# $OpenBSD: Makefile,v 1.3 1996/12/08 15:36:16 downsj Exp $ # $NetBSD: Makefile,v 1.8 1995/04/22 07:34:00 cgd Exp $ # @(#)Makefile 5.12 (Berkeley) 5/30/93 # EXTRA # Incorporates code to gather additional performance statistics # SYSV # Use system III/V (instead of V7) type ioctl calls # BSD # Use BSD specific features (mostly timer and signal stuff) # BSD4.1 # Use BSD4.1 to avoid some 4.2 dependencies (must be used with # BSD above; do not mix with SYSV) # HIDEBYLINK # If defined, the program attempts to hide from ps # DOCHECKPOINTS # If not defined, checkpoint files are periodically written by the # larn process (no forking) if enabled in the .larnopts description # file. Checkpointing is handy on an unreliable system, but takes # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the # checkpoints (again if enabled in the .larnopts file). This usually # avoids pauses in larn while the checkpointing is being done (on # large machines). # VER # This is the version of the software, example: 12 # SUBVER # This is the revision of the software, example: 1 # FLUSHNO=# # Set the input queue excess flushing threshold (default 5) # NOVARARGS # Define for systems that don't have varargs (a default varargs will # be used). # MACRORND # Define to use macro version of rnd() and rund() (fast and big) # UIDSCORE # Define to use user id's to manage scoreboard. Leaving this out will # cause player id's from the file ".playerids" to be used instead. # (.playerids is created upon demand). Only one entry per id # is # allowed in each scoreboard (winning & non-winning). # VT100 # Compile for using vt100 family of terminals. Omission of this # define will cause larn to use termcap, but it will be MUCH slower # due to an extra layer of output interpretation. Also, only VT100 # mode allows 2 different standout modes, inverse video, and bold video. # And only in VT100 mode is the scrolling region of the terminal used # (much nicer than insert/delete line sequences to simulate it, if # VT100 is omitted). # NONAP # This causes napms() to return immediately instead of delaying n # milliseconds. This define may be needed on some systems if the nap # stuff does not work correctly (possible hang). nap() is primarilly # used to delay for effect when casting missile type spells. # NOLOG # Turn off logging. PROG= larn MAN= larn.6 CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ signal.c moreobj.c movem.c regen.c fortune.c savelev.c DPADD= ${LIBTERMCAP} ${LIBCOMPAT} LDADD= -ltermcap -lcompat HIDEGAME=hidegame beforeinstall: (cd ${.CURDIR}/datfiles; ${INSTALL} ${COPY} -o ${BINOWN} -g ${BINGRP} \ -m 444 larnmaze larnopts larn.help \ ${DESTDIR}/usr/share/games/larn) .include