/* $OpenBSD: main.c,v 1.11 2000/08/02 04:10:45 millert Exp $ */ /* $NetBSD: main.c,v 1.12 1998/02/12 08:07:49 mikel Exp $ */ /* main.c */ #ifndef lint static char rcsid[] = "$OpenBSD: main.c,v 1.11 2000/08/02 04:10:45 millert Exp $"; #endif /* not lint */ #include #include #include #include #include #include #include #include #include "header.h" #include "extern.h" static char copyright[] = "\nLarn is copyrighted 1986 by Noah Morgan.\n"; int srcount = 0; /* line counter for showstr() */ int dropflag = 0; /* if 1 then don't lookforobject() next round */ int rmst = 80; /* random monster creation counter */ int userid; /* the players login user id number */ gid_t gid, egid; /* used for security */ u_char nowelcome = 0, nomove = 0; /* if (nomove) then don't * count next iteration as a * move */ static char viewflag = 0; /* * if viewflag then we have done a 99 stay here and don't showcell in the * main loop */ u_char restorflag = 0; /* 1 means restore has been done */ static char cmdhelp[] = "\ Cmd line format: larn [-slicnh] [-o] [-##] [++]\n\ -s show the scoreboard\n\ -l show the logfile (wizards only)\n\ -i show scoreboard with inventories of dead characters\n\ -c create new scoreboard (wizards only)\n\ -n suppress welcome message on starting game\n\ -## specify level of difficulty (example: -5)\n\ -h print this help text\n\ ++ restore game from checkpoint file\n\ -o specify .larnopts filename to be used instead of \"~/.larnopts\"\n\ "; /* * ************ * MAIN PROGRAM * ************ */ int main(argc, argv) int argc; char **argv; { int i; int hard; const char *ptr = 0; struct passwd *pwe; egid = getegid(); gid = getgid(); setegid(gid); /* give up "games" if we have it */ /* * first task is to identify the player */ init_term(); /* setup the terminal (find out what type) * for termcap */ /* try to get login name */ if (((ptr = getlogin()) == 0) || (*ptr == 0)) { /* can we get it from /etc/passwd? */ if ((pwe = getpwuid(getuid())) != NULL) ptr = pwe->pw_name; else #ifdef NOSPAM if ((ptr = getenv("LOGNAME")) == 0) if ((ptr = getenv("USER")) == 0) #endif noone: errx(1, "can't find your logname. Who Are You?"); } if (ptr == 0) goto noone; if (strlen(ptr) == 0) goto noone; /* * second task is to prepare the pathnames the player will need */ strlcpy(loginname, ptr, LOGIN_NAME_MAX); /* this will be overwritten with the player's name */ strlcpy(logname, ptr, LOGNAMESIZE); if ((ptr = getenv("HOME")) == NULL) { fprintf(stderr, "You have no home directory!\n"); exit(1); } if (strlen(ptr) + 9 < sizeof(savefilename)) { strcpy(savefilename, ptr); strcat(savefilename, "/Larn.sav"); /* save file name in * home directory */ } else { fprintf(stderr, "%s/Larn.sav: %s\n", ptr, strerror(ENAMETOOLONG)); exit(1); } if (strlen(ptr) + 10 < sizeof(savefilename)) { strcpy(optsfile, ptr); strcat(optsfile, "/.larnopts"); /* the .larnopts filename */ } else { fprintf(stderr, "%s/.larnopts: %s\n", ptr, strerror(ENAMETOOLONG)); exit(1); } /* * now malloc the memory for the dungeon */ cell = (struct cel *) malloc(sizeof(struct cel) * (MAXLEVEL + MAXVLEVEL) * MAXX * MAXY); if (cell == 0) died(-285); /* malloc failure */ lpbuf = malloc((5 * BUFBIG) >> 2); /* output buffer */ inbuffer = malloc((5 * MAXIBUF) >> 2); /* output buffer */ if ((lpbuf == 0) || (inbuffer == 0)) died(-285); /* malloc() failure */ lcreat((char *) 0); newgame(); /* set the initial clock */ hard = -1; /* * now make scoreboard if it is not there (don't clear) */ if (access(scorefile, 0) == -1) /* not there */ makeboard(); /* * now process the command line arguments */ for (i = 1; i < argc; i++) { if (argv[i][0] == '-') switch (argv[i][1]) { case 's': showscores(); exit(0); /* show scoreboard */ case 'l': /* show log file */ diedlog(); exit(0); case 'i': showallscores(); exit(0); /* show all scoreboard */ case 'c': /* anyone with password can create * scoreboard */ lprcat("Preparing to initialize the scoreboard.\n"); if (getpassword() != 0) { /* make new scoreboard */ makeboard(); lprc('\n'); showscores(); } exit(0); case 'n': /* no welcome msg */ nowelcome = 1; argv[i][0] = 0; break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': /* for hardness */ sscanf(&argv[i][1], "%d", &hard); break; case 'h': /* print out command line arguments */ write(1, cmdhelp, sizeof(cmdhelp)); exit(0); case 'o': /* specify a .larnopts filename */ strlcpy(optsfile, argv[i] + 2, PATH_MAX); break; default: printf("Unknown option <%s>\n", argv[i]); exit(1); }; if (argv[i][0] == '+') { clear(); restorflag = 1; if (argv[i][1] == '+') { hitflag = 1; restoregame(ckpfile); /* restore checkpointed * game */ } i = argc; } } readopts(); /* read the options file if there is one */ #ifdef UIDSCORE userid = geteuid(); /* obtain the user's effective id number */ #else /* UIDSCORE */ userid = getplid(logname); /* obtain the players id number */ #endif /* UIDSCORE */ if (userid < 0) { write(2, "Can't obtain playerid\n", 22); exit(1); } if (access(savefilename, 0) == 0) { /* restore game if need to */ clear(); restorflag = 1; hitflag = 1; restoregame(savefilename); /* restore last game */ } sigsetup(); /* trap all needed signals */ sethard(hard); /* set up the desired difficulty */ setupvt100(); /* setup the terminal special mode */ if (c[HP] == 0) { /* create new game */ makeplayer(); /* make the character that will play */ newcavelevel(0);/* make the dungeon */ predostuff = 1; /* tell signals that we are in the welcome * screen */ if (nowelcome == 0) welcome(); /* welcome the player to the game */ } drawscreen(); /* show the initial dungeon */ predostuff = 2; /* tell the trap functions that they must do * a showplayer() from here on */ #if 0 nice(1); /* games should be run niced */ #endif yrepcount = hit2flag = 0; while (1) { if (dropflag == 0) lookforobject(); /* see if there is an object * here */ else dropflag = 0; /* don't show it just dropped an item */ if (hitflag == 0) { if (c[HASTEMONST]) movemonst(); movemonst(); } /* move the monsters */ if (viewflag == 0) showcell(playerx, playery); else viewflag = 0; /* show stuff around player */ if (hit3flag) flushall(); hitflag = hit3flag = 0; nomove = 1; bot_linex(); /* update bottom line */ while (nomove) { if (hit3flag) flushall(); nomove = 0; parse(); } /* get commands and make moves */ regen(); /* regenerate hp and spells */ if (c[TIMESTOP] == 0) if (--rmst <= 0) { rmst = 120 - (level << 2); fillmonst(makemonst(level)); } } } /* * showstr() * * show character's inventory */ void showstr() { int i, number; for (number = 3, i = 0; i < 26; i++) if (iven[i]) number++; /* count items in inventory */ t_setup(number); qshowstr(); t_endup(number); } void qshowstr() { int i, j, k, sigsav; srcount = 0; sigsav = nosignal; nosignal = 1; /* don't allow ^c etc */ if (c[GOLD]) { lprintf(".) %d gold pieces", (long) c[GOLD]); srcount++; } for (k = 26; k >= 0; k--) if (iven[k]) { for (i = 22; i < 84; i++) for (j = 0; j <= k; j++) if (i == iven[j]) show3(j); k = 0; } lprintf("\nElapsed time is %d. You have %d mobuls left", (long) ((gltime + 99) / 100 + 1), (long) ((TIMELIMIT - gltime) / 100)); more(); nosignal = sigsav; } /* * subroutine to clear screen depending on # lines to display */ void t_setup(count) int count; { if (count < 20) { /* how do we clear the screen? */ cl_up(79, count); cursor(1, 1); } else { resetscroll(); clear(); } } /* * subroutine to restore normal display screen depending on t_setup() */ void t_endup(count) int count; { if (count < 18) /* how did we clear the screen? */ draws(0, MAXX, 0, (count > MAXY) ? MAXY : count); else { drawscreen(); setscroll(); } } /* * function to show the things player is wearing only */ void showwear() { int i, j, sigsav, count; sigsav = nosignal; nosignal = 1; /* don't allow ^c etc */ srcount = 0; for (count = 2, j = 0; j <= 26; j++) /* count number of items we * will display */ if ((i = iven[j]) != 0) switch (i) { case OLEATHER: case OPLATE: case OCHAIN: case ORING: case OSTUDLEATHER: case OSPLINT: case OPLATEARMOR: case OSSPLATE: case OSHIELD: count++; }; t_setup(count); for (i = 22; i < 84; i++) for (j = 0; j <= 26; j++) if (i == iven[j]) switch (i) { case OLEATHER: case OPLATE: case OCHAIN: case ORING: case OSTUDLEATHER: case OSPLINT: case OPLATEARMOR: case OSSPLATE: case OSHIELD: show3(j); }; more(); nosignal = sigsav; t_endup(count); } /* * function to show the things player can wield only */ void showwield() { int i, j, sigsav, count; sigsav = nosignal; nosignal = 1; /* don't allow ^c etc */ srcount = 0; for (count = 2, j = 0; j <= 26; j++) /* count how many items */ if ((i = iven[j]) != 0) switch (i) { case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE: case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT: case OSPIRITSCARAB: case OCUBEofUNDEAD: case OPOTION: case OSCROLL: break; default: count++; }; t_setup(count); for (i = 22; i < 84; i++) for (j = 0; j <= 26; j++) if (i == iven[j]) switch (i) { case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE: case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT: case OSPIRITSCARAB: case OCUBEofUNDEAD: case OPOTION: case OSCROLL: break; default: show3(j); }; more(); nosignal = sigsav; t_endup(count); } /* * function to show the things player can read only */ void showread() { int i, j, sigsav, count; sigsav = nosignal; nosignal = 1; /* don't allow ^c etc */ srcount = 0; for (count = 2, j = 0; j <= 26; j++) switch (iven[j]) { case OBOOK: case OSCROLL: count++; }; t_setup(count); for (i = 22; i < 84; i++) for (j = 0; j <= 26; j++) if (i == iven[j]) switch (i) { case OBOOK: case OSCROLL: show3(j); }; more(); nosignal = sigsav; t_endup(count); } /* * function to show the things player can eat only */ void showeat() { int i, j, sigsav, count; sigsav = nosignal; nosignal = 1; /* don't allow ^c etc */ srcount = 0; for (count = 2, j = 0; j <= 26; j++) switch (iven[j]) { case OCOOKIE: count++; }; t_setup(count); for (i = 22; i < 84; i++) for (j = 0; j <= 26; j++) if (i == iven[j]) switch (i) { case OCOOKIE: show3(j); }; more(); nosignal = sigsav; t_endup(count); } /* * function to show the things player can quaff only */ void showquaff() { int i, j, sigsav, count; sigsav = nosignal; nosignal = 1; /* don't allow ^c etc */ srcount = 0; for (count = 2, j = 0; j <= 26; j++) switch (iven[j]) { case OPOTION: count++; }; t_setup(count); for (i = 22; i < 84; i++) for (j = 0; j <= 26; j++) if (i == iven[j]) switch (i) { case OPOTION: show3(j); }; more(); nosignal = sigsav; t_endup(count); } void show1(idx, str2) int idx; char *str2[]; { lprintf("\n%c) %s", idx + 'a', objectname[iven[idx]]); if (str2 != 0 && str2[ivenarg[idx]][0] != 0) lprintf(" of%s", str2[ivenarg[idx]]); } void show3(index) int index; { switch (iven[index]) { case OPOTION: show1(index, potionname); break; case OSCROLL: show1(index, scrollname); break; case OLARNEYE: case OBOOK: case OSPIRITSCARAB: case ODIAMOND: case ORUBY: case OCUBEofUNDEAD: case OEMERALD: case OCHEST: case OCOOKIE: case OSAPPHIRE: case ONOTHEFT: show1(index, (char **) 0); break; default: lprintf("\n%c) %s", index + 'a', objectname[iven[index]]); if (ivenarg[index] > 0) lprintf(" + %d", (long) ivenarg[index]); else if (ivenarg[index] < 0) lprintf(" %d", (long) ivenarg[index]); break; } if (c[WIELD] == index) lprcat(" (weapon in hand)"); if ((c[WEAR] == index) || (c[SHIELD] == index)) lprcat(" (being worn)"); if (++srcount >= 22) { srcount = 0; more(); clear(); } } /* * subroutine to randomly create monsters if needed */ void randmonst() { if (c[TIMESTOP]) return; /* don't make monsters if time is stopped */ if (--rmst <= 0) { rmst = 120 - (level << 2); fillmonst(makemonst(level)); } } /* * parse() * * get and execute a command */ void parse() { int i, j, k, flag; while (1) { k = yylex(); switch (k) { /* get the token from the input */ case 'h': moveplayer(4); return; /* west */ case 'H': run(4); return; /* west */ case 'l': moveplayer(2); return; /* east */ case 'L': run(2); return; /* east */ case 'j': moveplayer(1); return; /* south */ case 'J': run(1); return; /* south */ case 'k': moveplayer(3); return; /* north */ case 'K': run(3); return; /* north */ case 'u': moveplayer(5); return; /* northeast */ case 'U': run(5); return; /* northeast */ case 'y': moveplayer(6); return; /* northwest */ case 'Y': run(6); return; /* northwest */ case 'n': moveplayer(7); return; /* southeast */ case 'N': run(7); return; /* southeast */ case 'b': moveplayer(8); return; /* southwest */ case 'B': run(8); return; /* southwest */ case '.': if (yrepcount) viewflag = 1; return; /* stay here */ case 'w': yrepcount = 0; wield(); return; /* wield a weapon */ case 'W': yrepcount = 0; wear(); return; /* wear armor */ case 'r': yrepcount = 0; if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else if (c[TIMESTOP] == 0) readscr(); return; /* to read a scroll */ case 'q': yrepcount = 0; if (c[TIMESTOP] == 0) quaff(); return; /* quaff a potion */ case 'd': yrepcount = 0; if (c[TIMESTOP] == 0) dropobj(); return; /* to drop an object */ case 'c': yrepcount = 0; cast(); return; /* cast a spell */ case 'i': yrepcount = 0; nomove = 1; showstr(); return; /* status */ case 'e': yrepcount = 0; if (c[TIMESTOP] == 0) eatcookie(); return; /* to eat a fortune cookie */ case 'D': yrepcount = 0; seemagic(0); nomove = 1; return; /* list spells and scrolls */ case '?': yrepcount = 0; help(); nomove = 1; return; /* give the help screen */ case 'S': clear(); lprcat("Saving . . ."); lflush(); if (savegame(savefilename) < 0) return; wizard = 1; died(-257); /* save the game - doesn't return */ case 'Z': yrepcount = 0; if (c[LEVEL] > 9) { oteleport(1); return; } cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation"); return; /* teleport yourself */ case '^': /* identify traps */ flag = yrepcount = 0; cursors(); lprc('\n'); for (j = playery - 1; j < playery + 2; j++) { if (j < 0) j = 0; if (j >= MAXY) break; for (i = playerx - 1; i < playerx + 2; i++) { if (i < 0) i = 0; if (i >= MAXX) break; switch (item[i][j]) { case OTRAPDOOR: case ODARTRAP: case OTRAPARROW: case OTELEPORTER: lprcat("\nIts "); lprcat(objectname[item[i][j]]); flag++; }; } } if (flag == 0) lprcat("\nNo traps are visible"); return; #if WIZID case '_': /* this is the fudge player password for * wizard mode */ yrepcount = 0; cursors(); nomove = 1; if (userid != wisid) { lprcat("Sorry, you are not empowered to be a wizard.\n"); scbr(); /* system("stty -echo cbreak"); */ lflush(); return; } if (getpassword() == 0) { scbr(); /* system("stty -echo cbreak"); */ return; } wizard = 1; scbr(); /* system("stty -echo cbreak"); */ for (i = 0; i < 6; i++) c[i] = 70; iven[0] = iven[1] = 0; take(OPROTRING, 50); take(OLANCE, 25); c[WIELD] = 1; c[LANCEDEATH] = 1; c[WEAR] = c[SHIELD] = -1; raiseexperience(6000000L); c[AWARENESS] += 25000; { int i, j; for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) know[j][i] = 1; for (i = 0; i < SPNUM; i++) spelknow[i] = 1; for (i = 0; i < MAXSCROLL; i++) scrollname[i] = scrollhide[i]; for (i = 0; i < MAXPOTION; i++) potionname[i] = potionhide[i]; } for (i = 0; i < MAXSCROLL; i++) if (strlen(scrollname[i]) > 2) { /* no null items */ item[i][0] = OSCROLL; iarg[i][0] = i; } for (i = MAXX - 1; i > MAXX - 1 - MAXPOTION; i--) if (strlen(potionname[i - MAXX + MAXPOTION]) > 2) { /* no null items */ item[i][0] = OPOTION; iarg[i][0] = i - MAXX + MAXPOTION; } for (i = 1; i < MAXY; i++) { item[0][i] = i; iarg[0][i] = 0; } for (i = MAXY; i < MAXY + MAXX; i++) { item[i - MAXY][MAXY - 1] = i; iarg[i - MAXY][MAXY - 1] = 0; } for (i = MAXX + MAXY; i < MAXX + MAXY + MAXY; i++) { item[MAXX - 1][i - MAXX - MAXY] = i; iarg[MAXX - 1][i - MAXX - MAXY] = 0; } c[GOLD] += 25000; drawscreen(); return; #endif case 'T': yrepcount = 0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); } else lprcat("\nYou aren't wearing anything"); return; case 'g': cursors(); lprintf("\nThe stuff you are carrying presently weighs %d pounds", (long) packweight()); case ' ': yrepcount = 0; nomove = 1; return; case 'v': yrepcount = 0; cursors(); lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d", (long) VERSION, (long) SUBVERSION, (long) c[HARDGAME]); if (wizard) lprcat(" Wizard"); nomove = 1; if (cheat) lprcat(" Cheater"); lprcat(copyright); return; case 'Q': yrepcount = 0; quit(); nomove = 1; return; /* quit */ case 'L' - 64: yrepcount = 0; drawscreen(); nomove = 1; return; /* look */ #if WIZID #ifdef EXTRA case 'A': yrepcount = 0; nomove = 1; if (wizard) { diag(); return; } /* create diagnostic file */ return; #endif #endif case 'P': cursors(); if (outstanding_taxes > 0) lprintf("\nYou presently owe %d gp in taxes.", (long) outstanding_taxes); else lprcat("\nYou do not owe any taxes."); return; }; } } void parse2() { if (c[HASTEMONST]) movemonst(); movemonst(); /* move the monsters */ randmonst(); regen(); } void run(dir) int dir; { int i; i = 1; while (i) { i = moveplayer(dir); if (i > 0) { if (c[HASTEMONST]) movemonst(); movemonst(); randmonst(); regen(); } if (hitflag) i = 0; if (i != 0) showcell(playerx, playery); } } /* function to wield a weapon */ void wield() { int i; while (1) { if ((i = whatitem("wield")) == '\33') return; if (i != '.') { if (i == '*') showwield(); else if (iven[i - 'a'] == 0) { ydhi(i); return; } else if (iven[i - 'a'] == OPOTION) { ycwi(i); return; } else if (iven[i - 'a'] == OSCROLL) { ycwi(i); return; } else if ((c[SHIELD] != -1) && (iven[i - 'a'] == O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; } else { c[WIELD] = i - 'a'; if (iven[i - 'a'] == OLANCE) c[LANCEDEATH] = 1; else c[LANCEDEATH] = 0; bottomline(); return; } } } } /* * common routine to say you don't have an item */ void ydhi(x) int x; { cursors(); lprintf("\nYou don't have item %c!", x); } void ycwi(x) int x; { cursors(); lprintf("\nYou can't wield item %c!", x); } /* * function to wear armor */ void wear() { int i; while (1) { if ((i = whatitem("wear")) == '\33') return; if (i != '.') { if (i == '*') showwear(); else switch (iven[i - 'a']) { case 0: ydhi(i); return; case OLEATHER: case OCHAIN: case OPLATE: case OSTUDLEATHER: case ORING: case OSPLINT: case OPLATEARMOR: case OSSPLATE: if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; } c[WEAR] = i - 'a'; bottomline(); return; case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; } if (iven[c[WIELD]] == O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; } c[SHIELD] = i - 'a'; bottomline(); return; default: lprcat("\nYou can't wear that!"); }; } } } /* * function to drop an object */ void dropobj() { int i; char *p; long amt; p = &item[playerx][playery]; while (1) { if ((i = whatitem("drop")) == '\33') return; if (i == '*') showstr(); else { if (i == '.') { /* drop some gold */ if (*p) { lprcat("\nThere's something here already!"); return; } lprcat("\n\n"); cl_dn(1, 23); lprcat("How much gold do you drop? "); if ((amt = readnum((long) c[GOLD])) == 0) return; if (amt > c[GOLD]) { lprcat("\nYou don't have that much!"); return; } if (amt <= 32767) { *p = OGOLDPILE; i = amt; } else if (amt <= 327670L) { *p = ODGOLD; i = amt / 10; amt = 10 * i; } else if (amt <= 3276700L) { *p = OMAXGOLD; i = amt / 100; amt = 100 * i; } else if (amt <= 32767000L) { *p = OKGOLD; i = amt / 1000; amt = 1000 * i; } else { *p = OKGOLD; i = 32767; amt = 32767000L; } c[GOLD] -= amt; lprintf("You drop %d gold pieces", (long) amt); iarg[playerx][playery] = i; bottomgold(); know[playerx][playery] = 0; dropflag = 1; return; } drop_object(i - 'a'); return; } } } /* * readscr() Subroutine to read a scroll one is carrying */ void readscr() { int i; while (1) { if ((i = whatitem("read")) == '\33') return; if (i != '.') { if (i == '*') showread(); else { if (iven[i - 'a'] == OSCROLL) { read_scroll(ivenarg[i - 'a']); iven[i - 'a'] = 0; return; } if (iven[i - 'a'] == OBOOK) { readbook(ivenarg[i - 'a']); iven[i - 'a'] = 0; return; } if (iven[i - 'a'] == 0) { ydhi(i); return; } lprcat("\nThere's nothing on it to read"); return; } } } } /* * subroutine to eat a cookie one is carrying */ void eatcookie() { int i; char *p; while (1) { if ((i = whatitem("eat")) == '\33') return; if (i != '.') { if (i == '*') showeat(); else { if (iven[i - 'a'] == OCOOKIE) { lprcat("\nThe cookie was delicious."); iven[i - 'a'] = 0; if (!c[BLINDCOUNT]) { if ((p = fortune()) != NULL) { lprcat(" Inside you find a scrap of paper that says:\n"); lprcat(p); } } return; } if (iven[i - 'a'] == 0) { ydhi(i); return; } lprcat("\nYou can't eat that!"); return; } } } } /* * subroutine to quaff a potion one is carrying */ void quaff() { int i; while (1) { if ((i = whatitem("quaff")) == '\33') return; if (i != '.') { if (i == '*') showquaff(); else { if (iven[i - 'a'] == OPOTION) { quaffpotion(ivenarg[i - 'a']); iven[i - 'a'] = 0; return; } if (iven[i - 'a'] == 0) { ydhi(i); return; } lprcat("\nYou wouldn't want to quaff that, would you? "); return; } } } } /* * function to ask what player wants to do */ int whatitem(str) char *str; { int i; cursors(); lprintf("\nWhat do you want to %s [* for all] ? ", str); i = 0; while (i > 'z' || (i < 'a' && i != '*' && i != '\33' && i != '.')) i = lgetchar(); if (i == '\33') lprcat(" aborted"); return (i); } /* * subroutine to get a number from the player * and allow * to mean return amt, else return the number entered */ unsigned long readnum(mx) long mx; { int i; unsigned long amt = 0; sncbr(); if ((i = lgetchar()) == '*') amt = mx; /* allow him to say * for all gold */ else while (i != '\n') { if (i == '\033') { scbr(); lprcat(" aborted"); return (0); } if ((i <= '9') && (i >= '0') && (amt < 99999999)) amt = amt * 10 + i - '0'; i = lgetchar(); } scbr(); return (amt); }