); void paybill(void); void addtobill(struct obj *); void splitbill(struct obj *, struct obj *); void subfrombill(struct obj *); int doinvbill(int); int shkcatch(struct obj *); int shk_move(struct monst *); void shopdig(int); int online(int, int); int follower(struct monst *); /* hack.shknam.c */ void findname(char *, size_t, char); /* hack.steal.c */ long somegold(void); void stealgold(struct monst *); void stealarm(void); int steal(struct monst *); void mpickobj(struct monst *, struct obj *); int stealamulet(struct monst *); void relobj(struct monst *, int); /* hack.termcap.c */ void startup(void); void start_screen(void); void end_screen(void); void start_screen(void); void curs(int, int); void cl_end(void); void clr_screen(void); void home(void); void standoutbeg(void); void standoutend(void); void backsp(void); void hackbell(void); void cl_eos(void); /* hack.timeout.c */ void hacktimeout(void); /* hack.topl.c */ int doredotopl(void); void remember_topl(void); void addtopl(char *); void more(void); void cmore(char *); void clrlin(void); void pline(char *, ...); void putsym(char); void putstr(char *); /* hack.track.c */ void initrack(void); void settrack(void); coord *gettrack(int, int); /* hack.trap.c */ struct trap *maketrap(int, int, int); void dotrap(struct trap *); int mintrap(struct monst *); void selftouch(char *); void float_up(void); int float_down(void); void tele(void); int dotele(void); void placebc(int); void unplacebc(void); void level_tele(void); void drown(void); /* hack.tty.c */ void gettty(void); void settty(char *); void setftty(void); void error(char *, ...); void getlin(char *); void getret(void); void cgetret(char *); void xwaitforspace(char *); char *parse(void); char readchar(void); void end_of_input(void); /* hack.u_init.c */ void u_init(void); void plnamesuffix(void); /* hack.unix.c */ int getyear(void); char *getdate(void); int phase_of_the_moon(void); int night(void); int midnight(void); void gethdate(char *); int uptodate(int); void getlock(void); #ifdef MAIL void getmailstatus(void); void ckmailstatus(void); void readmail(void); #endif void regularize(char *); /* hack.vault.c */ void setgd(void); void invault(void); int gd_move(void); void gddead(void); void replgd(struct monst *, struct monst *); /* hack.version.c */ int doversion(void); /* hack.wield.c */ void setuwep(struct obj *); int dowield(void); void corrode_weapon(void); int chwepon(struct obj *, int); /* hack.wizard.c */ void amulet(void); int wiz_hit(struct monst *); void inrange(struct monst *); void aggravate(void); /* hack.worm.c */ #ifndef NOWORM int getwn(struct monst *); void initworm(struct monst *); void worm_move(struct monst *); void worm_nomove(struct monst *); void wormdead(struct monst *); void wormhit(struct monst *); void wormsee(unsigned); void pwseg(struct wseg *); void cutworm(struct monst *, xchar, xchar, uchar); #endif /* hack.worn.c */ void setworn(struct obj *, long); void setnotworn(struct obj *); /* hack.zap.c */ void bhitm(struct monst *, struct obj *); boolean bhito(struct obj *, struct obj *); int dozap(void); char *exclam(int); void hit(char *, struct monst *, char *); void miss(char *, struct monst *); struct monst *bhit(int, int, int, char, void (*fhitm)(struct monst *, struct obj *), boolean (*fhito)(struct obj *, struct obj *), struct obj *); struct monst *boomhit(int, int); void buzz(int, xchar, xchar, int, int); void fracture_rock(struct obj *); /* rnd.c */ int rn1(int, int); int rn2(int); int rnd(int); int d(int, int);