#ifndef lint static char rcsid[] = "$NetBSD: object.c,v 1.6 1995/04/22 07:34:09 cgd Exp $"; #endif /* not lint */ /* object.c Larn is copyrighted 1986 by Noah Morgan. */ #include "header.h" /* *************** LOOK_FOR_OBJECT *************** subroutine to look for an object and give the player his options if an object was found. */ lookforobject() { register int i,j; if (c[TIMESTOP]) return; /* can't find objects is time is stopped */ i=item[playerx][playery]; if (i==0) return; showcell(playerx,playery); cursors(); yrepcount=0; switch(i) { case OGOLDPILE: case OMAXGOLD: case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break; case OPOTION: lprcat("\n\nYou have found a magic potion"); i = iarg[playerx][playery]; if (potionname[i][0]!=0) lprintf(" of%s", potionname[i]); opotion(i); break; case OSCROLL: lprcat("\n\nYou have found a magic scroll"); i = iarg[playerx][playery]; if (scrollname[i][0]!=0) lprintf(" of%s", scrollname[i]); oscroll(i); break; case OALTAR: if (nearbymonst()) return; lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break; case OBOOK: lprcat("\n\nYou have found a book."); obook(); break; case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break; case OTHRONE: if (nearbymonst()) return; lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break; case OTHRONE2: if (nearbymonst()) return; lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break; case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break; case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break; case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break; case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break; case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears"); oelevator(1); /* up */ break; case OFOUNTAIN: if (nearbymonst()) return; lprcat("\n\nThere is a fountain here"); ofountain(); break; case OSTATUE: if (nearbymonst()) return; lprcat("\n\nYou are standing in front of a statue"); ostatue(); break; case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break; case OIVTELETRAP: if (rnd(11)<6) return; item[playerx][playery] = OTELEPORTER; know[playerx][playery] = 1; case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n"); beep(); nap(3000); oteleport(0); break; case OSCHOOL: if (nearbymonst()) return; lprcat("\n\nYou have found the College of Larn."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') { oschool(); /* the college of larn */ } else lprcat(" stay here"); break; case OMIRROR: if (nearbymonst()) return; lprcat("\n\nThere is a mirror here"); omirror(); break; case OBANK2: case OBANK: if (nearbymonst()) return; if (i==OBANK) lprcat("\n\nYou have found the bank of Larn."); else lprcat("\n\nYou have found a branch office of the bank of Larn."); lprcat("\nDo you (g) go inside, or (i) stay here? "); j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar(); if (j == 'g') { if (i==OBANK) obank(); else obank2(); /* the bank of larn */ } else lprcat(" stay here"); break; case ODEADFOUNTAIN: if (nearbymonst()) return; lprcat("\n\nThere is a dead fountain here"); break; case ODNDSTORE: if (nearbymonst()) return; lprcat("\n\nThere is a DND store here."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') dndstore(); /* the dnd adventurers store */ else lprcat(" stay here"); break; case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break; case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears"); oelevator(-1); /* down */ break; case OOPENDOOR: lprintf("\n\nYou have found %s",objectname[i]); lprcat("\nDo you (c) close it"); iopts(); i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); if ((i=='\33') || (i=='i')) { ignore(); break; } lprcat("close"); forget(); item[playerx][playery]=OCLOSEDDOOR; iarg[playerx][playery]=0; playerx = lastpx; playery = lastpy; break; case OCLOSEDDOOR: lprintf("\n\nYou have found %s",objectname[i]); lprcat("\nDo you (o) try to open it"); iopts(); i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar(); if ((i=='\33') || (i=='i')) { ignore(); playerx = lastpx; playery = lastpy; break; } else { lprcat("open"); if (rnd(11)<7) { switch(iarg[playerx][playery]) { case 6: c[AGGRAVATE] += rnd(400); break; case 7: lprcat("\nYou are jolted by an electric shock "); lastnum=274; losehp(rnd(20)); bottomline(); break; case 8: loselevel(); break; case 9: lprcat("\nYou suddenly feel weaker "); if (c[STRENGTH]>3) c[STRENGTH]--; bottomline(); break; default: break; } playerx = lastpx; playery = lastpy; } else { forget(); item[playerx][playery]=OOPENDOOR; } } break; case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]); lprcat("\nDo you (g) go inside"); iopts(); i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar(); if (i == 'g') { newcavelevel(1); playerx=33; playery=MAXY-2; item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0; draws(0,MAXX,0,MAXY); bot_linex(); return; } else ignore(); break; case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]); lprcat("\nDo you (c) climb down"); iopts(); i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar(); if ((i=='\33') || (i=='i')) { ignore(); break; } if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; } if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep(); lastnum=275; losehp(30+rnd(20)); bottomhp(); } else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL); for (i=0; i 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep(); lastnum=275; losehp(15+rnd(20)); bottomhp(); return; } lprcat("climb up"); lflush(); nap(3000); newcavelevel(0); for (i=0; i0) lprintf("+ %d",(long)tmp); else if (tmp<0) lprintf(" %d",(long)tmp); } lprcat("\nDo you want to (t) take it"); iopts(); i=0; while (i!='t' && i!='i' && i!='\33') i=getchar(); if (i == 't') { lprcat("take"); if (take(itm,tmp)==0) forget(); return; } ignore(); } /* ******* OSTAIRS ******* subroutine to process the stair cases if dir > 0 the up else down */ ostairs(dir) int dir; { register int k; lprcat("\nDo you (s) stay here "); if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down "); lprcat("or (f) kick stairs? "); while (1) switch(getchar()) { case '\33': case 's': case 'i': lprcat("stay here"); return; case 'f': lprcat("kick stairs"); if (rnd(2) == 1) lprcat("\nI hope you feel better. Showing anger rids you of frustration."); else { k=rnd((level+1)<<1); lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points",(long)k); lastnum=276; losehp(k); bottomline(); } return; case 'u': lprcat("go up"); if (dir < 0) lprcat("\nThe stairs don't go up!"); else if (level>=2 && level!=11) { k = level; newcavelevel(level-1); draws(0,MAXX,0,MAXY); bot_linex(); } else lprcat("\nThe stairs lead to a dead end!"); return; case 'd': lprcat("go down"); if (dir > 0) lprcat("\nThe stairs don't go down!"); else if (level!=0 && level!=10 && level!=13) { k = level; newcavelevel(level+1); draws(0,MAXX,0,MAXY); bot_linex(); } else lprcat("\nThe stairs lead to a dead end!"); return; }; } /* ********* OTELEPORTER ********* subroutine to handle a teleport trap +/- 1 level maximum */ oteleport(err) int err; { register int tmp; if (err) if (rnd(151)<3) died(264); /* stuck in a rock */ c[TELEFLAG]=1; /* show ?? on bottomline if been teleported */ if (level==0) tmp=0; else if (level < MAXLEVEL) { tmp=rnd(5)+level-3; if (tmp>=MAXLEVEL) tmp=MAXLEVEL-1; if (tmp<1) tmp=1; } else { tmp=rnd(3)+level-2; if (tmp>=MAXLEVEL+MAXVLEVEL) tmp=MAXLEVEL+MAXVLEVEL-1; if (tmp=MAXPOTION) return; /* check for within bounds */ potionname[pot] = potionhide[pot]; switch(pot) { case 9: lprcat("\nYou feel greedy . . ."); nap(2000); for (i=0; i c[HPMAX]) c[HP]=c[HPMAX]; break; case 2: lprcat("\nSuddenly, you feel much more skillful!"); raiselevel(); raisemhp(1); return; case 3: lprcat("\nYou feel strange for a moment"); c[rund(6)]++; break; case 4: lprcat("\nYou feel more self confident!"); c[WISDOM] += rnd(2); break; case 5: lprcat("\nWow! You feel great!"); if (c[STRENGTH]<12) c[STRENGTH]=12; else c[STRENGTH]++; break; case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break; case 8: lprcat("\nYour intelligence went up by one!"); c[INTELLIGENCE]++; break; case 10: for (i=0; i>2)+2; while(--i>0) { parse2(); nap(1000); } cursors(); lprcat("\nYou woke up!"); return; case 7: lprcat("\nYou become dizzy!"); if (--c[STRENGTH] < 3) c[STRENGTH]=3; break; case 11: lprcat("\nYou stagger for a moment . ."); for (i=0; i=MAXSCROLL) return; /* be sure we are within bounds */ scrollname[typ] = scrollhide[typ]; switch(typ) { case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return; case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */ case 2: lprcat("\nYou have been granted enlightenment!"); yh = min(playery+7,MAXY); xh = min(playerx+25,MAXX); yl = max(playery-7,0); xl = max(playerx-25,0); for (i=yl; i=0) lprintf("\nYou went forward in time by %d mobuls",(long)((i+99)/100)); else lprintf("\nYou went backward in time by %d mobuls",(long)(-(i+99)/100)); adjtime((long)i); /* adjust time for time warping */ return; case 8: oteleport(0); return; /* teleportation */ case 9: c[AWARENESS] += 1800; return; /* expanded awareness */ case 10: c[HASTEMONST] += rnd(55)+12; return; /* haste monster */ case 11: for (i=0; i 255) j=255; /* double value */ ivenarg[i] = j; break; } break; case 18: for (i=0; i<11; i++) c[exten[i]] <<= 1; /* spell extension */ break; case 19: for (i=0; i<26; i++) /* identify */ { if (iven[i]==OPOTION) potionname[ivenarg[i]] = potionhide[ivenarg[i]]; if (iven[i]==OSCROLL) scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; } break; case 20: for (i=0; i<10; i++) /* remove curse */ if (c[curse[i]]) c[curse[i]] = 1; break; case 21: annihilate(); break; /* scroll of annihilation */ case 22: godirect(22,150,"The ray hits the %s",0,' '); /* pulverization */ break; case 23: c[LIFEPROT]++; break; /* life protection */ }; } oorb() { } opit() { register int i; if (rnd(101)<81) if (rnd(70) > 9*c[DEXTERITY]-packweight() || rnd(101)<5) if (level==MAXLEVEL-1) obottomless(); else if (level==MAXLEVEL+MAXVLEVEL-1) obottomless(); else { if (rnd(101)<20) { i=0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n"); } else { i = rnd(level*3+3); lprintf("\nYou fell into a pit! You suffer %d hit points damage",(long)i); lastnum=261; /* if he dies scoreboard will say so */ } losehp(i); nap(2000); newcavelevel(level+1); draws(0,MAXX,0,MAXY); } } obottomless() { lprcat("\nYou fell into a bottomless pit!"); beep(); nap(3000); died(262); } oelevator(dir) int dir; { #ifdef lint int x; x=dir; dir=x; #endif lint } ostatue() { } omirror() { } obook() { lprcat("\nDo you "); if (c[BLINDCOUNT]==0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts(); while (1) switch(getchar()) { case '\33': case 'i': ignore(); return; case 'r': if (c[BLINDCOUNT]) break; lprcat("read"); /* no more book */ readbook(iarg[playerx][playery]); forget(); return; case 't': lprcat("take"); if (take(OBOOK,iarg[playerx][playery])==0) forget(); /* no more book */ return; }; } /* function to read a book */ readbook(lev) register int lev; { register int i,tmp; if (lev<=3) i = rund((tmp=splev[lev])?tmp:1); else i = rnd((tmp=splev[lev]-9)?tmp:1) + 9; spelknow[i]=1; lprintf("\nSpell \"%s\": %s\n%s",spelcode[i],spelname[i],speldescript[i]); if (rnd(10)==4) { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); } } ocookie() { char *p; lprcat("\nDo you (e) eat it, (t) take it"); iopts(); while (1) switch(getchar()) { case '\33': case 'i': ignore(); return; case 'e': lprcat("eat\nThe cookie tasted good."); forget(); /* no more cookie */ if (c[BLINDCOUNT]) return; if (!(p=fortune())) return; lprcat(" A message inside the cookie reads:\n"); lprcat(p); return; case 't': lprcat("take"); if (take(OCOOKIE,0)==0) forget(); /* no more book */ return; }; } /* routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth 100* the argument */ ogold(arg) int arg; { register long i; i = iarg[playerx][playery]; if (arg==OMAXGOLD) i *= 100; else if (arg==OKGOLD) i *= 1000; else if (arg==ODGOLD) i *= 10; lprintf("\nIt is worth %d!",(long)i); c[GOLD] += i; bottomgold(); item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */ } ohome() { register int i; nosignal = 1; /* disable signals */ for (i=0; i<26; i++) if (iven[i]==OPOTION) if (ivenarg[i]==21) { iven[i]=0; /* remove the potion of cure dianthroritis from inventory */ clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n"); lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n"); if (gltime>TIMELIMIT) { lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n"); lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n"); nap(5000); died(269); } else { lprcat("\nThe doctor is now administering the potion, and in a few moments\n"); lprcat("Your daughter should be well on her way to recovery.\n"); nap(6000); lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n"); lprcat("your daughter will recover in a few days. Congratulations!\n"); beep(); nap(5000); died(263); } } while (1) { clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n",logname); if (gltime>TIMELIMIT) { lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n"); lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n"); nap(5000); died(269); } lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n"); lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n",(long)((TIMELIMIT-gltime+99)/100)); lprintf("%s, to find the only hope for your daughter, the very rare\n",logname); lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n"); lprcat("depths of the caves can this potion be found.\n\n\n"); lprcat("\n ----- press "); standout("return"); lprcat(" to continue, "); standout("escape"); lprcat(" to leave ----- "); i=getchar(); while (i!='\33' && i!='\n') i=getchar(); if (i=='\33') { drawscreen(); nosignal = 0; /* enable signals */ return; } } } /* routine to save program space */ iopts() { lprcat(", or (i) ignore it? "); } ignore() { lprcat("ignore\n"); }