/* $OpenBSD: server.h,v 1.7 2002/02/17 19:42:20 millert Exp $ */ /* $NetBSD: hunt.h,v 1.5 1998/09/13 15:27:28 hubertf Exp $ */ /* * Hunt * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold * San Francisco, California */ #include #include #ifndef __GNUC__ #define __attribute__(x) #endif /* * Choose MAXPL and MAXMON carefully. The screen is assumed to be * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0) * or (MAXPL + MAXMON <= 16). */ #define MAXPL 14 #define MAXMON 2 #if (MAXPL + MAXMON > 16) #warning "MAXPL + MAXMON is excessive" #endif #define MSGLEN SCREEN_WIDTH #define UBOUND 1 #define DBOUND (HEIGHT - 1) #define LBOUND 1 #define RBOUND (WIDTH - 1) #define NASCII 128 /* Layout of the scoreboard: */ #define STAT_LABEL_COL 60 #define STAT_VALUE_COL 74 #define STAT_NAME_COL 61 #define STAT_SCAN_COL (STAT_NAME_COL + 5) #define STAT_AMMO_ROW 0 #define STAT_GUN_ROW 1 #define STAT_DAM_ROW 2 #define STAT_KILL_ROW 3 #define STAT_PLAY_ROW 5 #define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1) #define STAT_NAME_LEN 18 /* Number of boots: */ #define NBOOTS 2 /* Bitmask of directions */ #define NORTH 01 #define SOUTH 02 #define EAST 010 #define WEST 020 # undef CTRL #define CTRL(x) ((x) & 037) #define BULREQ 1 /* 0 */ #define GRENREQ 9 /* 1 */ #define SATREQ 25 /* 2 */ #define BOMB7REQ 49 /* 3 */ #define BOMB9REQ 81 /* 4 */ #define BOMB11REQ 121 /* 5 */ #define BOMB13REQ 169 /* 6 */ #define BOMB15REQ 225 /* 7 */ #define BOMB17REQ 289 /* 8 */ #define BOMB19REQ 361 /* 9 */ #define BOMB21REQ 441 /* 10 */ #define MAXBOMB 11 #define SLIMEREQ 5 /* 0 */ #define SSLIMEREQ 10 /* 1 */ #define SLIME2REQ 15 /* 2 */ #define SLIME3REQ 20 /* 3 */ #define MAXSLIME 4 #define EXPLEN 16 #define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*') #define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+') #define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER) typedef struct bullet_def BULLET; typedef struct expl_def EXPL; typedef struct player_def PLAYER; typedef struct ident_def IDENT; typedef struct regen_def REGEN; #define ALL_PLAYERS ((PLAYER *)1) struct ident_def { char i_name[NAMELEN]; char i_team; long i_machine; long i_uid; float i_kills; int i_entries; float i_score; int i_absorbed; int i_faced; int i_shot; int i_robbed; int i_slime; int i_missed; int i_ducked; int i_gkills, i_bkills, i_deaths, i_stillb, i_saved; IDENT *i_next; }; struct player_def { IDENT *p_ident; char p_over; int p_face; int p_undershot; int p_flying; int p_flyx, p_flyy; int p_nboots; FILE *p_output; int p_fd; int p_mask; int p_damage; int p_damcap; int p_ammo; int p_ncshot; int p_scan; int p_cloak; int p_x, p_y; int p_ncount; int p_nexec; long p_nchar; char p_death[MSGLEN]; char p_maze[HEIGHT][WIDTH2]; int p_curx, p_cury; int p_lastx, p_lasty; char p_cbuf[BUFSIZ]; }; struct bullet_def { int b_x, b_y; int b_face; int b_charge; char b_type; char b_size; char b_over; PLAYER *b_owner; IDENT *b_score; FLAG b_expl; BULLET *b_next; }; struct expl_def { int e_x, e_y; char e_char; EXPL *e_next; }; struct regen_def { int r_x, r_y; REGEN *r_next; }; struct spawn { int fd; int reading_msg; struct sockaddr source; socklen_t sourcelen; u_int32_t uid; char name[NAMELEN+1]; u_int8_t team; u_int32_t enter_status; char ttyname[NAMELEN]; u_int32_t mode; char msg[BUFSIZ]; int msglen; struct spawn * next; struct spawn ** prevnext; int inlen; char inbuf[ sizeof (u_int32_t) + NAMELEN + sizeof (u_int8_t) + sizeof (u_int32_t) + NAMELEN + sizeof (u_int32_t) ]; }; extern struct spawn * Spawn; extern int Socket; /* answer.c */ void answer_first(void); int answer_next(struct spawn *); int rand_dir(void); void answer_info(FILE *); /* draw.c */ void drawmaze(PLAYER *); void look(PLAYER *); void check(PLAYER *, int, int); void showstat(PLAYER *); void drawplayer(PLAYER *, FLAG); void message(PLAYER *, char *); /* driver.c */ int rand_num(int); void checkdam(PLAYER *, PLAYER *, IDENT *, int, char); void cleanup(int); /* execute.c */ void mon_execute(PLAYER *); void execute(PLAYER *); void add_shot(int, int, int, char, int, PLAYER *, int, char); BULLET *create_shot(int, int, int, char, int, int, PLAYER *, IDENT *, int, char); void ammo_update(PLAYER *); /* expl.c */ void showexpl(int, int, char); void rollexpl(void); void makemaze(void); void clearwalls(void); int can_rollexpl(void); /* makemaze.c */ void makemaze(void); /* shots.c */ int can_moveshots(void); void moveshots(void); PLAYER *play_at(int, int); int opposite(int, char); BULLET *is_bullet(int, int); void fixshots(int, int, char); /* terminal.c */ void cgoto(PLAYER *, int, int); void outch(PLAYER *, char); void outstr(PLAYER *, char *, int); void outyx(PLAYER *, int, int, const char *, ...) __attribute__((format (printf, 4, 5))); void clrscr(PLAYER *); void ce(PLAYER *); void sendcom(PLAYER *, int, ...); void flush(PLAYER *); void log(int, const char *, ...) __attribute__((format (printf, 2, 3))); void logx(int, const char *, ...) __attribute__((format (printf, 2, 3))); /* extern.c */ extern FLAG Am_monitor; extern char Buf[BUFSIZ]; extern char Maze[HEIGHT][WIDTH2]; extern char Orig_maze[HEIGHT][WIDTH2]; extern fd_set Fds_mask; extern fd_set Have_inp; extern int Nplayer; extern int Num_fds; extern int Socket; extern int Status; extern int See_over[NASCII]; extern BULLET * Bullets; extern EXPL * Expl[EXPLEN]; extern EXPL * Last_expl; extern PLAYER Player[MAXPL]; extern PLAYER * End_player; extern PLAYER Boot[NBOOTS]; extern IDENT * Scores; extern PLAYER Monitor[MAXMON]; extern PLAYER * End_monitor; extern int volcano; extern int shot_req[MAXBOMB]; extern int shot_type[MAXBOMB]; extern int slime_req[MAXSLIME];