/* $OpenBSD: object.c,v 1.4 1999/05/30 02:23:17 pjanzen Exp $ */ /* $NetBSD: object.c,v 1.8 1997/10/18 20:03:38 christos Exp $ */ /* object.c Larn is copyrighted 1986 by Noah Morgan. */ #include #ifndef lint static char rcsid[] = "$OpenBSD: object.c,v 1.4 1999/05/30 02:23:17 pjanzen Exp $"; #endif /* not lint */ #include "header.h" #include "extern.h" /* * *************** * LOOK_FOR_OBJECT * *************** * * subroutine to look for an object and give the player his options * if an object was found. */ void lookforobject() { int i, j; if (c[TIMESTOP]) return; /* can't find objects if time is stopped */ i = item[playerx][playery]; if (i == 0) return; showcell(playerx, playery); cursors(); yrepcount = 0; switch (i) { case OGOLDPILE: case OMAXGOLD: case OKGOLD: case ODGOLD: lprcat("\n\nYou have found some gold!"); ogold(i); break; case OPOTION: lprcat("\n\nYou have found a magic potion"); i = iarg[playerx][playery]; if (potionname[i][0] != 0) lprintf(" of%s", potionname[i]); opotion(i); break; case OSCROLL: lprcat("\n\nYou have found a magic scroll"); i = iarg[playerx][playery]; if (scrollname[i][0] != 0) lprintf(" of%s", scrollname[i]); oscroll(i); break; case OALTAR: if (nearbymonst()) return; lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break; case OBOOK: lprcat("\n\nYou have found a book."); obook(); break; case OCOOKIE: lprcat("\n\nYou have found a fortune cookie."); ocookie(); break; case OTHRONE: if (nearbymonst()) return; lprintf("\n\nThere is %s here!", objectname[i]); othrone(0); break; case OTHRONE2: if (nearbymonst()) return; lprintf("\n\nThere is %s here!", objectname[i]); othrone(1); break; case ODEADTHRONE: lprintf("\n\nThere is %s here!", objectname[i]); odeadthrone(); break; case OORB: lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break; case OPIT: lprcat("\n\nYou're standing at the top of a pit."); opit(); break; case OSTAIRSUP: lprcat("\n\nThere is a circular staircase here"); ostairs(1); /* up */ break; case OELEVATORUP: lprcat("\n\nYou feel heavy for a moment, but the feeling disappears"); oelevator(1); /* up */ break; case OFOUNTAIN: if (nearbymonst()) return; lprcat("\n\nThere is a fountain here"); ofountain(); break; case OSTATUE: if (nearbymonst()) return; lprcat("\n\nYou are standing in front of a statue"); ostatue(); break; case OCHEST: lprcat("\n\nThere is a chest here"); ochest(); break; case OIVTELETRAP: if (rnd(11) < 6) return; item[playerx][playery] = OTELEPORTER; know[playerx][playery] = 1; case OTELEPORTER: lprcat("\nZaaaappp! You've been teleported!\n"); lbeep(); nap(3000); oteleport(0); break; case OSCHOOL: if (nearbymonst()) return; lprcat("\n\nYou have found the College of Larn."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i = 0; while ((i != 'g') && (i != 'i') && (i != '\33')) i = lgetchar(); if (i == 'g') { oschool(); /* the college of larn */ } else lprcat(" stay here"); break; case OMIRROR: if (nearbymonst()) return; lprcat("\n\nThere is a mirror here"); omirror(); break; case OBANK2: case OBANK: if (nearbymonst()) return; if (i == OBANK) lprcat("\n\nYou have found the bank of Larn."); else lprcat("\n\nYou have found a branch office of the bank of Larn."); lprcat("\nDo you (g) go inside, or (i) stay here? "); j = 0; while ((j != 'g') && (j != 'i') && (j != '\33')) j = lgetchar(); if (j == 'g') { if (i == OBANK) obank(); else obank2(); /* the bank of larn */ } else lprcat(" stay here"); break; case ODEADFOUNTAIN: if (nearbymonst()) return; lprcat("\n\nThere is a dead fountain here"); break; case ODNDSTORE: if (nearbymonst()) return; lprcat("\n\nThere is a DND store here."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i = 0; while ((i != 'g') && (i != 'i') && (i != '\33')) i = lgetchar(); if (i == 'g') dndstore(); /* the dnd adventurers store */ else lprcat(" stay here"); break; case OSTAIRSDOWN: lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break; case OELEVATORDOWN: lprcat("\n\nYou feel light for a moment, but the feeling disappears"); oelevator(-1); /* down */ break; case OOPENDOOR: lprintf("\n\nYou have found %s", objectname[i]); lprcat("\nDo you (c) close it"); iopts(); i = 0; while ((i != 'c') && (i != 'i') && (i != '\33')) i = lgetchar(); if ((i == '\33') || (i == 'i')) { ignore(); break; } lprcat("close"); forget(); item[playerx][playery] = OCLOSEDDOOR; iarg[playerx][playery] = 0; playerx = lastpx; playery = lastpy; break; case OCLOSEDDOOR: lprintf("\n\nYou have found %s", objectname[i]); lprcat("\nDo you (o) try to open it"); iopts(); i = 0; while ((i != 'o') && (i != 'i') && (i != '\33')) i = lgetchar(); if ((i == '\33') || (i == 'i')) { ignore(); playerx = lastpx; playery = lastpy; break; } else { lprcat("open"); if (rnd(11) < 7) { switch (iarg[playerx][playery]) { case 6: c[AGGRAVATE] += rnd(400); break; case 7: lprcat("\nYou are jolted by an electric shock "); lastnum = 274; losehp(rnd(20)); bottomline(); break; case 8: loselevel(); break; case 9: lprcat("\nYou suddenly feel weaker "); if (c[STRENGTH] > 3) c[STRENGTH]--; bottomline(); break; default: break; } playerx = lastpx; playery = lastpy; } else { forget(); item[playerx][playery] = OOPENDOOR; } } break; case OENTRANCE: lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]); lprcat("\nDo you (g) go inside"); iopts(); i = 0; while ((i != 'g') && (i != 'i') && (i != '\33')) i = lgetchar(); if (i == 'g') { newcavelevel(1); playerx = 33; playery = MAXY - 2; item[33][MAXY - 1] = know[33][MAXY - 1] = mitem[33][MAXY - 1] = 0; draws(0, MAXX, 0, MAXY); bot_linex(); return; } else ignore(); break; case OVOLDOWN: lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]); lprcat("\nDo you (c) climb down"); iopts(); i = 0; while ((i != 'c') && (i != 'i') && (i != '\33')) i = lgetchar(); if ((i == '\33') || (i == 'i')) { ignore(); break; } if (level != 0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; } if (packweight() > 45 + 3 * (c[STRENGTH] + c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); lbeep(); lastnum = 275; losehp(30 + rnd(20)); bottomhp(); } else lprcat("climb down"); nap(3000); newcavelevel(MAXLEVEL); for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) /* put player near * volcano shaft */ if (item[j][i] == OVOLUP) { playerx = j; playery = i; j = MAXX; i = MAXY; positionplayer(); } draws(0, MAXX, 0, MAXY); bot_linex(); return; case OVOLUP: lprcat("\nYou have found "); lprcat(objectname[OVOLUP]); lprcat("\nDo you (c) climb up"); iopts(); i = 0; while ((i != 'c') && (i != 'i') && (i != '\33')) i = lgetchar(); if ((i == '\33') || (i == 'i')) { ignore(); break; } if (level != 11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; } if (packweight() > 45 + 5 * (c[STRENGTH] + c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); lbeep(); lastnum = 275; losehp(15 + rnd(20)); bottomhp(); return; } lprcat("climb up"); lflush(); nap(3000); newcavelevel(0); for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) /* put player near * volcano shaft */ if (item[j][i] == OVOLDOWN) { playerx = j; playery = i; j = MAXX; i = MAXY; positionplayer(); } draws(0, MAXX, 0, MAXY); bot_linex(); return; case OTRAPARROWIV: if (rnd(17) < 13) return; /* for an arrow trap */ item[playerx][playery] = OTRAPARROW; know[playerx][playery] = 0; case OTRAPARROW: lprcat("\nYou are hit by an arrow"); lbeep(); /* for an arrow trap */ lastnum = 259; losehp(rnd(10) + level); bottomhp(); return; case OIVDARTRAP: if (rnd(17) < 13) return; /* for a dart trap */ item[playerx][playery] = ODARTRAP; know[playerx][playery] = 0; case ODARTRAP: lprcat("\nYou are hit by a dart"); lbeep(); /* for a dart trap */ lastnum = 260; losehp(rnd(5)); if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3; bottomline(); return; case OIVTRAPDOOR: if (rnd(17) < 13) return; /* for a trap door */ item[playerx][playery] = OTRAPDOOR; know[playerx][playery] = 1; case OTRAPDOOR: lastnum = 272; /* a trap door */ if ((level == MAXLEVEL - 1) || (level == MAXLEVEL + MAXVLEVEL - 1)) { lprcat("\nYou fell through a bottomless trap door!"); lbeep(); nap(3000); died(271); } lprcat("\nYou fall through a trap door!"); lbeep(); /* for a trap door */ losehp(rnd(5 + level)); nap(2000); newcavelevel(level + 1); draws(0, MAXX, 0, MAXY); bot_linex(); return; case OTRADEPOST: if (nearbymonst()) return; lprcat("\nYou have found the Larn trading Post."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i = 0; while ((i != 'g') && (i != 'i') && (i != '\33')) i = lgetchar(); if (i == 'g') otradepost(); else lprcat("stay here"); return; case OHOME: if (nearbymonst()) return; lprcat("\nYou have found your way home."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i = 0; while ((i != 'g') && (i != 'i') && (i != '\33')) i = lgetchar(); if (i == 'g') ohome(); else lprcat("stay here"); return; case OWALL: break; case OANNIHILATION: died(283); return; /* annihilated by sphere of annihilation */ case OLRS: if (nearbymonst()) return; lprcat("\n\nThere is an LRS office here."); lprcat("\nDo you (g) go inside, or (i) stay here? "); i = 0; while ((i != 'g') && (i != 'i') && (i != '\33')) i = lgetchar(); if (i == 'g') olrs(); /* the larn revenue service */ else lprcat(" stay here"); break; default: finditem(i); break; }; } /* * function to say what object we found and ask if player wants to take it */ void finditem(itm) int itm; { int tmp, i; lprintf("\n\nYou have found %s ", objectname[itm]); tmp = iarg[playerx][playery]; switch (itm) { case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE: case OSPIRITSCARAB: case OORBOFDRAGON: case OCUBEofUNDEAD: case ONOTHEFT: break; default: if (tmp > 0) lprintf("+ %d", (long) tmp); else if (tmp < 0) lprintf(" %d", (long) tmp); } lprcat("\nDo you want to (t) take it"); iopts(); i = 0; while (i != 't' && i != 'i' && i != '\33') i = lgetchar(); if (i == 't') { lprcat("take"); if (take(itm, tmp) == 0) forget(); return; } ignore(); } /* * ******* * OSTAIRS * ******* * * subroutine to process the stair cases * if dir > 0 the up else down */ void ostairs(dir) int dir; { int k; lprcat("\nDo you (s) stay here "); if (dir > 0) lprcat("(u) go up "); else lprcat("(d) go down "); lprcat("or (f) kick stairs? "); while (1) switch (lgetchar()) { case '\33': case 's': case 'i': lprcat("stay here"); return; case 'f': lprcat("kick stairs"); if (rnd(2) == 1) lprcat("\nI hope you feel better. Showing anger rids you of frustration."); else { k = rnd((level + 1) << 1); lprintf("\nYou hurt your foot dumb dumb! You suffer %d hit points", (long) k); lastnum = 276; losehp(k); bottomline(); } return; case 'u': lprcat("go up"); if (dir < 0) lprcat("\nThe stairs don't go up!"); else if (level >= 2 && level != 11) { k = level; newcavelevel(level - 1); draws(0, MAXX, 0, MAXY); bot_linex(); } else lprcat("\nThe stairs lead to a dead end!"); return; case 'd': lprcat("go down"); if (dir > 0) lprcat("\nThe stairs don't go down!"); else if (level != 0 && level != 10 && level != 13) { k = level; newcavelevel(level + 1); draws(0, MAXX, 0, MAXY); bot_linex(); } else lprcat("\nThe stairs lead to a dead end!"); return; }; } /* * ********* * OTELEPORTER * ********* * * subroutine to handle a teleport trap +/- 1 level maximum */ void oteleport(err) int err; { int tmp; if (err) if (rnd(151) < 3) died(264); /* stuck in a rock */ c[TELEFLAG] = 1; /* show ?? on bottomline if been teleported */ if (level == 0) tmp = 0; else if (level < MAXLEVEL) { tmp = rnd(5) + level - 3; if (tmp >= MAXLEVEL) tmp = MAXLEVEL - 1; if (tmp < 1) tmp = 1; } else { tmp = rnd(3) + level - 2; if (tmp >= MAXLEVEL + MAXVLEVEL) tmp = MAXLEVEL + MAXVLEVEL - 1; if (tmp < MAXLEVEL) tmp = MAXLEVEL; } playerx = rnd(MAXX - 2); playery = rnd(MAXY - 2); if (level != tmp) newcavelevel(tmp); positionplayer(); draws(0, MAXX, 0, MAXY); bot_linex(); } /* * ******* * OPOTION * ******* * * function to process a potion */ void opotion(pot) int pot; { lprcat("\nDo you (d) drink it, (t) take it"); iopts(); while (1) switch (lgetchar()) { case '\33': case 'i': ignore(); return; case 'd': lprcat("drink\n"); forget(); /* destroy potion */ quaffpotion(pot); return; case 't': lprcat("take\n"); if (take(OPOTION, pot) == 0) forget(); return; }; } /* * function to drink a potion */ void quaffpotion(pot) int pot; { int i, j, k; if (pot < 0 || pot >= MAXPOTION) return; /* check for within bounds */ potionname[pot] = potionhide[pot]; switch (pot) { case 9: lprcat("\nYou feel greedy . . ."); nap(2000); for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) if ((item[j][i] == OGOLDPILE) || (item[j][i] == OMAXGOLD)) { know[j][i] = 1; show1cell(j, i); } showplayer(); return; case 19: lprcat("\nYou feel greedy . . ."); nap(2000); for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) { k = item[j][i]; if ((k == ODIAMOND) || (k == ORUBY) || (k == OEMERALD) || (k == OMAXGOLD) || (k == OSAPPHIRE) || (k == OLARNEYE) || (k == OGOLDPILE)) { know[j][i] = 1; show1cell(j, i); } } showplayer(); return; case 20: c[HP] = c[HPMAX]; break; /* instant healing */ case 1: lprcat("\nYou feel better"); if (c[HP] == c[HPMAX]) raisemhp(1); else if ((c[HP] += rnd(20) + 20 + c[LEVEL]) > c[HPMAX]) c[HP] = c[HPMAX]; break; case 2: lprcat("\nSuddenly, you feel much more skillful!"); raiselevel(); raisemhp(1); return; case 3: lprcat("\nYou feel strange for a moment"); c[rund(6)]++; break; case 4: lprcat("\nYou feel more self confident!"); c[WISDOM] += rnd(2); break; case 5: lprcat("\nWow! You feel great!"); if (c[STRENGTH] < 12) c[STRENGTH] = 12; else c[STRENGTH]++; break; case 6: lprcat("\nYour charm went up by one!"); c[CHARISMA]++; break; case 8: lprcat("\nYour intelligence went up by one!"); c[INTELLIGENCE]++; break; case 10: for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) if (mitem[j][i]) { know[j][i] = 1; show1cell(j, i); } /* monster detection */ return; case 12: lprcat("\nThis potion has no taste to it"); return; case 15: lprcat("\nWOW!!! You feel Super-fantastic!!!"); if (c[HERO] == 0) for (i = 0; i < 6; i++) c[i] += 11; c[HERO] += 250; break; case 16: lprcat("\nYou have a greater intestinal constitude!"); c[CONSTITUTION]++; break; case 17: lprcat("\nYou now have incredibly bulging muscles!!!"); if (c[GIANTSTR] == 0) c[STREXTRA] += 21; c[GIANTSTR] += 700; break; case 18: lprcat("\nYou feel a chill run up your spine!"); c[FIRERESISTANCE] += 1000; break; case 0: lprcat("\nYou fall asleep. . ."); i = rnd(11) - (c[CONSTITUTION] >> 2) + 2; while (--i > 0) { parse2(); nap(1000); } cursors(); lprcat("\nYou woke up!"); return; case 7: lprcat("\nYou become dizzy!"); if (--c[STRENGTH] < 3) c[STRENGTH] = 3; break; case 11: lprcat("\nYou stagger for a moment . ."); for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) know[j][i] = 0; nap(2000); draws(0, MAXX, 0, MAXY); /* potion of forgetfulness */ return; case 13: lprcat("\nYou can't see anything!"); /* blindness */ c[BLINDCOUNT] += 500; return; case 14: lprcat("\nYou feel confused"); c[CONFUSE] += 20 + rnd(9); return; case 21: lprcat("\nYou don't seem to be affected"); return; /* cure dianthroritis */ case 22: lprcat("\nYou feel a sickness engulf you"); /* poison */ c[HALFDAM] += 200 + rnd(200); return; case 23: lprcat("\nYou feel your vision sharpen"); /* see invisible */ c[SEEINVISIBLE] += rnd(1000) + 400; monstnamelist[INVISIBLESTALKER] = 'I'; return; }; bottomline(); /* show new stats */ return; } /* * ******* * OSCROLL * ******* * * function to process a magic scroll */ void oscroll(typ) int typ; { lprcat("\nDo you "); if (c[BLINDCOUNT] == 0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts(); while (1) switch (lgetchar()) { case '\33': case 'i': ignore(); return; case 'r': if (c[BLINDCOUNT]) break; lprcat("read"); forget(); if (typ == 2 || typ == 15) { show1cell(playerx, playery); cursors(); } /* destroy it */ read_scroll(typ); return; case 't': lprcat("take"); if (take(OSCROLL, typ) == 0) forget(); /* destroy it */ return; }; } /* * data for the function to read a scroll */ static int xh, yh, yl, xl; static u_char curse[] = { BLINDCOUNT, CONFUSE, AGGRAVATE, HASTEMONST, ITCHING, LAUGHING, DRAINSTRENGTH, CLUMSINESS, INFEEBLEMENT, HALFDAM }; static u_char exten[] = { PROTECTIONTIME, DEXCOUNT, STRCNT, CHARMCOUNT, INVISIBILITY, CANCELLATION, HASTESELF, GLOBE, SCAREMONST, HOLDMONST, TIMESTOP }; u_char time_change[] = { HASTESELF, HERO, ALTPRO, PROTECTIONTIME, DEXCOUNT, STRCNT, GIANTSTR, CHARMCOUNT, INVISIBILITY, CANCELLATION, HASTESELF, AGGRAVATE, SCAREMONST, STEALTH, AWARENESS, HOLDMONST, HASTEMONST, FIRERESISTANCE, GLOBE, SPIRITPRO, UNDEADPRO, HALFDAM, SEEINVISIBLE, ITCHING, CLUMSINESS, WTW }; /* * function to adjust time when time warping and taking courses in school */ void adjusttime(tim) long tim; { int j; for (j = 0; j < 26; j++)/* adjust time related parameters */ if (c[time_change[j]]) if ((c[time_change[j]] -= tim) < 1) c[time_change[j]] = 1; regen(); } /* * function to read a scroll */ void read_scroll(typ) int typ; { int i, j; if (typ < 0 || typ >= MAXSCROLL) return; /* be sure we are within bounds */ scrollname[typ] = scrollhide[typ]; switch (typ) { case 0: lprcat("\nYour armor glows for a moment"); enchantarmor(); return; case 1: lprcat("\nYour weapon glows for a moment"); enchweapon(); return; /* enchant weapon */ case 2: lprcat("\nYou have been granted enlightenment!"); yh = min(playery + 7, MAXY); xh = min(playerx + 25, MAXX); yl = max(playery - 7, 0); xl = max(playerx - 25, 0); for (i = yl; i < yh; i++) for (j = xl; j < xh; j++) know[j][i] = 1; nap(2000); draws(xl, xh, yl, yh); return; case 3: lprcat("\nThis scroll seems to be blank"); return; case 4: createmonster(makemonst(level + 1)); return; /* this one creates a monster */ case 5: something(level); /* create artifact */ return; case 6: c[AGGRAVATE] += 800; return; /* aggravate monsters */ case 7: gltime += (i = rnd(1000) - 850); /* time warp */ if (i >= 0) lprintf("\nYou went forward in time by %d mobuls", (long) ((i + 99) / 100)); else lprintf("\nYou went backward in time by %d mobuls", (long) (-(i + 99) / 100)); adjusttime((long) i); /* adjust time for time warping */ return; case 8: oteleport(0); return; /* teleportation */ case 9: c[AWARENESS] += 1800; return; /* expanded awareness */ case 10: c[HASTEMONST] += rnd(55) + 12; return; /* haste monster */ case 11: for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) if (mitem[j][i]) hitp[j][i] = monster[mitem[j][i]].hitpoints; return; /* monster healing */ case 12: c[SPIRITPRO] += 300 + rnd(200); bottomline(); return; /* spirit protection */ case 13: c[UNDEADPRO] += 300 + rnd(200); bottomline(); return; /* undead protection */ case 14: c[STEALTH] += 250 + rnd(250); bottomline(); return; /* stealth */ case 15: lprcat("\nYou have been granted enlightenment!"); /* magic mapping */ for (i = 0; i < MAXY; i++) for (j = 0; j < MAXX; j++) know[j][i] = 1; nap(2000); draws(0, MAXX, 0, MAXY); return; case 16: c[HOLDMONST] += 30; bottomline(); return; /* hold monster */ case 17: for (i = 0; i < 26; i++) /* gem perfection */ switch (iven[i]) { case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE: j = ivenarg[i]; j &= 255; j <<= 1; if (j > 255) j = 255; /* double value */ ivenarg[i] = j; break; } break; case 18: for (i = 0; i < 11; i++) c[exten[i]] <<= 1; /* spell extension */ break; case 19: for (i = 0; i < 26; i++) { /* identify */ if (iven[i] == OPOTION) potionname[ivenarg[i]] = potionhide[ivenarg[i]]; if (iven[i] == OSCROLL) scrollname[ivenarg[i]] = scrollhide[ivenarg[i]]; } break; case 20: for (i = 0; i < 10; i++) /* remove curse */ if (c[curse[i]]) c[curse[i]] = 1; break; case 21: annihilate(); break; /* scroll of annihilation */ case 22: godirect(22, 150, "The ray hits the %s", 0, ' '); /* pulverization */ break; case 23: c[LIFEPROT]++; break; /* life protection */ }; } void oorb() { } void opit() { int i; if (rnd(101) < 81) { if (rnd(70) > 9 * c[DEXTERITY] - packweight() || rnd(101) < 5) { if (level == MAXLEVEL - 1) obottomless(); else if (level == MAXLEVEL + MAXVLEVEL - 1) obottomless(); else { if (rnd(101) < 20) { i = 0; lprcat("\nYou fell into a pit! Your fall is cushioned by an unknown force\n"); } else { i = rnd(level * 3 + 3); lprintf("\nYou fell into a pit! You suffer %d hit points damage", (long) i); lastnum = 261; /* if he dies scoreboard * will say so */ } losehp(i); nap(2000); newcavelevel(level + 1); draws(0, MAXX, 0, MAXY); } } } } void obottomless() { lprcat("\nYou fell into a bottomless pit!"); lbeep(); nap(3000); died(262); } void oelevator(dir) int dir; { #ifdef lint int x; x = dir; dir = x; #endif /* lint */ } void ostatue() { } void omirror() { } void obook() { lprcat("\nDo you "); if (c[BLINDCOUNT] == 0) lprcat("(r) read it, "); lprcat("(t) take it"); iopts(); while (1) switch (lgetchar()) { case '\33': case 'i': ignore(); return; case 'r': if (c[BLINDCOUNT]) break; lprcat("read"); /* no more book */ readbook(iarg[playerx][playery]); forget(); return; case 't': lprcat("take"); if (take(OBOOK, iarg[playerx][playery]) == 0) forget(); /* no more book */ return; }; } /* * function to read a book */ void readbook(lev) int lev; { int i, tmp; if (lev <= 3) i = rund((tmp = splev[lev]) ? tmp : 1); else i = rnd((tmp = splev[lev] - 9) ? tmp : 1) + 9; spelknow[i] = 1; lprintf("\nSpell \"%s\": %s\n%s", spelcode[i], spelname[i], speldescript[i]); if (rnd(10) == 4) { lprcat("\nYour int went up by one!"); c[INTELLIGENCE]++; bottomline(); } } void ocookie() { char *p; lprcat("\nDo you (e) eat it, (t) take it"); iopts(); while (1) switch (lgetchar()) { case '\33': case 'i': ignore(); return; case 'e': lprcat("eat\nThe cookie tasted good."); forget(); /* no more cookie */ if (c[BLINDCOUNT]) return; if (!(p = fortune())) return; lprcat(" A message inside the cookie reads:\n"); lprcat(p); return; case 't': lprcat("take"); if (take(OCOOKIE, 0) == 0) forget(); /* no more book */ return; }; } /* * routine to pick up some gold -- if arg==OMAXGOLD then the pile is worth * 100* the argument */ void ogold(arg) int arg; { long i; i = iarg[playerx][playery]; if (arg == OMAXGOLD) i *= 100; else if (arg == OKGOLD) i *= 1000; else if (arg == ODGOLD) i *= 10; lprintf("\nIt is worth %d!", (long) i); c[GOLD] += i; bottomgold(); item[playerx][playery] = know[playerx][playery] = 0; /* destroy gold */ } void ohome() { int i; nosignal = 1; /* disable signals */ for (i = 0; i < 26; i++) if (iven[i] == OPOTION) if (ivenarg[i] == 21) { iven[i] = 0; /* remove the potion of cure * dianthroritis from * inventory */ clear(); lprcat("Congratulations. You found a potion of cure dianthroritis.\n"); lprcat("\nFrankly, No one thought you could do it. Boy! Did you surprise them!\n"); if (gltime > TIMELIMIT) { lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n"); lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n"); nap(5000); died(269); } else { lprcat("\nThe doctor is now administering the potion, and in a few moments\n"); lprcat("your daughter should be well on her way to recovery.\n"); nap(6000); lprcat("\nThe potion is"); nap(3000); lprcat(" working! The doctor thinks that\n"); lprcat("your daughter will recover in a few days. Congratulations!\n"); lbeep(); nap(5000); died(263); } } while (1) { clear(); lprintf("Welcome home %s. Latest word from the doctor is not good.\n", logname); if (gltime > TIMELIMIT) { lprcat("\nThe doctor has the sad duty to inform you that your daughter died!\n"); lprcat("You didn't make it in time. In your agony, you kill the doctor,\nyour wife, and yourself! Too bad!\n"); nap(5000); died(269); } lprcat("\nThe diagnosis is confirmed as dianthroritis. He guesses that\n"); lprintf("your daughter has only %d mobuls left in this world. It's up to you,\n", (long) ((TIMELIMIT - gltime + 99) / 100)); lprintf("%s, to find the only hope for your daughter, the very rare\n", logname); lprcat("potion of cure dianthroritis. It is rumored that only deep in the\n"); lprcat("depths of the caves can this potion be found.\n\n\n"); lprcat("\n ----- press "); lstandout("return"); lprcat(" to continue, "); lstandout("escape"); lprcat(" to leave ----- "); i = lgetchar(); while (i != '\33' && i != '\n') i = lgetchar(); if (i == '\33') { drawscreen(); nosignal = 0; /* enable signals */ return; } } } /* routine to save program space */ void iopts() { lprcat(", or (i) ignore it? "); } void ignore() { lprcat("ignore\n"); }